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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "OculusTracker",
"class": "OculusHandTracker",
"language": "GDScript",
"path": "res://addons/godot_ovrmobile/example_scenes/oculus_hand_tracker.gd"
}, {
"base": "OculusTracker",
"class": "OculusTouchController",
"language": "GDScript",
"path": "res://addons/godot_ovrmobile/example_scenes/oculus_touch_controller.gd"
}, {
"base": "ARVRController",
"class": "OculusTracker",
"language": "GDScript",
"path": "res://addons/godot_ovrmobile/example_scenes/oculus_tracker.gd"
}, {
"base": "OculusTracker",
"class": "TouchController",
"language": "GDScript",
"path": "res://TouchController.gd"
} ]
_global_script_class_icons={
"OculusHandTracker": "",
"OculusTouchController": "",
"OculusTracker": "",
"TouchController": ""
}
[application]
config/name="Museum2"
run/main_scene="res://VRTest.tscn"
config/icon="res://icon.png"
[autoload]
RubicsCube="*res://RubicsCube.gd"
ArtInfo="*res://ArtInfo.gd"
WorldData="*res://WorldData.gd"
Portal="*res://Portal.gd"
ObjectInfo="*res://ObjectInfo.gd"
[gdnative]
singletons=[ "res://addons/godot_ovrmobile/godot_ovrmobile.gdnlib" ]
[input]
move_forward={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
move_back={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
move_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
move_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
[layer_names]
3d_physics/layer_1="Enclosure"
[rendering]
environment/default_environment="res://default_env.tres"