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Portal Overworld Spawn #617
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If it's available the twilightforest/src/main/java/twilightforest/TFTeleporter.java Lines 57 to 77 in 5508fdd
In addition, doing the following would also be useful:
What does that area look like on the map? (where a non-relocated portal would end up) |
Generally, this is due to the "entry" portal pointing to an area which is unsafe, as can be seen on the magic map following a direct teleport with commands. If the first safe point that can be found is too far away from the original entry point, the portal will be unable to link back. For the case of void worlds where the original portal may not be easily accessible e4e8d51 adds a config option |
I wonder if this is an incompatibility or an issue caused by the mod NetherPortalFix as it appears to change something with portals. |
I do not use NetherPortalFix and still have the issue occur in my packs. |
My mistake, I thought that mod was in SevTech. I now have Forge 14.23.5.2807 and TF 3.8.689 |
This exact issue is happening with the "Dungeons, Dragons and Space Shuttles" mod pack, version 7.4a, which uses twilightforest-1.12.2-3.10.1013-universal |
redirecting this to #1459 so we can keep track of every portal issue in 1 place |
Forge version: 2760
Twilight Forest version: 3.8.654
Steps to reproduce:
What I expected to happen: To use my original portal (to note, this is a much worse issue because of Skylight Forest since you are in the void far from your base)
Thank you! Take care!
DarkSolo
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