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main.tscn
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main.tscn
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[gd_scene load_steps=6 format=3 uid="uid://wakku4k7m8n6"]
[ext_resource type="Script" path="res://Sketch.gd" id="1_h6w1m"]
[ext_resource type="Shader" uid="uid://c7tpolpr46t28" path="res://Part.tres" id="2_wt1kk"]
[sub_resource type="Environment" id="Environment_n1u6y"]
background_energy_multiplier = 0.0
ambient_light_source = 2
ambient_light_color = Color(1, 1, 1, 1)
ambient_light_energy = 0.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_dslvc"]
render_priority = 0
shader = ExtResource("2_wt1kk")
[sub_resource type="BoxMesh" id="BoxMesh_1fxun"]
material = SubResource("ShaderMaterial_dslvc")
[node name="Main" type="Node3D"]
[node name="Sketch" type="Sketch" parent="."]
script = ExtResource("1_h6w1m")
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 4.09024)
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="Camera3D"]
transform = Transform3D(0.799155, -0.320795, 0.508373, 0.0210012, 0.860084, 0.509719, -0.600759, -0.396668, 0.694077, 0, 0, -4.09024)
light_energy = 1.505
sky_mode = 1
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_n1u6y")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.165, -1.785, 0)
mesh = SubResource("BoxMesh_1fxun")