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Barling & Dr Michael O’Sullivan", + "contents": [ + { + "name": "Dr. Dhrolin's Dictionary of Dinosaurs", + "headers": [ + "Introduction", + "Introducing Palaeontological Elements", + "Holistic Environments", + "The Rest of the Alphabet", + "Pledger's Custom Dinosaurs", + "Mesozoic Reptiles in your worlds", + "Sapient Species", + "Player Character Customisation", + "Contributors" + ] + } + ] + } + ], + "bookData": [ + { + "id": "", + "source": "DrDhrolinsDictionaryDinosaurs", + "data": [ + { + "type": "section", + "name": "Introduction", + "page": "4", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/file.wepb" + }, + "title": "", + "credit": "", + "width": 0, + "height": 0 + } + ] + } + ] + } + ], + "monster": [ + { + "name": "New Creature", + "size": [ + "M" + ], + "type": "beast", + "source": "DrDhrolinsDictionaryDinosaurs", + "alignment": [ + "N" + ], + "ac": [ + 10 + ], + "hp": { + "average": 4, + "formula": "1d8" + }, + "speed": { + "walk": 30 + }, + "str": 10, + "dex": 10, + "con": 10, + "int": 10, + "wis": 10, + "cha": 10, + "passive": 10, + "cr": "0" + } + ], + "feat":[ + { + "name": "", + "source": "DrDhrolinsDictionaryDinosaurs", + "prerequisite": [ + { + "other": "Proficiency with whips" + } + ], + "entries": [ + ":", + { + "type": "list", + "items": [ + ".", + ".", + "." + ] + } + ] + } + ], + "item": [ + { + "name": "", + "source": "DrDhrolinsDictionaryDinosaurs", + "type": "M", + "tier": "minor", + "rarity": "common", + "weight": 0, + "value": 0, + "entries": [ + "" + ] + } + ], + "race": [ + { + "name": "", + "source": "DrDhrolinsDictionaryDinosaurs", + "size": [ + "M" + ], + "speed": 30, + "ability": [ + { + "cha": 0, + "dex": 0, + "wis": 0 + }, + { + "cha": 0, + "dex": 0, + "wis": 0 + } + ], + "languageProficiencies": [ + { + "common": true + } + ], + "entries": [ + { + "type": "entries", + "name": "", + "entries": [ + "" + ] + } + ], + "fluff": { + "entries": [ + "" + ] + } + } + ], + "subclass":[ + { + "name": "Circle of ", + "source": "DrDhrolinsDictionaryDinosaurs", + "className": "Druid", + "classSource": "PHB", + "shortName": "", + "subclassSpells": [ + "" + ], + "additionalSpells": [ + { + "prepared": { + "2": [ + "" + ], + "3": [ + "" + ], + "5": [ + "" + ], + "7": [ + "" + ], + "9": [ + "" + ] + } + } + ], + "subclassFeatures": [ + "|Druid||||2", + "|Druid||||6", + "|Druid||||10", + "|Druid||||14" + ] + } + ], + "subclassFeature": [ + { + "name": "", + "source": "DrDhrolinsDictionaryDinosaurs", + "className": "Druid", + "classSource": "PHB", + "subclassSource": "DrDhrolinsDictionaryDinosaurs", + "subclassShortName": "cales", + "page": 0, + "level": 2, + "header": 1, + "entries": [ + "", + { + "type": "refSubclassFeature", + "subclassFeature": "|Druid||||2|" + } + ] + } + ], + "table": [ + { + "name": "", + "source": "DrDhrolinsDictionaryDinosaurs", + "caption": "", + "colLabels": [ + "", + "" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "intro": [ + "" + ], + "rows": [ + [ + "1", + "" + ], + [ + "2", + "" + ] + ] + } + ], + "variantrule": [ + { + "name": "", + "source": "DrDhrolinsDictionaryDinosaurs", + "entries": [ + "", + { + "type": "list", + "items": [ + "" + ] + } + ] + } + ] +} From ee751fbb854146b9bb1c3da3f7577031ad84af93 Mon Sep 17 00:00:00 2001 From: scoonts3 Date: Tue, 3 Dec 2024 19:57:09 -0500 Subject: [PATCH 02/14] Added in Paleontologist and Geologist Backgrounds --- ...; Dr Dhrolins Dictionary of Dinosaurs.json | 509 ++++++++++++++++-- 1 file changed, 457 insertions(+), 52 deletions(-) diff --git a/collection/PaleoGames; Dr Dhrolins Dictionary of Dinosaurs.json b/collection/PaleoGames; Dr Dhrolins Dictionary of Dinosaurs.json index a6d5264d4..5ad1180b3 100644 --- a/collection/PaleoGames; Dr Dhrolins Dictionary of Dinosaurs.json +++ b/collection/PaleoGames; Dr Dhrolins Dictionary of Dinosaurs.json @@ -26,39 +26,347 @@ "background": [ { - "name": "name", - "source": "DrDhrolinsDictionaryDinosa", - "skillProficiencies": [ + "name": "Palaeontologist", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 290, + "languageProficiencies": [ { - + "anyStandard": 1 } ], - "toolProficiencies": [ + "startingEquipment": [ { - + "_": [ + "shovel|phb", + "miner's pick|phb", + { + "special": "brush" + }, + { + "special": "plaster of Paris with medical bandages" + }, + { + "special": "fist-sized fossil (bone fragment, claw, skull, ammonite, or trilobite)" + }, + { + "item": "backpack|phb", + "displayName": "traveller's backpack" + }, + "tankard|phb", + { + "value": 2000 + }, + { + "special": "in coins" + } + ] } ], - "startingEquipment": [ + "entries": [ { - "a": [ + "type": "list", + "style": "list-hang-notitle", + "items": [ { - "special": "handaxe" + "type": "item", + "name": "Languages:", + "entry": "One of your choice" + }, + { + "type": "item", + "name": "Equipment:", + "entry": "a {@item shovel|PHB}, a {@item miner's pick|PHB}, a brush, plaster of Paris with medical bandages, a fist-sized fossil (bone fragment, claw, skull, ammonite, or trilobite), a traveller's {@item backpack|PHB}, a {@item tankard|PHB}, and 20 gp. in coins." } - ], - "b": [ + ] + }, + "Palaeontologists are those who have dedicated a portion of their lives to the study of ancient organisms and environments. They are able to interpret how creatures may behave, based on their morphology.", + "{@variantrule Skill|XPHB} proficiencies: {@skill Animal Handling} and {@skill Nature}.", + "Tool proficiencies: {@item Mason's tools|PHB}, {@item Cartographer's tools|PHB}, and Research Scrolls.", + { + "type": "entries", + "name": "Suggested Feats and Ability Scores", + "entries": [ + "If you use your background to determine your ability score increases and provide a starting feat, we recommend the following:" + ] + }, + { + "type": "entries", + "name": "Feat:", + "entries": [ + "Naturalist (page 292) or Miner (page 292)." + ] + }, + { + "type": "entries", + "name": "Ability Scores:", + "entries": [ + "+1 Wisdom, +1 Intelligence, +1 Constitution." + ] + }, + { + "type": "entries", + "name": "Suggested Tools", + "entries": [] + }, + { + "type": "entries", + "name": "Research Scrolls:", + "entries": [ + "UNCOMMON, 50 gp., 2 lb. A collection of research scrolls on your chosen topic. When using these scrolls, select one skill from {@skill History}, {@skill Arcana}, {@skill Nature}, or {@skill Religion}. If you spend 10 minutes studying the scrolls, you gain temporary proficiency in the selected skill (or expertise if you are already proficient) for the next 6 hours. If you already have expertise in that skill, these do not provide any benefit." + ] + }, + { + "type": "entries", + "name": "Paleontological Specialism", + "entries": [ + "In addition to being a general palaeontologist, you also specialise in one particular area of palaeontology. Roll a {@dice d6} and consult the table below or choose whichever you find most appealing", { - "special": "sickle" + "type": "table", + "colLabels": [ + "d6", + "Specialization and Personality Quirk" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "1", + "Theropoda. You can instantly recognise if a beast is carnivorous and likely to be hostile to you if you approach it further." + ], + [ + "2", + "Cladistics. You can tell if a beast has been unnaturally altered or is not behaving of its own accord." + ], + [ + "3", + "Ornithischia. Years of studying herbivores has given you insight into their behaviour. You can tell if they're likely to be hostile when approached." + ], + [ + "4", + "Palaeobotany. You are able to recognise if a plant or plant-based creature may be dangerous." + ], + [ + "5", + "Arthropoda. You can tell if large arthropods (i.e. giant spiders, giant scorpions, giant crabs etc.) inhabit an area." + ], + [ + "6", + "Taphonomy. When encountering a carcass, you can easily tell how long the creature has been dead for" + ] + ] } ] }, + { + "type": "entries", + "name": "Feature: Natural Historian", + "entries": [ + "You have advantage on {@skill History} checks that involve animals or the natural world." + ], + "data": { + "isFeature": true + } + }, + { + "type": "entries", + "name": "Feature: Hazard Training", + "entries": [ + "You are acutely aware of geological hazards and have proficiency on saving throws against geological hazards (i.e. falling from cliffs, escaping landslides, cave-ins, etc.)." + ] + }, + { + "name": "Suggested Characteristics", + "type": "entries", + "entries": [ + "Palaeontologists come in many varieties. Below are some suggestions for traits, ideals, bonds, and flaws that a palaeontologist may have.", + { + "type": "table", + "colLabels": [ + "d8", + "Personality Trait" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "I talk about fossils all the time, much to the annoyance of my friends." + ], + [ + "2", + "I like to watch modern animal behaviour to learn how ancient animals behaved." + ], + [ + "3", + "I'm always looking at the ground in front of me, just in case I spot a fossil." + ], + [ + "4", + "I sometimes find myself staring into the distance, imagining what this area may have looked like millions of years ago." + ], + [ + "5", + "Whenever we visit a city, the museum is the first place I want to go." + ], + [ + "6", + "I love to doodle sketches of dinosaurs." + ], + [ + "7", + "I keep fossils as jewellery and wear them all the time." + ], + [ + "8", + "Whenever I meet a new creature, I'm always trying to figure out its place in the tree of life." + ] + ] + }, + { + "type": "table", + "colLabels": [ + "d6", + "Ideal" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "I see myself as a ‘Gentleman Scientist’. Studying these ancient creatures is a pastime that should be reserved for the academic elite." + ], + [ + "2", + "Anyone with a trowel and the right attitude can do it! Let’s get in the dirt" + ], + [ + "3", + "There are wonders in our past that few people know about – I want to show them to everyone!" + ], + [ + "4", + "I’m a big fossil fan. Big teeth and big claws are what matter to me." + ], + [ + "5", + "I want to be the name behind an awesome dinosaur" + ], + [ + "6", + "I’m a fossil dealer. These fossils have great value, and I can make my living selling them, even if it has to be done shadily" + ] + ] + }, + { + "type": "table", + "colLabels": [ + "d6", + "Bond" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "Theropoda. Sharp-toothed predatory dinosaurs excite you the most." + ], + [ + "2", + "Sauropoda. Giant long-necked dinosaurs excite you the most." + ], + [ + "3", + "Thyreophora. Heavily armoured dinosaurs excite you the most." + ], + [ + "4", + "Marginocephalian. Crested and horned dinosaurs excite you the most." + ], + [ + "5", + "Pterosauria. Flying reptiles excite you the most." + ], + [ + "6", + "Sauropterygia. Marine reptiles excite you the most." + ] + ] + }, + { + "type": "table", + "colLabels": [ + "d6", + "Flaw" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "I’m a Splitter. Whenever I meet a non￾humanoid creature, I always assume it’s a new species and am wary of new abilities and behaviours it might have." + ], + [ + "2", + "I’m a Lumper. I often assume that groups of similar beasts will all behave in the same way" + ], + [ + "3", + "I’m overly experimental, setting up little vials of acid with rocks sizzling in them wherever I rest." + ], + [ + "4", + "I have a clumsy swing. I’m prone to hurting myself when trying to smash rocks." + ], + [ + "5", + "I’m a bit vacant. My head is so stuck in the past that I often lose interest in conversation and daydream about ancient worlds." + ], + [ + "6", + "I’m jaded. I’ve seen so many bones and carcasses that the sight of a dead body doesn’t bother me in the slightest." + ] + ] + } + ] + } + ] + }, + { + "name": "Geologist", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 288, + "startingEquipment": [ { "_": [ + "shovel|phb", + "miner's pick|phb", + { + "item": "hammer|phb", + "displayName": "hammer and chisel" + }, { - "special": "common clothes" + "item": "backpack|phb", + "displayName": "reinforced backpack that increases your carry weight by 20 lb" }, { - "special": "pouch", - "containsValue": 500 + "special": "gemstones", + "worthValue": 2500 + }, + { + "special": "additional 10 gp" + }, + { + "special": "in coins" } ] } @@ -70,36 +378,133 @@ "items": [ { "type": "item", - "name": "Skill Proficiencies", - "entry": "{@skill }, {@skill }" + "name": "Languages:", + "entry": "Primordial." }, { "type": "item", - "name": "Tool Proficiencies", - "entry": "" - }, + "name": "Equipment:", + "entry": "a {@item shovel|PHB}, a {@item miner's pick|PHB}, a {@item hammer|PHB} and chisel, a reinforced {@item backpack|PHB} that increases your carry weight by 20 lb., gemstones worth 25 gp., and an additional 10 gp. in coins." + } + ] + }, + "Geologists are those who have dedicated a portion of their lives to the study of rocks and earthly processes. They are able to see beyond the immediately obvious and interpret the landscape around them, providing valuable field knowledge.", + "{@variantrule Skill|XPHB} proficiencies: {@skill History} and {@skill Nature}.", + "Tool proficiencies: {@item Mason's tools|PHB}, {@item Cartographer's tools|PHB}, Excavator's tools, and Analysis Tools.", + { + "type": "entries", + "name": "Suggested Feats and Ability Scores", + "entries": [ + "If you use your background to determine your ability score increases and provide a starting feat, we recommend the following:" + ] + }, + { + "type": "entries", + "name": "Feat:", + "entries": [ + "Tough or Miner (page 292)." + ] + }, + { + "type": "entries", + "name": "Ability Scores:", + "entries": [ + "+2 Constitution or Strength, +1 Intelligence." + ] + }, + { + "type": "entries", + "name": "Suggested Tools", + "entries": [] + }, + { + "type": "entries", + "name": "Excavator's Tools:", + "entries": [ + "COMMON, 5 gp., 8 lb. These tools are used to carefully extract fossils or minerals from rock/mud/ dirt. They cause your harvested gemstones to be 10% more valuable and harvested fossils to be 100% more valuable." + ] + }, + { + "type": "entries", + "name": "Analysis Tools:", + "entries": [ + "COMMON, 10 gp., 1 lb. These tools provide a +2 to any skill check where you are examining an object small enough to fit into your hand, regardless of the skill you are using." + ] + }, + { + "type": "entries", + "name": "Rock Specialism", + "entries": [ + "Your previous work as a geologist has given you a type of rock that you're particularly passionate about. Roll a {@dice d8} and consult the table below or choose whichever you find most appealing.", { - "type": "item", - "name": "Equipment", - "entry": "" + "type": "table", + "colLabels": [ + "d8", + "Rock Type and Personality Quirk" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "1", + "Fluvial. You love the sediments of rivers and streams and relish the opportunity to spend time wading in them. You're aware of the dangers of flooding." + ], + [ + "2", + "Volcanic. The dramatic power of volcanoes excites you. You love to explore volcanic settings, but are wary of their dangers." + ], + [ + "3", + "Calcareous. You love delving into natural caves, particularly those hollowed out by groundwater, but are very observant of potential cave-ins." + ], + [ + "4", + "Shale. Deepwater sediments are your speciality. You jump at the opportunity to deep-dive into water, particularly in the ocean, and are a great swimmer." + ], + [ + "5", + "Plutonic. You greatly enjoy walking on rolling hills, moors, and tors, and will favour taking longer routes if they take you over this terrain." + ], + [ + "6", + "Metamorphic. You are particularly excited by sharp jagged metamorphosed rocks and can navigate them with ease." + ], + [ + "7", + "Seams. You have a fixation on rare minerals and gemstones that can be found within rich rock seams. You will go out of your way to acquire rare gemstones." + ], + [ + "8", + "Orogenous. You love mountains and mountain-climbing, and are very good at it. You always want to climb to the very top, if you can." + ] + ] } ] }, { - "name": "Feature: ", "type": "entries", + "name": "Feature: Eye for Faults", "entries": [ - "" + "Years of studying geology allows you to easily select weak points in rock, allowing you to break it and tunnel with ease. You have a tunnelling speed of 5 ft." ], "data": { "isFeature": true } }, + { + "type": "entries", + "name": "Feature: Rock Knowledge", + "entries": [ + "You can identify any rocks or gemstones at a glance, and know their value." + ] + }, { "name": "Suggested Characteristics", "type": "entries", "entries": [ - "", + "Palaeontologists come in many varieties. Below are some suggestions for traits, ideals, bonds, and flaws that a palaeontologist may have.", { "type": "table", "colLabels": [ @@ -113,35 +518,35 @@ "rows": [ [ "1", - "." + "Exploration is everything, I have to get out there and find new things." ], [ "2", - "." + "I fancy myself as an adventurer, but I'm not as surefooted as I think I am." ], [ "3", - "." + "I'm more of a bookworm, reading about other people's work and adventures." ], [ "4", - "." + "Given the option between taking a tunnel and climbing a mountain, I'll always take the tunnel!" ], [ "5", - "." + "If it's in the ground, it's anyone's fair game!" ], [ "6", - "." + "I find anything geology related interesting and pick up little rocks everywhere I go." ], [ "7", - "." + "I don't like clean-nosed, stuck-up scientists of other fields." ], [ "8", - "" + "We dig rocks, then we drink lots!" ] ] }, @@ -158,27 +563,27 @@ "rows": [ [ "1", - "" + "I’m an academic at heart, I want to know everything there is about the deep past." ], [ "2", - "" + "I’m a naturalist at heart. Look at the beauty of our world – isn’t it remarkable?!" ], [ "3", - "" + "I love spelunking. There’re treasures beyond measure down in the depths." ], [ "4", - "" + "I only work as a contractor. I’ve got to get the job done, everything else is secondary." ], [ "5", - "" + "I’m on the run as a lawbreaker. They’ll never find me if I’m deep underground." ], [ "6", - "" + "I’m going to find the riches of a lifetime – there’s gold in them-there mountains, I can feel it." ] ] }, @@ -195,27 +600,27 @@ "rows": [ [ "1", - "." + "My parent was a famous geologist – I’m following in their footsteps." ], [ "2", - "." + "Our world is sacred, both in the present and past." ], [ "3", - "." + "My mentor expects big things from me, I don’t want to disappoint. " ], [ "4", - "." + "I want to see firsthand the most impressive geological events - eruptions, earthquakes, and landslides!" ], [ "5", - "." + "If I can find the biggest, most precious gem, perhaps I can finally impress the person of my dreams." ], [ "6", - "." + "The ancient past has mesmerised me, ever since I was a child." ] ] }, @@ -232,27 +637,27 @@ "rows": [ [ "1", - "." + "I can only sleep in total darkness, usually with my head buried under something." ], [ "2", - "." + "I can’t resist expensive gemstones. They must be mine!" ], [ "3", - "." + "I get overly obsessed with tunnelling, always wanting to dig deeper." ], [ "4", - "." + "I’m surprisingly destructive – getting to the rocks is what matters, things in the way be damned!" ], [ "5", - "." + "I have no regard for the laws of the land when it comes to my research." ], [ "6", - "." + "My only loyalty is to whoever is paying me for my work." ] ] } From 4e5557941e46d2360906ea4f0be0e436331dee69 Mon Sep 17 00:00:00 2001 From: scoonts3 Date: Tue, 3 Dec 2024 20:31:09 -0500 Subject: [PATCH 03/14] Added in Backgrounds --- ...; Dr Dhrolins Dictionary of Dinosaurs.json | 314 +++++++++++++++++- 1 file changed, 313 insertions(+), 1 deletion(-) diff --git a/collection/PaleoGames; Dr Dhrolins Dictionary of Dinosaurs.json b/collection/PaleoGames; Dr Dhrolins Dictionary of Dinosaurs.json index 5ad1180b3..a1ce2f426 100644 --- a/collection/PaleoGames; Dr Dhrolins Dictionary of Dinosaurs.json +++ b/collection/PaleoGames; Dr Dhrolins Dictionary of Dinosaurs.json @@ -664,7 +664,319 @@ ] } ] - } + }, + { + "name": "Time-Lost", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 0, + "startingEquipment": [ + { + "_": [ + { + "special": "bone-dagger" + }, + { + "special": "club" + }, + { + "special": "simple loin cloth" + }, + "herbalism kit|phb", + { + "item": "gold|phb", + "containsValue": 3000 + }, + { + "item": "gold|phb", + "containsValue": 700 + }, + { + "special": "each" + } + ] + } + ], + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Languages:", + "entry": "Archosauric." + }, + { + "type": "item", + "name": "Equipment:", + "entry": "a bone-dagger, club, simple loin cloth, {@item herbalism kit|PHB}, a {@item gold|PHB} necklace worth 30 gp., and a pair of {@item gold|PHB} bracelets worth 7 gp. each." + } + ] + }, + "The time-lost are those unfortunate individuals who have been propelled through time, either by accident or against their will. They find themselves in a strange land, surrounded by unfamiliar cultures and creatures.", + "{@variantrule Skill|XPHB} proficiencies: {@skill Survival} and {@skill Nature}.", + "Tool proficiencies: {@item Leatherworker's tools|PHB} and Survivalist's Kit.", + { + "type": "entries", + "name": "Suggested Feats and Ability Scores", + "entries": [ + "If you use your background to determine your ability score increases and provide a starting feat, we recommend the following:" + ] + }, + { + "type": "entries", + "name": "Feat:", + "entries": [ + "Alert or Naturalist (page 292)." + ] + }, + { + "type": "entries", + "name": "Ability Scores:", + "entries": [ + "+2 Constitution, +1 Wisdom or Strength." + ] + }, + { + "type": "entries", + "name": "Suggested Tools", + "entries": [] + }, + { + "type": "entries", + "name": "Survivalist's Kit:", + "entries": [ + "COMMON, 1 gp., 9 lb. This kit is used to carefully extract resources and medicines from plants and animals. It consists of a small flint-knapped blade, wooden tweezers, water-proof pouches, and adhesives. The kit provides expertise with {@skill Medicine} checks, so long as you are in an environment with abundant plants/animals/fungi." + ] + }, + { + "type": "entries", + "name": "Environmental Origin", + "entries": [ + "In your previous time, you inhabited a particular environment and are most familiar with that terrain type.", + "Roll a {@dice d8} and consult the table below or choose whichever you find most appealing.", + { + "type": "table", + "colLabels": [ + "d8", + "Environment Origin and Personality Quirk" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "1", + "Jungle. You are unbothered by trekking through thick undergrowth." + ], + [ + "2", + "Forest. You have a fondness of foraging for wild berries in forests." + ], + [ + "3", + "Desert. The desert sun feels wonderful on your face and you like to bask in it." + ], + [ + "4", + "Tundra. Getting chilly outside makes for a warmer, more welcoming, hearth at home." + ], + [ + "5", + "Mountainous. You enjoy taking the difficult route, so long as it gives the best view." + ], + [ + "6", + "Riverside. Catching fish is one of your favourite pastimes and is second nature to you" + ], + [ + "7", + "Seafaring. You love diving and collect exotic shells you find on the seafloor." + ], + [ + "8", + "Plains. You always enjoy the calming breeze blowing across the plains." + ] + ] + } + ] + }, + { + "type": "entries", + "name": "Feature: Way of the Wild", + "entries": [ + "While in an environment that is the same type as your origin, you are not slowed by {@quickref difficult terrain||3} generated by that environment." + ], + "data": { + "isFeature": true + } + }, + { + "type": "entries", + "name": "Characteristics", + "entries": [ + "The time-lost come from many different periods of time, environments, and cultures. However, they all share a lack of knowledge of the modern world. How they respond to that lack of knowledge differs-they may find things frightening, exciting, or uninteresting.", + { + "type": "table", + "colLabels": [ + "d8", + "Personality Trait" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "1", + "I’m fearful of new technologies." + ], + [ + "2", + "I love to collect beautiful feathers and adorn my clothes/armour with them." + ], + [ + "3", + "Gold is commonplace to me, and I find it boring." + ], + [ + "4", + "I find slaying certain creatures reprehensible." + ], + [ + "5", + "I venerate creatures of great power" + ], + [ + "6", + "Every new piece of technology is extremely interesting to me, but also confusing." + ], + [ + "7", + "The sounds of a city keep me awake at night." + ], + [ + "8", + "I keep the teeth of monsters I slay on a necklace or bracelet. " + ] + ] + }, + { + "type": "table", + "colLabels": [ + "d6", + "Ideal" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "I see myself as nature’s protector. I want to bond with and protect the modern wilds." + ], + [ + "2", + "I see myself as an explorer and there are so many new things to discover!" + ], + [ + "3", + "I’m an expert hunter. I want to find this time’s most dangerous beast, and hunt it!" + ], + [ + "4", + "I’d like to return home. I need to learn about time travel and how I got here." + ], + [ + "5", + "I seek to gain as much power and prominence as I can in this new time." + ], + [ + "6", + "I miss the good ol’ days. I want to change this world to be more like my time." + ] + ] + }, + { + "type": "table", + "colLabels": [ + "d6", + "Bond" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "I must find a way to return to my time." + ], + [ + "2", + "My ancestors are out there somewhere. I must find them and reunite." + ], + [ + "3", + "This new world is so strange, I’d like to explore what it has become." + ], + [ + "4", + "There’s a bounty of wealth that I never could have imagined, I’d like to sample it." + ], + [ + "5", + "I’m the last of my kin. I must re-establish my clan/tribe." + ], + [ + "6", + "I left without settling a score. I must find out whether my old enemy was destroyed." + ] + ] + }, + { + "type": "table", + "colLabels": [ + "d6", + "Flaw" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "In my savage world, those who fell behind were left behind. I keep to this code." + ], + [ + "2", + "I’m fearful of technology, it seems like evil magic to me." + ], + [ + "3", + "I’m from a violent time, I act quickly and violently, worrying about consequences later" + ], + [ + "4", + "I’m naive about the dangers of this world." + ], + [ + "5", + "I think these modern comforts make people weak." + ], + [ + "6", + "I’m gluttonous with the bounty of all this exotic food!" + ] + ] + } + ] + } + ] + } ], "book": [ { From e8721ccc6e9e03c2d908d31dffe7ec59a4ec9f7a Mon Sep 17 00:00:00 2001 From: Angus McDougal McTavish <60561312+SnortsAlot@users.noreply.github.com> Date: Tue, 3 Dec 2024 19:57:07 -0600 Subject: [PATCH 04/14] Update PaleoGames; Dr Dhrolins Dictionary of Dinosaurs.json Added Feats and Monsters Variant types need to still be defined --- ...; Dr Dhrolins Dictionary of Dinosaurs.json | 9902 ++++++++++++++++- 1 file changed, 9861 insertions(+), 41 deletions(-) diff --git a/collection/PaleoGames; Dr Dhrolins Dictionary of Dinosaurs.json b/collection/PaleoGames; Dr Dhrolins Dictionary of Dinosaurs.json index a1ce2f426..556cb9d95 100644 --- a/collection/PaleoGames; Dr Dhrolins Dictionary of Dinosaurs.json +++ b/collection/PaleoGames; Dr Dhrolins Dictionary of Dinosaurs.json @@ -1035,58 +1035,9878 @@ } ], "monster": [ - { - "name": "New Creature", - "size": [ - "M" - ], - "type": "beast", - "source": "DrDhrolinsDictionaryDinosaurs", + { + "name": "Giraffatitan", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 133, + "size": [ + "C", + "G" + ], + "type": { + "type": "beast", + "note": "(sauropod)" + }, + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 12, + "from": [ + "scales and skin" + ] + } + ], + "hp": { + "average": 246, + "formula": "11d20 + 136" + }, + "speed": { + "walk": 15 + }, + "str": 25, + "dex": 3, + "con": 23, + "int": 3, + "wis": 10, + "cha": 10, + "save": { + "str": "+8", + "con": "+8", + "wis": "+3" + }, + "skill": { + "intimidation": "+4", + "perception": "+2", + "survival": "+2" + }, + "passive": 14, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "preNote": "non-magical" + } + ], + "cr": "11", + "pbNote": "+3", + "trait": [ + { + "name": "Overview", + "entries": [ + "Giraffatitan has advantage on {@skill Perception|XPHB} checks that involve sight." + ] + }, + { + "name": "Enormous", + "entries": [ + "Giraffatitan has resistance to non-magical bludgeoning, piercing, and slashing damage (included above). Giraffatitan has advantage on saving throws to resist being knocked {@condition prone} and {@condition paralyzed}, but automatically fails any Dexterity saving throw." + ] + }, + { + "name": "Evolutionary Arms Race", + "entries": [ + "Each time Giraffatitan is hit by an attack or fails a saving throw, roll on the Minor Mutation Table (page 218) and apply the result to Giraffatitan, rerolling if Giraffatitan already has the effect that the mutation would confer.", + "Alternatively, instead of using the Minor Mutation Table you may increase the range of both of Giraffatitan's attacks by 5 ft.", + "Giraffatitan gains the mutation or increased attack range for 1 hour." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If Giraffatitan chooses the attack action, it may make one Neck Sweep attack and one Chomp attack." + ] + }, + { + "name": "Neck Sweep", + "entries": [ + "{@atk mw} +10, reach 15 ft., up to three targets. {@h}21 ({@damage 2d10 + 10}) bludgeoning damage.", + "A creature hit by this attack must succeed a {@dc 18} Strength saving throw or be knocked {@condition prone}." + ] + }, + { + "name": "Chomp", + "entries": [ + "{@atk mw} +10, reach 15 ft., one target. {@h}13 ({@damage 2d6 + 6}) piercing damage." + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "strength" + ] + }, + { + "name": "Garjainia (Swarm)", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 130, + "size": [ + "M" + ], + "type": { + "type": "beast", + "swarmSize": "S", + "tags": [ + "erythrosuchid" + ] + }, + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 11, + "from": [ + "scaly hide" + ] + } + ], + "hp": { + "average": 90, + "formula": "38d6 + 76" + }, + "speed": { + "walk": 20 + }, + "str": 14, + "dex": 11, + "con": 10, + "int": 3, + "wis": 10, + "cha": 8, + "save": { + "str": "+3", + "dex": "+2", + "con": "+1" + }, + "skill": { + "stealth": "+2", + "survival": "+2" + }, + "passive": 11, + "conditionImmune": [ + "charmed", + "frightened", + "grappled", + "paralyzed", + "petrified", + "prone", + "restrained", + "stunned" + ], + "cr": "6", + "pbNote": "+1", + "trait": [ + { + "name": "Swarm", + "entries": [ + "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Small beast. The swarm can't regain hit points or gain temporary hit points.", + "The swarm is immune to being {@condition charmed}, {@condition frightened}, {@condition grappled}, {@condition paralyzed}, {@condition petrified}, {@condition prone}, {@condition restrained}, and {@condition stunned} (included above)." + ] + }, + { + "name": "High-Gait Scramble {@recharge 4}", + "entries": [ + "Garjainia (Swarm) can dash as a bonus action." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If Garjainia (Swarm) chooses the attack action, it may make four Over-Sized Bite attacks." + ] + }, + { + "name": "Over-Sized Bite", + "entries": [ + "{@atk mw} +5, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage.", + "A creature hit by this attack must succeed a {@dc 14} Strength saving throw or take an additional {@damage 1d4 + 2} piercing damage and be {@condition grappled} (escape {@dc 14})." + ] + }, + { + "name": "Power Syphon", + "entries": [ + "Each time a creature is hit by Over-Sized Bite attack, roll a {@dice d20}. On a roll of 1-10, nothing happens. On a roll of 11-20, the hit creature expends one unused spell slot (determined at random)." + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "grappled" + ], + "savingThrowForced": [ + "strength" + ] + }, + { + "name": "Garjainia", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 129, + "size": [ + "S" + ], + "type": { + "type": "beast", + "tags": [ + "erythrosuchid" + ] + }, + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 11, + "from": [ + "scaly hide" + ] + } + ], + "hp": { + "average": 38, + "formula": "7d6 + 17" + }, + "speed": { + "walk": 20 + }, + "str": 14, + "dex": 11, + "con": 10, + "int": 3, + "wis": 10, + "cha": 8, + "save": { + "str": "+3", + "dex": "+2", + "con": "+1" + }, + "skill": { + "stealth": "+2", + "survival": "+2" + }, + "passive": 11, + "cr": "1", + "pbNote": "+1", + "trait": [ + { + "name": "Lock Jaw", + "entries": [ + "If Garjainia hits a creature with its Over-Sized Bite attack, it can opt to grasp onto it. While grasping, if either Garjainia or the hit creature attempts to move, they must make contested Strength checks. Whichever creature loses the contested Strength check has its speed reduced to 0 until its next turn. If Garjainia or the grasped creature moves, the other moves with it (without using any of its own movement) and is considered to be occupying the same space as it.", + "As an action, the hit creature may make a {@dc 14} Strength saving throw to remove Garjainia, ending this effect and pushing Garjainia 5 ft. directly away from it on a success.", + "Alternatively, Garjainia may choose to end this effect at any time." + ] + }, + { + "name": "High-Gait Scramble {@recharge 4}", + "entries": [ + "Garjainia can dash as a bonus action.", + "Piranha-like Swarm. If you wish, you may treat a group of 4-5 Garjainia as a CR 6 swarm (see the [[Garjainia (Swarm)]] stat block)." + ] + } + ], + "action": [ + { + "name": "Over-Sized Bite", + "entries": [ + "{@atk mw} +5, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage.", + "When a creature is hit by this attack, roll a {@dice d3} and consult the list below, applying the effect to the hit creature so long as Garjainia is grasping it (see Lock Jaw).", + "1. Bitten body. The creature suffers an additional 4 ({@damage 1d4 + 2}) piercing damage at the start of its turn.", + "2. Bitten arm. Melee, ranged, and spell attacks made by the creature are at disadvantage.", + "3. Bitten leg. Halve the current speed of the creature.", + "Garjainia can only cause one of these effects at a time." + ] + }, + { + "name": "Power Syphon", + "entries": [ + "Each time a creature is hit by Over-Sized Bite attack, roll a {@dice d20}. On a roll of 1-10, nothing happens. On a roll of 11-20, the hit creature expends one unused spell slot (determined at random)." + ] + } + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "strength" + ] + }, + { + "name": "Falcatakely", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 126, + "size": [ + "T" + ], + "type": { + "type": "beast", + "tags": [ + "theropod", + "avialan" + ] + }, + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 12, + "from": [ + "feathers" + ] + } + ], + "hp": { + "average": 2, + "formula": "1d4" + }, + "speed": { + "walk": 5, + "fly": 40 + }, + "str": 2, + "dex": 14, + "con": 2, + "int": 5, + "wis": 14, + "cha": 16, + "save": { + "dex": "+3" + }, + "skill": { + "acrobatics": "+5", + "perception": "+6", + "stealth": "+3", + "survival": "+4" + }, + "passive": 16, + "cr": "0", + "pbNote": "+1", + "trait": [ + { + "name": "Fruitbringer", + "entries": [ + "When Falcatakely is first encountered, it will always carry a berry or fruit in its mouth. If players approach it, it will fly to a nearby tree or bush, revealing an abundance of delicious fruits/berries that can provide rations for four people for up to two days." + ] + }, + { + "name": "Morning Chorus", + "entries": [ + "As dawn breaks, Falcatakely makes loud chirping noises that can be heard for up to 300 ft." + ] + }, + { + "name": "Island Isolation", + "entries": [ + "Falcatakely found on an island will be different colours from, and produce a different chorus to, those found on the mainland." + ] + } + ], + "action": [ + { + "name": "Recurved Peck", + "entries": [ + "{@atk mw} +2, reach 5 ft., one target. {@h}1 ({@damage 1d2}) piercing damage." + ] + }, + { + "name": "Bountiful Harvest", + "entries": [ + "Falcatakely radiate druidic energies and their presence increases the yield of all surrounding plants. If Falcatakely is present in an environment for more than a week, all plants in the local region double the amount of fruit, berries, and flowers they produce. This effect diminishes and productivity returns to normal over the course of a week if Falcatakely leaves the area.", + "Islands inhabited by colonies of many Falcatakely are usually tropical paradises." + ] + }, + { + "name": "Familiar", + "entries": [ + "Falcatakely may be used as a familiar via the {@spell Find Familiar|XPHB} spell or any similar effect. If you do so, we recommend that its Fruitbringer ability only activates each time it is summoned in a new area." + ] + } + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ] + }, + { + "name": "Erythrosuchus", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 125, + "size": [ + "L" + ], + "type": { + "type": "beast", + "tags": [ + "erythrosuchid" + ] + }, + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 16, + "from": [ + "tough scaly hide" + ] + } + ], + "hp": { + "average": 136, + "formula": "14d10 + 66" + }, + "speed": { + "walk": 25 + }, + "str": 19, + "dex": 12, + "con": 14, + "int": 3, + "wis": 8, + "cha": 6, + "save": { + "con": "+5", + "wis": "+2" + }, + "skill": { + "perception": "+3", + "stealth": "+2", + "survival": "+3" + }, + "senses": [ + "darkvision 20 ft." + ], + "passive": 14, + "cr": "9", + "pbNote": "+3", + "trait": [ + { + "name": "Top Triassic Predator", + "entries": [ + "Erythrosuchus was the top predator of its time, but only predated upon animals a similar size or smaller than itself.", + "Erythrosuchus has advantage on attacks against Medium and Large creatures, but disadvantage on attacks against creatures of any other size category.", + "Semi-arid Inhabitant. Erythrosuchus only needs to drink water once every few weeks." + ] + }, + { + "name": "Unknown Predatory Style", + "entries": [ + "If Erythrosuchus chooses the dash action, it may still make a single attack with its Monstrous Jaw as a bonus action." + ] + }, + { + "name": "Legendary Resistance (1/Day)", + "entries": [ + "If Erythrosuchus fails a saving throw, it can choose to succeed instead." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If Erythrosuchus chooses the attack action, it may make two Monstrous Jaw attacks." + ] + }, + { + "name": "Monstrous Jaw", + "entries": [ + "{@atk mw} +6, reach 5 ft., one target. {@h}15 ({@damage 2d10 + 4}) piercing damage.", + "A creature hit by this attack is {@condition grappled} (escape {@dc 16}). While Erythrosuchus is grappling a creature, it can only target that creature with its attacks" + ] + }, + { + "name": "Maw of Madness", + "entries": [ + "Any creature hit by Erythrosuchus' Monstrous Jaw attack must succeed a {@dc 12} Wisdom saving throw or have their Intelligence score temporarily reduced to 3 for 1 minute. During this time, they may only act on instincts, their proficiency bonus is 0, and they cannot speak, read, write, or understand language." + ] + } + ], + "legendaryActions": 1, + "legendary": [ + { + "name": "Legendary Action:", + "entries": [ + "Ripping Thrash. Erythrosuchus thrashes from side to side. If it is currently grappling a creature in its jaws, that creature must succeed a {@dc 16} Strength saving throw or take {@damage 4d6} slashing damage. On a success, they take half as much damage." + ] + }, + { + "name": "Legendary Action:", + "entries": [ + "Drag Away. Erythrosuchus may move up to 20 ft., dragging a {@condition grappled} creature along with it. Any creature {@condition grappled} by Erythrosuchus is moved with it." + ] + } + ], + "traitTags": [ + "Legendary Resistances" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "strength", + "wisdom" + ] + }, + { + "name": "Deinosuchus", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 123, + "size": [ + "H" + ], + "type": { + "type": "beast", + "tags": [ + "crocodylomorph" + ] + }, + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 18, + "from": [ + "Colossal Scutes" + ] + } + ], + "hp": { + "average": 155, + "formula": "11d12 + 89" + }, + "speed": { + "walk": 20, + "swim": 40 + }, + "str": 28, + "dex": 8, + "con": 26, + "int": 3, + "wis": 14, + "cha": 8, + "save": { + "con": "+10", + "wis": "+5" + }, + "skill": { + "intimidation": "+5", + "survival": "+4" + }, + "passive": 14, + "cr": "11", + "trait": [ + { + "name": "Resistances:", + "entries": [ + "all damage Condition Immunities: {@condition poisoned} Proficiency Bonus: +4" + ] + }, + { + "name": "Hyper Resilience", + "entries": [ + "Deinosuchus' remarkable immune system and colossal bulk render it resistant to all damage and it is immune to the {@condition poisoned} condition (included above)." + ] + }, + { + "name": "Devourer of Giants", + "entries": [ + "Any creature with a size of Large or larger makes saving throws at disadvantage against Deinosuchus' Bone-Crushing Bite." + ] + }, + { + "name": "Aquatic Ambush Predator", + "entries": [ + "Deinosuchus can hold its breath for up to 1 hour and has advantage on {@skill Stealth} checks while submerged in water." + ] + }, + { + "name": "Regional Demigod", + "entries": [ + "Deinosuchus is worshiped by local humanoids as the embodiment of primal power and is accompanied by an entourage of humanoids that adorn it with giant flower rings, vividly coloured paints, and fine silks, and ritualistically clean its teeth as it basks in the sun.", + "Deinosuchus will not attack humanoids unless in self-defence and it is considered an extreme offence to these people to disrespect or attack Deinosuchus. Typically, these humanoids will demand an offering of food for Deinosuchus to safely pass through its territory." + ] + } + ], + "action": [ + { + "name": "Bone-Crushing Bite", + "entries": [ + "Deinosuchus may attempt a Bone-Crushing Bite against one creature within 10 ft. of it. This bite is so powerful that armour is essentially useless. The target creature must succeed a {@dc 14} Dexterity saving throw or take 56 ({@damage 8d10 + 12}) piercing damage, be {@condition grappled}, and {@condition restrained} (escape {@dc 20}). Deinosuchus then cannot select a different target for Bone-Crushing Bite until the grapple ends." + ] + } + ], + "legendaryActions": 1, + "legendary": [ + { + "name": "Legendary Action:", + "entries": [ + "Thrash. Deinosuchus may thrash around wildly.", + "All creatures within 10 ft. of it must succeed a {@dc 12} Dexterity saving throw or take 21 ({@damage 2d20}) bludgeoning damage. A creature {@condition grappled} by Deinosuchus may not attempt to save against this damage." + ] + }, + { + "name": "Legendary Action:", + "entries": [ + "Deathroll. If Deinosuchus is grappling another creature that is Large or larger, it may perform a Deathroll. The {@condition grappled} creature must succeed a {@dc 21} Strength saving throw or take 39 ({@damage 6d12}) force damage. On a success they take half as much damage. Deinosuchus cannot use Deathroll next round." + ] + } + ], + "damageTags": [ + "B", + "O", + "P" + ], + "savingThrowForced": [ + "dexterity", + "strength" + ] + }, + { + "name": "Deinocheirus", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 120, + "size": [ + "H" + ], + "type": { + "type": "beast", + "tags": [ + "theropod" + ] + }, + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 12, + "from": [ + "Downy Feathers" + ] + } + ], + "hp": { + "average": 128, + "formula": "10d12 + 68" + }, + "speed": { + "walk": 30, + "swim": 20 + }, + "str": 22, + "dex": 8, + "con": 16, + "int": 3, + "wis": 14, + "cha": 12, + "save": { + "dex": "+0", + "con": "+5", + "wis": "+4" + }, + "skill": { + "intimidation": "+3", + "stealth": "+2", + "survival": "+4" + }, + "passive": 10, + "cr": "8", + "pbNote": "+2", + "trait": [ + { + "name": "Wader", + "entries": [ + "Deinocheirus can move through water up to 6 ft. deep without being slowed or having to swim." + ] + }, + { + "name": "Pennaceous Display Feathers", + "entries": [ + "Deinocheirus has advantage on {@skill Intimidation} and {@skill Persuasion} checks." + ] + }, + { + "name": "Mud Raker", + "entries": [ + "If a single creature is hit by both of Deinocheirus' Terrible Claw attacks in a single turn, they suffer an additional {@damage 1d6} poison damage, as the dregged mud from its claws coats their wounds." + ] + }, + { + "name": "Grasping Tongue", + "entries": [ + "As a bonus action, Deinocheirus may pick up and wield an item (up to 20 lb.) with its tongue. If that item is a weapon and does not require ammunition, it may make an attack with it as a bonus action on its subsequent turns, although it is not proficient with it." + ] + }, + { + "name": "Swamp Lord", + "entries": [ + "Deinocheirus gains resistance to cold and poison damage." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "When selecting the attack action, Deinocheirus may make two Terrible Claw attacks." + ] + }, + { + "name": "Terrible Claw", + "entries": [ + "{@atk mw} +7, reach 5 ft., one target. {@h}22 ({@damage 3d12 + 3}) slashing damage.", + "A creature hit by this attack must succeed a {@dc 16} Strength saving throw or drop an item they are wielding." + ] + }, + { + "name": "Swampy Vomit {@recharge 5}", + "entries": [ + "As an action, Deinocheirus vomits swampy water in a 40 ft. line that is 5 ft. wide. Each creature in that line must succeed a {@dc 15} Dexterity saving throw or take {@damage 4d8} poison damage and {@damage 4d8} bludgeoning damage. On a success they take half as much damage." + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "dexterity", + "strength" + ] + }, + { + "name": "Concavenator", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 119, + "size": [ + "L" + ], + "type": { + "type": "beast", + "tags": [ + "theropod" + ] + }, + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 14, + "from": [ + "Scaly Skin" + ] + } + ], + "hp": { + "average": 56, + "formula": "6d10 + 26" + }, + "speed": { + "walk": 40 + }, + "str": 16, + "dex": 14, + "con": 14, + "int": 4, + "wis": 11, + "cha": 14, + "save": { + "int": "-2", + "cha": "+3" + }, + "skill": { + "athletics": "+3", + "intimidation": "+3", + "stealth": "+3" + }, + "passive": 12, + "cr": "4", + "trait": [ + { + "name": "Mysterious Hump:", + "entries": [ + "Micro-thermoregulation. When hit by an attack or when failing a saving throw, Concavenator can use its reaction to gain resistance to fire or cold damage until the end of the turn." + ] + }, + { + "name": "Mysterious Hump:", + "entries": [ + "Display. Concavenator has advantage on Charisma checks." + ] + }, + { + "name": "Mysterious Hump:", + "entries": [ + "Fatty Storage. Concavenator only needs to drink once per month." + ] + }, + { + "name": "Muscular Forearms", + "entries": [ + "Concavenator has advantage on any Strength checks to avoid being {@condition grappled}." + ] + }, + { + "name": "Landshark", + "entries": [ + "Concavenator gains a tremorsense of 30 ft. and a burrowing speed of 30 ft., but cannot burrow through solid stone. While burrowing, it gains resistance to non-magical bludgeoning, piercing, and slashing damage, and is heavily obscured (although its general location is revealed by its protruding hump, which glides along the ground)." + ] + } + ], + "action": [ + { + "name": "Combined Claw and Bite", + "entries": [ + "{@atk mw} +7, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) slashing damage plus 9 ({@damage 2d6 + 2}) piercing damage." + ] + }, + { + "name": "Burrowing Dive", + "entries": [ + "As an action, Concavenator may burrow downwards to go deeper underground, preparing to strike its next target. While burrowing deeper underground, it is entirely obscured and cannot attack or be attacked, except when attacking/attacked by another burrowing creature.", + "On its next turn, Concavenator can burst upwards, unearthing itself and ending its burrowing. If it does so, it has advantage on attack rolls until the end of its turn, but cannot use the Burrowing Dive ability again until the start of its next turn." + ] + } + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW" + ] + }, + { + "name": "Centrosaurus", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 116, + "size": [ + "L" + ], + "type": { + "type": "beast", + "tags": [ + "marginocephalian" + ] + }, + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 13, + "from": [ + "Tough Scales" + ] + } + ], + "hp": { + "average": 72, + "formula": "8d10 + 32" + }, + "speed": { + "walk": 30 + }, + "str": 16, + "dex": 9, + "con": 15, + "int": 3, + "wis": 12, + "cha": 9, + "save": { + "str": "+6", + "con": "+5", + "wis": "+2", + "cha": "+1" + }, + "skill": { + "intimidation": "+2", + "survival": "+3" + }, + "passive": 12, + "cr": "4", + "trait": [ + { + "name": "Frill Shield", + "entries": [ + "If Centrosaurus is facing the direction that an attack originated from, increase Centrosaurus' AC by 2 against that attack." + ] + }, + { + "name": "Dazzling Display", + "entries": [ + "As a bonus action, Centrosaurus may flood its frill with blood, creating a bright colourful display. All enemy creatures within 30 ft. of Centrosaurus that can see it must succeed a {@dc 10} Charisma saving throw or have disadvantage on saving throws for the next 1 minute." + ] + }, + { + "name": "Tenacious Herbivore", + "entries": [ + "Centrosaurus has advantage on Wisdom saving throws." + ] + }, + { + "name": "Mirror Image:", + "entries": [ + "Monoclonius (1/day). As a bonus action, Centrosaurus can cast {@spell Mirror Image} at 2nd level without requiring components or a spell slot. Each of the illusions is of an extremely similar, perhaps identical, dinosaur called Monoclonius and persist for 24 hours (rather than 1 minute).", + "When approaching a herd of Centrosaurus, at least one will already have this spell active." + ] + } + ], + "action": [ + { + "name": "Horn Swipe", + "entries": [ + "{@atk mw} +5, reach 5 ft., up to two targets. {@h}8 ({@damage 1d6 + 5}) slashing damage." + ] + }, + { + "name": "Horn Charge", + "entries": [ + "{@atk mw} +8, reach 5 ft., one target. {@h}18 ({@damage 3d6 + 8}) piercing damage.", + "Centrosaurus may only use this attack if it moved at least 20 ft. in a straight line before reaching the target on this turn." + ] + } + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "charisma" + ] + }, + { + "name": "Arizonasaurus", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 114, + "size": [ + "M" + ], + "type": { + "type": "beast", + "tags": [ + "pseudosuchid" + ] + }, + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 11, + "from": [ + "Scales" + ] + } + ], + "hp": { + "average": 29, + "formula": "5d8 + 9" + }, + "speed": { + "walk": 30 + }, + "str": 14, + "dex": 14, + "con": 14, + "int": 3, + "wis": 8, + "cha": 8, + "save": { + "str": "+3", + "con": "+3" + }, + "skill": { + "intimidation": "+3", + "perception": "+2", + "survival": "+0" + }, + "senses": [ + "darkvision 30 ft." + ], + "passive": 11, + "cr": { + "cr": "12", + "xp": 450 + }, + "trait": [ + { + "name": "Resistances:", + "entries": [ + "fire and cold damage Proficiency Bonus: +1" + ] + }, + { + "name": "Dorsal Sail", + "entries": [ + "As a bonus action, Arizonasaurus can flush its sail with blood, giving it advantage on {@skill Intimidation} checks for 1 minute" + ] + }, + { + "name": "Sail Reliant Reptilian Metabolism", + "entries": [ + "During the day, Arizonasaurus is resistant to cold damage. During the night, Arizonasaurus is resistant to fire damage." + ] + }, + { + "name": "Arizona Heat", + "entries": [ + "Arizonasaurus radiates incredible heat. Any creature that starts its turn within or comes within 20 ft. of Arizonasaurus immediately suffers {@damage 1d6} fire damage. This is increased to {@dice 2d6} if they are within 5 ft. of Arizonasaurus.", + "Additionally, Arizonasaurus is immune to fire damage.", + "If there are multiple Arizonasaurus persisting in a region with this ability, that region will experience a prolonged drought." + ] + } + ], + "action": [ + { + "name": "Bite and Shake", + "entries": [ + "{@atk mw} +5, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage.", + "A creature hit by this attack must succeed a {@dc 14} Strength saving throw or take an additional {@damage 1d6} slashing damage and, if they are Medium or smaller, are {@condition grappled} until the start of Arizonasaurus' next turn." + ] + } + ], + "senseTags": [ + "D" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "strength" + ] + }, + { + "name": "Ubirajara", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 110, + "size": [ + "S" + ], + "type": { + "type": "beast", + "tags": [ + "theropod" + ] + }, + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 12, + "from": [ + "Filamentous Mane" + ] + } + ], + "hp": { + "average": 15, + "formula": "4d6 + 3" + }, + "speed": { + "walk": 25 + }, + "str": 6, + "dex": 14, + "con": 7, + "int": 4, + "wis": 15, + "cha": 16, + "save": { + "dex": "+3", + "wis": "+4", + "cha": "+4" + }, + "skill": { + "intimidation": "+5", + "stealth": "+4", + "survival": "+4" + }, + "senses": [ + "darkvision 30 ft." + ], + "passive": 15, + "cr": "1/2", + "pbNote": "+1", + "trait": [ + { + "name": "Filamentous Integument Mane", + "entries": [ + "\"Ubirajara\" has advantage on {@skill Stealth} checks while in foliage and, when hit by an attack, can use its reaction to reduce any bludgeoning or piercing damage it would take from that attack by half.", + "\"Ubirajara\" also gains a +5 bonus to {@skill Intimidation} checks (included above)." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If \"Ubirajara\" chooses the attack action, it may make three Gnashing Nip attacks." + ] + }, + { + "name": "Gnashing Nip", + "entries": [ + "{@atk mw} +3, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." + ] + }, + { + "name": "Lord of Spears", + "entries": [ + "\"Ubirajara\" can alternatively make a single ranged attack whereby it fires spears of filamentous integument at a creature with the following profile:" + ] + }, + { + "name": "Filamentous Spear", + "entries": [ + "{@atk rw} +5, range 30 ft., one target. {@h}8 ({@damage 1d10 + 3}) piercing damage." + ] + }, + { + "name": "Return Home (1/Day)", + "entries": [ + "As an action, \"Ubirajara\" can attempt to return back to its home. It opens an interplanar portal 10 ft. in front of itself. The portal leads to a destination that it considers to be home anywhere in the multiverse and remains open for 1 minute or until \"Ubirajara\" falls {@condition unconscious}. The portal is big enough to allow creatures up to a size of Large through it." + ] + } + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" + ] + }, + { + "name": "Tupandactylus", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 109, + "size": [ + "M" + ], + "type": { + "type": "beast", + "tags": [ + "pterosaur" + ] + }, + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 13, + "from": [ + "Downy Leather Skin" + ] + } + ], + "hp": { + "average": 33, + "formula": "5d8 + 13" + }, + "speed": { + "walk": 15, + "fly": 50 + }, + "str": 12, + "dex": 16, + "con": 12, + "int": 4, + "wis": 14, + "cha": 16, + "save": { + "dex": "+6" + }, + "skill": { + "acrobatics": "+6", + "athletics": "+3", + "intimidation": "+5", + "perception": "+6", + "survival": "+3" + }, + "passive": 15, + "cr": "3", + "trait": [ + { + "name": "Resistances:", + "entries": [ + "lightning and thunder damage Proficiency Bonus: +3" + ] + }, + { + "name": "Storm Flyer", + "entries": [ + "Tupandactylus has resistance to lightning and thunder damage (included above)." + ] + }, + { + "name": "Focused on Flirting", + "entries": [ + "If Tupandactylus performed a Dazzling Display or Thundering Display, it has disadvantage on {@skill Perception} checks for the next 1 minute." + ] + }, + { + "name": "Quad Launch (Tupandactylus)", + "entries": [ + "If not already flying, as a bonus action, Tupandactylus can launch itself into the air.", + "Every other creature within 5 ft. of it must succeed a {@dc 12} Strength saving throw or be knocked {@condition prone}. Tupandactylus then begins to fly and must fly 20 ft. in a straight line (either horizontally, or vertically up).", + "Tupandactylus can only begin flying by using this ability, or if it is falling." + ] + }, + { + "name": "Tupi Thunder God", + "entries": [ + "Tupandactylus takes its name" + ] + }, + { + "name": "from the Tupi Thunder God", + "entries": [ + "Tupandactylus is immune to thunder damage and its Beak-Slash attack deals an additional {@damage 1d6} thunder damage." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If Tupandactylus chooses the attack action, it may make two attacks with its Beak-Slash attack." + ] + }, + { + "name": "Beak-Slash", + "entries": [ + "{@atk mw} +6, reach 5 ft., one target. {@h}8 ({@damage 1d10 + 3}) slashing damage." + ] + }, + { + "name": "Dazzling Display", + "entries": [ + "As an action, Tupandactylus can perform a Dazzling Display. Performing the display gives Tupandactylus advantage on all Charisma saving throws and checks for the next 1 minute.", + "Additionally, any creature within 20 ft. and line of sight of Tupandactylus must try and avert their gaze. They must succeed a {@dc 12} Dexterity saving throw or have disadvantage on all Charisma saving throws and checks for the next 1 minute." + ] + }, + { + "name": "Thundering Display {@recharge 3}", + "entries": [ + "As an action, Tupandactylus can channel the power of thunder, generating a shockwave by suddenly vibrating its wings.", + "All other creatures within 15 ft. must succeed a {@dc 12} Constitution saving throw or take {@damage 3d6} thunder damage and attack with disadvantage until the end of their next turn. On a successful save they take half as much damage and are otherwise unaffected." + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "constitution", + "dexterity", + "strength" + ] + }, + { + "name": "Tetrapodophis", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 106, + "size": [ + "T" + ], + "type": { + "type": "beast", + "tags": [ + "dolichosaur" + ] + }, + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 14, + "from": [ + "Wriggling Body" + ] + } + ], + "hp": { + "average": 1, + "formula": "1d2" + }, + "speed": { + "walk": 5, + "swim": 10 + }, + "str": 2, + "dex": 18, + "con": 2, + "int": 3, + "wis": 12, + "cha": 8, + "save": { + "cha": "+0" + }, + "skill": { + "perception": "+2", + "stealth": "+5", + "survival": "+3" + }, + "passive": 8, + "cr": "1/2", + "pbNote": "+1", + "trait": [ + { + "name": "Tiny Squiggly Wriggly", + "entries": [ + "So long as Tetrapodophis is in water, attacks against it are made at disadvantage, it has advantage on Dexterity saving throws, and if it would take half damage after succeeding a Dexterity saving throw it instead takes none.", + "Re-interpretation. You may opt for Tetrapodophis to have a burrowing speed of 10 ft. instead of a swim speed.", + "Deadly Snake-like Venom. Tetrapodophis is brightly coloured with stripes or other patterns warning of its venomous nature. Any creature hit by Tetrapodophis' Vicious Tiny Nip attack must succeed a {@dc 14} Constitution saving throw or take an additional {@damage 1d6 + 1} poison damage, gain one level of {@condition exhaustion}, and become {@condition poisoned} for 24 hours. On a successful save, they take no additional poison damage, but still gain a level of {@condition exhaustion} and become {@condition poisoned}.", + "A creature cannot exceed more than four levels of {@condition exhaustion} from this ability." + ] + } + ], + "action": [ + { + "name": "Vicious Tiny Nip", + "entries": [ + "{@atk mw} +1, reach 5 ft., one target. {@h}1 (1) piercing damage" + ] + } + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "exhaustion" + ], + "savingThrowForced": [ + "constitution" + ] + }, + { + "name": "Ludoactylus", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 105, + "size": [ + "M" + ], + "type": { + "type": "beast", + "tags": [ + "pterosaur" + ] + }, + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 13, + "from": [ + "Downy Leathery Skin" + ] + } + ], + "hp": { + "average": 42, + "formula": "8d8 + 10" + }, + "speed": { + "walk": 20, + "fly": 45 + }, + "str": 11, + "dex": 17, + "con": 11, + "int": 4, + "wis": 12, + "cha": 10, + "save": { + "dex": "+6" + }, + "skill": { + "acrobatics": "+8", + "athletics": "+3", + "intimidation": "+2", + "perception": "+5", + "stealth": "+4", + "survival": "+4" + }, + "passive": 15, + "cr": "4", + "pbNote": "+3", + "trait": [ + { + "name": "Death by Yucca", + "entries": [ + "Any creatures composed of or based on plants have advantage on attacks against Ludodactylus." + ] + }, + { + "name": "Piscivorous Snatch Feeder", + "entries": [ + "Ludodactylus has advantage on attacks against creatures fully or partially submerged in water. If Ludodactylus is flying, it does not provoke attacks of opportunity when it moves out of an enemy's reach." + ] + }, + { + "name": "Quad Launch (Ludodactylus)", + "entries": [ + "If not already flying, as a bonus action, Ludodactylus can launch itself into the air.", + "Every other creature within 5 ft. of Ludodactylus must succeed a {@dc 13} Strength saving throw or be knocked {@condition prone}. Ludodactylus then begins to fly and must fly 15 ft. in a straight line (either horizontally, or vertically up).", + "Ludodactylus can only begin flying by using this ability, or if it is falling." + ] + }, + { + "name": "Bred for War", + "entries": [ + "Ludodactylus have been specially bred for combat. It can be equipped with heavy armour, increasing their AC to 18, but its fly speed is reduced to 35 ft. Ludodactylus takes on a heavily armoured appearance.", + "Ludodactylus can also be mounted by any small humanoid. If it is mounted by an NPC, they are armed with a lance and Ludodactylus can use its bonus action to make one of the following attacks:" + ] + }, + { + "name": "Mounted Lance", + "entries": [ + "{@atk mw} +7, reach 10 ft., one target. {@h}11 ({@damage 1d12 + 5}) piercing damage." + ] + }, + { + "name": "Lancing Projectile", + "entries": [ + "{@atk rw} +7, range 30 ft., one target. {@h}10 ({@damage 3d4 + 3}) force damage." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "When Ludodactylus selects the attack action, it may make two attacks with its Toothed-Beak Bite and one Projectile Vomit attack." + ] + }, + { + "name": "Toothed-Beak Bite", + "entries": [ + "{@atk mw} +7, reach 5 ft., one target. {@h}10 ({@damage 4d4}) piercing damage." + ] + }, + { + "name": "Projectile Vomit", + "entries": [ + "{@atk rw} +6, range 15 ft., one target. {@h}6 ({@damage 1d6 + 3}) acid damage." + ] + }, + { + "name": "Snatch", + "entries": [ + "As an action, so long as it is flying, Ludodactylus may attempt to snatch an item being held by a creature or it may attempt to snatch a small item attached to a player's belt (i.e. a potion or small bag). The target creature must succeed a {@dc 11} Strength saving throw or Ludodactylus plucks the item from them and holds it in its beak." + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "A", + "O", + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RCH", + "RW" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "strength" + ] + }, + { + "name": "Cratoavis", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 102, + "size": [ + "T" + ], + "type": { + "type": "beast", + "tags": [ + "theropod", + "enantiornithian" + ] + }, + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 13, + "from": [ + "Feathers" + ] + } + ], + "hp": { + "average": 3, + "formula": "1d4 + 1" + }, + "speed": { + "walk": 20, + "fly": 40 + }, + "str": 3, + "dex": 16, + "con": 3, + "int": 4, + "wis": 10, + "cha": 20, + "save": { + "dex": "+5", + "cha": "+7" + }, + "skill": { + "perception": "+6", + "survival": "+2" + }, + "passive": 18, + "cr": "1/8", + "trait": [ + { + "name": "Charming Display (2/Day)", + "entries": [ + "Cratoavis can cast the spell {@spell Charm Person} with a spell save DC of 15. A {@condition charmed} humanoid must attempt to provide food to Cratoavis." + ] + }, + { + "name": "Swooping Flight", + "entries": [ + "So long as Cratoavis is flying and it moved last turn, its AC is increased by 3 and it does not provoke attacks of opportunity when it moves out of reach from an enemy." + ] + }, + { + "name": "Global Adventurer", + "entries": [ + "If Cratoavis successfully charms a member of the party, it will then begin to follow the party if able, keeping a reasonable distance from them (>50 ft.) for most of the time.", + "Unless it is regularly fed, once per day it will attempt to perform a Charming Display to either a party member or another humanoid it encounters." + ] + }, + { + "name": "Perfect Preservation", + "entries": [ + "If Cratoavis is slain, its body does not decay or deteriorate in any way, and it instead enters a state of preservational stasis.", + "While in this state, it is {@condition unconscious} and can be revived by receiving any healing from a magical source" + ] + } + ], + "action": [ + { + "name": "Toothed Peck", + "entries": [ + "{@atk mw} +2, reach 5 ft, one target. {@h}2 ({@damage 1d2 + 1}) piercing damage." + ] + } + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ] + }, + { + "name": "Beipiaosaurus", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 46, + "size": [ + "S" + ], + "type": { + "type": "beast", + "tags": [ + "therapod" + ] + }, + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 12, + "from": [ + "Downy Fuzz and Scales" + ] + } + ], + "hp": { + "average": 36, + "formula": "8d6 + 12" + }, + "speed": { + "walk": 15, + "climb": 10 + }, + "str": 13, + "dex": 8, + "con": 14, + "int": 3, + "wis": 12, + "cha": 10, + "save": { + "str": "+3", + "wis": "+3" + }, + "skill": { + "athletics": "+3", + "perception": "+2", + "survival": "+2" + }, + "passive": 12, + "cr": "3", + "trait": [ + { + "name": "Peaceful Aura, Fearsome Presence", + "entries": [ + "Beipiaosaurus is a docile creature, calmly feeding on vegetation in the chilly mountains of Yixian. However, if attacked, Beipiaosaurus will erupt into a frenzy of slashing claws. The first time Beipiaosaurus is attacked, the attacking creature must succeed a {@dc 12} Charisma saving throw or be {@condition frightened} of Beipiaosaurus until the end of their next turn." + ] + }, + { + "name": "Slow Metabolism", + "entries": [ + "Beipiaosaurus has advantage on saving throws to prevent the {@condition poisoned} condition. However, if it does become {@condition poisoned}, the duration of that condition is doubled." