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Sometimes it can be useful to skew UI elements to do a "flip" animation. These would still be 2D transforms since everything uses 2D matrices, but 3d effects can be emulated using a simple skew. This would mess with assumptions of transforms being affine, so the impacts of that will have to be considered.
The text was updated successfully, but these errors were encountered:
Sometimes it can be useful to skew UI elements to do a "flip" animation. These would still be 2D transforms since everything uses 2D matrices, but 3d effects can be emulated using a simple skew. This would mess with assumptions of transforms being affine, so the impacts of that will have to be considered.
The text was updated successfully, but these errors were encountered: