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I have a modded Nintendo Switch from which I dumped my world files and wanted to find crimson blocks in the world.
Not that I expected it to work, but maybe there is some way?
System.IO.FileFormatException: Expected Re-Logic file format.
at TerraMap.Data.World.LoadFileFormatHeader(BinaryReader reader, Boolean[]& importance, Int32[]& positions) in C:\Users\Jason\source\terramap\windows\Data\World.cs:line 521
at TerraMap.Data.World.ReadWorldVersion2(BinaryReader reader) in C:\Users\Jason\source\terramap\windows\Data\World.cs:line 469
at TerraMap.Data.World.Read(String filename) in C:\Users\Jason\source\terramap\windows\Data\World.cs:line 456
at TerraMap.Data.World.<>c__DisplayClass406_0.b__0() in C:\Users\Jason\source\terramap\windows\Data\World.cs:line 418
at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.GetResult()
at TerraMap.MainWindow.d__24.MoveNext() in C:\Users\Jason\source\terramap\windows\TerraMap\MainWindow.xaml.cs:line 308
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.GetResult()
at TerraMap.MainWindow.d__22.MoveNext() in C:\Users\Jason\source\terramap\windows\TerraMap\MainWindow.xaml.cs:line 270
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.GetResult()
at TerraMap.MainWindow.d__86.MoveNext() in C:\Users\Jason\source\terramap\windows\TerraMap\MainWindow.xaml.cs:line 1545
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
The text was updated successfully, but these errors were encountered:
I have a modded Nintendo Switch from which I dumped my world files and wanted to find crimson blocks in the world.
Not that I expected it to work, but maybe there is some way?
The text was updated successfully, but these errors were encountered: