An easy to use PikaNetwork API wrapper.
pikanetwork.js is a NodeJS module which allows you to interact with the PikaNetwork API easily.
- Written in JavaScript
- Frequently updated
- 100% coverage of PikaNetwork API
Node.js 14+ or newer is required
npm install pikanetwork.js
yarn add pikanetwork.js
pnpm add pikanetwork.js
const { Profile } = require("pikanetwork.js");
async function fetchProfile() {
const playerIGN = "PikaNetwork";
const profile = new Profile(playerIGN);
try {
const ranks = await profile.getRankInfo(); // Get information about the player's ranks.
const levelling = await profile.getLevellingInfo(); // Get information about the player's network level and rank.
const guild = await profile.getGuildInfo(); // Guild information about the player's guild.
const friends = await profile.getFriendList(); // Get a list of friends the player has.
const joinInfo = await profile.getJoinInfo(); // Get information about the player's estimated first join and last join.
const miscInfo = await profile.getMiscInfo(); // Get other miscellaneous information.
} catch (error) {
console.error("Error fetching data:", error);
}
}
fetchProfile();
const { Punishments } = require("pikanetwork.js");
async function fetchPunishments() {
const playerIGN = "MrFrenco";
const punishment = new Punishments(playerIGN);
try {
const punishments = await punishment.getPunishments(); // Get a list of all of the player's punishments.
const issued = await punishment.getIssuedPunishments(); // Get a list of punishments issued by this player.
} catch (error) {
console.error("Error fetching punishments:", error);
}
}
fetchPunishments();
const { PlayerLeaderboard } = require("pikanetwork.js");
async function fetchPlayerLeaderboard() {
const playerIGN = "PikaNetwork";
const interval = "total"; // total, monthly, weekly.
const mode = "ALL_MODES"; // ALL_MODES, SOLO, DOUBLES, TRIPLES, QUAD.
const gamemode = "bedwars";
// bedwars, skywars, rankedpractice, unrankedpractice, kitpvp,
// classicskyblock, survival, lifesteal, opskyblock, oplifesteal
// opfactions, opprison. These are all options for gamemode.
const playerLeaderboard = new PlayerLeaderboard(playerIGN, interval, mode, gamemode);
try {
const leaderboard = await playerLeaderboard.getLeaderboardData(); // Get the player's leaderboard based on set parameters.
const kdr = await playerLeaderboard.getKDR(); // Get the player's kill/death ratio.
const fkdr = await playerLeaderboard.getFKDR(); // Get the player's final kill/final death ratio.
const wlr = await playerLeaderboard.getWLR(); // Get the player's win/loss ratio.
} catch (error) {
console.error("Error fetching data:", error);
}
}
fetchPlayerLeaderboard();
const { TotalLeaderboard } = require("pikanetwork.js");
async function fetchTotalLeaderboard() {
const interval = "total"; // total, monthly, weekly.
const mode = "ALL_MODES"; // ALL_MODES, SOLO, DOUBLES, TRIPLES, QUAD.
const stat = "wins"; // Too many to be listed (varies from game to game).
const gamemode = "bedwars";
// bedwars, skywars, rankedpractice, unrankedpractice, kitpvp,
// classicskyblock, survival, lifesteal, opskyblock, oplifesteal
// opfactions, opprison. These are all options for gamemode.
const offset = "0";
const limit = "25";
// The offset is at which postion the leaderboard starts (0 = #1 is the first).
// The limit is upto how many players will be shown, the limit is capped at 25.
const totalLeaderboard = new TotalLeaderboard(interval, mode, stat, offset, limit, gamemode);
try {
const leaderboard = await totalLeaderboard.fetchLeaderboardData(); // Get the total leaderboard based on set parameters.
} catch (error) {
console.error("Error fetching data:", error);
}
}
fetchTotalLeaderboard();
const { Staff } = require("pikanetwork.js");
async function fetchStaffList() {
try {
const staff = new Staff();
const list = await staff.getStaffList();
console.log(list);
} catch (error) {
console.error("Error fetching data:", error);
}
}
fetchStaffList();
Contributions are welcome! If you have any suggestions or issues, please open an issue or pull request.
This project is licensed under the MIT License. See the LICENSE.
If you're having issues with a method, or the wrapper isn't working as expected, you can DM tejaslamba or mrspeedy35 on Discord.
Please note that the data given out by our code belongs to PikaNetwork.