-
Notifications
You must be signed in to change notification settings - Fork 1
/
srcds_run.csgo
executable file
·441 lines (394 loc) · 10.5 KB
/
srcds_run.csgo
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
#!/bin/sh
#
# Copyright (c) 2004, Valve LLC. All rights reserved.
#
# a wrapper script for the main Source engine dedicated server binary.
# Performs auto-restarting of the server on crash. You can
# extend this to log crashes and more.
#
if test `id -u` -eq 0; then
echo
echo
echo "************** WARNING ***************"
echo "Running the dedicated server as root "
echo "is highly discouraged. It is generally"
echo "unnecessary to use root privileges to "
echo "execute the dedicated server. "
echo "**************************************"
echo
echo
timeout=10
while test $timeout -gt 0; do
echo -n "The server will continue to launch in $timeout seconds\r"
timeout=`expr $timeout - 1`
sleep 1
done
fi
# setup the libraries, local dir first!
get_srcds_dir() {
SRCDS_DIR=`dirname $0`
pushd . > /dev/null
cd $SRCDS_DIR
SRCDS_DIR=`pwd`
popd > /dev/null
}
init() {
# determine the path to the srcds install directory
get_srcds_dir
# setup the libraries, local dir first!
if test "Darwin" = `uname`; then
export DYLD_LIBRARY_PATH="${SRCDS_DIR}/bin:${SRCDS_DIR}/bin/osx64:${DYLD_LIBRARY_PATH}"
else
export LD_LIBRARY_PATH="${SRCDS_DIR}/bin:${SRCDS_DIR}/bin/linux64:${LD_LIBRARY_PATH}"
fi
# Initialises the various variables
# Set up the defaults
GAME=""
DEBUG=""
RESTART="yes"
HL=./srcds_linux
HL_DETECT=1
TIMEOUT=10 # time to wait after a crash (in seconds)
CRASH_DEBUG_MSG="Post about crashes or other issues at https://forums.alliedmods.net/showthread.php?t=158240"
GDB="gdb" # the gdb binary to run
DEBUG_LOG="debug.log"
CONSOLE_LOG=""
PID_FILE="" # only needed it DEBUG is set so init later
STEAM=""
PID_FILE_SET=0
STEAMERR=""
SIGINT_ACTION="quit 0" # exit normally on sig int
NO_TRAP=0
AUTO_UPDATE=""
STEAM_DIR=""
STEAMCMD_SCRIPT=""
PARAMS=$*
NUMFORKS=""
NO_DEFAULT_MAP=0
if [ -d "csgo" ]; then
DEFAULT_GAME="csgo"
DEFAULT_MAP="de_dust"
elif [ -d "insurgency" ]; then
DEFAULT_GAME="insurgency"
DEFAULT_MAP="market"
elif [ -d "doi" ]; then
DEFAULT_GAME="doi"
DEFAULT_MAP="bastogne"
else
DEFAULT_GAME=""
DEFAULT_MAP=""
fi
# Remove any old default pid files
# Cant do this as they may be still running
#rm -f hlds.*.pid
while test $# -gt 0; do
case "$1" in
"-fork")
NUMFORKS="$2"
shift ;;
"+map")
MAP="$2"
shift;;
"-nodefaultmap")
NO_DEFAULT_MAP=1 ;;
"-game")
GAME="$2"
shift ;;
"-debug")
DEBUG=1
# Ensure that PID_FILE is set
PID_FILE_SET=1
if test -z "$PID_FILE"; then
PID_FILE="hlds.$$.pid"
fi ;;
"-norestart")
RESTART="" ;;
"-pidfile")
PID_FILE="$2"
PID_FILE_SET=1
shift ;;
"-binary")
HL="$2"
HL_DETECT=0
shift ;;
"-timeout")
TIMEOUT="$2"
shift ;;
"-gdb")
GDB="$2"
shift ;;
"-debuglog")
DEBUG_LOG="$2"
shift ;;
"-consolelog")
CONSOLE_LOG="$2"
shift ;;
"-autoupdate")
AUTO_UPDATE="yes"
RESTART="yes" ;;
"-steamerr")
STEAMERR=1 ;;
"-ignoresigint")
SIGINT_ACTION="" ;;
"-notrap")
NO_TRAP=1 ;;
"-steam_dir")
STEAM_DIR=$2
shift ;;
"-steamcmd_script")
STEAMCMD_SCRIPT=$2
shift ;;
"-help")
# quit with syntax
quit 2
;;
esac
shift
done
# Ensure we have a game specified
if test -z "$GAME"; then
GAME=$DEFAULT_GAME
PARAMS="$PARAMS -game $GAME"
fi
# Check game directory
if test ! -d "$GAME"; then
echo "ERROR: Invalid game type '$GAME' sepecified."
