diff --git a/GameInputCommandSystem/Controllers/VersionController.cs b/GameInputCommandSystem/Controllers/VersionController.cs index 45d2dbf..f9ced4c 100644 --- a/GameInputCommandSystem/Controllers/VersionController.cs +++ b/GameInputCommandSystem/Controllers/VersionController.cs @@ -17,8 +17,8 @@ public class VersionController : ApiController public HttpResponseMessage Get() { Assembly assembly = Assembly.GetExecutingAssembly(); - FileVersionInfo fileVersionInfo = FileVersionInfo.GetVersionInfo(assembly.Location); - string version = fileVersionInfo.ProductVersion; + //FileVersionInfo fileVersionInfo = FileVersionInfo.GetVersionInfo(assembly.Location); + string version = "1.3.0.0";// fileVersionInfo.ProductVersion; return Request.CreateResponse(HttpStatusCode.OK, version, Configuration.Formatters.JsonFormatter); } diff --git a/GameInputCommandSystem/GameInputCommandSystem.csproj b/GameInputCommandSystem/GameInputCommandSystem.csproj index 4b4bd25..a546903 100644 --- a/GameInputCommandSystem/GameInputCommandSystem.csproj +++ b/GameInputCommandSystem/GameInputCommandSystem.csproj @@ -25,7 +25,7 @@ false true true - 0 + 1 1.4.0.%2a false true diff --git a/GameInputCommandSystem/Properties/AssemblyInfo.cs b/GameInputCommandSystem/Properties/AssemblyInfo.cs index 3a5bc61..3f4f2bd 100644 --- a/GameInputCommandSystem/Properties/AssemblyInfo.cs +++ b/GameInputCommandSystem/Properties/AssemblyInfo.cs @@ -51,5 +51,5 @@ // You can specify all the values or you can default the Build and Revision Numbers // by using the '*' as shown below: // [assembly: AssemblyVersion("1.0.*")] -[assembly: AssemblyVersion("1.4.0.0")] -[assembly: AssemblyFileVersion("1.4.0.0")] +[assembly: AssemblyVersion("1.4.0.1")] +[assembly: AssemblyFileVersion("1.4.0.1")] diff --git a/GameInputCommandSystem/Views/MainWindow.xaml.cs b/GameInputCommandSystem/Views/MainWindow.xaml.cs index 250be6b..059da00 100644 --- a/GameInputCommandSystem/Views/MainWindow.xaml.cs +++ b/GameInputCommandSystem/Views/MainWindow.xaml.cs @@ -56,6 +56,7 @@ private void btnStart_Click(object sender, RoutedEventArgs e) private void LoadSettings() { txtTarget.Items.Add("Star Citizen"); + txtTarget.Items.Add("Elite - Dangerous (CLIENT)"); txtTarget.Text = Properties.Settings.Default.target; if (txtTarget.Text == "") txtTarget.Text = "Star Citizen";