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If Beipiaosaurus chooses the attack action, it may make two Sabre-Clawed Slash attacks." + ] + }, + { + "name": "Sabre-Clawed Slash", + "entries": [ + "{@atk mw} +5, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage.", + "A creature hit by this attack must succeed a {@dc 10} Constitution saving throw or take {@dice 1d6} additional slashing damage." + ] + }, + { + "name": "Predatory Ancestors", + "entries": [ + "Beipiaosaurus retains the nocturnal hunter-killer instincts of its predatory theropod ancestors.", + "At night, Beipiaosaurus gains the following temporary changes:", + "- It has darkvision 60 ft.", + "- Its movement speed is 35 ft. and its climb speed is 20 ft.", + "- It has advantage on {@skill Perception} checks.", + "- It has resistance to non-magical bludgeoning, piercing, and slashing damage.", + "- It has vulnerability to radiant damage.", + "- It has an aversion to bright light.", + "- It loses its \"Peaceful Aura, Fearsome Presence\" ability." + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "frightened" + ], + "savingThrowForced": [ + "charisma", + "constitution" + ] + }, + { + "name": "Zalmoxes", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 94, + "size": [ + "S" + ], + "type": { + "type": "beast", + "tags": [ + "ornithopod" + ] + }, + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 11, + "from": [ + "Tough Hide" + ] + } + ], + "hp": { + "average": 42, + "formula": "5d6 + 27" + }, + "speed": { + "walk": 30 + }, + "str": 10, + "dex": 12, + "con": 12, + "int": 4, + "wis": 7, + "cha": 9, + "save": { + "dex": "+2" + }, + "skill": { + "perception": "+3", + "stealth": "+2", + "survival": "+0" + }, + "senses": [ + "darkvision 30 ft." + ], + "passive": 12, + "cr": "1/4", + "trait": [ + { + "name": "Resistances:", + "entries": [ + "non-magical bludgeoning damage Proficiency Bonus: +1" + ] + }, + { + "name": "Stout Body", + "entries": [ + "Zalmoxes' unusually stout body makes it remarkably tough for its size. It has resistance to nonmagical bludgeoning damage (included above)." + ] + }, + { + "name": "Docile and Cowardly", + "entries": [ + "Zalmoxes will not attack unless provoked. It will flee from creatures it perceives as predators." + ] + }, + { + "name": "Shrieking Demise", + "entries": [ + "When Zalmoxes is reduced to 0 hit points it lets out a cowardly shriek. This shriek afflicts the creature that inflicted lethal damage to Zalmoxes. That creature is cursed by Reverberation of Cowardice." + ] + }, + { + "name": "Curse:", + "entries": [ + "Reverberation of Cowardice. A creature cursed by Reverberation of Cowardice must succeed a {@dc 10} Wisdom saving throw each time it enters combat or be {@condition frightened} of all enemies for 1 minute.", + "The creature can repeat this saving throw at the end of each of its turns to end the {@condition frightened} condition (until it re-enters combat).", + "This curse can be removed by a {@spell Lesser Restoration} spell or similar effect, or ends after 24 hours." + ] + } + ], + "action": [ + { + "name": "Beaked Bite", + "entries": [ + "{@atk mw} +3, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) piercing damage." + ] + } + ], + "senseTags": [ + "D" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], + "environment": [ + "forest", + "jungle", + "island" + ], + "conditionInflict": [ + "frightened" + ], + "savingThrowForced": [ + "wisdom" + ] + }, + { + "name": "Struthiosaurus", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 93, + "size": [ + "S" + ], + "type": { + "type": "beast", + "tags": [ + "thyreophoran" + ] + }, + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 17, + "from": [ + "Small Osteoderms" + ] + } + ], + "hp": { + "average": 22, + "formula": "5d6 + 7" + }, + "speed": { + "walk": 20 + }, + "str": 12, + "dex": 8, + "con": 13, + "int": 2, + "wis": 10, + "cha": 9, + "save": { + "str": "+2", + "con": "+2", + "wis": "+1" + }, + "skill": { + "survival": "+2" + }, + "passive": 10, + "cr": "1/2", + "trait": [ + { + "name": "Resistances:", + "entries": [ + "(see Defensive Stance below) Proficiency Bonus: +1" + ] + }, + { + "name": "Bladed Osteoderms", + "entries": [ + "Any creature that hits Struthiosaurus with a melee attack suffers {@damage 1d4} slashing damage." + ] + }, + { + "name": "Rainbow Osteoderms", + "entries": [ + "When hit by an attack or failing a saving throw, as a reaction and while in a Defensive Stance, Struthiosaurus may swap one of its resistances from bludgeoning, piercing, or slashing to any other one resistance type. While it has that resistance, its Bladed Osteoderms deal an additional {@damage 1d2} damage of that damage type. This resistance is lost if it attacks." + ] + } + ], + "action": [ + { + "name": "Defensive Stance", + "entries": [ + "As an action, Struthiosaurus may take up a defensive stance, lowering its head and limbs, only allowing its armoured back to be attacked. This stance lasts until it attacks. Struthiosaurus gains resistance to non-magical bludgeoning, piercing, and slashing damage while in a defensive stance." + ] + }, + { + "name": "Armoured Tackle", + "entries": [ + "{@atk mw} +3, reach 5 ft., one target. {@h}2 ({@damage 1d4}) slashing damage plus 2 ({@damage 1d4}) bludgeoning damage." + ] + } + ], + "damageTags": [ + "B", + "S" + ], + "miscTags": [ + "MW" + ], + "environment": [ + "forest", + "jungle", + "island" + ] + }, + { + "name": "Magyarosaurus", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 90, + "size": [ + "L" + ], + "type": { + "type": "beast", + "tags": [ + "sauropod" + ] + }, + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 17, + "from": [ + "Separated Osteoderms" + ] + } + ], + "hp": { + "average": 106, + "formula": "14d10 + 36" + }, + "speed": { + "walk": 20 + }, + "str": 18, + "dex": 7, + "con": 18, + "int": 3, + "wis": 10, + "cha": 8, + "save": { + "dex": "-4", + "con": "+6" + }, + "skill": { + "perception": "+2", + "stealth": "+1" + }, + "passive": 12, + "cr": "5", + "pbNote": "+2", + "trait": [ + { + "name": "Sweeping Defence", + "entries": [ + "When hit by a melee attack, Magyarosaurus may use its reaction to make a Neck Bludgeon attack against the creature that attacked it." + ] + }, + { + "name": "Pint-Sized Powerhouse", + "entries": [ + "Magyarosaurus has advantage on Strength saving throws." + ] + } + ], + "action": [ + { + "name": "Dynamic Camouflage (2/Day)", + "entries": [ + "As an action, Magyarosaurus can cast {@spell Invisibility} at 2nd level on itself without requiring components or a spell slot." + ] + }, + { + "name": "Rear Up", + "entries": [ + "As an action, Magyarosaurus can rear up onto its hind limbs. If it does, its speed is reduced to 10 ft. and it is able to use its Mighty Stomp attack until it is no longer rearing up.", + "If Magyarosaurus takes the attack action, or makes an attack of opportunity as a reaction, it lands on all fours and it ceases rearing up." + ] + }, + { + "name": "Neck Bludgeon", + "entries": [ + "{@atk mw} +8, reach 10 ft., one target. {@h}15 ({@damage 2d6 + 8}) bludgeoning damage." + ] + }, + { + "name": "Mighty Stomp", + "entries": [ + "{@atk mw} +8, reach 5 ft., one target. {@h}33 ({@damage 6d6 + 12}) bludgeoning damage.", + "Magyarosaurus must be rearing up to use this attack.", + "A creature hit by this attack must succeed a {@dc 14} Strength saving throw or be knocked {@condition prone}." + ] + } + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW", + "RCH" + ], + "environment": [ + "forest", + "jungle", + "island" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "strength" + ] + }, + { + "name": "Hatzegopteryx", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 88, + "size": [ + "H" + ], + "type": { + "type": "beast", + "tags": [ + "pterosaur" + ] + }, + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 14, + "from": [ + "Leathery and Downy Skin" + ] + } + ], + "hp": { + "average": 286, + "formula": "22d12 + 154" + }, + "speed": { + "walk": 25, + "fly": 100 + }, + "str": 20, + "dex": 18, + "con": 16, + "int": 3, + "wis": 10, + "cha": 9, + "save": { + "dex": "+9", + "con": "+4", + "int": "-3", + "wis": "+5" + }, + "skill": { + "athletics": "+8", + "intimidation": "+6", + "perception": "+8", + "stealth": "+3", + "survival": "+5" + }, + "passive": 18, + "immune": [ + "thunder" + ], + "cr": "18", + "pbNote": "+5", + "trait": [ + { + "name": "Crop", + "entries": [ + "Hatzegopteryx has a large throat pouch called a crop that is able to hold a Medium or smaller sized creature.", + "Creatures inside this crop are {@condition restrained} and suffer {@damage 4d4} bludgeoning damage at the start of their turn. There is only enough air within the crop to breathe for 1 minute.", + "While a creature is inside it's crop, Hatzegopteryx's fly speed is reduced by half, it cannot dash, and it will generally attempt to flee a fight to keep its meal.", + "A swallowed creature may attempt to escape by making a {@dc 17} Strength check. On a success, they are regurgitated.", + "Alternatively, if Hatzegopteryx falls below 100 hit points, they are regurgitated." + ] + }, + { + "name": "Evasive Flying", + "entries": [ + "If Hatzegopteryx makes a Dexterity saving throw while flying to take only half damage from an attack, spell, or effect, it instead takes no damage if the saving throw is succeeded.", + "Hatzegopteryx cannot make Dexterity saving throws against attacks, spells, or effects that originated from within its crop." + ] + }, + { + "name": "Legendary Resistance (1/Day)", + "entries": [ + "If Hatzegopteryx fails a saving throw, it may instead choose to succeed." + ] + }, + { + "name": "Swallow", + "entries": [ + "So long as Hatzegopteryx has at least 100 hit points, as a bonus action it may attempt to swallow a creature that is lying {@condition prone}. The creature must succeed a {@dc 16} Strength or Dexterity saving throw (their choice) or be swallowed into Hatzegopteryx's crop." + ] + }, + { + "name": "Heavy Flier", + "entries": [ + "Hatzegopteryx can only begin flying by using its Quad Launch Legendary Action, or if it is falling.", + "Hatzegopteryx is also immune to thunder damage (included above)." + ] + }, + { + "name": "Sonic Shockwave (1/Day)", + "entries": [ + "Hatzegopteryx may choose to forgo its action and bonus action this round. If it does so, its fly speed is increased to 600 ft. and, if it moves its maximum fly distance in a straight line, it may emit a Sonic Shockwave at any point along that route.", + "When it does, each other creature within 120 ft. of Hatzegopteryx must succeed a {@dc 19} Constitution saving throw or take {@damage 12d8} thunder damage. On a success they take half as much damage.", + "Hatzegopteryx may only perform a Sonic Shockwave if there are no creatures in its crop." + ] + }, + { + "name": "Unnatural Resistance", + "entries": [ + "Hatzegopteryx is resistant to both magical and non-magical bludgeoning, piercing, and slashing damage as well as cold, fire, and lightning damage." + ] + } + ], + "action": [ + { + "name": "Grounded Multiattack", + "entries": [ + "If Hatzegopteryx chooses the attack action while standing on the ground, it may make one Beak Spear attack and two Beak Flurry attacks." + ] + }, + { + "name": "Beak Spear", + "entries": [ + "{@atk mw} +8, reach 10 ft., one target.{@h}30 ({@damage 5d8 + 8}) piercing damage.", + "A creature hit by this attack must succeed a {@dc 12} Constitution saving throw or be knocked {@condition prone} and {@condition stunned} until the end of their next turn." + ] + }, + { + "name": "Beak Flurry", + "entries": [ + "{@atk mw} +12, reach 10 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage.", + "A target hit by this attack must succeed a {@dc 12} Strength saving throw or be knocked {@condition prone}." + ] + } + ], + "legendaryActions": 1, + "legendary": [ + { + "name": "Legendary Action:", + "entries": [ + "Quad Launch (Hatzegopteryx).", + "Hatzegopteryx launches itself into the air. Every other creature within 10 ft. of Hatzegopteryx must succeed a {@dc 18} Strength saving throw or be knocked {@condition prone}.", + "Hatzegopteryx then begins to fly and must fly 20 ft. in a straight line (either horizontally, or vertically up).", + "Hatzegopteryx cannot use this Legendary Action next battle round." + ] + }, + { + "name": "Legendary Action:", + "entries": [ + "Screech. Hatzegopteryx lets out a harrowing screech. Each other creature within 60 ft. must succeed a {@dc 16} Constitution saving throw or take {@damage 2d6} thunder damage and be {@condition frightened} of Hatzegopteryx for 1 minute. A creature can make a {@dc 16} Wisdom saving throw at the end of each of its turns, and on a success they are no longer {@condition frightened} of Hatzegopteryx and cannot be {@condition frightened} of it again for the next 24 hours." + ] + } + ], + "traitTags": [ + "Legendary Resistances" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RCH" + ], + "conditionInflict": [ + "frightened", + "prone", + "stunned" + ], + "savingThrowForced": [ + "constitution", + "strength" + ] + }, + { + "name": "Balaur", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 84, + "size": [ + "S" + ], + "type": { + "type": "beast", + "tags": [ + "theropod" + ] + }, + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 12, + "from": [ + "Feathers" + ] + } + ], + "hp": { + "average": 18, + "formula": "3d6 + 9" + }, + "speed": { + "walk": 40 + }, + "str": 10, + "dex": 16, + "con": 9, + "int": 5, + "wis": 12, + "cha": 8, + "save": { + "dex": "+7", + "int": "+0", + "wis": "+3" + }, + "skill": { + "acrobatics": "+4", + "perception": "+4", + "stealth": "+4" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 14, + "cr": "1", + "trait": [ + { + "name": "Ambush Predator", + "entries": [ + "Balaur has advantage on {@skill Stealth} checks." + ] + }, + { + "name": "Flutter-Leap", + "entries": [ + "Balaur can jump up to 30 ft. and is immune to falling damage." + ] + }, + { + "name": "Twin Spirited", + "entries": [ + "The first time Balaur is reduced to 0 hit points, so long as it used Pair Bonding at least once, or was the target of another Balaur's Pair Bonding, it is revived with full hit points although it has an ethereal ghost-like appearance. Its Twin Claw Grapple attack now deals necrotic damage instead of piercing." + ] + } + ], + "action": [ + { + "name": "Pair Bonding", + "entries": [ + "As an action, Balaur may give another allied Balaur within 60 ft. advantage on that Balaur's attacks and saving throws until the start of this Balaur's next turn." + ] + }, + { + "name": "Twin Claw Grapple", + "entries": [ + "{@atk mw} +3, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) piercing damage.", + "A creature hit by this attack must succeed a {@dc 10} Strength saving throw or be {@condition grappled} by Balaur." + ] + } + ], + "senseTags": [ + "D" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "grappled" + ], + "savingThrowForced": [ + "strength" + ] + }, + { + "name": "Stomatosuchus", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 77, + "size": [ + "L", + "H" + ], + "type": { + "type": "beast", + "note": "(crocodylomorph)" + }, + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 14, + "from": [ + "Thick Scales" + ] + } + ], + "hp": { + "average": 82, + "formula": "12d8 + 34" + }, + "speed": { + "walk": 20, + "swim": 30 + }, + "str": 20, + "dex": 10, + "con": 16, + "int": 3, + "wis": 12, + "cha": 8, + "save": { + "con": "+5", + "wis": "+3" + }, + "skill": { + "stealth": "+2", + "survival": "+2" + }, + "passive": 12, + "cr": "4", + "trait": [ + { + "name": "Resistances:", + "entries": [ + "poison damage Condition Immunities: {@condition poisoned} Proficiency Bonus: +2" + ] + }, + { + "name": "Aquatic", + "entries": [ + "Stomatosuchus has advantage on {@skill Stealth} checks while submerged in water. It can hold its breath for up to 30 minutes." + ] + }, + { + "name": "Size Matters", + "entries": [ + "Stomatosuchus will not attack a creature of Medium size or larger, unless to defend itself or its feeding grounds." + ] + }, + { + "name": "Throat Pouch", + "entries": [ + "A creature within Stomatosuchus' throat pouch is {@condition restrained} and takes {@damage 2d4} bludgeoning damage at the start of each of their turns. At the end of its turn, the {@condition restrained} creature may attempt to escape by succeeding on a {@dc 14} Strength check.", + "If Stomatosuchus falls below half hit points, it will regurgitate any creature in its throat pouch. If a creature dies while in the throat pouch, Stomatosuchus swallows it." + ] + }, + { + "name": "Crocodilian Immune System", + "entries": [ + "Stomatosuchus is resistant to poison damage and immune to the {@condition poisoned} condition (included above)." + ] + }, + { + "name": "Careless Swallow", + "entries": [ + "Stomatosuchus gulps huge volumes of water daily as it filters out tiny fish to devour. In doing so, it occasionally swallows small gemstones or trinkets that wash into the water. Roll a {@dice d6} and consult the list below, Stomatosuchus gains the corresponding effect." + ] + }, + { + "name": "1 - Gemstone", + "entries": [ + "Select a damage type from lightning, cold, fire, or poison. Stomatosuchus' Needle Maw attack deals an additional {@damage 1d4} damage of that type and also change the damage of its Throat Pouch to that type." + ] + }, + { + "name": "2 - Ring of Protection", + "entries": [ + "Increase Stomatosuchus' AC by 1." + ] + }, + { + "name": "3 - Holy Symbol", + "entries": [ + "Stomatosuchus gains immunity to radiant damage." + ] + }, + { + "name": "4 - Gold Coins", + "entries": [ + "Stomatosuchus' throat pouch deals an additional {@damage 1d6} bludgeoning damage and it regurgitates 100 gp when slain." + ] + }, + { + "name": "5 - Wand Shard", + "entries": [ + "Stomatosuchus knows the Firebolt, Ray of Frost, or {@spell Thunderclap|XGE} cantrip. It can cast them as though it were level 5, its spell attack modifier is +4 and any saving throw from its cantrips has a DC of 14." + ] + }, + { + "name": "6 - Ticking Clock", + "entries": [ + "Stomatosuchus loses its Size Matters ability and becomes exceptionally aggressive.", + "It also constantly makes a faint ticking sound." + ] + }, + { + "name": "Treasure Trove", + "entries": [ + "When Stomatosuchus is slain, it's throat pouch contains {@dice 1d4} trinkets, small items, or gemstones (DM's choice, typically including whatever is described above)" + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If Stomatosuchus chooses the attack action, it may make one Needle Maw attack and one Tail Swipe attack." + ] + }, + { + "name": "Needle Maw", + "entries": [ + "{@atk mw} +8, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage. If Stomatosuchus' throat pouch is empty, it may attempt to swallow a Small or Tiny creature hit by this attack. The target must succeed a {@dc 14} Strength saving throw or be swallowed into Stomatosuchus' throat pouch." + ] + }, + { + "name": "Tail Swipe", + "entries": [ + "{@atk mw} +7, reach 10 ft., one target. {@h}15 ({@damage 2d8 + 6}) bludgeoning damage." + ] + } + ], + "actionTags": [ + "Multiattack", + "Swallow" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW", + "RCH" + ], + "savingThrowForced": [ + "strength" + ] + }, + { + "name": "Spinosaurus", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 75, + "size": [ + "H" + ], + "type": { + "type": "beast", + "tags": [ + "theropod" + ] + }, + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 14, + "from": [ + "Scaly Hide" + ] + } + ], + "hp": { + "average": 128, + "formula": "15d12 + 38" + }, + "speed": { + "walk": 30, + "swim": 30 + }, + "str": 21, + "dex": 13, + "con": 18, + "int": 4, + "wis": 15, + "cha": 16, + "save": { + "str": "+9", + "con": "+7", + "int": "-2", + "wis": "+5" + }, + "skill": { + "intimidation": "+10", + "perception": "+7", + "survival": "+7" + }, + "senses": [ + "blindsight 10 ft. (in water)" + ], + "passive": 15, + "cr": "8", + "pbNote": "+4", + "trait": [ + { + "name": "Reactionary Thermoregulation", + "entries": [ + "When hit by an attack or when making a saving throw, Spinosaurus may use its reaction to gain immunity to fire or cold damage until the end of the turn." + ] + }, + { + "name": "Crocodile Mimic", + "entries": [ + "Spinosaurus can hold its breath for up to 30 minutes." + ] + }, + { + "name": "Rostral Dermal Pressure Sensors", + "entries": [ + "While submerged in water, Spinosaurus has a blindsight of 10 ft. (included above)." + ] + }, + { + "name": "Dramatic Reinterpretation", + "entries": [ + "Select one option listed below and apply it to Spinosaurus. The next time the party encounter a Spinosaurus, select a different option, which overrides the previously selected option.", + "- Increase Spinosaurus' strength to 28, but decrease its dexterity to 10. Its attacks deal {@damage 1d8} additional damage (of the same damage type), but subtract 2 from any rolls to hit.", + "- Change Spinosaurus' speed to 60 ft., but it may no longer swim.", + "- Increase Spinosaurus' AC to 20.", + "- Spinosaurus gains a fly speed of 40 ft. (This may not be selected the first time a party encounter Spinosaurus)." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If Spinosaurus chooses the attack action, it may make one Snapping Jaw attack and one Hooked Claw attack." + ] + }, + { + "name": "Snapping Jaw", + "entries": [ + "{@atk mw} +9, reach 10 ft., one target. {@h}27 ({@damage 5d6 + 10}) piercing damage.", + "A creature hit by this attack is {@condition grappled} (escape {@dc 16}) and pulled 5 ft. closer to Spinosaurus. While a creature is {@condition grappled} by this attack, Spinosaurus cannot attack another target with its Snapping Jaw." + ] + }, + { + "name": "Hooked Claw", + "entries": [ + "{@atk mw} +9, reach 5 ft., one target. {@h}21 ({@damage 3d8 + 8}) slashing damage.", + "A creature hit by this attack can be moved up to 5 ft. in any direction by Spinosaurus (no save allowed)." + ] + } + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled" + ] + }, + { + "name": "Bahariyan Polycotylid", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 66, + "size": [ + "M", + "L" + ], + "type": { + "type": "beast", + "note": "(plesiosaur)" + }, + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 14, + "from": [ + "Dextrous Slick Skin" + ] + } + ], + "hp": { + "average": 95, + "formula": "10d8 + 51" + }, + "speed": { + "swim": 45 + }, + "str": 16, + "dex": 18, + "con": 13, + "int": 3, + "wis": 12, + "cha": 12, + "save": { + "int": "-2", + "wis": "+3" + }, + "skill": { + "acrobatics": "+5", + "athletics": "+4", + "stealth": "+4", + "survival": "+3" + }, + "senses": [ + "blindsight 40 ft." + ], + "passive": 16, + "cr": "6", + "trait": [ + { + "name": "Dexterous Aquatic Predator", + "entries": [ + "While submerged in water, the Bahariyan Polycotylid has advantage on Dexterity checks, advantage on Dexterity saving throws, advantage on saving throws to prevent it from being {@condition restrained}, and cannot be knocked {@condition prone}. The Bahariyan Polycotylid can also hold its breath for up to 10 minutes." + ] + }, + { + "name": "Echosnap", + "entries": [ + "The Bahariyan Polycotylid has a blindsight of 40 ft." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If the Bahariyan Polycotylid chooses the attack action, it may make one Swim-by Bite attack and one Paddle Slap attack.", + "Swim-by Bite. Melee Weapon Attack: +7, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) piercing damage." + ] + }, + { + "name": "Paddle Slap", + "entries": [ + "{@atk mw} +7, reach 5 ft., one target. {@h}11 ({@damage 2d4 + 6}) bludgeoning damage." + ] + }, + { + "name": "Stir Mud", + "entries": [ + "If submerged in water, as an action, the Bahariyan Polycotylid can use its paddles to stir up sediment from the riverbed/seabed. For 30 seconds all connected water within 30 ft. becomes clouded with mud, rendering it opaque. A creature submerged in this water is considered blind and heavily obscured." + ] + } + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "prone" + ] + }, + { + "name": "Yutyrannus", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 56, + "size": [ + "H" + ], + "type": { + "type": "beast", + "tags": [ + "theropod" + ] + }, + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 17, + "from": [ + "Tough Skin and Thick Feathers" + ] + } + ], + "hp": { + "average": 166, + "formula": "22d12 + 34" + }, + "speed": { + "walk": 45 + }, + "str": 22, + "dex": 15, + "con": 19, + "int": 4, + "wis": 12, + "cha": 12, + "save": { + "dex": "+4", + "int": "+0", + "wis": "+4" + }, + "skill": { + "athletics": "+7", + "intimidation": "+5", + "perception": "+7", + "survival": "+7" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 15, + "cr": "14", + "trait": [ + { + "name": "Resistances:", + "entries": [ + "non-magical bludgeoning and piercing damage (see Thick Feathered Coat) Immunities: cold damage (see Thick Feathered Coat) Proficiency Bonus: +5" + ] + }, + { + "name": "Thick Feathered Coat", + "entries": [ + "Yutyrannus has immunity to cold damage and resistance to non-magical bludgeoning and piercing damage (all included above).", + "If Yutyrannus falls below half health, it loses its resistance to piercing and bludgeoning damage and replaces its immunity to cold damage with resistance to cold damage." + ] + }, + { + "name": "Arch-Predator", + "entries": [ + "Yutyrannus cannot be easily swayed from the hunt. It has advantage on Charisma and Wisdom saving throws." + ] + }, + { + "name": "Legendary Might", + "entries": [ + "Yutyrannus may take an additional legendary" + ] + } + ], + "action": [ + { + "name": "Call the Pack (1/Day)", + "entries": [ + "As a bonus action, Yutyrannus can let out a gut-wrenching bellow alerting other members of its pack to the conflict.", + "At the start of the next round, up to two additional Yutyrannus join the combat as allies to this Yutyrannus.", + "They approach from nearby cover and do not have the Call the Pack ability.", + "If this ability is used by a polymorphed or otherwise shapeshifted humanoid, their friends, family, or party members are considered to be their 'pack' instead, and are made aware of the conflict, regardless of where they are." + ] + }, + { + "name": "Multiattack", + "entries": [ + "If Yutyrannus chooses the attack action, it may make one Feathermaw Bite attack and two Feathered Claw attacks." + ] + }, + { + "name": "Feathermaw Bite", + "entries": [ + "{@atk mw} +11, reach 10 ft., one target. {@h}19 ({@damage 4d6 + 5}) piercing damage. If a creature hit by this attack is Medium or smaller, it is {@condition grappled} (escape {@dc 16}). Until this grapple ends, the target is {@condition restrained}, and the Yutyrannus cannot Feathermaw Bite another target." + ] + }, + { + "name": "Feathered Claw", + "entries": [ + "{@atk mw} +7, reach 5 ft., one target. {@h}10 ({@damage 1d12 + 4}) slashing damage." + ] + }, + { + "name": "Downy Shoulder Bash", + "entries": [ + "{@atk mw} +11, reach 5 ft., one target. {@h}23 ({@damage 4d8 + 5}) bludgeoning damage. If Yutyrannus moved at least 30 ft. before using this attack, a creature hit by this attack must succeed a {@dc 16} Strength saving throw or be knocked {@condition prone}. If Yutyrannus knocks a creature {@condition prone} with this attack, it may then make a single Feathered Claw attack against that creature." + ] + } + ], + "legendaryActions": 2, + "legendary": [ + { + "name": "Legendary Action:", + "entries": [ + "Coordinate. Yutyrannus signals its pack with grumbles and tail flicks. On its next turn, Yutyrannus has advantage on attack rolls against any creature that has at least one other Yutyrannus within 10 ft. of it that isn't {@condition incapacitated}." + ] + }, + { + "name": "Legendary Action:", + "entries": [ + "Hunt. Yutyrannus searches for its prey. It may make a {@skill Perception} check. If a hidden creature within 60 ft. has taken damage, Yutyrannus has advantage on this check, specifically for detecting that creature (disregard the additional {@dice d20} for all uninjured creatures)." + ] + }, + { + "name": "Legendary Action:", + "entries": [ + "Frost Bellow (Recharge 5-6). Yutyrannus bellows an unnaturally cold roar. Each creature in a 20 ft. cone in front of it must succeed a {@dc 16} Constitution saving throw or take 40 ({@damage 10d8}) cold damage and have their movement speed reduced by 10 ft. (to a minimum of 5 ft.). On a successful save they take half as much damage and are otherwise unaffected." + ] + }, + { + "name": "Legendary Action:", + "entries": [ + "Frenzy. Yutyrannus may move up to 5 ft. and make a Feathered Claw attack." + ] + } + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B", + "C", + "P", + "S" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "prone", + "restrained" + ], + "savingThrowForced": [ + "constitution", + "strength" + ] + }, + { + "name": "Psittacosaurus", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 53, + "size": [ + "S" + ], + "type": { + "type": "beast", + "tags": [ + "marginocephalian" + ] + }, + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 12, + "from": [ + "Quilled Skin" + ] + } + ], + "hp": { + "average": 14, + "formula": "4d6 + 2" + }, + "speed": { + "walk": 30 + }, + "str": 12, + "dex": 14, + "con": 10, + "int": 3, + "wis": 10, + "cha": 5, + "save": { + "con": "+1", + "wis": "+1" + }, + "skill": { + "perception": "+3", + "survival": "+1" + }, + "senses": [ + "darkvision 30 ft." + ], + "passive": 13, + "cr": "1/4", + "pbNote": "+1", + "trait": [ + { + "name": "Quilled Back", + "entries": [ + "The quills on Psittacosaurus' back make it dangerous to hit. If Psittacosaurus is hit by a melee attack, it may use its reaction to make a Quill Stab attack at the attacking creature." + ] + }, + { + "name": "Vast Herd", + "entries": [ + "Psittacosaurus swarm in vast herds of dozens to hundreds of individuals, roaming the mountainsides, rivers, and hills. When fleeing from a threat, it is difficult to make out individual Psittacosaurus among the crowd.", + "So long as there are three or more Psittacosaurus fleeing within 20 ft. of each other, ranged attacks against them are at disadvantage." + ] + }, + { + "name": "Group Sentinel", + "entries": [ + "If three or more Psittacosaurus are together, select one of them to be the Group Sentinel. That Psittacosaurus has advantage on {@skill Perception} checks." + ] + } + ], + "action": [ + { + "name": "Beak Snap", + "entries": [ + "{@atk mw} +3, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." + ] + }, + { + "name": "Quill Stab", + "entries": [ + "{@atk mw} +3, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." + ] + }, + { + "name": "Quill Spray", + "entries": [ + "As an action, Psittacosaurus can fire a spray of quills. Each creature in a 10 ft. cone in front of Psittacosaurus must succeed a {@dc 11} Dexterity saving throw or take {@damage 1d4 + 1} piercing damage." + ] + } + ], + "senseTags": [ + "D" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "dexterity" + ] + }, + { + "name": "Microraptor", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 50, + "size": [ + "T" + ], + "type": { + "type": "beast", + "tags": [ + "theropod" + ] + }, + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 11, + "from": [ + "Feathers" + ] + } + ], + "hp": { + "average": 2, + "formula": "1d4" + }, + "speed": { + "walk": 10, + "fly": 25, + "climb": 15 + }, + "str": 3, + "dex": 12, + "con": 4, + "int": 5, + "wis": 10, + "cha": 11, + "save": { + "dex": "+3", + "int": "+0" + }, + "skill": { + "acrobatics": "+4", + "perception": "+3", + "stealth": "+3", + "survival": "+3" + }, + "passive": 14, + "cr": "0", + "trait": [ + { + "name": "Resistances:", + "entries": [ + "cold damage Proficiency Bonus: +2" + ] + }, + { + "name": "Arboreal", + "entries": [ + "If Microraptor uses the Dash action, do not increase its flight speed, but instead triple its climb speed.", + "Microraptor also has advantage on {@skill Stealth} checks while in a wooded or forested environment." + ] + }, + { + "name": "Feathered and Evasive", + "entries": [ + "When making a Dexterity saving throw to take half damage from an attack, spell, or effect, Microraptor instead takes no damage if the saving throw is succeeded. Microraptor also has resistance to cold damage (included above)." + ] + }, + { + "name": "Familiar", + "entries": [ + "Microraptor may be used as a familiar via the {@spell Find Familiar} spell or any similar effect." + ] + }, + { + "name": "Shimmering Feathers (2/Day)", + "entries": [ + "Microraptor is protected by a layer of iridescent feathers that can be used to misdirect and confuse attackers. When hit by an attack, Microraptor can use its reaction to increase its AC by 2 until the end of the turn." + ] + } + ], + "action": [ + { + "name": "Scratch", + "entries": [ + "{@atk mw} +3, reach 5 ft., one target. {@h}2 ({@damage 1d2 + 1}) slashing damage." + ] + } + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "MW" + ] + }, + { + "name": "Bolong", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 48, + "size": [ + "M", + "L" + ], + "type": { + "type": "beast", + "note": "(ornithopod)" + }, + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 15, + "from": [ + "Heavy Hide" + ] + } + ], + "hp": { + "average": 102, + "formula": "12d8 + 54" + }, + "speed": { + "walk": 40 + }, + "str": 17, + "dex": 10, + "con": 16, + "int": 3, + "wis": 14, + "cha": 4, + "save": { + "str": "+4", + "con": "+4", + "wis": "+4" + }, + "skill": { + "survival": "+4" + }, + "passive": 16, + "cr": "4", + "trait": [ + { + "name": "Altruistic Behaviour", + "entries": [ + "When attacked, a herd of Bolong will tend to flee. However, one will always stay behind to buy time for the others to escape. That Bolong will attack and fight to the death. The other individuals will only fight if they are cornered or cannot escape." + ] + }, + { + "name": "Thundering Charge", + "entries": [ + "If Bolong moves at least 20 ft. in a straight line before using its Crushing Bulk attack, that attack deals an additional {@damage 2d6} bludgeoning damage this turn, but also deals {@damage 1d6} bludgeoning damage to Bolong on a successful hit." + ] + }, + { + "name": "Defensive Gouge", + "entries": [ + "If Bolong is hit by a melee attack, it may use its reaction to make a single Thumb Gouge attack at the creature that hit it." + ] + } + ], + "action": [ + { + "name": "Crushing Bulk", + "entries": [ + "{@atk mw} +7, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage." + ] + }, + { + "name": "Thumb Gouge", + "entries": [ + "{@atk mw} +5, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage." + ] + }, + { + "name": "Bo's Dragon {@recharge 4}", + "entries": [ + "As an action, Bolong may spit a ball of burning ash at a point within 20 ft. of it. The ground within a 10 ft. radius from that point is engulfed in burning embers and flame.", + "For the next minute, any creature that starts its turn within or moves into this area must succeed a {@dc 12} Constitution saving throw or take {@damage 3d6 + 3} fire damage. On a success they take half as much damage." + ] + }, + { + "name": "Dragon's Legacy", + "entries": [ + "Bolong has resistance to fire damage." + ] + } + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "constitution" + ] + }, + { + "name": "Carcharodontosaurus", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 69, + "size": [ + "H" + ], + "type": { + "type": "beast", + "tags": [ + "theropod" + ] + }, + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 15, + "from": [ + "thick hide and scales" + ] + } + ], + "hp": { + "average": 181, + "formula": "18d12 + 73" + }, + "speed": { + "walk": 60 + }, + "str": 23, + "dex": 14, + "con": 20, + "int": 4, + "wis": 12, + "cha": 9, + "save": { + "str": "+8", + "con": "+8", + "wis": "+4" + }, + "skill": { + "intimidation": "+5", + "survival": "+5" + }, + "passive": 15, + "resist": [ + { + "resist": [ + "slashing" + ], + "preNote": "non-magical" + } + ], + "cr": "12", + "pbNote": "+5", + "trait": [ + { + "name": "Titanic Fighter", + "entries": [ + "Carcharodontosaurus has advantage on attacks against creatures with a size category of Large, Huge, or Gargantuan. Carcharodontosaurus also has resistance to slashing damage (included above)." + ] + }, + { + "name": "Legendary Resistance (1/Day)", + "entries": [ + "If Carcharodontosaurus fails a saving throw, it may choose to succeed it instead." + ] + }, + { + "name": "Hyper Adaptations", + "entries": [ + "You may choose or roll for one major mutation (page 227) and two minor mutations (page 218). Carcharodontosaurus gains these mutations" + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If Carcharodontosaurus chooses the attack action, it may make three Ripping Bite attacks." + ] + }, + { + "name": "Ripping Bite", + "entries": [ + "{@atk mw} +11, reach 10 ft., one target. {@h}24 ({@damage 4d8 + 6}) piercing damage.", + "When a creature is hit by this attack, if it is not already affected by the 'Torn' condition, it gains the 'Torn' condition (see below)." + ] + }, + { + "name": "Condition:", + "entries": [ + "Torn. A torn creature has had a large piece of flesh ripped away from its body and is bleeding heavily.", + "At the start of its turn in combat or every minute outside of combat, the creature must succeed a {@dc 18} Constitution saving throw or take {@damage 3d6} slashing damage. On a successful save they take half as much damage.", + "This effect persists until one of the following occurs:", + "- The creature is healed by at least 25 hit points.", + "- The creature finishes a long rest (do not make saves while resting but begin again if the rest is interrupted).", + "- A {@dc 18} {@skill Medicine} check is passed on the creature.", + "- A {@spell lesser restoration} spell is cast on the creature.", + "- It dies." + ] + } + ], + "legendaryActions": 1, + "legendary": [ + { + "name": "Legendary Action:", + "entries": [ + "Adapt. Roll a {@dice d20}, on a 10 to 20, you may replace one of Carcharodontosaurus' mutations with another of your choice from the same table. On the roll of a 1 to 9 you must replace one of Carcharodontosaurus' mutations with another randomly determined mutation from the same table." + ] + } + ], + "traitTags": [ + "Legendary Resistances" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW", + "RCH" + ], + "savingThrowForced": [ + "constitution" + ] + }, + { + "name": "Paralititan", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 71, + "size": [ + "C", + "G" + ], + "type": { + "type": "beast", + "note": "(sauropod)" + }, + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 12, + "from": [ + "scales and skin" + ] + } + ], + "hp": { + "average": 286, + "formula": "16d20 + 126" + }, + "speed": { + "walk": 15 + }, + "str": 28, + "dex": 3, + "con": 25, + "int": 3, + "wis": 10, + "cha": 8, + "save": { + "str": "+10", + "con": "+8" + }, + "skill": { + "intimidation": "+5", + "survival": "+4" + }, + "passive": 12, + "resist": [ + "lightning" + ], + "immune": [ + { + "immune": [ + "bludgeoning", + "piercing", + "slashing" + ], + "preNote": "non-magical", + "note": "from non-huge/gargantuan/colossal sources (see immutable stature)" + } + ], + "conditionImmune": [ + "frightened", + "prone" + ], + "cr": "11", + "trait": [ + { + "name": "Immutable Stature", + "entries": [ + "Paralititan is immune to being {@condition frightened} or knocked {@condition prone} (included above). It has advantage on Strength saving throws, and any saving throw to resist being {@condition paralyzed} or {@condition poisoned}. However, it automatically fails any Dexterity saving throw.", + "Non-magical bludgeoning, piercing, and slashing attacks have no effect on it as its hide is far too thick (included above). Attacks from Huge, Gargantuan, and Colossal creatures bypass this immunity." + ] + }, + { + "name": "Bellowing Call", + "entries": [ + "As a bonus action, Paralititan may let out a bellowing call. This is a deep guttural rumble that shakes the very core of other creatures. Each other non-Paralititan creature within 60 ft. must succeed a {@dc 16} Wisdom saving throw or be {@condition frightened} of Paralititan for 1 minute.", + "They may repeat this save at the end of their turn and on a successful save are immune to the effect for 24 hours." + ] + }, + { + "name": "Lightning Rod", + "entries": [ + "The first time Paralititan uses its Bellowing Call ability each day, the sky darkens and storm clouds form directly above it. For the next hour, each time Paralititan uses its Bellowing Call, any creature within 20 ft. of it (including itself) must succeed a {@dc 18} Dexterity saving throw or take {@damage 3d10} lightning damage. They take half as much damage on a successful save.", + "After an hour passes, the storm clears" + ] + } + ], + "action": [ + { + "name": "Rear Up", + "entries": [ + "As an action, Paralititan can rear up onto its hind limbs. If it does, its speed is reduced to 0 ft. and it is able to use its Almighty Stomp attack until it is no longer rearing up.", + "If Paralititan takes the attack action, or makes an attack of opportunity as a reaction, it lands on all fours and it ceases rearing up." + ] + }, + { + "name": "Multiattack", + "entries": [ + "If Paralititan chooses the attack action, it may make two Huge Stomp attacks. Alternatively, it may make a single Almighty Stomp attack if it is rearing up." + ] + }, + { + "name": "Huge Stomp", + "entries": [ + "{@atk mw} +11, reach 10 ft., one target. {@h}28 ({@damage 4d8 + 10}) bludgeoning damage.", + "A creature hit by this attack must succeed a {@dc 16} Strength saving throw or be knocked {@condition prone}." + ] + }, + { + "name": "Almighty Stomp", + "entries": [ + "{@atk mw} +15, reach 10 ft., up to two targets. {@h}75 ({@damage 10d10 + 20}) bludgeoning damage. Paralititan must be rearing up to use this attack.", + "Any creature hit by this attack is knocked {@condition prone}. All other non-sauropod creatures within 30 ft. of Paralititan must succeed a {@dc 16} Strength saving throw or also be knocked {@condition prone}. Any non-magical metal, stone, or wooden object not being carried or worn hit by this attack is shattered and destroyed." + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "dexterity", + "strength", + "wisdom" + ] + }, + { + "name": "Iguanodon", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 134, + "size": [ + "H" + ], + "type": { + "type": "beast", + "tags": [ + "ornithopod" + ] + }, + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 12, + "from": [ + "scaly skin" + ] + } + ], + "hp": { + "average": 86, + "formula": "11d12 + 20" + }, + "speed": { + "walk": 30 + }, + "str": 14, + "dex": 9, + "con": 14, + "int": 3, + "wis": 14, + "cha": 10, + "save": { + "str": "+4", + "con": "+4", + "wis": "+6" + }, + "skill": { + "athletics": "+6", + "perception": "+6", + "survival": "+4" + }, + "passive": 16, + "cr": "4", + "trait": [ + { + "name": "Bipedal Shift", + "entries": [ + "If Iguanodon chooses the Dash action, its base speed is increased to 40 ft. until the start of its next turn (dashing up to 80 ft.)." + ] + }, + { + "name": "Bellow Cheeks", + "entries": [ + "As a bonus action, Iguanodon may inflate its cheeks and create a loud bellowing sound. If it does, all other Iguanodon within 500 ft. become aware that it is in danger and will either flock to help, or flee the area.", + "Ossified Tendons: Iguanodon has advantage on Strength saving throws." + ] + }, + { + "name": "Crystal Palace Horned History", + "entries": [ + "You may choose for Iguanodon to have a much more lizard-like appearance and a large, pointed horn on its snout instead of clawed thumbs. If you do, replace all instances of \"Thumb Gore\" in its stat block with \"Horn Gore\"." + ] + }, + { + "name": "The Bone Wars", + "entries": [ + "One of two greedy palaeontologists (Marsh or Cope) refuse to allow anyone to study Iguanodon's remains and have hidden explosives on every member of this species. If Iguanodon is slain, do not end combat. A loud ticking sound can be heard emanating from its remains and, after 2 rounds, they detonate with a large explosion.", + "Each creature within a 15 ft. radius of Iguanodon's remains must succeed a {@dc 12} Dexterity saving throw or take {@damage 3d6} fire damage and {@damage 3d6} bludgeoning damage. On a success they take half as much damage. Iguanodon's remains are then completely destroyed and irrecoverable." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If Iguanodon chooses the attack action, it may make two Thumb Gore attacks and one Bulk Throw attack." + ] + }, + { + "name": "Thumb Gore", + "entries": [ + "{@atk mw} +8, reach 5 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage." + ] + }, + { + "name": "Bulk Throw", + "entries": [ + "{@atk mw} +10, reach 5 ft., one target. {@h}15 ({@damage 2d10 + 4}) bludgeoning damage.", + "Iguanodon throws its weight around. A creature hit by this attack must succeed a {@dc 12} Strength saving throw or be knocked {@condition prone}. If Iguanodon misses with this attack, it must succeed a {@dc 10} Dexterity saving throw or be knocked {@condition prone}" + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "dexterity", + "strength" + ] + }, + { + "name": "Juravenator", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 136, + "size": [ + "T", + "S" + ], + "type": { + "type": "beast", + "note": "(theropod)" + }, + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 12, + "from": [ + "fat and fuzzy feathers" + ] + } + ], + "hp": { + "average": 4, + "formula": "1d6 + 1" + }, + "speed": { + "walk": 20 + }, + "str": 4, + "dex": 13, + "con": 4, + "int": 4, + "wis": 10, + "cha": 8, + "save": { + "dex": "+3", + "con": "-1", + "wis": "+1" + }, + "skill": { + "perception": "+4", + "stealth": "+4", + "survival": "+2" + }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 15, + "resist": [ + "cold" + ], + "cr": "1/8", + "trait": [ + { + "name": "Nocturnal", + "entries": [ + "Juravenator has darkvision 120 ft. (included above) and can see as if in bright light up to 60 ft. It is generally only active at night." + ] + }, + { + "name": "Fatty Water-Wader", + "entries": [ + "Juravenator has resistance to cold damage (included above) and advantage on attacks against creatures submerged in water that are smaller than itself." + ] + }, + { + "name": "Quick Reflexes", + "entries": [ + "Juravenator can dash as a bonus action and has advantage on Dexterity saving throws and checks." + ] + }, + { + "name": "Adult Form:", + "entries": [ + "Borb. Juravenator has a chubby and puffedup feathered appearance. Double its hit points, movement speed, to-hit bonus, and its damage becomes {@dice 1d4}.", + "Juravenator gains resistance to bludgeoning damage and its size category is Small." + ] + }, + { + "name": "Familiar", + "entries": [ + "Alternatively, you can choose to not increase Juravenator's CR and remove the Adult Form: Borb optional rule. Juravenator may then be used as a familiar via the {@spell Find Familiar} spell or any similar effect. If you wish, it may still maintain the appearance described in Adult Form: Borb." + ] + } + ], + "action": [ + { + "name": "Quick Snap", + "entries": [ + "{@atk mw} +2, reach 5 ft., one target. {@h}1 ({@damage 1d2}) piercing damage." + ] + } + ], + "senseTags": [ + "SD" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ] + }, + { + "name": "Kentrosaurus", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 139, + "size": [ + "L" + ], + "type": { + "type": "beast", + "tags": [ + "thyreophoran" + ] + }, + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 16, + "from": [ + "spiked & plated osteoderms" + ] + } + ], + "hp": { + "average": 60, + "formula": "7d10 + 25" + }, + "speed": { + "walk": 25 + }, + "str": 16, + "dex": 8, + "con": 12, + "int": 3, + "wis": 14, + "cha": 8, + "save": { + "con": "+4", + "wis": "+5" + }, + "skill": { + "intimidation": "+2", + "perception": "+4", + "survival": "+3" + }, + "passive": 13, + "cr": "3", + "trait": [ + { + "name": "Reactionary Strike", + "entries": [ + "When Kentrosaurus is hit by a melee attack, it can use its reaction to make a single Thagomise attack at the creature that attacked it." + ] + }, + { + "name": "Sexually Dimorphic", + "entries": [ + "Male and female Kentrosaurus differ in appearance. In a herd of 3 or more Kentrosaurus, select", + "1-2 animals to be male. They are a different colour than the females." + ] + }, + { + "name": "Vicious Defences", + "entries": [ + "A creature damaged by an attack made by Kentrosaurus using its Reactionary Strike must succeed a {@dc 14} Charisma saving throw or become {@condition frightened} of Kentrosaurus for 1 minute. At the end of that creature's turn, it may repeat the saving throw. On a successful save it is no longer {@condition frightened} of Kentrosaurus and is immune to Vicious Defences for 24 hours." + ] + }, + { + "name": "Anterior-Facing Spikes", + "entries": [ + "A creature attacking Kentrosaurus does not gain advantage for any ability or effect that would grant them advantage on attacks for outnumbering or flanking Kentrosaurus." + ] + }, + { + "name": "The Hoodening", + "entries": [ + "Channelling Kentish folklore, Kentrosaurus is able to magically disguise itself as a horse. It will appear to be a wild horse to any observer. The disguise can be discerned by a {@dc 15} {@skill Investigation} check, or is revealed when Kentrosaurus attacks.", + "While Kentrosaurus is disguised as a horse, any creature that attempts to mount or ride it suffers {@damage 2d10} piercing damage and the disguise is revealed. If a creature otherwise attempts to touch Kentrosaurus, they take {@damage 1d4} piercing damage and are made aware that something is amiss." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "When Kentrosaurus chooses the attack action, it can make two Thagomise attacks, or a single Tailsweep attack." + ] + }, + { + "name": "Thagomise", + "entries": [ + "{@atk mw} +6, reach 10 ft., one target. {@h}9 ({@damage 1d12 + 3}) piercing damage." + ] + }, + { + "name": "Tailsweep", + "entries": [ + "{@atk mw} +6, reach 10 ft., up to three targets. {@h}8 ({@damage 1d10 + 3}) piercing damage.", + "A creature hit by this attack must succeed a {@dc 14} Strength saving throw or be knocked {@condition prone}." + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "frightened", + "prone" + ], + "savingThrowForced": [ + "charisma", + "strength" + ] + }, + { + "name": "Klobiodon", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 140, + "size": [ + "S" + ], + "type": { + "type": "beast", + "tags": [ + "pterosaur" + ] + }, + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 12, + "from": [ + "downy skin" + ] + } + ], + "hp": { + "average": 6, + "formula": "1d6 + 3" + }, + "speed": { + "walk": 5, + "fly": 30 + }, + "str": 3, + "dex": 13, + "con": 3, + "int": 4, + "wis": 8, + "cha": 8, + "save": { + "dex": "+3", + "wis": "+0" + }, + "skill": { + "acrobatics": "+6", + "athletics": "+0", + "perception": "+3", + "stealth": "+3", + "survival": "+3" + }, + "passive": 13, + "cr": "1/8", + "pbNote": "+1", + "trait": [ + { + "name": "Snatch Feeder", + "entries": [ + "If Klobiodon is flying, it does not provoke attacks of opportunity when it moves out of an enemy's reach." + ] + }, + { + "name": "Tooth Cage", + "entries": [ + "If Klobiodon hits a creature with its Toothed Gnaw attack, Klobiodon can opt to grasp onto it.", + "Whenever that creature moves, Klobiodon moves with it (without using any of its own movement) and is considered to be occupying the same space as it. While grasping onto a creature, Klobiodon's AC is 10.", + "As an action, the hit creature may make a {@dc 8} Strength saving throw to remove Klobiodon, ending this effect and pushing Klobiodon 5 ft. directly away from it on a success.", + "Alternatively, Klobiodon may choose to end this effect at any time.", + "A creature with Klobiodon grasping onto it has its movement speed reduced by 5 ft. and takes {@damage 1d2} piercing damage at the start of its turn. These effects are cumulative if more than one Klobiodon is grasping a single creature." + ] + }, + { + "name": "Hiding in Plain Sight", + "entries": [ + "Klobiodon's fossils sat unassigned to a new species for decades in a museum drawer. As long as Klobiodon is motionless, it is {@condition invisible}. In the first round of combat, if Klobiodon was {@condition invisible} at the start of the round, its Toothed Gnaw deals an additional {@damage 1d4} piercing damage this round." + ] + } + ], + "action": [ + { + "name": "Toothed Gnaw", + "entries": [ + "{@atk mw} +2, reach 5 ft., one target. {@h}2 ({@damage 1d4}) piercing damage." + ] + } + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "strength" + ] + }, + { + "name": "Kulindadromeus", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 143, + "size": [ + "S" + ], + "type": { + "type": "beast", + "tags": [ + "neornithischian" + ] + }, + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 12, + "from": [ + "scales and protofeathers" + ] + } + ], + "hp": { + "average": 7, + "formula": "1d6 + 4" + }, + "speed": { + "walk": 25 + }, + "str": 6, + "dex": 12, + "con": 6, + "int": 4, + "wis": 7, + "cha": 8, + "save": { + "dex": "+3", + "wis": "+0" + }, + "skill": { + "perception": "+6", + "stealth": "+3", + "survival": "+6" + }, + "senses": [ + "darkvision 40 ft." + ], + "passive": 16, + "cr": "1/4", + "pbNote": "+1", + "trait": [ + { + "name": "River Skulker", + "entries": [ + "Kulindadromeus has advantage on {@skill Stealth} checks while in thick foliage and can attempt to hide in sparse foliage or shallow water that would normally be too exposed to hide in. It also has darkvision 40 ft. and a passive {@skill Perception} of 16 (both included above)." + ] + }, + { + "name": "Protofeathered Wader", + "entries": [ + "Reduce any cold damage Kulindadromeus takes by {@dice 1d4} and it is not slowed by muddy difficult terrain." + ] + }, + { + "name": "Progenitor of Giants", + "entries": [ + "Kulindadromeus is among the first of the major herbivore lineage" + ] + }, + { + "name": "Ornithischia", + "entries": [ + "All other herbivores within this lineage (Heterodontosaurs, Stegosaurs, Ankylosaurs, Iguanodontids, Hadrosaurs, etc. (e.g. Bolong (48), Iguanodon (135), Kentrosaurus (139), Scelidosaurus (172), Struthiosaurus (93), and Zuul (188) in this book)) treat Kulindadromeus as a close relative and will protect it with their lives. They will ward off any threats to Kulindadromeus and ensure that it can feed safely." + ] + } + ], + "action": [ + { + "name": "Beaked Chomp", + "entries": [ + "{@atk mw} +2, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." + ] + } + ], + "senseTags": [ + "D" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ] + }, + { + "name": "Leptonectes", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 145, + "size": [ + "L" + ], + "type": { + "type": "beast", + "tags": [ + "ichthyosaur" + ] + }, + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 12, + "from": [ + "slick skin" + ] + } + ], + "hp": { + "average": 76, + "formula": "12d10 + 16" + }, + "speed": { + "swim": 60 + }, + "str": 13, + "dex": 15, + "con": 13, + "int": 3, + "wis": 10, + "cha": 7, + "save": { + "dex": "+6", + "con": "+3" + }, + "skill": { + "acrobatics": "+5", + "athletics": "+4", + "perception": "+4", + "stealth": "+3", + "survival": "+4" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 16, + "resist": [ + "cold", + "thunder" + ], + "cr": "5", + "pbNote": "+2", + "trait": [ + { + "name": "Deep Diver", + "entries": [ + "Leptonectes can hold its breath for 2 hours and has resistance to cold and thunder damage (included above)." + ] + }, + { + "name": "Large Fusiform", + "entries": [ + "While in water, Leptonectes cannot be {@condition grappled} by creatures smaller than itself and is immune to the spell Tidal Wave (or similar effects)." + ] + } + ], + "action": [ + { + "name": "Snout Skewer", + "entries": [ + "{@atk mw} +4, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) piercing damage. If Leptonectes swam at least 40 ft. in a straight line before using this attack this turn, it deals an additional {@damage 2d6} piercing damage." + ] + }, + { + "name": "Giant Paddle Slap", + "entries": [ + "Each other creature within 5 ft. of Leptonectes must succeed a {@dc 11} Constitution saving throw or take {@damage 1d8} bludgeoning damage and {@damage 1d8} thunder damage" + ] + }, + { + "name": "Grimace", + "entries": [ + "Leptonectes has a downturned jaw, giving it the appearance of having a permanent grimace or sneer.", + "As an action, Leptonectes can draw upon this feature, radiating displeasure in a magical aura. Each other creature within 20 ft. that can see Leptonectes must succeed a {@dc 11} Charisma saving throw or be {@condition incapacitated} until the end of their next turn." + ] + } + ], + "legendaryActions": 1, + "legendary": [ + { + "name": "Legendary Action:", + "entries": [ + "Sneering Swipe. Leptonectes may swim up to 5 ft. then make a Snout Skewer attack (this attack cannot benefit from the additional damage)." + ] + } + ], + "senseTags": [ + "D" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "charisma", + "constitution" + ] + }, + { + "name": "Mastodonsaurus", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 146, + "size": [ + "L" + ], + "type": { + "type": "beast", + "tags": [ + "amphibian" + ] + }, + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 12, + "from": [ + "moist skin" + ] + } + ], + "hp": { + "average": 90, + "formula": "11d10 + 35" + }, + "speed": { + "walk": 10, + "swim": 30 + }, + "str": 18, + "dex": 8, + "con": 18, + "int": 2, + "wis": 12, + "cha": 7, + "save": { + "wis": "+3" + }, + "skill": { + "stealth": "+6", + "survival": "+3" + }, + "senses": [ + "blindsight 5 ft. or 30 ft. (in water)" + ], + "passive": 12, + "cr": "5", + "pbNote": "+2", + "trait": [ + { + "name": "Amphibious", + "entries": [ + "Mastodonsaurus can breathe in both air and water. When in water, it gains a +3 bonus to Dexterity saving throws." + ] + }, + { + "name": "Dermal Pressure Sensors", + "entries": [ + "While in water, Mastodonsaurus has a blindsight of 30 ft. (included above)." + ] + }, + { + "name": "Perfect Ambusher", + "entries": [ + "While motionless at the bottom of a body of water, Mastodonsaurus is indistinguishable from the sediment. If it attacks from this position, it is always considered to be first in the initiative order (regardless of all other abilities, like the Alert feat), has advantage on its first attack, and that attack deals an additional {@damage 1d10} piercing damage." + ] + }, + { + "name": "Gurgling Energies", + "entries": [ + "When a creature is hit by Tusked Bite, it must succeed a {@dc 14} Constitution saving throw or take {@damage 1d8} damage. Roll a {@dice d4} and consult the list below to determine the type of damage this ability deals.", + "Additionally, Mastodonsaurus gains immunity to that damage type until its next turn. {@dice d4} Type 1 Fire 2 Cold 3 Lightning 4 Force" + ] + } + ], + "action": [ + { + "name": "Tusked Bite", + "entries": [ + "{@atk mw} +8, reach 5 ft., one target. {@h}17 ({@damage 2d10 + 6}) piercing damage.", + "A creature hit by this attack is {@condition grappled} (escape {@dc 14})." + ] + } + ], + "traitTags": [ + "Amphibious" + ], + "senseTags": [ + "B" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "constitution" + ] + }, + { + "name": "Megalosaurus", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 149, + "size": [ + "L" + ], + "type": { + "type": "beast", + "tags": [ + "theropod" + ] + }, + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 14, + "from": [ + "thick scales" + ] + } + ], + "hp": { + "average": 106, + "formula": "11d10 + 46" + }, + "speed": { + "walk": 40 + }, + "str": 17, + "dex": 14, + "con": 17, + "int": 4, + "wis": 14, + "cha": 12, + "save": { + "dex": "+3", + "wis": "+4" + }, + "skill": { + "intimidation": "+4", + "perception": "+3", + "stealth": "+3", + "survival": "+5" + }, + "passive": 14, + "cr": "5", + "pbNote": "+3 King of its Time. Megalosaurus was the arch-predator of the British Bathonian. It has advantage on attacks against creatures that are the same size category as itself. Scrotum humanum. Megalosaurus takes triple damage from the cantrip Vicious Mockery. First of its Kind. The first time a humanoid (including player characters) sees Megalosaurus while within 60 ft. of it, they are affected by a curse that causes them to momentarily lose all understanding of dinosaurs and other Mesozoic creatures (no save allowed). The curse persists for two rounds or until they take damage. For each creature afflicted, roll a d4 and consult the table below to determine how they behave:", + "trait": [ + { + "name": "1", + "entries": [ + "Curious - The humanoid becomes unaware of any threat Megalosaurus poses. They cannot attack it or cast detrimental spells/cantrips against it and must move directly towards it if possible." + ] + }, + { + "name": "2", + "entries": [ + "Threatened - On the humanoid's next turn, they must make a ranged or melee attack against Megalosaurus or cast a cantrip that targets it. If the humanoid has Multiattack, they instead only make a single attack.", + "3. Adoring - The humanoid must attempt to feed or heal Megalosaurus on their next turn. Megalosaurus can accept food as a reaction and will then prioritise killing other creatures over any that have fed it or healed it.", + "4. Terrified - The humanoid becomes {@condition frightened} of Megalosaurus." + ] + } + ], + "action": [ + { + "name": "Combination Multiattack", + "entries": [ + "If Megalosaurus chooses the attack action, it may make two Predatory Strike attacks.", + "However, each of those Predatory Strike attacks must choose a different damage type." + ] + }, + { + "name": "Predatory Strike", + "entries": [ + "{@atk mw} +6, Reach 5 ft., one target. {@h}11 ({@dice 2d6 + 4}) (see below) damage.", + "Megalosaurus lashes out with one of its myriad attacks", + "- headbutting, clawing, biting, or lashing with its tail.", + "When making a Predatory Strike, you can select either bludgeoning, piercing, or slashing as the damage type." + ] + } + ], + "legendaryActions": 1, + "legendary": [ + { + "name": "Rampant Thrashing", + "entries": [ + "Megalosaurus disengages and may move up to 10 ft." + ] + }, + { + "name": "Predatory Gile", + "entries": [ + "Megalosaurus positions itself to take down a target. Choose a creature it can see. If its next attack hits that creature, that creature is also knocked {@condition prone}." + ] + } + ], + "miscTags": [ + "MW" + ] + }, + { + "name": "Mnyamawamtuka", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 153, + "size": [ + "H", + "G" + ], + "type": { + "type": "beast", + "note": "(sauropod)" + }, + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 15, + "from": [ + "scales and sparse osteoderms" + ] + } + ], + "hp": { + "average": 136, + "formula": "5d20 + 86" + }, + "speed": { + "walk": 20 + }, + "str": 24, + "dex": 6, + "con": 22, + "int": 3, + "wis": 10, + "cha": 12, + "save": { + "dex": "-5" + }, + "skill": { + "intimidation": "+2", + "survival": "+2" + }, + "passive": 12, + "cr": "6", + "pbNote": "+2", + "trait": [ + { + "name": "Speciose", + "entries": [ + "Early Titanosaurs diversified rapidly. Each time the party encounters a new Mnyamawamtuka (including this one), select or roll for an adaptation on the Minor Mutation Table (page 218). Apply that mutation to that Mnyamawamtuka. You do not need to increase Mnyamawamtuka's CR for the mutation gained." + ] + }, + { + "name": "Columnar Limbs", + "entries": [ + "Mnyamawamtuka's strong legs make it exceedingly difficult to topple. It has an additional +5 modifier and advantage on saving throws to avoid being knocked {@condition prone}. However, Mnyamawamtuka has a further", + "-3 modifier (total -5, included above) and disadvantage on Dexterity saving throws." + ] + }, + { + "name": "Heart-Shaped Soul", + "entries": [ + "Any creature hit by an attack from Mnyamawamtuka must succeed a {@dc 10} Charisma saving throw or be {@condition charmed} by Mnyamawamtuka for 1 minutes, fetching food for it. If the {@condition charmed} creature takes any damage, the effect ends. Once this charm wears off or is removed, the creature cannot be affected by this ability again for 24 hours.", + "Mnyamawamtuka prioritises attacking non-{@condition charmed} creatures" + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If Mnyamawamtuka chooses the attack action, it may make one Shovelling Bite attack and two Whipping Tail attacks." + ] + }, + { + "name": "Shovelling Bite", + "entries": [ + "{@atk mw} +5, reach 15 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage.", + "Mnyamawamtuka's semi-spatulate shaped teeth pull at any target they bite. A creature hit by this attack must succeed a {@dc 15} Strength saving throw or drop an item it is wielding." + ] + }, + { + "name": "Whipping Tail", + "entries": [ + "{@atk mw} +5, reach 10 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "charmed" + ], + "savingThrowForced": [ + "charisma", + "strength" + ] + }, + { + "name": "Mosasaurus", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 154, + "size": [ + "H" + ], + "type": { + "type": "beast", + "tags": [ + "mosasaur" + ] + }, + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 16, + "from": [ + "tough hide" + ] + } + ], + "hp": { + "average": 198, + "formula": "15d12 + 108" + }, + "speed": { + "swim": 40 + }, + "str": 24, + "dex": 10, + "con": 18, + "int": 3, + "wis": 14, + "cha": 12, + "save": { + "dex": "+4", + "con": "+6" + }, + "skill": { + "perception": "+4", + "stealth": "+4", + "survival": "+4" + }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 16, + "resist": [ + "cold", + "lightning", + "thunder" + ], + "cr": "12", + "trait": [ + { + "name": "Diver", + "entries": [ + "Mosasaurus can hold its breath for up to 2 hours." + ] + }, + { + "name": "Ocean Tyrant", + "entries": [ + "Mosasaurus has advantage on Mighty Jaw attacks against other creatures native to an ocean setting." + ] + }, + { + "name": "Stormrider", + "entries": [ + "Mosasaurus has resistance to cold, lightning, and thunder damage (included above)." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If Mosasaurus chooses the attack action, it may make one Mighty Jaw attack and one Concussive Splash attack." + ] + }, + { + "name": "Mighty Jaw", + "entries": [ + "{@atk mw} +13, reach 10 ft., one target. {@h}28 ({@damage 4d8 + 10}) piercing damage.", + "Any target hit by this attack must succeed a {@dc 14} Strength saving throw or take an additional {@damage 2d8} piercing damage from Mosasaurus' palatal teeth." + ] + }, + { + "name": "Concussive Splash", + "entries": [ + "Each creature in a 20 ft. cone in front of Mosasaurus must succeed a {@dc 16} Constitution saving throw or take 16 ({@damage 3d6 + 6}) thunder damage. On a success they take half as much damage." + ] + }, + { + "name": "Stormbringer", + "entries": [ + "As a bonus action, Mosasaurus may summon a storm. This storm persists for 1 hour." + ] + }, + { + "name": "Rogue Wave {@recharge 4}", + "entries": [ + "Once a storm has been summoned, as an action, Mosasaurus can cast {@spell Tidal Wave|XGE} without requiring a spell slot or components. Additionally, Mosasaurus itself is immune to the effects of Tidal Wave.", + "Mosasaurus can only use Rogue Wave up to four times per day." + ] + } + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "P", + "T" + ], + "miscTags": [ + "MW", + "RCH" + ], + "savingThrowForced": [ + "constitution", + "strength" + ] + }, + { + "name": "Nothosaurus", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 157, + "size": [ + "M", + "L" + ], + "type": { + "type": "beast", + "note": "(nothosaur)" + }, + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 13, + "from": [ + "slick skin" + ] + } + ], + "hp": { + "average": 55, + "formula": "5d10 + 30" + }, + "speed": { + "walk": 10, + "swim": 35 + }, + "str": 12, + "dex": 12, + "con": 12, + "int": 3, + "wis": 12, + "cha": 8, + "save": { + "str": "+3", + "dex": "+5", + "con": "+3", + "wis": "+3" + }, + "skill": { + "acrobatics": "+3", + "perception": "+3", + "survival": "+5" + }, + "senses": [ + "darkvision 60 ft.", + "blindsight 60 ft." + ], + "passive": 13, + "resist": [ + "cold", + "thunder" + ], + "immune": [ + "lightning" + ], + "cr": "4", + "trait": [ + { + "name": "Ocean Farer", + "entries": [ + "Nothosaurus has resistance to cold and thunder damage (included above)." + ] + }, + { + "name": "Diverse", + "entries": [ + "Nothosaurus come in a variety of colours with different skin patterns." + ] + }, + { + "name": "Aquatic Reptile", + "entries": [ + "Nothosaurus can hold its breath for up to 10 minutes and has advantage on Dexterity saving throws while submerged in water." + ] + }, + { + "name": "Basking", + "entries": [ + "If Nothosaurus spends at least 10 minutes basking in the sun on land, it gains immunity to cold damage for 1 hour." + ] + }, + { + "name": "Charged Skin", + "entries": [ + "Nothosaurus is immune to lightning damage." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "When Nothosaurus chooses the attack action, it may make two Piercing Bite attacks and one Neck Whack attack." + ] + }, + { + "name": "Piercing Bite", + "entries": [ + "{@atk mw} +5, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + ] + }, + { + "name": "Neck Whack", + "entries": [ + "{@atk mw} +5, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) bludgeoning damage." + ] + }, + { + "name": "Spit Lightning", + "entries": [ + "{@atk rw} +5, range 100 ft., one target. {@h}14 ({@damage 2d10 + 3}) lightning damage." + ] + } + ], + "legendaryActions": 1, + "legendary": [ + { + "name": "Legendary Action:", + "entries": [ + "Dive. Nothosaurus swims up to 15 ft." + ] + }, + { + "name": "Legendary Action:", + "entries": [ + "Lightning Overload (Recharge 4-6). Each other creature within 15 ft. of Nothosaurus must succeed a {@dc 11} Constitution saving throw or take 13 ({@damage 3d6 + 3}) lightning damage. On a success they take half as much damage." + ] + } + ], + "senseTags": [ + "B", + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B", + "L", + "P" + ], + "miscTags": [ + "MW", + "RW" + ], + "savingThrowForced": [ + "constitution" + ] + }, + { + "name": "Nyctosaurus", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 158, + "size": [ + "S" + ], + "type": { + "type": "beast", + "tags": [ + "pterosaur" + ] + }, + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 11, + "from": [ + "fluffy skin" + ] + } + ], + "hp": { + "average": 10, + "formula": "2d6 + 4" + }, + "speed": { + "walk": 10, + "fly": 50 + }, + "str": 5, + "dex": 13, + "con": 5, + "int": 3, + "wis": 10, + "cha": 10, + "save": { + "dex": "+3", + "cha": "+2" + }, + "skill": { + "acrobatics": "+3", + "perception": "+4", + "stealth": "+2", + "survival": "+3" + }, + "passive": 14, + "cr": "1/4", + "pbNote": "+1", + "trait": [ + { + "name": "Handless", + "entries": [ + "Nyctosaurus has only one finger on each hand, which is utilised by its wing to support the membrane. It cannot climb any surface." + ] + }, + { + "name": "Inter-Continental Migrator", + "entries": [ + "Nyctosaurus can fly for up to a week without needing to stop. It can sleep while flying, although its fly speed is reduced to 30 ft., and it can only fly in a straight line while it does so." + ] + }, + { + "name": "Snatch Feeder", + "entries": [ + "If Nyctosaurus is flying, it does not provoke attacks of opportunity when it moves out of an enemy's reach." + ] + }, + { + "name": "\"Night Lizard\" (2/Day)", + "entries": [ + "Nyctosaurus can cast {@spell Darkness} at will without requiring components or a spell slot. However, it automatically loses {@status concentration} if it takes any damage.", + "Nyctosaurus has a blindsight of 60 ft." + ] + }, + { + "name": "Aura of Blindsight", + "entries": [ + "Any other friendly Nyctosaurus that starts its turn within or moves within 100 ft. of this Nyctosaurus gains a blindsight of 10 ft. for 1 minute if it was not already using these optional magical rules." + ] + } + ], + "action": [ + { + "name": "Headcrest 'Antler' Crash", + "entries": [ + "{@atk mw} +4, reach 5 ft., one target. {@h}3 ({@damage 1d6}) bludgeoning damage plus 3 ({@damage 1d6}) piercing damage.", + "Nyctosaurus may only perform this attack if it flew at least 50 ft. this turn.", + "When Nyctosaurus makes this attack, it lands on the ground." + ] + }, + { + "name": "Beaked Peck", + "entries": [ + "{@atk mw} +3, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." + ] + } + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MW" + ] + }, + { + "name": "Oviraptor", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 160, + "size": [ + "S" + ], + "type": { + "type": "beast", + "tags": [ + "theropod" + ] + }, + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 14, + "from": [ + "feathers" + ] + } + ], + "hp": { + "average": 13, + "formula": "3d6 + 4" + }, + "speed": { + "walk": 25 + }, + "str": 6, + "dex": 16, + "con": 6, + "int": 4, + "wis": 10, + "cha": 8, + "skill": { + "acrobatics": "+5", + "perception": "+4", + "survival": "+4" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 14, + "cr": "1", + "trait": [ + { + "name": "Brooder", + "entries": [ + "Oviraptor are excellent parents and fiercely territorial of their nests. If Oviraptor is defending its nest, it attacks recklessly, giving it advantage on all attacks, but all attacks against it also have advantage." + ] + }, + { + "name": "Crested Head Flush (1/Day)", + "entries": [ + "As a bonus action, Oviraptor can flush its crest with blood, giving it a vivid appearance.", + "It gains advantage on Charisma checks and Charisma saving throws for the next 1 minute." + ] + }, + { + "name": "Feathered", + "entries": [ + "When hit by an attack, Oviraptor can use its reaction to reduce any incoming bludgeoning damage by", + "{@dice 1d4}. When taking falling damage, Oviraptor can use its reaction to reduce the falling damage it takes by {@dice 2d10}." + ] + }, + { + "name": "Egg/Offspring Thief", + "entries": [ + "The original misinterpretation of Oviraptor as opportunistic egg thieves, when all evidence shows that they were actually attentive parents has left a bitter resentment within all Oviraptor.", + "These creatures will now steal eggs and/or young of other species (including humanoids), but rather than devouring them, will instead care for them diligently and raise them as their own. Oviraptor gains proficiency in {@skill Stealth} checks while stealing offspring." