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Gene Modding Facility.XCOM_sln
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Gene Modding Facility.XCOM_sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# XCOM ModBuddy Solution File, Format Version 11.00
VisualStudioVersion = 12.0.21005.1
MinimumVisualStudioVersion = 10.0.40219.1
Project("{5DAE07AF-E217-45C1-8DE7-FF99D6011E8A}") = "Gene Modding Facility", "Gene Modding Facility\Gene Modding Facility.x2proj", "{FB36E11B-6A6D-4C7F-8210-153452E2A8AF}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|XCOM 2 = Debug|XCOM 2
Default|XCOM 2 = Default|XCOM 2
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{FB36E11B-6A6D-4C7F-8210-153452E2A8AF}.Debug|XCOM 2.ActiveCfg = Debug|XCOM 2
{FB36E11B-6A6D-4C7F-8210-153452E2A8AF}.Debug|XCOM 2.Build.0 = Debug|XCOM 2
{FB36E11B-6A6D-4C7F-8210-153452E2A8AF}.Default|XCOM 2.ActiveCfg = Default|XCOM 2
{FB36E11B-6A6D-4C7F-8210-153452E2A8AF}.Default|XCOM 2.Build.0 = Default|XCOM 2
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal