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[Error : Unity Log] NullReferenceException #7

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CoolLKKPS opened this issue Jun 14, 2024 · 7 comments
Open

[Error : Unity Log] NullReferenceException #7

CoolLKKPS opened this issue Jun 14, 2024 · 7 comments
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@CoolLKKPS
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[Error : Unity Log] NullReferenceException
Stack trace:
UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) (at :IL_0014)
ShipWindows.Compatibility.CelestialTint+<>c.b__6_2 (UnityEngine.SceneManagement.Scene _) (at ./Compatibility/CelestialTint.cs:39)
UnityEngine.SceneManagement.SceneManager.Internal_SceneUnloaded (UnityEngine.SceneManagement.Scene scene) (at :IL_000E)

@CoolLKKPS
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@Test-Account666

@CoolLKKPS
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CoolLKKPS commented Jun 14, 2024

when u quit to main menu, or the moment the player load a save at the second time

@CoolLKKPS
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[Error : Unity Log] NullReferenceException
Stack trace:
UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) (at :IL_0014)
ShipWindows.Compatibility.CelestialTint+<>c.b__6_1 (UnityEngine.SceneManagement.Scene _, UnityEngine.SceneManagement.LoadSceneMode _) (at ./Compatibility/CelestialTint.cs:34)
UnityEngine.SceneManagement.SceneManager.Internal_SceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) (at :IL_000E)

@Test-Account666 Test-Account666 added the bug Something isn't working label Jun 14, 2024
@Test-Account666
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Test-Account666 commented Jun 14, 2024

Hmmm, I'll investigate. Thanks for the error message

@CoolLKKPS
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CoolLKKPS commented Jun 26, 2024

this issue still exist in latest version

@Test-Account666
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I'm aware ^^

Since the error isn't game breaking, it isn't my priority though

@CoolLKKPS
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im a bit sus about those error log rn, idk is that really and seriously hard to fix? now there's a potential conflict, although i haven't done testing yet (just really lazy and tired rn bc v56 released in beta):
conflict with lobbycontrol when loading savedata in the game, using terminal of course

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