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "When choosing the attack action, Oviraptor may make one Snapping Beak attack and one Clawed Scratch attack." + ] + }, + { + "name": "Snapping Beak", + "entries": [ + "{@atk mw} +4, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." + ] + }, + { + "name": "Clawed Scratch", + "entries": [ + "{@atk mw} +4, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) slashing damage" + ] + } + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW" + ] + }, + { + "name": "Pterodaustro", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 162, + "size": [ + "M" + ], + "type": { + "type": "beast", + "tags": [ + "pterosaur" + ] + }, + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 11, + "from": [ + "fluffy skin" + ] + } + ], + "hp": { + "average": 16, + "formula": "3d8 + 4" + }, + "speed": { + "walk": 15, + "fly": 40 + }, + "str": 6, + "dex": 12, + "con": 10, + "int": 4, + "wis": 12, + "cha": 12, + "save": { + "dex": "+3", + "cha": "+3" + }, + "skill": { + "acrobatics": "+3", + "athletics": "+2", + "perception": "+5", + "stealth": "+3", + "survival": "+4" + }, + "passive": 16, + "cr": "1/4", + "trait": [ + { + "name": "Filter-Feeder", + "entries": [ + "Pterodaustro cannot be {@condition poisoned} or damaged by contaminated or laced food or water." + ] + }, + { + "name": "Quad-Launch (Pterodaustro)", + "entries": [ + "If not already flying, as a bonus action, Pterodaustro can launch itself into the air.", + "Every other creature within 5 ft. of it must succeed a {@dc 8} Strength saving throw or be knocked {@condition prone}. Pterodaustro then begins to fly and must fly 10 ft. in a straight line (either horizontally, or vertically up).", + "Pterodaustro can only begin flying by using this ability, or if it is falling." + ] + }, + { + "name": "Group Sentinel", + "entries": [ + "If three or more Pterodaustro are together, select one of them to be the Group Sentinel. That Pterodaustro has advantage on {@skill Perception} checks." + ] + }, + { + "name": "Swallowed Gemstone", + "entries": [ + "When encountering a group of Pterodaustro, one or more of them may be enchanted with a magical element from a gemstone they have swallowed. That Pterodaustro will glow with a soft hue and the damage type of its attacks will change to the corresponding type for that gemstone. You may roll a {@dice d10} or select from the table below to determine the gemstone swallowed, colour hue, and damage type: {@dice d10} Gemstone, Colour, Type 1 Ruby, Red, Fire 2 Sapphire, Sky Blue, Cold 3 Topaz, Yellow, Lightning 4 Augite, Black, Poison 5 Jade, Green, Acid 6 Tanzanite, Cerulean, Thunder 7 Citrine, Golden, Radiant 8 Amethyst, Purple, Psychic 9 Malachite, Viridian, Necrotic 10 Labradorite, Iridescent Rainbow, Force When Pterodaustro is slain, the gemstone it swallowed is regurgitated (worth 50 gp)." + ] + } + ], + "action": [ + { + "name": "Wing-Buffet", + "entries": [ + "{@atk mw} +4, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) bludgeoning damage." + ] + } + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "strength" + ] + }, + { + "name": "Quetzalcoatlus", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 165, + "size": [ + "H" + ], + "type": { + "type": "beast", + "tags": [ + "pterosaur" + ] + }, + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 14, + "from": [ + "leathery and downy hide" + ] + } + ], + "hp": { + "average": 135, + "formula": "11d12 + 69" + }, + "speed": { + "walk": 35, + "fly": 100 + }, + "str": 17, + "dex": 18, + "con": 16, + "int": 3, + "wis": 12, + "cha": 10, + "save": { + "dex": "+8", + "wis": "+5" + }, + "skill": { + "athletics": "+6", + "perception": "+9", + "stealth": "+5", + "survival": "+5" + }, + "passive": 18, + "cr": "9", + "trait": [ + { + "name": "Quad Launch (Quetzalcoatlus)", + "entries": [ + "If not already flying, as a bonus action, Quetzalcoatlus can launch itself into the air. Every other creature within 10 ft. of it must succeed a {@dc 16} Strength saving throw or be knocked {@condition prone}.", + "Quetzalcoatlus then begins to fly and must fly 20 ft. in a straight line (either horizontally, or vertically up).", + "Quetzalcoatlus can only begin flying by using this ability, or if it is falling." + ] + }, + { + "name": "Stalking Stalk, Silent Glider", + "entries": [ + "If Quetzalcoatlus is walking within a forest or is flying, it has advantage on {@skill Stealth} checks." + ] + }, + { + "name": "Vicious Descent", + "entries": [ + "If Quetzalcoatlus began the turn flying and subsequently lands before making an attack, increase the damage of its first Colossal Peck attack by {@dice 1d10} this turn." + ] + }, + { + "name": "Eye in the Sky", + "entries": [ + "While fling, Quetzalcoatlus has advantage on {@skill Perception} checks that involve sight." + ] + }, + { + "name": "Low-Gravity Aura", + "entries": [ + "Quetzalcoatlus drastically reduces the weight of objects and creatures in contact with it (including itself). A real Quetzalcoatlus would usually be able to carry a maximum weight of about 80-100 lb. This ability to increases its carry weight limit to 500 lb. and any howdah or saddle attached to it are considered weightless for the purposes of its carry weight. For each 100 lb. Quetzalcoatlus is carrying, reduce its fly speed by 10 ft." + ] + }, + { + "name": "Aircraft-Sized Animal", + "entries": [ + "Quetzalcoatlus can carry up to three Medium (or smaller) humanoids on its back, and two further Medium (or smaller) humanoids in its hind claws. For each creature carried in this way, Quetzalcoatlus' fly speed is reduced by 10 ft.", + "If Quetzalcoatlus is carrying two or more creatures using this rule, it cannot use its Lift Off action." + ] + }, + { + "name": "Feathered God", + "entries": [ + "You may choose for Quetzalcoatlus to be covered in vivid feathers." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "When Quetzalcoatlus chooses the attack action, it may make three Colossal Peck attacks." + ] + }, + { + "name": "Colossal Peck", + "entries": [ + "{@atk mw} +8, reach 10 ft., one target. {@h}19 ({@damage 2d10 + 8}) piercing damage. If a creature hit by this attack is Medium or Small in size, it must succeed a {@dc 16} Strength saving throw or be knocked {@condition prone}." + ] + }, + { + "name": "Thunderous Flap {@recharge 5}", + "entries": [ + "Each creature within a 15 ft. radius in front of Quetzalcoatlus (a semi-circle with the centre of the flat edge positioned on Quetzalcoatlus) must succeed a {@dc 16} Constitution saving throw or take 17 ({@dice 5d6}) bludgeoning and 17 ({@damage 5d6}) thunder damage. On a success they take half as much damage." + ] + }, + { + "name": "Lift Off", + "entries": [ + "While flying, as an action, Quetzalcoatlus may pick up an object (usually) weighing up to 500 lb. and up to Large in size. While carrying this object, it's fly speed is reduced by 10 ft. for each 100 lb. the object weighs.", + "Quetzalcoatlus may drop a carried object at any point during its turn. If this object is dropped on a creature, that creature must succeed a {@dc 16} Dexterity saving throw or take {@damage 2d10} bludgeoning damage for each 100 lb. the object weighs. If the object is dropped from 50 ft. or higher, the bludgeoning damage is doubled, but the Dexterity saving throw DC is reduced to 12." + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "P", + "T" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "constitution", + "dexterity", + "strength" + ] + }, + { + "name": "Rhamphorhynchus", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 168, + "size": [ + "T", + "S" + ], + "type": { + "type": "beast", + "note": "(pterosaur)" + }, + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 12, + "from": [ + "downy skin" + ] + } + ], + "hp": { + "average": 4, + "formula": "1d4 + 2" + }, + "speed": { + "walk": 10, + "fly": 30, + "swim": 20 + }, + "str": 3, + "dex": 14, + "con": 3, + "int": 4, + "wis": 10, + "cha": 10, + "save": { + "dex": "+3" + }, + "skill": { + "acrobatics": "+3", + "survival": "+1" + }, + "passive": 15, + "cr": "1/8", + "pbNote": "+1", + "trait": [ + { + "name": "Morbid Regurgitation", + "entries": [ + "Rhamphorhynchus vomits up its stomach contents upon death. When Rhamphorhynchus dies, one creature within 5 ft. must succeed a {@dc 8} Dexterity saving throw or take {@damage 1d4} acid damage." + ] + }, + { + "name": "Swooping Evasion", + "entries": [ + "If Rhamphorhynchus is flying, it can use its reaction to increase its AC by 3 when an enemy makes an attack of opportunity against it.", + "Rhamphorhynchus can use its reaction to give itself advantage on any Dexterity saving throw when forced to make one." + ] + }, + { + "name": "Growth Spurt", + "entries": [ + "Rhamphorhynchus can be found as either a juvenile (Tiny) or adult (Small) creature." + ] + }, + { + "name": "Snatch & Swallow", + "entries": [ + "When hitting with its Spike-Toothed Snap attack, Rhamphorhynchus may opt to deal no damage and instead try to snatch and swallow a small item (trinket, potion, wand, dagger, etc.) that it can see on the hit creature. The hit creature must succeed a {@dc 14} Dexterity saving throw or have the item snatched and swallowed by Rhamphorhynchus.", + "If the item is magical, Spike-Toothed Snap becomes a magical attack and deals a damage type appropriate to the item (i.e., a swallowed Wand of Magic Missile changes it to force damage).", + "If the item provides healing (i.e., a healing potion), Rhamphorhynchus gains {@dice 1d4 + 2} temporary hit points.", + "Any swallowed non-food or non-potion item is regurgitated upon Rhamphorhynchus' death, and potions are regurgitated as empty vials." + ] + } + ], + "action": [ + { + "name": "Spike-Toothed Snap", + "entries": [ + "{@atk mw} +3, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." + ] + } + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "dexterity" + ] + }, + { + "name": "Rhamphorhynchus (Swarm)", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 170, + "size": [ + "M" + ], + "type": { + "type": "beast", + "swarmSize": "T", + "tags": [ + "pterosaur" + ] + }, + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 12, + "from": [ + "downy skin" + ] + } + ], + "hp": { + "average": 44, + "formula": "20d4 + 4" + }, + "speed": { + "walk": 10, + "fly": 30 + }, + "str": 3, + "dex": 14, + "con": 3, + "int": 4, + "wis": 10, + "cha": 10, + "save": { + "dex": "+3" + }, + "skill": { + "acrobatics": "+3", + "survival": "+1" + }, + "passive": 15, + "conditionImmune": [ + "charmed", + "frightened", + "grappled", + "paralyzed", + "petrified", + "prone", + "restrained", + "stunned" + ], + "cr": "1", + "pbNote": "+1", + "trait": [ + { + "name": "Morbid Regurgitation (Swarm)", + "entries": [ + "Each time Rhamphorhynchus (Swarm) drops below the hit point thresholds of 34, 24, 14, and 4, one of its members vomits up its stomach contents. One creature within 5 ft. of Rhamphorhynchus (Swarm) must succeed a {@dc 12} Dexterity saving throw or take {@damage 1d4} acid damage." + ] + }, + { + "name": "Swarming Flurry", + "entries": [ + "Melee attacks against Rhamphorhynchus (Swarm) are made at disadvantage." + ] + }, + { + "name": "Naive Juveniles", + "entries": [ + "This swarm is composed entirely of inexperienced juvenile animals. It has disadvantage on Wisdom saving throws." + ] + }, + { + "name": "Swarm", + "entries": [ + "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny beast. The swarm can't regain hit points or gain temporary hit points.", + "The swarm is immune to being {@condition charmed}, {@condition frightened}, {@condition grappled}, {@condition paralyzed}, {@condition petrified}, {@condition prone}, {@condition restrained}, and {@condition stunned} (included above)." + ] + }, + { + "name": "Enchanted Swarm", + "entries": [ + "Rhamphorhynchus (Swarm) has already snatched dozens of magical items and incorporated them into their attacks. Each time Rhamphorhynchus swarm makes a Spike-Toothed Snap attack, you may roll a {@dice d10} and change the damage type of the attack according to the list below: {@damage d10} Damage 1 Fire 2 Cold 3 Lightning 4 Poison 5 Force 6 Psychic 7 Thunder 8 Necrotic 9 Acid 10 Radiant" + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "Whenever Rhamphorhynchus (Swarm) chooses the attack action, it can make up to five Spike- Toothed Snap attacks." + ] + }, + { + "name": "Spike-Toothed Snap", + "entries": [ + "{@atk mw} +3, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "dexterity" + ] + }, + { + "name": "Scelidosaurus", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 172, + "size": [ + "M" + ], + "type": { + "type": "beast", + "tags": [ + "thyreophoran" + ] + }, + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 18, + "from": [ + "dense osteoderms" + ] + } + ], + "hp": { + "average": 31, + "formula": "6d8 + 7" + }, + "speed": { + "walk": 25 + }, + "str": 14, + "dex": 8, + "con": 14, + "int": 2, + "wis": 11, + "cha": 10, + "save": { + "str": "+3", + "dex": "-2", + "con": "+3" + }, + "skill": { + "stealth": "+1", + "survival": "+2" + }, + "passive": 10, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "preNote": "non-magical" + } + ], + "cr": "1", + "pbNote": "+1", + "trait": [ + { + "name": "Razor Osteoderms", + "entries": [ + "Any creature that hits Scelidosaurus with a melee attack suffers {@damage 1d6} slashing damage.", + "Scelidosaurus may use its reaction to increase this to {@damage 2d4} slashing damage.", + "Scelidosaurus is resistant to non-magical bludgeoning, piercing, and slashing damage (included above)." + ] + }, + { + "name": "Oblivious", + "entries": [ + "Scelidosaurus automatically fails any Intelligence saving throws." + ] + }, + { + "name": "Domesticatable", + "entries": [ + "Scelidosaurus is particularly trustful of Small or Medium-sized creatures, largely due to its formidable defences. It is relatively easy to domesticate, and players can befriend a Scelidosaurus by feeding it consistently for a {@dice 1d4 + 1} days. However, their Razor Osteoderms prevent Scelidosaurus from being ridden without a bespoke saddle. Nevertheless, they make for friendly travelling companions" + ] + } + ], + "action": [ + { + "name": "Serrated Tail", + "entries": [ + "{@atk mw} +4, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage." + ] + } + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "MW" + ] + }, + { + "name": "Sharovipteryx", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 175, + "size": [ + "T" + ], + "type": { + "type": "beast", + "tags": [ + "protorosaurian" + ] + }, + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 12, + "from": [ + "membranous skin" + ] + } + ], + "hp": { + "average": 1, + "formula": "1d4 - 1" + }, + "speed": { + "walk": 25, + "climb": 25 + }, + "str": 2, + "dex": 14, + "con": 7, + "int": 3, + "wis": 12, + "cha": 4, + "save": { + "dex": "+4" + }, + "skill": { + "intimidation": "-2", + "perception": "+4", + "stealth": "+4" + }, + "passive": 14, + "cr": "0", + "trait": [ + { + "name": "Pelvic Membrane", + "entries": [ + "Sharovipteryx is immune to falling damage and can move up to 2 ft. horizontally for every 1 ft. it descends in the air, at no movement cost.", + "While descending in the air in this manner (or while flying if you are using the optional magical rules), Sharovipteryx does not provoke attacks of opportunity when it moves out of an enemy's reach." + ] + }, + { + "name": "Familiar", + "entries": [ + "Sharovipteryx may be used as a familiar via the {@spell Find Familiar} spell or any similar effect." + ] + } + ], + "action": [ + { + "name": "Gliding Snap", + "entries": [ + "{@atk mw} +4, reach 5 ft., one target. {@h}1 (1) piercing damage.", + "Sharovipteryx may only use this attack while descending in the air (or while flying if you are using the optional magical rules)." + ] + }, + { + "name": "Podopteryx (1/Day)", + "entries": [ + "As an action, Sharovipteryx can take on the appearance of its original namesake, the Damselfly Podopteryx, for one minute. During this time, it gains a 40 ft. fly speed, its size becomes Miniscule, and its AC becomes 17." + ] + } + ], + "miscTags": [ + "MW" + ] + }, + { + "name": "Tanystropheus", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 176, + "size": [ + "M" + ], + "type": { + "type": "beast", + "tags": [ + "protorosaurian" + ] + }, + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 11, + "from": [ + "scaly skin" + ] + } + ], + "hp": { + "average": 58, + "formula": "10d8 + 13" + }, + "speed": { + "walk": 25 + }, + "str": 11, + "dex": 13, + "con": 11, + "int": 3, + "wis": 8, + "cha": 8, + "save": { + "dex": "+2", + "wis": "+0" + }, + "skill": { + "stealth": "+3", + "survival": "+1" + }, + "passive": 11, + "cr": "2", + "pbNote": "+1", + "trait": [ + { + "name": "Dip Feeder", + "entries": [ + "Tanystropheus has advantage on attacks against creatures that are submerged in water, so long as Tanystropheus' body is not also submerged in water.", + "Tanystropheus can hold its breath for 5 minutes." + ] + }, + { + "name": "Farstrike", + "entries": [ + "Tanystropheus often attacks from a concealed position, hiding its body while reaching out with its long neck to strike prey.", + "If Tanystropheus attacks while hidden, its first attack deals an additional {@damage 1d6} piercing damage." + ] + }, + { + "name": "Basal Hydra", + "entries": [ + "Increase Tanystropheus' Hit Points to 58. Each time Tanystropheus takes damage, it grows an additional head up to a maximum of six. When Tanystropheus uses Multiattack, it may make an additional Nip attack for each head beyond the first, up to a maximum of six Nip attacks.", + "Tanystropheus starts with two heads." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If Tanystropheus chooses the attack action, it may make one Neck Strike attack and one Nip attack." + ] + }, + { + "name": "Neck Strike", + "entries": [ + "{@atk mw} +4, reach 10 ft., one target. {@h}4 ({@damage 1d6 + 1}) bludgeoning damage.", + "A Medium or Small creature hit by this attack must succeed a {@dc 12} Strength or Dexterity saving throw (their choice) or be knocked {@condition prone}." + ] + }, + { + "name": "Nip", + "entries": [ + "{@atk mw} +4, reach 10 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "prone" + ] + }, + { + "name": "Utahraptor", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 181, + "size": [ + "L" + ], + "type": { + "type": "beast", + "tags": [ + "theropod" + ] + }, + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 15, + "from": [ + "thick feathery coat" + ] + } + ], + "hp": { + "average": 88, + "formula": "9d10 + 43" + }, + "speed": { + "walk": 50 + }, + "str": 16, + "dex": 16, + "con": 12, + "int": 5, + "wis": 14, + "cha": 10, + "save": { + "str": "+4", + "dex": "+5", + "int": "+0", + "wis": "+2" + }, + "skill": { + "acrobatics": "+5", + "athletics": "+5", + "intimidation": "+4", + "perception": "+5" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 15, + "cr": "4", + "pbNote": "+3", + "trait": [ + { + "name": "Leaping Ambush", + "entries": [ + "If Utahraptor was hidden at the start of its turn, it's Razor-Clawed Kick gains the following benefits this turn:", + "- An additional {@hit 3} to hit.", + "- An additional {@damage 1d8 + 3} slashing damage (as the weight of Utahraptor rends its claws down the target's body).", + "- Any Medium or smaller creature hit by it is knocked {@condition prone}." + ] + }, + { + "name": "Athletic and Pneumatized", + "entries": [ + "Utahraptor can jump up to 30 ft. from standing and it takes half damage from falling." + ] + }, + { + "name": "Grappling Predator", + "entries": [ + "If a creature smaller than Utahraptor is hit by Utahraptor's Razor-Clawed Kick, that creature is {@condition grappled} (escape {@dc 17}).", + "If a creature the same size category as, or larger than, Utahraptor is hit by two Razor-Clawed Kick attacks in the same turn, it is {@condition grappled} (escape {@dc 20})." + ] + }, + { + "name": "Social Hunter", + "entries": [ + "If more than one Utahraptor is tracking a creature together, they all have advantage on {@skill Survival} and {@skill Perception} checks to track that creature." + ] + }, + { + "name": "Mimicking Cry", + "entries": [ + "Utahraptor can imitate the sound of any creature or noise it has heard with accuracy, much like a parrot. It tends to use this ability while hiding to lure prey closer to it.", + "If a creature uses its action to examine the sound, it can determine that it is a mimicked effect with a successful {@dc 14} {@skill Investigation} check." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If Utahraptor chooses the attack action, it may make one Vicious Bite attack and one Razor-Clawed Kick attack." + ] + }, + { + "name": "Vicious Bite", + "entries": [ + "{@atk mw} +6, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage." + ] + }, + { + "name": "Razor-Clawed Kick", + "entries": [ + "{@atk mw} +6, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage." + ] + } + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "grappled", + "prone" + ] + }, + { + "name": "Velociraptor", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 183, + "size": [ + "S" + ], + "type": { + "type": "beast", + "tags": [ + "theropod" + ] + }, + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 13, + "from": [ + "feathers" + ] + } + ], + "hp": { + "average": 15, + "formula": "4d6 + 3" + }, + "speed": { + "walk": 30 + }, + "str": 6, + "dex": 17, + "con": 11, + "int": 5, + "wis": 10, + "cha": 12, + "save": { + "dex": "+6", + "int": "+0" + }, + "skill": { + "perception": "+6", + "stealth": "+6", + "survival": "+6" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 15, + "cr": "1/2", + "pbNote": "+3", + "trait": [ + { + "name": "Feathered and Pneumatized", + "entries": [ + "Velociraptor can leap up to 15ft. from standing. It takes no damage from falling, unless {@condition incapacitated} in which case it takes half damage instead." + ] + }, + { + "name": "Grasping Predator", + "entries": [ + "If Velociraptor hits a creature the same size or larger than itself with its Clawed Kick, it can opt to grasp onto it. Whenever that creature moves, Velociraptor moves with it (without using any of its own movement) and is considered to be occupying the same space as it. A Small creature is {@condition grappled} while Velociraptor is grasping onto it.", + "As an action, the hit creature may make a {@dc 12} Strength saving throw to remove Velociraptor, ending this effect and pushing Velociraptor 5 ft. directly away from it on a success.", + "Alternatively, Velociraptor may choose to end this effect at any time.", + "If two or more Velociraptor are grasping the same Medium or Large creature with this ability, halve its movement speed." + ] + }, + { + "name": "Silent Ambush", + "entries": [ + "Velociraptor can move without making a sound. It automatically passes any {@skill Stealth} check to avoid being detected by sound while hidden. Other creature's {@skill Perception} checks that would detect Velociraptor only by sound automatically fail." + ] + }, + { + "name": "Vivid Familial Groups", + "entries": [ + "Each time the party encounter Velociraptor, it may be present in groups of 3-6 animals, representing a family group. Some of these animals may be hidden nearby. This group consists of an adult male, adult female, and 1-4 subadult animals.", + "These animals all share a similar dazzling under-plumage that is hidden by overlying feathers (it does not hinder their ability to be stealthy) and is unique to their group." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If Velociraptor chooses the attack action, it may make one Sharp Bite attack and one Clawed Kick attack." + ] + }, + { + "name": "Sharp Bite", + "entries": [ + "{@atk mw} +4, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) piercing damage." + ] + }, + { + "name": "Clawed Kick", + "entries": [ + "{@atk mw} +4, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage." + ] + }, + { + "name": "Dazzling Reveal", + "entries": [ + "As an action, Velociraptor may unleash a dazzling array of magical display feathers. One enemy creature within 30 ft. of Velociraptor must succeed a {@dc 12} Dexterity saving throw or take {@damage 2d6} damage of a damage type that corresponds to their plumage colour, or psychic damage (DM's choice)." + ] + } + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "grappled" + ], + "savingThrowForced": [ + "dexterity", + "strength" + ] + }, + { + "name": "Young Tyrannosaurus", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 186, + "size": [ + "L" + ], + "type": { + "type": "beast", + "tags": [ + "theropod" + ] + }, + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 13, + "from": [ + "tough scales" + ] + } + ], + "hp": { + "average": 107, + "formula": "9d10 + 62" + }, + "speed": { + "walk": 50 + }, + "str": 18, + "dex": 14, + "con": 15, + "int": 4, + "wis": 12, + "cha": 9, + "save": { + "str": "+5", + "dex": "+4", + "wis": "-3" + }, + "skill": { + "athletics": "+5", + "perception": "+4", + "stealth": "+3" + }, + "passive": 16, + "cr": "5", + "trait": [ + { + "name": "Burst of Speed", + "entries": [ + "Young Tyrannosaurus can dash as a bonus action." + ] + }, + { + "name": "Naive", + "entries": [ + "Young Tyrannosaurus has a -3 modifier to Wisdom saving throws (included above)." + ] + }, + { + "name": "Tailswipe", + "entries": [ + "As a bonus action, Young Tyrannosaurus may swipe at a single creature within 5 ft. with its tail.", + "That creature must succeed a {@dc 15} Dexterity saving throw or take 17 ({@damage 3d6 + 7}) bludgeoning damage. Young Tyrannosaurus cannot target a creature with this ability that it is currently grappling." + ] + }, + { + "name": "Cliff Scene", + "entries": [ + "When Young Tyrannosaurus is reduced to 0 hit points, it lets out a shrill cry. A few moments later, the roar of two adult Tyrannosaurus rex can be heard in the distance.", + "After one minute, two Tyrannosaurus Rex (Basic Rules, pg. 157) appear and attack the party, focusing initially on whoever reduced the Young Tyrannosaurus to 0 hit points. If another adult Tyrannosaurus is already present, this affect does not occur." + ] + } + ], + "action": [ + { + "name": "Snapping Bite", + "entries": [ + "{@atk mw} +7, reach 5 ft., one target. {@h}23 ({@damage 4d8 + 5}) piercing damage.", + "A Medium or smaller creature hit by this attack is {@condition grappled} (escape {@dc 14}). Young Tyrannosaurus cannot Snapping Bite another target while grappling a creature." + ] + } + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MW" + ], + "savingThrowForced": [ + "dexterity" + ] + }, + { + "name": "Zuul", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 188, + "size": [ + "L" + ], + "type": { + "type": "beast", + "tags": [ + "thyreophoran" + ] + }, + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 20, + "from": [ + "extensive osteoderms" + ] + } + ], + "hp": { + "average": 72, + "formula": "10d10 + 22" + }, + "speed": { + "walk": 20 + }, + "str": 18, + "dex": 4, + "con": 16, + "int": 2, + "wis": 14, + "cha": 8, + "save": { + "con": "+6", + "wis": "+4" + }, + "skill": { + "acrobatics": "-10", + "athletics": "-8", + "intimidation": "+4", + "perception": "+3" + }, + "passive": 11, + "resist": [ + { + "resist": [ + "bludgeoning", + "slashing", + "piercing" + ], + "preNote": "non-magical" + } + ], + "cr": "7", + "pbNote": "+2", + "trait": [ + { + "name": "Ankylosaur Osteoderms", + "entries": [ + "Zuul is resistant to non-magical bludgeoning, slashing, and piercing damage, has an AC of 20, a -10 modifier to {@skill Acrobatics}, and a -8 modifier to {@skill Athletics} (excluding for shove and grapple checks, all included above)." + ] + }, + { + "name": "Hulking Mass", + "entries": [ + "Zuul has disadvantage on all Dexterity saving throws, but advantage on all Constitution and Strength saving throws." + ] + }, + { + "name": "Ectoplasmic Reach", + "entries": [ + "A ghoulish jelly like substance extends the from Zuul's tail. Increase the reach of Zuul's Clubbed Tail attack to 15 ft. and change its damage type to necrotic." + ] + } + ], + "action": [ + { + "name": "Clubbed Tail", + "entries": [ + "{@atk mw} +7, reach 5 ft., one target. {@h}19 ({@damage 2d12 + 6}) bludgeoning damage.", + "A creature hit by this attack must succeed a {@dc 14} Strength saving throw or be knocked {@condition prone}. Any creature knocked {@condition prone} by this attack (or was already {@condition prone}) must then succeed a {@dc 14} Constitution saving throw or suffer a \"shattering blow\" and have their movement speed reduced by 10 ft.", + "A {@spell lesser restoration} spell, equivalent effect, or long rest is required to remove \"shattering blow\". Multiple \"shattering blows\" are cumulative, reducing a creatures movement speed by 10 ft. for each blow (to a minimum of 5 ft.)." + ] + }, + { + "name": "The Gatekeeper (1/Day)", + "entries": [ + "As an action, Zuul can attempt to open an interdimensional portal directly in front of it that ejects malicious energies. Roll a {@dice d20}: On a 1, Zuul detonates with malicious magical energies, dealing {@damage 8d8} necrotic damage to itself and {@damage 4d8} necrotic damage to each other creature within 25 ft.", + "On a 2-10, an unstable portal forms for 1 minute and pulses with malicious energy. Each creature (other than Zuul) within 25 ft. of it must succeed a {@dc 12} Constitution saving throw or take {@damage 1d8} necrotic damage. As a bonus action, Zuul can pulse the portal, forcing this save again.", + "On an 11-19 a metastable portal forms for 1 minute and crackles with malicious energy. Each creature (other than Zuul) within 25 ft. of it must succeed a {@dc 12} Constitution saving throw or take {@damage 1d8} necrotic damage and gain vulnerability to necrotic damage for 1 minute. As a bonus action, Zuul can pulse the portal, forcing this save again.", + "On a 20 a stable portal opens for 1 minute. Each creature (other than Zuul) that starts its turn within or moves within 25 ft. of the portal gains vulnerability to necrotic damage.", + "At the start of their turn, any creature (other than Zuul) within 25 ft. of the portal suffers {@damage 1d8} necrotic damage.", + "If Zuul is slain, the portal it created either closes or stabilises to another plane of existence (DM's decision) for {@dice 1d20} minutes." + ] + } + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "constitution", + "strength" + ] + }, + { + "name": "Ancient Tyrannosaurus Rex", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 195, + "size": [ + "H", + "G" + ], + "type": { + "type": "beast", + "note": "(theropod)" + }, + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 16, + "from": [ + "scarred thick scales" + ] + } + ], + "hp": { + "average": 198, + "formula": "22d12 + 66" + }, + "speed": { + "walk": 35 + }, + "str": 28, + "dex": 9, + "con": 22, + "int": 8, + "wis": 16, + "cha": 10, + "save": { + "str": "+13", + "con": "+10", + "wis": "+8" + }, + "skill": { + "perception": "+8", + "stealth": "+3", + "survival": "+12" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 13, + "languages": [ + "Common", + "Archosauric" + ], + "cr": "13", + "pbNote": "+4", + "trait": [ + { + "name": "Power Over Speed", + "entries": [ + "Ancient Tyrannosaurus rex has advantage on all Strength checks and Strength saving throws, but disadvantage on all Dexterity checks and Dexterity saving throws." + ] + }, + { + "name": "Territorial Titan", + "entries": [ + "Ancient Tyrannosaurus rex has advantage on attacks with its Strongest Bite against creatures with a size category of Huge or Gargantuan." + ] + }, + { + "name": "When Dinosaurs Ruled the Earth", + "entries": [ + "All non-Tyrannosaurus beasts are {@condition frightened} of Ancient Tyrannosaurus rex.", + "Every minute while within line of sight of Ancient Tyrannosaurus rex, or at the end of each of its turns in combat, a beast can make a {@dc 17} Wisdom saving throw to become immune to this ability for 24 hours. Succeeding this Wisdom saving throw does not make it immune to Ancient Tyrannosaurus rex's Iconic Bellow." + ] + }, + { + "name": "Legendary Resistance (2/Day)", + "entries": [ + "If Ancient Tyrannosaurus rex fails a saving throw, it may choose to succeed it instead." + ] + }, + { + "name": "Imparted Speech", + "entries": [ + "Ancient Tyrannosaurus rex can understand Archosauric and another language of your choosing (usually Common). It can speak Archosauric, albeit slowly. Increase its Intelligence score to 8." + ] + }, + { + "name": "Wise Old Beast", + "entries": [ + "Ancient Tyrannosaurus rex has advantage on Wisdom saving throws." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If Ancient Tyrannosaurus rex chooses the attack action, it may make one Strongest Bite attack and one Crushing Tail Slam attack." + ] + }, + { + "name": "Strongest Bite", + "entries": [ + "{@atk mw} +13, reach 10 ft., one target. {@h}23 ({@damage 3d12 + 4}) piercing damage plus 23 ({@damage 3d12 + 4}) force damage.", + "A creature hit by this attack is {@condition grappled} and {@condition restrained} (escape {@dc 21}). Until this grapple ends, Ancient Tyrannosaurus rex can't Strongest Bite another target and has an additional {@hit 5} to hit the {@condition grappled} creature with any Strongest Bite attack." + ] + }, + { + "name": "Crushing Tail Slam", + "entries": [ + "Each creature within 10 ft. of Ancient Tyrannosaurus rex must succeed a {@dc 21} Dexterity saving throw or take 28 ({@damage 3d12 + 9}) bludgeoning damage and be knocked {@condition prone}. On a success they take half as much damage and are not knocked {@condition prone}.", + "A creature {@condition grappled} by Strongest Bite is not affected by this attack." + ] + }, + { + "name": "Iconic Bellow", + "entries": [ + "Every non-Tyrannosaur creature within 200 ft. of Ancient Tyrannosaurus rex that can hear it must succeed a {@dc 20} Wisdom saving throw or take 13 ({@damage 1d12 + 7}) psychic damage and be {@condition frightened} of Ancient Tyrannosaurus rex for 1 minute. A creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful, the creature is immune to the {@condition frightened} condition from Ancient Tyrannosaurus rex's Iconic Bellow for the next 24 hours." + ] + } + ], + "legendaryActions": 1, + "legendary": [ + { + "name": "Lunging Head Bash", + "entries": [ + "Ancient Tyrannosaurus rex may move up to 10 ft., then make the following attack:" + ] + }, + { + "name": "Lunging Head Bash", + "entries": [ + "{@atk mw} +13, reach 10 ft., one target. {@h}20 ({@damage 2d10 + 9}) bludgeoning damage." + ] + } + ], + "traitTags": [ + "Legendary Resistances" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "B", + "O", + "P", + "Y" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "frightened", + "prone" + ], + "savingThrowForced": [ + "dexterity", + "wisdom" + ] + }, + { + "name": "Big Al", + "isNamedCreature": true, + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 197, + "size": [ + "L" + ], + "type": { + "type": "beast", + "tags": [ + "theropod" + ] + }, + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 13, + "from": [ + "emaciated scaly hide" + ] + } + ], + "hp": { + "average": 90, + "formula": "10d10 + 40" + }, + "speed": { + "walk": 55 + }, + "str": 16, + "dex": 12, + "con": 13, + "int": 4, + "wis": 6, + "cha": 12, + "save": { + "str": "+5", + "dex": "+2", + "cha": "+3" + }, + "skill": { + "intimidation": "+3", + "perception": "+5", + "stealth": "+5", + "survival": "+5" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 15, + "resist": [ + "necrotic" + ], + "cr": "4", + "trait": [ + { + "name": "Steady Healing", + "entries": [ + "At the end of Big Al's turn, she recovers 8 hit points. Big Al is resistant to necrotic damage (included above)." + ] + }, + { + "name": "Clumsy", + "entries": [ + "Whenever Big Al begins moving, roll a {@dice d20}. On the roll of a 1, Big Al instead stumbles and trips directly forward 10 ft, is knocked {@condition prone}, suffers {@damage 1d4} bludgeoning damage, and cannot move for the rest of her turn.", + "If Big Al is below 10 hit points, she stumbles on a roll of 1-10, rather than just 1." + ] + }, + { + "name": "Subadult", + "entries": [ + "Big Al's Wisdom stat is reduced to 6 (included above) and she cannot gain advantage on any Wisdom checks or Wisdom saving throws." + ] + }, + { + "name": "Stalker", + "entries": [ + "The first time each day that Big Al fails a {@skill Stealth} check, she may instead choose to succeed it." + ] + }, + { + "name": "Starving", + "entries": [ + "The first time an {@skill Animal Handling} check is made against Big Al each day, if that check utilises food suitable for a carnivore, it automatically succeeds.", + "If Big Al is fed, she'll periodically return to whoever fed her of her own accord for more food." + ] + }, + { + "name": "Big Al's Ballad", + "entries": [ + "When Big Al awakens at dawn each day or is in combat, dramatic orchestral music plays loudly centred over her location and all of Big Al's choices, thoughts, and actions are also narrated by a disembodied, stoic British voice. This music and voice can only be heard by player characters." + ] + }, + { + "name": "Story Set in Stone", + "entries": [ + "Big Al cannot be killed by normal means. If Big Al is reduced to 0 hit points or suffers an effect that would kill her, she instead falls to 1 hit point, cannot attack, loses her Steady Healing ability, and will flee from combat.", + "She can only take lethal damage from her Clumsy ability. If she does not trip while fleeing, she will wander for 24 hours, then die emaciated on the nearest riverbank. However, if Big Al is healed during this 24 hour period (excluding from a short/ long rest), she regains her Steady Healing ability, is able to attack again, and may behave normally." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If Big Al chooses the attack action, she may make one Big Al's Maw attack and one Big Al's Claws attack." + ] + }, + { + "name": "Big Al's Maw", + "entries": [ + "{@atk mw} +7, reach 5 ft., one target. {@h}10 ({@damage 1d8 + 6}) piercing damage." + ] + }, + { + "name": "Big Al's Claws", + "entries": [ + "{@atk mw} +7, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage." + ] + } + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "prone" + ] + }, + { + "name": "Carnotaurus", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 198, + "size": [ + "L", + "H" + ], + "type": { + "type": "beast", + "note": "(theropod)" + }, + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 14, + "from": [ + "thick scaly hide" + ] + } + ], + "hp": { + "average": 110, + "formula": "9d10 + 65" + }, + "speed": { + "walk": 50 + }, + "str": 16, + "dex": 10, + "con": 14, + "int": 4, + "wis": 12, + "cha": 10, + "save": { + "str": "+6", + "dex": "+2", + "wis": "+5" + }, + "skill": { + "athletics": "+6", + "intimidation": "+4", + "perception": "+2", + "stealth": "+5", + "survival": "+7" + }, + "passive": 16, + "cr": "4", + "pbNote": "+3", + "trait": [ + { + "name": "Olfactory Enlargement", + "entries": [ + "Carnotaurus has a +10 bonus to any {@skill Perception} check that involves smell. If its sense of smell is hindered or lost, it instead has a -10 modifier and disadvantage on any {@skill Perception} check that involves smell." + ] + }, + { + "name": "Explosive Ambush!", + "entries": [ + "In the first round of combat, Carnotaurus may dash as a bonus action." + ] + }, + { + "name": "Scent of Prey", + "entries": [ + "Carnotaurus has advantage on {@skill Survival} checks to pursue prey." + ] + }, + { + "name": "Possible Pack Mentality", + "entries": [ + "All Carnotaurus treat other Carnotaurus as allies." + ] + }, + { + "name": "Venerated Headwear", + "entries": [ + "Local people venerate the Carnotaurus and worship them by adorning them with a variety of headdresses as they sleep. This is seen as a right-of-passage or coming-of-age ceremony by some cultures and is a test of an individual's stealth and sleight of hand. With Carnotaurus' short arms unable to reach its head, headwear may stay on one for several weeks or months. This headwear is often crafted from expensive silks or inlaid with precious gemstones and can be highly valuable (we recommend a value of {@dice 2d100 + 50} gp). This leads to Carnotaurus sometimes being targeted by bandits for raids which, more often than not, results in an easy meal for the Carnotaurus.", + "Stolen headdresses are seen as contraband by their respective cultures." + ] + }, + { + "name": "A Familiar Smell", + "entries": [ + "Carnotaurus becomes accustomed to the smell of its Venerated Headwear and will instinctively follow its scent if stolen. A player or NPC harbouring stolen Venerated Headwear will be hunted by its respective Carnotaurus.", + "That Carnotaurus automatically passes any {@skill Perception} check to detect its Venerated Headwear that involves smell.", + "If that Carnotaurus is alive and not {@condition incapacitated}, roll a {@dice d6} whenever the harbouring player/NPC takes a long rest.", + "On a 5 or 6, the Carnotaurus interrupts and attacks them during that long rest." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If Carnotaurus chooses the attack action, it may make two Slashing Bite attacks and one Brow Horn Gore attack." + ] + }, + { + "name": "Slashing Bite", + "entries": [ + "{@atk mw} +4, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage plus 5 ({@damage 1d4 + 3}) slashing damage." + ] + }, + { + "name": "Brow Horn Gore", + "entries": [ + "{@atk mw} +6, reach 5 ft., one target. {@h}11 ({@damage 1d10 + 6}) bludgeoning damage.", + "A creature hit by this attack must make a {@dc 11} Strength saving throw or be knocked {@condition prone}." + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B", + "P", + "S" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "strength" + ] + }, + { + "name": "Dilophosaurus", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 203, + "size": [ + "L" + ], + "type": { + "type": "beast", + "tags": [ + "theropod" + ] + }, + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 14, + "from": [ + "scaly hide" + ] + } + ], + "hp": { + "average": 78, + "formula": "8d10 + 38" + }, + "speed": { + "walk": 60 + }, + "str": 15, + "dex": 16, + "con": 14, + "int": 4, + "wis": 10, + "cha": 12, + "save": { + "str": "+4", + "dex": "+5", + "cha": "+3" + }, + "skill": { + "acrobatics": "+4", + "perception": "+5", + "stealth": "+5" + }, + "passive": 15, + "immune": [ + "poison", + "acid" + ], + "cr": "4", + "trait": [ + { + "name": "Grasping Forelimbs", + "entries": [ + "Dilophosaurus can grapple as a bonus action. However, while grappling a creature, Dilophosaurus cannot use its Dextrous Claws attack." + ] + }, + { + "name": "Dual Skull Crests", + "entries": [ + "As a bonus action, Dilophosaurus may flush its crests with blood, giving them a bold red colour. If it does so, it has advantage on {@skill Intimidation} checks for 1 minute." + ] + }, + { + "name": "Apparent Fragility", + "entries": [ + "Dilophosaurus appears to be a fragile animal, but it is in fact much hardier than it looks. The first time Dilophosaurus is reduced to 0 hit points, it is reduced to 1 hit point instead. Once this feature has been used it cannot be used again until the next dawn." + ] + }, + { + "name": "Agile Hunter", + "entries": [ + "Dilophosaurus has advantage on Dexterity saving throws." + ] + }, + { + "name": "Anthesis to Spitting", + "entries": [ + "Dilophosaurus could never spit venom and it despises all suggestions that it should.", + "This has given it an innate magical aura that protects it from similar attacks. All ranged attacks against Dilophosaurus are made at disadvantage. Additionally, Dilophosaurus is immune to poison and acid damage." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If Dilophosaurus chooses the attack action, it may make one Recurved Bite attack and one Dextrous Claws attack. Alternatively, it may make a single Neck Sweep attack." + ] + }, + { + "name": "Recurved Bite", + "entries": [ + "{@atk mw} +5, reach 5 ft., one target. {@h}8 ({@damage 1d10 + 3}) piercing damage.", + "A Medium or smaller creature hit by this attack must succeed a {@dc 12} Strength saving throw or drop an item they are wielding." + ] + }, + { + "name": "Dextrous Claws", + "entries": [ + "{@atk mw} +5, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) slashing damage." + ] + }, + { + "name": "Neck Sweep", + "entries": [ + "Each creature within a 10 ft. cone in front of Dilophosaurus must make a {@dc 12} Dexterity saving throw or take 6 ({@damage 1d8 + 2}) bludgeoning damage and be knocked {@condition prone}. On a success they take half as much damage and are not knocked {@condition prone}." + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B", + "P", + "S" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "dexterity", + "strength" + ] + }, + { + "name": "Wretchglow, the Last Light", + "isNamedCreature": true, + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 205, + "size": [ + "H" + ], + "type": { + "type": "beast", + "tags": [ + "theropod" + ] + }, + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 14, + "from": [ + "slick oily scales" + ] + } + ], + "hp": { + "average": 158, + "formula": "20d12 + 38" + }, + "speed": { + "walk": 40, + "swim": 50 + }, + "str": 22, + "dex": 14, + "con": 18, + "int": 7, + "wis": 16, + "cha": 16, + "save": { + "str": "+11", + "con": "+9", + "wis": "+8" + }, + "skill": { + "intimidation": "+12", + "perception": "+8", + "stealth": "+7", + "survival": "+8" + }, + "senses": [ + "blindsight 10 ft. (in water)", + "darkvision 120 ft." + ], + "passive": 18, + "resist": [ + "cold", + "fire" + ], + "cr": "10", + "pbNote": "+5", + "trait": [ + { + "name": "Subsurface Monster", + "entries": [ + "Wretchglow, the Last Light can hold its breath for up to 10 hours and has advantage on {@skill Stealth} checks while submerged in water.", + "If Wretchglow, the Last Light is hidden, as a bonus action it can create an illusionary lure, following the same rules as its Bioluminescent Lure legendary action." + ] + }, + { + "name": "Bioluminescence", + "entries": [ + "Wretchglow, the Last Light can opt to emit a dull glow of any colour, creating dim light for 40 ft. around it. It can activate/deactivate this light at will at any point but, while active, it cannot hide." + ] + }, + { + "name": "Oscillating Thermoregulation", + "entries": [ + "Wretchglow, the Last Light has resistance to fire and cold damage (included above)." + ] + }, + { + "name": "Intelligent", + "entries": [ + "Wretchglow, the Last Light is capable of planning in combat and is able to utilise its environment to help defeat foes (i.e., drowning foes or causing cave collapses)." + ] + }, + { + "name": "Rostral Dermal Pressure Sensors", + "entries": [ + "While in water, Wretchglow, the Last Light has a blindsight of 10 ft. (included above)." + ] + } + ], + "action": [ + { + "name": "Bioluminescent Flash {@recharge 5}", + "entries": [ + "As an action, Wretchglow, the Last Light can unleash a huge flash of light.", + "Each other creature within 40 ft. that can see it must succeed a {@dc 16} Dexterity saving throw or be {@condition blinded} for two rounds." + ] + }, + { + "name": "Multiattack", + "entries": [ + "If Wretchglow, the Last Light chooses the attack action, it can make one Colossal Needle-Toothed Jaws attack and one Hooked Claw attack." + ] + }, + { + "name": "Colossal Needle-Toothed Jaws", + "entries": [ + "{@atk mw} +11, reach 10 ft., one target. {@h}32 ({@damage 6d6 + 11}) piercing damage.", + "A creature hit by this attack is {@condition grappled} (escape {@dc 19}).", + "While a creature is {@condition grappled} by this attack, Wretchglow, the Last Light cannot attack another target with its Colossal Needle-Toothed Jaws attack." + ] + }, + { + "name": "Hooked Claw", + "entries": [ + "{@atk mw} +11, reach 5 ft, one target. {@h}24 ({@damage 3d8 + 11}) slashing damage.", + "A creature hit by this attack can be moved up to 5 ft. in any direction by Wretchglow, the Last Light (no save allowed)." + ] + } + ], + "legendaryActions": 2, + "legendary": [ + { + "name": "Legendary Action:", + "entries": [ + "Misdirecting Strobe. Each creature within 40 ft. of Wretchglow, the Last Light that can see it must succeed a {@dc 13} Dexterity saving throw or have disadvantage on attack rolls until the end of their next turn.", + "If they roll a natural 1 on the Dexterity saving throw, they are instead {@condition stunned} until the end of their next turn." + ] + }, + { + "name": "Legendary Action:", + "entries": [ + "Direct Currents. So long as Wretchglow, the Last Light is submerged in water, it may pick up to 4 creatures within 60 ft. who are also submerged in connected water and move them up to 10 ft. in any direction, so long as they remain submerged in water." + ] + }, + { + "name": "Legendary Action:", + "entries": [ + "Bioluminescent Lure. Wretchglow, the Last Light creates a visual illusion up to 10ft. in size that must be within 30 ft. of itself. The illusion ends if Wretchglow, the Last Light moves more than 30 ft. away from it, if it uses this legendary action again, or if it chooses to dismiss the illusion.", + "Any other creature that sees the illusion must succeed a {@dc 16} Wisdom saving throw, or perceive the illusion as real (and generally be drawn to it).", + "On its turn, a creature can determine that it is an illusion with a successful {@dc 16} {@skill Investigation} check" + ] + } + ], + "senseTags": [ + "B", + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled" + ], + "savingThrowForced": [ + "dexterity", + "wisdom" + ] + }, + { + "name": "Xu'thul, the Prismatic Terror", + "isNamedCreature": true, + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 209, + "size": [ + "H" + ], + "type": { + "type": "beast", + "tags": [ + "theropod" + ] + }, + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 16, + "from": [ + "shard-encrusted hide" + ] + } + ], + "hp": { + "average": 165, + "formula": "20d12 + 45" + }, + "speed": { + "walk": 40, + "swim": 30 + }, + "str": 24, + "dex": 12, + "con": 20, + "int": 4, + "wis": 16, + "cha": 16, + "save": { + "con": "+10", + "wis": "+8", + "cha": "+8" + }, + "skill": { + "arcana": "+10", + "intimidation": "+10", + "perception": "+8", + "survival": "+8" + }, + "senses": [ + "blindsight 10 ft. (in water)" + ], + "passive": 16, + "conditionImmune": [ + "charmed", + "petrified" + ], + "cr": "12", + "pbNote": "+5", + "trait": [ + { + "name": "Reactionary Crystalline Regulation", + "entries": [ + "Xu'thul, the Prismatic Terror may use its reaction to gain immunity to fire, cold, lightning, thunder, acid, poison, radiant, necrotic, psychic, or force damage until its next turn. The crystals on its body visibly flicker/crackle/bubble with energies of the associated damage type.", + "This immunity is in addition to any gained by its Elemental Absorb legendary action." + ] + }, + { + "name": "Surging Power", + "entries": [ + "At the start of Xu'thul, the Prismatic Terror's turn, select one of the following effects:", + "1. It may make an additional Hooked Claw attack this turn.", + "2. It may dash as a bonus action this turn.", + "3. Each creature within 10 ft. of it must succeed a {@dc 16} Dexterity saving throw or take {@damage 2d10} lightning damage." + ] + }, + { + "name": "4", + "entries": [ + "It has advantage on Strength checks and Strength saving throws until the start of its next turn." + ] + }, + { + "name": "Semi-Aquatic", + "entries": [ + "Xu'thul, the Prismatic Terror can hold its breath for up to 30 minutes." + ] + }, + { + "name": "Rostral Dermal Pressure Sensors", + "entries": [ + "While in water (or lava), Xu'thul, the Prismatic Terror has a blindsight of 10 ft. (included above)." + ] + }, + { + "name": "Crystalline Form", + "entries": [ + "Xu'thul, the Prismatic Terror is immune to any effect that would charm or petrify it (included above)." + ] + } + ], + "action": [ + { + "name": "Unleash Energies {@recharge 5}", + "entries": [ + "Crackling magical energies erupt from Xu'thul, the Prismatic Terror. Each other creature within 40 ft. must succeed a {@dc 16} Constitution saving throw or take {@damage 6d10} lightning damage and {@damage 6d6} force damage. On a success they take half as much damage." + ] + }, + { + "name": "Multiattack", + "entries": [ + "If Xu'thul, the Prismatic Terror chooses the attack action, it may make one Shardmaw Bite attack and one Hooked Claw attack." + ] + }, + { + "name": "Shardmaw Bite", + "entries": [ + "{@atk mw} +12, reach 10 ft., one target. {@h}22 ({@damage 3d6 + 12}) piercing damage plus 5 ({@damage 1d10}) force damage." + ] + }, + { + "name": "Hooked Claw", + "entries": [ + "{@atk mw} +12, reach 5 ft., one target. {@h}25 ({@damage 3d8 + 12}) slashing damage.", + "A creature hit by this attack can be moved up to 5 ft. in any direction by Xu'thul, the Prismatic Terror (no save allowed)." + ] + } + ], + "legendaryActions": 2, + "legendary": [ + { + "name": "Legendary Action:", + "entries": [ + "Shard Breath (Recharge 3-6). Ranged Weapon Attack: +6, range 10 ft. cone, up to four targets {@h}16 ({@damage 2d10 + 5}) slashing damage." + ] + }, + { + "name": "Legendary Action:", + "entries": [ + "Elemental Absorb. Until its next turn, Xu'thul, the Prismatic Terror gains immunity to one damage type from the list below, however if it has already gained an immunity from this ability, it instead replaces it. Its crystals change colour to the associated colour." + ] + }, + { + "name": "1", + "entries": [ + "Fire (red)" + ] + }, + { + "name": "2", + "entries": [ + "Cold (blue)" + ] + }, + { + "name": "3", + "entries": [ + "Lightning (yellow)", + "4. Poison (green) This immunity is in addition to any gained from its Reactionary Crystalline Regulation ability." + ] + }, + { + "name": "Legendary Action:", + "entries": [ + "Prismatic Glow. Xu'thul, the Prismatic Terror produces a bright light, illuminating an area of up to 60 ft. with bright white light and a further 60 ft. with dim light (total 120 ft.). Each other creature within 10 ft. of it takes {@damage 1d10} radiant damage (no save allowed).", + "If Xu'thul, the Prismatic Terror has used Elemental Absorb this turn, the light is that associated colour instead." + ] + } + ], + "senseTags": [ + "B" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "O", + "P", + "S" + ], + "miscTags": [ + "MW", + "RCH" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ] + }, + { + "name": "Pluvenn Villager", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 257, + "size": [ + "S", + "M" + ], + "type": { + "type": "humanoid", + "note": "(dinosaur)" + }, + "alignment": [ + "A" + ], + "ac": [ + { + "ac": 11, + "from": [ + "simple clothes" + ] + } + ], + "hp": { + "average": 5, + "formula": "1d8 + 1" + }, + "speed": { + "walk": 30 + }, + "str": 8, + "dex": 12, + "con": 10, + "int": 10, + "wis": 10, + "cha": 12, + "skill": { + "acrobatics": "+2", + "stealth": "+2", + "survival": "+2" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 11, + "languages": [ + "any one (usually Common or Archosauric)" + ], + "cr": "1/8", + "pbNote": "+1", + "trait": [ + { + "name": "Pinning Grapple", + "entries": [ + "Pluvenn Villager has an additional +3 bonus to Strength checks when attempting to grapple a creature. If a creature is {@condition grappled} by Pluvenn Villager, it takes {@damage 1d4 - 1} piercing damage (minimum of 1)." + ] + }, + { + "name": "Nocturnal/Diurnal", + "entries": [ + "Pluvenn Villager only requires 4 hours of sleep per day.", + { + "type": "list", + "items": [ + "{@skill Performance}", + "{@skill Persuasion}", + "{@skill Religion}" + ] + } + ] + }, + { + "name": "Community Member", + "entries": [ + "Select one skill from the list below, this Pluvenn Villager gains a +3 bonus to any checks for that skill. Alternatively, you can select any tool (excluding Forgery Kit, Poisoner's Kit, and Thieves' Tools) and this Pluvenn Villager instead gains proficiency with that tool and an additional +2 bonus to any checks with it.", + { + "type": "list", + "items": [ + "{@skill Animal Handling}", + "{@skill History}", + "{@skill Medicine}", + "{@skill Nature} This Pluvenn Villager should be appropriately dressed to match their community contribution/role." + ] + } + ] + } + ], + "action": [ + { + "name": "Razormaw Bite", + "entries": [ + "{@atk mw} +2, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." + ] + } + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "grappled" + ] + }, + { + "name": "Pluvenn Flowertender", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 257, + "size": [ + "S", + "M" + ], + "type": { + "type": "humanoid", + "note": "(dinosaur)" + }, + "alignment": [ + "A" + ], + "ac": [ + { + "ac": 12, + "from": [ + "gardening overalls" + ] + } + ], + "hp": { + "average": 22, + "formula": "4d8 + 6" + }, + "speed": { + "walk": 30 + }, + "str": 11, + "dex": 12, + "con": 11, + "int": 10, + "wis": 14, + "cha": 10, + "save": { + "str": "+2", + "con": "+2", + "wis": "+6" + }, + "skill": { + "acrobatics": "+3", + "nature": "+6", + "stealth": "+3", + "survival": "+4" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 14, + "resist": [ + { + "resist": [ + "piercing" + ], + "preNote": "non-magical" + } + ], + "languages": [ + "any one (usually Common or Archosauric)" + ], + "cr": "1/2", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "Pluvenn Flowertender's spellcasting ability is Wisdom (spell save {@dc 12}, {@hit 4} to hit with spell attacks).", + "It may cast the following spells:" + ], + "will": [ + "{@spell Druidcraft|XPHB}", + "{@spell Thorn Whip|XPHB}" + ], + "daily": { + "1": [ + "{@spell Barkskin|XPHB}" + ], + "2": [ + "{@spell Goodberry|XPHB}", + "{@spell Entangle|XPHB}" + ] + }, + "ability": "wis" + } + ], + "trait": [ + { + "name": "Rose Picker", + "entries": [ + "Pluvenn Flowertender has resistance to non-magical piercing damage (included above)." + ] + }, + { + "name": "Pinning Grapple", + "entries": [ + "Pluvenn Flowertender has an additional +3 bonus to Strength checks when attempting to grapple a creature. If a creature is {@condition grappled} by Pluvenn Flowertender, it takes {@damage 1d4} piercing damage." + ] + }, + { + "name": "Nocturnal/Diurnal", + "entries": [ + "Pluvenn Flowertender only requires 4 hours of sleep per day" + ] + } + ], + "action": [ + { + "name": "Weed-Pulling Razormaw", + "entries": [ + "{@atk mw} +3, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) piercing damage" + ] + } + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "P" + ], + "damageTagsSpell": [ + "P" + ], + "spellcastingTags": [ + "O" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "grappled" + ], + "conditionInflictSpell": [ + "restrained" + ], + "savingThrowForcedSpell": [ + "strength" + ] + }, + { + "name": "Pluvenn Huntleader", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 258, + "size": [ + "S", + "M" + ], + "type": { + "type": "humanoid", + "note": "(dinosaur)" + }, + "alignment": [ + "A" + ], + "ac": [ + { + "ac": 17, + "from": [ + "{@item studded leather armor|XPHB|studded leather}" + ] + } + ], + "hp": { + "average": 65, + "formula": "10d8 + 25" + }, + "speed": { + "walk": 40 + }, + "str": 17, + "dex": 20, + "con": 12, + "int": 14, + "wis": 17, + "cha": 8, + "save": { + "str": "+7", + "dex": "+9", + "con": "+5" + }, + "skill": { + "intimidation": "+3", + "nature": "+7", + "stealth": "+9", + "survival": "+7" + }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 17, + "languages": [ + "any three (usually Common, Archosauric, and one other language)" + ], + "cr": "6", + "pbNote": "+4", + "trait": [ + { + "name": "Pinning Grapple", + "entries": [ + "Pluvenn Huntleader has an additional", + "+3 bonus to Strength checks when attempting to grapple a creature. If a creature is {@condition grappled} by Pluvenn Huntleader, it takes {@damage 1d4 + 3} piercing damage." + ] + }, + { + "name": "Master of the Hunt", + "entries": [ + "Pluvenn Huntleader only requires 4 hours of sleep per day, unless pursuing a marked target, in which case it only requires 2 hours of sleep per day.", + "Pluvenn Huntleader also has advantage on {@skill Athletics} checks for climbing." + ] + }, + { + "name": "Endure Pain", + "entries": [ + "When hit by an attack, Pluvenn Huntleader can use its reaction to give itself resistance to either non?magical bludgeoning, piercing, or slashing damage until the start of its next turn." + ] + } + ], + "action": [ + { + "name": "Mark Target", + "entries": [ + "As a bonus action, Pluvenn Huntleader can apply a magical mark to a target that it can see within 60 ft. The mark is a blood-red, dully-glowing symbol.", + "The mark can only be removed via magical means (i.e. {@spell Dispel Magic} or a similar effect), if the marked creature dies, or if Pluvenn Huntleader dies. Alternatively, Pluvenn Huntleader may dismiss the mark at will.", + "Pluvenn Huntleader has advantage on {@skill Survival} checks to pursue a marked target and its attacks deal an additional {@damage 1d6} damage (of the same damage type) to the target.", + "Only one mark per Pluvenn Huntleader may be active at a time." + ] + }, + { + "name": "Multiattack", + "entries": [ + "If Pluvenn Huntleader chooses the attack action, it may make any combination of three attacks with any of the weapons listed below." + ] + }, + { + "name": "Exquisite Longsword (+1)", + "entries": [ + "{@atk mw} +10, reach 5 ft., one target. Hit:10 ({@dice 1d8 + 6}) magical slashing damage." + ] + }, + { + "name": "Wrist Crossbow", + "entries": [ + "{@atk rw} +9, range 60 ft., one target. {@h}8 ({@damage 1d6 + 5}) piercing damage." + ] + }, + { + "name": "Grappling Hook", + "entries": [ + "{@atk rw} +9, range 40 ft., one target. {@h}2 (2) piercing damage.", + "A creature hit by this attack is {@condition grappled} (escape {@dc 15}). Only one creature may be {@condition grappled} by this attack at a time. Pluvenn Huntleader does not gain the benefits of \"Pinning Grapple\" when grappling with this attack.", + "Pluvenn Huntleader can only end the grapple from this attack as a bonus action." + ] + } + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "X" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MLW", + "MW", + "RW" + ], + "conditionInflict": [ + "grappled" + ] + }, + { + "name": "Manyhorn Guild Broker", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 260, + "size": [ + "S", + "M" + ], + "type": { + "type": "humanoid", + "note": "(dinosaur)" + }, + "alignment": [ + "A" + ], + "ac": [ + { + "ac": 13, + "from": [ + "guild studded leather" + ] + } + ], + "hp": { + "average": 45, + "formula": "9d8 + 9" + }, + "speed": { + "walk": 30 + }, + "str": 15, + "dex": 12, + "con": 14, + "int": 10, + "wis": 12, + "cha": 12, + "save": { + "int": "+2", + "cha": "+3" + }, + "skill": { + "deception": "+5", + "investigation": "+2", + "perception": "+3", + "persuasion": "+5" + }, + "passive": 13, + "conditionImmune": [ + "charmed" + ], + "languages": [ + "any three (usually Common, Archosauric, and one other)" + ], + "cr": "2", + "trait": [ + { + "name": "Flush Crest (2/Day)", + "entries": [ + "As a bonus action, Guild Broker can flush its head crest with blood, giving itself advantage on Charisma checks for the next 1 minute." + ] + }, + { + "name": "Horned Repose", + "entries": [ + "If a creature fails to hit Guild Broker with a melee attack while within 5 ft. of it, Guild Broker may use its reaction to make a Horn Skewer attack back at that creature." + ] + }, + { + "name": "Guild Knowledge", + "entries": [ + "Any party member known by a member of Guild Broker's guild for at least 24 hours is also known by" + ] + }, + { + "name": "Guild Broker", + "entries": [ + "Additionally, Guild Broker knows any details that other members of its guild have learnt about them." + ] + }, + { + "name": "Shrewd Negotiator", + "entries": [ + "Guild Broker has advantage on {@skill Persuasion} checks and is immune to the {@condition charmed} condition (included above)." + ] + }, + { + "name": "Hip-Shooter", + "entries": [ + "An enemy being within 5 ft. of Guild Broker does not cause it to have disadvantage when making a ranged attack with its Concealed Hand Crossbow. Guild Broker's Concealed Hand Crossbow is hidden until fired." + ] + } + ], + "action": [ + { + "name": "Broke Peace", + "entries": [ + "As an action, Guild Broker can call for a truce. Each enemy that can hear Guild Broker and understands at least one of the languages that Guild Broker speaks must succeed a {@dc 11} Charisma saving throw or consider Guild Broker to no longer be an enemy and may not attack Guild Broker (or any member of Guild Broker's guild), unless it or one of its guild Members attacks first or otherwise breaks the peace. A creature that is particularly hostile to Guild Broker makes its Charisma saving throw at advantage." + ] + }, + { + "name": "Multiattack", + "entries": [ + "If Guild Broker chooses the attack action, it may make two Concealed Hand Crossbow attacks." + ] + }, + { + "name": "Concealed Hand Crossbow", + "entries": [ + "{@atk rw} +3, range 30/120, one target. {@h}4 ({@damage 1d6 + 1}) piercing damage. If the first attack made by Guild Broker in combat is with this weapon, the attack is made at advantage and deals an additional {@damage 1d6} piercing damage." + ] + }, + { + "name": "Horn Skewer", + "entries": [ + "{@atk mw} +4, Reach 5 ft., one target. {@h}7 ({@damage 1d6 + 2}) damage." + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW", + "RNG", + "RW" + ], + "savingThrowForced": [ + "charisma" + ] + }, + { + "name": "Manyhorn Guild Elder", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 261, + "size": [ + "S", + "M" + ], + "type": { + "type": "humanoid", + "note": "(dinosaur)" + }, + "alignment": [ + "A" + ], + "ac": [ + { + "ac": 18, + "from": [ + "guild sigil plate" + ] + } + ], + "hp": { + "average": 90, + "formula": "9d8 + 54" + }, + "speed": { + "walk": 30 + }, + "str": 16, + "dex": 8, + "con": 16, + "int": 14, + "wis": 18, + "cha": 16, + "save": { + "int": "+5", + "wis": "+7", + "cha": "+6" + }, + "skill": { + "deception": "+6", + "history": "+5", + "perception": "+7", + "religion": "+8" + }, + "passive": 14, + "languages": [ + "any three (usually Common, Archosauric, and one other)" + ], + "cr": "5", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "Manyhorn Guild Elder's spellcasting ability is Charisma (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It may cast the following spells:" + ], + "will": [ + "{@spell Vicious Mockery|XPHB}", + "{@spell Message|XPHB}", + "{@spell Spare the Dying|XPHB}" + ], + "daily": { + "1": [ + "{@spell Haste|XPHB}", + "{@spell Spirit Guardians|XPHB}", + "{@spell Bestow Curse|XPHB}" + ], + "2": [ + "{@spell Hold Person|XPHB}", + "{@spell Lesser Restoration|XPHB}", + "{@spell Command|XPHB}" + ], + "3": [ + "{@spell Alarm|XPHB}", + "{@spell Bless|XPHB}", + "{@spell Ceremony|XGE}", + "{@spell Detect Magic|XPHB}" + ] + }, + "ability": "cha" + } + ], + "trait": [ + { + "name": "Flush Crest (3/Day)", + "entries": [ + "As a bonus action, Guild Elder can flush its head crest with blood, giving itself advantage on Charisma checks for the next 1 minute." + ] + }, + { + "name": "Horned Repose", + "entries": [ + "If a creature fails to hit Guild Elder with a melee attack while within 5 ft. of it, Guild Elder may use its reaction to make a Horn Skewer attack back at that creature." + ] + }, + { + "name": "Guild Knowledge", + "entries": [ + "Any party member known by a member of Guild Elder's guild for at least 24 hours is also known" + ] + }, + { + "name": "by Guild Elder", + "entries": [ + "Additionally, Guild Elder knows any details that other members of its guild have learnt about them." + ] + }, + { + "name": "Guild Master", + "entries": [ + "Any non-Guild Elder member of Guild Elder's guild will defend Guild Elder with their lives." + ] + } + ], + "action": [ + { + "name": "Guild Command", + "entries": [ + "As a bonus action, Guild Elder can command any other non-Guild Elder member of its guild who can hear it. That creature may immediately move up to its maximum walking speed and take an action." + ] + }, + { + "name": "Horn Skewer", + "entries": [ + "{@atk mw} +6, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + ] + }, + { + "name": "Ceremonial Guild Sword (+1)", + "entries": [ + "{@atk mw} +7, reach 5 ft., one target. {@h}7 ({@dice 1d6 + 4}) magical piercing damage." + ] + } + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "P" + ], + "damageTagsSpell": [ + "N", + "R", + "Y" + ], + "spellcastingTags": [ + "O" + ], + "miscTags": [ + "MW" + ], + "conditionInflictSpell": [ + "incapacitated", + "paralyzed", + "prone" + ], + "savingThrowForcedSpell": [ + "wisdom" + ] + }, + { + "name": "Manyhorn Guild Initiate", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 261, + "size": [ + "S", + "M" + ], + "type": { + "type": "humanoid", + "note": "(dinosaur)" + }, + "alignment": [ + "A" + ], + "ac": [ + { + "ac": 9, + "from": [ + "guild tabard" + ] + } + ], + "hp": { + "average": 6, + "formula": "1d8 + 2" + }, + "speed": { + "walk": 30 + }, + "str": 14, + "dex": 8, + "con": 14, + "int": 10, + "wis": 8, + "cha": 8, + "save": { + "con": "+3" + }, + "skill": { + "history": "+1", + "intimidation": "+0", + "perception": "+0" + }, + "passive": 10, + "languages": [ + "any two (usually Common and Archosauric)" + ], + "cr": "1/4", + "pbNote": "+1", + "trait": [ + { + "name": "Flush Crest (1/Day)", + "entries": [ + "As a bonus action, Guild Initiate can flush its head crest with blood, giving itself advantage on Charisma checks for the next 1 minute." + ] + }, + { + "name": "Horned Repose", + "entries": [ + "If a creature fails to hit Guild Initiate with a melee attack while within 5 ft. of it, Guild Initiate may use its reaction to make a Horn Skewer attack back at that creature." + ] + }, + { + "name": "Guild Knowledge", + "entries": [ + "Any party member known by a member of Guild Initiate's guild for at least 24 hours is also known by" + ] + }, + { + "name": "Guild Initiate", + "entries": [ + "Additionally, Guild Initiate knows any details that other members of its guild have learnt about them." + ] + } + ], + "action": [ + { + "name": "Guild Mace", + "entries": [ + "{@atk mw} +3, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage." + ] + }, + { + "name": "Horn Skewer", + "entries": [ + "{@atk mw} +3, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." + ] + } + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MLW", + "MW" + ] + }, + { + "name": "Jeholrak Politician", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 263, + "size": [ + "S" + ], + "type": { + "type": "humanoid", + "tags": [ + "dinosaur" + ] + }, + "alignment": [ + "L", + "NX", + "C", + "E" + ], + "ac": [ + { + "ac": 14, + "from": [ + "stab-proof underleathers" + ] + } + ], + "hp": { + "average": 46, + "formula": "6d6 + 28" + }, + "speed": { + "walk": 30 + }, + "str": 8, + "dex": 14, + "con": 11, + "int": 14, + "wis": 16, + "cha": 17, + "save": { + "int": "+4", + "cha": "+5" + }, + "skill": { + "deception": "+5", + "persuasion": "+6", + "sleight of hand": "+4" + }, + "passive": 14, + "languages": [ + "any four (usually Common, Archosauric, and two other languages)" + ], + "cr": "2", + "trait": [ + { + "name": "Demagogue", + "entries": [ + "In addition to other spells, once per day, the Jeholrak Politician may cast {@spell Mass Suggestion} (at 6th level, with a spell save DC of 13) without material components. Player characters are unaffected by this spell unless they are currently {@condition charmed} by Jeholrak Politician." + ] + }, + { + "name": "Pheromonal Influence", + "entries": [ + "Jeholrak Politician may cast the following spells using Charisma as its spellcasting ability (with a spell save DC of 13):", + "2/day: Charm Person, Animal Friendship", + "1/day: Suggestion (also see Demagogue) Jeholrak Politician may cast these spells without components. The only indication that anything is happening is a slightly sweet smell in the air." + ] + }, + { + "name": "Practiced Charismatic Speaker", + "entries": [ + "Jeholrak Politician has advantage on Charisma checks and Charisma saving throws." + ] + } + ], + "action": [ + { + "name": "Feeble Strike", + "entries": [ + "{@atk mw} +2, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) bludgeoning damage." + ] + }, + { + "name": "Command Defend", + "entries": [ + "As an action, Jeholrak Politician may select a friendly non-Jeholrak Politician creature within 30 ft. of it. That creature may move up to its maximum walking speed and take an action." + ] + } + ], + "languageTags": [ + "C", + "X" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW" + ] + }, + { + "name": "Jeholrak Defender", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 263, + "size": [ + "S" + ], + "type": { + "type": "humanoid", + "tags": [ + "dinosaur" + ] + }, + "alignment": [ + "L", + "G", + "NY", + "E" + ], + "ac": [ + { + "ac": 14, + "from": [ + "ringed dinosaur scale armour" + ] + } + ], + "hp": { + "average": 26, + "formula": "6d6 + 8" + }, + "speed": { + "walk": 30 + }, + "str": 16, + "dex": 12, + "con": 14, + "int": 8, + "wis": 10, + "cha": 10, + "save": { + "str": "+4", + "dex": "+2", + "con": "+3" + }, + "skill": { + "intimidation": "+2", + "persuasion": "+2", + "stealth": "-1" + }, + "passive": 11, + "languages": [ + "any two (usually Common and Archosauric)" + ], + "cr": "1", + "pbNote": "+1", + "trait": [ + { + "name": "Various Equipment", + "entries": [ + "Jeholrak Defender may be equipped with one of the three options below. They may only use the attack associated with each equipment set:" + ] + }, + { + "name": "- Sleek Short Sword and Shield (also increase AC by 2)", + "entries": [ + "- Two-handed Glaive.", + "- Medium Crossbow." + ] + }, + { + "name": "Calming Pheromones (1/Day)", + "entries": [ + "Jeholrak Defender may cast {@spell Animal Friendship} with a spell save DC of 11." