diff --git a/GameInputCommandSystem/Controllers/VersionController.cs b/GameInputCommandSystem/Controllers/VersionController.cs
index 45d2dbf..f9ced4c 100644
--- a/GameInputCommandSystem/Controllers/VersionController.cs
+++ b/GameInputCommandSystem/Controllers/VersionController.cs
@@ -17,8 +17,8 @@ public class VersionController : ApiController
public HttpResponseMessage Get()
{
Assembly assembly = Assembly.GetExecutingAssembly();
- FileVersionInfo fileVersionInfo = FileVersionInfo.GetVersionInfo(assembly.Location);
- string version = fileVersionInfo.ProductVersion;
+ //FileVersionInfo fileVersionInfo = FileVersionInfo.GetVersionInfo(assembly.Location);
+ string version = "1.3.0.0";// fileVersionInfo.ProductVersion;
return Request.CreateResponse(HttpStatusCode.OK, version, Configuration.Formatters.JsonFormatter);
}
diff --git a/GameInputCommandSystem/GameInputCommandSystem.csproj b/GameInputCommandSystem/GameInputCommandSystem.csproj
index 4b4bd25..a546903 100644
--- a/GameInputCommandSystem/GameInputCommandSystem.csproj
+++ b/GameInputCommandSystem/GameInputCommandSystem.csproj
@@ -25,7 +25,7 @@
false
true
true
- 0
+ 1
1.4.0.%2a
false
true
diff --git a/GameInputCommandSystem/Properties/AssemblyInfo.cs b/GameInputCommandSystem/Properties/AssemblyInfo.cs
index 3a5bc61..3f4f2bd 100644
--- a/GameInputCommandSystem/Properties/AssemblyInfo.cs
+++ b/GameInputCommandSystem/Properties/AssemblyInfo.cs
@@ -51,5 +51,5 @@
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion("1.4.0.0")]
-[assembly: AssemblyFileVersion("1.4.0.0")]
+[assembly: AssemblyVersion("1.4.0.1")]
+[assembly: AssemblyFileVersion("1.4.0.1")]
diff --git a/GameInputCommandSystem/Views/MainWindow.xaml.cs b/GameInputCommandSystem/Views/MainWindow.xaml.cs
index 250be6b..059da00 100644
--- a/GameInputCommandSystem/Views/MainWindow.xaml.cs
+++ b/GameInputCommandSystem/Views/MainWindow.xaml.cs
@@ -56,6 +56,7 @@ private void btnStart_Click(object sender, RoutedEventArgs e)
private void LoadSettings()
{
txtTarget.Items.Add("Star Citizen");
+ txtTarget.Items.Add("Elite - Dangerous (CLIENT)");
txtTarget.Text = Properties.Settings.Default.target;
if (txtTarget.Text == "")
txtTarget.Text = "Star Citizen";