quit 1
fi
if test -z "$MAP" -a 0 -eq "$NO_DEFAULT_MAP"; then
echo "WARNING: No map specified! Defaulting to $DEFAULT_MAP"
PARAMS="$PARAMS +map $DEFAULT_MAP"
fi
if test -n "$NUMFORKS"; then
test $NUMFORKS -gt 0 2> /dev/null
RETVAL=$?
if test $RETVAL -gt 0; then
echo "ERROR: Invalid number of forks specified: $NUMFORKS"
quit 1
fi
fi
if test 0 -eq "$NO_TRAP"; then
# Set up the int handler
# N.B. Dont use SIGINT symbolic value
# as its just INT under ksh
trap "$SIGINT_ACTION" 2
fi
if test "$HL_DETECT" -eq 1; then
detectcpu
fi
if test ! -f "$HL"; then
echo "ERROR: Source Engine binary '$HL' not found, exiting"
quit 1
elif test ! -x "$HL"; then
# Could try chmod but dont know what we will be
# chmoding so just fail.
echo "ERROR: Source engine binary '$HL' not executable, exiting"
quit 1
fi
# Setup debugging
if test -n "$DEBUG" ; then
#turn on core dumps :) (if possible)
echo "Enabling debug mode"
if test "unlimited" != `ulimit -c` && test "`ulimit -c`" -eq 0 ; then
ulimit -c 2000
fi
GDB_TEST=`$GDB -v`
if test -z "$GDB_TEST"; then
echo "WARNING: Please install gdb first."
echo " goto http://www.gnu.org/software/gdb/ "
DEBUG="" # turn off debugging cause gdb isn't installed
fi
fi
if test -n "$STEAM_DIR" && test -z "$STEAMCMD_SCRIPT"; then
echo "ERROR: You must set both the steam_dir and steamcmd_script."
quit 1
fi
HL_CMD="$HL $PARAMS"
if test -n "$CONSOLE_LOG" -a -x "bin/logger"; then
HL_CMD="bin/logger $CONSOLE_LOG $HL_CMD"
fi
}
syntax () {
# Prints script syntax
echo "Syntax:"
echo "$0 [-game <game>] [-debug] [-norestart] [-pidfile]"
echo " [-binary [srcds_linux]"
echo " [-timeout <number>] [-gdb <gdb>] [-autoupdate]"
echo " [-steam_sh] [-steamcmd_script] [-steamerr] [-ignoresigint]"
echo " [-debuglog <logname>]"
echo " [-fork <n>] [-nodefaultmap]"
echo "Params:"
echo "-game <game> Specifies the <game> to run. [Default: $DEFAULT_GAME]"
echo "-debug Run debugging on failed servers if possible."
echo "-debuglog <logname> Log debug output to this file."
echo "-norestart Don't attempt to restart failed servers."
echo "-pidfile <pidfile> Use the specified <pidfile> to store the server pid."
echo "-binary <binary> Use the specified binary ( no auto detection )."
echo "-timeout <number> Sleep for <number> seconds before restarting"
echo " a failed server."
echo "-gdb <gdb> Use <dbg> as the debugger of failed servers."
echo "-autoupdate Autoupdate the game. Requires -steam_dir and -steamcmd_script."
echo "-steam_dir <path> Dir that steam.sh resides in. Example: ~/Steam"
echo "-steamcmd_script <path> Path to the steam script to execute. Example: ~/Steam/csgo_ds.txt"
echo "-steamerr Quit on steam update failure."
echo "-steam Quit on steam update failure."
echo "-ignoresigint Ignore signal INT ( prevents CTRL+C quitting"
echo " the script )."
echo "-notrap Don't use trap. This prevents automatic"
echo " removal of old lock files."
echo "-fork <n> Run <n> server instances as subprocesses."
echo "-nodefaultmap Supresses the addition of '+map $DEFAULT_MAP'"
echo " to the command line options."
echo ""
echo "Note: All parameters specified as passed through to the server"
echo "including any not listed."