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If Jeholrak Defender chooses the attack action, it may make two attacks with whichever weapon it is equipped with." + ] + }, + { + "name": "Sleek Short Sword", + "entries": [ + "{@atk mw} +4, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage.", + "Two-handed Glaive. Melee Weapon Attack: +4, reach 10 ft., one target. {@h}8 ({@damage 1d10 + 3}) slashing damage." + ] + }, + { + "name": "Medium Crossbow", + "entries": [ + "{@atk rw} +2, range 60/100 ft., one target. {@h}5 ({@damage 1d8 + 1}) piercing damage." + ] + }, + { + "name": "Conscript (1/Day)", + "entries": [ + "As an action, Jeholrak Defender may call a citizen to assist it. Choose another non-player character humanoid within 50 ft. of it that can see and hear Jeholrak Defender.", + "Jeholrak Defender makes a {@skill Persuasion} check with a DC equal to the target humanoid's Charisma score. If that humanoid has a lawful alignment, then Jeholrak Defender makes this {@skill Persuasion} check at advantage. If successful, the humanoid must assist Jeholrak Defender however they can for 1 minute, but will not harm an ally of theirs." + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW", + "RCH", + "RW" + ] + }, + { + "name": "Jeholrak Infiltrator", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 264, + "size": [ + "S" + ], + "type": { + "type": "humanoid", + "tags": [ + "dinosaur" + ] + }, + "alignment": [ + "A" + ], + "ac": [ + { + "ac": 16, + "from": [ + "dinosaur scaled leather" + ] + } + ], + "hp": { + "average": 65, + "formula": "13d6 + 26" + }, + "speed": { + "walk": 30 + }, + "str": 8, + "dex": 18, + "con": 12, + "int": 14, + "wis": 14, + "cha": 14, + "save": { + "dex": "+7" + }, + "skill": { + "deception": "+5", + "sleight of hand": "+7", + "stealth": "+10" + }, + "passive": 15, + "languages": [ + "any two languages (usually Common and Archosauric) and Thieves' cant" + ], + "cr": "6", + "trait": [ + { + "name": "Pheromonal Influence", + "entries": [ + "Jeholrak Infiltrator may cast the following spells using Charisma as its spellcasting ability (with a spell save DC of 13):", + "2/day each: Charm Person, Animal Friendship", + "1/day: Suggestion Jeholrak Infiltrator may cast these spells without components (even while appearing as a Jeholrak Politician). The only indication that anything is happening is a slightly sweet smell in the air." + ] + }, + { + "name": "In Plain Sight", + "entries": [ + "When first encountered, the Jeholrak Infiltrator will be disguised as an unarmed Jeholrak" + ] + }, + { + "name": "Politician", + "entries": [ + "A passive {@skill Perception} of 18 will reveal that they are in fact an assassin. Alternatively, a {@skill Perception} check of 15 or higher will reveal them if a player is actively looking.", + "The Jeholrak Infiltrator may choose to take on the disguise of a Jeholrak Politician instead of hiding when succeeding a {@skill Stealth} check.", + "When Jeholrak Infiltrator attacks while disguised as a Jeholrak Politician, they attack with advantage and, if their first attack hits, it scores a critical hit. The disguise is then lost at the end of Jeholrak Infiltrator's turn." + ] + }, + { + "name": "Flee The Scene!", + "entries": [ + "Jeholrak Infiltrator may dash, disengage, or hide as a bonus action." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If Jeholrak Infiltrator chooses the attack action, it may make any two combinations of Gnarled Kriss or Razor Shuriken attacks." + ] + }, + { + "name": "Gnarled Kriss", + "entries": [ + "{@atk mw} +7, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) piercing damage plus 7 ({@damage 2d6}) poison damage. If this attack was made with advantage, it does an additional {@damage 2d6} piercing damage." + ] + }, + { + "name": "Razor Shuriken", + "entries": [ + "{@atk rw} +7, range 50 ft., one target. {@h}9 ({@damage 2d4 + 4}) slashing damage plus 3 ({@damage 1d6}) poison damage. If this attack was made with advantage, it does an additional {@damage 2d6} slashing damage." + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "TC", + "X" + ], + "damageTags": [ + "I", + "P", + "S" + ], + "miscTags": [ + "MW", + "RW" + ] + }, + { + "name": "Ankylier Forgemaster", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 266, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "dinosaur" + ] + }, + "alignment": [ + "A" + ], + "ac": [ + { + "ac": 21, + "from": [ + "{@item plate armor|phb}" + ] + } + ], + "hp": { + "average": 136, + "formula": "10d8 + 56" + }, + "speed": { + "walk": 25 + }, + "str": 20, + "dex": 8, + "con": 18, + "int": 10, + "wis": 16, + "cha": 12, + "save": { + "str": "+9", + "con": "+8", + "wis": "+7" + }, + "skill": { + "athletics": "+9", + "insight": "+7", + "intimidation": "+5", + "persuasion": "+5", + "survival": "+7" + }, + "passive": 13, + "resist": [ + "fire" + ], + "languages": [ + "any two (usually Common and Archosauric)" + ], + "cr": "9", + "trait": [ + { + "name": "Osteoderms", + "entries": [ + "Ankylier Forgemaster's AC is increased by 3 (included above), but it cannot benefit from its Dexterity modifier to improve its AC." + ] + }, + { + "name": "Rippling Muscles", + "entries": [ + "Ankylier Forgemaster has advantage on Strength checks, Strength saving throws, and {@skill Intimidation} checks." + ] + }, + { + "name": "Forge Master", + "entries": [ + "Ankylier Forgemaster is an expert blacksmith, has expertise with Smith's Tools, and resistance to fire damage (included above)." + ] + }, + { + "name": "Forge Armament", + "entries": [ + "Ankylier Forgemaster can create a metal", + "+1 weapon or armour during a long rest, so long as it has the raw materials and an anvil." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If Ankylier Forgemaster chooses the attack action, it can make two Forge Greatmaul attacks." + ] + }, + { + "name": "Forge Greatmaul (+1)", + "entries": [ + "{@atk mw} +10, reach 5 ft., one target. {@h}11 ({@dice 1d10 + 6}) magical bludgeoning damage plus 9 ({@damage 3d6}) fire damage." + ] + } + ], + "legendaryActions": 2, + "legendary": [ + { + "name": "Legendary Action:", + "entries": [ + "Clubbed Tail. Melee Weapon Attack: +9, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) bludgeoning damage.", + "A creature hit by this attack must succeed a {@dc 17} Strength saving throw or be knocked {@condition prone}." + ] + }, + { + "name": "Legendary Action:", + "entries": [ + "Give Order. Ankylier Forgemaster can give a verbal command to an Ankylier Karl within 60 ft. that can hear it. That Ankylier Karl may then immediately move up to 25 ft. and perform an action." + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "B", + "F" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "strength" + ] + }, + { + "name": "Ankylier Karl", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 266, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "dinosaur" + ] + }, + "alignment": [ + "A" + ], + "ac": [ + { + "ac": 14, + "from": [ + "simple leathers" + ] + } + ], + "hp": { + "average": 8, + "formula": "1d8 + 4" + }, + "speed": { + "walk": 25 + }, + "str": 13, + "dex": 6, + "con": 14, + "int": 10, + "wis": 10, + "cha": 7, + "save": { + "con": "+4" + }, + "skill": { + "intimidation": "+0", + "perception": "+1", + "religion": "+1" + }, + "passive": 12, + "languages": [ + "any one (usually Common or Archosauric)" + ], + "cr": "1/4", + "trait": [ + { + "name": "Osteoderms", + "entries": [ + "Ankylier Karl's AC is increased by 3 (included above), but it cannot benefit from its Dexterity modifier to improve its AC." + ] + }, + { + "name": "Show of Strength (1/Day)", + "entries": [ + "As a bonus action, for the next 1 minute Ankylier Karl may give itself advantage on its next Strength check or Strength saving throw, but if it does, it has disadvantage on its next Dexterity check or Dexterity saving throw." + ] + }, + { + "name": "Impressive Physique", + "entries": [ + "Ankylier Karl has advantage on {@skill Intimidation} checks." + ] + } + ], + "action": [ + { + "name": "Smith's Hammer", + "entries": [ + "{@atk mw} +3, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) bludgeoning damage." + ] + }, + { + "name": "Clubbed Tail", + "entries": [ + "{@atk mw} +2, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) bludgeoning damage." + ] + } + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW" + ] + }, + { + "name": "Ankylier Enchanter", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 267, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "dinosaur" + ] + }, + "alignment": [ + "A" + ], + "ac": [ + { + "ac": 15, + "from": [ + "ritual leathers" + ] + } + ], + "hp": { + "average": 52, + "formula": "7d8 + 24" + }, + "speed": { + "walk": 25 + }, + "str": 16, + "dex": 8, + "con": 14, + "int": 12, + "wis": 18, + "cha": 10, + "save": { + "str": "+6", + "con": "+5", + "wis": "+7" + }, + "skill": { + "arcana": "+7", + "history": "+5", + "insight": "+7", + "persuasion": "+3", + "religion": "+7" + }, + "passive": 17, + "languages": [ + "any two (usually Common and Archosauric)" + ], + "cr": "3", + "pbNote": "+3", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "Ankylier Enchanter's spellcasting ability is Wisdom (spell save {@dc 15}, {@hit 7} to hit with spell attacks). It may cast the following spells:" + ], + "will": [ + "{@spell Mending|XPHB}", + "{@spell Guidance|XPHB}" + ], + "daily": { + "2e": [ + "{@spell Bless|XPHB}", + "{@spell Identify|XPHB}", + "{@spell Detect Magic|XPHB}" + ], + "1e": [ + "{@spell Aid|XPHB}", + "{@spell Enhance Ability|XPHB}" + ] + }, + "ability": "wis" + } + ], + "trait": [ + { + "name": "Osteoderms", + "entries": [ + "Ankylier Enchanter's AC is increased by 3 (included above), but it cannot benefit from its Dexterity modifier to improve its AC." + ] + }, + { + "name": "Industrial Enchanter", + "entries": [ + "When performing the Enchant Weapon or Enchant Armour action, Ankylier Enchanter may choose to spend an hour doing this instead of a single action. If it does so, the enchantment becomes permanent until replaced by a similar effect and is not lost when another weapon/armour is enchanted." + ] + }, + { + "name": "Arcane Intuition", + "entries": [ + "Ankylier Enchanter has advantage on saving throws to prevent it from being {@condition charmed} or cursed." + ] + } + ], + "action": [ + { + "name": "Enchant Weapon", + "entries": [ + "Select a weapon that Ankylier Enchanter can see and is within 40 ft. of it. For the next 1 minute, that weapon deals an additional {@damage 1d6} damage of any type of your choosing.", + "If that weapon already had this effect (or a similar effect) applied to it, the new effect temporarily overrides it. Only one weapon may be enchanted by this ability at a time and if a new weapon is enchanted, the effect ends on the previous one." + ] + }, + { + "name": "Enchant Armour", + "entries": [ + "Select a set of armour that Ankylier Enchanter can see and is within 40 ft. of it. For the next 1 minute, that armour provides the wearer with resistance to one damage type of your choosing.", + "If that armour already had this effect (or a similar effect) applied to it, the new effect temporarily overrides it. Only one armour may be enchanted by this ability at a time and if a new armour is enchanted, the effect ends on the previous one." + ] + }, + { + "name": "Blessing Rod", + "entries": [ + "{@atk mw} +6, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage plus 7 ({@damage 2d6}) force damage." + ] + } + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "B", + "O" + ], + "spellcastingTags": [ + "O" + ], + "miscTags": [ + "MW" + ] + }, + { + "name": "Limukin Champion", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 269, + "size": [ + "S" + ], + "type": { + "type": "humanoid", + "tags": [ + "dinosaur" + ] + }, + "alignment": [ + "A" + ], + "ac": [ + { + "ac": 18, + "from": [ + "dinosaur bone armour" + ] + } + ], + "hp": { + "average": 120, + "formula": "18d6 + 66" + }, + "speed": { + "walk": 40, + "climb": 30 + }, + "str": 20, + "dex": 14, + "con": 18, + "int": 10, + "wis": 12, + "cha": 11, + "save": { + "str": "+9", + "con": "+8" + }, + "skill": { + "acrobatics": "+6", + "athletics": "+9", + "intimidation": "+9", + "survival": "+5" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 15, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "preNote": "non-magical" + } + ], + "immune": [ + "poison" + ], + "languages": [ + "any two (usually Common and Archosauric)" + ], + "cr": "10", + "trait": [ + { + "name": "Parrying Guard", + "entries": [ + "When hit by a melee or ranged attack, as a reaction, Limukin Champion may attempt to deflect that attack with its Dinosaur-bone Greatsword. The damage of that incoming attack is reduced by {@dice 1d10}." + ] + }, + { + "name": "Venomous Miasma", + "entries": [ + "A faint purple mist emanates from between Limukin Champion's armour plates. Each non?Limukin creature that starts its turn within or comes within 10 ft. of Limukin Champion must succeed a {@dc 16} Constitution saving throw or become {@condition poisoned} for 1 minute. Limukin Champion is also immune to poison damage (included above). and has disadvantage on stealth checks." + ] + }, + { + "name": "Grapple Wire", + "entries": [ + "Limukin Champion can use a grappling rope to scale trees and traverse canopies with ease. It has a climbing speed of 30 ft. (included above) and can jump up to 25 ft. from standing still. This Grapple can also be used to snare and pull at enemies." + ] + }, + { + "name": "Raging", + "entries": [ + "While in combat, Limukin Champion has resistance to non-magical bludgeoning, piercing, and slashing damage (included above)." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If Limukin Champion chooses the attack action, it may make three attacks with its Dinosaur-bone Greatsword.", + "Dinosaur-bone Greatsword. Melee Weapon Attack: +9, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage plus 5 ({@damage 1d10}) poison damage." + ] + }, + { + "name": "Grapple Wire", + "entries": [ + "{@atk rw} +6, range 60 ft., one target. Hit 5 ({@damage 1d6 + 2}) slashing damage.", + "A Small or Medium creature hit by this attack is {@condition grappled} until the end of its next turn (escape {@dc 14}) and is pulled 10 ft. closer to Limukin Champion. If that creature was flying, it is pulled to the ground, but does not take falling damage." + ] + } + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "I", + "S" + ], + "miscTags": [ + "RW" + ], + "savingThrowForced": [ + "constitution" + ] + }, + { + "name": "Limukin Worldshaper", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 270, + "size": [ + "S" + ], + "type": { + "type": "humanoid", + "tags": [ + "dinosaur" + ] + }, + "alignment": [ + "A" + ], + "ac": [ + { + "ac": 13, + "from": [ + "ceremonial leathers" + ] + } + ], + "hp": { + "average": 66, + "formula": "14d6 + 24" + }, + "speed": { + "walk": 30 + }, + "str": 12, + "dex": 14, + "con": 12, + "int": 16, + "wis": 16, + "cha": 11, + "save": { + "int": "+6", + "wis": "+6" + }, + "skill": { + "arcana": "+6", + "insight": "+6", + "medicine": "+6", + "nature": "+6" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 16, + "resist": [ + "poison" + ], + "languages": [ + "any two (usually Common and Archosauric) and Primordial" + ], + "cr": "4", + "pbNote": "+3", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "Limukin Worldshaper's spellcasting ability is Wisdom (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It may cast the following spells:" + ], + "will": [ + "{@spell Poison Spray|XPHB}", + "{@spell Ray of Frost|XPHB}", + "{@spell Light|XPHB}", + "{@spell Mold Earth|XGE}", + "{@spell Shape Water|XGE}" + ], + "daily": { + "3e": [ + "{@spell Earth Tremor|XGE}", + "{@spell Thunderwave|XPHB}" + ], + "2e": [ + "{@spell Dust Devil|XGE}", + "{@spell Gust of Wind|XPHB}", + "{@spell Earthbind|XGE}" + ], + "1e": [ + "{@spell Daylight|XPHB}", + "{@spell Erupting Earth|XGE}" + ] + }, + "ability": "wis" + } + ], + "trait": [ + { + "name": "Venom Unbound", + "entries": [ + "When Limukin Worldshaper is reduced to 0 hit points, each non-Limukin creature within 20 ft. of it must succeed a {@dc 16} Constitution saving throw or take {@damage 6d6} poison damage and become {@condition poisoned} for 24 hours. On a success they take half as much damage and are not {@condition poisoned}.", + "Limukin Worldshaper is also resistant to poison damage (included above)." + ] + }, + { + "name": "Defender of the World", + "entries": [ + "Limukin Worldshaper has advantage on Wisdom saving throws and may attack with its Maelstrom Rod as a bonus action." + ] + } + ], + "action": [ + { + "name": "Maelstrom Rod", + "entries": [ + "{@atk rw} +6, range 60 ft., one target. {@h}10 ({@dice 2d6 + 3}) [see below] damage.", + "Roll a {@dice d6} and consult the list below to determine the damage type of this attack." + ] + }, + { + "name": "1", + "entries": [ + "Cold" + ] + }, + { + "name": "2", + "entries": [ + "Fire" + ] + }, + { + "name": "3", + "entries": [ + "Lightning" + ] + }, + { + "name": "4", + "entries": [ + "Thunder" + ] + }, + { + "name": "5", + "entries": [ + "Acid" + ] + }, + { + "name": "6", + "entries": [ + "Force" + ] + } + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C", + "P" + ], + "damageTagsSpell": [ + "B", + "C", + "I", + "T" + ], + "spellcastingTags": [ + "O" + ], + "miscTags": [ + "RW" + ], + "conditionInflict": [ + "poisoned" + ], + "conditionInflictSpell": [ + "prone" + ], + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "strength" + ] + }, + { + "name": "Limukin Young Hunter", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 270, + "size": [ + "S" + ], + "type": { + "type": "humanoid", + "tags": [ + "dinosaur" + ] + }, + "alignment": [ + "A" + ], + "ac": [ + { + "ac": 13, + "from": [ + "leather bindings" + ] + } + ], + "hp": { + "average": 22, + "formula": "4d6 + 8" + }, + "speed": { + "walk": 30 + }, + "str": 12, + "dex": 14, + "con": 11, + "int": 8, + "wis": 9, + "cha": 8, + "save": { + "dex": "+3", + "con": "+1" + }, + "skill": { + "nature": "+3", + "perception": "+3", + "stealth": "+3", + "survival": "+3" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 14, + "resist": [ + "poison" + ], + "languages": [ + "any one (usually Common or Archosauric)" + ], + "pbNote": "+1", + "trait": [ + { + "name": "Toxic Secretion", + "entries": [ + "Any creature that hits Limukin Young Hunter with a melee attack suffers {@damage 1d4} poison damage.", + "Limukin Young Hunter also has resistance to poison damage (included above)." + ] + }, + { + "name": "Young and Naive", + "entries": [ + "Limukin Young Hunter has disadvantage on Intelligence and Wisdom saving throws." + ] + }, + { + "name": "Natural Hunter", + "entries": [ + "Limukin Young Hunter can use its Dexterity modifier for {@skill Nature}, {@skill Perception}, and {@skill Survival} checks (included above)." + ] + } + ], + "action": [ + { + "name": "Toxin-Coated Slingshot", + "entries": [ + "{@atk rw} +3, range 30 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage plus 2 ({@damage 1d4}) poison damage." + ] + }, + { + "name": "Skinning Knife", + "entries": [ + "{@atk mw} +3, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." + ] + }, + { + "name": "Vinerope Net", + "entries": [ + "As an action. Limukin Young Hunter may throw a hooked and weighted net over a creature within 20 ft. That creature must succeed a {@dc 11} Dexterity saving throw or be {@condition restrained} (escape {@dc 11} Strength check)." + ] + } + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "B", + "I", + "P" + ], + "miscTags": [ + "MW", + "RNG", + "RW" + ], + "conditionInflict": [ + "restrained" + ], + "savingThrowForced": [ + "dexterity" + ] + }, + { + "name": "Dromeus Trader (Children of Seth)", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 272, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "pterosaur" + ] + }, + "alignment": [ + "A" + ], + "ac": [ + { + "ac": 10, + "from": [ + "robes" + ] + } + ], + "hp": { + "average": 8, + "formula": "1d8 + 4" + }, + "speed": { + "walk": 30, + "fly": 30 + }, + "str": 10, + "dex": 11, + "con": 8, + "int": 10, + "wis": 12, + "cha": 14, + "save": { + "dex": "+1", + "wis": "+2" + }, + "skill": { + "athletics": "+1", + "perception": "+2", + "persuasion": "+3" + }, + "passive": 11, + "languages": [ + "any four (usually Common, Archosauric, and two other languages)" + ], + "cr": "1/8", + "pbNote": "+1", + "trait": [ + { + "name": "Haggle", + "entries": [ + "Dromeus Trader has advantage on {@skill Persuasion} checks while negotiating prices." + ] + }, + { + "name": "Uncommon Wares", + "entries": [ + "You may select one common or uncommon magic item for Dromeus Trader to have (DM's choice). It may use that item and can be convinced to sell it." + ] + }, + { + "name": "Global Trader", + "entries": [ + "Dromeus Trader has proficiency in {@skill Athletics} (included above) and may remove a level of {@condition exhaustion} after completing a short rest." + ] + } + ], + "action": [ + { + "name": "Bag'o'Coins", + "entries": [ + "{@atk mw} +1, reach 5 ft., one target. {@h}2 ({@damage 1d4}) bludgeoning damage.", + "When a creature is hit by this attack {@dice 1d6} coins are scattered on the ground. Roll {@dice 1d4} and consult the list below to determine the type of coins:" + ] + }, + { + "name": "1", + "entries": [ + "Copper" + ] + }, + { + "name": "2", + "entries": [ + "Silver" + ] + }, + { + "name": "3", + "entries": [ + "Gold" + ] + }, + { + "name": "4", + "entries": [ + "Mysterious" + ] + } + ], + "languageTags": [ + "C", + "X" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW" + ] + }, + { + "name": "Dromeus Emissary (Children of Seth)", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 272, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "pterosaur" + ] + }, + "alignment": [ + "A" + ], + "ac": [ + { + "ac": 14, + "from": [ + "exquisite leathers" + ] + } + ], + "hp": { + "average": 40, + "formula": "6d8 + 16" + }, + "speed": { + "walk": 30, + "fly": 30 + }, + "str": 8, + "dex": 12, + "con": 8, + "int": 10, + "wis": 16, + "cha": 12, + "save": { + "int": "+3", + "cha": "+4" + }, + "skill": { + "athletics": "+2", + "deception": "+4", + "history": "+3", + "persuasion": "+4", + "religion": "+3" + }, + "passive": 12, + "conditionImmune": [ + "charmed" + ], + "languages": [ + "any five (usually Common, Archosauric, and three other languages)" + ], + "cr": "1/2", + "pbNote": "+3", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "Dromeus Emissary's spellcasting ability is Charisma (spell save {@dc 12}, {@hit 4} to hit with spell attacks).", + "It may cast the following spells:" + ], + "will": [ + "{@spell Calm Emotions|XPHB}", + "{@spell Sending|XPHB}" + ], + "daily": { + "1": [ + "{@spell Silence|XPHB}", + "{@spell Zone of Truth|XPHB}" + ], + "2": [ + "{@spell Aid|XPHB}", + "{@spell Detect Evil and Good|XPHB}", + "{@spell Suggestion|XPHB}" + ] + }, + "ability": "cha" + } + ], + "trait": [ + { + "name": "Diplomatic Immunity", + "entries": [ + "Dromeus Emissary is always considered to be friendly to law enforcement - guards of any kind will defend it if able. Dromeus Emissary is also immune to charm effects." + ] + }, + { + "name": "Global Migrator", + "entries": [ + "Dromeus Emissary has proficiency in {@skill Athletics} (included above)." + ] + } + ], + "action": [ + { + "name": "Letter Opener", + "entries": [ + "{@atk mw} +4, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage" + ] + } + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "P" + ], + "spellcastingTags": [ + "O" + ], + "miscTags": [ + "MW" + ], + "conditionInflictSpell": [ + "charmed", + "deafened" + ], + "savingThrowForcedSpell": [ + "charisma", + "wisdom" + ] + }, + { + "name": "Dromeus Memory-Keeper (Children of Seth)", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 273, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "pterosaur" + ] + }, + "alignment": [ + "A" + ], + "ac": [ + { + "ac": 11, + "from": [ + "ceremonial robes" + ] + } + ], + "hp": { + "average": 78, + "formula": "16d8 + 14" + }, + "speed": { + "walk": 30, + "fly": 30 + }, + "str": 8, + "dex": 12, + "con": 12, + "int": 14, + "wis": 18, + "cha": 18, + "save": { + "dex": "+5", + "int": "+6", + "wis": "+8" + }, + "skill": { + "arcana": "+6", + "athletics": "+3", + "insight": "+8", + "perception": "+8", + "persuasion": "+8" + }, + "passive": 18, + "languages": [ + "any four (usually Common, Archosauric, and two other languages)" + ], + "cr": "4", + "pbNote": "+4", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "Dromeus Memory-Keeper's spellcasting ability is Wisdom (spell save {@dc 16}, {@hit 8} to hit with spell attacks). It may cast the following spells:" + ], + "will": [ + "{@spell Minor Illusion|XPHB}", + "{@spell Guidance|XPHB}", + "{@spell Comprehend Languages|XPHB}" + ], + "daily": { + "1": [ + "{@spell Hallucinatory Terrain|XPHB}", + "{@spell Greater Invisibility|XPHB}" + ], + "2": [ + "{@spell Fear|XPHB}", + "{@spell Hypnotic Pattern|XPHB}", + "{@spell See Invisibility|XPHB}", + "{@spell Phantasmal Force|XPHB}", + "{@spell Detect Thoughts|XPHB}" + ] + }, + "ability": "wis" + } + ], + "trait": [ + { + "name": "Mind's Eye", + "entries": [ + "Dromeus Memory-Keeper is able to glimpse into the thoughts of nearby creatures, so long as they are focused on it. Melee attacks against Dromeus Memory-Keeper are made at disadvantage and Dromeus Memory-Keeper has advantage on Intelligence saving throws." + ] + }, + { + "name": "Split Focus", + "entries": [ + "Dromeus Memory-Keeper may make an attack with its Ceremonial Memory-Channelling Staff as a bonus action." + ] + }, + { + "name": "Global Migrator", + "entries": [ + "Dromeus Memory-Keeper has proficiency in {@skill Athletics} (included above)." + ] + } + ], + "action": [ + { + "name": "Ceremonial Memory-Channelling Staff", + "entries": [ + "{@atk rw} +8, range 50 ft., one target. Hit 5 ({@damage 1d10}) psychic damage.", + "A creature hit by this attack must succeed a {@dc 12} Intelligence saving throw or take an additional {@damage 1d10} psychic damage." + ] + } + ], + "languageTags": [ + "C", + "X" + ], + "damageTags": [ + "Y" + ], + "damageTagsSpell": [ + "Y" + ], + "spellcastingTags": [ + "O" + ], + "miscTags": [ + "RW" + ], + "conditionInflictSpell": [ + "charmed", + "frightened", + "incapacitated", + "invisible" + ], + "savingThrowForced": [ + "intelligence" + ], + "savingThrowForcedSpell": [ + "intelligence", + "wisdom" + ] + }, + { + "name": "Construct of Flesh", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 280, + "size": [ + "M" + ], + "type": { + "type": "undead", + "tags": [ + "amalgamation" + ] + }, "alignment": [ - "N" + "A" ], - "ac": [ - 10 - ], - "hp": { - "average": 4, - "formula": "1d8" - }, - "speed": { - "walk": 30 - }, - "str": 10, - "dex": 10, - "con": 10, - "int": 10, - "wis": 10, - "cha": 10, - "passive": 10, - "cr": "0" - } - ], - "feat":[ - { - "name": "", - "source": "DrDhrolinsDictionaryDinosaurs", - "prerequisite": [ + "ac": [ { - "other": "Proficiency with whips" + "ac": 15, + "from": [ + "natural armor" + ] } ], - "entries": [ - ":", + "hp": { + "special": "30 + 2*Your Level" + }, + "speed": { + "walk": 30 + }, + "str": 18, + "dex": 16, + "con": 14, + "int": 2, + "wis": 12, + "cha": 4, + "passive": "11 + PB", + "resist": [ + "poison" + ], + "immune": [ + "necrotic" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "poisoned" + ], + "cr": "3", + "pbNote": "equals your bonus", + "trait": [ { - "type": "list", - "items": [ - ".", - ".", - "." + "name": "Constructed", + "entries": [ + "When a Construct of Flesh is created, {@footnote it gains its creator's alignment|The book defines the Construct of Flesh as being the same as its creator, however that's not something can be defined in this format} the creator chooses one of the abilities listed below and one of the attacks. Construct of Flesh then loses all abilities and attacks, excluding the chosen two." + ] + }, + { + "name": "Arboreal", + "entries": [ + "Construct of Flesh gains a climb speed of 30 ft. and has advantage on {@skill Athletics} and {@skill Acrobatics} checks." + ] + }, + { + "name": "Volant", + "entries": [ + "Construct of Flesh gains a fly speed of 30 ft." + ] + }, + { + "name": "Nocturnal", + "entries": [ + "Construct of Flesh gains Darkvision (120 ft.) and has advantage on {@skill Stealth} and {@skill Perception} checks." + ] + }, + { + "name": "Robust", + "entries": [ + "Construct of Flesh's AC is increased to 17 and its maximum hit points are increased to 50 + 2*Your Level." + ] + }, + { + "name": "Nimble", + "entries": [ + "Construct of Flesh's speed is increased to 45 ft. and its Dexterity ability score is increased by 2.", + "If it succeeds a Dexterity saving throw to avoid half incoming damage, it instead avoids all of that damage." + ] + } + ], + "action": [ + { + "name": "Vicious Bite", + "entries": [ + "{@atk mw} +(4 + PB), reach 5 ft., one target. {@h}{@damage 2d6 + PB} piercing damage plus 3 ({@damage 1d6}) necrotic damage.", + "A creature hit by this attack must succeed a Constitution saving throw against your spell save DC or take {@damage 2d4} poison damage." + ] + }, + { + "name": "Mighty Gore", + "entries": [ + "{@atk mw} +(4 + PB), reach 5 ft., one target. {@h}{@damage 2d6 + PB} bludgeoning damage plus 3 ({@damage 1d6}) necrotic damage.", + "A creature hit by this attack must succeed a Strength saving throw against your spell save DC or be knocked {@condition prone}." + ] + }, + { + "name": "Noxious Spit", + "entries": [ + "{@atk rw} +(4 + PB), range 60 ft., one target. {@h}{@damage 2d6 + PB} acid damage plus 3 ({@damage 1d6}) necrotic damage." + ] + }, + { + "name": "Gruesome Claw", + "entries": [ + "{@atk mw} +(4 + PB), reach 5 ft., one target. {@h}{@damage 2d6 + PB} slashing damage plus 3 ({@damage 1d6}) necrotic damage.", + "A creature hit by this attack must succeed a Wisdom saving throw against your spell save DC or be {@condition frightened} of Construct of Flesh until the end of their next turn." ] } + ], + "damageTags": [ + "N" + ], + "miscTags": [ + "MW", + "RW" + ], + "conditionInflict": [ + "frightened", + "prone" ] } ], + "feat":[ + { + "name": "Arcane Enchanter", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 293, + "prerequisite": [ + { + "level": 12, + "spellcastingFeature": true + } + ], + "entries": [ + { + "type": "entries", + "name": "12th-Level Feat.", + "entries": [ + "Pre-requisite: Spellcasting Class." + ] + }, + { + "type": "entries", + "name": "Repeatable:", + "entries": [ + "No." + ] + }, + { + "type": "entries", + "name": "Enchant:", + "entries": [ + "As an action, you can select an item you can see and touch, and enchant it. You may only have a single item enchanted at any given point, and when you use this action, any previous enchants you have made end. The item gains one of the following enchantments based on its type:" + ] + }, + { + "type": "entries", + "name": "♦ Weapon:", + "entries": [ + "For the next minute that weapon deals {@damage 1d6} additional damage of any damage type that your spells can deal. At level 16, you may add your proficiency bonus to this additional damage." + ] + }, + { + "type": "entries", + "name": "♦ Armour:", + "entries": [ + "For the next minute that armour provides the wearer with resistance to one damage type that your spells can deal. At level 16, you may select two damage types that this armour provides resistance to." + ] + }, + { + "type": "entries", + "name": "♦ Wondrous:", + "entries": [ + "For the next minute, that item provides the bearer advantage on saving throws and checks to prevent or end a condition of your choice. At level 16, you may select two conditions that this item provides advantage for." + ] + } + ] + }, + { + "name": "Action Hero", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 293, + "prerequisite": [ + { + "level": 12, + "ability": [ + { + "str": 16 + } + ] + } + ], + "entries": [ + { + "type": "entries", + "name": "Repeatable:", + "entries": [ + "No." + ] + }, + { + "type": "entries", + "name": "Catch Jaws:", + "entries": [ + "If a creature hits you with an attack that uses its mouth (i.e. a bite or maw attack), you can use your reaction to reduce any incoming damage by {@dice 1d10} + your level." + ] + }, + { + "type": "entries", + "name": "Heroic Moment:", + "entries": [ + "The first time you fail an {@skill Athletics} check each day, you may choose to succeed it instead." + ] + } + ] + }, + { + "name": "Volcanologist", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 293, + "prerequisite": [ + { + "level": 8 + } + ], + "entries": [ + { + "type": "entries", + "name": "Repeatable:", + "entries": [ + "No." + ] + }, + { + "type": "entries", + "name": "Heat Handler:", + "entries": [ + "You gain resistance to fire damage." + ] + }, + { + "type": "entries", + "name": "Assess Volcano:", + "entries": [ + "If you can see a volcano, you may take 10 minutes to assess it. If you do, you are able to determine whether it is likely to erupt in either the next >100 years, 10 years, 1 year, 30 days, 7 days, or 24 hours. If the volcano is going to erupt in the next 7 days or less, you are able to determine the minimum safe distance from it." + ] + } + ] + }, + { + "name": "Crocodile Wrangler", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 293, + "prerequisite": [ + { + "level": 8, + "ability": [ + { + "str": 13, + "cha": 13 + } + ] + } + ], + "entries": [ + { + "type": "entries", + "name": "Repeatable:", + "entries": [ + "No." + ] + }, + { + "type": "entries", + "name": "Bush Wrangler:", + "entries": [ + "You gain +1 to your Constitution or Strength score.", + "\"What a beauty!\": You have advantage on Animal", + "Handling checks and advantage on checks to grapple beasts." + ] + }, + { + "type": "entries", + "name": "\"Crikey!\"", + "entries": [ + ": Any Large, Medium, or Small beast you are grappling cannot select you as a target for its attacks." + ] + } + ] + }, + { + "name": "Behaviourist", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 292, + "prerequisite": [ + { + "level": 4, + "ability": [ + { + "int": 12 + } + ] + } + ], + "entries": [ + { + "type": "entries", + "name": "Repeatable:", + "entries": [ + "No." + ] + }, + { + "type": "entries", + "name": "Animal Behaviour Expert:", + "entries": [ + "You have expertise in {@skill Animal Handling} checks." + ] + }, + { + "type": "entries", + "name": "Bespoke Saddles:", + "entries": [ + "Creatures you tame gain +1 to their AC, hit rolls, and damage." + ] + } + ] + }, + { + "name": "Stone-whisperer", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 292, + "prerequisite": [ + { + "level": 4 + } + ], + "entries": [ + { + "type": "entries", + "name": "4th-Level Feat.", + "entries": [ + "Pre-requisite: A Wisdom ability score of at least 12." + ] + }, + { + "type": "entries", + "name": "Repeatable:", + "entries": [ + "No." + ] + }, + { + "type": "entries", + "name": "Stone Whisper:", + "entries": [ + "You can cast the {@spell Stone Shape} spell once per day without requiring material components and without using a spell slot. This is increased to three times per day at level 10, five times per day at level 15, and an unlimited number of times per day at level 20." + ] + }, + { + "type": "entries", + "name": "Whisper Back:", + "entries": [ + "You have a {@sense Tremorsense|MM} of 10 ft." + ] + } + ] + }, + { + "name": "Miner", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 292, + "prerequisite": [ + { + "level": 1 + } + ], + "entries": [ + { + "type": "entries", + "name": "Repeatable:", + "entries": [ + "No." + ] + }, + { + "type": "entries", + "name": "Portable Lamp:", + "entries": [ + "You possess a physical lamp that weighs 1 lb. and can produce 20 ft. of {@quickref Vision and Light||2||bright light} and a further 20 ft. of {@quickref Vision and Light||2||dim light}. The lamp attaches to your belt/armour and does not need to be carried." + ] + }, + { + "type": "entries", + "name": "Familiar Rumble:", + "entries": [ + "While underground, you have a {@sense Tremorsense|MM} of 30 ft. If you already have {@sense Tremorsense|MM}, its range is increased by 20 ft.", + "\"Cave-in!\": You have advantage on any skill check or saving throw to escape falling natural rocks (i.e. from cliffs, caves, tunnels, etc., but not from traps or buildings)." + ] + } + ] + }, + { + "name": "Naturalist", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 292, + "prerequisite": [ + { + "level": 1 + } + ], + "entries": [ + { + "type": "entries", + "name": "Repeatable:", + "entries": [ + "No." + ] + }, + { + "type": "entries", + "name": "Taxonomist:", + "entries": [ + "When rolling a {@skill Survival} check to identify the remains of any beast, plant, or humanoid, any roll of a 1-9 is treated as a 10." + ] + }, + { + "type": "entries", + "name": "Fieldwork:", + "entries": [ + "You have expertise in {@skill Survival} checks when tracking a beast." + ] + }, + { + "type": "entries", + "name": "Functional Morphology:", + "entries": [ + "The first time you encounter a beast that you have not seen before, you are able to discern either its AC, maximum hit points, or one resistance it has (your choice)." + ] + } + ] + } + ], "item": [ { "name": "", From 44a7bd97881262da5d6cce8f2f427255055024f4 Mon Sep 17 00:00:00 2001 From: unknown117343 <174966515+unknown117343@users.noreply.github.com> Date: Wed, 4 Dec 2024 03:10:01 +0000 Subject: [PATCH 05/14] added 2 subclasses and a spell --- ...; Dr Dhrolins Dictionary of Dinosaurs.json | 569 +++++++++++++++++- 1 file changed, 543 insertions(+), 26 deletions(-) diff --git a/collection/PaleoGames; Dr Dhrolins Dictionary of Dinosaurs.json b/collection/PaleoGames; Dr Dhrolins Dictionary of Dinosaurs.json index 556cb9d95..105bb369d 100644 --- a/collection/PaleoGames; Dr Dhrolins Dictionary of Dinosaurs.json +++ b/collection/PaleoGames; Dr Dhrolins Dictionary of Dinosaurs.json @@ -10962,64 +10962,581 @@ } } ], - "subclass":[ + "subclass": [ { - "name": "Circle of ", + "name": "Big Game Hunter", "source": "DrDhrolinsDictionaryDinosaurs", + "page": 276, + "shortName": "Big Game Hunter", + "className": "Ranger", + "classSource": "PHB", + "subclassFeatures": [ + "Big Game Hunter|Ranger||Big Game Hunter|DrDhrolinsDictionaryDinosaurs|3", + "Special Shot|Ranger||Big Game Hunter|DrDhrolinsDictionaryDinosaurs|5", + "The Hunt Continues|Ranger||Big Game Hunter|DrDhrolinsDictionaryDinosaurs|7", + "Improved Bolas|Ranger||Big Game Hunter|DrDhrolinsDictionaryDinosaurs|7", + "Extra Attack|Ranger||Big Game Hunter|DrDhrolinsDictionaryDinosaurs|11", + "Special Shot|Ranger||Big Game Hunter|DrDhrolinsDictionaryDinosaurs|11", + "Apex Predator|Ranger||Big Game Hunter|DrDhrolinsDictionaryDinosaurs|15", + "Finish the Hunt|Ranger||Big Game Hunter|DrDhrolinsDictionaryDinosaurs|17" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/DrDhrolinsDictionaryDinosaurs/Big Game Hunter.webp" + } + } + ] + } + }, + { + "name": "Circle of Cycles", + "source": "DrDhrolinsDictionaryDinosaurs", + "shortName": "Cycles", "className": "Druid", "classSource": "PHB", - "shortName": "", - "subclassSpells": [ - "" + "subclassFeatures": [ + "Circle of Cycles|Druid||Cycles|DrDhrolinsDictionaryDinosaurs|2", + "Celestial Alignment|Druid||Cycles|DrDhrolinsDictionaryDinosaurs|5", + "Deep Hibernation|Druid||Cycles|DrDhrolinsDictionaryDinosaurs|6", + "Glimpse Future|Druid||Cycles|DrDhrolinsDictionaryDinosaurs|6", + "Commune with Past|Druid||Cycles|DrDhrolinsDictionaryDinosaurs|10", + "Commune with Future|Druid||Cycles|DrDhrolinsDictionaryDinosaurs|10", + "Guided Evolution|Druid||Cycles|DrDhrolinsDictionaryDinosaurs|14", + "Future Sight|Druid||Cycles|DrDhrolinsDictionaryDinosaurs|17" + ], + "subclassSpells": [ + "augury", + "evolution/devolution|DrDhrolinsDictionaryDinosaurs", + "clairvoyance", + "tongues", + "legend lore", + "contact other plane", + "find the path", + "contingency", + "flesh to stone", + "investiture of stone|XGE", + "foresight", + "time ravage|EGW" ], "additionalSpells": [ { "prepared": { - "2": [ - "" - ], "3": [ - "" + "augury", + "evolution/devolution|DrDhrolinsDictionaryDinosaurs" ], "5": [ - "" - ], - "7": [ - "" + "clairvoyance", + "tongues" ], "9": [ - "" + "legend lore", + "contact other plane" + ], + "13": [ + "find the path", + "contingency", + "flesh to stone", + "investiture of stone|XGE" + ], + "17": [ + "foresight", + "time ravage|EGW" ] } } ], - "subclassFeatures": [ - "|Druid||||2", - "|Druid||||6", - "|Druid||||10", - "|Druid||||14" - ] + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/DrDhrolinsDictionaryDinosaurs/Circle-of-the-Cycles.webp" + } + } + ] + } } ], "subclassFeature": [ { - "name": "", + "name": "Big Game Hunter", + "source": "DrDhrolinsDictionaryDinosaurs", + "page": 276, + "className": "Ranger", + "classSource": "PHB", + "subclassShortName": "Big Game Hunter", + "subclassSource": "DrDhrolinsDictionaryDinosaurs", + "level": 3, + "entries": [ + "Big Game Hunters are rangers that revel in maritime battles of attrition and grit. While anyone can be a fisher, an Big Game Hunter uses the lessons they have learned on the water as a basis for how they hunt across the multiverse.", + { + "type": "refSubclassFeature", + "subclassFeature": "Ranged Specialist|Ranger||Big Game Hunter|DrDhrolinsDictionaryDinosaurs|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Game Hunter|Ranger||Big Game Hunter|DrDhrolinsDictionaryDinosaurs|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Bolas|Ranger||Big Game Hunter|DrDhrolinsDictionaryDinosaurs|3" + } + ], + "foundryImg": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/DrDhrolinsDictionaryDinosaurs/Big Game Hunter.webp" + }, + { + "name": "Ranged Specialist", + "source": "DrDhrolinsDictionaryDinosaurs", + "page": 277, + "className": "Ranger", + "classSource": "PHB", + "subclassShortName": "Big Game Hunter", + "subclassSource": "DrDhrolinsDictionaryDinosaurs", + "level": 3, + "header": 1, + "entries": [ + "You gain proficiency with all ranged weapons (including thrown weapons and firearms), however you lose proficiency with all melee weapons. If a weapon can be used as both melee and ranged, you are only proficient when using it for a ranged attack (even when in melee range). If you selected Duelling as your Fighting Style, it is now applicable to dual wielded, single-handed ranged weapons (such as throwing knives, thrown hand axes, hand crossbows, etc.), but not melee weapons, or you can re-select a different Fighting Style. Additionally, you may use a ranged weapon while an enemy is within 5 ft. of you without disadvantage." + ] + }, + { + "name": "Game Hunter", + "source": "DrDhrolinsDictionaryDinosaurs", + "page": 277, + "className": "Ranger", + "classSource": "PHB", + "subclassShortName": "Big Game Hunter", + "subclassSource": "DrDhrolinsDictionaryDinosaurs", + "level": 3, + "header": 1, + "entries": [ + "You replace your Favoured Enemy type with Favoured Enemy (Large Creatures). At 6th level, instead of selecting another Favoured Enemy, you gain Favoured Enemy (Huge Creatures). At 14th level, instead of selecting another Favoured Enemy, you also gain Favoured Enemy (Gargantuan Creatures). At each of these intervals, you may learn one language associated with a creature of that size that you have slain (if it has languages)." + ] + }, + { + "name": "Bolas", + "source": "DrDhrolinsDictionaryDinosaurs", + "page": 277, + "className": "Ranger", + "classSource": "PHB", + "subclassShortName": "Big Game Hunter", + "subclassSource": "DrDhrolinsDictionaryDinosaurs", + "level": 3, + "header": 1, + "entries": [ + "When making a ranged attack against a target creature of size Large or larger, on a hit, you may wrap a bolas around the creature, reducing its speed to 0 instead of dealing damage. On its turn, the creature may attempt to break the bolas using its bonus action. To do so, it must succeed a Strength check with a DC equal to 8 + your Dexterity modifier + your proficiency bonus. You may remove the bolas as an action if you are within 5 ft. of the creature. You may use this ability a number of times equal to your proficiency bonus, then require a short or long rest to regain all expended uses." + ] + }, + { + "name": "Special Shot", "source": "DrDhrolinsDictionaryDinosaurs", + "page": 277, + "className": "Ranger", + "classSource": "PHB", + "subclassShortName": "Big Game Hunter", + "subclassSource": "DrDhrolinsDictionaryDinosaurs", + "level": 5, + "header": 2, + "entries": [ + "You have a number of charges of Special Shot equal to your proficiency bonus and regain all spent charges after you complete a long rest. When you make a ranged attack, you may use a charge of Special Shot to apply one of the following effects:", + { + "type": "list", + "items": [ + "Drill Shot: This attack receives an additional +5 to the hit roll.", + "Trick Shot: If you know approximately where a creature is (through sound, blindsight, or knowledge of their location etc.), they are in range, and your ammunition can reach them in an uninterrupted path, then they do not gain the benefits for half and three-quarter cover, and full cover instead provides them with a +5 to their AC.", + "Power shot: Do not roll damage for this attack. Instead you cause the maximum damage you could roll on a successful hit. If you critically hit the creature, you still roll the additional damage dice." + ] + } + ] + }, + { + "name": "The Hunt Continues", + "source": "DrDhrolinsDictionaryDinosaurs", + "page": 277, + "className": "Ranger", + "classSource": "PHB", + "subclassShortName": "Big Game Hunter", + "subclassSource": "DrDhrolinsDictionaryDinosaurs", + "level": 7, + "header": 2, + "entries": [ + "After killing a Favoured Enemy, you gain temporary hit points equal to twice your proficiency bonus. These temporary hit points are lost after completing a long rest." + ] + }, + { + "name": "Improved Bolas", + "source": "DrDhrolinsDictionaryDinosaurs", + "page": 277, + "className": "Ranger", + "classSource": "PHB", + "subclassShortName": "Big Game Hunter", + "subclassSource": "DrDhrolinsDictionaryDinosaurs", + "level": 7, + "header": 2, + "entries": [ + "You may double your proficiency bonus to the DC required of the Strength check to break your bolas." + ] + }, + { + "name": "Extra Attack", + "source": "DrDhrolinsDictionaryDinosaurs", + "page": 277, + "className": "Ranger", + "classSource": "PHB", + "subclassShortName": "Big Game Hunter", + "subclassSource": "DrDhrolinsDictionaryDinosaurs", + "level": 11, + "header": 2, + "entries": [ + "You can attack three times, rather than twice, whenever you take the Attack action on your turn." + ] + }, + { + "name": "Special Shot", + "source": "DrDhrolinsDictionaryDinosaurs", + "page": 277, + "className": "Ranger", + "classSource": "PHB", + "subclassShortName": "Big Game Hunter", + "subclassSource": "DrDhrolinsDictionaryDinosaurs", + "level": 11, + "header": 2, + "entries": [ + "You have a number of charges of Special Shot equal to twice your proficiency bonus, rather than just equal to your proficiency bonus." + ] + }, + { + "name": "Apex Predator", + "source": "DrDhrolinsDictionaryDinosaurs", + "page": 277, + "className": "Ranger", + "classSource": "PHB", + "subclassShortName": "Big Game Hunter", + "subclassSource": "DrDhrolinsDictionaryDinosaurs", + "level": 15, + "header": 2, + "entries": [ + "You have advantage on attacks against a Favoured Enemy. At a glance you know how many hit points a Favoured Enemy has remaining. Additionally, while your Hunter's Mark is active on a living target and you are pursuing that target, you do not need to sleep or eat." + ] + }, + { + "name": "Finish the Hunt", + "source": "DrDhrolinsDictionaryDinosaurs", + "page": 277, + "className": "Ranger", + "classSource": "PHB", + "subclassShortName": "Big Game Hunter", + "subclassSource": "DrDhrolinsDictionaryDinosaurs", + "level": 17, + "header": 2, + "entries": [ + "As an action, you can declare that you are attempting to finish a target off. Select a creature that you can see, is within 60 ft., unobscured, and your Favoured Enemy. You make a single ranged attack against the creature that automatically hits so long as your character (and you) say a quip or one-liner, such as {@i “This one's mine!”}, {@i “I've got you now…”}, or {@i “Hasta la vista.”}. If you do not provide a quip or one-liner, {@b the attack misses}." + ] + }, + { + "name": "Circle of Cycles", + "source": "DrDhrolinsDictionaryDinosaurs", + "page": 282, "className": "Druid", "classSource": "PHB", + "subclassShortName": "Cycles", "subclassSource": "DrDhrolinsDictionaryDinosaurs", - "subclassShortName": "cales", - "page": 0, "level": 2, - "header": 1, "entries": [ - "", + "Druids of the Circle of Cycles revel in the roar of anunbridled thunderstorm, either finding kinship in its chaos or in the stillness found between them. These circle members tend to meet in open fields or on tower rooftops during storms, rather than in the quiet forest glens of other druidic circles. They feel the push and pull of positive and negative forces within nature, using it to transform into streaking bolts of devastating lightning.", { "type": "refSubclassFeature", - "subclassFeature": "|Druid||||2|" + "subclassFeature": "Circle Spells|Druid||Cycles|DrDhrolinsDictionaryDinosaurs|2" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Adaptive Wild Shape|Druid||Cycles|DrDhrolinsDictionaryDinosaurs|2" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Touch of Time|Druid||Cycles|DrDhrolinsDictionaryDinosaurs|2" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Old Soul|Druid||Cycles|DrDhrolinsDictionaryDinosaurs|2" } + ], + "foundryImg": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/DrDhrolinsDictionaryDinosaurs/Circle-of-the-Cycles.webp" + }, + { + "name": "Circle Spells", + "source": "DrDhrolinsDictionaryDinosaurs", + "page": 282, + "className": "Druid", + "classSource": "PHB", + "subclassShortName": "Cycles", + "subclassSource": "DrDhrolinsDictionaryDinosaurs", + "level": 2, + "header": 1, + "entries": [ + "When you choose this circle at 2nd level, your deep-rooted connection to plantlife grants you the ability to cast certain spells. This connection grants you access to some spells when you reach certain levels in this class, as shown on the Circle of Cycles Spells table.", + "Once you gain access to a circle spell, you always have it prepared, and it does not count against the number of spells you can prepare each day. If you gain access to a spell that does not appear on the druid spell list, the spell is nonetheless a druid spell for you.", + { + "type": "table", + "caption": "Circle of Cycles Spells", + "colLabels": [ + "Druid Level", + "Spells" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "3rd", + "{@spell augury}, {@spell evolution/devolution|DrDhrolinsDictionaryDinosaurs}" + ], + [ + "5th", + "{@spell clairvoyance}, {@spell tongues}" + ], + [ + "9th", + "{@spell legend lore}, {@spell contact other plane}" + ], + [ + "13th", + "{@spell find the path}, {@spell contingency}, {@spell flesh to stone}, {@spell investiture of stone|XGE}" + ], + [ + "17th", + "{@spell foresight}, {@spell time ravage|EGW}" + ] + ] + } + ] + }, + { + "name": "Adaptive Wild Shape", + "source": "DrDhrolinsDictionaryDinosaurs", + "page": 282, + "className": "Druid", + "classSource": "PHB", + "subclassShortName": "Cycles", + "subclassSource": "DrDhrolinsDictionaryDinosaurs", + "level": 2, + "header": 1, + "entries": [ + "Whenever you Wild Shape, you may choose to add one of the following additional characteristics to whatever you Wild Shape into:", + { + "type": "list", + "items": [ + "You gain a climb speed of 30 ft., or it increases by 20 ft.", + "You gain a flight speed of 15 ft., or it increases by 10 ft. (optional rule at the DMs discretion, we suggest limiting this to Tiny and Small creatures you wild shape into until level 8).", + "You can breathe underwater and gain a swim speed of 30 ft., or it increases by 20 ft.", + "You gain darkvision (60 ft.) or increase your darkvision by an additional 30 ft.", + "You may change the type of damage one of your attacks deals to poison or acid damage." + ] + }, + "From level 8 you may instead select two additional characteristics, and from level 14 you may instead select three additional characteristics. These Adaptive Wild Shapes override the limitations of the standard Wild Shape feature." + ] + }, + { + "name": "Touch of Time", + "source": "DrDhrolinsDictionaryDinosaurs", + "page": 283, + "className": "Druid", + "classSource": "PHB", + "subclassShortName": "Cycles", + "subclassSource": "DrDhrolinsDictionaryDinosaurs", + "level": 2, + "header": 1, + "entries": [ + "Whenever you deal damage with a melee attack, you may select one of the dice you rolled and change its damage type to necrotic." + ] + }, + { + "name": "Old Soul", + "source": "DrDhrolinsDictionaryDinosaurs", + "page": 283, + "className": "Druid", + "classSource": "PHB", + "subclassShortName": "Cycles", + "subclassSource": "DrDhrolinsDictionaryDinosaurs", + "level": 2, + "header": 1, + "entries": [ + "You age at half the normal rate - effectively doubling your lifespan. This increase stacks with Timeless Body when you reach level 18 (increasing your lifespan twenty-fold)." + ] + }, + { + "name": "Celestial Alignment", + "source": "DrDhrolinsDictionaryDinosaurs", + "page": 283, + "className": "Druid", + "classSource": "PHB", + "subclassShortName": "Cycles", + "subclassSource": "DrDhrolinsDictionaryDinosaurs", + "level": 5, + "header": 2, + "entries": [ + "You have the ability to mimic celestial events to a limited degree. As an action, you may enact one of the following events, then must complete a long rest before you can do so again:", + { + "type": "list", + "items": [ + "Partial Eclipse: You may shroud an outside area of up to 10 miles in diameter in non-magical darkness for 10 minutes.", + "Full Lunar Phase: You may illuminate an outside area of up to 10 miles in diameter in natural light for 10 minutes.", + "Constellation of the Warrior: For the next minute, you and any allies within 15 ft. of you can reroll any melee attack roll of a natural 1 once per turn.", + "Constellation of the Sage: For the next minute, you and any allies within 15 ft. of you can reroll any spell attack roll of a natural 1 once per turn.", + "Constellation of the Outlaw: For the next minute, you and any allies within 15 ft. of you can reroll any ranged attack roll of a natural 1 once per turn.", + "Planetary Alignment: For the next minute, you and any allies within 15 ft. of you gain proficiency in all saving throws." + ] + } + ] + }, + { + "name": "Deep Hibernation", + "source": "DrDhrolinsDictionaryDinosaurs", + "page": 284, + "className": "Druid", + "classSource": "PHB", + "subclassShortName": "Cycles", + "subclassSource": "DrDhrolinsDictionaryDinosaurs", + "level": 6, + "header": 2, + "entries": [ + "You gain the ability to go into a deep hibernation at will. This hibernation lasts for a minimum of 24 hours, but has no maximum length. While in this state, you do not age, do not need to eat, drink or sleep. After the minimum 24 hours has passed, you become aware of your surroundings and can wake at any point you choose. When you wake up from your hibernation, you gain the benefits of a long rest, gain temporary hit points equal to twice your level, and can permanently change how old you appear to be." + ] + }, + { + "name": "Glimpse Future", + "source": "DrDhrolinsDictionaryDinosaurs", + "page": 284, + "className": "Druid", + "classSource": "PHB", + "subclassShortName": "Cycles", + "subclassSource": "DrDhrolinsDictionaryDinosaurs", + "level": 6, + "header": 2, + "entries": [ + "You have advantage on Dexterity saving throws. When an ally that you can see makes a Dexterity saving throw, you may use your reaction to give them advantage on that Dexterity saving throw, so long as they can hear and understand you." + ] + }, + { + "name": "Commune with Past", + "source": "DrDhrolinsDictionaryDinosaurs", + "page": 284, + "className": "Druid", + "classSource": "PHB", + "subclassShortName": "Cycles", + "subclassSource": "DrDhrolinsDictionaryDinosaurs", + "level": 10, + "header": 2, + "entries": [ + "During hibernation, you can learn details about your world's past. These can be details that were long forgotten and have no written history, but must have been common knowledge at some point in time.", + "This can include things such as ancient legends, tribal rivalries, and noticeable differences between the past and the current time." + ] + }, + { + "name": "Commune with Future", + "source": "DrDhrolinsDictionaryDinosaurs", + "page": 284, + "className": "Druid", + "classSource": "PHB", + "subclassShortName": "Cycles", + "subclassSource": "DrDhrolinsDictionaryDinosaurs", + "level": 10, + "header": 2, + "entries": [ + "During hibernation, you can learn details about your world's possible future. These details must be common knowledge for people of the time explored and are what would occur if your party were to be absent for the rest of their lifetimes. This can include things such as legends, civilisation rivalries, and noticeable differences between the current time and the future." + ] + }, + { + "name": "Guided Evolution", + "source": "DrDhrolinsDictionaryDinosaurs", + "page": 284, + "className": "Druid", + "classSource": "PHB", + "subclassShortName": "Cycles", + "subclassSource": "DrDhrolinsDictionaryDinosaurs", + "level": 14, + "header": 2, + "entries": [ + "When casting {@spell evolution/devolution|DrDhrolinsDictionaryDinosaurs}, if you concentrate on this spell for the full 10 minutes, the changes become permanent until Evolution/Devolution is cast on this creature again or until that creature completes a long rest." + ] + }, + { + "name": "Future Sight", + "source": "DrDhrolinsDictionaryDinosaurs", + "page": 284, + "className": "Druid", + "classSource": "PHB", + "subclassShortName": "Cycles", + "subclassSource": "DrDhrolinsDictionaryDinosaurs", + "level": 17, + "header": 2, + "entries": [ + "So long as you are not incapacitated or blinded, you have advantage on all attacks and all attacks against you have disadvantage." ] } + ], + "spell": [ + { + "name": "Evolution/Devolution", + "source": "DrDhrolinsDictionaryDinosaurs", + "page": 281, + "level": 2, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": true, + "s": true, + "m": "a pinch of dirt" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 10 + }, + "concentration": true + } + ], + "entries": [ + "By touching a creature, you can cause it to take on attributes of its ancestors or descendants. A creature may accept these changes willingly or must make a Wisdom saving throw. On a failed save, you may pick one of the following changes and apply it to the creature's stat block for as long as you maintain {@status concentration}.", + { + "type": "list", + "items": [ + "1 - Increase or decrease the damage of all of the creature's attacks by {@dice 1d4}.", + "2 - Increase or decrease the creature's movement speed by 20 ft.", + "3 - The creature gains a climbing speed equal to half its movement, or its climbing speed is reduced by 30 ft (it can be reduced to 0).", + "4 - The creature gains a flying speed equal to half its movement, or its flying speed is reduced by 30 ft (it can be reduced to 0).", + "5 - Select one of the creature's attacks that cause slashing, piercing, or bludgeoning damage and change that damage type to poison, acid, fire, cold, or lightning, or select one of the creature's attacks that deal poison, acid, fire, cold, or lightning damage and change that damage type to slashing, piercing, or bludgeoning damage.", + "6 - The creature gains {@sense darkvision} 60 ft., or reduces its {@sense darkvision} (if it has it) by 60 ft. (it can be reduced to 0). If the creature does not have {@sense darkvision}, you can reduce its vision by 60 ft. (to a minimum of 10 ft.).", + "7 - Increase the creature's maximum hit points by {@dice 1d4 + 4}, or reduce its maximum hit points by {@dice 1d4 + 4} (to a minimum of 1)." + ] + } + ], + "entriesHigherLevel": [ + "At higher levels: When you cast this spell using a spell slot of 3rd level or higher, you may pick another trait to change for each slot above 2nd level. You cannot pick the same trait more than once." + ], + "savingThrow": [ + "wisdom" + ] + } ], "table": [ { From c0f4a65f843f124410242564589ccdd4ba8f372e Mon Sep 17 00:00:00 2001 From: unknown117343 <174966515+unknown117343@users.noreply.github.com> Date: Thu, 5 Dec 2024 05:09:03 +0000 Subject: [PATCH 06/14] finished the other subclass --- ...; Dr Dhrolins Dictionary of Dinosaurs.json | 632 +++++++++++++++--- 1 file changed, 545 insertions(+), 87 deletions(-) diff --git a/collection/PaleoGames; Dr Dhrolins Dictionary of Dinosaurs.json b/collection/PaleoGames; Dr Dhrolins Dictionary of Dinosaurs.json index 105bb369d..48c0498c8 100644 --- a/collection/PaleoGames; Dr Dhrolins Dictionary of Dinosaurs.json +++ b/collection/PaleoGames; Dr Dhrolins Dictionary of Dinosaurs.json @@ -2,7 +2,7 @@ "_meta": { "sources": [ { - "json": "DrDhrolinsDictionaryDinosaurs", + "json": "DrDhrolinsDictionaryofDinosaurs", "abbreviation": "4D", "full": "Dr. Dhrolin's Dictionary of Dinosaurs", "authors": [ @@ -982,7 +982,7 @@ { "name": "Dr. Dhrolin's Dictionary of Dinosaurs", "id": "SMIP2", - "source": "DrDhrolinsDictionaryDinosaurs", + "source": "DrDhrolinsDictionaryofDinosaurs", "group": "homebrew", "cover": { "type": "external", @@ -1011,7 +1011,7 @@ "bookData": [ { "id": "", - "source": "DrDhrolinsDictionaryDinosaurs", + "source": "DrDhrolinsDictionaryofDinosaurs", "data": [ { "type": "section", @@ -10910,7 +10910,7 @@ "item": [ { "name": "", - "source": "DrDhrolinsDictionaryDinosaurs", + "source": "DrDhrolinsDictionaryofDinosaurs", "type": "M", "tier": "minor", "rarity": "common", @@ -10924,7 +10924,7 @@ "race": [ { "name": "", - "source": "DrDhrolinsDictionaryDinosaurs", + "source": "DrDhrolinsDictionaryofDinosaurs", "size": [ "M" ], @@ -10965,20 +10965,20 @@ "subclass": [ { "name": "Big Game Hunter", - "source": "DrDhrolinsDictionaryDinosaurs", + "source": "DrDhrolinsDictionaryofDinosaurs", "page": 276, "shortName": "Big Game Hunter", "className": "Ranger", "classSource": "PHB", "subclassFeatures": [ - "Big Game Hunter|Ranger||Big Game Hunter|DrDhrolinsDictionaryDinosaurs|3", - "Special Shot|Ranger||Big Game Hunter|DrDhrolinsDictionaryDinosaurs|5", - "The Hunt Continues|Ranger||Big Game Hunter|DrDhrolinsDictionaryDinosaurs|7", - "Improved Bolas|Ranger||Big Game Hunter|DrDhrolinsDictionaryDinosaurs|7", - "Extra Attack|Ranger||Big Game Hunter|DrDhrolinsDictionaryDinosaurs|11", - "Special Shot|Ranger||Big Game Hunter|DrDhrolinsDictionaryDinosaurs|11", - "Apex Predator|Ranger||Big Game Hunter|DrDhrolinsDictionaryDinosaurs|15", - "Finish the Hunt|Ranger||Big Game Hunter|DrDhrolinsDictionaryDinosaurs|17" + "Big Game Hunter|Ranger||Big Game Hunter|DrDhrolinsDictionaryofDinosaurs|3", + "Special Shot|Ranger||Big Game Hunter|DrDhrolinsDictionaryofDinosaurs|5", + "The Hunt Continues|Ranger||Big Game Hunter|DrDhrolinsDictionaryofDinosaurs|7", + "Improved Bolas|Ranger||Big Game Hunter|DrDhrolinsDictionaryofDinosaurs|7", + "Extra Attack|Ranger||Big Game Hunter|DrDhrolinsDictionaryofDinosaurs|11", + "Special Shot|Ranger||Big Game Hunter|DrDhrolinsDictionaryofDinosaurs|11", + "Apex Predator|Ranger||Big Game Hunter|DrDhrolinsDictionaryofDinosaurs|15", + "Finish the Hunt|Ranger||Big Game Hunter|DrDhrolinsDictionaryofDinosaurs|17" ], "fluff": { "images": [ @@ -10986,7 +10986,7 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/DrDhrolinsDictionaryDinosaurs/Big Game Hunter.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/DrDhrolinsDictionaryofDinosaurs/Big Game Hunter.webp" } } ] @@ -10994,23 +10994,23 @@ }, { "name": "Circle of Cycles", - "source": "DrDhrolinsDictionaryDinosaurs", + "source": "DrDhrolinsDictionaryofDinosaurs", "shortName": "Cycles", "className": "Druid", "classSource": "PHB", "subclassFeatures": [ - "Circle of Cycles|Druid||Cycles|DrDhrolinsDictionaryDinosaurs|2", - "Celestial Alignment|Druid||Cycles|DrDhrolinsDictionaryDinosaurs|5", - "Deep Hibernation|Druid||Cycles|DrDhrolinsDictionaryDinosaurs|6", - "Glimpse Future|Druid||Cycles|DrDhrolinsDictionaryDinosaurs|6", - "Commune with Past|Druid||Cycles|DrDhrolinsDictionaryDinosaurs|10", - "Commune with Future|Druid||Cycles|DrDhrolinsDictionaryDinosaurs|10", - "Guided Evolution|Druid||Cycles|DrDhrolinsDictionaryDinosaurs|14", - "Future Sight|Druid||Cycles|DrDhrolinsDictionaryDinosaurs|17" + "Circle of Cycles|Druid||Cycles|DrDhrolinsDictionaryofDinosaurs|2", + "Celestial Alignment|Druid||Cycles|DrDhrolinsDictionaryofDinosaurs|5", + "Deep Hibernation|Druid||Cycles|DrDhrolinsDictionaryofDinosaurs|6", + "Glimpse Future|Druid||Cycles|DrDhrolinsDictionaryofDinosaurs|6", + "Commune with Past|Druid||Cycles|DrDhrolinsDictionaryofDinosaurs|10", + "Commune with Future|Druid||Cycles|DrDhrolinsDictionaryofDinosaurs|10", + "Guided Evolution|Druid||Cycles|DrDhrolinsDictionaryofDinosaurs|14", + "Future Sight|Druid||Cycles|DrDhrolinsDictionaryofDinosaurs|17" ], "subclassSpells": [ "augury", - "evolution/devolution|DrDhrolinsDictionaryDinosaurs", + "evolution/devolution|DrDhrolinsDictionaryofDinosaurs", "clairvoyance", "tongues", "legend lore", @@ -11027,7 +11027,7 @@ "prepared": { "3": [ "augury", - "evolution/devolution|DrDhrolinsDictionaryDinosaurs" + "evolution/devolution|DrDhrolinsDictionaryofDinosaurs" ], "5": [ "clairvoyance", @@ -11056,48 +11056,108 @@ "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/DrDhrolinsDictionaryDinosaurs/Circle-of-the-Cycles.webp" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/DrDhrolinsDictionaryofDinosaurs/Circle-of-the-Cycles.webp" } } ] } + }, + { + "name": "Bonesculptor", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 278, + "className": "Artificer", + "classSource": "TCE", + "shortName": "Bonesculptor", + "additionalSpells": [ + { + "prepared": { + "3": [ + "cause fear|XGE", + "inflict wounds", + "speak with animals" + ], + "5": [ + "wither and bloom|SCC", + "gentle repose" + ], + "9": [ + "animate dead", + "speak with dead" + ], + "13": [ + "death ward" + ], + "17": [ + "raise dead", + "commune with nature", + "danse macabre|XGE" + ] + } + } + ], + "subclassSpells": [ + "cause fear|XGE", + "inflict wounds", + "speak with animals", + "wither and bloom|SCC", + "gentle repose", + "animate dead", + "speak with dead", + "death ward", + "raise dead", + "commune with nature", + "danse macabre|XGE" + ], + "subclassFeatures": [ + "Bonesculptor|Artificer|TCE|Bonesculptor|DrDhrolinsDictionaryofDinosaurs|3", + "Butcher|Artificer|TCE|Bonesculptor|DrDhrolinsDictionaryofDinosaurs|4", + "Improved Crafting|Artificer|TCE|Bonesculptor|DrDhrolinsDictionaryofDinosaurs|5", + "Construct of Flesh|Artificer|TCE|Bonesculptor|DrDhrolinsDictionaryofDinosaurs|5", + "Artisan Crafter|Artificer|TCE|Bonesculptor|DrDhrolinsDictionaryofDinosaurs|9", + "Improved Butcher|Artificer|TCE|Bonesculptor|DrDhrolinsDictionaryofDinosaurs|9", + "Improved Construct of Flesh|Artificer|TCE|Bonesculptor|DrDhrolinsDictionaryofDinosaurs|9", + "Master Crafter|Artificer|TCE|Bonesculptor|DrDhrolinsDictionaryofDinosaurs|15", + "Body Modification|Artificer|TCE|Bonesculptor|DrDhrolinsDictionaryofDinosaurs|15", + "Minion Master|Artificer|TCE|Bonesculptor|DrDhrolinsDictionaryofDinosaurs|15" + ] } ], "subclassFeature": [ { "name": "Big Game Hunter", - "source": "DrDhrolinsDictionaryDinosaurs", + "source": "DrDhrolinsDictionaryofDinosaurs", "page": 276, "className": "Ranger", "classSource": "PHB", "subclassShortName": "Big Game Hunter", - "subclassSource": "DrDhrolinsDictionaryDinosaurs", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", "level": 3, "entries": [ "Big Game Hunters are rangers that revel in maritime battles of attrition and grit. While anyone can be a fisher, an Big Game Hunter uses the lessons they have learned on the water as a basis for how they hunt across the multiverse.", { "type": "refSubclassFeature", - "subclassFeature": "Ranged Specialist|Ranger||Big Game Hunter|DrDhrolinsDictionaryDinosaurs|3" + "subclassFeature": "Ranged Specialist|Ranger||Big Game Hunter|DrDhrolinsDictionaryofDinosaurs|3" }, { "type": "refSubclassFeature", - "subclassFeature": "Game Hunter|Ranger||Big Game Hunter|DrDhrolinsDictionaryDinosaurs|3" + "subclassFeature": "Game Hunter|Ranger||Big Game Hunter|DrDhrolinsDictionaryofDinosaurs|3" }, { "type": "refSubclassFeature", - "subclassFeature": "Bolas|Ranger||Big Game Hunter|DrDhrolinsDictionaryDinosaurs|3" + "subclassFeature": "Bolas|Ranger||Big Game Hunter|DrDhrolinsDictionaryofDinosaurs|3" } ], - "foundryImg": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/DrDhrolinsDictionaryDinosaurs/Big Game Hunter.webp" + "foundryImg": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/DrDhrolinsDictionaryofDinosaurs/Big Game Hunter.webp" }, { "name": "Ranged Specialist", - "source": "DrDhrolinsDictionaryDinosaurs", + "source": "DrDhrolinsDictionaryofDinosaurs", "page": 277, "className": "Ranger", "classSource": "PHB", "subclassShortName": "Big Game Hunter", - "subclassSource": "DrDhrolinsDictionaryDinosaurs", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", "level": 3, "header": 1, "entries": [ @@ -11106,12 +11166,12 @@ }, { "name": "Game Hunter", - "source": "DrDhrolinsDictionaryDinosaurs", + "source": "DrDhrolinsDictionaryofDinosaurs", "page": 277, "className": "Ranger", "classSource": "PHB", "subclassShortName": "Big Game Hunter", - "subclassSource": "DrDhrolinsDictionaryDinosaurs", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", "level": 3, "header": 1, "entries": [ @@ -11120,12 +11180,12 @@ }, { "name": "Bolas", - "source": "DrDhrolinsDictionaryDinosaurs", + "source": "DrDhrolinsDictionaryofDinosaurs", "page": 277, "className": "Ranger", "classSource": "PHB", "subclassShortName": "Big Game Hunter", - "subclassSource": "DrDhrolinsDictionaryDinosaurs", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", "level": 3, "header": 1, "entries": [ @@ -11134,12 +11194,12 @@ }, { "name": "Special Shot", - "source": "DrDhrolinsDictionaryDinosaurs", + "source": "DrDhrolinsDictionaryofDinosaurs", "page": 277, "className": "Ranger", "classSource": "PHB", "subclassShortName": "Big Game Hunter", - "subclassSource": "DrDhrolinsDictionaryDinosaurs", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", "level": 5, "header": 2, "entries": [ @@ -11156,12 +11216,12 @@ }, { "name": "The Hunt Continues", - "source": "DrDhrolinsDictionaryDinosaurs", + "source": "DrDhrolinsDictionaryofDinosaurs", "page": 277, "className": "Ranger", "classSource": "PHB", "subclassShortName": "Big Game Hunter", - "subclassSource": "DrDhrolinsDictionaryDinosaurs", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", "level": 7, "header": 2, "entries": [ @@ -11170,12 +11230,12 @@ }, { "name": "Improved Bolas", - "source": "DrDhrolinsDictionaryDinosaurs", + "source": "DrDhrolinsDictionaryofDinosaurs", "page": 277, "className": "Ranger", "classSource": "PHB", "subclassShortName": "Big Game Hunter", - "subclassSource": "DrDhrolinsDictionaryDinosaurs", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", "level": 7, "header": 2, "entries": [ @@ -11184,12 +11244,12 @@ }, { "name": "Extra Attack", - "source": "DrDhrolinsDictionaryDinosaurs", + "source": "DrDhrolinsDictionaryofDinosaurs", "page": 277, "className": "Ranger", "classSource": "PHB", "subclassShortName": "Big Game Hunter", - "subclassSource": "DrDhrolinsDictionaryDinosaurs", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", "level": 11, "header": 2, "entries": [ @@ -11198,12 +11258,12 @@ }, { "name": "Special Shot", - "source": "DrDhrolinsDictionaryDinosaurs", + "source": "DrDhrolinsDictionaryofDinosaurs", "page": 277, "className": "Ranger", "classSource": "PHB", "subclassShortName": "Big Game Hunter", - "subclassSource": "DrDhrolinsDictionaryDinosaurs", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", "level": 11, "header": 2, "entries": [ @@ -11212,12 +11272,12 @@ }, { "name": "Apex Predator", - "source": "DrDhrolinsDictionaryDinosaurs", + "source": "DrDhrolinsDictionaryofDinosaurs", "page": 277, "className": "Ranger", "classSource": "PHB", "subclassShortName": "Big Game Hunter", - "subclassSource": "DrDhrolinsDictionaryDinosaurs", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", "level": 15, "header": 2, "entries": [ @@ -11226,12 +11286,12 @@ }, { "name": "Finish the Hunt", - "source": "DrDhrolinsDictionaryDinosaurs", + "source": "DrDhrolinsDictionaryofDinosaurs", "page": 277, "className": "Ranger", "classSource": "PHB", "subclassShortName": "Big Game Hunter", - "subclassSource": "DrDhrolinsDictionaryDinosaurs", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", "level": 17, "header": 2, "entries": [ @@ -11240,42 +11300,42 @@ }, { "name": "Circle of Cycles", - "source": "DrDhrolinsDictionaryDinosaurs", + "source": "DrDhrolinsDictionaryofDinosaurs", "page": 282, "className": "Druid", "classSource": "PHB", "subclassShortName": "Cycles", - "subclassSource": "DrDhrolinsDictionaryDinosaurs", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", "level": 2, "entries": [ "Druids of the Circle of Cycles revel in the roar of anunbridled thunderstorm, either finding kinship in its chaos or in the stillness found between them. These circle members tend to meet in open fields or on tower rooftops during storms, rather than in the quiet forest glens of other druidic circles. They feel the push and pull of positive and negative forces within nature, using it to transform into streaking bolts of devastating lightning.", { "type": "refSubclassFeature", - "subclassFeature": "Circle Spells|Druid||Cycles|DrDhrolinsDictionaryDinosaurs|2" + "subclassFeature": "Circle Spells|Druid||Cycles|DrDhrolinsDictionaryofDinosaurs|2" }, { "type": "refSubclassFeature", - "subclassFeature": "Adaptive Wild Shape|Druid||Cycles|DrDhrolinsDictionaryDinosaurs|2" + "subclassFeature": "Adaptive Wild Shape|Druid||Cycles|DrDhrolinsDictionaryofDinosaurs|2" }, { "type": "refSubclassFeature", - "subclassFeature": "Touch of Time|Druid||Cycles|DrDhrolinsDictionaryDinosaurs|2" + "subclassFeature": "Touch of Time|Druid||Cycles|DrDhrolinsDictionaryofDinosaurs|2" }, { "type": "refSubclassFeature", - "subclassFeature": "Old Soul|Druid||Cycles|DrDhrolinsDictionaryDinosaurs|2" + "subclassFeature": "Old Soul|Druid||Cycles|DrDhrolinsDictionaryofDinosaurs|2" } ], - "foundryImg": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/DrDhrolinsDictionaryDinosaurs/Circle-of-the-Cycles.webp" + "foundryImg": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/DrDhrolinsDictionaryofDinosaurs/Circle-of-the-Cycles.webp" }, { "name": "Circle Spells", - "source": "DrDhrolinsDictionaryDinosaurs", + "source": "DrDhrolinsDictionaryofDinosaurs", "page": 282, "className": "Druid", "classSource": "PHB", "subclassShortName": "Cycles", - "subclassSource": "DrDhrolinsDictionaryDinosaurs", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", "level": 2, "header": 1, "entries": [ @@ -11295,7 +11355,7 @@ "rows": [ [ "3rd", - "{@spell augury}, {@spell evolution/devolution|DrDhrolinsDictionaryDinosaurs}" + "{@spell augury}, {@spell evolution/devolution|DrDhrolinsDictionaryofDinosaurs}" ], [ "5th", @@ -11319,12 +11379,12 @@ }, { "name": "Adaptive Wild Shape", - "source": "DrDhrolinsDictionaryDinosaurs", + "source": "DrDhrolinsDictionaryofDinosaurs", "page": 282, "className": "Druid", "classSource": "PHB", "subclassShortName": "Cycles", - "subclassSource": "DrDhrolinsDictionaryDinosaurs", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", "level": 2, "header": 1, "entries": [ @@ -11344,12 +11404,12 @@ }, { "name": "Touch of Time", - "source": "DrDhrolinsDictionaryDinosaurs", + "source": "DrDhrolinsDictionaryofDinosaurs", "page": 283, "className": "Druid", "classSource": "PHB", "subclassShortName": "Cycles", - "subclassSource": "DrDhrolinsDictionaryDinosaurs", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", "level": 2, "header": 1, "entries": [ @@ -11358,12 +11418,12 @@ }, { "name": "Old Soul", - "source": "DrDhrolinsDictionaryDinosaurs", + "source": "DrDhrolinsDictionaryofDinosaurs", "page": 283, "className": "Druid", "classSource": "PHB", "subclassShortName": "Cycles", - "subclassSource": "DrDhrolinsDictionaryDinosaurs", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", "level": 2, "header": 1, "entries": [ @@ -11372,12 +11432,12 @@ }, { "name": "Celestial Alignment", - "source": "DrDhrolinsDictionaryDinosaurs", + "source": "DrDhrolinsDictionaryofDinosaurs", "page": 283, "className": "Druid", "classSource": "PHB", "subclassShortName": "Cycles", - "subclassSource": "DrDhrolinsDictionaryDinosaurs", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", "level": 5, "header": 2, "entries": [ @@ -11397,12 +11457,12 @@ }, { "name": "Deep Hibernation", - "source": "DrDhrolinsDictionaryDinosaurs", + "source": "DrDhrolinsDictionaryofDinosaurs", "page": 284, "className": "Druid", "classSource": "PHB", "subclassShortName": "Cycles", - "subclassSource": "DrDhrolinsDictionaryDinosaurs", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", "level": 6, "header": 2, "entries": [ @@ -11411,12 +11471,12 @@ }, { "name": "Glimpse Future", - "source": "DrDhrolinsDictionaryDinosaurs", + "source": "DrDhrolinsDictionaryofDinosaurs", "page": 284, "className": "Druid", "classSource": "PHB", "subclassShortName": "Cycles", - "subclassSource": "DrDhrolinsDictionaryDinosaurs", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", "level": 6, "header": 2, "entries": [ @@ -11425,12 +11485,12 @@ }, { "name": "Commune with Past", - "source": "DrDhrolinsDictionaryDinosaurs", + "source": "DrDhrolinsDictionaryofDinosaurs", "page": 284, "className": "Druid", "classSource": "PHB", "subclassShortName": "Cycles", - "subclassSource": "DrDhrolinsDictionaryDinosaurs", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", "level": 10, "header": 2, "entries": [ @@ -11440,12 +11500,12 @@ }, { "name": "Commune with Future", - "source": "DrDhrolinsDictionaryDinosaurs", + "source": "DrDhrolinsDictionaryofDinosaurs", "page": 284, "className": "Druid", "classSource": "PHB", "subclassShortName": "Cycles", - "subclassSource": "DrDhrolinsDictionaryDinosaurs", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", "level": 10, "header": 2, "entries": [ @@ -11454,37 +11514,435 @@ }, { "name": "Guided Evolution", - "source": "DrDhrolinsDictionaryDinosaurs", + "source": "DrDhrolinsDictionaryofDinosaurs", "page": 284, "className": "Druid", "classSource": "PHB", "subclassShortName": "Cycles", - "subclassSource": "DrDhrolinsDictionaryDinosaurs", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", "level": 14, "header": 2, "entries": [ - "When casting {@spell evolution/devolution|DrDhrolinsDictionaryDinosaurs}, if you concentrate on this spell for the full 10 minutes, the changes become permanent until Evolution/Devolution is cast on this creature again or until that creature completes a long rest." + "When casting {@spell evolution/devolution|DrDhrolinsDictionaryofDinosaurs}, if you concentrate on this spell for the full 10 minutes, the changes become permanent until Evolution/Devolution is cast on this creature again or until that creature completes a long rest." ] }, { "name": "Future Sight", - "source": "DrDhrolinsDictionaryDinosaurs", + "source": "DrDhrolinsDictionaryofDinosaurs", "page": 284, "className": "Druid", "classSource": "PHB", "subclassShortName": "Cycles", - "subclassSource": "DrDhrolinsDictionaryDinosaurs", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", "level": 17, "header": 2, "entries": [ "So long as you are not incapacitated or blinded, you have advantage on all attacks and all attacks against you have disadvantage." ] + }, + { + "name": "Bonesculptor", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 278, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Bonesculptor", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", + "level": 3, + "entries": [ + "This gory reimagining of a blacksmith makes armour, weapons, and trinkets from the carcasses of slain great creatures. Through a combination of runic enhancements and harnessing the life essence of the slain beast, they are able to imbue their designs with potent magical energies.", + { + "type": "refSubclassFeature", + "subclassFeature": "Grim Harvest|Artificer|TCE|Bonesculptor|DrDhrolinsDictionaryofDinosaurs|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Melder of Flesh and Bone|Artificer|TCE|Bonesculptor|DrDhrolinsDictionaryofDinosaurs|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Body Knowledge|Artificer|TCE|Bonesculptor|DrDhrolinsDictionaryofDinosaurs|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Bonesculptor Spells|Artificer|TCE|Bonesculptor|DrDhrolinsDictionaryofDinosaurs|3" + } + ] + }, + { + "name": "Grim Harvest", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 278, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Bonesculptor", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", + "level": 3, + "header": 1, + "entries": [ + "You can harvest resources from slain creatures that you may use to craft items. The table below outlines suggestions for managing the resources harvested from a creature and how long it takes to harvest from that creature. When harvesting, the DM may decide (or roll) how much, if any, of that resource you can harvest within the appropriate range of values, These are just guidelines, and we recommend that you discuss this with your DM when the moment arises.", + "Your allies may assist you in harvesting. If at least two other humanoids assist you in harvesting, you may halve the harvest time taken for each creature you harvest from." + ] + }, + { + "name": "Melder of Flesh and Bone", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 278, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Bonesculptor", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", + "toolProficiencies": [ + { + "leatherworker's tools": true, + "smith's tools": true + } + ], + "armorProficiencies": [ + { + "heavy": true + } + ], + "level": 3, + "header": 1, + "entries": [ + "You gain proficiency in Heavy Armour, Leatherworker's tools, and Smith's tools if you did not have them already. You can craft armour, shields, and weapons from the parts of slain creatures. The table opposite outlines suggestions for the resource requirements for crafting these items and you must use Leatherworker's tools and Smith's tools to do so. These are just guidelines, and we recommend that you discuss this with your DM when the moment arises.", + "You can craft a single item during a long rest. During this time, you may apply any other improvements to that item that your class would allow.", + { + "type": "table", + "caption": "Creature Harvest Table", + "colLabels": [ + "Creature Size", + "Hide or Skin", + "Bone or Chitin", + "Horn, Feathers, or Scales (if applicable)", + "Fangs, Claws or Mandibles (if applicable)", + "Time Taken" + ], + "colStyles": [ + "col-2 text-center", + "col-2 text-center", + "col-2 text-center", + "col-2 text-center", + "col-2 text-center", + "col-9" + ], + "rows": [ + [ + "Tiny", + "0-1", + "Not suitable for harvesting", + "Not suitable for harvesting", + "Not suitable for harvesting", + "3 minutes" + ], + [ + "Small", + "1-2", + "0-1", + "0-1", + "0-1", + "6 minutes" + ], + [ + "Medium", + "1-2", + "1-2", + "1-2", + "0-1", + "15 minutes" + ], + [ + "Large", + "3-4", + "3-4", + "2-3", + "1-2", + "A short rest" + ], + [ + "Huge", + "5-7", + "5-7", + "4-5", + "3-5", + "A long rest" + ], + [ + "Gargantuan", + "10-12", + "10-12", + "8-10", + "8-10", + "One day" + ] + ] + }, + { + "type": "table", + "caption": "Suggested Crafting Table", + "colLabels": [ + "Item Type", + "Example Item", + "Suggested Resources" + ], + "colStyles": [ + "col-3 text-center", + "col-3 text-center", + "col-6 text-center" + ], + "rows": [ + [ + "Simple Medium Armour", + "{@item Hide Armor|PHB} or {@item Scale Mail|PHB}", + "4 Hide or Skin, 1 Feathers or Scales" + ], + [ + "Complex Medium Armour", + "{@item Breastplate|PHB} or {@item Half Plate Armor|PHB|Half Plate}", + "4 Hide or Skin, 1 Bone or Chitin, 2 Feathers or Scales" + ], + [ + "Simple Heavy Armour", + "{@item Ring Mail|PHB} or {@item Chain Mail|PHB}", + "4 Bone or Chitin" + ], + [ + "Complex Heavy Armour", + "{@item Splint|PHB} or {@item Plate Armor|PHB|Full Plate}", + "6 Bone or Chitin, 2 Hide or Scales" + ], + [ + "Small Weapon", + "{@item Dagger|PHB}, {@item Handaxe|PHB}, {@item Dart|PHB}, etc.", + "1 Bone or Chitin, OR 1 Horn, Fangs, Claws, or Mandibles" + ], + [ + "Medium Weapon", + "{@item Shortsword|PHB}, {@item Mace|PHB}, {@item Light Crossbow|PHB}, {@item Handaxe|PHB}, etc.", + "2 Bone or Chitin, 1 Hide or Skin, OR 1 Bone or Chitin, 1 Horn, Fangs, Claws, or Mandibles" + ], + [ + "Large Weapon", + "{@item Longsword|PHB}, {@item Warhammer|PHB}, {@item Quarterstaff|PHB}, {@item Longbow|PHB}, etc.", + "3 Bone or Chitin, 2 Hide or Skin, OR 2 Bone or Chitin, 2 Horn, Fangs, Claws, or Mandibles" + ], + [ + "Huge Weapon", + "{@item Greataxe|PHB}, {@item Halberd|PHB}, {@item Lance|PHB}, etc.", + "2 Hide or Skin, 5 Bone or Chitin, OR 3 Horn, Fangs, Claws, or Mandibles, 3 Bone or Chitin" + ], + [ + "Shield", + "{@item Shield|PHB}", + "3 Hide or Skin, 1 Bone or Chitin, OR 3 Bone or Chitin" + ], + [ + "Trinket", + "Necklace, Ring, Dice, etc.", + "1 Horn, Fangs, Claws, or Mandibles, 1 Hide or Skin" + ] + ] + } + ] + }, + { + "name": "Body Knowledge", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 278, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Bonesculptor", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", + "level": 3, + "header": 1, + "entries": [ + "You have advantage on Medicine checks, and you know the cantrip {@spell Spare the Dying} in addition to your other cantrips." + ] + }, + { + "name": "Bonesculptor Spells", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 278, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Bonesculptor", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", + "level": 3, + "header": 1, + "entries": [ + "Beginning at 3rd level, whenever you finish a long rest, you can magically imbue effects to create a blast disk from a flat stone you touch.", + "You can create one blast disk at the end of a long rest, imbuing it with one effect from the Blast Disks table, which you can later trigger by detonating the disk.", + "Creating a blast disk requires that you have {@item mason's tools|phb} on your person, and any disk that you imbue with this feature lasts until it detonates or the end of your next long rest, when the magic dissipates.", + { + "type": "table", + "caption": "Bonesculptor Spells", + "colLabels": [ + "Artificer Level", + "Spells" + ], + "colStyles": [ + "col-3 text-center", + "col-9" + ], + "rows": [ + [ + "3rd", + "{@spell cause fear|XGE}, {@spell inflict wounds}, {@spell speak with animals}" + ], + [ + "5th", + "{@spell wither and bloom|SCC}, {@spell gentle repose}" + ], + [ + "9th", + "{@spell animate dead}, {@spell speak with dead}" + ], + [ + "13th", + "{@spell death ward}" + ], + [ + "17th", + "{@spell raise dead}, {@spell commune with nature}, {@spell danse macabre|XGE}" + ] + ] + } + ] + }, + { + "name": "Butcher", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 278, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Bonesculptor", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", + "level": 4, + "header": 2, + "entries": [ + "You gain proficiency in one weapon type of your choosing. When making an attack roll, if you are attacking with a weapon that you crafted, you may use your Intelligence modifier instead of Strength or Dexterity for both the bonuses to hit and to damage." + ] + }, + { + "name": "Improved Crafting", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 279, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Bonesculptor", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", + "level": 5, + "header": 2, + "entries": [ + "You better understand the creation of items from flesh and bone. The items you craft using your Melder of Flesh and Bone ability become +1 items of their respective type." + ] + }, + { + "name": "Construct of Flesh", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 279, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Bonesculptor", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", + "level": 5, + "header": 2, + "entries": [ + "During a long rest, you may craft a {@creature Construct of Flesh|DrDhrolinsDictionaryofDinosaurs} instead of an item. This requires 4 hide/skin, 4 bone/chitin, and any combination of 4 horns, feathers, scales, fangs, claws, or mandibles.", + "The Construct of Flesh is a friendly undead companion that obeys your commands. It is a Medium creature with the appearance of your choice (although usually fairly gruesome) and the statistics outlined in the Construct of Flesh stat block. You may only have a single {@creature Construct of Flesh|DrDhrolinsDictionaryofDinosaurs} at a time. If you create a second one, the first collapses into the components you used to create it.", + "In combat, the Construct of Flesh takes its turn immediately after yours. On your turn you may use bonus action to command it to attack, otherwise it may only move and {@action Dodge} on its turn. It may still use its reaction regardless of whether you commanded it to attack or not." + ] + }, + { + "name": "Artisan Crafter", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 280, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Bonesculptor", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", + "level": 9, + "header": 2, + "entries": [ + "Your knowledge of your craft deepens to that of an experienced crafter. The items you craft using your Melder of Flesh and Bone ability become +2 items of their respective type." + ] + }, + { + "name": "Improved Butcher", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 280, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Bonesculptor", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", + "level": 9, + "header": 2, + "entries": [ + "You gain proficiency in another weapon type of your choosing." + ] + }, + { + "name": "Improved Construct of Flesh", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 280, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Bonesculptor", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", + "level": 9, + "header": 2, + "entries": [ + "You may select a second ability for your Construct of Flesh from its initial list of abilities. The selected ability cannot be the same as the first one you picked. The Construct of Flesh also gains Multiattack, allowing two attacks." + ] + }, + { + "name": "Master Crafter", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 280, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Bonesculptor", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", + "level": 15, + "header": 2, + "entries": [ + "At 15th level, you're an uncontested master of explosives, and your blast disks are unusually potent. You now roll twice as as many dice when dealing damage with blast disks. For example, a corrosive blast disk now deals {@damage 6d6} acid damage on a failed saving throw." + ] + }, + { + "name": "Body Modification", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 280, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Bonesculptor", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", + "level": 15, + "header": 2, + "entries": [ + "Over the course of a long rest, you can incorporate one set of your crafted armour and up to two of your crafted weapons into your own flesh. They become a part of you and can only be removed if you choose to remove them over the course of a long rest. The weapons can be concealed within your body, and you may use a bonus action to draw them out." + ] + }, + { + "name": "Minion Master", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 281, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Bonesculptor", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", + "level": 15, + "header": 2, + "entries": [ + "The maximum hit points of your {@creature Construct of Flesh|DrDhrolinsDictionaryofDinosaurs} is increased by a further 60 hit points and its AC is increased by 2 (cumulative with the Robust ability if you selected it). You may select a second attack for your Construct of Flesh from its initial list of attacks. The selected attack cannot be the same as the first one you picked. All attacks made by your Construct of Flesh deal an additional {@dice 2d6} necrotic damage." + ] } ], "spell": [ { "name": "Evolution/Devolution", - "source": "DrDhrolinsDictionaryDinosaurs", + "source": "DrDhrolinsDictionaryofDinosaurs", "page": 281, "level": 2, "school": "T", @@ -11541,7 +11999,7 @@ "table": [ { "name": "", - "source": "DrDhrolinsDictionaryDinosaurs", + "source": "DrDhrolinsDictionaryofDinosaurs", "caption": "", "colLabels": [ "", @@ -11569,7 +12027,7 @@ "variantrule": [ { "name": "", - "source": "DrDhrolinsDictionaryDinosaurs", + "source": "DrDhrolinsDictionaryofDinosaurs", "entries": [ "", { From e77f02e292603b5a294fc1af041972f53fefcceb Mon Sep 17 00:00:00 2001 From: unknown117343 <174966515+unknown117343@users.noreply.github.com> Date: Thu, 5 Dec 2024 05:17:34 +0000 Subject: [PATCH 07/14] added subclass and fixed json source --- collection/PaleoGames; Dr Dhrolins Dictionary of Dinosaurs.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/collection/PaleoGames; Dr Dhrolins Dictionary of Dinosaurs.json b/collection/PaleoGames; Dr Dhrolins Dictionary of Dinosaurs.json index 48c0498c8..fe9dedf63 100644 --- a/collection/PaleoGames; Dr Dhrolins Dictionary of Dinosaurs.json +++ b/collection/PaleoGames; Dr Dhrolins Dictionary of Dinosaurs.json @@ -12039,4 +12039,4 @@ ] } ] -} +} \ No newline at end of file From 602b8e767b4709ba2e692a48aef376cf5189694e Mon Sep 17 00:00:00 2001 From: unknown117343 <174966515+unknown117343@users.noreply.github.com> Date: Thu, 5 Dec 2024 19:23:21 +0000 Subject: [PATCH 08/14] fixed the book data error --- .../PaleoGames; Dr Dhrolins Dictionary of Dinosaurs.json | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/collection/PaleoGames; Dr Dhrolins Dictionary of Dinosaurs.json b/collection/PaleoGames; Dr Dhrolins Dictionary of Dinosaurs.json index fe9dedf63..9b0199f8a 100644 --- a/collection/PaleoGames; Dr Dhrolins Dictionary of Dinosaurs.json +++ b/collection/PaleoGames; Dr Dhrolins Dictionary of Dinosaurs.json @@ -15,6 +15,7 @@ "811065834285039621" ], "version": "0.0.0", + "color": "B9CE80", "url": "https://palaeogames.com/shop/p/dr-dhrolins-dictionary-of-dinosaurs" } ], @@ -981,12 +982,12 @@ "book": [ { "name": "Dr. Dhrolin's Dictionary of Dinosaurs", - "id": "SMIP2", + "id": "4D", "source": "DrDhrolinsDictionaryofDinosaurs", "group": "homebrew", "cover": { "type": "external", - "url": "https://i.ibb.co/0tpKVHh/smi-cover.png" + "url": "https://i.ibb.co/dW2nFV7/4D.webp" }, "published": "2023-12-15", "author": "Dr Nathan T. Barling & Dr Michael O’Sullivan", @@ -1010,7 +1011,7 @@ ], "bookData": [ { - "id": "", + "id": "4D", "source": "DrDhrolinsDictionaryofDinosaurs", "data": [ { From 599d3b80493bff929f024032f54b728b37e88142 Mon Sep 17 00:00:00 2001 From: Angus McDougal McTavish <60561312+SnortsAlot@users.noreply.github.com> Date: Thu, 5 Dec 2024 14:22:14 -0600 Subject: [PATCH 09/14] Update PaleoGames; Dr Dhrolins Dictionary of Dinosaurs.json Variant rules for taming; and most of the tables --- ...; Dr Dhrolins Dictionary of Dinosaurs.json | 1603 ++++++++++++++++- 1 file changed, 1582 insertions(+), 21 deletions(-) diff --git a/collection/PaleoGames; Dr Dhrolins Dictionary of Dinosaurs.json b/collection/PaleoGames; Dr Dhrolins Dictionary of Dinosaurs.json index 9b0199f8a..7df96d1b0 100644 --- a/collection/PaleoGames; Dr Dhrolins Dictionary of Dinosaurs.json +++ b/collection/PaleoGames; Dr Dhrolins Dictionary of Dinosaurs.json @@ -14,7 +14,7 @@ "hazmat", "811065834285039621" ], - "version": "0.0.0", + "version": "0.3.0", "color": "B9CE80", "url": "https://palaeogames.com/shop/p/dr-dhrolins-dictionary-of-dinosaurs" } @@ -11999,45 +11999,1606 @@ ], "table": [ { - "name": "", - "source": "DrDhrolinsDictionaryofDinosaurs", - "caption": "", + "name": "Major Mutation", + "source": "DrDhrolinsDictionaryDinosaurs", + "caption": "Major Mutation", + "colLabels": [ + "{@dice d20)", + "Mutation", + "Effect" + ], + "colStyles": [ + "col-2 text-center", + "col-5 text-center", + "col-5" + ], + "rows": [ + [ + 1, + "Hyper-pachydermatous– {@i The skin and scales of this creature are extremely thick, requiring great effort to break through.", + "This creature gains resistance to non-magical bludgeoning, piercing, and slashing damage." + ], + [ + 2, + "Greater echolocation – {@i Through rapid, loud high-pitched squawks, this creature is able to picture its surroundings.", + "This creature gains a blindsight of 60 ft." + ], + [ + 3, + "Neurotoxins – {@i Dangerous toxins drip from the tips of this creature’s claws or maw.", + "A creature hit by a melee attack from this creature must succeed a DC (8 + Constitution bonus + PB) Constitution saving throw or take 2d6 poison damage and become poisoned." + ], + [ + 4, + "Hyper-intelligence – {@i This creature has a veiny, bulging forehead that houses a complex brain}.", + "Improve this creature’s intelligence by 3. It has advantage on any Intelligence check and can understand any language after hearing it for one minute, although cannot speak it." + ], + [ + 5, + "Heterodonty – {@i Erratically organised teeth of different sizes jut out in various directions, making it difficult to escape once bitten.", + "Whenever this creature deals damage with a melee attack involving its mouth, the target is also grappled (escape DC (8 + Strength bonus + PB)). This creature may also continue to attack while grappling a target, but may only use attacks that require its mouth against the grappled target." + ], + [ + 6, + "Armour-plated – {@i Extremely thick bony plates line this body}.", + "Increase the AC of this creature by 5 (to a maximum of 30)." + ], + [ + 7, + "Grasping tentacles – {@i Writhing tentacles protrude from this creature, trying to grasp their prey.", + "As a bonus action, this creature may attempt to grapple another creature within 10 ft. of it. That creature must succeed a DC (8 + Dexterity bonus + PB) Dexterity saving throw or be grappled (escape DC (8 + Strength bonus + PB))." + ], + [ + 8, + "Winged – {@i This creature’s limbs have huge membranous or feathered wings}.", + "This creature gains a flying speed equal to its walking speed. If it can already fly, its flying speed is doubled." + ], + [ + 9, + "Flawless organism – {@i Strong, fast, smart - the peak of evolution, everything is perfectly balanced}.", + "In addition to any other modifiers, add this creature’s PB to any saving throws and ability checks." + ], + [ + 10, + "Enormous size – {@i This creature is far larger than you would expect}.", + "Increase the maximum health points of this creature by 50%, increase its size category by two stages, and increase its CR by an additional 2." + ], + [ + 11, + "Draconic evolution – {@i Bony spikes protrude backwards from the back of this creature’s head, revealing its draconic nature}.", + "Exhale fire (Recharge 5-6). As an action, this creature may exhale fire in a 30 ft. cone. Any creature in the cone must succeed a DC (8 + Constitution bonus + PB) Dexterity saving throw or take 15d6 fire damage. On a success they take half as much damage." + ], + [ + 12, + "Hematophagic (major) – {@i Every drop of spilled blood is lapped up by this voracious predator.", + "Whenever this creature deals damage with a melee attack, it gains temporary hit points equal to half of that damage (rounded down). Increase its CR by an additional 2." + ], + [ + 13, + "Elemental immunity – {@i This creature is infused with a magical element, changing its colour accordingly}.", + "Select one damage type from lightning, fire, cold, poison, or acid. This creature is immune to that damage type and its feather/fur/skin colour changes to yellow, red, blue, purple, or green accordingly. Its attacks also deal an additional 2d4 of that damage type." + ], + [ + 14, + "Chromatic plumage – {@i Iridescent feathers or fur shimmer with shifting magical energies}.", + "At the start of this creature’s turn, you can select one of the following damage types: lightning, fire, cold, poison, or acid. Until the start of its next turn, this creature gains resistance to that damage type and one of its attack’s damage changes to that type." + ], + [ + 15, + "Supernumerary – {@i Additional back-up organs allow this creature’s body to replenish venom and gland stocks more quickly.", + "When you roll to recharge an ability for this creature, roll an additional 1d6 and choose the highest. If this creature does not have a recharge ability, reroll this result." + ], + [ + 16, + "Enhanced senses – {@i Extra eyes, antennae, or multiple ears allow this creature to better sense its surroundings.", + "" + ], + [ + 17, + "Chameleonic skin – {@i Instantly shifting and changing scales perfectly mimic the colour of this creature’s surroundings.", + "As a bonus action, this creature can cast Invisibility at 2nd level on itself without components and without requiring a spell slot. It may do this a number of times per day equal to its proficiency bonus." + ], + [ + 18, + "Macro electrocytes – {@i Giant protruding yellow sacs dot this creature’s back, crackling with powerful electricity}.", + "The first time this creature deals damage with an attack each turn, add 1d10 lightning damage to that attack. This creature may also cast Lightning Bolt at 3rd level (spell save DC (8 + Wisdom bonus + PB)) without components and without requiring a spell slot. It may do this a number of times equal to its proficiency bonus per day." + ], + [ + 19, + "Spermaceti organ (major) – {@i This creature has a huge bulbous whale-like head, housing a powerful noiseproducing organ}.", + "{@b Sonic Scream} (Recharge 5-6). As an action, this creature may make a sonic attack. All other creatures within 30 ft. of it must make a DC (8 + Constitution bonus + PB) Constitution saving throw or take 4d8 thunder damage and 4d8 psychic damage. On a success, they take half as much damage." + ], + [ + 20, + "Carcinisation – {@i Some things in evolution are inevitable}.", + { + "type": "entries", + "entries": [ + "This creature’s body takes on the overall appearance of a crab (of the same size as it was before), with two pincered front limbs, a further eight legs, and armoured chitinous flesh.", + "Increase the AC of this creature by 3 (to a maximum of 30). It gains resistance to slashing, piercing, and cold damage, but also gains vulnerability to bludgeoning damage. The first time it deals damage with a melee attack each turn, that attack deals a further 2d6 piercing damage" + ] + } + ] + ] + }, + { + "name": "Naming: Carnivores", + "source": "DrDhrolinsDictionaryDinosaurs", + "caption": "Naming: Carnivores", + "colLabels": [ + "{@dice d20}", + "Prefix", + "Suffix", + "Verb" + ], + "colStyles": [ + "col-2 text-center", + "col-3", + "col-3", + "col-3" + ], + "rows": [ + [ + 1, + "Razor", + "Clawed", + "Slasher" + ], + [ + 2, + "Sharp", + "Taloned", + "Gouger" + ], + [ + 3, + "Keen", + "Handed", + "Hunter" + ], + [ + 4, + "Serrated", + "Spurred", + "Stalker" + ], + [ + 5, + "Spike", + "Toothed", + "Gnasher" + ], + [ + 6, + "Spiny", + "Mawed", + "Snarler" + ], + [ + 7, + "Jagged", + "Mouthed", + "Clawer" + ], + [ + 8, + "Barbed", + "Jawed", + "Climber" + ], + [ + 9, + "Sting", + "Spined", + "Striker" + ], + [ + 10, + "Pointed", + "Tailed", + "Reaper" + ], + [ + 11, + "Hook", + "Toed", + "Slicer" + ], + [ + 12, + "Dire", + "Crested", + "Cutter" + ], + [ + 13, + "Cut", + "Feathered", + "Ripper" + ], + [ + 14, + "Rip", + "Eyed", + "Carver" + ], + [ + 15, + "Huge", + "Winged", + "Stabber" + ], + [ + 16, + "Thick", + "Beaked", + "Devourer" + ], + [ + 17, + "Fine", + "Hided", + "Gnawer" + ], + [ + 18, + "Blade", + "Scaled", + "Prowler" + ], + [ + 19, + "Edge", + "Backed", + "Raider" + ], + [ + 20, + "Honed", + "Fanged", + "Ravager" + ] + ] + }, + { + "name": "Naming: Herbavore", + "source": "DrDhrolinsDictionaryDinosaurs", + "caption": "Naming: Herbavore", + "colLabels": [ + "{@dice d20}", + "Prefix", + "Suffix", + "Verb" + ], + "colStyles": [ + "col-2 text-center", + "col-3", + "col-3", + "col-3" + ], + "rows": [ + [ + 1, + "Blunt", + "Horned", + "Crusher" + ], + [ + 2, + "Ridged", + "Tailed", + "Nosher" + ], + [ + 3, + "Spike", + "Tusked", + "Chewer" + ], + [ + 4, + "Smooth", + "Backed", + "Charger" + ], + [ + 5, + "Gnarl", + "Plated", + "Trampler" + ], + [ + 6, + "Hard", + "Paunched", + "Stomper" + ], + [ + 7, + "Giant", + "Necked", + "Eater" + ], + [ + 8, + "Huge", + "Hided", + "Roamer" + ], + [ + 9, + "Thick", + "Scaled", + "Sleeper" + ], + [ + 10, + "Soft", + "Spined", + "Beater" + ], + [ + 11, + "Whip", + "Armoured", + "Bellower" + ], + [ + 12, + "Slab", + "Gutted", + "Thumper" + ], + [ + 13, + "Grind", + "Collard", + "Rumbler" + ], + [ + 14, + "Polished", + "Shielded", + "Grazer" + ], + [ + 15, + "Dire", + "Stomached", + "Gnawer" + ], + [ + 16, + "Gentle", + "Bulwarked", + "Forager" + ], + [ + 17, + "Placid", + "Spiked", + "Rummager" + ], + [ + 18, + "Stoic", + "Crested", + "Gorger" + ], + [ + 19, + "Fat", + "Bellied", + "Gulper" + ], + [ + 20, + "Bloat", + "Toothed", + "Smasher" + ] + ] + }, + { + "name": "Colour Prefix (d100)", + "source": "DrDhrolinsDictionaryDinosaurs", + "colStyles": [ + "col-3 text-center", + "col-7 text-center" + ], + "colLabels": [ + "{@dice d100}", + "Color" + ], + "rows": [ + [ + 1, + "Azure" + ], + [ + 2, + "Amber" + ], + [ + 3, + "Amethyst" + ], + [ + 4, + "Apricot" + ], + [ + 5, + "Aquamarine" + ], + [ + 6, + "Ash" + ], + [ + 7, + "Beige" + ], + [ + 8, + "Black" + ], + [ + 9, + "Blue" + ], + [ + 10, + "Brass" + ], + [ + 11, + "Bronze" + ], + [ + 12, + "Brown" + ], + [ + 13, + "Caramel" + ], + [ + 14, + "Carmine" + ], + [ + 15, + "Celadon" + ], + [ + 16, + "Charcoal" + ], + [ + 17, + "Cherry" + ], + [ + 18, + "Chestnut" + ], + [ + 19, + "Chocolate" + ], + [ + 20, + "Cinnamon" + ], + [ + 21, + "Copper" + ], + [ + 22, + "Creamy" + ], + [ + 23, + "Crimson" + ], + [ + 24, + "Cyan" + ], + [ + 25, + "Dusky" + ], + [ + 26, + "Ebony" + ], + [ + 27, + "Emerald" + ], + [ + 28, + "Fiery" + ], + [ + 29, + "Flame" + ], + [ + 30, + "Fuchsia" + ], + [ + 31, + "Golden" + ], + [ + 32, + "Grape" + ], + [ + 33, + "Gray" + ], + [ + 34, + "Green" + ], + [ + 35, + "Granite" + ], + [ + 36, + "Gunmetal" + ], + [ + 37, + "Iron" + ], + [ + 38, + "Iridescent" + ], + [ + 39, + "Ivory" + ], + [ + 40, + "Jade" + ], + [ + 41, + "Jasper" + ], + [ + 42, + "Jet" + ], + [ + 43, + "Lavender" + ], + [ + 44, + "Lilac" + ], + [ + 45, + "Lime" + ], + [ + 46, + "Lustrous" + ], + [ + 47, + "Magenta" + ], + [ + 48, + "Mahogany" + ], + [ + 49, + "Maroon" + ], + [ + 50, + "Mauve" + ], + [ + 51, + "Mint" + ], + [ + 52, + "Mocha" + ], + [ + 53, + "Mossy" + ], + [ + 54, + "Mustard" + ], + [ + 55, + "Navy" + ], + [ + 56, + "Ochre" + ], + [ + 57, + "Olive" + ], + [ + 58, + "Onyx" + ], + [ + 59, + "Opalescent" + ], + [ + 60, + "" + ], + [ + 61, + "Pale" + ], + [ + 62, + "Pallid" + ], + [ + 63, + "Peach" + ], + [ + 64, + "Pearly" + ], + [ + 65, + "Pewter" + ], + [ + 66, + "Pine" + ], + [ + 67, + "Pink" + ], + [ + 68, + "Platinum" + ], + [ + 69, + "Plum" + ], + [ + 70, + "Puce" + ], + [ + 71, + "Pumpkin" + ], + [ + 72, + "Purple" + ], + [ + 73, + "Rainbow" + ], + [ + 74, + "Raspberry" + ], + [ + 75, + "Red" + ], + [ + 76, + "Rose" + ], + [ + 77, + "Ruby" + ], + [ + 78, + "Russet" + ], + [ + 79, + "Rusty" + ], + [ + 80, + "Saffron" + ], + [ + 81, + "Sage" + ], + [ + 82, + "Salmon" + ], + [ + 83, + "Sapphire" + ], + [ + 84, + "Scarlet" + ], + [ + 85, + "Sepia" + ], + [ + 86, + "Shimmering" + ], + [ + 87, + "Silver" + ], + [ + 88, + "Slaty" + ], + [ + 89, + "Smokey" + ], + [ + 90, + "Snowy" + ], + [ + 91, + "Sooty" + ], + [ + 92, + "Steel" + ], + [ + 93, + "Tawny" + ], + [ + 94, + "Turquoise" + ], + [ + 95, + "Verdant" + ], + [ + 96, + "Vermillion" + ], + [ + 97, + "Violet" + ], + [ + 98, + "Viridian" + ], + [ + 99, + "White" + ], + [ + 100, + "Yellow" + ] + ] + }, + { + "name": "Descriptor Suffix (d100)", + "source": "DrDhrolinsDictionaryDinosaurs", + "colStyles": [ + "col-3 text-center", + "col-9 text-center" + ], + "colLabels": [ + "{@dice d100}", + "Descriptor" + ], + "rows": [ + [ + 1, + "Backed" + ], + [ + 2, + "Barred" + ], + [ + 3, + "Bearded" + ], + [ + 4, + "Bellied" + ], + [ + 5, + "Bellowing" + ], + [ + 6, + "Belted" + ], + [ + 7, + "Breasted" + ], + [ + 8, + "Brindled" + ], + [ + 9, + "Bristly" + ], + [ + 10, + "Buffy" + ], + [ + 11, + "Cape" + ], + [ + 12, + "Chattering" + ], + [ + 13, + "Cheeked" + ], + [ + 14, + "Chested" + ], + [ + 15, + "Coastal" + ], + [ + 16, + "Cobbled" + ], + [ + 17, + "Collared" + ], + [ + 18, + "Common" + ], + [ + 19, + "Crested" + ], + [ + 20, + "Crowned" + ], + [ + 21, + "Darting" + ], + [ + 22, + "Eared" + ], + [ + 23, + "Eastern" + ], + [ + 24, + "Elegant" + ], + [ + 25, + "Eyed" + ], + [ + 26, + "Faced" + ], + [ + 27, + "Footed" + ], + [ + 28, + "Flat-throated" + ], + [ + 29, + "Forest" + ], + [ + 30, + "Fork-Tailed" + ], + [ + 31, + "Gilded" + ], + [ + 32, + "Grassland" + ], + [ + 33, + "Greater" + ], + [ + 34, + "Grizzled" + ], + [ + 35, + "Hooting" + ], + [ + 36, + "Howling" + ], + [ + 37, + "Imperial" + ], + [ + 38, + "Grumbling" + ], + [ + 39, + "Headed" + ], + [ + 40, + "Hooded" + ], + [ + 41, + "Jumping" + ], + [ + 42, + "Jungle" + ], + [ + 43, + "King" + ], + [ + 44, + "Knobbled" + ], + [ + 45, + "Laughing" + ], + [ + 46, + "Legged" + ], + [ + 47, + "Lesser" + ], + [ + 48, + "Lined" + ], + [ + 49, + "Lowland" + ], + [ + 50, + "Mangrove" + ], + [ + 51, + "Marbled" + ], + [ + 52, + "Marsh" + ], + [ + 53, + "Marshland" + ], + [ + 54, + "Masked" + ], + [ + 55, + "Mottled" + ], + [ + 56, + "Mountain" + ], + [ + 57, + "Naped" + ], + [ + 58, + "Necked" + ], + [ + 59, + "Northern" + ], + [ + 60, + "Ornate" + ], + [ + 61, + "Painted" + ], + [ + 62, + "Paradise" + ], + [ + 63, + "Pied" + ], + [ + 64, + "Plumped" + ], + [ + 65, + "Polled" + ], + [ + 66, + "Pouched" + ], + [ + 67, + "Prancing" + ], + [ + 68, + "Puffed" + ], + [ + 69, + "Ringed" + ], + [ + 70, + "Rock" + ], + [ + 71, + "Rumped" + ], + [ + 72, + "Sand" + ], + [ + 73, + "Scaled" + ], + [ + 74, + "Scaly" + ], + [ + 75, + "Screaming" + ], + [ + 76, + "Screeching" + ], + [ + 77, + "Snapping" + ], + [ + 78, + "Southern" + ], + [ + 79, + "Speckled" + ], + [ + 80, + "Spotted" + ], + [ + 81, + "Streaked" + ], + [ + 82, + "Striped" + ], + [ + 83, + "Strutting" + ], + [ + 84, + "Taiga" + ], + [ + 85, + "Tailed" + ], + [ + 86, + "Temperate" + ], + [ + 87, + "Thighed" + ], + [ + 88, + "Throated" + ], + [ + 89, + "Tropical" + ], + [ + 90, + "Tufted" + ], + [ + 91, + "Tundra" + ], + [ + 92, + "Upland" + ], + [ + 93, + "Velvet" + ], + [ + 94, + "Wading" + ], + [ + 95, + "Warbling" + ], + [ + 96, + "Wattled" + ], + [ + 97, + "Western" + ], + [ + 98, + "Whiskered" + ], + [ + 99, + "Whistling" + ], + [ + 100, + "Wobbled" + ] + ] + }, + { + "name": "Taming Food", + "source": "DrDhrolinsDictionaryDinosaurs", + "caption": "Taming Food", "colLabels": [ - "", - "" + "Size Category", + "Herbavore", + "Carnivore", + "Omnivore", + "Piscivore" ], "colStyles": [ "col-2 text-center", + "col-3 text-center", + "col-3 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "Tiny (or smaller)", + "A single piece of fruit, a berry, or a nut.", + "A scrap of meat.", + "A single piece of fruit, a single berry, or a scrap of meat.", + "A scrap of fish." + ], + [ + "Small", + "1 lb. of fresh fruit/ berries or 3 lb. of leaves.", + "A small cut of meat, (¼ lb.) or a fresh bone (¼ lb.).", + "A small cut of meat, (¼ lb.) or 1 lb. of fresh berries/fruit.", + "A small (¼ lb.) cut of fish fillet." + ], + [ + "Medium", + "5 lb. of fresh fruit/ berries or 15 lb. of leaves.", + "A large cut of meat (1 lb.) or fresh bones (1 lb.)", + "A large cut of meat (1 lb.) or 5 lb. of fresh fruit/berries", + "A single small 1 lb. fish" + ], + [ + "Large", + "50 lb. of fresh fruit/berries or 100 lb. of leafy plant material.", + "An entire carcass of a small (or larger) animal, or a massive cut of meat (40 lb.)", + "25 lb. of fresh fruit/ berries and 20 lb. of meat.", + "30 lb. of fish (a single large carp-sized fish or several smaller ones)" + ], + [ + "Huge", + "250 lb. of leafy plant material.", + "Three small animal carcasses, an entire carcass of medium (or larger) size, or an assortment of meat and bones (180 lb.)", + "100 lb. of leafy plant material and 60 lb. of meat.", + "100 lb. of fish (a single giant catfish-sized fish or dozens of smaller ones)" + ], + [ + "Gargantuan (or larger)", + "500 lb. of leafy plant material", + "An entire carcass of a large animal, or an assortment of carcasses (400 lb.)", + "200 lb. of leafy plant material and 200 lb. of meat.", + "400 lb. of fish (a single enormous shark-sized fish or hundreds of smaller ones)" + ] + ] + }, + { + "name": "Howdahs", + "source": "DrDhrolinsDictionaryDinosaurs", + "caption": "Howdahs", + "colLabels": [ + "Size/Type", + "Recommended Cost", + "Build Time (Days)" + ], + "colStyles": [ + "col-5", + "col-4 text-center", + "col-3 text-center" + ], + "rows": [ + [ + "Large Howdah", + "2000-2500 gp.", + "2" + ], + [ + "Huge Howdah", + "5000-7500 gp.", + "{@dice 1d3 + 1}" + ], + [ + "Gargantuan Howdah", + "7500-10000 gp.", + "{@dice 3d4}" + ], + [ + "Large Howdah (pre-built)2", + "3000 gp.", + "0" + ], + [ + "Huge Howdah (pre-built)", + "9000 gp.", + "0" + ], + [ + "Gargantuan Howdah (pre-built)", + "15000 gp.", + "0" + ], + [ + "Amenity", + "500-2000 gp.", + "2" + ], + [ + "Amenity (pre-built)", + "1000-2500 gp.", + "0" + ] + ] + }, + { + "name": "Howdah Amenity", + "source": "DrDhrolinsDictionaryDinosaurs", + "caption": "Howdah Amenity", + "colLabels": [ + "Amenity", + "Effect" + ], + "colStyles": [ + "col-2", "col-10" ], - "intro": [ - "" + "rows": [ + [ + "Secure Storage", + "A collection of lockable crates and chests that can store a large volume and weight of items/materials. The players are issued with keys for them, and we recommend that picking the locks has a DC of 20 or that the locks are otherwise magically protected." + ], + [ + "Smithy", + "A full set of blacksmith's equipment, including an anvil, sharpening wheel, and a small forge. It allows for the forging and repair of equipment. If attached to a huge howdah, this reduces the mount’s speed by an additional 5 ft. (to a minimum of 5 ft.)" + ], + [ + "Alchemical Workshop", + "A series of brewing pots, glass vials, pestles and mortars, and a case of common catalytic ingredients with instructions. These allow for the brewing of potions and poisons from harvested resources with relative ease and non-expert knowledge." + ], + [ + "Shrine", + "A place of worship that can be dedicated to any single entity or pantheon. If a creature communes at the shrine with something they worship for 10 minutes, they gain the effects of the Bless spell for 1 hour. A creature can only be affected by one instance of bless from any shrine at a time." + ], + [ + "Landing Bay", + "This area acts as a roost for up to 2 small/medium (or 1 large) flying creatures. It comes with a feeding trough and bedding straw, as well as storage for saddles." + ], + [ + "Barracks", + "Another set of two hammocks with space for two bedrolls underneath them, accompanied by two storage chests. These effectively increase the transport capacity of the howdah, allowing four additional humanoids." + ], + [ + "Watchtower Crown", + "{@i Sauropods only}. A seat on the head of this sauropod allows a medium or smaller humanoid to see much further (many miles) than if they were sat anywhere else on the Howdah." + ], + [ + "Tailblade", + { + "type": "entries", + "entries": [ + "{@i Non-ceratopsians only}. Allows the mount to make an additional tail attack using its bonus action:", + "{@b Tailblade}. Melee Weapon Attack, range 10 ft., to hit: Dexterity modifier (+ proficiency bonus if the creature already has a tail attack). On hit, deals {@dice 2d6} + Strength modifier slashing damage.", + "Alternatively, you can simply increase the damage of the creature’s innate tail attack by 2d6 + Strength modifier slashing damage. This may be attached to a large howdah in addition to other sizes." + ] + } + ], + [ + "Mounted Harpoon Launcher", + { + "type": "entries", + "entries": [ + "A humanoid manning the Harpoon Launcher can take the following actions/bonus actions:", + { + "type": "entries", + "name": "Action:", + "entries": [ + "{@b Harpoon launch}. Ranged Weapon Attack, range 200 ft., +(Dexterity modifier) to hit, one target. Hit: (2d10 + Dexterity modifier) piercing damage. You may add your proficiency bonus to the hit and damage rolls of this attack if you are proficient with crossbows and firearms. Once fired, the Harpoon must be reloaded before it can be fired again.", + "An optional rope may be attached to the harpoon to snag a hit creature. If a creature hit by at least one of these attacks attempts to move out of range of the Harpoon Launcher, it must make a Strength saving throw with a DC of (16 + (2 * number of ropes attached)). On a failed save, its speed is reduced to 0 for 2 turns and it is knocked prone. On a successful save, all ropes break, freeing the creature." + ] + }, + { + "type": "entries", + "name": "Bonus Actions:", + "entries": [ + "{@b Reload harpoon launcher. The harpoon is reloaded and ready to fire again.", + "{@b Reel in}. Any harpoons fired with ropes attached begin to automatically reel in at 40 ft. per round, reducing the distance in which this Strength save is triggered and dragging a prone creature closer. No further harpoons can be fired with ropes attached until this process is complete." + ] + } + ] + } + ], + [ + "Portal Nexus", + { + "type": "entries", + "entries": [ + "Allows players to communicate in the same manner as the Sending spell an unlimited number of times from this location, so long as the target has a sending stone (or similar device) to receive the message.", + "Once per day, a portal to another portal nexus (usually located in big cities or other Howdahs) may be temporarily opened. We recommend that it requires an Evolunite shard (page 298) or similar resource of at least 250 gp. in value and that only up to 8 humanoids are able to use the portal before it closes." + ] + } + ], + [ + "Maw Helm", + "{@i Theropods only}. Sheets of jagged metal form a tough helmet and provide a vicious steel edge to jaw and head attacks. The mount’s AC is increased by 2 and any bite or head-bash attack deals an additional 2d6 piercing damage. This may be attached to a large howdah in addition to other sizes." + ], + [ + "Fortress Plate", + "Ankylosaurs, Nodosaurs, and Ceratopsians only. Heavy armour covers this creature’s flanks. Its AC is improved by 4, but its speed is reduced by a further 5 ft. (to a minimum of 5 ft.). This may be attached to a large howdah in addition to other sizes." + ] + ] + }, + + + + { + "name": "Suggested Crafting Table", + "source": "DrDhrolinsDictionaryDinosaurs", + "caption": "suggested CraFting taBle", + "colLabels": [ + "Item Type", + "Example Item", + "Suggested Resources" + ], + "colStyles": [ + "col-4 text-center", + "col-4 text-center", + "col-4 text-center" ], "rows": [ [ - "1", - "" + "Simple Medium Armour", + "Hide Armour or Scale Mail", + { + "type": "entries", + "entries": [ + "4 Hide or Skin", + "1 Featers or Scales" + ] + } ], [ - "2", - "" + "Complex Medium Armour", + "Breastplate or Half Plate", + { + "type": "entries", + "entries": [ + "4 Hide or Skin", + "1 Bone or Chitin", + "2 Feathers or Scale" + ] + } + ], + [ + "Simple Heavy Armour", + "Ring Mail or Chainmail", + "4 Bone or Chitin" + ], + [ + "Complex Heavy Armour", + "Splint or Full Plate", + { + "type": "entries", + "entries": [ + "6 Bone or Chitin", + "2 Hide or Scales" + ] + } + ], + [ + "Small Weapon", + "Dagger, Handaxe, Dart, etc.", + { + "type": "entries", + "entries": [ + "1 Bone or Chitin", + "or", + "1 Horn, Fangs, Claws, or Mandibles" + ] + } + ], + [ + "Medium Weapon", + "Shortsword, Mace, Crossbow, Axe, etc.", + { + "type": "entries", + "entries": [ + "2 Bone or Chitin", + "1 Hide or Skin", + "or", + "1 Bone or Chitin", + "1 Horn, Fangs, Claws, or Mandibles" + ] + } + ], + [ + "Large Weapon", + "Longsword, Warhammer, Quarterstaff, Longbow, etc.", + { + "type": "entries", + "entries": [ + "3 Bone or Chitin", + "2 Hide or Skin", + "OR", + "2 Bone or Chitin", + "2 Horn, Fangs, Claws, or Mandibles" + ] + } + ], + [ + "Huge Weapon", + "Greataxe, Halberd, Lance, etc.", + { + "type": "entries", + "entries": [ + "2 Hide or Skin", + "5 Bone or Chitin", + "OR", + "3 Horn, Fangs, Claws, or Mandibles", + "3 Bone or Chitin" + ] + } + ], + [ + "Shield", + "Shield", + { + "type": "list", + "items": [ + "3 Hide or Skin", + "1 Bone or Chitin", + "OR", + "3 Bone or Chitin" + ] + } + ], + [ + "Trinket", + "Necklace, Ring, Dice, etc.", + { + "type": "list", + "items": [ + "1 Horn, Fangs, Claws, or Mandibles", + "1 Hide or Skin" + ] + } ] ] - } + } ], - "variantrule": [ + "variantrule": [ { - "name": "", - "source": "DrDhrolinsDictionaryofDinosaurs", + "name": "Taming", + "source": "DrDhrolinsDictionaryDinosaurs", "entries": [ - "", + "Each creature with the Beast type has a Taming Score. This score is 0 unless otherwise stated by the DM. Once a creature has been subdued and is tied/chained/caged so that it cannot escape (but not restrained), a player may attempt to increase that creature’s Taming Score. Unless otherwise stated, they may attempt to do this {@b once per day}, as the creature will be unreceptive to multiple training sessions.", + "In order to make this attempt, the player must have {@b appropriate food} in an {@b appropriate volume} to feed the beast, as outlined in the table below. The player then attempts to bond with the animal over the course of an hour. They must make a contested {@skill Animal Handling|PHB} vs {@skill Survival|PHB} check against the creature. Each success by the player increases the taming score of the creature by 1. Each failure by the player drops this score by 1 (to a minimum of 0) and the creature makes a single attack at disadvantage at the player attempting to tame it.", + "When that score exceeds the creature’s proficiency bonus or CR (whichever is higher), the animal is considered tame and is loyal to the player/NPC (or team of players/NPCs) who tamed it. It will follow them unless commanded to stay.", { "type": "list", "items": [ - "" + "{@condition Charmed|PHB} creatures make their {@skill Survival|PHB} check at disadvantage and cannot make an attack if the player is unsuccessful.", + "Dominated creatures automatically fail their {@skill Survival|PHB} check.", + "A player using {@spell Speak with Animals|PHB} has advantage and expertise on their {@skill Animal Handling|PHB} check." ] - } + }, + ] } - ] -} \ No newline at end of file + ] +} From 88f323ea0a3436c9edd8904b2cebc5a9e2d4f569 Mon Sep 17 00:00:00 2001 From: scoonts3 Date: Thu, 5 Dec 2024 22:16:48 -0500 Subject: [PATCH 10/14] Adjustments to creatures to add variants/version and correct errors --- ...; Dr Dhrolins Dictionary of Dinosaurs.json | 2683 +++++++++++++---- 1 file changed, 2144 insertions(+), 539 deletions(-) diff --git a/collection/PaleoGames; Dr Dhrolins Dictionary of Dinosaurs.json b/collection/PaleoGames; Dr Dhrolins Dictionary of Dinosaurs.json index fe9dedf63..fc69ee9a5 100644 --- a/collection/PaleoGames; Dr Dhrolins Dictionary of Dinosaurs.json +++ b/collection/PaleoGames; Dr Dhrolins Dictionary of Dinosaurs.json @@ -80,7 +80,7 @@ ] }, "Palaeontologists are those who have dedicated a portion of their lives to the study of ancient organisms and environments. They are able to interpret how creatures may behave, based on their morphology.", - "{@variantrule Skill|XPHB} proficiencies: {@skill Animal Handling} and {@skill Nature}.", + "{@variantrule Skill|PHB} proficiencies: {@skill Animal Handling} and {@skill Nature}.", "Tool proficiencies: {@item Mason's tools|PHB}, {@item Cartographer's tools|PHB}, and Research Scrolls.", { "type": "entries", @@ -389,7 +389,7 @@ ] }, "Geologists are those who have dedicated a portion of their lives to the study of rocks and earthly processes. They are able to see beyond the immediately obvious and interpret the landscape around them, providing valuable field knowledge.", - "{@variantrule Skill|XPHB} proficiencies: {@skill History} and {@skill Nature}.", + "{@variantrule Skill|PHB} proficiencies: {@skill History} and {@skill Nature}.", "Tool proficiencies: {@item Mason's tools|PHB}, {@item Cartographer's tools|PHB}, Excavator's tools, and Analysis Tools.", { "type": "entries", @@ -668,7 +668,7 @@ { "name": "Time-Lost", "source": "DrDhrolinsDictionaryofDinosaurs", - "page": 0, + "page": 286, "startingEquipment": [ { "_": [ @@ -714,7 +714,7 @@ ] }, "The time-lost are those unfortunate individuals who have been propelled through time, either by accident or against their will. They find themselves in a strange land, surrounded by unfamiliar cultures and creatures.", - "{@variantrule Skill|XPHB} proficiencies: {@skill Survival} and {@skill Nature}.", + "{@variantrule Skill|PHB} proficiencies: {@skill Survival} and {@skill Nature}.", "Tool proficiencies: {@item Leatherworker's tools|PHB} and Survivalist's Kit.", { "type": "entries", @@ -1092,13 +1092,13 @@ "preNote": "non-magical" } ], - "cr": "11", + "cr": "9", "pbNote": "+3", "trait": [ { "name": "Overview", "entries": [ - "Giraffatitan has advantage on {@skill Perception|XPHB} checks that involve sight." + "Giraffatitan has advantage on {@skill Perception|PHB} checks that involve sight." ] }, { @@ -1106,14 +1106,6 @@ "entries": [ "Giraffatitan has resistance to non-magical bludgeoning, piercing, and slashing damage (included above). Giraffatitan has advantage on saving throws to resist being knocked {@condition prone} and {@condition paralyzed}, but automatically fails any Dexterity saving throw." ] - }, - { - "name": "Evolutionary Arms Race", - "entries": [ - "Each time Giraffatitan is hit by an attack or fails a saving throw, roll on the Minor Mutation Table (page 218) and apply the result to Giraffatitan, rerolling if Giraffatitan already has the effect that the mutation would confer.", - "Alternatively, instead of using the Minor Mutation Table you may increase the range of both of Giraffatitan's attacks by 5 ft.", - "Giraffatitan gains the mutation or increased attack range for 1 hour." - ] } ], "action": [ @@ -1137,6 +1129,32 @@ ] } ], + "variant": [ + { + "type": "inset", + "name": "Optional Magical Rules", + "entries": [ + "If you choose to use the optional magical rules listed below, change Giraffatitan's CR to 11 and increase its XP to 7,200 accordingly.", + { + "type": "entries", + "name": "Evolutionary Arms Race", + "entries": [ + "Each time Giraffatitan is hit by an attack or fails a saving throw, roll on the Minor Mutation Table (Page 128) and apply the result to Giraffatitan, rerolling if Giraffatitan already has the effect that the mutation would confer.", + "Alternatively, instead of using the Minor Mutation Table you may increase the range of both of Giraffatitan's attacks by 5 ft.", + "Giraffatitan gains the mutation or increased attack range for 1 hour." + ] + } + ] + } + ], + "environment": [ + "temperate forest", + "conifer forest", + "river", + "lake", + "coastal", + "estuary" + ], "actionTags": [ "Multiattack" ], @@ -1153,6 +1171,26 @@ ], "savingThrowForced": [ "strength" + ], + "_versions": [ + { + "name": "Giraffatitan (Magical Variant)", + "source": "4D", + "_mod": { + "trait": { + "mode": "appendArr", + "items": { + "name": "Evolutionary Arms Race", + "entries": ["Each time Giraffatitan is hit by an attack or fails a saving throw, roll on the Minor Mutation Table (page 128) and apply the result to Giraffatitan, rerolling if Giraffatitan already has the effect that the mutation would confer.", + "Alternatively, instead of using the Minor Mutation Table you may increase the range of both of Giraffatitan's attacks by 5 ft.", + "Giraffatitan gains the mutation or increased attack range for 1 hour." + ] + } + } + }, + "cr": "11", + "variant": null + } ] }, { @@ -1243,13 +1281,31 @@ "{@atk mw} +5, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage.", "A creature hit by this attack must succeed a {@dc 14} Strength saving throw or take an additional {@damage 1d4 + 2} piercing damage and be {@condition grappled} (escape {@dc 14})." ] - }, + } + ], + "variant": [ { - "name": "Power Syphon", + "type": "inset", + "name": "Optional Magical Rules", "entries": [ - "Each time a creature is hit by Over-Sized Bite attack, roll a {@dice d20}. On a roll of 1-10, nothing happens. On a roll of 11-20, the hit creature expends one unused spell slot (determined at random)." + "If you choose to use the optional magical rules listed below, you do not need to change Garjainia (Swarm)'s CR", + { + "type": "entries", + "name": "Power Syphon", + "entries": [ + "Each time a creature is hit by Over-Sized Bite attack, roll a d20. On a roll of 1-10, nothing happens. On a roll of 11-20, the hit creature expends one unused spell slot (determined at random)." + ] + } ] - } + } + ], + "environment": [ + "badlands", + "desert", + "river", + "lake", + "plains", + "scrubland" ], "actionTags": [ "Multiattack" @@ -1265,6 +1321,23 @@ ], "savingThrowForced": [ "strength" + ], + "_versions": [ + { + "name": "Garjainia (Swarm) (Magical Variant)", + "source": "4D", + "_mod": { + "trait": { + "mode": "appendArr", + "items": { + "name": "Power Syphon", + "entries": ["Each time a creature is hit by Over-Sized Bite attack, roll a d20. On a roll of 1-10, nothing happens. On a roll of 11-20, the hit creature expends one unused spell slot (determined at random)." + ] + } + } + }, + "variant": null + } ] }, { @@ -1328,8 +1401,7 @@ { "name": "High-Gait Scramble {@recharge 4}", "entries": [ - "Garjainia can dash as a bonus action.", - "Piranha-like Swarm. If you wish, you may treat a group of 4-5 Garjainia as a CR 6 swarm (see the [[Garjainia (Swarm)]] stat block)." + "Garjainia can dash as a bonus action." ] } ], @@ -1344,13 +1416,38 @@ "3. Bitten leg. Halve the current speed of the creature.", "Garjainia can only cause one of these effects at a time." ] - }, + } + ], + "variant": [ { - "name": "Power Syphon", + "type": "inset", + "name": "Optional Magical Rules", "entries": [ - "Each time a creature is hit by Over-Sized Bite attack, roll a {@dice d20}. On a roll of 1-10, nothing happens. On a roll of 11-20, the hit creature expends one unused spell slot (determined at random)." + "If you choose to use the optional magical rules listed below, you do not need to change Garjainia's CR", + { + "type": "entries", + "name": "Piranha-like Swarm", + "entries": [ + "If you wish, you may treat a group of 4-5 Garjainia as a CR 6 swarm (see the Garjainia (Swarm) stat block)." + ] + }, + { + "type": "entries", + "name": "Power Syphon", + "entries": [ + "Each time a creature is hit by Over-Sized Bite attack, roll a d20. On a roll of 1-10, nothing happens. On a roll of 11-20, the hit creature expends one unused spell slot (determined at random)." + ] + } ] - } + } + ], + "environment": [ + "badlands", + "desert", + "river", + "lake", + "plains", + "scrubland" ], "damageTags": [ "P" @@ -1360,6 +1457,28 @@ ], "savingThrowForced": [ "strength" + ], + "_versions": [ + { + "name": "Garjainia (Magical Variant)", + "source": "4D", + "_mod": { + "trait": { + "mode": "appendArr", + "items": [{ + "name": "Piranha-like Swarm", + "entries": [" Each time a creature is hit by Over-Sized Bite attack, roll a d20. On a roll of 1-10, nothing happens. On a roll of 11-20, the hit creature expends one unused spell slot (determined at random)." + ] + }, + { + "name": "Power Syphon", + "entries": ["Each time a creature is hit by Over-Sized Bite attack, roll a d20. On a roll of 1-10, nothing happens. On a roll of 11-20, the hit creature expends one unused spell slot (determined at random)." + ] + }] + } + }, + "variant": null + } ] }, { @@ -1439,26 +1558,68 @@ "entries": [ "{@atk mw} +2, reach 5 ft., one target. {@h}1 ({@damage 1d2}) piercing damage." ] - }, - { - "name": "Bountiful Harvest", - "entries": [ - "Falcatakely radiate druidic energies and their presence increases the yield of all surrounding plants. If Falcatakely is present in an environment for more than a week, all plants in the local region double the amount of fruit, berries, and flowers they produce. This effect diminishes and productivity returns to normal over the course of a week if Falcatakely leaves the area.", - "Islands inhabited by colonies of many Falcatakely are usually tropical paradises." - ] - }, + } + ], + "variant": [ { - "name": "Familiar", + "type": "inset", + "name": "Optional Magical Rules", "entries": [ - "Falcatakely may be used as a familiar via the {@spell Find Familiar|XPHB} spell or any similar effect. If you do so, we recommend that its Fruitbringer ability only activates each time it is summoned in a new area." + "If you choose to use the optional magical rules listed below, you do not need to change Falcatakely's CR", + { + "type": "entries", + "name": "Bountiful Harvest", + "entries": [ + "Falcatakely radiate druidic energies and their presence increases the yield of all surrounding plants. If Falcatakely is present in an environment for more than a week, all plants in the local region double the amount of fruit, berries, and flowers they produce. This effect diminishes and productivity returns to normal over the course of a week if Falcatakely leaves the area.", + "Islands inhabited by colonies of many Falcatakely are usually tropical paradises." + ] + }, + { + "type": "entries", + "name": "Familiar", + "entries": [ + "Falcatakely may be used as a familiar via the {@spell Find Familiar|PHB} spell or any similar effect. If you do so, we recommend that its Fruitbringer ability only activates each time it is summoned in a new area." + ] + } ] - } + } + ], + "environment": [ + "jungle", + "rainforest", + "island", + "archipelago" ], "damageTags": [ "P" ], "miscTags": [ "MW" + ], + "_versions": [ + { + "name": "Falcatakely (Magical Variant)", + "source": "4D", + "_mod": { + "trait": { + "mode": "appendArr", + "items": [{ + "name": "Bountiful Harvest", + "entries": [ + "Falcatakely radiate druidic energies and their presence increases the yield of all surrounding plants. If Falcatakely is present in an environment for more than a week, all plants in the local region double the amount of fruit, berries, and flowers they produce. This effect diminishes and productivity returns to normal over the course of a week if Falcatakely leaves the area.", + "Islands inhabited by colonies of many Falcatakely are usually tropical paradises." + ] + }, + { + "name": "Familiar", + "entries": [ + "Falcatakely may be used as a familiar via the {@spell Find Familiar|PHB} spell or any similar effect. If you do so, we recommend that its Fruitbringer ability only activates each time it is summoned in a new area." + ] + }] + } + }, + "variant": null + } ] }, { @@ -1511,7 +1672,7 @@ "darkvision 20 ft." ], "passive": 14, - "cr": "9", + "cr": "8", "pbNote": "+3", "trait": [ { @@ -1548,12 +1709,6 @@ "{@atk mw} +6, reach 5 ft., one target. {@h}15 ({@damage 2d10 + 4}) piercing damage.", "A creature hit by this attack is {@condition grappled} (escape {@dc 16}). While Erythrosuchus is grappling a creature, it can only target that creature with its attacks" ] - }, - { - "name": "Maw of Madness", - "entries": [ - "Any creature hit by Erythrosuchus' Monstrous Jaw attack must succeed a {@dc 12} Wisdom saving throw or have their Intelligence score temporarily reduced to 3 for 1 minute. During this time, they may only act on instincts, their proficiency bonus is 0, and they cannot speak, read, write, or understand language." - ] } ], "legendaryActions": 1, @@ -1571,6 +1726,32 @@ ] } ], + "variant": [ + { + "type": "inset", + "name": "Optional Magical Rules", + "entries": [ + "If you choose to use the optional magical rules listed below, change Erythrosuchus' CR to 9 and increase its XP to 5000 accordingly.", + { + "type": "entries", + "name": "Maw of Madness", + "entries": [ + "Any creature hit by Erythrosuchus' Monstrous Jaw attack must succeed a {@dc 12} Wisdom saving throw or have their Intelligence score temporarily reduced to 3 for 1 minute. During this time, they may only act on instincts, their proficiency bonus is 0, and they cannot speak, read, write, or understand language." + ] + } + ] + } + ], + "environment": [ + "mountains", + "volcano", + "badlands", + "desert", + "plains", + "scrubland", + "temperate forest", + "conifer forest" + ], "traitTags": [ "Legendary Resistances" ], @@ -1589,7 +1770,27 @@ "savingThrowForced": [ "strength", "wisdom" + ], + "_versions": [ + { + "name": "Erythrosuchus (Magical Variant)", + "source": "4D", + "_mod": { + "trait": { + "mode": "appendArr", + "items": [{ + "name": "Maw of Madness", + "entries": [ + "Any creature hit by Erythrosuchus' Monstrous Jaw attack must succeed a {@dc 12} Wisdom saving throw or have their Intelligence score temporarily reduced to 3 for 1 minute. During this time, they may only act on instincts, their proficiency bonus is 0, and they cannot speak, read, write, or understand language." + ] + }] + } + }, + "cr": "9", + "variant": null + } ] + }, { "name": "Deinosuchus", @@ -1638,14 +1839,31 @@ "survival": "+4" }, "passive": 14, - "cr": "11", - "trait": [ + "resist": [ { - "name": "Resistances:", - "entries": [ - "all damage Condition Immunities: {@condition poisoned} Proficiency Bonus: +4" + "resist": [ + "acid", + "bludgeoning", + "cold", + "fire", + "force", + "lightning", + "necrotic", + "piercing", + "poison", + "psychic", + "radiant", + "slashing", + "thunder" ] - }, + } + ], + "conditionImmune": [ + "poisoned" + ], + "cr": "11", + "pbNote": "+4", + "trait": [ { "name": "Hyper Resilience", "entries": [ @@ -1663,13 +1881,6 @@ "entries": [ "Deinosuchus can hold its breath for up to 1 hour and has advantage on {@skill Stealth} checks while submerged in water." ] - }, - { - "name": "Regional Demigod", - "entries": [ - "Deinosuchus is worshiped by local humanoids as the embodiment of primal power and is accompanied by an entourage of humanoids that adorn it with giant flower rings, vividly coloured paints, and fine silks, and ritualistically clean its teeth as it basks in the sun.", - "Deinosuchus will not attack humanoids unless in self-defence and it is considered an extreme offence to these people to disrespect or attack Deinosuchus. Typically, these humanoids will demand an offering of food for Deinosuchus to safely pass through its territory." - ] } ], "action": [ @@ -1696,6 +1907,33 @@ ] } ], + "variant": [ + { + "type": "inset", + "name": "Optional Magical Rules", + "entries": [ + "If you choose to use the optional magical rules listed below, you do not need to change Deinosuchus' CR.", + { + "type": "entries", + "name": "Regional Demigod", + "entries": [ + "Deinosuchus is worshiped by local humanoids as the embodiment of primal power and is accompanied by an entourage of humanoids that adorn it with giant flower rings, vividly coloured paints, and fine silks, and ritualistically clean its teeth as it basks in the sun.", + "Deinosuchus will not attack humanoids unless in self-defence and it is considered an extreme offence to these people to disrespect or attack Deinosuchus. Typically, these humanoids will demand an offering of food for Deinosuchus to safely pass through its territory." + ] + } + ] + } + ], + "environment": [ + "swamp", + "wetland", + "river", + "lake", + "ocean", + "deep water", + "coastal", + "estuary" + ], "damageTags": [ "B", "O", @@ -1704,6 +1942,25 @@ "savingThrowForced": [ "dexterity", "strength" + ], + "_versions": [ + { + "name": "Deinosuchus (Magical Variant)", + "source": "4D", + "_mod": { + "trait": { + "mode": "appendArr", + "items": [{ + "name": "Regional Demigod", + "entries": [ + "Deinosuchus is worshiped by local humanoids as the embodiment of primal power and is accompanied by an entourage of humanoids that adorn it with giant flower rings, vividly coloured paints, and fine silks, and ritualistically clean its teeth as it basks in the sun.", + "Deinosuchus will not attack humanoids unless in self-defence and it is considered an extreme offence to these people to disrespect or attack Deinosuchus. Typically, these humanoids will demand an offering of food for Deinosuchus to safely pass through its territory." + ] + }] + } + }, + "variant": null + } ] }, { @@ -1755,7 +2012,7 @@ "survival": "+4" }, "passive": 10, - "cr": "8", + "cr": "6", "pbNote": "+2", "trait": [ { @@ -1781,12 +2038,6 @@ "entries": [ "As a bonus action, Deinocheirus may pick up and wield an item (up to 20 lb.) with its tongue. If that item is a weapon and does not require ammunition, it may make an attack with it as a bonus action on its subsequent turns, although it is not proficient with it." ] - }, - { - "name": "Swamp Lord", - "entries": [ - "Deinocheirus gains resistance to cold and poison damage." - ] } ], "action": [ @@ -1802,13 +2053,39 @@ "{@atk mw} +7, reach 5 ft., one target. {@h}22 ({@damage 3d12 + 3}) slashing damage.", "A creature hit by this attack must succeed a {@dc 16} Strength saving throw or drop an item they are wielding." ] - }, + } + ], + "variant": [ { - "name": "Swampy Vomit {@recharge 5}", + "type": "inset", + "name": "Optional Magical Rules", "entries": [ - "As an action, Deinocheirus vomits swampy water in a 40 ft. line that is 5 ft. wide. Each creature in that line must succeed a {@dc 15} Dexterity saving throw or take {@damage 4d8} poison damage and {@damage 4d8} bludgeoning damage. On a success they take half as much damage." - ] - } + "If you choose to use the optional magical rules listed below, change Deinocheirus' CR to 8 and increase its XP to 3900 accordingly.", + { + "type": "entries", + "name": "Swamp Lord", + "entries": [ + "Deinocheirus gains resistance to cold and poison damage." + ] + }, + { + "type": "entries", + "name": "Swampy Vomit {@recharge 5}", + "entries": [ + "As an action, Deinocheirus vomits swampy water in a 40 ft. line that is 5 ft. wide. Each creature in that line must succeed a {@dc 15} Dexterity saving throw or take {@damage 4d8} poison damage and {@damage 4d8} bludgeoning damage. On a success they take half as much damage." + ] + }] + } + ], + "environment": [ + "swamp", + "wetland", + "jungle", + "rainforest", + "temperate forest", + "conifer forest", + "river", + "lake" ], "actionTags": [ "Multiattack" @@ -1822,6 +2099,38 @@ "savingThrowForced": [ "dexterity", "strength" + ], + "_versions": [ + { + "name": "Deinocheirus (Magical Variant)", + "source": "4D", + "_mod": { + "trait": { + "mode": "appendArr", + "items": [{ + "name": "Swamp Lord", + "entries": [ + "Deinocheirus gains resistance to cold and poison damage." + ] + }] + }, + "action": { + "mode": "appendArr", + "items": { + "name": "Swampy Vomit {@recharge 5}", + "entries": [ + "As an action, Deinocheirus vomits swampy water in a 40 ft. line that is 5 ft. wide. Each creature in that line must succeed a {@dc 15} Dexterity saving throw or take {@damage 4d8} poison damage and {@damage 4d8} bludgeoning damage. On a success they take half as much damage." + ] + } + } + }, + "cr": "8", + "resist": [ + "cold", + "poison" + ], + "variant": null + } ] }, { @@ -1871,24 +2180,25 @@ "stealth": "+3" }, "passive": 12, - "cr": "4", + "cr": "3", + "pbNote": "+2", "trait": [ { - "name": "Mysterious Hump:", + "name": "Mysterious Hump: Micro-thermoregulation", "entries": [ - "Micro-thermoregulation. When hit by an attack or when failing a saving throw, Concavenator can use its reaction to gain resistance to fire or cold damage until the end of the turn." + "When hit by an