}
debugcore () {
# Debugs any core file if DEBUG is set and
# the exitcode is none 0
exitcode=$1
if test $exitcode -ne 0; then
if test -n "$DEBUG" ; then
echo "bt" > debug.cmds;
echo "info locals" >> debug.cmds;
echo "info registers" >> debug.cmds
echo "info sharedlibrary" >> debug.cmds
echo "disassemble" >> debug.cmds
echo "info frame" >> debug.cmds; # works, but gives an error... must be last
echo "----------------------------------------------" >> $DEBUG_LOG
echo "CRASH: `date`" >> $DEBUG_LOG
echo "Start Line: $HL_CMD" >> $DEBUG_LOG
# check to see if a core was dumped
if test -f core ; then
CORE="core"
elif test -f core.`cat $PID_FILE`; then
CORE=core.`cat $PID_FILE`
elif test -f "$HL.core" ; then
CORE="$HL.core"
fi
if test -n "$CORE"; then
$GDB $HL $CORE -x debug.cmds -batch >> $DEBUG_LOG
fi
echo "End of Source crash report" >> $DEBUG_LOG
echo "----------------------------------------------" >> $DEBUG_LOG
echo $CRASH_DEBUG_MSG
rm debug.cmds
else
echo "Add \"-debug\" to the $0 command line to generate a debug.log to help with solving this problem"
fi
fi
}
detectcpu() {
# Attempts to auto detect the CPU
echo "Auto detecting CPU"
if test "Linux" = `uname`; then
HL=./srcds_linux
echo "Using default binary: $HL"
elif test "FreeBSD" = `uname`; then
HL=./srcds_linux
echo "Using default binary: $HL"
elif test "Darwin" = `uname`; then
HL=./srcds_osx
echo "Using OSX binary."
else
echo "Using default binary: $HL"
fi
}
update() {
updatesingle
}
updatesingle() {
# Run the steam update
# exits on failure if STEAMERR is set
if test -n "$AUTO_UPDATE"; then
if test -d "$STEAM_DIR"; then
echo "Updating server using Steam."
echo "----------------------------"
OLDWD=$(pwd)
eval "cd $STEAM_DIR"
eval "STEAMEXE=steamcmd ./steam.sh +runscript $STEAMCMD_SCRIPT"
eval "cd $OLDWD"
echo "----------------------------"
else
if test -n "$STEAMERR"; then
echo "ERROR: Could not locate steam dir:$STEAM_DIR, exiting.";
quit 1
else
echo "WARNING: Could not locate steam dir:$STEAM_DIR, ignoring."
return 0
fi
fi
fi
return 1
}
run() {
# Runs the steam update and server
# Loops if RESTART is set
# Debugs if server failure is detected
# Note: if RESTART is not set then
# 1. DEBUG is set then the server is NOT exec'd
# 2. DEBUG is not set the the server is exec'd
if test -n "$RESTART" ; then
echo "Server will auto-restart if there is a crash."
#loop forever
while true
do
# Update if needed
update
# Run the server
$HL_CMD
retval=$?
if test $retval -eq 0 && test -z "$AUTO_UPDATE"; then
break; # if 0 is returned then just quit
fi
debugcore $retval
echo "`date`: Server restart in $TIMEOUT seconds"
# don't thrash the hard disk if the server dies, wait a little
sleep $TIMEOUT
done # while true
else
# Update if needed
update
# Run the server
if test -z "$DEBUG"; then
# debug not requested we can exec
exec $HL_CMD
else
# debug requested we can't exec
$HL_CMD
debugcore $?
fi
fi
}
quit() {
# Exits with the give error code, 1
# if none specified.
# exit code 2 also prints syntax
exitcode="$1"
# default to failure
if test -z "$exitcode"; then
exitcode=1
fi
case "$exitcode" in
0)
echo "`date`: Server Quit" ;;
2)
syntax ;;
*)
echo "`date`: Server Failed" ;;
esac
# Remove pid file
if test -n "$PID_FILE" && test -f "$PID_FILE" ; then
# The specified pid file
rm -f $PID_FILE
fi
# reset SIGINT and then kill ourselves properly
trap - 2
kill -2 $$
}
# Initialise
init $*
# Run
run
# Quit normally
quit 0