attack or when failing a saving throw, Concavenator can use its reaction to gain resistance to fire or cold damage until the end of the turn." ] }, { - "name": "Mysterious Hump:", + "name": "Mysterious Hump: Display", "entries": [ - "Display. Concavenator has advantage on Charisma checks." + "Concavenator has advantage on Charisma checks." ] }, { - "name": "Mysterious Hump:", + "name": "Mysterious Hump: Fatty Storage", "entries": [ - "Fatty Storage. Concavenator only needs to drink once per month." + "Concavenator only needs to drink once per month." ] }, { @@ -1896,12 +2206,6 @@ "entries": [ "Concavenator has advantage on any Strength checks to avoid being {@condition grappled}." ] - }, - { - "name": "Landshark", - "entries": [ - "Concavenator gains a tremorsense of 30 ft. and a burrowing speed of 30 ft., but cannot burrow through solid stone. While burrowing, it gains resistance to non-magical bludgeoning, piercing, and slashing damage, and is heavily obscured (although its general location is revealed by its protruding hump, which glides along the ground)." - ] } ], "action": [ @@ -1910,14 +2214,42 @@ "entries": [ "{@atk mw} +7, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) slashing damage plus 9 ({@damage 2d6 + 2}) piercing damage." ] - }, + } + ], + "variant": [ { - "name": "Burrowing Dive", + "type": "inset", + "name": "Optional Magical Rules", "entries": [ - "As an action, Concavenator may burrow downwards to go deeper underground, preparing to strike its next target. While burrowing deeper underground, it is entirely obscured and cannot attack or be attacked, except when attacking/attacked by another burrowing creature.", - "On its next turn, Concavenator can burst upwards, unearthing itself and ending its burrowing. If it does so, it has advantage on attack rolls until the end of its turn, but cannot use the Burrowing Dive ability again until the start of its next turn." - ] - } + "If you choose to use the optional magical rules listed below, change Concavenators' CR to 4 and increase its XP to 1100 accordingly.", + { + "type": "entries", + "name": "Landshark", + "entries": [ + "Concavenator gains a tremorsense of 30 ft. and a burrowing speed of 30 ft., but cannot burrow through solid stone. While burrowing, it gains resistance to non-magical bludgeoning, piercing, and slashing damage, and is heavily obscured (although its general location is revealed by its protruding hump, which glides along the ground)." + ] + }, + { + "type": "entries", + "name": "Burrowing Dive", + "entries": [ + "As an action, Concavenator may burrow downwards to go deeper underground, preparing to strike its next target. While burrowing deeper underground, it is entirely obscured and cannot attack or be attacked, except when attacking/attacked by another burrowing creature.", + "On its next turn, Concavenator can burst upwards, unearthing itself and ending its burrowing. If it does so, it has advantage on attack rolls until the end of its turn, but cannot use the Burrowing Dive ability again until the start of its next turn" + ] + }] + } + ], + "environment": [ + "swamp", + "wetland", + "jungle", + "rainforest", + "temperate forest", + "conifer forest", + "river", + "lake", + "plains", + "scrubland" ], "damageTags": [ "P", @@ -1925,7 +2257,40 @@ ], "miscTags": [ "MW" - ] + ], + "_versions": [ + { + "name": "Concavenator (Magical Variant)", + "source": "4D", + "_mod": { + "trait": { + "mode": "appendArr", + "items": [{ + "name": "Landshark", + "entries": [ + "Concavenator gains a tremorsense of 30 ft. and a burrowing speed of 30 ft., but cannot burrow through solid stone. While burrowing, it gains resistance to non-magical bludgeoning, piercing, and slashing damage, and is heavily obscured (although its general location is revealed by its protruding hump, which glides along the ground)." + ] + }] + }, + "action": { + "mode": "appendArr", + "items": { + "name": "Burrowing Dive", + "entries": [ + "As an action, Concavenator may burrow downwards to go deeper underground, preparing to strike its next target. While burrowing deeper underground, it is entirely obscured and cannot attack or be attacked, except when attacking/attacked by another burrowing creature.", + "On its next turn, Concavenator can burst upwards, unearthing itself and ending its burrowing. If it does so, it has advantage on attack rolls until the end of its turn, but cannot use the Burrowing Dive ability again until the start of its next turn" + ] + } + } + }, + "cr": "4", + "senses": [ + "tremorsense 30 ft.", + "burrowing 30 ft." + ], + "variant": null + } + ] }, { "name": "Centrosaurus", @@ -1975,7 +2340,8 @@ "survival": "+3" }, "passive": 12, - "cr": "4", + "cr": "3", + "pbNote": "+2", "trait": [ { "name": "Frill Shield", @@ -1994,13 +2360,6 @@ "entries": [ "Centrosaurus has advantage on Wisdom saving throws." ] - }, - { - "name": "Mirror Image:", - "entries": [ - "Monoclonius (1/day). As a bonus action, Centrosaurus can cast {@spell Mirror Image} at 2nd level without requiring components or a spell slot. Each of the illusions is of an extremely similar, perhaps identical, dinosaur called Monoclonius and persist for 24 hours (rather than 1 minute).", - "When approaching a herd of Centrosaurus, at least one will already have this spell active." - ] } ], "action": [ @@ -2018,6 +2377,36 @@ ] } ], + "variant": [ + { + "type": "inset", + "name": "Optional Magical Rules", + "entries": [ + "If you choose to use the optional magical rules listed below, change Centrosaurus' CR to 4 and increase its XP to 1100 accordingly.", + { + "type": "entries", + "name": "Mirror Image:", + "entries": [ + "Monoclonius (1/day). As a bonus action, Centrosaurus can cast {@spell Mirror Image} at 2nd level without requiring components or a spell slot. Each of the illusions is of an extremely similar, perhaps identical, dinosaur called Monoclonius and persist for 24 hours (rather than 1 minute).", + "When approaching a herd of Centrosaurus, at least one will already have this spell active." + ] + } + ] + } + ], + "environment": [ + "temperate forest", + "conifer forest", + "river", + "lake", + "badlands", + "desert", + "tundra", + "polar", + "frozen", + "plains", + "scrubland" + ], "damageTags": [ "P", "S" @@ -2027,6 +2416,26 @@ ], "savingThrowForced": [ "charisma" + ], + "_versions": [ + { + "name": "Centrosaurus (Magical Variant)", + "source": "4D", + "_mod": { + "trait": { + "mode": "appendArr", + "items": [{ + "name": "Mirror Image:", + "entries": [ + "Monoclonius (1/day). As a bonus action, Centrosaurus can cast {@spell Mirror Image} at 2nd level without requiring components or a spell slot. Each of the illusions is of an extremely similar, perhaps identical, dinosaur called Monoclonius and persist for 24 hours (rather than 1 minute).", + "When approaching a herd of Centrosaurus, at least one will already have this spell active." + ] + }] + } + }, + "cr": "4", + "variant": null + } ] }, { @@ -2078,18 +2487,26 @@ "senses": [ "darkvision 30 ft." ], - "passive": 11, - "cr": { - "cr": "12", - "xp": 450 - }, - "trait": [ + "resist": [ { - "name": "Resistances:", - "entries": [ - "fire and cold damage Proficiency Bonus: +1" - ] + "resist": [ + "cold" + ], + "note": "during the day.", + "cond": true }, + { + "resist": [ + "fire" + ], + "note": "during the night.", + "cond": true + } + ], + "passive": 11, + "cr": "1", + "pbNote": "+1", + "trait": [ { "name": "Dorsal Sail", "entries": [ @@ -2101,14 +2518,6 @@ "entries": [ "During the day, Arizonasaurus is resistant to cold damage. During the night, Arizonasaurus is resistant to fire damage." ] - }, - { - "name": "Arizona Heat", - "entries": [ - "Arizonasaurus radiates incredible heat. Any creature that starts its turn within or comes within 20 ft. of Arizonasaurus immediately suffers {@damage 1d6} fire damage. This is increased to {@dice 2d6} if they are within 5 ft. of Arizonasaurus.", - "Additionally, Arizonasaurus is immune to fire damage.", - "If there are multiple Arizonasaurus persisting in a region with this ability, that region will experience a prolonged drought." - ] } ], "action": [ @@ -2120,6 +2529,32 @@ ] } ], + "variant": [ + { + "type": "inset", + "name": "Optional Magical Rules", + "entries": [ + "If you choose to use the optional magical rules listed below, change Arizonasaurus' CR to 2 and increase its XP to 450 accordingly.", + { + "type": "entries", + "name": "Arizona Heat", + "entries": [ + "Arizonasaurus radiates incredible heat. Any creature that starts its turn within or comes within 20 ft. of Arizonasaurus immediately suffers {@damage 1d6} fire damage. This is increased to {@dice 2d6} if they are within 5 ft. of Arizonasaurus.", + "Additionally, Arizonasaurus is immune to fire damage.", + "If there are multiple Arizonasaurus persisting in a region with this ability, that region will experience a prolonged drought." + ] + } + ] + } + ], + "environment": [ + "temperate forest", + "conifer forest", + "badlands", + "desert", + "plains", + "scrubland" + ], "senseTags": [ "D" ], @@ -2131,6 +2566,27 @@ ], "savingThrowForced": [ "strength" + ], + "_versions": [ + { + "name": "Arizonasaurus (Magical Variant)", + "source": "4D", + "_mod": { + "trait": { + "mode": "appendArr", + "items": [{ + "name": "Arizona Heat", + "entries": [ + "Arizonasaurus radiates incredible heat. Any creature that starts its turn within or comes within 20 ft. of Arizonasaurus immediately suffers {@damage 1d6} fire damage. This is increased to {@dice 2d6} if they are within 5 ft. of Arizonasaurus.", + "Additionally, Arizonasaurus is immune to fire damage.", + "If there are multiple Arizonasaurus persisting in a region with this ability, that region will experience a prolonged drought." + ] + }] + } + }, + "cr": "2", + "variant": null + } ] }, { @@ -2207,25 +2663,47 @@ "entries": [ "{@atk mw} +3, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." ] - }, - { - "name": "Lord of Spears", - "entries": [ - "\"Ubirajara\" can alternatively make a single ranged attack whereby it fires spears of filamentous integument at a creature with the following profile:" - ] - }, + } + ], + "variant": [ { - "name": "Filamentous Spear", + "type": "inset", + "name": "Optional Magical Rules", "entries": [ - "{@atk rw} +5, range 30 ft., one target. {@h}8 ({@damage 1d10 + 3}) piercing damage." + "If you choose to use the optional magical rules listed below, you do not need to change \"Ubirajara\"'s CR.", + { + "type": "entries", + "name": "Lord of Spears", + "entries": [ + "\"Ubirajara\" can alternatively make a single ranged attack whereby it fires spears of filamentous integument at a creature with the following profile:" + ] + }, + { + "type": "entries", + "name": "Filamentous Spear", + "entries": [ + "{@atk rw} +5, range 30 ft., one target. {@h}8 ({@damage 1d10 + 3}) piercing damage." + ] + }, + { + "type": "entries", + "name": "Return Home (1/Day)", + "entries": [ + "As an action, \"Ubirajara\" can attempt to return back to its home. It opens an interplanar portal 10 ft. in front of itself. The portal leads to a destination that it considers to be home anywhere in the multiverse and remains open for 1 minute or until \"Ubirajara\" falls {@condition unconscious}. The portal is big enough to allow creatures up to a size of Large through it." + ] + } ] - }, - { - "name": "Return Home (1/Day)", - "entries": [ - "As an action, \"Ubirajara\" can attempt to return back to its home. It opens an interplanar portal 10 ft. in front of itself. The portal leads to a destination that it considers to be home anywhere in the multiverse and remains open for 1 minute or until \"Ubirajara\" falls {@condition unconscious}. The portal is big enough to allow creatures up to a size of Large through it." - ] - } + } + ], + "environment": [ + "jungle", + "rainforest", + "badlands", + "desert", + "river", + "lake", + "coastal", + "estuary" ], "senseTags": [ "D" @@ -2241,6 +2719,36 @@ "MW", "RW", "THW" + ], + "_versions": [ + { + "name": "\"Ubirajara\" (Magical Variant)", + "source": "4D", + "_mod": { + "trait": { + "mode": "appendArr", + "items": [{ + "name": "Lord of Spears", + "entries": [ + "\"Ubirajara\" can alternatively make a single ranged attack whereby it fires spears of filamentous integument at a creature with the following profile:" + ] + }, + { + "name": "Filamentous Spear", + "entries": [ + "{@atk rw} +5, range 30 ft., one target. {@h}8 ({@damage 1d10 + 3}) piercing damage." + ] + }, + { + "name": "Return Home (1/Day)", + "entries": [ + "As an action, \"Ubirajara\" can attempt to return back to its home. It opens an interplanar portal 10 ft. in front of itself. The portal leads to a destination that it considers to be home anywhere in the multiverse and remains open for 1 minute or until \"Ubirajara\" falls {@condition unconscious}. The portal is big enough to allow creatures up to a size of Large through it." + ] + }] + } + }, + "variant": null + } ] }, { @@ -2292,14 +2800,13 @@ "survival": "+3" }, "passive": 15, - "cr": "3", + "cr": "2", + "pbNote": "+3", + "resist": [ + "lightning", + "thunder" + ], "trait": [ - { - "name": "Resistances:", - "entries": [ - "lightning and thunder damage Proficiency Bonus: +3" - ] - }, { "name": "Storm Flyer", "entries": [ @@ -2319,18 +2826,6 @@ "Every other creature within 5 ft. of it must succeed a {@dc 12} Strength saving throw or be knocked {@condition prone}. Tupandactylus then begins to fly and must fly 20 ft. in a straight line (either horizontally, or vertically up).", "Tupandactylus can only begin flying by using this ability, or if it is falling." ] - }, - { - "name": "Tupi Thunder God", - "entries": [ - "Tupandactylus takes its name" - ] - }, - { - "name": "from the Tupi Thunder God", - "entries": [ - "Tupandactylus is immune to thunder damage and its Beak-Slash attack deals an additional {@damage 1d6} thunder damage." - ] } ], "action": [ @@ -2352,15 +2847,44 @@ "As an action, Tupandactylus can perform a Dazzling Display. Performing the display gives Tupandactylus advantage on all Charisma saving throws and checks for the next 1 minute.", "Additionally, any creature within 20 ft. and line of sight of Tupandactylus must try and avert their gaze. They must succeed a {@dc 12} Dexterity saving throw or have disadvantage on all Charisma saving throws and checks for the next 1 minute." ] - }, + } + ], + "variant": [ { - "name": "Thundering Display {@recharge 3}", + "type": "inset", + "name": "Optional Magical Rules", "entries": [ - "As an action, Tupandactylus can channel the power of thunder, generating a shockwave by suddenly vibrating its wings.", - "All other creatures within 15 ft. must succeed a {@dc 12} Constitution saving throw or take {@damage 3d6} thunder damage and attack with disadvantage until the end of their next turn. On a successful save they take half as much damage and are otherwise unaffected." + "If you choose to use the optional magical rules listed below, change Tupandactylus's CR to 3 and increase its XP to 700 accordingly.", + { + "type": "entries", + "name": "Tupi Thunder God", + "entries": [ + "Tupandactylus takes its name from the Tupi Thunder God. Tupandactylus is immune to thunder damage and its Beak-Slash attack deals an additional {@damage 1d6} thunder damage." + ] + }, + { + "type": "entries", + "name": "Thundering Display {@recharge 3}", + "entries": [ + "As an action, Tupandactylus can channel the power of thunder, generating a shockwave by suddenly vibrating its wings.", + "All other creatures within 15 ft. must succeed a {@dc 12} Constitution saving throw or take {@damage 3d6} thunder damage and attack with disadvantage until the end of their next turn. On a successful save they take half as much damage and are otherwise unaffected." + ] + } ] - } + } ], + "environment": [ + "temperate forest", + "conifer forest", + "jungle", + "rainforest", + "coastal", + "estuary", + "desert", + "badlands", + "ocean", + "deep water" + ], "actionTags": [ "Multiattack" ], @@ -2377,6 +2901,48 @@ "constitution", "dexterity", "strength" + ], + "_versions": [ + { + "name": "Tupandactylus (Magical Variant)", + "source": "4D", + "_mod": { + "trait": { + "mode": "appendArr", + "items": [{ + "name": "Tupi Thunder God", + "entries": [ + "Tupandactylus takes its name from the Tupi Thunder God. Tupandactylus is immune to thunder damage and its Beak-Slash attack deals an additional {@damage 1d6} thunder damage." + ] + }, + { + "name": "Thundering Display {@recharge 3}", + "entries": [ + "As an action, Tupandactylus can channel the power of thunder, generating a shockwave by suddenly vibrating its wings.", + "All other creatures within 15 ft. must succeed a {@dc 12} Constitution saving throw or take {@damage 3d6} thunder damage and attack with disadvantage until the end of their next turn. On a successful save they take half as much damage and are otherwise unaffected." + ] + }] + } + }, + "action": { + "mode": "replaceArr", + "replace": "Beak-Slash", + "items": { + "name": "Beak-Slash", + "entries": [ + "{@atk mw} +6, reach 5 ft., one target. {@h}8 ({@damage 1d10 + 3}) slashing damage + {@h}3 ({@damage 1d6}) thunder damage." + ] + } + }, + "cr": "3", + "immune": [ + "thunder" + ], + "resist": [ + "lightning" + ], + "variant": null + } ] }, { @@ -2426,16 +2992,19 @@ "survival": "+3" }, "passive": 8, - "cr": "1/2", + "cr": "0", "pbNote": "+1", "trait": [ { "name": "Tiny Squiggly Wriggly", "entries": [ - "So long as Tetrapodophis is in water, attacks against it are made at disadvantage, it has advantage on Dexterity saving throws, and if it would take half damage after succeeding a Dexterity saving throw it instead takes none.", - "Re-interpretation. You may opt for Tetrapodophis to have a burrowing speed of 10 ft. instead of a swim speed.", - "Deadly Snake-like Venom. Tetrapodophis is brightly coloured with stripes or other patterns warning of its venomous nature. Any creature hit by Tetrapodophis' Vicious Tiny Nip attack must succeed a {@dc 14} Constitution saving throw or take an additional {@damage 1d6 + 1} poison damage, gain one level of {@condition exhaustion}, and become {@condition poisoned} for 24 hours. On a successful save, they take no additional poison damage, but still gain a level of {@condition exhaustion} and become {@condition poisoned}.", - "A creature cannot exceed more than four levels of {@condition exhaustion} from this ability." + "So long as Tetrapodophis is in water, attacks against it are made at disadvantage, it has advantage on Dexterity saving throws, and if it would take half damage after succeeding a Dexterity saving throw it instead takes none." + ] + }, + { + "name": "Re-interpretation", + "entries": [ + "You may opt for Tetrapodophis to have a burrowing speed of 10 ft. instead of a swim speed." ] } ], @@ -2447,6 +3016,35 @@ ] } ], + "variant": [ + { + "type": "inset", + "name": "Optional Magical Rules", + "entries": [ + "If you choose to use the optional magical rules listed below, change Tetrapodophis' CR to 1/2 and increase its XP to 100 accordingly.", + { + "type": "entries", + "name": "Deadly Snake-like Venom", + "entries": [ + "Tetrapodophis is brightly coloured with stripes or other patterns warning of its venomous nature. Any creature hit by Tetrapodophis' Vicious Tiny Nip attack must succeed a {@dc 14} Constitution saving throw or take an additional {@damage 1d6 + 1} poison damage, gain one level of {@condition exhaustion}, and become {@condition poisoned} for 24 hours. On a successful save, they take no additional poison damage, but still gain a level of {@condition exhaustion} and become {@condition poisoned}.", + "A creature cannot exceed more than four levels of {@condition exhaustion} from this ability." + ] + } + ] + } + ], + "environment": [ + "jungle", + "rainforest", + "swamp", + "wetland", + "desert", + "badlands", + "river", + "lake", + "coastal", + "estuary" + ], "miscTags": [ "MW" ], @@ -2455,6 +3053,26 @@ ], "savingThrowForced": [ "constitution" + ], + "_versions": [ + { + "name": "Tetrapodophis (Magical Variant)", + "source": "4D", + "_mod": { + "trait": { + "mode": "appendArr", + "items": [{ + "name": "Deadly Snake-like Venom", + "entries": [ + "Tetrapodophis is brightly coloured with stripes or other patterns warning of its venomous nature. Any creature hit by Tetrapodophis' Vicious Tiny Nip attack must succeed a {@dc 14} Constitution saving throw or take an additional {@damage 1d6 + 1} poison damage, gain one level of {@condition exhaustion}, and become {@condition poisoned} for 24 hours. On a successful save, they take no additional poison damage, but still gain a level of {@condition exhaustion} and become {@condition poisoned}.", + "A creature cannot exceed more than four levels of {@condition exhaustion} from this ability." + ] + }] + } + }, + "cr": "1/2", + "variant": null + } ] }, { @@ -2507,7 +3125,7 @@ "survival": "+4" }, "passive": 15, - "cr": "4", + "cr": "3", "pbNote": "+3", "trait": [ { @@ -2521,33 +3139,6 @@ "entries": [ "Ludodactylus has advantage on attacks against creatures fully or partially submerged in water. If Ludodactylus is flying, it does not provoke attacks of opportunity when it moves out of an enemy's reach." ] - }, - { - "name": "Quad Launch (Ludodactylus)", - "entries": [ - "If not already flying, as a bonus action, Ludodactylus can launch itself into the air.", - "Every other creature within 5 ft. of Ludodactylus must succeed a {@dc 13} Strength saving throw or be knocked {@condition prone}. Ludodactylus then begins to fly and must fly 15 ft. in a straight line (either horizontally, or vertically up).", - "Ludodactylus can only begin flying by using this ability, or if it is falling." - ] - }, - { - "name": "Bred for War", - "entries": [ - "Ludodactylus have been specially bred for combat. It can be equipped with heavy armour, increasing their AC to 18, but its fly speed is reduced to 35 ft. Ludodactylus takes on a heavily armoured appearance.", - "Ludodactylus can also be mounted by any small humanoid. If it is mounted by an NPC, they are armed with a lance and Ludodactylus can use its bonus action to make one of the following attacks:" - ] - }, - { - "name": "Mounted Lance", - "entries": [ - "{@atk mw} +7, reach 10 ft., one target. {@h}11 ({@damage 1d12 + 5}) piercing damage." - ] - }, - { - "name": "Lancing Projectile", - "entries": [ - "{@atk rw} +7, range 30 ft., one target. {@h}10 ({@damage 3d4 + 3}) force damage." - ] } ], "action": [ @@ -2576,6 +3167,58 @@ ] } ], + "variant": [ + { + "type": "inset", + "name": "Optional Magical Rules", + "entries": [ + "If you choose to use the optional magical rules listed below, change Ludoactylus' CR to 4 and increase its XP to 1100 accordingly.", + { + "type": "entries", + "name": "Quad Launch (Ludodactylus)", + "entries": [ + "If not already flying, as a bonus action, Ludodactylus can launch itself into the air.", + "Every other creature within 5 ft. of Ludodactylus must succeed a {@dc 13} Strength saving throw or be knocked {@condition prone}. Ludodactylus then begins to fly and must fly 15 ft. in a straight line (either horizontally, or vertically up).", + "Ludodactylus can only begin flying by using this ability, or if it is falling." + ] + }, + { + "type": "entries", + "name": "Bred for War", + "entries": [ + "Ludodactylus have been specially bred for combat. It can be equipped with heavy armour, increasing their AC to 18, but its fly speed is reduced to 35 ft. Ludodactylus takes on a heavily armoured appearance.", + "Ludodactylus can also be mounted by any small humanoid. If it is mounted by an NPC, they are armed with a lance and Ludodactylus can use its bonus action to make one of the following attacks:" + ] + }, + { + "type": "entries", + "name": "Mounted Lance", + "entries": [ + "{@atk mw} +7, reach 10 ft., one target. {@h}11 ({@damage 1d12 + 5}) piercing damage." + ] + }, + { + "type": "entries", + "name": "Lancing Projectile", + "entries": [ + "{@atk rw} +7, range 30 ft., one target. {@h}10 ({@damage 3d4 + 3}) force damage." + ] + } + ] + } + ], + "environment": [ + "river", + "lake", + "coastal", + "estuary", + "jungle", + "rainforest", + "desert", + "badlands", + "ocean", + "deep water" + ], "actionTags": [ "Multiattack" ], @@ -2595,6 +3238,58 @@ ], "savingThrowForced": [ "strength" + ], + "_versions": [ + { + "name": "Ludodactulus (Magical Variant)", + "source": "4D", + "_mod": { + "trait": { + "mode": "appendArr", + "items": [{ + "name": "Quad Launch (Ludodactylus)", + "entries": [ + "If not already flying, as a bonus action, Ludodactylus can launch itself into the air.", + "Every other creature within 5 ft. of Ludodactylus must succeed a {@dc 13} Strength saving throw or be knocked {@condition prone}. Ludodactylus then begins to fly and must fly 15 ft. in a straight line (either horizontally, or vertically up).", + "Ludodactylus can only begin flying by using this ability, or if it is falling." + ] + }, + { + "name": "Bred for War", + "entries": [ + "Ludodactylus have been specially bred for combat. It can be equipped with heavy armour, increasing their AC to 18, but its fly speed is reduced to 35 ft. Ludodactylus takes on a heavily armoured appearance.", + "Ludodactylus can also be mounted by any small humanoid. If it is mounted by an NPC, they are armed with a lance and Ludodactylus can use its bonus action to make one of the following attacks:" + ] + }, + { + "name": "Mounted Lance", + "entries": [ + "{@atk mw} +7, reach 10 ft., one target. {@h}11 ({@damage 1d12 + 5}) piercing damage." + ] + }, + { + "name": "Lancing Projectile", + "entries": [ + "{@atk rw} +7, range 30 ft., one target. {@h}10 ({@damage 3d4 + 3}) force damage." + ] + }] + } + }, + "cr": "4", + "ac": [ + { + "ac": 18, + "from": [ + "Heavy Armor" + ] + } + ], + "speed": { + "walk": 20, + "fly": 35 + }, + "variant": null + } ] }, { @@ -2646,6 +3341,7 @@ }, "passive": 18, "cr": "1/8", + "pbNote": "+2", "trait": [ { "name": "Charming Display (2/Day)", @@ -2658,20 +3354,6 @@ "entries": [ "So long as Cratoavis is flying and it moved last turn, its AC is increased by 3 and it does not provoke attacks of opportunity when it moves out of reach from an enemy." ] - }, - { - "name": "Global Adventurer", - "entries": [ - "If Cratoavis successfully charms a member of the party, it will then begin to follow the party if able, keeping a reasonable distance from them (>50 ft.) for most of the time.", - "Unless it is regularly fed, once per day it will attempt to perform a Charming Display to either a party member or another humanoid it encounters." - ] - }, - { - "name": "Perfect Preservation", - "entries": [ - "If Cratoavis is slain, its body does not decay or deteriorate in any way, and it instead enters a state of preservational stasis.", - "While in this state, it is {@condition unconscious} and can be revived by receiving any healing from a magical source" - ] } ], "action": [ @@ -2682,11 +3364,72 @@ ] } ], + "variant": [ + { + "type": "inset", + "name": "Optional Magical Rules", + "entries": [ + "If you choose to use the optional magical rules listed below, you do not need to change Cratoavis' CR", + { + "type": "entries", + "name": "Global Adventurer", + "entries": [ + "If Cratoavis successfully charms a member of the party, it will then begin to follow the party if able, keeping a reasonable distance from them (>50 ft.) for most of the time.", + "Unless it is regularly fed, once per day it will attempt to perform a Charming Display to either a party member or another humanoid it encounters." + ] + }, + { + "type": "entries", + "name": "Perfect Preservation", + "entries": [ + "If Cratoavis is slain, its body does not decay or deteriorate in any way, and it instead enters a state of preservational stasis.", + "While in this state, it is {@condition unconscious} and can be revived by receiving any healing from a magical source" + ] + } + ] + } + ], + "environment": [ + "jungle", + "rainforest", + "river", + "lake", + "coastal", + "estuary", + "desert", + "badlands" + ], "damageTags": [ "P" ], "miscTags": [ "MW" + ], + "_versions": [ + { + "name": "Cratoavis (Magical Variant)", + "source": "4D", + "_mod": { + "trait": { + "mode": "appendArr", + "items": [{ + "name": "Global Adventurer", + "entries": [ + "If Cratoavis successfully charms a member of the party, it will then begin to follow the party if able, keeping a reasonable distance from them (>50 ft.) for most of the time.", + "Unless it is regularly fed, once per day it will attempt to perform a Charming Display to either a party member or another humanoid it encounters." + ] + }, + { + "name": "Perfect Preservation", + "entries": [ + "If Cratoavis is slain, its body does not decay or deteriorate in any way, and it instead enters a state of preservational stasis.", + "While in this state, it is {@condition unconscious} and can be revived by receiving any healing from a magical source" + ] + }] + } + }, + "variant": null + } ] }, { @@ -2737,7 +3480,8 @@ "survival": "+2" }, "passive": 12, - "cr": "3", + "cr": "2", + "pbNote": "+2", "trait": [ { "name": "Peaceful Aura, Fearsome Presence", @@ -2765,22 +3509,41 @@ "{@atk mw} +5, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage.", "A creature hit by this attack must succeed a {@dc 10} Constitution saving throw or take {@dice 1d6} additional slashing damage." ] - }, + } + ], + "variant": [ { - "name": "Predatory Ancestors", + "type": "inset", + "name": "Optional Magical Rules", "entries": [ - "Beipiaosaurus retains the nocturnal hunter-killer instincts of its predatory theropod ancestors.", - "At night, Beipiaosaurus gains the following temporary changes:", - "- It has darkvision 60 ft.", - "- Its movement speed is 35 ft. and its climb speed is 20 ft.", - "- It has advantage on {@skill Perception} checks.", - "- It has resistance to non-magical bludgeoning, piercing, and slashing damage.", - "- It has vulnerability to radiant damage.", - "- It has an aversion to bright light.", - "- It loses its \"Peaceful Aura, Fearsome Presence\" ability." + "If you choose to use the optional magical rules listed below, change Beipiaosaurus' CR to 3 and increase its XP to 700 accordingly.", + { + "type": "entries", + "name": "Predatory Ancestors", + "entries": [ + "Beipiaosaurus retains the nocturnal hunter-killer instincts of its predatory theropod ancestors.", + "At night, Beipiaosaurus gains the following temporary changes:", + "- It has darkvision 60 ft.", + "- Its movement speed is 35 ft. and its climb speed is 20 ft.", + "- It has advantage on {@skill Perception} checks.", + "- It has resistance to non-magical bludgeoning, piercing, and slashing damage.", + "- It has vulnerability to radiant damage.", + "- It has an aversion to bright light.", + "- It loses its \"Peaceful Aura, Fearsome Presence\" ability." + ] + } ] - } + } ], + "environment": [ + "mountains", + "volcano", + "temperate forest", + "conifer forest", + "tundra", + "polar", + "frozen" + ], "actionTags": [ "Multiattack" ], @@ -2796,6 +3559,33 @@ "savingThrowForced": [ "charisma", "constitution" + ], + "_versions": [ + { + "name": "Beipiaosaurus(Magical Variant)", + "source": "4D", + "_mod": { + "trait": { + "mode": "appendArr", + "items": [{ + "name": "Predatory Ancestors", + "entries": [ + "Beipiaosaurus retains the nocturnal hunter-killer instincts of its predatory theropod ancestors.", + "At night, Beipiaosaurus gains the following temporary changes:", + "- It has darkvision 60 ft.", + "- Its movement speed is 35 ft. and its climb speed is 20 ft.", + "- It has advantage on {@skill Perception} checks.", + "- It has resistance to non-magical bludgeoning, piercing, and slashing damage.", + "- It has vulnerability to radiant damage.", + "- It has an aversion to bright light.", + "- It loses its \"Peaceful Aura, Fearsome Presence\" ability." + ] + }] + } + }, + "cr": "3", + "variant": null + } ] }, { @@ -2846,15 +3636,18 @@ "senses": [ "darkvision 30 ft." ], + "resist": [ + { + "resist": [ + "bludgeoning" + ], + "preNote": "non-magical" + } + ], "passive": 12, "cr": "1/4", + "pbNote": "+1", "trait": [ - { - "name": "Resistances:", - "entries": [ - "non-magical bludgeoning damage Proficiency Bonus: +1" - ] - }, { "name": "Stout Body", "entries": [ @@ -2866,20 +3659,6 @@ "entries": [ "Zalmoxes will not attack unless provoked. It will flee from creatures it perceives as predators." ] - }, - { - "name": "Shrieking Demise", - "entries": [ - "When Zalmoxes is reduced to 0 hit points it lets out a cowardly shriek. This shriek afflicts the creature that inflicted lethal damage to Zalmoxes. That creature is cursed by Reverberation of Cowardice." - ] - }, - { - "name": "Curse:", - "entries": [ - "Reverberation of Cowardice. A creature cursed by Reverberation of Cowardice must succeed a {@dc 10} Wisdom saving throw each time it enters combat or be {@condition frightened} of all enemies for 1 minute.", - "The creature can repeat this saving throw at the end of each of its turns to end the {@condition frightened} condition (until it re-enters combat).", - "This curse can be removed by a {@spell Lesser Restoration} spell or similar effect, or ends after 24 hours." - ] } ], "action": [ @@ -2890,6 +3669,39 @@ ] } ], + "variant": [ + { + "type": "inset", + "name": "Optional Magical Rules", + "entries": [ + "If you choose to use the optional magical rules listed below, you do not need to change Zalmoxes' CR.", + { + "type": "entries", + "name": "Shrieking Demise", + "entries": [ + "When Zalmoxes is reduced to 0 hit points it lets out a cowardly shriek. This shriek afflicts the creature that inflicted lethal damage to Zalmoxes. That creature is cursed by Reverberation of Cowardice." + ] + }, + { + "type": "entries", + "name": "Curse: Reverberation of Cowardice", + "entries": [ + "A creature cursed by Reverberation of Cowardice must succeed a {@dc 10} Wisdom saving throw each time it enters combat or be {@condition frightened} of all enemies for 1 minute.", + "The creature can repeat this saving throw at the end of each of its turns to end the {@condition frightened} condition (until it re-enters combat).", + "This curse can be removed by a {@spell Lesser Restoration} spell or similar effect, or ends after 24 hours." + ] + } + ] + } + ], + "environment": [ + "jungle", + "rainforest", + "island", + "archipelago", + "temperate forest", + "conifer forest" + ], "senseTags": [ "D" ], @@ -2899,16 +3711,37 @@ "miscTags": [ "MW" ], - "environment": [ - "forest", - "jungle", - "island" - ], "conditionInflict": [ "frightened" ], "savingThrowForced": [ "wisdom" + ], + "_versions": [ + { + "name": "Zalmoxes (Magical Variant)", + "source": "4D", + "_mod": { + "trait": { + "mode": "appendArr", + "items": [{ + "name": "Shrieking Demise", + "entries": [ + "When Zalmoxes is reduced to 0 hit points it lets out a cowardly shriek. This shriek afflicts the creature that inflicted lethal damage to Zalmoxes. That creature is cursed by Reverberation of Cowardice." + ] + }, + { + "name": "Curse: Reverberation of Cowardice", + "entries": [ + "A creature cursed by Reverberation of Cowardice must succeed a {@dc 10} Wisdom saving throw each time it enters combat or be {@condition frightened} of all enemies for 1 minute.", + "The creature can repeat this saving throw at the end of each of its turns to end the {@condition frightened} condition (until it re-enters combat).", + "This curse can be removed by a {@spell Lesser Restoration} spell or similar effect, or ends after 24 hours." + ] + }] + } + }, + "variant": null + } ] }, { @@ -2956,26 +3789,20 @@ "skill": { "survival": "+2" }, + "resist": [ + { + "special": "(see Defensive Stance below)" + } + ], "passive": 10, "cr": "1/2", + "pbNote": "+1", "trait": [ - { - "name": "Resistances:", - "entries": [ - "(see Defensive Stance below) Proficiency Bonus: +1" - ] - }, { "name": "Bladed Osteoderms", "entries": [ "Any creature that hits Struthiosaurus with a melee attack suffers {@damage 1d4} slashing damage." ] - }, - { - "name": "Rainbow Osteoderms", - "entries": [ - "When hit by an attack or failing a saving throw, as a reaction and while in a Defensive Stance, Struthiosaurus may swap one of its resistances from bludgeoning, piercing, or slashing to any other one resistance type. While it has that resistance, its Bladed Osteoderms deal an additional {@damage 1d2} damage of that damage type. This resistance is lost if it attacks." - ] } ], "action": [ @@ -2992,6 +3819,30 @@ ] } ], + "variant": [ + { + "type": "inset", + "name": "Optional Magical Rules", + "entries": [ + "If you choose to use the optional magical rules listed below, you do not need to change Struthiosaurus' CR", + { + "type": "entries", + "name": "Rainbow Osteoderms", + "entries": [ + "When hit by an attack or failing a saving throw, as a reaction and while in a Defensive Stance, Struthiosaurus may swap one of its resistances from bludgeoning, piercing, or slashing to any other one resistance type. While it has that resistance, its Bladed Osteoderms deal an additional {@damage 1d2} damage of that damage type. This resistance is lost if it attacks." + ] + } + ] + } + ], + "environment": [ + "temperate forest", + "conifer forest", + "island", + "archipelago", + "jungle", + "rainforest" + ], "damageTags": [ "B", "S" @@ -2999,10 +3850,23 @@ "miscTags": [ "MW" ], - "environment": [ - "forest", - "jungle", - "island" + "_versions": [ + { + "name": "Struthiosaurus (Magical Variant)", + "source": "4D", + "_mod": { + "trait": { + "mode": "appendArr", + "items": [{ + "name": "Rainbow Osteoderms", + "entries": [ + "When hit by an attack or failing a saving throw, as a reaction and while in a Defensive Stance, Struthiosaurus may swap one of its resistances from bludgeoning, piercing, or slashing to any other one resistance type. While it has that resistance, its Bladed Osteoderms deal an additional {@damage 1d2} damage of that damage type. This resistance is lost if it attacks." + ] + }] + } + }, + "variant": null + } ] }, { @@ -3051,7 +3915,7 @@ "stealth": "+1" }, "passive": 12, - "cr": "5", + "cr": "4", "pbNote": "+2", "trait": [ { @@ -3068,12 +3932,6 @@ } ], "action": [ - { - "name": "Dynamic Camouflage (2/Day)", - "entries": [ - "As an action, Magyarosaurus can cast {@spell Invisibility} at 2nd level on itself without requiring components or a spell slot." - ] - }, { "name": "Rear Up", "entries": [ @@ -3096,6 +3954,30 @@ ] } ], + "variant": [ + { + "type": "inset", + "name": "Optional Magical Rules", + "entries": [ + "If you choose to use the optional magical rules listed below, change Magyarosaurus' CR to 5 and increase its XP to 1800 accordingly.", + { + "type": "entries", + "name": "Dynamic Camouflage (2/Day)", + "entries": [ + "As an action, Magyarosaurus can cast {@spell Invisibility} at 2nd level on itself without requiring components or a spell slot." + ] + } + ] + } + ], + "environment": [ + "temperate forest", + "conifer forest", + "island", + "archipelago", + "jungle", + "rainforest" + ], "damageTags": [ "B" ], @@ -3103,16 +3985,30 @@ "MW", "RCH" ], - "environment": [ - "forest", - "jungle", - "island" - ], "conditionInflict": [ "prone" ], "savingThrowForced": [ "strength" + ], + "_versions": [ + { + "name": "Magyarosaurus (Magical Variant)", + "source": "4D", + "_mod": { + "trait": { + "mode": "appendArr", + "items": [{ + "name": "Dynamic Camouflage (2/Day)", + "entries": [ + "As an action, Magyarosaurus can cast {@spell Invisibility} at 2nd level on itself without requiring components or a spell slot." + ] + }] + } + }, + "cr": "5", + "variant": null + } ] }, { @@ -3170,7 +4066,7 @@ "immune": [ "thunder" ], - "cr": "18", + "cr": "14", "pbNote": "+5", "trait": [ { @@ -3208,20 +4104,6 @@ "Hatzegopteryx can only begin flying by using its Quad Launch Legendary Action, or if it is falling.", "Hatzegopteryx is also immune to thunder damage (included above)." ] - }, - { - "name": "Sonic Shockwave (1/Day)", - "entries": [ - "Hatzegopteryx may choose to forgo its action and bonus action this round. If it does so, its fly speed is increased to 600 ft. and, if it moves its maximum fly distance in a straight line, it may emit a Sonic Shockwave at any point along that route.", - "When it does, each other creature within 120 ft. of Hatzegopteryx must succeed a {@dc 19} Constitution saving throw or take {@damage 12d8} thunder damage. On a success they take half as much damage.", - "Hatzegopteryx may only perform a Sonic Shockwave if there are no creatures in its crop." - ] - }, - { - "name": "Unnatural Resistance", - "entries": [ - "Hatzegopteryx is resistant to both magical and non-magical bludgeoning, piercing, and slashing damage as well as cold, fire, and lightning damage." - ] } ], "action": [ @@ -3256,14 +4138,56 @@ "Hatzegopteryx then begins to fly and must fly 20 ft. in a straight line (either horizontally, or vertically up).", "Hatzegopteryx cannot use this Legendary Action next battle round." ] - }, + } + ], + "variant": [ { - "name": "Legendary Action:", + "type": "inset", + "name": "Optional Magical Rules", "entries": [ - "Screech. Hatzegopteryx lets out a harrowing screech. Each other creature within 60 ft. must succeed a {@dc 16} Constitution saving throw or take {@damage 2d6} thunder damage and be {@condition frightened} of Hatzegopteryx for 1 minute. A creature can make a {@dc 16} Wisdom saving throw at the end of each of its turns, and on a success they are no longer {@condition frightened} of Hatzegopteryx and cannot be {@condition frightened} of it again for the next 24 hours." + "If you choose to use the optional magical rules listed below, change Hatzegopteryx's CR to 18 and increase its XP to 20000 accordingly.", + { + "type": "entries", + "name": "Sonic Shockwave (1/Day)", + "entries": [ + "Hatzegopteryx may choose to forgo its action and bonus action this round. If it does so, its fly speed is increased to 600 ft. and, if it moves its maximum fly distance in a straight line, it may emit a Sonic Shockwave at any point along that route.", + "When it does, each other creature within 120 ft. of Hatzegopteryx must succeed a {@dc 19} Constitution saving throw or take {@damage 12d8} thunder damage. On a success they take half as much damage.", + "Hatzegopteryx may only perform a Sonic Shockwave if there are no creatures in its crop." + ] + }, + { + "type": "entries", + "name": "Unnatural Resistance", + "entries": [ + "Hatzegopteryx is resistant to both magical and non-magical bludgeoning, piercing, and slashing damage as well as cold, fire, and lightning damage." + ] + }, + { + "type": "entries", + "name": "Legendary Action: Screech", + "entries": [ + "Hatzegopteryx lets out a harrowing screech. Each other creature within 60 ft. must succeed a {@dc 16} Constitution saving throw or take {@damage 2d6} thunder damage and be {@condition frightened} of Hatzegopteryx for 1 minute. A creature can make a {@dc 16} Wisdom saving throw at the end of each of its turns, and on a success they are no longer {@condition frightened} of Hatzegopteryx and cannot be {@condition frightened} of it again for the next 24 hours." + ] + } ] - } + } ], + "environment": [ + "temperate forest", + "conifer forest", + "island", + "archipelago", + "plains", + "scrubland", + "coastal", + "estuary", + "ocean", + "deep water", + "river", + "lake", + "swamp", + "wetland" + ], "traitTags": [ "Legendary Resistances" ], @@ -3283,6 +4207,50 @@ "savingThrowForced": [ "constitution", "strength" + ], + "_versions": [ + { + "name": "Hatzegopteryx (Magical Variant)", + "source": "4D", + "_mod": { + "trait": { + "mode": "appendArr", + "items": [{ + "name": "Sonic Shockwave (1/Day)", + "entries": [ + "Hatzegopteryx may choose to forgo its action and bonus action this round. If it does so, its fly speed is increased to 600 ft. and, if it moves its maximum fly distance in a straight line, it may emit a Sonic Shockwave at any point along that route.", + "When it does, each other creature within 120 ft. of Hatzegopteryx must succeed a {@dc 19} Constitution saving throw or take {@damage 12d8} thunder damage. On a success they take half as much damage.", + "Hatzegopteryx may only perform a Sonic Shockwave if there are no creatures in its crop." + ] + }, + { + "name": "Unnatural Resistance", + "entries": [ + "Hatzegopteryx is resistant to both magical and non-magical bludgeoning, piercing, and slashing damage as well as cold, fire, and lightning damage." + ] + }] + }, + "legendary": { + "mode": "appendArr", + "items": [{ + "name": "Legendary Action: Screech", + "entries": [ + "Hatzegopteryx lets out a harrowing screech. Each other creature within 60 ft. must succeed a {@dc 16} Constitution saving throw or take {@damage 2d6} thunder damage and be {@condition frightened} of Hatzegopteryx for 1 minute. A creature can make a {@dc 16} Wisdom saving throw at the end of each of its turns, and on a success they are no longer {@condition frightened} of Hatzegopteryx and cannot be {@condition frightened} of it again for the next 24 hours." + ] + }] + } + }, + "cr": "18", + "resist":[ + "bludgeoning", + "piercing", + "slashing", + "cold", + "fire", + "lightning" + ], + "variant": null + } ] }, { @@ -3336,7 +4304,8 @@ "darkvision 60 ft." ], "passive": 14, - "cr": "1", + "cr": "1/2", + "pbNote": "+2", "trait": [ { "name": "Ambush Predator", @@ -3349,12 +4318,6 @@ "entries": [ "Balaur can jump up to 30 ft. and is immune to falling damage." ] - }, - { - "name": "Twin Spirited", - "entries": [ - "The first time Balaur is reduced to 0 hit points, so long as it used Pair Bonding at least once, or was the target of another Balaur's Pair Bonding, it is revived with full hit points although it has an ethereal ghost-like appearance. Its Twin Claw Grapple attack now deals necrotic damage instead of piercing." - ] } ], "action": [ @@ -3372,6 +4335,30 @@ ] } ], + "variant": [ + { + "type": "inset", + "name": "Optional Magical Rules", + "entries": [ + "If you choose to use the optional magical rules listed below, change Balaur's CR to 1 and increase its XP to 200 accordingly.", + { + "type": "entries", + "name": "Twin Spirited", + "entries": [ + "The first time Balaur is reduced to 0 hit points, so long as it used Pair Bonding at least once, or was the target of another Balaur's Pair Bonding, it is revived with full hit points although it has an ethereal ghost-like appearance. Its Twin Claw Grapple attack now deals necrotic damage instead of piercing." + ] + } + ] + } + ], + "environment": [ + "temperate forest", + "conifer forest", + "island", + "archipelago", + "jungle", + "rainforest" + ], "senseTags": [ "D" ], @@ -3386,6 +4373,25 @@ ], "savingThrowForced": [ "strength" + ], + "_versions": [ + { + "name": "Balaur (Magical Variant)", + "source": "4D", + "_mod": { + "trait": { + "mode": "appendArr", + "items": [{ + "name": "Twin Spirited", + "entries": [ + "The first time Balaur is reduced to 0 hit points, so long as it used Pair Bonding at least once, or was the target of another Balaur's Pair Bonding, it is revived with full hit points although it has an ethereal ghost-like appearance. Its Twin Claw Grapple attack now deals necrotic damage instead of piercing." + ] + }] + } + }, + "cr": "1", + "variant": null + } ] }, { @@ -3435,13 +4441,14 @@ }, "passive": 12, "cr": "4", + "pbNote": "+2", + "resist": [ + "poison" + ], + "conditionImmune":[ + "poisoned" + ], "trait": [ - { - "name": "Resistances:", - "entries": [ - "poison damage Condition Immunities: {@condition poisoned} Proficiency Bonus: +2" - ] - }, { "name": "Aquatic", "entries": [ @@ -3466,55 +4473,6 @@ "entries": [ "Stomatosuchus is resistant to poison damage and immune to the {@condition poisoned} condition (included above)." ] - }, - { - "name": "Careless Swallow", - "entries": [ - "Stomatosuchus gulps huge volumes of water daily as it filters out tiny fish to devour. In doing so, it occasionally swallows small gemstones or trinkets that wash into the water. Roll a {@dice d6} and consult the list below, Stomatosuchus gains the corresponding effect." - ] - }, - { - "name": "1 - Gemstone", - "entries": [ - "Select a damage type from lightning, cold, fire, or poison. Stomatosuchus' Needle Maw attack deals an additional {@damage 1d4} damage of that type and also change the damage of its Throat Pouch to that type." - ] - }, - { - "name": "2 - Ring of Protection", - "entries": [ - "Increase Stomatosuchus' AC by 1." - ] - }, - { - "name": "3 - Holy Symbol", - "entries": [ - "Stomatosuchus gains immunity to radiant damage." - ] - }, - { - "name": "4 - Gold Coins", - "entries": [ - "Stomatosuchus' throat pouch deals an additional {@damage 1d6} bludgeoning damage and it regurgitates 100 gp when slain." - ] - }, - { - "name": "5 - Wand Shard", - "entries": [ - "Stomatosuchus knows the Firebolt, Ray of Frost, or {@spell Thunderclap|XGE} cantrip. It can cast them as though it were level 5, its spell attack modifier is +4 and any saving throw from its cantrips has a DC of 14." - ] - }, - { - "name": "6 - Ticking Clock", - "entries": [ - "Stomatosuchus loses its Size Matters ability and becomes exceptionally aggressive.", - "It also constantly makes a faint ticking sound." - ] - }, - { - "name": "Treasure Trove", - "entries": [ - "When Stomatosuchus is slain, it's throat pouch contains {@dice 1d4} trinkets, small items, or gemstones (DM's choice, typically including whatever is described above)" - ] } ], "action": [ @@ -3537,6 +4495,43 @@ ] } ], + "variant": [ + { + "type": "inset", + "name": "Optional Magical Rules", + "entries": [ + "If you choose to use the optional magical rules listed below, you do not need to change Stomatosuchus' CR.", + { + "type": "entries", + "name": "Careless Swallow", + "entries": [ + "Stomatosuchus gulps huge volumes of water daily as it filters out tiny fish to devour. In doing so, it occasionally swallows small gemstones or trinkets that wash into the water. Roll a {@dice d6} and consult the list below, Stomatosuchus gains the corresponding effect.", + "1 - Gemstone. Select a damage type from lightning, cold, fire, or poison. Stomatosuchus' Needle Maw attack deals an additional {@damage 1d4} damage of that type and also change the damage of its Throat Pouch to that type.", + "2 - Ring of Protection. Increase Stomatosuchus' AC by 1.", + "3 - Holy Symbol. Stomatosuchus gains immunity to radiant damage.", + "4 - Gold Coins. Stomatosuchus' throat pouch deals an additional {@damage 1d6} bludgeoning damage and it regurgitates 100 gp when slain.", + "5 - Wand Shard. Stomatosuchus knows the Firebolt, Ray of Frost, or {@spell Thunderclap|XGE} cantrip. It can cast them as though it were level 5, its spell attack modifier is +4 and any saving throw from its cantrips has a DC of 14.", + "6 - Ticking Clock. Stomatosuchus loses its Size Matters ability and becomes exceptionally aggressive. It also constantly makes a faint ticking sound." + ] + }, + { + "type": "entries", + "name": "Treasure Trove", + "entries": [ + "When Stomatosuchus is slain, it's throat pouch contains {@dice 1d4} trinkets, small items, or gemstones (DM's choice, typically including whatever is described above)" + ] + } + ] + } + ], + "environment": [ + "lake", + "river", + "coastal", + "estuary", + "swamp", + "wetland" + ], "actionTags": [ "Multiattack", "Swallow" @@ -3550,6 +4545,36 @@ ], "savingThrowForced": [ "strength" + ], + "_versions": [ + { + "name": "Stomatosuchus (Magical Variant)", + "source": "4D", + "_mod": { + "trait": { + "mode": "appendArr", + "items": [{ + "name": "Careless Swallow", + "entries": [ + "Stomatosuchus gulps huge volumes of water daily as it filters out tiny fish to devour. In doing so, it occasionally swallows small gemstones or trinkets that wash into the water. Roll a {@dice d6} and consult the list below, Stomatosuchus gains the corresponding effect.", + "1 - Gemstone. Select a damage type from lightning, cold, fire, or poison. Stomatosuchus' Needle Maw attack deals an additional {@damage 1d4} damage of that type and also change the damage of its Throat Pouch to that type.", + "2 - Ring of Protection. Increase Stomatosuchus' AC by 1.", + "3 - Holy Symbol. Stomatosuchus gains immunity to radiant damage.", + "4 - Gold Coins. Stomatosuchus' throat pouch deals an additional {@damage 1d6} bludgeoning damage and it regurgitates 100 gp when slain.", + "5 - Wand Shard. Stomatosuchus knows the Firebolt, Ray of Frost, or {@spell Thunderclap|XGE} cantrip. It can cast them as though it were level 5, its spell attack modifier is +4 and any saving throw from its cantrips has a DC of 14.", + "6 - Ticking Clock. Stomatosuchus loses its Size Matters ability and becomes exceptionally aggressive. It also constantly makes a faint ticking sound." + ] + }, + { + "name": "Treasure Trove", + "entries": [ + "When Stomatosuchus is slain, it's throat pouch contains {@dice 1d4} trinkets, small items, or gemstones (DM's choice, typically including whatever is described above)" + ] + }] + } + }, + "variant": null + } ] }, { @@ -3605,7 +4630,7 @@ "blindsight 10 ft. (in water)" ], "passive": 15, - "cr": "8", + "cr": "7", "pbNote": "+4", "trait": [ { @@ -3625,16 +4650,6 @@ "entries": [ "While submerged in water, Spinosaurus has a blindsight of 10 ft. (included above)." ] - }, - { - "name": "Dramatic Reinterpretation", - "entries": [ - "Select one option listed below and apply it to Spinosaurus. The next time the party encounter a Spinosaurus, select a different option, which overrides the previously selected option.", - "- Increase Spinosaurus' strength to 28, but decrease its dexterity to 10. Its attacks deal {@damage 1d8} additional damage (of the same damage type), but subtract 2 from any rolls to hit.", - "- Change Spinosaurus' speed to 60 ft., but it may no longer swim.", - "- Increase Spinosaurus' AC to 20.", - "- Spinosaurus gains a fly speed of 40 ft. (This may not be selected the first time a party encounter Spinosaurus)." - ] } ], "action": [ @@ -3659,6 +4674,34 @@ ] } ], + "variant": [ + { + "type": "inset", + "name": "Optional Magical Rules", + "entries": [ + "If you choose to use the optional magical rules listed below, change Spinosaurus' CR to 8 and increase its XP to 3900 accordingly.", + { + "type": "entries", + "name": "Dramatic Reinterpretation", + "entries": [ + "Select one option listed below and apply it to Spinosaurus. The next time the party encounter a Spinosaurus, select a different option, which overrides the previously selected option.", + "- Increase Spinosaurus' strength to 28, but decrease its dexterity to 10. Its attacks deal {@damage 1d8} additional damage (of the same damage type), but subtract 2 from any rolls to hit.", + "- Change Spinosaurus' speed to 60 ft., but it may no longer swim.", + "- Increase Spinosaurus' AC to 20.", + "- Spinosaurus gains a fly speed of 40 ft. (This may not be selected the first time a party encounter Spinosaurus)." + ] + } + ] + } + ], + "environment": [ + "lake", + "river", + "coastal", + "estuary", + "swamp", + "wetland" + ], "senseTags": [ "B" ], @@ -3675,6 +4718,30 @@ ], "conditionInflict": [ "grappled" + ], + "_versions": [ + { + "name": "Spinosaurus (Magical Variant)", + "source": "4D", + "_mod": { + "trait": { + "mode": "appendArr", + "items": [{ + "name": "Dramatic Reinterpretation", + "entries": [ + "Select one option listed below and apply it to Spinosaurus. The next time the party encounter a Spinosaurus, select a different option, which overrides the previously selected option.", + "- Increase Spinosaurus' strength to 28, but decrease its dexterity to 10. Its attacks deal {@damage 1d8} additional damage (of the same damage type), but subtract 2 from any rolls to hit.", + "- Change Spinosaurus' speed to 60 ft., but it may no longer swim.", + "- Increase Spinosaurus' AC to 20.", + "- Spinosaurus gains a fly speed of 40 ft. (This may not be selected the first time a party encounter Spinosaurus)." + ] + }] + } + }, + + "cr": "8", + "variant": null + } ] }, { @@ -3723,23 +4790,15 @@ "stealth": "+4", "survival": "+3" }, - "senses": [ - "blindsight 40 ft." - ], "passive": 16, - "cr": "6", + "cr": "5", + "pbNote": "+3", "trait": [ { "name": "Dexterous Aquatic Predator", "entries": [ "While submerged in water, the Bahariyan Polycotylid has advantage on Dexterity checks, advantage on Dexterity saving throws, advantage on saving throws to prevent it from being {@condition restrained}, and cannot be knocked {@condition prone}. The Bahariyan Polycotylid can also hold its breath for up to 10 minutes." ] - }, - { - "name": "Echosnap", - "entries": [ - "The Bahariyan Polycotylid has a blindsight of 40 ft." - ] } ], "action": [ @@ -3763,6 +4822,30 @@ ] } ], + "variant": [ + { + "type": "inset", + "name": "Optional Magical Rules", + "entries": [ + "If you choose to use the optional magical rules listed below, change Bahariyan Polycotylid's CR to 6 and increase its XP to 2300 accordingly.", + { + "type": "entries", + "name": "Echosnap", + "entries": [ + "The Bahariyan Polycotylid has a blindsight of 40 ft." + ] + } + ] + } + ], + "environment": [ + "lake", + "river", + "coastal", + "estuary", + "swamp", + "wetland" + ], "senseTags": [ "B" ], @@ -3778,6 +4861,28 @@ ], "conditionInflict": [ "prone" + ], + "_versions": [ + { + "name": "Bahariyan Polycotylid (Magical Variant)", + "source": "4D", + "_mod": { + "trait": { + "mode": "appendArr", + "items": [{ + "name": "Echosnap", + "entries": [ + "The Bahariyan Polycotylid has a blindsight of 40 ft." + ] + }] + } + }, + "cr": "6", + "senses": [ + "blindsight 40 ft." + ], + "variant": null + } ] }, { @@ -3832,14 +4937,27 @@ "darkvision 60 ft." ], "passive": 15, - "cr": "14", - "trait": [ + "cr": "10", + "pbNote": "+5", + "resist": [ { - "name": "Resistances:", - "entries": [ - "non-magical bludgeoning and piercing damage (see Thick Feathered Coat) Immunities: cold damage (see Thick Feathered Coat) Proficiency Bonus: +5" - ] - }, + "resist": [ + "bludgeoning", + "piercing" + ], + "preNote": "non-magical", + "note": "(see Thick Feathered Coat)." + } + ], + "immune": [ + { + "immune":[ + "cold" + ], + "note": "(see Thick Feathered Coat)." + } + ], + "trait": [ { "name": "Thick Feathered Coat", "entries": [ @@ -3848,15 +4966,9 @@ ] }, { - "name": "Arch-Predator", - "entries": [ - "Yutyrannus cannot be easily swayed from the hunt. It has advantage on Charisma and Wisdom saving throws." - ] - }, - { - "name": "Legendary Might", + "name": "Arch-Predator", "entries": [ - "Yutyrannus may take an additional legendary" + "Yutyrannus cannot be easily swayed from the hunt. It has advantage on Charisma and Wisdom saving throws." ] } ], @@ -3898,30 +5010,57 @@ "legendaryActions": 2, "legendary": [ { - "name": "Legendary Action:", - "entries": [ - "Coordinate. Yutyrannus signals its pack with grumbles and tail flicks. On its next turn, Yutyrannus has advantage on attack rolls against any creature that has at least one other Yutyrannus within 10 ft. of it that isn't {@condition incapacitated}." - ] - }, - { - "name": "Legendary Action:", + "name": "Legendary Action: Coordinate", "entries": [ - "Hunt. Yutyrannus searches for its prey. It may make a {@skill Perception} check. If a hidden creature within 60 ft. has taken damage, Yutyrannus has advantage on this check, specifically for detecting that creature (disregard the additional {@dice d20} for all uninjured creatures)." + "Yutyrannus signals its pack with grumbles and tail flicks. On its next turn, Yutyrannus has advantage on attack rolls against any creature that has at least one other Yutyrannus within 10 ft. of it that isn't {@condition incapacitated}." ] }, { - "name": "Legendary Action:", + "name": "Legendary Action: Hunt", "entries": [ - "Frost Bellow (Recharge 5-6). Yutyrannus bellows an unnaturally cold roar. Each creature in a 20 ft. cone in front of it must succeed a {@dc 16} Constitution saving throw or take 40 ({@damage 10d8}) cold damage and have their movement speed reduced by 10 ft. (to a minimum of 5 ft.). On a successful save they take half as much damage and are otherwise unaffected." + "Yutyrannus searches for its prey. It may make a {@skill Perception} check. If a hidden creature within 60 ft. has taken damage, Yutyrannus has advantage on this check, specifically for detecting that creature (disregard the additional {@dice d20} for all uninjured creatures)." ] - }, + } + ], + "variant": [ { - "name": "Legendary Action:", + "type": "inset", + "name": "Optional Magical Rules", "entries": [ - "Frenzy. Yutyrannus may move up to 5 ft. and make a Feathered Claw attack." + "If you choose to use the optional magical rules listed below, change Yutyrannus' CR to 14 and increase its XP to 11500 accordingly.", + { + "type": "entries", + "name": "Legendary Might", + "entries": [ + "Yutyrannus may take an additional legendary action (increasing its total to 2)." + ] + }, + { + "type": "entries", + "name": "Legendary Action: Frost Bellow {@recharge 5}", + "entries": [ + "Yutyrannus bellows an unnaturally cold roar. Each creature in a 20 ft. cone in front of it must succeed a {@dc 16} Constitution saving throw or take 40 ({@damage 10d8}) cold damage and have their movement speed reduced by 10 ft. (to a minimum of 5 ft.). On a successful save they take half as much damage and are otherwise unaffected." + ] + }, + { + "type": "entries", + "name": "Legendary Action: Frenzy", + "entries": [ + "Yutyrannus may move up to 5 ft. and make a Feathered Claw attack." + ] + } ] - } + } ], + "environment": [ + "mountains", + "volcano", + "temperate forest", + "conifer forest", + "tundra", + "polar", + "frozen" + ], "senseTags": [ "D" ], @@ -3945,6 +5084,40 @@ "savingThrowForced": [ "constitution", "strength" + ], + "_versions": [ + { + "name": "Yutyrannus (Magical Variant)", + "source": "4D", + "_mod": { + "trait": { + "mode": "appendArr", + "items": [{ + "name": "Legendary Might", + "entries": [ + "Yutyrannus may take an additional legendary action (increasing its total to 2)." + ] + }] + }, + "legendary": { + "mode": "appendArr", + "items": [{ + "name": "Legendary Action: Frost Bellow {@recharge 5}", + "entries": [ + "Yutyrannus bellows an unnaturally cold roar. Each creature in a 20 ft. cone in front of it must succeed a {@dc 16} Constitution saving throw or take 40 ({@damage 10d8}) cold damage and have their movement speed reduced by 10 ft. (to a minimum of 5 ft.). On a successful save they take half as much damage and are otherwise unaffected." + ] + }, + { + "name": "Legendary Action: Frenzy", + "entries": [ + "Yutyrannus may move up to 5 ft. and make a Feathered Claw attack." + ] + }] + } + }, + "cr": "14", + "variant": null + } ] }, { @@ -4031,14 +5204,43 @@ "entries": [ "{@atk mw} +3, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." ] - }, + } + ], + "variant": [ { - "name": "Quill Spray", + "type": "inset", + "name": "Optional Magical Rules", "entries": [ - "As an action, Psittacosaurus can fire a spray of quills. Each creature in a 10 ft. cone in front of Psittacosaurus must succeed a {@dc 11} Dexterity saving throw or take {@damage 1d4 + 1} piercing damage." + "If you choose to use the optional magical rules listed below, you do not need to change Psittacosaurus' CR.", + { + "type": "entries", + "name": "Quill Spray", + "entries": [ + "As an action, Psittacosaurus can fire a spray of quills. Each creature in a 10 ft. cone in front of Psittacosaurus must succeed a {@dc 11} Dexterity saving throw or take {@damage 1d4 + 1} piercing damage." + ] + } ] - } + } ], + "environment": [ + "mountains", + "volcano", + "temperate forest", + "conifer forest", + "tundra", + "polar", + "frozen", + "plains", + "scrubland", + "jungle", + "rainforest", + "lake", + "river", + "coastal", + "estuary", + "swamp", + "wetland" + ], "senseTags": [ "D" ], @@ -4050,6 +5252,24 @@ ], "savingThrowForced": [ "dexterity" + ], + "_versions": [ + { + "name": "Psittacosaurus (Magical Variant)", + "source": "4D", + "_mod": { + "action": { + "mode": "appendArr", + "items": [{ + "name": "Quill Spray", + "entries": [ + "As an action, Psittacosaurus can fire a spray of quills. Each creature in a 10 ft. cone in front of Psittacosaurus must succeed a {@dc 11} Dexterity saving throw or take {@damage 1d4 + 1} piercing damage." + ] + }] + } + }, + "variant": null + } ] }, { @@ -4103,13 +5323,11 @@ }, "passive": 14, "cr": "0", + "pbNote": "+2", + "resist":[ + "cold" + ], "trait": [ - { - "name": "Resistances:", - "entries": [ - "cold damage Proficiency Bonus: +2" - ] - }, { "name": "Arboreal", "entries": [ @@ -4122,18 +5340,6 @@ "entries": [ "When making a Dexterity saving throw to take half damage from an attack, spell, or effect, Microraptor instead takes no damage if the saving throw is succeeded. Microraptor also has resistance to cold damage (included above)." ] - }, - { - "name": "Familiar", - "entries": [ - "Microraptor may be used as a familiar via the {@spell Find Familiar} spell or any similar effect." - ] - }, - { - "name": "Shimmering Feathers (2/Day)", - "entries": [ - "Microraptor is protected by a layer of iridescent feathers that can be used to misdirect and confuse attackers. When hit by an attack, Microraptor can use its reaction to increase its AC by 2 until the end of the turn." - ] } ], "action": [ @@ -4144,11 +5350,67 @@ ] } ], + "variant": [ + { + "type": "inset", + "name": "Optional Magical Rules", + "entries": [ + "If you choose to use the optional magical rules listed below, you do not need to change Microraptor's CR.", + { + "type": "entries", + "name": "Familiar", + "entries": [ + "Microraptor may be used as a familiar via the {@spell Find Familiar} spell or any similar effect." + ] + }, + { + "type": "entries", + "name": "Shimmering Feathers (2/Day)", + "entries": [ + "Microraptor is protected by a layer of iridescent feathers that can be used to misdirect and confuse attackers. When hit by an attack, Microraptor can use its reaction to increase its AC by 2 until the end of the turn." + ] + } + ] + } + ], + "environment": [ + "mountains", + "volcano", + "temperate forest", + "conifer forest", + "tundra", + "polar", + "frozen" + ], "damageTags": [ "S" ], "miscTags": [ "MW" + ], + "_versions": [ + { + "name": "Microraptor (Magical Variant)", + "source": "4D", + "_mod": { + "trait": { + "mode": "appendArr", + "items": [{ + "name": "Familiar", + "entries": [ + "Microraptor may be used as a familiar via the {@spell Find Familiar} spell or any similar effect." + ] + }, + { + "name": "Shimmering Feathers (2/Day)", + "entries": [ + "Microraptor is protected by a layer of iridescent feathers that can be used to misdirect and confuse attackers. When hit by an attack, Microraptor can use its reaction to increase its AC by 2 until the end of the turn." + ] + }] + } + }, + "variant": null + } ] }, { @@ -4197,6 +5459,7 @@ }, "passive": 16, "cr": "4", + "pbNote": "+2", "trait": [ { "name": "Altruistic Behaviour", @@ -4229,21 +5492,41 @@ "entries": [ "{@atk mw} +5, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage." ] - }, - { - "name": "Bo's Dragon {@recharge 4}", - "entries": [ - "As an action, Bolong may spit a ball of burning ash at a point within 20 ft. of it. The ground within a 10 ft. radius from that point is engulfed in burning embers and flame.", - "For the next minute, any creature that starts its turn within or moves into this area must succeed a {@dc 12} Constitution saving throw or take {@damage 3d6 + 3} fire damage. On a success they take half as much damage." - ] - }, + } + ], + "variant": [ { - "name": "Dragon's Legacy", + "type": "inset", + "name": "Optional Magical Rules", "entries": [ - "Bolong has resistance to fire damage." + "If you choose to use the optional magical rules listed below, you do not need to change Bolong's CR.", + { + "type": "entries", + "name": "Bo's Dragon {@recharge 4}", + "entries": [ + "As an action, Bolong may spit a ball of burning ash at a point within 20 ft. of it. The ground within a 10 ft. radius from that point is engulfed in burning embers and flame.", + "For the next minute, any creature that starts its turn within or moves into this area must succeed a {@dc 12} Constitution saving throw or take {@damage 3d6 + 3} fire damage. On a success they take half as much damage." + ] + }, + { + "type": "entries", + "name": "Dragon's Legacy", + "entries": [ + "Bolong has resistance to fire damage." + ] + } ] - } + } ], + "environment": [ + "mountains", + "volcano", + "temperate forest", + "conifer forest", + "tundra", + "polar", + "frozen" + ], "damageTags": [ "B", "P" @@ -4253,6 +5536,37 @@ ], "savingThrowForced": [ "constitution" + ], + "_versions": [ + { + "name": "Bolong (Magical Variant)", + "source": "4D", + "_mod": { + "trait": { + "mode": "appendArr", + "items": [{ + "name": "Dragon's Legacy", + "entries": [ + "Bolong has resistance to fire damage." + ] + }] + }, + "action": { + "mode": "appendArr", + "items": [{ + "name": "Bo's Dragon {@recharge 4}", + "entries": [ + "As an action, Bolong may spit a ball of burning ash at a point within 20 ft. of it. The ground within a 10 ft. radius from that point is engulfed in burning embers and flame.", + "For the next minute, any creature that starts its turn within or moves into this area must succeed a {@dc 12} Constitution saving throw or take {@damage 3d6 + 3} fire damage. On a success they take half as much damage." + ] + }] + } + }, + "resist": [ + "fire" + ], + "variant": null + } ] }, { @@ -4310,7 +5624,7 @@ "preNote": "non-magical" } ], - "cr": "12", + "cr": "10", "pbNote": "+5", "trait": [ { @@ -4324,12 +5638,6 @@ "entries": [ "If Carcharodontosaurus fails a saving throw, it may choose to succeed it instead." ] - }, - { - "name": "Hyper Adaptations", - "entries": [ - "You may choose or roll for one major mutation (page 227) and two minor mutations (page 218). Carcharodontosaurus gains these mutations" - ] } ], "action": [ @@ -4360,15 +5668,50 @@ ] } ], - "legendaryActions": 1, - "legendary": [ + "variant": [ { - "name": "Legendary Action:", + "type": "inset", + "name": "Optional Magical Rules", "entries": [ - "Adapt. Roll a {@dice d20}, on a 10 to 20, you may replace one of Carcharodontosaurus' mutations with another of your choice from the same table. On the roll of a 1 to 9 you must replace one of Carcharodontosaurus' mutations with another randomly determined mutation from the same table." + "If you choose to use the optional magical rules listed below, change Carcharodontosaurus' CR to 12 and increase its XP to 8400 accordingly.", + { + "type": "entries", + "name": "Hyper Adaptations", + "entries": [ + "You may choose or roll for one major mutation (page 227) and two minor mutations (page 218). Carcharodontosaurus gains these mutations" + ] + }, + { + "type": "entries", + "name": "Legendary Actions", + "entries": [ + "Carcharodontosaurus can take {@b 1 legendary action}, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. Carcharodontosaurus regains spent legendary actions at the start of its turn." + ] + }, + { + "type": "entries", + "name": "Legendary Action: Adapt", + "entries": [ + "Roll a {@dice d20}, on a 10 to 20, you may replace one of Carcharodontosaurus' mutations with another of your choice from the same table. On the roll of a 1 to 9 you must replace one of Carcharodontosaurus' mutations with another randomly determined mutation from the same table." + ] + } ] - } + } ], + "environment": [ + "lake", + "river", + "coastal", + "estuary", + "temperate forest", + "conifer forest", + "plains", + "scrubland", + "desert", + "badlands", + "jungle", + "rainforest" + ], "traitTags": [ "Legendary Resistances" ], @@ -4384,6 +5727,34 @@ ], "savingThrowForced": [ "constitution" + ], + "_versions": [ + { + "name": "Carcharodontosaurus (Magical Variant)", + "source": "4D", + "_mod": { + "trait": { + "mode": "appendArr", + "items": [{ + "name": "Hyper Adaptations", + "entries": [ + "You may choose or roll for one major mutation (page 227) and two minor mutations (page 218). Carcharodontosaurus gains these mutations" + ] + }] + } + }, + "legendaryActions": 1, + "legendary": [ + { + "name": "Legendary Action: Adapt", + "entries": [ + "Roll a {@dice d20}, on a 10 to 20, you may replace one of Carcharodontosaurus' mutations with another of your choice from the same table. On the roll of a 1 to 9 you must replace one of Carcharodontosaurus' mutations with another randomly determined mutation from the same table." + ] + } + ], + "cr": "12", + "variant": null + } ] }, { @@ -4442,14 +5813,15 @@ "slashing" ], "preNote": "non-magical", - "note": "from non-huge/gargantuan/colossal sources (see immutable stature)" + "note": "from non-huge/gargantuan/colossal sources (see Immutable Stature)" } ], "conditionImmune": [ "frightened", "prone" ], - "cr": "11", + "cr": "10", + "pbNote": "+4", "trait": [ { "name": "Immutable Stature", @@ -4464,13 +5836,6 @@ "As a bonus action, Paralititan may let out a bellowing call. This is a deep guttural rumble that shakes the very core of other creatures. Each other non-Paralititan creature within 60 ft. must succeed a {@dc 16} Wisdom saving throw or be {@condition frightened} of Paralititan for 1 minute.", "They may repeat this save at the end of their turn and on a successful save are immune to the effect for 24 hours." ] - }, - { - "name": "Lightning Rod", - "entries": [ - "The first time Paralititan uses its Bellowing Call ability each day, the sky darkens and storm clouds form directly above it. For the next hour, each time Paralititan uses its Bellowing Call, any creature within 20 ft. of it (including itself) must succeed a {@dc 18} Dexterity saving throw or take {@damage 3d10} lightning damage. They take half as much damage on a successful save.", - "After an hour passes, the storm clears" - ] } ], "action": [ @@ -4502,6 +5867,29 @@ ] } ], + "variant": [ + { + "type": "inset", + "name": "Optional Magical Rules", + "entries": [ + "If you choose to use the optional magical rules listed below, change Paralititan's CR to 11 and increase its XP to 7200 accordingly.", + { + "type": "entries", + "name": "Lightning Rod", + "entries": [ + "The first time Paralititan uses its Bellowing Call ability each day, the sky darkens and storm clouds form directly above it. For the next hour, each time Paralititan uses its Bellowing Call, any creature within 20 ft. of it (including itself) must succeed a {@dc 18} Dexterity saving throw or take {@damage 3d10} lightning damage. They take half as much damage on a successful save.", + "After an hour passes, the storm clears." + ] + } + ] + } + ], + "environment": [ + "coastal", + "estuary", + "temperate forest", + "conifer forest" + ], "actionTags": [ "Multiattack" ], @@ -4519,6 +5907,26 @@ "dexterity", "strength", "wisdom" + ], + "_versions": [ + { + "name": "Paralititan (Magical Variant)", + "source": "4D", + "_mod": { + "trait": { + "mode": "appendArr", + "items": [{ + "name": "Lightning Rod", + "entries": [ + "The first time Paralititan uses its Bellowing Call ability each day, the sky darkens and storm clouds form directly above it. For the next hour, each time Paralititan uses its Bellowing Call, any creature within 20 ft. of it (including itself) must succeed a {@dc 18} Dexterity saving throw or take {@damage 3d10} lightning damage. They take half as much damage on a successful save.", + "After an hour passes, the storm clears." + ] + }] + } + }, + "cr": "11", + "variant": null + } ] }, { @@ -4583,19 +5991,6 @@ "As a bonus action, Iguanodon may inflate its cheeks and create a loud bellowing sound. If it does, all other Iguanodon within 500 ft. become aware that it is in danger and will either flock to help, or flee the area.", "Ossified Tendons: Iguanodon has advantage on Strength saving throws." ] - }, - { - "name": "Crystal Palace Horned History", - "entries": [ - "You may choose for Iguanodon to have a much more lizard-like appearance and a large, pointed horn on its snout instead of clawed thumbs. If you do, replace all instances of \"Thumb Gore\" in its stat block with \"Horn Gore\"." - ] - }, - { - "name": "The Bone Wars", - "entries": [ - "One of two greedy palaeontologists (Marsh or Cope) refuse to allow anyone to study Iguanodon's remains and have hidden explosives on every member of this species. If Iguanodon is slain, do not end combat. A loud ticking sound can be heard emanating from its remains and, after 2 rounds, they detonate with a large explosion.", - "Each creature within a 15 ft. radius of Iguanodon's remains must succeed a {@dc 12} Dexterity saving throw or take {@damage 3d6} fire damage and {@damage 3d6} bludgeoning damage. On a success they take half as much damage. Iguanodon's remains are then completely destroyed and irrecoverable." - ] } ], "action": [ @@ -4619,6 +6014,44 @@ ] } ], + "variant": [ + { + "type": "inset", + "name": "Optional Magical Rules", + "entries": [ + "If you choose to use the optional magical rules listed below, you do not need to change Iguanodon's CR.", + { + "type": "entries", + "name": "Crystal Palace Horned History", + "entries": [ + "You may choose for Iguanodon to have a much more lizard-like appearance and a large, pointed horn on its snout instead of clawed thumbs. If you do, replace all instances of \"Thumb Gore\" in its stat block with \"Horn Gore\"." + ] + }, + { + "type": "entries", + "name": "The Bone Wars", + "entries": [ + "One of two greedy palaeontologists (Marsh or Cope) refuse to allow anyone to study Iguanodon's remains and have hidden explosives on every member of this species. If Iguanodon is slain, do not end combat. A loud ticking sound can be heard emanating from its remains and, after 2 rounds, they detonate with a large explosion.", + "Each creature within a 15 ft. radius of Iguanodon's remains must succeed a {@dc 12} Dexterity saving throw or take {@damage 3d6} fire damage and {@damage 3d6} bludgeoning damage. On a success they take half as much damage. Iguanodon's remains are then completely destroyed and irrecoverable." + ] + } + ] + } + ], + "environment": [ + "lake", + "river", + "coastal", + "estuary", + "temperate forest", + "conifer forest", + "jungle", + "rainforest", + "island", + "archipelago", + "plains", + "scrubland" + ], "actionTags": [ "Multiattack" ], @@ -4635,6 +6068,31 @@ "savingThrowForced": [ "dexterity", "strength" + ], + "_versions": [ + { + "name": "Iguanodon (Magical Variant)", + "source": "4D", + "_mod": { + "trait": { + "mode": "appendArr", + "items": [{ + "name": "Crystal Palace Horned History", + "entries": [ + "You may choose for Iguanodon to have a much more lizard-like appearance and a large, pointed horn on its snout instead of clawed thumbs. If you do, replace all instances of \"Thumb Gore\" in its stat block with \"Horn Gore\"." + ] + }, + { + "name": "The Bone Wars", + "entries": [ + "One of two greedy palaeontologists (Marsh or Cope) refuse to allow anyone to study Iguanodon's remains and have hidden explosives on every member of this species. If Iguanodon is slain, do not end combat. A loud ticking sound can be heard emanating from its remains and, after 2 rounds, they detonate with a large explosion.", + "Each creature within a 15 ft. radius of Iguanodon's remains must succeed a {@dc 12} Dexterity saving throw or take {@damage 3d6} fire damage and {@damage 3d6} bludgeoning damage. On a success they take half as much damage. Iguanodon's remains are then completely destroyed and irrecoverable." + ] + }] + } + }, + "variant": null + } ] }, { @@ -4690,7 +6148,8 @@ "resist": [ "cold" ], - "cr": "1/8", + "cr": "0", + "pbNote": "+2", "trait": [ { "name": "Nocturnal", @@ -4709,19 +6168,6 @@ "entries": [ "Juravenator can dash as a bonus action and has advantage on Dexterity saving throws and checks." ] - }, - { - "name": "Adult Form:", - "entries": [ - "Borb. Juravenator has a chubby and puffedup feathered appearance. Double its hit points, movement speed, to-hit bonus, and its damage becomes {@dice 1d4}.", - "Juravenator gains resistance to bludgeoning damage and its size category is Small." - ] - }, - { - "name": "Familiar", - "entries": [ - "Alternatively, you can choose to not increase Juravenator's CR and remove the Adult Form: Borb optional rule. Juravenator may then be used as a familiar via the {@spell Find Familiar} spell or any similar effect. If you wish, it may still maintain the appearance described in Adult Form: Borb." - ] } ], "action": [ @@ -4732,6 +6178,40 @@ ] } ], + "variant": [ + { + "type": "inset", + "name": "Optional Magical Rules", + "entries": [ + "If you choose to use the optional magical rules listed below, change Juravenator's CR to 1/8 and increase its XP to 25 accordingly.", + { + "type": "entries", + "name": "Adult Form: Borb", + "entries": [ + "Juravenator has a chubby and puffedup feathered appearance. Double its hit points, movement speed, to-hit bonus, and its damage becomes {@dice 1d4}.", + "Juravenator gains resistance to bludgeoning damage and its size category is Small." + ] + }, + { + "type": "entries", + "name": "Familiar", + "entries": [ + "Alternatively, you can choose to not increase Juravenator's CR and remove the Adult Form: Borb optional rule. Juravenator may then be used as a familiar via the {@spell Find Familiar} spell or any similar effect. If you wish, it may still maintain the appearance described in Adult Form: Borb." + ] + } + ] + } + ], + "environment": [ + "lake", + "river", + "coastal", + "estuary", + "swamp", + "wetland", + "jungle", + "rainforest" + ], "senseTags": [ "SD" ], @@ -4740,6 +6220,54 @@ ], "miscTags": [ "MW" + ], + "_versions": [ + { + "name": "Juravenator (Magical Variant)", + "source": "4D", + "_mod": { + "trait": { + "mode": "appendArr", + "items": [{ + "name": "Adult Form: Borb", + "entries": [ + "Juravenator has a chubby and puffedup feathered appearance. Double its hit points, movement speed, to-hit bonus, and its damage becomes {@dice 1d4}.", + "Juravenator gains resistance to bludgeoning damage and its size category is Small." + ] + }, + { + "name": "Familiar", + "entries": [ + "Alternatively, you can choose to not increase Juravenator's CR and remove the Adult Form: Borb optional rule. Juravenator may then be used as a familiar via the {@spell Find Familiar} spell or any similar effect. If you wish, it may still maintain the appearance described in Adult Form: Borb." + ] + }] + } + }, + "size": [ + "S" + ], + "hp": { + "average": 8, + "formula": "2d6 + 2" + }, + "speed": { + "walk": 40 + }, + "cr": "1/8", + "resist": [ + "cold", + "bludgeoning" + ], + "action": [ + { + "name": "Quick Snap", + "entries": [ + "{@atk mw} +4, reach 5 ft., one target. {@h}1 ({@damage 1d4}) piercing damage." + ] + } + ], + "variant": null + } ] }, { @@ -4815,13 +6343,6 @@ "entries": [ "A creature attacking Kentrosaurus does not gain advantage for any ability or effect that would grant them advantage on attacks for outnumbering or flanking Kentrosaurus." ] - }, - { - "name": "The Hoodening", - "entries": [ - "Channelling Kentish folklore, Kentrosaurus is able to magically disguise itself as a horse. It will appear to be a wild horse to any observer. The disguise can be discerned by a {@dc 15} {@skill Investigation} check, or is revealed when Kentrosaurus attacks.", - "While Kentrosaurus is disguised as a horse, any creature that attempts to mount or ride it suffers {@damage 2d10} piercing damage and the disguise is revealed. If a creature otherwise attempts to touch Kentrosaurus, they take {@damage 1d4} piercing damage and are made aware that something is amiss." - ] } ], "action": [ @@ -4845,6 +6366,35 @@ ] } ], + "variant": [ + { + "type": "inset", + "name": "Optional Magical Rules", + "entries": [ + "If you choose to use the optional magical rules listed below, you do not need to change Kentrosaurus' CR.", + { + "type": "entries", + "name": "The Hoodening", + "entries": [ + "Channelling Kentish folklore, Kentrosaurus is able to magically disguise itself as a horse. It will appear to be a wild horse to any observer. The disguise can be discerned by a {@dc 15} {@skill Investigation} check, or is revealed when Kentrosaurus attacks.", + "While Kentrosaurus is disguised as a horse, any creature that attempts to mount or ride it suffers {@damage 2d10} piercing damage and the disguise is revealed. If a creature otherwise attempts to touch Kentrosaurus, they take {@damage 1d4} piercing damage and are made aware that something is amiss." + ] + } + ] + } + ], + "environment": [ + "lake", + "river", + "coastal", + "estuary", + "plains", + "scrubland", + "temperate forest", + "conifer forest", + "jungle", + "rainforest" + ], "actionTags": [ "Multiattack" ], @@ -4862,6 +6412,25 @@ "savingThrowForced": [ "charisma", "strength" + ], + "_versions": [ + { + "name": "Kentrosaurus (Magical Variant)", + "source": "4D", + "_mod": { + "trait": { + "mode": "appendArr", + "items": [{ + "name": "The Hoodening", + "entries": [ + "Channelling Kentish folklore, Kentrosaurus is able to magically disguise itself as a horse. It will appear to be a wild horse to any observer. The disguise can be discerned by a {@dc 15} {@skill Investigation} check, or is revealed when Kentrosaurus attacks.", + "While Kentrosaurus is disguised as a horse, any creature that attempts to mount or ride it suffers {@damage 2d10} piercing damage and the disguise is revealed. If a creature otherwise attempts to touch Kentrosaurus, they take {@damage 1d4} piercing damage and are made aware that something is amiss." + ] + }] + } + }, + "variant": null + } ] }, { @@ -4932,12 +6501,6 @@ "Alternatively, Klobiodon may choose to end this effect at any time.", "A creature with Klobiodon grasping onto it has its movement speed reduced by 5 ft. and takes {@damage 1d2} piercing damage at the start of its turn. These effects are cumulative if more than one Klobiodon is grasping a single creature." ] - }, - { - "name": "Hiding in Plain Sight", - "entries": [ - "Klobiodon's fossils sat unassigned to a new species for decades in a museum drawer. As long as Klobiodon is motionless, it is {@condition invisible}. In the first round of combat, if Klobiodon was {@condition invisible} at the start of the round, its Toothed Gnaw deals an additional {@damage 1d4} piercing damage this round." - ] } ], "action": [ @@ -4948,6 +6511,30 @@ ] } ], + "variant": [ + { + "type": "inset", + "name": "Optional Magical Rules", + "entries": [ + "If you choose to use the optional magical rules listed below, you do not need to change Klobiodon's CR.", + { + "type": "entries", + "name": "Hiding in Plain Sight", + "entries": [ + "Klobiodon's fossils sat unassigned to a new species for decades in a museum drawer. As long as Klobiodon is motionless, it is {@condition invisible}. In the first round of combat, if Klobiodon was {@condition invisible} at the start of the round, its Toothed Gnaw deals an additional {@damage 1d4} piercing damage this round." + ] + } + ] + } + ], + "environment": [ + "island", + "archipelago", + "coastal", + "estuary", + "ocean", + "deep water" + ], "damageTags": [ "P" ], @@ -4956,6 +6543,24 @@ ], "savingThrowForced": [ "strength" + ], + "_versions": [ + { + "name": "Klobiodon (Magical Variant)", + "source": "4D", + "_mod": { + "trait": { + "mode": "appendArr", + "items": [{ + "name": "Hiding in Plain Sight", + "entries": [ + "Klobiodon's fossils sat unassigned to a new species for decades in a museum drawer. As long as Klobiodon is motionless, it is {@condition invisible}. In the first round of combat, if Klobiodon was {@condition invisible} at the start of the round, its Toothed Gnaw deals an additional {@damage 1d4} piercing damage this round." + ] + }] + } + }, + "variant": null + } ] }, { @@ -8316,16 +9921,16 @@ "It may cast the following spells:" ], "will": [ - "{@spell Druidcraft|XPHB}", - "{@spell Thorn Whip|XPHB}" + "{@spell Druidcraft|PHB}", + "{@spell Thorn Whip|PHB}" ], "daily": { "1": [ - "{@spell Barkskin|XPHB}" + "{@spell Barkskin|PHB}" ], "2": [ - "{@spell Goodberry|XPHB}", - "{@spell Entangle|XPHB}" + "{@spell Goodberry|PHB}", + "{@spell Entangle|PHB}" ] }, "ability": "wis" @@ -8406,7 +10011,7 @@ { "ac": 17, "from": [ - "{@item studded leather armor|XPHB|studded leather}" + "{@item studded leather armor|PHB|studded leather}" ] } ], @@ -8720,26 +10325,26 @@ "Manyhorn Guild Elder's spellcasting ability is Charisma (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It may cast the following spells:" ], "will": [ - "{@spell Vicious Mockery|XPHB}", - "{@spell Message|XPHB}", - "{@spell Spare the Dying|XPHB}" + "{@spell Vicious Mockery|PHB}", + "{@spell Message|PHB}", + "{@spell Spare the Dying|PHB}" ], "daily": { "1": [ - "{@spell Haste|XPHB}", - "{@spell Spirit Guardians|XPHB}", - "{@spell Bestow Curse|XPHB}" + "{@spell Haste|PHB}", + "{@spell Spirit Guardians|PHB}", + "{@spell Bestow Curse|PHB}" ], "2": [ - "{@spell Hold Person|XPHB}", - "{@spell Lesser Restoration|XPHB}", - "{@spell Command|XPHB}" + "{@spell Hold Person|PHB}", + "{@spell Lesser Restoration|PHB}", + "{@spell Command|PHB}" ], "3": [ - "{@spell Alarm|XPHB}", - "{@spell Bless|XPHB}", + "{@spell Alarm|PHB}", + "{@spell Bless|PHB}", "{@spell Ceremony|XGE}", - "{@spell Detect Magic|XPHB}" + "{@spell Detect Magic|PHB}" ] }, "ability": "cha" @@ -9556,18 +11161,18 @@ "Ankylier Enchanter's spellcasting ability is Wisdom (spell save {@dc 15}, {@hit 7} to hit with spell attacks). It may cast the following spells:" ], "will": [ - "{@spell Mending|XPHB}", - "{@spell Guidance|XPHB}" + "{@spell Mending|PHB}", + "{@spell Guidance|PHB}" ], "daily": { "2e": [ - "{@spell Bless|XPHB}", - "{@spell Identify|XPHB}", - "{@spell Detect Magic|XPHB}" + "{@spell Bless|PHB}", + "{@spell Identify|PHB}", + "{@spell Detect Magic|PHB}" ], "1e": [ - "{@spell Aid|XPHB}", - "{@spell Enhance Ability|XPHB}" + "{@spell Aid|PHB}", + "{@spell Enhance Ability|PHB}" ] }, "ability": "wis" @@ -9827,24 +11432,24 @@ "Limukin Worldshaper's spellcasting ability is Wisdom (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It may cast the following spells:" ], "will": [ - "{@spell Poison Spray|XPHB}", - "{@spell Ray of Frost|XPHB}", - "{@spell Light|XPHB}", + "{@spell Poison Spray|PHB}", + "{@spell Ray of Frost|PHB}", + "{@spell Light|PHB}", "{@spell Mold Earth|XGE}", "{@spell Shape Water|XGE}" ], "daily": { "3e": [ "{@spell Earth Tremor|XGE}", - "{@spell Thunderwave|XPHB}" + "{@spell Thunderwave|PHB}" ], "2e": [ "{@spell Dust Devil|XGE}", - "{@spell Gust of Wind|XPHB}", + "{@spell Gust of Wind|PHB}", "{@spell Earthbind|XGE}" ], "1e": [ - "{@spell Daylight|XPHB}", + "{@spell Daylight|PHB}", "{@spell Erupting Earth|XGE}" ] }, @@ -10251,18 +11856,18 @@ "It may cast the following spells:" ], "will": [ - "{@spell Calm Emotions|XPHB}", - "{@spell Sending|XPHB}" + "{@spell Calm Emotions|PHB}", + "{@spell Sending|PHB}" ], "daily": { "1": [ - "{@spell Silence|XPHB}", - "{@spell Zone of Truth|XPHB}" + "{@spell Silence|PHB}", + "{@spell Zone of Truth|PHB}" ], "2": [ - "{@spell Aid|XPHB}", - "{@spell Detect Evil and Good|XPHB}", - "{@spell Suggestion|XPHB}" + "{@spell Aid|PHB}", + "{@spell Detect Evil and Good|PHB}", + "{@spell Suggestion|PHB}" ] }, "ability": "cha" @@ -10375,21 +11980,21 @@ "Dromeus Memory-Keeper's spellcasting ability is Wisdom (spell save {@dc 16}, {@hit 8} to hit with spell attacks). It may cast the following spells:" ], "will": [ - "{@spell Minor Illusion|XPHB}", - "{@spell Guidance|XPHB}", - "{@spell Comprehend Languages|XPHB}" + "{@spell Minor Illusion|PHB}", + "{@spell Guidance|PHB}", + "{@spell Comprehend Languages|PHB}" ], "daily": { "1": [ - "{@spell Hallucinatory Terrain|XPHB}", - "{@spell Greater Invisibility|XPHB}" + "{@spell Hallucinatory Terrain|PHB}", + "{@spell Greater Invisibility|PHB}" ], "2": [ - "{@spell Fear|XPHB}", - "{@spell Hypnotic Pattern|XPHB}", - "{@spell See Invisibility|XPHB}", - "{@spell Phantasmal Force|XPHB}", - "{@spell Detect Thoughts|XPHB}" + "{@spell Fear|PHB}", + "{@spell Hypnotic Pattern|PHB}", + "{@spell See Invisibility|PHB}", + "{@spell Phantasmal Force|PHB}", + "{@spell Detect Thoughts|PHB}" ] }, "ability": "wis" From 9ee20a2515d1bed5f3a75abcccdc664e0ebb49d9 Mon Sep 17 00:00:00 2001 From: Angus McDougal McTavish <60561312+SnortsAlot@users.noreply.github.com> Date: Fri, 6 Dec 2024 09:49:12 -0600 Subject: [PATCH 11/14] Data for Tables, Start of Homebrew Monster custom traits inclusion Fixed Variant rule out of place comma --- ...; Dr Dhrolins Dictionary of Dinosaurs.json | 657 +++++++++++++++++- 1 file changed, 654 insertions(+), 3 deletions(-) diff --git a/collection/PaleoGames; Dr Dhrolins Dictionary of Dinosaurs.json b/collection/PaleoGames; Dr Dhrolins Dictionary of Dinosaurs.json index fd64dff0f..344e2e0ab 100644 --- a/collection/PaleoGames; Dr Dhrolins Dictionary of Dinosaurs.json +++ b/collection/PaleoGames; Dr Dhrolins Dictionary of Dinosaurs.json @@ -13603,6 +13603,650 @@ } ], "table": [ + { + "name": "Minor Mutation", + "source": "DrDhrolinsDictionaryDinosaurs", + "caption": "Minor Mutation", + "colLabels": [ + "{@dice d20)", + "Mutation", + "Effect", + "Environment" + ], + "colStyles": [ + "col-2 text-center", + "col-4 text-center", + "col-4", + "col-2 text-center" + ], + "rows": [ + [ + 1, + "Tusked – {@i Two bulbous teeth protrude from this creature’s lower jaw}.", + "If this creature hits with an attack that uses its head, the hit creature must succeed a DC (8 + Strength bonus + PB) Strength saving throw or take an additional 1d6 + PB piercing damage.", + { + "type": "image", + "href": { + "type": "external", + "url": "" + }, + "title": "Plains/Scrublands ; Tundra/Polar Frozen" + } + ], + [ + 2, + "Extended apnea – {@i High-capacity lungs allow this creature to hold its breath for a prolonged period}.", + "This creature may hold its breath for up to an hour with no detrimental side-effects.", + "River/Lake ; Ocean/Deep Water ; Swamp/Wetlands" + ], + [ + 3, + "Symbiotic – {@i This creature lives benevolently among another species}.", + "Select another non-humanoid creature. All creatures of that species treat this creature as an ally. Additionally, this creature gains proficiency in all ability checks while within 5 ft. of the selected creature.", + "Jungle/Rainforest" + ], + [ + 4, + "Diminutive size – {@i This creature is particularly small}.", + "Decrease the size category of this creature by one stage (to a minimum of Tiny), decrease any damage it deals by 2 (to a minimum of 1), but add +2 to its Dexterity saving throws.", + "Island/Archipelago" + ], + [ + 5, + "Rapid coagulation – {@i Blood oozing from wounds instantly clots when exposed to air}.", + "This creature cannot lose more than one third of its HP in a single turn from any combination of bludgeoning, piercing, or slashing damage.", + "" + ], + [ + 6, + "Elongate – {@i The limbs, tail, or muzzle of this creature are particularly long}.", + "Select one melee attack this creature has and increase its range by 5 ft.", + "Swamp/Wetland ; Mountain/Volcano ; River/Lake" + ], + [ + 7, + "Vivid plumage – {@i Beautifully coloured feathers or fur cover this creature’s body}.", + "This creature has advantage on any Charisma checks.", + "Jungle/Rainforest ; Island/Archipelago" + ], + [ + 8, + "Thermal vision – {@i Fleshy red spots on this creature’s head allow it to detect heat}.", + "This creature can see other creatures while in any light level but struggles to distinguish them from other heat sources (such as torches).", + "Tundra/Polar Frozen" + ], + [ + 9, + "Pachycephalisation – {@i The skull of this creature is huge and bulbous, giving it bony nodules that it can use as a weapon}.", + "If this creature moves at least 20 ft. towards a creature, it can use its bonus action to make a skull bash attack. If that creature is within 5 ft., it must succeed a DC (8 + Dexterity bonus + PB) Dexterity saving throw or take 1d6 + PB bludgeoning damage.", + "" + ], + [ + 10, + "Reinforced muscle fibres – {@i Metallic fibres line this creature’s muscles}.", + "This creature has advantage on Strength saving throws.", + "Jungle/Rainforest ; Mountain/Volcano" + ], + [ + 11, + "Prehensile tail – {@i This creature can control its tail as though it were a limb, grasping or attacking with it}.", + "This creature can use its bonus action to attack a creature within 5/10 ft. (DM's choice). That creature must succeed a DC (8 + Dexterity bonus + PB) Dexterity saving throw or take 1d6 + PB bludgeoning damage.", + "Jungle/Rainforest ; Temperate Forest/Conifer Forest" + ], + [ + 12, + "Alopecia – {@i All feathers, hair, and scales fall away from this creature, leaving only bare skin}.", + "This creature is vulnerable to slashing damage. Instead of increasing its CR with this mutation, reduce it.", + "" + ], + [ + 13, + "Digital pads – {@i Soft cat-like paw pads cover the soles of this creature’s feet}.", + "This creature makes no sound when it moves. Once per day, the first time it fails a Stealth check, it may instead choose to pass.", + "Plains/Scrublands ; Tundra/Polar Frozen ; Temperate Forest/Conifer Forest" + ], + [ + 14, + "Hypertrophy – {@i Huge, bulging muscles cover this creature’s body}.", + "This creature has advantage on Strength checks.", + "" + ], + [ + 15, + "Spinnerets – {@i Silk-producing glands protrude from this creature’s body, allowing it to spin webs quickly}.", + "This creature may cast {@spell Web|PHB} at 2nd level (spell save DC (8 + Dexterity bonus + PB)) without components and without requiring a spell slot.", + "Swamp/Wetland ; Temperate Forest/Conifer Forest" + ], + [ + 16, + "Aquatic – {@i This creature has webbed hands and feet, as well as gills on its neck}.", + "This creature gains a swim speed equal to its walking speed and may potentially breathe underwater (DM’s choice).", + "Swamp/Wetland ; Ocean/Deepwater ; River/Lake ; Coastal/Eastuary ; Island/Archipelago" + ], + [ + 17, + "Thermal sink – {@i A specialised organ in this creature’s chest is able to absorb heat}.", + "As a bonus action, all other creatures within 5 ft. must succeed a DC (8 + Constitution bonus) Constitution saving throw or take 1d4 + PB cold damage.", + "Tundra/Polar Frozen" + ], + [ + 18, + "Toxic secretions – {@i Poisons seep through this creature’s skin or scales}.", + "When hit by a melee attack, this creature may use its reaction to deal 1d6 + PB poison damage to the attacking creature.", + "Swamp/Wetland ; Jungle/Rainforest" + ], + [ + 19, + "Sail-backed – {@i A row of tall skin-covered bony protrusions line this creature’s back, linking to form a sail}.", + "This creature gets +2 to Intimidation checks and is unaffected by temperatures as high as 40°C Celsius (104°F Fahrenheit).", + "Badland/Desert" + ], + [ + 20, + "Bristle-backed – {@i Large quills or spines protrude from this creature’s back}.", + { + "type": "entries", + "entries": [ + "In addition to any other attack, this creature may make one ranged attack with the profile:", + "Bristle Shot. Ranged Weapon Attack: range, 30 ft., +(Dexterity bonus + PB) to hit, one target. Hit: {@dice 1d6} + PB piercing damage." + ] + }, + "Plains/Scrublands" + ], + [ + 21, + "Puffable coat – {@i This creature can puff itself up with a thick fluffy coat of fur or feathers}.", + "When hit by an attack or when failing a saving throw, this creature may use its reaction to reduce incoming cold damage by 1d6 + PB. This creature is unaffected by temperatures as low as -20°C Celsius (-4°F Fahrenheit).", + "Tundra/Polar Frozen" + ], + [ + 22, + "Photosynthetic – {@i This creature has a vibrant green colour, as it’s skin, hair, or feathers contain plant-like cells}.", + "This creature requires only a few hours of sunlight for a full day’s nourishment. It also counts as a plant for the purposes of spells and abilities that target plants.", + "Badland/Desert ; Jungle/Rainforest ; Temperate Forest/Conifer Forest" + ], + [ + 23, + "Floral mimicry – {@i This creature’s features look remarkably plant-like. Small frills of skin and feathers mimic leaves and flowers}.", + "While motionless, this creature is indistinguishable from plant life. A DC (8 + Charisma bonus + PB) Nature or Investigation", + "Swamp/Wetland ; Jungle/Rainforest ; Temperate Forest/Conifer Forest ; Island/Archipelago" + ], + [ + 24, + "Septic saliva – {@i A noxious smell emanates from this creature’s mouth, as it contains a horrible mixture of dangerous bacteria}.", + "Add {@dice 1d6} necrotic damage to any attack made by this creature that involves its mouth.", + "Swamp/Wetland" + ], + [ + 25, + "Stem cell reservoir – {@i A specialised organ holds a cluster of blank cells that can rapidly redeploy, re-growing any damaged body part}.", + "Once per day as an action, this creature may recover up to one third of its hit points.", + "" + ], + [ + 26, + "Bioluminescent – {@i Some part, or all, of this creature’s body glows beautifully with vibrant colours while in the dark}.", + "This creature emits a dim hue of light in a 15 ft. radius when in the dark.", + "Ocean/Deep Water" + ], + [ + 27, + "Club-tail – {@i This creature’s tail ends in a bony mass that it can use to bash targets}.", + { + "type": "entries", + "entries": [ + "As a bonus action, this creature may make one melee attack with the profile:", + "{@b Club-tail}. Melee Weapon Attack: range, 5 ft., +(Strength bonus + PB) to hit, one target. Hit: 1d6 + PB bludgeoning damage." + ] + }, + "" + ], + [ + 28, + "Gastric barrier – {@i This creature has a specialised digestive system that makes it particularly hardy}.", + "This creature has advantage on Constitution saving throws.", + "Swamp/Wetland" + ], + [ + 29, + "Ink sacs – {@i By squeezing specialised sacs on this creature’s neck, it can spray ink from its mouth}.", + "As a bonus action, this creature may squirt ink at an opponent. Select a creature within 20 ft. It must succeed a DC (8 + Dexterity bonus + PB) Dexterity saving throw or be blinded for two rounds.", + "River/Lake ; Ocean/Deep Water" + ], + [ + 30, + "Nocturnal – {@i This creature naturally prefers the dark and has very large eyes}.", + "This creature gains dark vision equal to its normal vision, or increases its dark vision range by 30 ft. It is generally only active at night.", + "Badland/Desert ; Jungle/Rainforest ; Temperate Forest/Conifer Forest" + ], + [ + 31, + "Telepathic cortex – {@i A large bump at the back of this creature’s skull houses an extra brain cortex}.", + "This creature is able to telepathically communicate with any other members of its species within 200 ft.", + "" + ], + [ + 32, + "Opposable claws – {@i One claw on each hand is bent inwards, forming a thumb}.", + "This creature may interact with objects that require simple or complex movements, such as opening a door or using a trinket.", + "Jungle/Rainforest ; Temperate Forest/Conifer Forest" + ], + [ + 33, + "Interlocking scales – {@i Thick, tightly locked scales coat this creature’s body}.", + "This creature gains resistance to piercing damage.", + "Badland/Desert" + ], + [ + 34, + "Horned – {@i Fused scales protrude from this creature’s forehead or snout, forming pointed horns}.", + "If this creature moves at least 20 ft. towards a creature, it can use its bonus action to make a horn attack. If that creature is within 5 ft., it must succeed a DC (8 + Dexterity bonus + PB) Dexterity save or take 1d6 + PB piercing damage.", + "Plains/Scrublands ; Tundra/Polar Frozen" + ], + [ + 35, + "Fusiform – {@i This creature can tuck its arms and legs to its sides and adopt a fish-like shape}.", + "If this creature can swim, double its swim speed.", + "River/Lake ; Ocean/Deep Water" + ], + [ + 36, + "Enhanced hepatocytes – {@i This creature’s liver is able to filter out any poisons almost instantly}.", + "This creature is immune to the poisoned condition.", + "Swamp/Wetland ; Jungle/Rainforest" + ], + [ + 37, + "Quick-witted – {@i This creature can react quickly to changing situations}.", + "This creature has advantage on Intelligence saving throws.", + "" + ], + [ + 38, + "Elongated snout – {@i The snout and nose of this creature is extended, giving it a much more powerful sense of smell}.", + "This creature has advantage on Perception checks that involve smell.", + "Badland/Desert ; Jungle/Rainforest ; Temperate Forest/Conifer Forest" + ], + [ + 39, + "Dermal spines – {@i Thick scales protrude from this creature, giving its body a spikey appearance}.", + "When hit by a melee attack, this creature can use its reaction to deal {@dice 1d6} + PB piercing damage to the attacking creature.", + "Badland/Desert" + ], + [ + 40, + "Gelatinous saliva – {@i Thick globules of slimy saliva drip from this creature’s mouth}.", + "Attacks from this creature that involve its mouth reduce a hit creature’s movement speed by 10 ft. (to a minimum of 5 ft., non-cumulative).", + "Swamp/Wetlands" + ], + [ + 41, + "Tonic immobility – {@i This creature can feign death, falling on its back with its belly up and tongue hanging out}.", + "If this creature would be reduced to 0 hit points, it is instead reduced to 1. It feigns death, appearing dead unless it is inspected with a DC (8 + Wisdom bonus + PB) Investigation or Nature check (their choice). It may choose to exit this feign at any point.", + "" + ], + [ + 42, + "Fearsome roar – {@i Powerful lungs allow this creature to let out a gaudy and terrifying roar}.", + "As an action, this creature can roar. Each other creature within 30 ft. must succeed a DC (8 + Charisma bonus + PB) Wisdom saving throw or be frightened of this creature for 1 minute. They may repeat this save at the end of their turn and on a successful save are immune to the effect for 24 hours.", + "Jungle/Rainforest ; Plains/Scrublands" + ], + [ + 43, + "Automimicry – {@i Strange patterns and growths make it difficult to determine where this creature’s head is}.", + "If this creature would be critically hit, the attack is instead resolved as a normal hit.", + "Jungle/Rainforest ; Island/Archipelago" + ], + [ + 44, + "Sciurus tail – {@i This creature has a large fluffy tail that it can flick rapidly}.", + "This creature is unaffected by temperatures as low as -20°C Celsius (-4°F Fahrenheit) and can communicate silently with any other creatures of the same species that can see it.", + "Tundra/Polar Frozen ; Temperate Forest/Conifer Forest" + ], + [ + 45, + "Serrated denticles – {@i The claws or teeth of this creature are jagged and saw-like}.", + "All melee attacks this creature makes deal an additional {@dice 1d4} slashing damage.", + "River/Lake ; Ocean/Deep Water ; Coastal/Estuary" + ], + [ + 46, + "Hereditary memory – {@i Ancestral memories are encoded into this creature's DNA}.", + "This creature has advantage on Wisdom saving throws.", + "" + ], + [ + 47, + "Antlered – {@i Multi-pronged antlers protrude from this creature’s skull. It can swing them back and forth, slashing at foes.}", + "If this creature moves at least 20 ft. towards a creature, it can use its bonus action to make an antler attack. If that creature is within 5 ft., it must succeed a DC (8 + Dexterity bonus + PB) Dexterity saving throw or take 1d6 + PB slashing damage", + "Tundra/Polar Frozen ; Temperate Forest/Conifer Forest" + ], + [ + 48, + "Pneumatisation – {@i This creature has air sacs and chambers within its bones, making it much lighter}.", + "Half this creature’s weight and increase its walking speed by 10 ft.", + "Jungle/Rainforest ; Coastal/Eastuary ; Temperate Forest/Conifer Forest" + ], + [ + 49, + "Mana-infused cortex – {@i A pale-blue glow around this creature’s head reveals it has innate magical abilities}.", + "Select one cantrip of your choice. This creature knows that cantrip. Its spell save DC is (8 + Wisdom Bonus + PB) and spell attack modifier is (Wisdom bonus + PB).", + "" + ], + [ + 50, + "Bombardier gland – {@i Bulbous sacs on this creature’s body allow it to spit or secrete reactive chemicals that ignite when they mix}.", + "Add {@dice 1d4} fire damage to any attack made by this creature.", + "Swamp/Wetlands" + ], + [ + 51, + "Thin dermis – {@i The skin of this creature is sickly thin and its veins are visible below the surface}.", + "This creature is vulnerable to piercing damage. Instead of increasing its CR with this mutation, decrease it.", + "Island/Archipelago" + ], + [ + 52, + "Waxy skin – {@i This creature has a thick waxy coating on its skin}.", + "This creature is unaffected by temperatures as high as 40°C Celsius (104°F Fahrenheit). Reduce any slashing, piercing, or bludgeoning damage this creature takes by 2.", + "Badland/Desert" + ], + [ + 53, + "Viperism – {@i A soft tissue frill can extend from this creature’s neck, and it can spit like a viper}.", + { + "type": "entries", + "entries": [ + "As a bonus action, this creature may make one attack with the profile:", + "Venom Spit. Ranged Weapon Attack: range, 30 ft., +(Dexterity bonus + PB) to hit, one target. Hit: 1d6 + PB acid damage." + ] + }, + "Badland/Desert ; Jungle/Rainforest" + ], + [ + 54, + "Finned tail – {@i This creature has a large fleshy fin on the end of its tail}.", + "While in water, this creature has advantage on Dexterity saving throws and can dash as a bonus action.", + "River/Lake ; Ocean/Deep Water ; Coastal/Eastuary" + ], + [ + 55, + "Beaked – {@i A keratinous beak sheathes this creature’s snout, concealing its mouth below}.", + "This creature may add {@dice 1d6} piercing damage to any attack that involves its mouth.", + "" + ], + [ + 56, + "Bony frill – {@i A broad bony frill projects from the back of this creature’s head, allowing it to shield its body from attacks}.", + "Increase the AC of this creature by 2.", + "Plains/Scrublands" + ], + [ + 57, + "Strong swimmer – {@i This creature has powerful limbs and broad claws/paws/hands that aid it in moving through water}.", + "This creature gains a swim speed equal to 75% of its walking speed (rounded up to the nearest 5 ft.)", + "Swamp/Wetland ; River/Lake ; Coastal/Eastuary ; Island/Archipelago" + ], + [ + 58, + "Augmentative size – {@i This creature is much larger than you would expect}.", + "Increase this creature’s size by one stage, and its attacks deal an additional 1d4 damage (of the same damage type that they normally deal), but -2 from any Dexterity saving throws.", + "Plains/Scrublands ; Coastal/Eastuary" + ], + [ + 59, + "Hyper-bioluminescence – {@i Rather than glowing dimly, for a moment this creature can flash an extremely bright bioluminescent light}.", + "Once per day as an action, this creature may produce a flash of bright light. All other creatures within 20 ft. that can see it must succeed a DC (8 + Constitution bonus + PB) Dexterity saving throw or be blinded for 2 rounds.", + "Ocean/Deep Water" + ], + [ + 60, + "Complex inner-ear – When other creatures would fall over, this creature is able to stagger and stabilise itself}.", + "This creature cannot be knocked prone.", + "Jungle/Rainforest ; Mountain/Volcano" + ], + [ + 61, + "Thick plumage – Particularly dense and thick feathers or fur cover this creature, giving it a puffy appearance}.", + "This creature gains resistance to cold damage.", + "Mountain/Volcano ; Tundra/Polar Frozen" + ], + [ + 62, + "Xerophytic – {@i Specialised fleshy flaps cover this creature’s nostrils, and it has waxy skin or scales}.", + "This creature can survive without water for up to one week.", + "Badland/Desert" + ], + [ + 63, + "Excessive myelin – {@i This creature has a reinforced nervous system}.", + "This creature is immune to the paralyzed condition.", + "" + ], + [ + 64, + "Frail – {@i This creature appears thin and brittle}.", + "This creature has disadvantage on Strength checks and Strength saving throws. Instead of increasing its CR with this mutation, decrease it.", + "Island/Archipelago" + ], + [ + 65, + "Venomous – {@i Horrible green venom seeps from grooves in this creature’s claws and teeth}.", + "Add {@dice 1d4} poison damage to any melee attack made by this creature.", + "Jungle/Rainforest" + ], + [ + 66, + "Agile – {@i This creature is slender and lean, able to move quickly on its feet}.", + "This creature has advantage on Dexterity saving throws.", + "" + ], + [ + 67, + "Dorsal wings – {@i A small pair of wings or wing-like flaps extend from this creature’s back}.", + "This creature knows the {@spell Gust|PHB| cantrip (spell save DC (8 + Wisdom bonus + PB)) and is immune to falling damage, so long as it is not incapacitated.", + "Mountain/Volcano" + ], + [ + 68, + "Gripping digital pads – {@i This creature has rough pads on its feet that strongly gripsurfaces}.", + "While climbing, this creature can dash as a bonus action.", + "Jungle/Rainforest ; Mountain/Volcano ; Temperate Forest/Conifer Forest" + ], + [ + 69, + "Sparse osteoderms – {@i Dense bony lumps dot this creature’s back and flanks}.", + "This creature gains resistance to slashing damage.", + "Plains/Scrublands" + ], + [ + 70, + "Symbiotic spores – {@i Unusual cysts cover this creature’s shoulders. They can pop when disturbed, filling the air with a noxious cloud}.", + "At the start of this creature’s turn, any other creature of a different species within 10 ft. of it must succeed a DC (8 + Constitution bonus + PB) Constitution saving throw or take 1d4 + PB necrotic damage.", + "Swamp/Wetland" + ], + [ + 71, + "Rapid thermal regulation - {@i This creature can flush extremities with blood to rapidly cool itself}.", + "This creature gains resistance to fire damage.", + "Badland/Desert" + ], + [ + 72, + "Spermaceti organ (minor) – {@i This creature can emit a deafeningly loud ultra-high-pitched sound}.", + "As a bonus action, this creature may perform a sonic attack. All other creatures of a different species within 20 ft. of it must succeed a DC (8 + Constitution bonus + PB) Wisdom saving throw or take {@dice 1d4} thunder damage and be deafened for 1 minute.", + "Ocean/Deep Water" + ], + [ + 73, + "Pachydermatous – {@i The skin and scales of this creature are noticeably thickened}.", + "This creature gains resistance to bludgeoning damage.", + "Badland/Desert ; Tundra/Polar Frozen" + ], + [ + 74, + "Hyper-pigmentation – {@i This creature’s skin, feathers, spines, and/or fur are jet black in colour}.", + "This creature gains resistance to radiant damage.", + "Badland/Desert" + ], + [ + 75, + "Alluring pheromones – This creature gives off a sweet, intoxicating smell}.", + "Once per day, this creature may cast {@spell Charm Person|PHB} at 1st level (spell save DC (8 + Charisma bonus + PB)) without components and without requiring a spell slot.", + "Jungle/Rainforest ; Island/Archipelago" + ], + [ + 76, + "Arboreal – {@i This creature is adapted to climbing trees, with hooked claws on its hands and feet}.", + "This creature gains a climbing speed equal to its walking speed.", + "Swamp/Wetland ; Jungle/Rainforest ; ;Temperate Forest/Conifer Forest" + ], + [ + 77, + "Mana gland – Specialised glands on this creature’s body allow it to infuse magical energies into its attacks}.", + "Add {@dice 1d4} force damage to any attack made by this creature.", + "" + ], + [ + 78, + "Dazzling plates – {@i Large vertical plates line this creature’s back that can produce sudden bright red colouration when flushed with blood}.", + "This creature has advantage on {@skill Intimidation|PHB} checks.", + "Plains/Scrubland" + ], + [ + 79, + "Chitinous – {@i Invertebrate-like plates cover this creature’s flank}.", + "Increase this creature’s AC by {@dice 1d4}.", + "" + ], + [ + 80, + "Lithophagic – {@i This creature is able to ingest rocks and stones for sustenance}.", + "This creature can sustain itself by consuming rocks. Any attacks involving its mouth deal an additional {@dice 1d6} bludgeoning damage.", + "Mountain/Volcano" + ], + [ + 81, + "Binocular vision – {@i Two forward-facing eyes allow this creature to easily track prey}.", + "This creature has advantage on Perception checks that involve sight.", + "" + ], + [ + 82, + "Hoofed – {@i This creature has single stub hooved/clawed feet}.", + "Increase this creature’s walking speed by 20 ft. However, this creature is slowed to 10 ft. per round in difficult terrain (rather than speed halved).", + "Mountain/Volcano ; Plains/Scrubland" + ], + [ + 83, + "Enhanced cerebrum – {@i A bulbous node on this creature’s skull causes its eyes to protrude a little}.", + "As a bonus action, another creature within 60 ft. must succeed a DC (8 + Intelligence bonus + PB) Wisdom saving throw or take 1d6 + PB psychic damage.", + "" + ], + [ + 84, + "Fossorial – {@i Scoop-like powerful forelimbs allow this creature to dig}.", + "This creature gains a burrowing speed of 15 ft.", + "Mountain/Volcano ; Plains/Scrubland ; Tundra/Polar Frozen ; Badlands/Desert" + ], + [ + 85, + "Hematophagic (minor) – {@i As it injures its opponent, this creature drinks their blood}.", + "Whenever this creature deals damage with a melee attack, it gains 1d4 temporary hit points (temporary hit points do not stack).", + "" + ], + [ + 86, + "Macropod – {@i With its unusually large feet, this creature is able to jump or rear up and perform a powerful stomp}.", + "As a bonus action, this creature may perform a Thunder-stomp. Every other creature within 5 ft. of it must succeed a DC (8 + Strength bonus + PB) Dexterity saving throw or be knocked prone.", + "Plains/Scrublands" + ], + [ + 87, + "Hypermobility – {@i With flexible limbs and a lean body, this creature is particularly fast}.", + "Increase this creature’s walking speed by 15 ft.", + "Badlands/Desert ; Plains/Scrublands" + ], + [ + 88, + "Electrocytes – {@i Yellow domed pods of specialised cell clusters dot this creature’s back, crackling with electricity}.", + "Add {@dice 1d4} lightning damage to any attack made by this creature.", + "River/Lake ; Ocean/Deep Water" + ], + [ + 89, + "Pinnae – {@i Pointed wolf-like ears protrude from this creature’s head}.", + "This creature has advantage on Perception checks that involve sound.", + "Badlands/Desert ; Plains/Scrublands ; Tundra/Polar Frozen ; Temperate Forest/Conifer Forest" + ], + [ + 90, + "Reverberating membranes – {@i Specialised flaps of skin line this creature’s flanks. It can vibrate them suddenly, producing small shockwaves}.", + "Add (@dice 1d4} thunder damage to any attack made by this creature.", + "Mountain/Volcano" + ], + [ + 91, + "Regenerative torpor – {@i A miniature hibernation allows this creature to recover rapidly}.", + "This creature may gain all the benefits from completing a long rest when it completes a short rest.", + "Tundra/Polar Frozen" + ], + [ + 92, + "Dynamic camouflage – {@i The scales or feathers of this creature can change colour slightly, allowing it to blend into its surroundings}.", + "This creature has advantage on Stealth checks.", + "Ocean/Deepwater ; Jungle/Rainforest ; River/Lake ; Temperate Forest/Conifer Forest ; Island/Arcipelago" + ], + [ + 93, + "Hyena-like giggle – {@i The constant cackling of this creature is unnerving}.", + "This creature knows the {@spell Vicious Mockery|PHB} cantrip (spell save DC (8 + Charisma bonus + PB)).", + "Plains/Scrublands ; Badlands/Desert ; Temperate Forest/Conifer Forest" + ], + [ + 94, + "Wader – {@i This creature has webbed feet and thin ankles}.", + "This creature is not slowed by moving through shallow or waist-deep water.", + "Swamp/Wetland ; River/Lake ; Coastal/Eastuary" + ], + [ + 95, + "Hyperdontia – {@i The teeth of this creature are particularly large}.", + "If this creature misses with an attack involving its mouth, as a reaction, it may attempt that attack again.", + "" + ], + [ + 96, + "Springy tendons – {@i Frog-like spring-loaded limbs allow this creature to bound forward}.", + "This creature can jump up to 10 ft. further than it normally could.", + "Swamp/Wetland ; Mountain/Volcano ; Jungle/Rainforest" + ], + [ + 97, + "Seismic organs – {@i Specialised sensory hairs and quills on this creature allow it to sense movement}.", + "This creature gains tremor sense 30 ft.", + "Badland/Desert ; Mountain/Volcano ; Tundra/Polar Frozen" + ], + [ + 98, + "Volplane membrane – {@i Broad membranes link this creature’s front limbs and back limbs, allowing it to glide}.", + "This creature is immune to falling damage, so long as it is not incapacitated. While falling, it can move 1 ft. horizontally for every 2 ft. it descends.", + "Temparte Forest/Conifer Forest ; Mountain/Volcano ; Swamp/Wetland" + ], + [ + 99, + "Chameleon-like tongue – {@i In a flash, this creature can fire it’s long, sticky, retractable tongue}.", + "", + "Island/Archipelgo ; Jungle/Rainforest ; Swamp/Wetland" + ], + [ + 100, + "Echolocation – {@i Through high-pitched clicks, this creature can sense its surroundings}.", + "This creature gains a blindsight of 20 ft.", + "River/Lake ; Ocean/Deep Water" + ] + ] + }, { "name": "Major Mutation", "source": "DrDhrolinsDictionaryDinosaurs", @@ -15050,7 +15694,6 @@ }, - { "name": "Suggested Crafting Table", "source": "DrDhrolinsDictionaryDinosaurs", @@ -15201,9 +15844,17 @@ "Dominated creatures automatically fail their {@skill Survival|PHB} check.", "A player using {@spell Speak with Animals|PHB} has advantage and expertise on their {@skill Animal Handling|PHB} check." ] - }, - + } ] } + ], + "makebrewCreatureTrait": [ + { + "name": "name", + "entries": [ + "description" + ], + "source": "DrDhrolinsDictionaryDinosaurs" + } ] } From 554228967f02787c2b8bb9233e38d23f10941558 Mon Sep 17 00:00:00 2001 From: Angus McDougal McTavish <60561312+SnortsAlot@users.noreply.github.com> Date: Sun, 8 Dec 2024 07:48:40 -0600 Subject: [PATCH 12/14] Add Homebrew expansion (Makebrew) elements for mutation support build out additional tables for carnivore and herbivore map those mutations to makebrew elements Left to do Image imports into two tables Bookdata validate data/test --- ...; Dr Dhrolins Dictionary of Dinosaurs.json | 4125 +++++++++++------ 1 file changed, 2833 insertions(+), 1292 deletions(-) diff --git a/collection/PaleoGames; Dr Dhrolins Dictionary of Dinosaurs.json b/collection/PaleoGames; Dr Dhrolins Dictionary of Dinosaurs.json index 344e2e0ab..e4c1a5ae0 100644 --- a/collection/PaleoGames; Dr Dhrolins Dictionary of Dinosaurs.json +++ b/collection/PaleoGames; Dr Dhrolins Dictionary of Dinosaurs.json @@ -13604,2257 +13604,3798 @@ ], "table": [ { - "name": "Minor Mutation", - "source": "DrDhrolinsDictionaryDinosaurs", - "caption": "Minor Mutation", + "name": "Creature Encounter Table", + "source": "DrDhrolinsDictionaryofDinosaurs", + "caption": "Creature Encounter Table", "colLabels": [ - "{@dice d20)", - "Mutation", - "Effect", - "Environment" + "{@dice 1d58}", + "", + "Creature", + "CR", + "MCR", + "Environments", + "Page" ], "colStyles": [ + "col-1 text-center", + "col-1 text-center", "col-2 text-center", - "col-4 text-center", - "col-4", - "col-2 text-center" - ], + "col-1 text-center", + "col-1 text-center", + "col-5 text-center", + "col-1 text-center" + ], "rows": [ [ 1, - "Tusked – {@i Two bulbous teeth protrude from this creature’s lower jaw}.", - "If this creature hits with an attack that uses its head, the hit creature must succeed a DC (8 + Strength bonus + PB) Strength saving throw or take an additional 1d6 + PB piercing damage.", - { - "type": "image", - "href": { - "type": "external", - "url": "" - }, - "title": "Plains/Scrublands ; Tundra/Polar Frozen" - } + "A", + "", + "1", + "2", + "", + "{@book 114|4D|114}" ], [ 2, - "Extended apnea – {@i High-capacity lungs allow this creature to hold its breath for a prolonged period}.", - "This creature may hold its breath for up to an hour with no detrimental side-effects.", - "River/Lake ; Ocean/Deep Water ; Swamp/Wetlands" + "A", + "", + "13", + "13", + "", + "{@book 195|4D|195}" ], [ 3, - "Symbiotic – {@i This creature lives benevolently among another species}.", - "Select another non-humanoid creature. All creatures of that species treat this creature as an ally. Additionally, this creature gains proficiency in all ability checks while within 5 ft. of the selected creature.", - "Jungle/Rainforest" + "B", + "Bahariyan Polycotylid", + "5", + "6", + "", + "{@book 66|4D|66}" ], [ 4, - "Diminutive size – {@i This creature is particularly small}.", - "Decrease the size category of this creature by one stage (to a minimum of Tiny), decrease any damage it deals by 2 (to a minimum of 1), but add +2 to its Dexterity saving throws.", - "Island/Archipelago" + "B", + "Balaur", + "1/2", + "1", + "", + "{@book 84|4D|84}" ], [ 5, - "Rapid coagulation – {@i Blood oozing from wounds instantly clots when exposed to air}.", - "This creature cannot lose more than one third of its HP in a single turn from any combination of bludgeoning, piercing, or slashing damage.", - "" + "B", + "Beipiaosaurus", + "2", + "3", + "", + "{@book 46|4D|46}" ], [ 6, - "Elongate – {@i The limbs, tail, or muzzle of this creature are particularly long}.", - "Select one melee attack this creature has and increase its range by 5 ft.", - "Swamp/Wetland ; Mountain/Volcano ; River/Lake" + "B", + "Big Al", + "4", + "4", + "", + "{@book 197|4D|197}" ], [ 7, - "Vivid plumage – {@i Beautifully coloured feathers or fur cover this creature’s body}.", - "This creature has advantage on any Charisma checks.", - "Jungle/Rainforest ; Island/Archipelago" + "B", + "Bolong", + "4", + "4", + "", + "{@book 48|4D|48}" ], [ 8, - "Thermal vision – {@i Fleshy red spots on this creature’s head allow it to detect heat}.", - "This creature can see other creatures while in any light level but struggles to distinguish them from other heat sources (such as torches).", - "Tundra/Polar Frozen" + "C", + "Carcharodontosaurus", + "10", + "12", + "", + "{@book 69|4D|69}" ], [ 9, - "Pachycephalisation – {@i The skull of this creature is huge and bulbous, giving it bony nodules that it can use as a weapon}.", - "If this creature moves at least 20 ft. towards a creature, it can use its bonus action to make a skull bash attack. If that creature is within 5 ft., it must succeed a DC (8 + Dexterity bonus + PB) Dexterity saving throw or take 1d6 + PB bludgeoning damage.", - "" + "C", + "Carnotaurus", + "4", + "4", + "", + "{@book 198|4D|198}" ], [ 10, - "Reinforced muscle fibres – {@i Metallic fibres line this creature’s muscles}.", - "This creature has advantage on Strength saving throws.", - "Jungle/Rainforest ; Mountain/Volcano" + "C", + "Centrosaurus", + "3", + "4", + "", + "{@book 116|4D|116}" ], [ 11, - "Prehensile tail – {@i This creature can control its tail as though it were a limb, grasping or attacking with it}.", - "This creature can use its bonus action to attack a creature within 5/10 ft. (DM's choice). That creature must succeed a DC (8 + Dexterity bonus + PB) Dexterity saving throw or take 1d6 + PB bludgeoning damage.", - "Jungle/Rainforest ; Temperate Forest/Conifer Forest" + "C", + "Concavenator", + "3", + "4", + "", + "{@book 119|4D|119}" ], [ 12, - "Alopecia – {@i All feathers, hair, and scales fall away from this creature, leaving only bare skin}.", - "This creature is vulnerable to slashing damage. Instead of increasing its CR with this mutation, reduce it.", - "" + "C", + "Cratoavis", + "1/8", + "1/8", + "", + "{@book 102|4D|102}" ], [ 13, - "Digital pads – {@i Soft cat-like paw pads cover the soles of this creature’s feet}.", - "This creature makes no sound when it moves. Once per day, the first time it fails a Stealth check, it may instead choose to pass.", - "Plains/Scrublands ; Tundra/Polar Frozen ; Temperate Forest/Conifer Forest" + "D", + "Deinocheirus", + "6", + "8", + "", + "{@book 120|4D|120}" ], [ 14, - "Hypertrophy – {@i Huge, bulging muscles cover this creature’s body}.", - "This creature has advantage on Strength checks.", - "" + "D", + "Deinosuchus", + "11", + "11", + "", + "{@book 123|4D|123}" ], [ 15, - "Spinnerets – {@i Silk-producing glands protrude from this creature’s body, allowing it to spin webs quickly}.", - "This creature may cast {@spell Web|PHB} at 2nd level (spell save DC (8 + Dexterity bonus + PB)) without components and without requiring a spell slot.", - "Swamp/Wetland ; Temperate Forest/Conifer Forest" + "D", + "Dilophosaurus", + "3", + "4", + "", + "{@book 203|4D|203}" ], [ 16, - "Aquatic – {@i This creature has webbed hands and feet, as well as gills on its neck}.", - "This creature gains a swim speed equal to its walking speed and may potentially breathe underwater (DM’s choice).", - "Swamp/Wetland ; Ocean/Deepwater ; River/Lake ; Coastal/Eastuary ; Island/Archipelago" + "E", + "Erythrosuchus", + "8", + "9", + "", + "{@book 126|4D|126}" ], [ 17, - "Thermal sink – {@i A specialised organ in this creature’s chest is able to absorb heat}.", - "As a bonus action, all other creatures within 5 ft. must succeed a DC (8 + Constitution bonus) Constitution saving throw or take 1d4 + PB cold damage.", - "Tundra/Polar Frozen" + "F", + "Falcatakely", + "0", + "0", + "", + "{@book 126|4D|126}" ], [ 18, - "Toxic secretions – {@i Poisons seep through this creature’s skin or scales}.", - "When hit by a melee attack, this creature may use its reaction to deal 1d6 + PB poison damage to the attacking creature.", - "Swamp/Wetland ; Jungle/Rainforest" + "G", + "Garjainia", + "1", + "6", + "", + "{@book 129|4D|129}" ], [ 19, - "Sail-backed – {@i A row of tall skin-covered bony protrusions line this creature’s back, linking to form a sail}.", - "This creature gets +2 to Intimidation checks and is unaffected by temperatures as high as 40°C Celsius (104°F Fahrenheit).", - "Badland/Desert" + "G", + "Giraffatitan", + "9", + "11", + "", + "{@book 133|4D|133}" ], [ 20, - "Bristle-backed – {@i Large quills or spines protrude from this creature’s back}.", - { - "type": "entries", - "entries": [ - "In addition to any other attack, this creature may make one ranged attack with the profile:", - "Bristle Shot. Ranged Weapon Attack: range, 30 ft., +(Dexterity bonus + PB) to hit, one target. Hit: {@dice 1d6} + PB piercing damage." - ] - }, - "Plains/Scrublands" + "H", + "Hatzegopteryx", + "14", + "18", + "", + "{@book 89|4D|89}" ], [ 21, - "Puffable coat – {@i This creature can puff itself up with a thick fluffy coat of fur or feathers}.", - "When hit by an attack or when failing a saving throw, this creature may use its reaction to reduce incoming cold damage by 1d6 + PB. This creature is unaffected by temperatures as low as -20°C Celsius (-4°F Fahrenheit).", - "Tundra/Polar Frozen" + "I", + "Iguanodon", + "4", + "4", + "", + "{@book 135|4D|135}" ], [ 22, - "Photosynthetic – {@i This creature has a vibrant green colour, as it’s skin, hair, or feathers contain plant-like cells}.", - "This creature requires only a few hours of sunlight for a full day’s nourishment. It also counts as a plant for the purposes of spells and abilities that target plants.", - "Badland/Desert ; Jungle/Rainforest ; Temperate Forest/Conifer Forest" + "J", + "Juravenator", + "0", + "1/8", + "", + "{@book 136|4D|136}" ], [ 23, - "Floral mimicry – {@i This creature’s features look remarkably plant-like. Small frills of skin and feathers mimic leaves and flowers}.", - "While motionless, this creature is indistinguishable from plant life. A DC (8 + Charisma bonus + PB) Nature or Investigation", - "Swamp/Wetland ; Jungle/Rainforest ; Temperate Forest/Conifer Forest ; Island/Archipelago" + "K", + "Kentrosaurus", + "3", + "3", + "", + "{@book 139|4D|139}" ], [ 24, - "Septic saliva – {@i A noxious smell emanates from this creature’s mouth, as it contains a horrible mixture of dangerous bacteria}.", - "Add {@dice 1d6} necrotic damage to any attack made by this creature that involves its mouth.", - "Swamp/Wetland" + "K", + "Klobiodon", + "1/8", + "1/8", + "", + "{@book 145|4D|145}" ], [ 25, - "Stem cell reservoir – {@i A specialised organ holds a cluster of blank cells that can rapidly redeploy, re-growing any damaged body part}.", - "Once per day as an action, this creature may recover up to one third of its hit points.", - "" + "K", + "Kulindadromeus", + "1/4", + "1/4", + "", + "{@book 143|4D|143}" ], [ 26, - "Bioluminescent – {@i Some part, or all, of this creature’s body glows beautifully with vibrant colours while in the dark}.", - "This creature emits a dim hue of light in a 15 ft. radius when in the dark.", - "Ocean/Deep Water" + "L", + "Leptonectes", + "4", + "5", + "", + "{@book 145|4D|145}" ], [ 27, - "Club-tail – {@i This creature’s tail ends in a bony mass that it can use to bash targets}.", - { - "type": "entries", - "entries": [ - "As a bonus action, this creature may make one melee attack with the profile:", - "{@b Club-tail}. Melee Weapon Attack: range, 5 ft., +(Strength bonus + PB) to hit, one target. Hit: 1d6 + PB bludgeoning damage." - ] - }, - "" + "L", + "Ludodactylus", + "3", + "4", + "", + "{@book 105|4D|105}" ], [ 28, - "Gastric barrier – {@i This creature has a specialised digestive system that makes it particularly hardy}.", - "This creature has advantage on Constitution saving throws.", - "Swamp/Wetland" + "M", + "Magyarosaurus", + "4", + "5", + "", + "{@book 90|4D|90}" ], [ 29, - "Ink sacs – {@i By squeezing specialised sacs on this creature’s neck, it can spray ink from its mouth}.", - "As a bonus action, this creature may squirt ink at an opponent. Select a creature within 20 ft. It must succeed a DC (8 + Dexterity bonus + PB) Dexterity saving throw or be blinded for two rounds.", - "River/Lake ; Ocean/Deep Water" + "M", + "Mastodonsaurus", + "4", + "5", + "", + "{@book 146|4D|146}" ], [ 30, - "Nocturnal – {@i This creature naturally prefers the dark and has very large eyes}.", - "This creature gains dark vision equal to its normal vision, or increases its dark vision range by 30 ft. It is generally only active at night.", - "Badland/Desert ; Jungle/Rainforest ; Temperate Forest/Conifer Forest" + "M", + "Megalosaurus", + "4", + "5", + "", + "{@book 149|4D|149}" ], [ 31, - "Telepathic cortex – {@i A large bump at the back of this creature’s skull houses an extra brain cortex}.", - "This creature is able to telepathically communicate with any other members of its species within 200 ft.", - "" + "M", + "Microraptor", + "0", + "0", + "", + "{@book 50|4D|50}" ], [ 32, - "Opposable claws – {@i One claw on each hand is bent inwards, forming a thumb}.", - "This creature may interact with objects that require simple or complex movements, such as opening a door or using a trinket.", - "Jungle/Rainforest ; Temperate Forest/Conifer Forest" + "M", + "Mnyamawamtuka", + "5", + "6", + "", + "{@book 153|4D|153}" ], [ 33, - "Interlocking scales – {@i Thick, tightly locked scales coat this creature’s body}.", - "This creature gains resistance to piercing damage.", - "Badland/Desert" + "M", + "Mosasaurus", + "11", + "12", + "", + "{@book 154|4D|154}" ], [ 34, - "Horned – {@i Fused scales protrude from this creature’s forehead or snout, forming pointed horns}.", - "If this creature moves at least 20 ft. towards a creature, it can use its bonus action to make a horn attack. If that creature is within 5 ft., it must succeed a DC (8 + Dexterity bonus + PB) Dexterity save or take 1d6 + PB piercing damage.", - "Plains/Scrublands ; Tundra/Polar Frozen" + "N", + "Nothosaurus", + "3", + "4", + "", + "{@book 157|4D|157}" ], [ 35, - "Fusiform – {@i This creature can tuck its arms and legs to its sides and adopt a fish-like shape}.", - "If this creature can swim, double its swim speed.", - "River/Lake ; Ocean/Deep Water" + "N", + "Nyctosaurus", + "1/8", + "1/4", + "", + "{@book 158|4D|158}" ], [ 36, - "Enhanced hepatocytes – {@i This creature’s liver is able to filter out any poisons almost instantly}.", - "This creature is immune to the poisoned condition.", - "Swamp/Wetland ; Jungle/Rainforest" + "O", + "Oviraptor", + "1", + "1", + "", + "{@book 160|4D|160}" ], [ 37, - "Quick-witted – {@i This creature can react quickly to changing situations}.", - "This creature has advantage on Intelligence saving throws.", - "" + "P", + "Paralititan", + "10", + "11", + "", + "{@book 71|4D|71}" ], [ 38, - "Elongated snout – {@i The snout and nose of this creature is extended, giving it a much more powerful sense of smell}.", - "This creature has advantage on Perception checks that involve smell.", - "Badland/Desert ; Jungle/Rainforest ; Temperate Forest/Conifer Forest" + "P", + "Psittacosaurus", + "1/4", + "1/4", + "", + "{@book 53|4D|53}" ], [ 39, - "Dermal spines – {@i Thick scales protrude from this creature, giving its body a spikey appearance}.", - "When hit by a melee attack, this creature can use its reaction to deal {@dice 1d6} + PB piercing damage to the attacking creature.", - "Badland/Desert" + "P", + "Pterodaustro", + "1/4", + "1/4", + "", + "{@book 162|4D|162}" ], [ 40, - "Gelatinous saliva – {@i Thick globules of slimy saliva drip from this creature’s mouth}.", - "Attacks from this creature that involve its mouth reduce a hit creature’s movement speed by 10 ft. (to a minimum of 5 ft., non-cumulative).", - "Swamp/Wetlands" + "Q", + "Quetzalcoatlus", + "9", + "9", + "", + "{@book 165|4D|165}" ], [ 41, - "Tonic immobility – {@i This creature can feign death, falling on its back with its belly up and tongue hanging out}.", - "If this creature would be reduced to 0 hit points, it is instead reduced to 1. It feigns death, appearing dead unless it is inspected with a DC (8 + Wisdom bonus + PB) Investigation or Nature check (their choice). It may choose to exit this feign at any point.", - "" + "R", + "Rhamphorhynchus", + "1/8", + "1", + "", + "{@book 168|4D|168}" ], [ 42, - "Fearsome roar – {@i Powerful lungs allow this creature to let out a gaudy and terrifying roar}.", - "As an action, this creature can roar. Each other creature within 30 ft. must succeed a DC (8 + Charisma bonus + PB) Wisdom saving throw or be frightened of this creature for 1 minute. They may repeat this save at the end of their turn and on a successful save are immune to the effect for 24 hours.", - "Jungle/Rainforest ; Plains/Scrublands" + "S", + "Scelidosaurus", + "1", + "1", + "", + "{@book 172|4D|172}" ], [ 43, - "Automimicry – {@i Strange patterns and growths make it difficult to determine where this creature’s head is}.", - "If this creature would be critically hit, the attack is instead resolved as a normal hit.", - "Jungle/Rainforest ; Island/Archipelago" + "S", + "Sharovipteryx", + "0", + "0", + "", + "{@book 175|4D|175}" ], [ 44, - "Sciurus tail – {@i This creature has a large fluffy tail that it can flick rapidly}.", - "This creature is unaffected by temperatures as low as -20°C Celsius (-4°F Fahrenheit) and can communicate silently with any other creatures of the same species that can see it.", - "Tundra/Polar Frozen ; Temperate Forest/Conifer Forest" + "S", + "Spinosaurus", + "7", + "8", + "", + "{@book 75|4D|75}" ], [ 45, - "Serrated denticles – {@i The claws or teeth of this creature are jagged and saw-like}.", - "All melee attacks this creature makes deal an additional {@dice 1d4} slashing damage.", - "River/Lake ; Ocean/Deep Water ; Coastal/Estuary" + "S", + "Stomatosuchus", + "4", + "4", + "", + "{@book 77|4D|77}" ], [ 46, - "Hereditary memory – {@i Ancestral memories are encoded into this creature's DNA}.", - "This creature has advantage on Wisdom saving throws.", - "" + "S", + "Struthiosaurus", + "1/2", + "1/2", + "", + "{@book 93|4D|93}" ], [ 47, - "Antlered – {@i Multi-pronged antlers protrude from this creature’s skull. It can swing them back and forth, slashing at foes.}", - "If this creature moves at least 20 ft. towards a creature, it can use its bonus action to make an antler attack. If that creature is within 5 ft., it must succeed a DC (8 + Dexterity bonus + PB) Dexterity saving throw or take 1d6 + PB slashing damage", - "Tundra/Polar Frozen ; Temperate Forest/Conifer Forest" + "T", + "Tanystropheus", + "1/2", + "2", + "", + "{@book 176|4D|176}" ], [ 48, - "Pneumatisation – {@i This creature has air sacs and chambers within its bones, making it much lighter}.", - "Half this creature’s weight and increase its walking speed by 10 ft.", - "Jungle/Rainforest ; Coastal/Eastuary ; Temperate Forest/Conifer Forest" + "T", + "Tetrapodophis", + "0", + "1/2", + "", + "{@book 106|4D|106}" ], [ 49, - "Mana-infused cortex – {@i A pale-blue glow around this creature’s head reveals it has innate magical abilities}.", - "Select one cantrip of your choice. This creature knows that cantrip. Its spell save DC is (8 + Wisdom Bonus + PB) and spell attack modifier is (Wisdom bonus + PB).", - "" + "T", + "Tupandactylus", + "2", + "3", + "", + "{@book 109|4D|109}" ], [ 50, - "Bombardier gland – {@i Bulbous sacs on this creature’s body allow it to spit or secrete reactive chemicals that ignite when they mix}.", - "Add {@dice 1d4} fire damage to any attack made by this creature.", - "Swamp/Wetlands" + "U", + "“Ubirajara”", + "1/2", + "1/2", + "", + "{@book 110|4D|110}" ], [ 51, - "Thin dermis – {@i The skin of this creature is sickly thin and its veins are visible below the surface}.", - "This creature is vulnerable to piercing damage. Instead of increasing its CR with this mutation, decrease it.", - "Island/Archipelago" + "U", + "Utahraptor", + "4", + "4", + "", + "{@book 181|4D|181}" ], [ 52, - "Waxy skin – {@i This creature has a thick waxy coating on its skin}.", - "This creature is unaffected by temperatures as high as 40°C Celsius (104°F Fahrenheit). Reduce any slashing, piercing, or bludgeoning damage this creature takes by 2.", - "Badland/Desert" + "V", + "Velociraptor", + "1/2", + "1/2", + "", + "{@book 183|4D|183}" ], [ 53, - "Viperism – {@i A soft tissue frill can extend from this creature’s neck, and it can spit like a viper}.", - { - "type": "entries", - "entries": [ - "As a bonus action, this creature may make one attack with the profile:", - "Venom Spit. Ranged Weapon Attack: range, 30 ft., +(Dexterity bonus + PB) to hit, one target. Hit: 1d6 + PB acid damage." - ] - }, - "Badland/Desert ; Jungle/Rainforest" + "W", + "Wretchglow", + "", + "10", + "", + "{@book 205|4D|205}" ], [ 54, - "Finned tail – {@i This creature has a large fleshy fin on the end of its tail}.", - "While in water, this creature has advantage on Dexterity saving throws and can dash as a bonus action.", - "River/Lake ; Ocean/Deep Water ; Coastal/Eastuary" + "X", + "Xu’thul", + "", + "12", + "", + "{@book 209|4D|209}" ], [ 55, - "Beaked – {@i A keratinous beak sheathes this creature’s snout, concealing its mouth below}.", - "This creature may add {@dice 1d6} piercing damage to any attack that involves its mouth.", - "" + "Y", + "Young Tyrannosaurus", + "5", + "5+8+8", + "", + "{@book 186|4D|186}" ], [ 56, - "Bony frill – {@i A broad bony frill projects from the back of this creature’s head, allowing it to shield its body from attacks}.", - "Increase the AC of this creature by 2.", - "Plains/Scrublands" + "Y", + "Yutyrannus", + "10", + "14", + "", + "{@book 56|4D|56}" ], [ 57, - "Strong swimmer – {@i This creature has powerful limbs and broad claws/paws/hands that aid it in moving through water}.", - "This creature gains a swim speed equal to 75% of its walking speed (rounded up to the nearest 5 ft.)", - "Swamp/Wetland ; River/Lake ; Coastal/Eastuary ; Island/Archipelago" + "Z", + "Zalmoxes", + "1/4", + "1/4", + "", + "{@book 94|4D|94}" ], [ 58, - "Augmentative size – {@i This creature is much larger than you would expect}.", - "Increase this creature’s size by one stage, and its attacks deal an additional 1d4 damage (of the same damage type that they normally deal), but -2 from any Dexterity saving throws.", - "Plains/Scrublands ; Coastal/Eastuary" - ], + "Z", + "Zuul", + "5", + "7", + "", + "{@book 188|4D|188}" + ] + ] + }, + { + "name": "volCaniC lake", + "source": "DrDhrolinsDictionaryofDinosaurs", + "caption": "volCaniC lake", + "colLabels": [ + "{@dice 1d6}", + "Result" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ [ - 59, - "Hyper-bioluminescence – {@i Rather than glowing dimly, for a moment this creature can flash an extremely bright bioluminescent light}.", - "Once per day as an action, this creature may produce a flash of bright light. All other creatures within 20 ft. that can see it must succeed a DC (8 + Constitution bonus + PB) Dexterity saving throw or be blinded for 2 rounds.", - "Ocean/Deep Water" + { + "type": "cell", + "roll": { + "min": 1, + "max": 3 + } + }, + "{@b Normal lake." ], [ - 60, - "Complex inner-ear – When other creatures would fall over, this creature is able to stagger and stabilise itself}.", - "This creature cannot be knocked prone.", - "Jungle/Rainforest ; Mountain/Volcano" + { + "type": "cell", + "roll": { + "min": 4, + "max": 5 + } + }, + "{@b Acidic volcanic lake}. Water from this lake causes {@dice 1d4} acid damage. A creature submerged in it takes {@dice 2d4} acid damage per round." ], [ - 61, - "Thick plumage – Particularly dense and thick feathers or fur cover this creature, giving it a puffy appearance}.", - "This creature gains resistance to cold damage.", - "Mountain/Volcano ; Tundra/Polar Frozen" - ], + 6, + "{@b Limnic eruption}. If the waters are disturbed, a gaseous cloud 15 ft. in diameter erupts and drifts 5 ft. per round in a random (or wind blown) direction. It causes {@dice 1d6} acid damage and {@dice 2d4} poison damage per round to any creature inside of it. The cloud can be dissipated by a powerful continuous wind." + ] + ] + }, + { + "name": "Volcanic Event", + "source": "DrDhrolinsDictionaryofDinosaurs", + "caption": "Volcanic Event", + "colLabels": [ + "{@dice 1d6}", + "Evidence" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ [ - 62, - "Xerophytic – {@i Specialised fleshy flaps cover this creature’s nostrils, and it has waxy skin or scales}.", - "This creature can survive without water for up to one week.", - "Badland/Desert" + { + "type": "cell", + "roll": { + "min": 1, + "max": 2 + } + }, + "{@b The volcano stirs}. Mild tremors rock the land and the sky darkens from ash. Re-roll on this table in {@dice 3d6} hours’ time." ], [ - 63, - "Excessive myelin – {@i This creature has a reinforced nervous system}.", - "This creature is immune to the paralyzed condition.", - "" + 3, + "{@b Falling ash}. The sky darkens as burning cinders ignite fires throughout the forest. All native creatures begin to flee the area. Re-roll on this table in {@dice 3d6} hours’ time." ], [ - 64, - "Frail – {@i This creature appears thin and brittle}.", - "This creature has disadvantage on Strength checks and Strength saving throws. Instead of increasing its CR with this mutation, decrease it.", - "Island/Archipelago" + 4, + "{@b Eruption!} Slow flowing lava erupts, travailing at 10 ft. per round from the volcano's peak, igniting everything it touches. It flows downhill up to 900 ft., dealing 4d8 fire damage per round to creatures in contact with it. It deals a further 4d8 fire damage and 8d8 bludgeoning damage per round to creatures smothered by it. Creatures native to the Elemental Plane of Fire are unaffected." ], [ - 65, - "Venomous – {@i Horrible green venom seeps from grooves in this creature’s claws and teeth}.", - "Add {@dice 1d4} poison damage to any melee attack made by this creature.", - "Jungle/Rainforest" + 5, + "{@b Explosive eruption!} Heavy tremors rock the land as a large explosion occurs at the peak. All nearby lakes undergo a Limnic Eruption (see {@table Volcanic Lake|4D} table)." ], [ - 66, - "Agile – {@i This creature is slender and lean, able to move quickly on its feet}.", - "This creature has advantage on Dexterity saving throws.", - "" - ], + 6, + "{@b Cataclysm!} The volcano blows its peak cataclysmically. Fire and rock rains down in all directions. Every minute spent unsheltered and within 1 mile of the volcano, a creature must succeed a DC 12 Dexterity saving throw, or take 2d8 fire damage and 2d8 bludgeoning damage. The eruption lasts 1 hour." + ] + ] + }, + { + "name": "soupy sediment", + "source": "DrDhrolinsDictionaryofDinosaurs", + "caption": "soupy sediment", + "colLabels": [ + "1d6", + "Evidence" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "intro": [ + "Any creature that takes the dash action while moving across the mangrove sediment (touching the ground) must roll a d6 and consult the table below." + ], + "rows": [ [ - 67, - "Dorsal wings – {@i A small pair of wings or wing-like flaps extend from this creature’s back}.", - "This creature knows the {@spell Gust|PHB| cantrip (spell save DC (8 + Wisdom bonus + PB)) and is immune to falling damage, so long as it is not incapacitated.", - "Mountain/Volcano" + { + "type": "cell", + "roll": { + "min": 1, + "max": 2 + } + }, + "Its speed becomes 0 until its next turn. It may use a bonus action to make a Strength or Intelligence check with a DC of 14. On a success, it is instead considered to be moving through difficult terrain until its next turn." ], [ - 68, - "Gripping digital pads – {@i This creature has rough pads on its feet that strongly gripsurfaces}.", - "While climbing, this creature can dash as a bonus action.", - "Jungle/Rainforest ; Mountain/Volcano ; Temperate Forest/Conifer Forest" + { + "type": "cell", + "roll": { + "min": 3, + "max": 4 + } + }, + "It treats the ground as difficult terrain." ], [ - 69, - "Sparse osteoderms – {@i Dense bony lumps dot this creature’s back and flanks}.", - "This creature gains resistance to slashing damage.", - "Plains/Scrublands" + { + "type": "cell", + "roll": { + "min": 5, + "max": 6 + } + }, + "It may move normally." + ] + ] + }, + { + "name": "Carnivore: Small and Medium Carnivore", + "source": "DrDhrolinsDictionaryofDinosaurs", + "caption": "Carnivore: Small and Medium Carnivore", + "colLabels": [ + "{@dice 1d8}", + "Small and Medium Carnivore" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + { + "type": "cell", + "roll": { + "min": 1, + "max": 2 + } + }, + "{@b Asleep} - The creature is asleep. If awoken by a failed Stealth check (with a DC equal to the sleeping creature's passive Perception), treat this result as an 8." ], [ - 70, - "Symbiotic spores – {@i Unusual cysts cover this creature’s shoulders. They can pop when disturbed, filling the air with a noxious cloud}.", - "At the start of this creature’s turn, any other creature of a different species within 10 ft. of it must succeed a DC (8 + Constitution bonus + PB) Constitution saving throw or take 1d4 + PB necrotic damage.", - "Swamp/Wetland" + 3, + "{@b Skittish} - The creature will attack for one round, then attempt to flee. If this creature is present in numbers equal to or greater than the party, or if it is larger than every party member, treat this result as an 8 instead." + ], + [ + { + "type": "cell", + "roll": { + "min": 4, + "max": 5 + } + }, + "{@b Defensively fearful} - The creature will attempt to intimidate the players and attack if provoked. If it is reduced to half health or less, it will attempt to flee." + ], + [ + { + "type": "cell", + "roll": { + "min": 6, + "max": 7 + } + }, + "{@b Aggressively territorial} - The creature attempts to intimidate the party. If they attack it, or do not leave, it will attack and fight to the death." ], [ - 71, - "Rapid thermal regulation - {@i This creature can flush extremities with blood to rapidly cool itself}.", - "This creature gains resistance to fire damage.", - "Badland/Desert" + 8, + "{@b Opportunistic feeder} - The creature attacks, attempting to kill and devour the players. It will only attempt to flee if near death." + ] + ] + }, + { + "name": "Carnivore: Ambush Carnivore", + "source": "DrDhrolinsDictionaryofDinosaurs", + "caption": "Carnivore: Ambush Carnivore", + "colLabels": [ + "{@dice 1d6}", + "Ambush Carnivore" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + { + "type": "cell", + "roll": { + "min": 1, + "max": 3 + } + }, + "{@b Waiting in ambush} - The creature uses any abilities it has to keep entirely hidden, attacking at anything (other than its own species) that comes within half of its walking speed. It will cease attacking and flee, attempting to hide again if near death." ], [ - 72, - "Spermaceti organ (minor) – {@i This creature can emit a deafeningly loud ultra-high-pitched sound}.", - "As a bonus action, this creature may perform a sonic attack. All other creatures of a different species within 20 ft. of it must succeed a DC (8 + Constitution bonus + PB) Wisdom saving throw or take {@dice 1d4} thunder damage and be deafened for 1 minute.", - "Ocean/Deep Water" + { + "type": "cell", + "roll": { + "min": 4, + "max": 5 + } + }, + "{@b Basking} - The creature is conspicuously visible, basking in the sun to warm itself. It will only attack if threatened and will attempt to flee if reduced to below half health." ], [ - 73, - "Pachydermatous – {@i The skin and scales of this creature are noticeably thickened}.", - "This creature gains resistance to bludgeoning damage.", - "Badland/Desert ; Tundra/Polar Frozen" + 6, + "{@b Patrolling territory} - The creature is actively patrolling its hunting or mating grounds. It will attack and fight to the death anything it encounters but won’t pursue them if they flee." + ] + ] + }, + { + "name": "Carnivore: Large Carnivore", + "source": "DrDhrolinsDictionaryofDinosaurs", + "caption": "Carnivore: Large Carnivore", + "colLabels": [ + "{@dice 1d8}", + "Large Carnivore" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + { + "type": "cell", + "roll": { + "min": 1, + "max": 2 + } + }, + "{@b Asleep} - The creature is asleep. If awoken by a failed Stealth check (with a DC equal to the sleeping creature's passive Perception), treat this result as an 8." ], [ - 74, - "Hyper-pigmentation – {@i This creature’s skin, feathers, spines, and/or fur are jet black in colour}.", - "This creature gains resistance to radiant damage.", - "Badland/Desert" + { + "type": "cell", + "roll": { + "min": 3, + "max": 5 + } + }, + "{@b Rest and digest} - The creature is aware of the party, but cares little and has already fed. If they come within 10 ft. of it, it will attempt to intimidate them and will only attack if they touch it or attack it." ], [ - 75, - "Alluring pheromones – This creature gives off a sweet, intoxicating smell}.", - "Once per day, this creature may cast {@spell Charm Person|PHB} at 1st level (spell save DC (8 + Charisma bonus + PB)) without components and without requiring a spell slot.", - "Jungle/Rainforest ; Island/Archipelago" + 6, + "{@b Irritable - The creature will attempt to drive the players away with an intimidating threat display. If they don’t leave or if they attack, it will fight back. It will only attempt to flee if near death. If it escapes, it will recover to full strength (complete a long rest) and then actively hunt the players." ], [ - 76, - "Arboreal – {@i This creature is adapted to climbing trees, with hooked claws on its hands and feet}.", - "This creature gains a climbing speed equal to its walking speed.", - "Swamp/Wetland ; Jungle/Rainforest ; ;Temperate Forest/Conifer Forest" + 7, + "{@b Territorial challenge} - The creature perceives the party’s intrudance as a challenge. It attempts to intimidate the party once, then immediately attacks if the players do not flee. It will fight to the death." ], [ - 77, - "Mana gland – Specialised glands on this creature’s body allow it to infuse magical energies into its attacks}.", - "Add {@dice 1d4} force damage to any attack made by this creature.", - "" + 8, + "{@b Actively hunting} - The creature attacks the players, only fleeing if near death. It will focus on the weakest-looking member of the party. If the party escapes, it will continue to pursue them as long as it is able. To track the players, the creature must roll a contested Survival check vs the party member with the lowest survival modifier. Abilities that cover the party’s track (such as a Ranger’s Pass Without Trace) renders the creature unable to track the party." + ] + ] + }, + { + "name": "Herbivore: Large Herbivore", + "source": "DrDhrolinsDictionaryofDinosaurs", + "caption": "Herbivore: Large Herbivore", + "colLabels": [ + "{@dice 1d8}", + "Large Herbivore" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + { + "type": "cell", + "roll": { + "min": 1, + "max": 2 + } + }, + "{@b Oblivious} - The sheer size of this creature makes the party seem like little more than pests. It will only attack if they attack it first. Ignore this result if anything in the party is the same size category as this creature." ], [ - 78, - "Dazzling plates – {@i Large vertical plates line this creature’s back that can produce sudden bright red colouration when flushed with blood}.", - "This creature has advantage on {@skill Intimidation|PHB} checks.", - "Plains/Scrubland" + { + "type": "cell", + "roll": { + "min": 3, + "max": 4 + } + }, + "{@b Fearful} - The strangeness of the party intimidates this creature. It avoids them if possible and flees if they approach." ], [ - 79, - "Chitinous – {@i Invertebrate-like plates cover this creature’s flank}.", - "Increase this creature’s AC by {@dice 1d4}.", - "" + { + "type": "cell", + "roll": { + "min": 5, + "max": 7 + } + }, + "{@b Challenged} - The creature will make a threat display, attempting to intimidate the party. If approached or attacked, it will fight to the death." ], [ - 80, - "Lithophagic – {@i This creature is able to ingest rocks and stones for sustenance}.", - "This creature can sustain itself by consuming rocks. Any attacks involving its mouth deal an additional {@dice 1d6} bludgeoning damage.", - "Mountain/Volcano" - ], - [ - 81, - "Binocular vision – {@i Two forward-facing eyes allow this creature to easily track prey}.", - "This creature has advantage on Perception checks that involve sight.", - "" - ], - [ - 82, - "Hoofed – {@i This creature has single stub hooved/clawed feet}.", - "Increase this creature’s walking speed by 20 ft. However, this creature is slowed to 10 ft. per round in difficult terrain (rather than speed halved).", - "Mountain/Volcano ; Plains/Scrubland" - ], - [ - 83, - "Enhanced cerebrum – {@i A bulbous node on this creature’s skull causes its eyes to protrude a little}.", - "As a bonus action, another creature within 60 ft. must succeed a DC (8 + Intelligence bonus + PB) Wisdom saving throw or take 1d6 + PB psychic damage.", - "" - ], - [ - 84, - "Fossorial – {@i Scoop-like powerful forelimbs allow this creature to dig}.", - "This creature gains a burrowing speed of 15 ft.", - "Mountain/Volcano ; Plains/Scrubland ; Tundra/Polar Frozen ; Badlands/Desert" - ], - [ - 85, - "Hematophagic (minor) – {@i As it injures its opponent, this creature drinks their blood}.", - "Whenever this creature deals damage with a melee attack, it gains 1d4 temporary hit points (temporary hit points do not stack).", - "" - ], - [ - 86, - "Macropod – {@i With its unusually large feet, this creature is able to jump or rear up and perform a powerful stomp}.", - "As a bonus action, this creature may perform a Thunder-stomp. Every other creature within 5 ft. of it must succeed a DC (8 + Strength bonus + PB) Dexterity saving throw or be knocked prone.", - "Plains/Scrublands" - ], - [ - 87, - "Hypermobility – {@i With flexible limbs and a lean body, this creature is particularly fast}.", - "Increase this creature’s walking speed by 15 ft.", - "Badlands/Desert ; Plains/Scrublands" - ], - [ - 88, - "Electrocytes – {@i Yellow domed pods of specialised cell clusters dot this creature’s back, crackling with electricity}.", - "Add {@dice 1d4} lightning damage to any attack made by this creature.", - "River/Lake ; Ocean/Deep Water" - ], - [ - 89, - "Pinnae – {@i Pointed wolf-like ears protrude from this creature’s head}.", - "This creature has advantage on Perception checks that involve sound.", - "Badlands/Desert ; Plains/Scrublands ; Tundra/Polar Frozen ; Temperate Forest/Conifer Forest" - ], - [ - 90, - "Reverberating membranes – {@i Specialised flaps of skin line this creature’s flanks. It can vibrate them suddenly, producing small shockwaves}.", - "Add (@dice 1d4} thunder damage to any attack made by this creature.", - "Mountain/Volcano" - ], - [ - 91, - "Regenerative torpor – {@i A miniature hibernation allows this creature to recover rapidly}.", - "This creature may gain all the benefits from completing a long rest when it completes a short rest.", - "Tundra/Polar Frozen" - ], - [ - 92, - "Dynamic camouflage – {@i The scales or feathers of this creature can change colour slightly, allowing it to blend into its surroundings}.", - "This creature has advantage on Stealth checks.", - "Ocean/Deepwater ; Jungle/Rainforest ; River/Lake ; Temperate Forest/Conifer Forest ; Island/Arcipelago" - ], - [ - 93, - "Hyena-like giggle – {@i The constant cackling of this creature is unnerving}.", - "This creature knows the {@spell Vicious Mockery|PHB} cantrip (spell save DC (8 + Charisma bonus + PB)).", - "Plains/Scrublands ; Badlands/Desert ; Temperate Forest/Conifer Forest" - ], - [ - 94, - "Wader – {@i This creature has webbed feet and thin ankles}.", - "This creature is not slowed by moving through shallow or waist-deep water.", - "Swamp/Wetland ; River/Lake ; Coastal/Eastuary" - ], + 8, + "{@b Rutting} - Select either oblivious or fearful and apply that result to all members of this species in this encounter, bar one or two (or more depending on population size) individuals. Those exceptions are rutting and will attack the party. They will knock players unconscious, but not purposely kill them. They will submit and cease attacking if reduced to below half hit points. If there are two or more rutting creatures of the same species, they will prioritise attacking each other first." + ] + ] + }, + { + "name": "Herbivore: Armoured/sloW Herbivore", + "source": "DrDhrolinsDictionaryofDinosaurs", + "caption": "Herbivore: Armoured/sloW Herbivore", + "colLabels": [ + "{@dice 1d6}", + "Armoured/sloW Herbivore" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ [ - 95, - "Hyperdontia – {@i The teeth of this creature are particularly large}.", - "If this creature misses with an attack involving its mouth, as a reaction, it may attempt that attack again.", - "" + { + "type": "cell", + "roll": { + "min": 1, + "max": 2 + } + }, + "{@b Immutable defence} - This creature trusts its defences and ignores the party. It will only attack if it is attacked first. If the attacker ceases attacking, so too will this creature." ], [ - 96, - "Springy tendons – {@i Frog-like spring-loaded limbs allow this creature to bound forward}.", - "This creature can jump up to 10 ft. further than it normally could.", - "Swamp/Wetland ; Mountain/Volcano ; Jungle/Rainforest" + { + "type": "cell", + "roll": { + "min": 3, + "max": 4 + } + }, + "{@b Stand ground} - The creature makes a show of strength, stomping and posturing. It will attack if approached or attacked. However, it will not pursue a fleeing target." ], [ - 97, - "Seismic organs – {@i Specialised sensory hairs and quills on this creature allow it to sense movement}.", - "This creature gains tremor sense 30 ft.", - "Badland/Desert ; Mountain/Volcano ; Tundra/Polar Frozen" - ], + { + "type": "cell", + "roll": { + "min": 5, + "max": 6 + } + }, + "{@b Push back} - The creature immediately charges the party on sight, letting out an angry cry. It will attack until the opponent dies or flees, but will not pursue a fleeing target." + ] + ] + }, + { + "name": "Herbavore:Small and Medium Herbivore", + "source": "DrDhrolinsDictionaryofDinosaurs", + "caption": "Herbavore:Small and Medium Herbivore", + "colLabels": [ + "{@dice 1d6}", + "Small and Medium Herbivore" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ [ - 98, - "Volplane membrane – {@i Broad membranes link this creature’s front limbs and back limbs, allowing it to glide}.", - "This creature is immune to falling damage, so long as it is not incapacitated. While falling, it can move 1 ft. horizontally for every 2 ft. it descends.", - "Temparte Forest/Conifer Forest ; Mountain/Volcano ; Swamp/Wetland" + { + "type": "cell", + "roll": { + "min": 1, + "max": 3 + } + }, + "{@b Skittish} - The creature will attempt to flee and only attack if trapped or immobilised." ], [ - 99, - "Chameleon-like tongue – {@i In a flash, this creature can fire it’s long, sticky, retractable tongue}.", - "", - "Island/Archipelgo ; Jungle/Rainforest ; Swamp/Wetland" + { + "type": "cell", + "roll": { + "min": 4, + "max": 5 + } + }, + "{@b Frozen} - The creature will stay motionless until attacked. It will then either flee or fight, fleeing when near death." ], [ - 100, - "Echolocation – {@i Through high-pitched clicks, this creature can sense its surroundings}.", - "This creature gains a blindsight of 20 ft.", - "River/Lake ; Ocean/Deep Water" + 6, + "{@b Backed into a corner} - The creature will fight to the death." ] ] }, { - "name": "Major Mutation", + "name": "Minor Mutation", "source": "DrDhrolinsDictionaryDinosaurs", - "caption": "Major Mutation", + "caption": "Minor Mutation", "colLabels": [ "{@dice d20)", "Mutation", - "Effect" + "Effect", + "Environment" ], "colStyles": [ "col-2 text-center", - "col-5 text-center", - "col-5" + "col-4 text-center", + "col-4", + "col-2 text-center" ], "rows": [ [ 1, - "Hyper-pachydermatous– {@i The skin and scales of this creature are extremely thick, requiring great effort to break through.", - "This creature gains resistance to non-magical bludgeoning, piercing, and slashing damage." + "Tusked – {@i Two bulbous teeth protrude from this creature’s lower jaw}.", + "If this creature hits with an attack that uses its head, the hit creature must succeed a DC (8 + Strength bonus + PB) Strength saving throw or take an additional 1d6 + PB piercing damage.", + { + "type": "image", + "href": { + "type": "external", + "url": "" + }, + "title": "Plains/Scrublands ; Tundra/Polar Frozen" + } ], [ 2, - "Greater echolocation – {@i Through rapid, loud high-pitched squawks, this creature is able to picture its surroundings.", - "This creature gains a blindsight of 60 ft." + "Extended apnea – {@i High-capacity lungs allow this creature to hold its breath for a prolonged period}.", + "This creature may hold its breath for up to an hour with no detrimental side-effects.", + "River/Lake ; Ocean/Deep Water ; Swamp/Wetlands" ], [ 3, - "Neurotoxins – {@i Dangerous toxins drip from the tips of this creature’s claws or maw.", - "A creature hit by a melee attack from this creature must succeed a DC (8 + Constitution bonus + PB) Constitution saving throw or take 2d6 poison damage and become poisoned." + "Symbiotic – {@i This creature lives benevolently among another species}.", + "Select another non-humanoid creature. All creatures of that species treat this creature as an ally. Additionally, this creature gains proficiency in all ability checks while within 5 ft. of the selected creature.", + "Jungle/Rainforest" ], [ 4, - "Hyper-intelligence – {@i This creature has a veiny, bulging forehead that houses a complex brain}.", - "Improve this creature’s intelligence by 3. It has advantage on any Intelligence check and can understand any language after hearing it for one minute, although cannot speak it." + "Diminutive size – {@i This creature is particularly small}.", + "Decrease the size category of this creature by one stage (to a minimum of Tiny), decrease any damage it deals by 2 (to a minimum of 1), but add +2 to its Dexterity saving throws.", + "Island/Archipelago" ], [ 5, - "Heterodonty – {@i Erratically organised teeth of different sizes jut out in various directions, making it difficult to escape once bitten.", - "Whenever this creature deals damage with a melee attack involving its mouth, the target is also grappled (escape DC (8 + Strength bonus + PB)). This creature may also continue to attack while grappling a target, but may only use attacks that require its mouth against the grappled target." + "Rapid coagulation – {@i Blood oozing from wounds instantly clots when exposed to air}.", + "This creature cannot lose more than one third of its HP in a single turn from any combination of bludgeoning, piercing, or slashing damage.", + "" ], [ 6, - "Armour-plated – {@i Extremely thick bony plates line this body}.", - "Increase the AC of this creature by 5 (to a maximum of 30)." + "Elongate – {@i The limbs, tail, or muzzle of this creature are particularly long}.", + "Select one melee attack this creature has and increase its range by 5 ft.", + "Swamp/Wetland ; Mountain/Volcano ; River/Lake" ], [ 7, - "Grasping tentacles – {@i Writhing tentacles protrude from this creature, trying to grasp their prey.", - "As a bonus action, this creature may attempt to grapple another creature within 10 ft. of it. That creature must succeed a DC (8 + Dexterity bonus + PB) Dexterity saving throw or be grappled (escape DC (8 + Strength bonus + PB))." + "Vivid plumage – {@i Beautifully coloured feathers or fur cover this creature’s body}.", + "This creature has advantage on any Charisma checks.", + "Jungle/Rainforest ; Island/Archipelago" ], [ 8, - "Winged – {@i This creature’s limbs have huge membranous or feathered wings}.", - "This creature gains a flying speed equal to its walking speed. If it can already fly, its flying speed is doubled." + "Thermal vision – {@i Fleshy red spots on this creature’s head allow it to detect heat}.", + "This creature can see other creatures while in any light level but struggles to distinguish them from other heat sources (such as torches).", + "Tundra/Polar Frozen" ], [ 9, - "Flawless organism – {@i Strong, fast, smart - the peak of evolution, everything is perfectly balanced}.", - "In addition to any other modifiers, add this creature’s PB to any saving throws and ability checks." + "Pachycephalisation – {@i The skull of this creature is huge and bulbous, giving it bony nodules that it can use as a weapon}.", + "If this creature moves at least 20 ft. towards a creature, it can use its bonus action to make a skull bash attack. If that creature is within 5 ft., it must succeed a DC (8 + Dexterity bonus + PB) Dexterity saving throw or take 1d6 + PB bludgeoning damage.", + "" ], [ 10, - "Enormous size – {@i This creature is far larger than you would expect}.", - "Increase the maximum health points of this creature by 50%, increase its size category by two stages, and increase its CR by an additional 2." + "Reinforced muscle fibres – {@i Metallic fibres line this creature’s muscles}.", + "This creature has advantage on Strength saving throws.", + "Jungle/Rainforest ; Mountain/Volcano" ], [ 11, - "Draconic evolution – {@i Bony spikes protrude backwards from the back of this creature’s head, revealing its draconic nature}.", - "Exhale fire (Recharge 5-6). As an action, this creature may exhale fire in a 30 ft. cone. Any creature in the cone must succeed a DC (8 + Constitution bonus + PB) Dexterity saving throw or take 15d6 fire damage. On a success they take half as much damage." + "Prehensile tail – {@i This creature can control its tail as though it were a limb, grasping or attacking with it}.", + "This creature can use its bonus action to attack a creature within 5/10 ft. (DM's choice). That creature must succeed a DC (8 + Dexterity bonus + PB) Dexterity saving throw or take 1d6 + PB bludgeoning damage.", + "Jungle/Rainforest ; Temperate Forest/Conifer Forest" ], [ 12, - "Hematophagic (major) – {@i Every drop of spilled blood is lapped up by this voracious predator.", - "Whenever this creature deals damage with a melee attack, it gains temporary hit points equal to half of that damage (rounded down). Increase its CR by an additional 2." + "Alopecia – {@i All feathers, hair, and scales fall away from this creature, leaving only bare skin}.", + "This creature is vulnerable to slashing damage. Instead of increasing its CR with this mutation, reduce it.", + "" ], [ 13, - "Elemental immunity – {@i This creature is infused with a magical element, changing its colour accordingly}.", - "Select one damage type from lightning, fire, cold, poison, or acid. This creature is immune to that damage type and its feather/fur/skin colour changes to yellow, red, blue, purple, or green accordingly. Its attacks also deal an additional 2d4 of that damage type." + "Digital pads – {@i Soft cat-like paw pads cover the soles of this creature’s feet}.", + "This creature makes no sound when it moves. Once per day, the first time it fails a Stealth check, it may instead choose to pass.", + "Plains/Scrublands ; Tundra/Polar Frozen ; Temperate Forest/Conifer Forest" ], [ 14, - "Chromatic plumage – {@i Iridescent feathers or fur shimmer with shifting magical energies}.", - "At the start of this creature’s turn, you can select one of the following damage types: lightning, fire, cold, poison, or acid. Until the start of its next turn, this creature gains resistance to that damage type and one of its attack’s damage changes to that type." + "Hypertrophy – {@i Huge, bulging muscles cover this creature’s body}.", + "This creature has advantage on Strength checks.", + "" ], [ 15, - "Supernumerary – {@i Additional back-up organs allow this creature’s body to replenish venom and gland stocks more quickly.", - "When you roll to recharge an ability for this creature, roll an additional 1d6 and choose the highest. If this creature does not have a recharge ability, reroll this result." + "Spinnerets – {@i Silk-producing glands protrude from this creature’s body, allowing it to spin webs quickly}.", + "This creature may cast {@spell Web|PHB} at 2nd level (spell save DC (8 + Dexterity bonus + PB)) without components and without requiring a spell slot.", + "Swamp/Wetland ; Temperate Forest/Conifer Forest" ], [ 16, - "Enhanced senses – {@i Extra eyes, antennae, or multiple ears allow this creature to better sense its surroundings.", - "" + "Aquatic – {@i This creature has webbed hands and feet, as well as gills on its neck}.", + "This creature gains a swim speed equal to its walking speed and may potentially breathe underwater (DM’s choice).", + "Swamp/Wetland ; Ocean/Deepwater ; River/Lake ; Coastal/Eastuary ; Island/Archipelago" ], [ 17, - "Chameleonic skin – {@i Instantly shifting and changing scales perfectly mimic the colour of this creature’s surroundings.", - "As a bonus action, this creature can cast Invisibility at 2nd level on itself without components and without requiring a spell slot. It may do this a number of times per day equal to its proficiency bonus." + "Thermal sink – {@i A specialised organ in this creature’s chest is able to absorb heat}.", + "As a bonus action, all other creatures within 5 ft. must succeed a DC (8 + Constitution bonus) Constitution saving throw or take 1d4 + PB cold damage.", + "Tundra/Polar Frozen" ], [ 18, - "Macro electrocytes – {@i Giant protruding yellow sacs dot this creature’s back, crackling with powerful electricity}.", - "The first time this creature deals damage with an attack each turn, add 1d10 lightning damage to that attack. This creature may also cast Lightning Bolt at 3rd level (spell save DC (8 + Wisdom bonus + PB)) without components and without requiring a spell slot. It may do this a number of times equal to its proficiency bonus per day." + "Toxic secretions – {@i Poisons seep through this creature’s skin or scales}.", + "When hit by a melee attack, this creature may use its reaction to deal 1d6 + PB poison damage to the attacking creature.", + "Swamp/Wetland ; Jungle/Rainforest" ], [ 19, - "Spermaceti organ (major) – {@i This creature has a huge bulbous whale-like head, housing a powerful noiseproducing organ}.", - "{@b Sonic Scream} (Recharge 5-6). As an action, this creature may make a sonic attack. All other creatures within 30 ft. of it must make a DC (8 + Constitution bonus + PB) Constitution saving throw or take 4d8 thunder damage and 4d8 psychic damage. On a success, they take half as much damage." + "Sail-backed – {@i A row of tall skin-covered bony protrusions line this creature’s back, linking to form a sail}.", + "This creature gets +2 to Intimidation checks and is unaffected by temperatures as high as 40°C Celsius (104°F Fahrenheit).", + "Badland/Desert" ], [ 20, - "Carcinisation – {@i Some things in evolution are inevitable}.", + "Bristle-backed – {@i Large quills or spines protrude from this creature’s back}.", { "type": "entries", "entries": [ - "This creature’s body takes on the overall appearance of a crab (of the same size as it was before), with two pincered front limbs, a further eight legs, and armoured chitinous flesh.", - "Increase the AC of this creature by 3 (to a maximum of 30). It gains resistance to slashing, piercing, and cold damage, but also gains vulnerability to bludgeoning damage. The first time it deals damage with a melee attack each turn, that attack deals a further 2d6 piercing damage" + "In addition to any other attack, this creature may make one ranged attack with the profile:", + "Bristle Shot. Ranged Weapon Attack: range, 30 ft., +(Dexterity bonus + PB) to hit, one target. Hit: {@dice 1d6} + PB piercing damage." ] - } - ] - ] - }, - { - "name": "Naming: Carnivores", - "source": "DrDhrolinsDictionaryDinosaurs", - "caption": "Naming: Carnivores", - "colLabels": [ - "{@dice d20}", - "Prefix", - "Suffix", - "Verb" - ], - "colStyles": [ - "col-2 text-center", - "col-3", - "col-3", - "col-3" - ], - "rows": [ - [ - 1, - "Razor", - "Clawed", - "Slasher" + }, + "Plains/Scrublands" ], [ - 2, - "Sharp", - "Taloned", - "Gouger" + 21, + "Puffable coat – {@i This creature can puff itself up with a thick fluffy coat of fur or feathers}.", + "When hit by an attack or when failing a saving throw, this creature may use its reaction to reduce incoming cold damage by 1d6 + PB. This creature is unaffected by temperatures as low as -20°C Celsius (-4°F Fahrenheit).", + "Tundra/Polar Frozen" ], [ - 3, - "Keen", - "Handed", - "Hunter" + 22, + "Photosynthetic – {@i This creature has a vibrant green colour, as it’s skin, hair, or feathers contain plant-like cells}.", + "This creature requires only a few hours of sunlight for a full day’s nourishment. It also counts as a plant for the purposes of spells and abilities that target plants.", + "Badland/Desert ; Jungle/Rainforest ; Temperate Forest/Conifer Forest" ], [ - 4, - "Serrated", - "Spurred", - "Stalker" + 23, + "Floral mimicry – {@i This creature’s features look remarkably plant-like. Small frills of skin and feathers mimic leaves and flowers}.", + "While motionless, this creature is indistinguishable from plant life. A DC (8 + Charisma bonus + PB) Nature or Investigation", + "Swamp/Wetland ; Jungle/Rainforest ; Temperate Forest/Conifer Forest ; Island/Archipelago" ], [ - 5, - "Spike", - "Toothed", - "Gnasher" + 24, + "Septic saliva – {@i A noxious smell emanates from this creature’s mouth, as it contains a horrible mixture of dangerous bacteria}.", + "Add {@dice 1d6} necrotic damage to any attack made by this creature that involves its mouth.", + "Swamp/Wetland" ], [ - 6, - "Spiny", - "Mawed", - "Snarler" + 25, + "Stem cell reservoir – {@i A specialised organ holds a cluster of blank cells that can rapidly redeploy, re-growing any damaged body part}.", + "Once per day as an action, this creature may recover up to one third of its hit points.", + "" ], [ - 7, - "Jagged", - "Mouthed", - "Clawer" + 26, + "Bioluminescent – {@i Some part, or all, of this creature’s body glows beautifully with vibrant colours while in the dark}.", + "This creature emits a dim hue of light in a 15 ft. radius when in the dark.", + "Ocean/Deep Water" ], [ - 8, - "Barbed", - "Jawed", - "Climber" + 27, + "Club-tail – {@i This creature’s tail ends in a bony mass that it can use to bash targets}.", + { + "type": "entries", + "entries": [ + "As a bonus action, this creature may make one melee attack with the profile:", + "{@b Club-tail}. Melee Weapon Attack: range, 5 ft., +(Strength bonus + PB) to hit, one target. Hit: 1d6 + PB bludgeoning damage." + ] + }, + "" ], [ - 9, - "Sting", - "Spined", - "Striker" + 28, + "Gastric barrier – {@i This creature has a specialised digestive system that makes it particularly hardy}.", + "This creature has advantage on Constitution saving throws.", + "Swamp/Wetland" ], [ - 10, - "Pointed", - "Tailed", - "Reaper" + 29, + "Ink sacs – {@i By squeezing specialised sacs on this creature’s neck, it can spray ink from its mouth}.", + "As a bonus action, this creature may squirt ink at an opponent. Select a creature within 20 ft. It must succeed a DC (8 + Dexterity bonus + PB) Dexterity saving throw or be blinded for two rounds.", + "River/Lake ; Ocean/Deep Water" ], [ - 11, - "Hook", - "Toed", - "Slicer" + 30, + "Nocturnal – {@i This creature naturally prefers the dark and has very large eyes}.", + "This creature gains dark vision equal to its normal vision, or increases its dark vision range by 30 ft. It is generally only active at night.", + "Badland/Desert ; Jungle/Rainforest ; Temperate Forest/Conifer Forest" ], [ - 12, - "Dire", - "Crested", - "Cutter" + 31, + "Telepathic cortex – {@i A large bump at the back of this creature’s skull houses an extra brain cortex}.", + "This creature is able to telepathically communicate with any other members of its species within 200 ft.", + "" ], [ - 13, - "Cut", - "Feathered", - "Ripper" + 32, + "Opposable claws – {@i One claw on each hand is bent inwards, forming a thumb}.", + "This creature may interact with objects that require simple or complex movements, such as opening a door or using a trinket.", + "Jungle/Rainforest ; Temperate Forest/Conifer Forest" ], [ - 14, - "Rip", - "Eyed", - "Carver" + 33, + "Interlocking scales – {@i Thick, tightly locked scales coat this creature’s body}.", + "This creature gains resistance to piercing damage.", + "Badland/Desert" ], [ - 15, - "Huge", - "Winged", - "Stabber" - ], - [ - 16, - "Thick", - "Beaked", - "Devourer" + 34, + "Horned – {@i Fused scales protrude from this creature’s forehead or snout, forming pointed horns}.", + "If this creature moves at least 20 ft. towards a creature, it can use its bonus action to make a horn attack. If that creature is within 5 ft., it must succeed a DC (8 + Dexterity bonus + PB) Dexterity save or take 1d6 + PB piercing damage.", + "Plains/Scrublands ; Tundra/Polar Frozen" ], [ - 17, - "Fine", - "Hided", - "Gnawer" + 35, + "Fusiform – {@i This creature can tuck its arms and legs to its sides and adopt a fish-like shape}.", + "If this creature can swim, double its swim speed.", + "River/Lake ; Ocean/Deep Water" ], [ - 18, - "Blade", - "Scaled", - "Prowler" + 36, + "Enhanced hepatocytes – {@i This creature’s liver is able to filter out any poisons almost instantly}.", + "This creature is immune to the poisoned condition.", + "Swamp/Wetland ; Jungle/Rainforest" ], [ - 19, - "Edge", - "Backed", - "Raider" + 37, + "Quick-witted – {@i This creature can react quickly to changing situations}.", + "This creature has advantage on Intelligence saving throws.", + "" ], [ - 20, - "Honed", - "Fanged", - "Ravager" - ] - ] - }, - { - "name": "Naming: Herbavore", - "source": "DrDhrolinsDictionaryDinosaurs", - "caption": "Naming: Herbavore", - "colLabels": [ - "{@dice d20}", - "Prefix", - "Suffix", - "Verb" - ], - "colStyles": [ - "col-2 text-center", - "col-3", - "col-3", - "col-3" - ], - "rows": [ + 38, + "Elongated snout – {@i The snout and nose of this creature is extended, giving it a much more powerful sense of smell}.", + "This creature has advantage on Perception checks that involve smell.", + "Badland/Desert ; Jungle/Rainforest ; Temperate Forest/Conifer Forest" + ], [ - 1, - "Blunt", - "Horned", - "Crusher" + 39, + "Dermal spines – {@i Thick scales protrude from this creature, giving its body a spikey appearance}.", + "When hit by a melee attack, this creature can use its reaction to deal {@dice 1d6} + PB piercing damage to the attacking creature.", + "Badland/Desert" ], [ - 2, - "Ridged", - "Tailed", - "Nosher" + 40, + "Gelatinous saliva – {@i Thick globules of slimy saliva drip from this creature’s mouth}.", + "Attacks from this creature that involve its mouth reduce a hit creature’s movement speed by 10 ft. (to a minimum of 5 ft., non-cumulative).", + "Swamp/Wetlands" ], [ - 3, - "Spike", - "Tusked", - "Chewer" + 41, + "Tonic immobility – {@i This creature can feign death, falling on its back with its belly up and tongue hanging out}.", + "If this creature would be reduced to 0 hit points, it is instead reduced to 1. It feigns death, appearing dead unless it is inspected with a DC (8 + Wisdom bonus + PB) Investigation or Nature check (their choice). It may choose to exit this feign at any point.", + "" ], [ - 4, - "Smooth", - "Backed", - "Charger" + 42, + "Fearsome roar – {@i Powerful lungs allow this creature to let out a gaudy and terrifying roar}.", + "As an action, this creature can roar. Each other creature within 30 ft. must succeed a DC (8 + Charisma bonus + PB) Wisdom saving throw or be frightened of this creature for 1 minute. They may repeat this save at the end of their turn and on a successful save are immune to the effect for 24 hours.", + "Jungle/Rainforest ; Plains/Scrublands" ], [ - 5, - "Gnarl", - "Plated", - "Trampler" + 43, + "Automimicry – {@i Strange patterns and growths make it difficult to determine where this creature’s head is}.", + "If this creature would be critically hit, the attack is instead resolved as a normal hit.", + "Jungle/Rainforest ; Island/Archipelago" ], [ - 6, - "Hard", - "Paunched", - "Stomper" + 44, + "Sciurus tail – {@i This creature has a large fluffy tail that it can flick rapidly}.", + "This creature is unaffected by temperatures as low as -20°C Celsius (-4°F Fahrenheit) and can communicate silently with any other creatures of the same species that can see it.", + "Tundra/Polar Frozen ; Temperate Forest/Conifer Forest" ], [ - 7, - "Giant", - "Necked", - "Eater" + 45, + "Serrated denticles – {@i The claws or teeth of this creature are jagged and saw-like}.", + "All melee attacks this creature makes deal an additional {@dice 1d4} slashing damage.", + "River/Lake ; Ocean/Deep Water ; Coastal/Estuary" ], [ - 8, - "Huge", - "Hided", - "Roamer" + 46, + "Hereditary memory – {@i Ancestral memories are encoded into this creature's DNA}.", + "This creature has advantage on Wisdom saving throws.", + "" ], [ - 9, - "Thick", - "Scaled", - "Sleeper" + 47, + "Antlered – {@i Multi-pronged antlers protrude from this creature’s skull. It can swing them back and forth, slashing at foes.}", + "If this creature moves at least 20 ft. towards a creature, it can use its bonus action to make an antler attack. If that creature is within 5 ft., it must succeed a DC (8 + Dexterity bonus + PB) Dexterity saving throw or take 1d6 + PB slashing damage", + "Tundra/Polar Frozen ; Temperate Forest/Conifer Forest" ], [ - 10, - "Soft", - "Spined", - "Beater" + 48, + "Pneumatisation – {@i This creature has air sacs and chambers within its bones, making it much lighter}.", + "Half this creature’s weight and increase its walking speed by 10 ft.", + "Jungle/Rainforest ; Coastal/Eastuary ; Temperate Forest/Conifer Forest" ], [ - 11, - "Whip", - "Armoured", - "Bellower" + 49, + "Mana-infused cortex – {@i A pale-blue glow around this creature’s head reveals it has innate magical abilities}.", + "Select one cantrip of your choice. This creature knows that cantrip. Its spell save DC is (8 + Wisdom Bonus + PB) and spell attack modifier is (Wisdom bonus + PB).", + "" ], [ - 12, - "Slab", - "Gutted", - "Thumper" + 50, + "Bombardier gland – {@i Bulbous sacs on this creature’s body allow it to spit or secrete reactive chemicals that ignite when they mix}.", + "Add {@dice 1d4} fire damage to any attack made by this creature.", + "Swamp/Wetlands" ], [ - 13, - "Grind", - "Collard", - "Rumbler" + 51, + "Thin dermis – {@i The skin of this creature is sickly thin and its veins are visible below the surface}.", + "This creature is vulnerable to piercing damage. Instead of increasing its CR with this mutation, decrease it.", + "Island/Archipelago" ], [ - 14, - "Polished", - "Shielded", - "Grazer" + 52, + "Waxy skin – {@i This creature has a thick waxy coating on its skin}.", + "This creature is unaffected by temperatures as high as 40°C Celsius (104°F Fahrenheit). Reduce any slashing, piercing, or bludgeoning damage this creature takes by 2.", + "Badland/Desert" ], [ - 15, - "Dire", - "Stomached", - "Gnawer" + 53, + "Viperism – {@i A soft tissue frill can extend from this creature’s neck, and it can spit like a viper}.", + { + "type": "entries", + "entries": [ + "As a bonus action, this creature may make one attack with the profile:", + "Venom Spit. Ranged Weapon Attack: range, 30 ft., +(Dexterity bonus + PB) to hit, one target. Hit: 1d6 + PB acid damage." + ] + }, + "Badland/Desert ; Jungle/Rainforest" ], [ - 16, - "Gentle", - "Bulwarked", - "Forager" + 54, + "Finned tail – {@i This creature has a large fleshy fin on the end of its tail}.", + "While in water, this creature has advantage on Dexterity saving throws and can dash as a bonus action.", + "River/Lake ; Ocean/Deep Water ; Coastal/Eastuary" ], [ - 17, - "Placid", - "Spiked", - "Rummager" + 55, + "Beaked – {@i A keratinous beak sheathes this creature’s snout, concealing its mouth below}.", + "This creature may add {@dice 1d6} piercing damage to any attack that involves its mouth.", + "" ], [ - 18, - "Stoic", - "Crested", - "Gorger" + 56, + "Bony frill – {@i A broad bony frill projects from the back of this creature’s head, allowing it to shield its body from attacks}.", + "Increase the AC of this creature by 2.", + "Plains/Scrublands" ], [ - 19, - "Fat", - "Bellied", - "Gulper" + 57, + "Strong swimmer – {@i This creature has powerful limbs and broad claws/paws/hands that aid it in moving through water}.", + "This creature gains a swim speed equal to 75% of its walking speed (rounded up to the nearest 5 ft.)", + "Swamp/Wetland ; River/Lake ; Coastal/Eastuary ; Island/Archipelago" ], [ - 20, - "Bloat", - "Toothed", - "Smasher" - ] - ] - }, - { - "name": "Colour Prefix (d100)", - "source": "DrDhrolinsDictionaryDinosaurs", - "colStyles": [ - "col-3 text-center", - "col-7 text-center" - ], - "colLabels": [ - "{@dice d100}", - "Color" - ], - "rows": [ - [ - 1, - "Azure" + 58, + "Augmentative size – {@i This creature is much larger than you would expect}.", + "Increase this creature’s size by one stage, and its attacks deal an additional 1d4 damage (of the same damage type that they normally deal), but -2 from any Dexterity saving throws.", + "Plains/Scrublands ; Coastal/Eastuary" ], [ - 2, - "Amber" + 59, + "Hyper-bioluminescence – {@i Rather than glowing dimly, for a moment this creature can flash an extremely bright bioluminescent light}.", + "Once per day as an action, this creature may produce a flash of bright light. All other creatures within 20 ft. that can see it must succeed a DC (8 + Constitution bonus + PB) Dexterity saving throw or be blinded for 2 rounds.", + "Ocean/Deep Water" ], [ - 3, - "Amethyst" + 60, + "Complex inner-ear – When other creatures would fall over, this creature is able to stagger and stabilise itself}.", + "This creature cannot be knocked prone.", + "Jungle/Rainforest ; Mountain/Volcano" ], [ - 4, - "Apricot" + 61, + "Thick plumage – Particularly dense and thick feathers or fur cover this creature, giving it a puffy appearance}.", + "This creature gains resistance to cold damage.", + "Mountain/Volcano ; Tundra/Polar Frozen" ], [ - 5, - "Aquamarine" + 62, + "Xerophytic – {@i Specialised fleshy flaps cover this creature’s nostrils, and it has waxy skin or scales}.", + "This creature can survive without water for up to one week.", + "Badland/Desert" ], [ - 6, - "Ash" + 63, + "Excessive myelin – {@i This creature has a reinforced nervous system}.", + "This creature is immune to the paralyzed condition.", + "" ], [ - 7, - "Beige" + 64, + "Frail – {@i This creature appears thin and brittle}.", + "This creature has disadvantage on Strength checks and Strength saving throws. Instead of increasing its CR with this mutation, decrease it.", + "Island/Archipelago" ], [ - 8, - "Black" + 65, + "Venomous – {@i Horrible green venom seeps from grooves in this creature’s claws and teeth}.", + "Add {@dice 1d4} poison damage to any melee attack made by this creature.", + "Jungle/Rainforest" ], [ - 9, - "Blue" + 66, + "Agile – {@i This creature is slender and lean, able to move quickly on its feet}.", + "This creature has advantage on Dexterity saving throws.", + "" ], [ - 10, - "Brass" + 67, + "Dorsal wings – {@i A small pair of wings or wing-like flaps extend from this creature’s back}.", + "This creature knows the {@spell Gust|PHB| cantrip (spell save DC (8 + Wisdom bonus + PB)) and is immune to falling damage, so long as it is not incapacitated.", + "Mountain/Volcano" ], [ - 11, - "Bronze" + 68, + "Gripping digital pads – {@i This creature has rough pads on its feet that strongly gripsurfaces}.", + "While climbing, this creature can dash as a bonus action.", + "Jungle/Rainforest ; Mountain/Volcano ; Temperate Forest/Conifer Forest" ], [ - 12, - "Brown" + 69, + "Sparse osteoderms – {@i Dense bony lumps dot this creature’s back and flanks}.", + "This creature gains resistance to slashing damage.", + "Plains/Scrublands" ], [ - 13, - "Caramel" + 70, + "Symbiotic spores – {@i Unusual cysts cover this creature’s shoulders. They can pop when disturbed, filling the air with a noxious cloud}.", + "At the start of this creature’s turn, any other creature of a different species within 10 ft. of it must succeed a DC (8 + Constitution bonus + PB) Constitution saving throw or take 1d4 + PB necrotic damage.", + "Swamp/Wetland" ], [ - 14, - "Carmine" + 71, + "Rapid thermal regulation - {@i This creature can flush extremities with blood to rapidly cool itself}.", + "This creature gains resistance to fire damage.", + "Badland/Desert" ], [ - 15, - "Celadon" + 72, + "Spermaceti organ (minor) – {@i This creature can emit a deafeningly loud ultra-high-pitched sound}.", + "As a bonus action, this creature may perform a sonic attack. All other creatures of a different species within 20 ft. of it must succeed a DC (8 + Constitution bonus + PB) Wisdom saving throw or take {@dice 1d4} thunder damage and be deafened for 1 minute.", + "Ocean/Deep Water" ], [ - 16, - "Charcoal" + 73, + "Pachydermatous – {@i The skin and scales of this creature are noticeably thickened}.", + "This creature gains resistance to bludgeoning damage.", + "Badland/Desert ; Tundra/Polar Frozen" ], [ - 17, - "Cherry" + 74, + "Hyper-pigmentation – {@i This creature’s skin, feathers, spines, and/or fur are jet black in colour}.", + "This creature gains resistance to radiant damage.", + "Badland/Desert" ], [ - 18, - "Chestnut" + 75, + "Alluring pheromones – This creature gives off a sweet, intoxicating smell}.", + "Once per day, this creature may cast {@spell Charm Person|PHB} at 1st level (spell save DC (8 + Charisma bonus + PB)) without components and without requiring a spell slot.", + "Jungle/Rainforest ; Island/Archipelago" ], [ - 19, - "Chocolate" + 76, + "Arboreal – {@i This creature is adapted to climbing trees, with hooked claws on its hands and feet}.", + "This creature gains a climbing speed equal to its walking speed.", + "Swamp/Wetland ; Jungle/Rainforest ; ;Temperate Forest/Conifer Forest" ], [ - 20, - "Cinnamon" + 77, + "Mana gland – Specialised glands on this creature’s body allow it to infuse magical energies into its attacks}.", + "Add {@dice 1d4} force damage to any attack made by this creature.", + "" ], [ - 21, - "Copper" + 78, + "Dazzling plates – {@i Large vertical plates line this creature’s back that can produce sudden bright red colouration when flushed with blood}.", + "This creature has advantage on {@skill Intimidation|PHB} checks.", + "Plains/Scrubland" ], [ - 22, - "Creamy" + 79, + "Chitinous – {@i Invertebrate-like plates cover this creature’s flank}.", + "Increase this creature’s AC by {@dice 1d4}.", + "" ], [ - 23, - "Crimson" + 80, + "Lithophagic – {@i This creature is able to ingest rocks and stones for sustenance}.", + "This creature can sustain itself by consuming rocks. Any attacks involving its mouth deal an additional {@dice 1d6} bludgeoning damage.", + "Mountain/Volcano" ], [ - 24, - "Cyan" + 81, + "Binocular vision – {@i Two forward-facing eyes allow this creature to easily track prey}.", + "This creature has advantage on Perception checks that involve sight.", + "" ], [ - 25, - "Dusky" + 82, + "Hoofed – {@i This creature has single stub hooved/clawed feet}.", + "Increase this creature’s walking speed by 20 ft. However, this creature is slowed to 10 ft. per round in difficult terrain (rather than speed halved).", + "Mountain/Volcano ; Plains/Scrubland" ], [ - 26, - "Ebony" + 83, + "Enhanced cerebrum – {@i A bulbous node on this creature’s skull causes its eyes to protrude a little}.", + "As a bonus action, another creature within 60 ft. must succeed a DC (8 + Intelligence bonus + PB) Wisdom saving throw or take 1d6 + PB psychic damage.", + "" ], [ - 27, - "Emerald" + 84, + "Fossorial – {@i Scoop-like powerful forelimbs allow this creature to dig}.", + "This creature gains a burrowing speed of 15 ft.", + "Mountain/Volcano ; Plains/Scrubland ; Tundra/Polar Frozen ; Badlands/Desert" ], [ - 28, - "Fiery" + 85, + "Hematophagic (minor) – {@i As it injures its opponent, this creature drinks their blood}.", + "Whenever this creature deals damage with a melee attack, it gains 1d4 temporary hit points (temporary hit points do not stack).", + "" ], [ - 29, - "Flame" + 86, + "Macropod – {@i With its unusually large feet, this creature is able to jump or rear up and perform a powerful stomp}.", + "As a bonus action, this creature may perform a Thunder-stomp. Every other creature within 5 ft. of it must succeed a DC (8 + Strength bonus + PB) Dexterity saving throw or be knocked prone.", + "Plains/Scrublands" ], [ - 30, - "Fuchsia" + 87, + "Hypermobility – {@i With flexible limbs and a lean body, this creature is particularly fast}.", + "Increase this creature’s walking speed by 15 ft.", + "Badlands/Desert ; Plains/Scrublands" ], [ - 31, - "Golden" + 88, + "Electrocytes – {@i Yellow domed pods of specialised cell clusters dot this creature’s back, crackling with electricity}.", + "Add {@dice 1d4} lightning damage to any attack made by this creature.", + "River/Lake ; Ocean/Deep Water" ], [ - 32, - "Grape" + 89, + "Pinnae – {@i Pointed wolf-like ears protrude from this creature’s head}.", + "This creature has advantage on Perception checks that involve sound.", + "Badlands/Desert ; Plains/Scrublands ; Tundra/Polar Frozen ; Temperate Forest/Conifer Forest" ], [ - 33, - "Gray" + 90, + "Reverberating membranes – {@i Specialised flaps of skin line this creature’s flanks. It can vibrate them suddenly, producing small shockwaves}.", + "Add (@dice 1d4} thunder damage to any attack made by this creature.", + "Mountain/Volcano" ], [ - 34, - "Green" + 91, + "Regenerative torpor – {@i A miniature hibernation allows this creature to recover rapidly}.", + "This creature may gain all the benefits from completing a long rest when it completes a short rest.", + "Tundra/Polar Frozen" ], [ - 35, - "Granite" + 92, + "Dynamic camouflage – {@i The scales or feathers of this creature can change colour slightly, allowing it to blend into its surroundings}.", + "This creature has advantage on Stealth checks.", + "Ocean/Deepwater ; Jungle/Rainforest ; River/Lake ; Temperate Forest/Conifer Forest ; Island/Arcipelago" ], [ - 36, - "Gunmetal" + 93, + "Hyena-like giggle – {@i The constant cackling of this creature is unnerving}.", + "This creature knows the {@spell Vicious Mockery|PHB} cantrip (spell save DC (8 + Charisma bonus + PB)).", + "Plains/Scrublands ; Badlands/Desert ; Temperate Forest/Conifer Forest" ], [ - 37, - "Iron" + 94, + "Wader – {@i This creature has webbed feet and thin ankles}.", + "This creature is not slowed by moving through shallow or waist-deep water.", + "Swamp/Wetland ; River/Lake ; Coastal/Eastuary" ], [ - 38, - "Iridescent" + 95, + "Hyperdontia – {@i The teeth of this creature are particularly large}.", + "If this creature misses with an attack involving its mouth, as a reaction, it may attempt that attack again.", + "" ], [ - 39, - "Ivory" + 96, + "Springy tendons – {@i Frog-like spring-loaded limbs allow this creature to bound forward}.", + "This creature can jump up to 10 ft. further than it normally could.", + "Swamp/Wetland ; Mountain/Volcano ; Jungle/Rainforest" ], [ - 40, - "Jade" + 97, + "Seismic organs – {@i Specialised sensory hairs and quills on this creature allow it to sense movement}.", + "This creature gains tremor sense 30 ft.", + "Badland/Desert ; Mountain/Volcano ; Tundra/Polar Frozen" ], [ - 41, - "Jasper" + 98, + "Volplane membrane – {@i Broad membranes link this creature’s front limbs and back limbs, allowing it to glide}.", + "This creature is immune to falling damage, so long as it is not incapacitated. While falling, it can move 1 ft. horizontally for every 2 ft. it descends.", + "Temparte Forest/Conifer Forest ; Mountain/Volcano ; Swamp/Wetland" ], [ - 42, - "Jet" + 99, + "Chameleon-like tongue – {@i In a flash, this creature can fire it’s long, sticky, retractable tongue}.", + "", + "Island/Archipelgo ; Jungle/Rainforest ; Swamp/Wetland" ], [ - 43, - "Lavender" - ], + 100, + "Echolocation – {@i Through high-pitched clicks, this creature can sense its surroundings}.", + "This creature gains a blindsight of 20 ft.", + "River/Lake ; Ocean/Deep Water" + ] + ] + }, + { + "name": "Major Mutation", + "source": "DrDhrolinsDictionaryDinosaurs", + "caption": "Major Mutation", + "colLabels": [ + "{@dice d20)", + "Mutation", + "Effect" + ], + "colStyles": [ + "col-2 text-center", + "col-5 text-center", + "col-5" + ], + "rows": [ [ - 44, - "Lilac" + 1, + "Hyper-pachydermatous– {@i The skin and scales of this creature are extremely thick, requiring great effort to break through.", + "This creature gains resistance to non-magical bludgeoning, piercing, and slashing damage." ], [ - 45, - "Lime" + 2, + "Greater echolocation – {@i Through rapid, loud high-pitched squawks, this creature is able to picture its surroundings.", + "This creature gains a blindsight of 60 ft." ], [ - 46, - "Lustrous" + 3, + "Neurotoxins – {@i Dangerous toxins drip from the tips of this creature’s claws or maw.", + "A creature hit by a melee attack from this creature must succeed a DC (8 + Constitution bonus + PB) Constitution saving throw or take 2d6 poison damage and become poisoned." ], [ - 47, - "Magenta" + 4, + "Hyper-intelligence – {@i This creature has a veiny, bulging forehead that houses a complex brain}.", + "Improve this creature’s intelligence by 3. It has advantage on any Intelligence check and can understand any language after hearing it for one minute, although cannot speak it." ], [ - 48, - "Mahogany" + 5, + "Heterodonty – {@i Erratically organised teeth of different sizes jut out in various directions, making it difficult to escape once bitten.", + "Whenever this creature deals damage with a melee attack involving its mouth, the target is also grappled (escape DC (8 + Strength bonus + PB)). This creature may also continue to attack while grappling a target, but may only use attacks that require its mouth against the grappled target." ], [ - 49, - "Maroon" + 6, + "Armour-plated – {@i Extremely thick bony plates line this body}.", + "Increase the AC of this creature by 5 (to a maximum of 30)." ], [ - 50, - "Mauve" + 7, + "Grasping tentacles – {@i Writhing tentacles protrude from this creature, trying to grasp their prey.", + "As a bonus action, this creature may attempt to grapple another creature within 10 ft. of it. That creature must succeed a DC (8 + Dexterity bonus + PB) Dexterity saving throw or be grappled (escape DC (8 + Strength bonus + PB))." ], [ - 51, - "Mint" + 8, + "Winged – {@i This creature’s limbs have huge membranous or feathered wings}.", + "This creature gains a flying speed equal to its walking speed. If it can already fly, its flying speed is doubled." ], [ - 52, - "Mocha" + 9, + "Flawless organism – {@i Strong, fast, smart - the peak of evolution, everything is perfectly balanced}.", + "In addition to any other modifiers, add this creature’s PB to any saving throws and ability checks." ], [ - 53, - "Mossy" + 10, + "Enormous size – {@i This creature is far larger than you would expect}.", + "Increase the maximum health points of this creature by 50%, increase its size category by two stages, and increase its CR by an additional 2." ], [ - 54, - "Mustard" + 11, + "Draconic evolution – {@i Bony spikes protrude backwards from the back of this creature’s head, revealing its draconic nature}.", + "Exhale fire (Recharge 5-6). As an action, this creature may exhale fire in a 30 ft. cone. Any creature in the cone must succeed a DC (8 + Constitution bonus + PB) Dexterity saving throw or take 15d6 fire damage. On a success they take half as much damage." ], [ - 55, - "Navy" + 12, + "Hematophagic (major) – {@i Every drop of spilled blood is lapped up by this voracious predator.", + "Whenever this creature deals damage with a melee attack, it gains temporary hit points equal to half of that damage (rounded down). Increase its CR by an additional 2." ], [ - 56, - "Ochre" + 13, + "Elemental immunity – {@i This creature is infused with a magical element, changing its colour accordingly}.", + "Select one damage type from lightning, fire, cold, poison, or acid. This creature is immune to that damage type and its feather/fur/skin colour changes to yellow, red, blue, purple, or green accordingly. Its attacks also deal an additional 2d4 of that damage type." ], [ - 57, - "Olive" + 14, + "Chromatic plumage – {@i Iridescent feathers or fur shimmer with shifting magical energies}.", + "At the start of this creature’s turn, you can select one of the following damage types: lightning, fire, cold, poison, or acid. Until the start of its next turn, this creature gains resistance to that damage type and one of its attack’s damage changes to that type." ], [ - 58, - "Onyx" + 15, + "Supernumerary – {@i Additional back-up organs allow this creature’s body to replenish venom and gland stocks more quickly.", + "When you roll to recharge an ability for this creature, roll an additional 1d6 and choose the highest. If this creature does not have a recharge ability, reroll this result." ], [ - 59, - "Opalescent" + 16, + "Enhanced senses – {@i Extra eyes, antennae, or multiple ears allow this creature to better sense its surroundings.", + "This creature has advantage on Perception checks and increase its passive Perception by 4." ], [ - 60, - "" + 17, + "Chameleonic skin – {@i Instantly shifting and changing scales perfectly mimic the colour of this creature’s surroundings.", + "As a bonus action, this creature can cast Invisibility at 2nd level on itself without components and without requiring a spell slot. It may do this a number of times per day equal to its proficiency bonus." ], [ - 61, - "Pale" + 18, + "Macro electrocytes – {@i Giant protruding yellow sacs dot this creature’s back, crackling with powerful electricity}.", + "The first time this creature deals damage with an attack each turn, add 1d10 lightning damage to that attack. This creature may also cast Lightning Bolt at 3rd level (spell save DC (8 + Wisdom bonus + PB)) without components and without requiring a spell slot. It may do this a number of times equal to its proficiency bonus per day." ], [ - 62, - "Pallid" + 19, + "Spermaceti organ (major) – {@i This creature has a huge bulbous whale-like head, housing a powerful noiseproducing organ}.", + "{@b Sonic Scream} (Recharge 5-6). As an action, this creature may make a sonic attack. All other creatures within 30 ft. of it must make a DC (8 + Constitution bonus + PB) Constitution saving throw or take 4d8 thunder damage and 4d8 psychic damage. On a success, they take half as much damage." ], [ - 63, - "Peach" - ], + 20, + "Carcinisation – {@i Some things in evolution are inevitable}.", + { + "type": "entries", + "entries": [ + "This creature’s body takes on the overall appearance of a crab (of the same size as it was before), with two pincered front limbs, a further eight legs, and armoured chitinous flesh.", + "Increase the AC of this creature by 3 (to a maximum of 30). It gains resistance to slashing, piercing, and cold damage, but also gains vulnerability to bludgeoning damage. The first time it deals damage with a melee attack each turn, that attack deals a further 2d6 piercing damage" + ] + } + ] + ] + }, + { + "name": "Naming: Carnivores", + "source": "DrDhrolinsDictionaryDinosaurs", + "caption": "Naming: Carnivores", + "colLabels": [ + "{@dice d20}", + "Prefix", + "Suffix", + "Verb" + ], + "colStyles": [ + "col-2 text-center", + "col-3", + "col-3", + "col-3" + ], + "rows": [ [ - 64, - "Pearly" + 1, + "Razor", + "Clawed", + "Slasher" ], [ - 65, - "Pewter" + 2, + "Sharp", + "Taloned", + "Gouger" ], [ - 66, - "Pine" + 3, + "Keen", + "Handed", + "Hunter" ], [ - 67, - "Pink" + 4, + "Serrated", + "Spurred", + "Stalker" ], [ - 68, - "Platinum" + 5, + "Spike", + "Toothed", + "Gnasher" ], [ - 69, - "Plum" + 6, + "Spiny", + "Mawed", + "Snarler" ], [ - 70, - "Puce" + 7, + "Jagged", + "Mouthed", + "Clawer" ], [ - 71, - "Pumpkin" + 8, + "Barbed", + "Jawed", + "Climber" ], [ - 72, - "Purple" + 9, + "Sting", + "Spined", + "Striker" ], [ - 73, - "Rainbow" + 10, + "Pointed", + "Tailed", + "Reaper" ], [ - 74, - "Raspberry" + 11, + "Hook", + "Toed", + "Slicer" ], [ - 75, - "Red" + 12, + "Dire", + "Crested", + "Cutter" ], [ - 76, - "Rose" + 13, + "Cut", + "Feathered", + "Ripper" ], [ - 77, - "Ruby" + 14, + "Rip", + "Eyed", + "Carver" ], [ - 78, - "Russet" - ], + 15, + "Huge", + "Winged", + "Stabber" + ], [ - 79, - "Rusty" + 16, + "Thick", + "Beaked", + "Devourer" ], [ - 80, - "Saffron" + 17, + "Fine", + "Hided", + "Gnawer" ], [ - 81, - "Sage" + 18, + "Blade", + "Scaled", + "Prowler" ], [ - 82, - "Salmon" + 19, + "Edge", + "Backed", + "Raider" ], [ - 83, - "Sapphire" + 20, + "Honed", + "Fanged", + "Ravager" + ] + ] + }, + { + "name": "Naming: Herbavore", + "source": "DrDhrolinsDictionaryDinosaurs", + "caption": "Naming: Herbavore", + "colLabels": [ + "{@dice d20}", + "Prefix", + "Suffix", + "Verb" + ], + "colStyles": [ + "col-2 text-center", + "col-3", + "col-3", + "col-3" + ], + "rows": [ + [ + 1, + "Blunt", + "Horned", + "Crusher" ], [ - 84, - "Scarlet" + 2, + "Ridged", + "Tailed", + "Nosher" ], [ - 85, - "Sepia" + 3, + "Spike", + "Tusked", + "Chewer" ], [ - 86, - "Shimmering" + 4, + "Smooth", + "Backed", + "Charger" ], [ - 87, - "Silver" + 5, + "Gnarl", + "Plated", + "Trampler" ], [ - 88, - "Slaty" + 6, + "Hard", + "Paunched", + "Stomper" ], [ - 89, - "Smokey" + 7, + "Giant", + "Necked", + "Eater" ], [ - 90, - "Snowy" + 8, + "Huge", + "Hided", + "Roamer" ], [ - 91, - "Sooty" + 9, + "Thick", + "Scaled", + "Sleeper" ], [ - 92, - "Steel" + 10, + "Soft", + "Spined", + "Beater" ], [ - 93, - "Tawny" + 11, + "Whip", + "Armoured", + "Bellower" ], [ - 94, - "Turquoise" + 12, + "Slab", + "Gutted", + "Thumper" ], [ - 95, - "Verdant" + 13, + "Grind", + "Collard", + "Rumbler" ], [ - 96, - "Vermillion" + 14, + "Polished", + "Shielded", + "Grazer" ], [ - 97, - "Violet" + 15, + "Dire", + "Stomached", + "Gnawer" ], [ - 98, - "Viridian" + 16, + "Gentle", + "Bulwarked", + "Forager" ], [ - 99, - "White" + 17, + "Placid", + "Spiked", + "Rummager" ], [ - 100, - "Yellow" + 18, + "Stoic", + "Crested", + "Gorger" + ], + [ + 19, + "Fat", + "Bellied", + "Gulper" + ], + [ + 20, + "Bloat", + "Toothed", + "Smasher" ] ] }, { - "name": "Descriptor Suffix (d100)", + "name": "Colour Prefix (d100)", "source": "DrDhrolinsDictionaryDinosaurs", "colStyles": [ "col-3 text-center", - "col-9 text-center" + "col-7 text-center" ], "colLabels": [ "{@dice d100}", - "Descriptor" + "Color" ], "rows": [ [ 1, - "Backed" + "Azure" ], [ 2, - "Barred" + "Amber" ], [ 3, - "Bearded" + "Amethyst" ], [ 4, - "Bellied" + "Apricot" ], [ 5, - "Bellowing" + "Aquamarine" ], [ 6, - "Belted" + "Ash" ], [ 7, - "Breasted" + "Beige" ], [ 8, - "Brindled" + "Black" ], [ 9, - "Bristly" + "Blue" ], [ 10, - "Buffy" + "Brass" ], [ 11, - "Cape" + "Bronze" ], [ 12, - "Chattering" + "Brown" ], [ 13, - "Cheeked" + "Caramel" ], [ 14, - "Chested" + "Carmine" ], [ 15, - "Coastal" + "Celadon" ], [ 16, - "Cobbled" + "Charcoal" ], [ 17, - "Collared" + "Cherry" ], [ 18, - "Common" + "Chestnut" ], [ 19, - "Crested" + "Chocolate" ], [ 20, - "Crowned" + "Cinnamon" ], [ 21, - "Darting" + "Copper" ], [ 22, - "Eared" + "Creamy" ], [ 23, - "Eastern" + "Crimson" ], [ 24, - "Elegant" + "Cyan" ], [ 25, - "Eyed" + "Dusky" ], [ 26, - "Faced" + "Ebony" ], [ 27, - "Footed" + "Emerald" ], [ 28, - "Flat-throated" + "Fiery" ], [ 29, - "Forest" + "Flame" ], [ 30, - "Fork-Tailed" + "Fuchsia" ], [ 31, - "Gilded" + "Golden" ], [ 32, - "Grassland" + "Grape" ], [ 33, - "Greater" + "Gray" ], [ 34, - "Grizzled" + "Green" ], [ 35, - "Hooting" + "Granite" ], [ 36, - "Howling" + "Gunmetal" ], [ 37, - "Imperial" + "Iron" ], [ 38, - "Grumbling" + "Iridescent" ], [ 39, - "Headed" + "Ivory" ], [ 40, - "Hooded" + "Jade" ], [ 41, - "Jumping" + "Jasper" ], [ 42, - "Jungle" + "Jet" ], [ 43, - "King" + "Lavender" ], [ 44, - "Knobbled" + "Lilac" ], [ 45, - "Laughing" + "Lime" ], [ 46, - "Legged" + "Lustrous" ], [ 47, - "Lesser" + "Magenta" ], [ 48, - "Lined" + "Mahogany" ], [ 49, - "Lowland" + "Maroon" ], [ 50, - "Mangrove" + "Mauve" ], [ 51, - "Marbled" + "Mint" ], [ 52, - "Marsh" + "Mocha" ], [ 53, - "Marshland" + "Mossy" ], [ 54, - "Masked" + "Mustard" ], [ 55, - "Mottled" + "Navy" ], [ 56, - "Mountain" + "Ochre" ], [ 57, - "Naped" + "Olive" ], [ 58, - "Necked" + "Onyx" ], [ 59, - "Northern" + "Opalescent" ], [ 60, - "Ornate" + "" ], [ 61, - "Painted" + "Pale" ], [ 62, - "Paradise" + "Pallid" ], [ 63, - "Pied" + "Peach" ], [ 64, - "Plumped" + "Pearly" ], [ 65, - "Polled" + "Pewter" ], [ 66, - "Pouched" + "Pine" ], [ 67, - "Prancing" + "Pink" ], [ 68, - "Puffed" + "Platinum" ], [ 69, - "Ringed" + "Plum" ], [ 70, - "Rock" + "Puce" ], [ 71, - "Rumped" + "Pumpkin" ], [ 72, - "Sand" + "Purple" ], [ 73, - "Scaled" + "Rainbow" ], [ 74, - "Scaly" + "Raspberry" ], [ 75, - "Screaming" + "Red" ], [ 76, - "Screeching" + "Rose" ], [ 77, - "Snapping" + "Ruby" ], [ 78, - "Southern" + "Russet" ], [ 79, - "Speckled" + "Rusty" ], [ 80, - "Spotted" + "Saffron" ], [ 81, - "Streaked" + "Sage" ], [ 82, - "Striped" + "Salmon" ], [ 83, - "Strutting" + "Sapphire" ], [ 84, - "Taiga" + "Scarlet" ], [ 85, - "Tailed" + "Sepia" ], [ 86, - "Temperate" + "Shimmering" ], [ 87, - "Thighed" + "Silver" ], [ 88, - "Throated" + "Slaty" ], [ 89, - "Tropical" + "Smokey" ], [ 90, - "Tufted" + "Snowy" ], [ 91, - "Tundra" + "Sooty" ], [ 92, - "Upland" + "Steel" ], [ 93, - "Velvet" + "Tawny" ], [ 94, - "Wading" + "Turquoise" ], [ 95, - "Warbling" + "Verdant" ], [ 96, - "Wattled" + "Vermillion" ], [ 97, - "Western" + "Violet" ], [ 98, - "Whiskered" + "Viridian" ], [ 99, - "Whistling" + "White" ], [ 100, - "Wobbled" + "Yellow" ] ] }, { - "name": "Taming Food", + "name": "Descriptor Suffix (d100)", "source": "DrDhrolinsDictionaryDinosaurs", - "caption": "Taming Food", + "colStyles": [ + "col-3 text-center", + "col-9 text-center" + ], "colLabels": [ - "Size Category", - "Herbavore", - "Carnivore", - "Omnivore", - "Piscivore" - ], - "colStyles": [ - "col-2 text-center", - "col-3 text-center", - "col-3 text-center", - "col-2 text-center" + "{@dice d100}", + "Descriptor" ], "rows": [ [ - "Tiny (or smaller)", - "A single piece of fruit, a berry, or a nut.", - "A scrap of meat.", - "A single piece of fruit, a single berry, or a scrap of meat.", - "A scrap of fish." + 1, + "Backed" ], [ - "Small", - "1 lb. of fresh fruit/ berries or 3 lb. of leaves.", - "A small cut of meat, (¼ lb.) or a fresh bone (¼ lb.).", - "A small cut of meat, (¼ lb.) or 1 lb. of fresh berries/fruit.", - "A small (¼ lb.) cut of fish fillet." + 2, + "Barred" ], [ - "Medium", - "5 lb. of fresh fruit/ berries or 15 lb. of leaves.", - "A large cut of meat (1 lb.) or fresh bones (1 lb.)", - "A large cut of meat (1 lb.) or 5 lb. of fresh fruit/berries", - "A single small 1 lb. fish" + 3, + "Bearded" ], [ - "Large", - "50 lb. of fresh fruit/berries or 100 lb. of leafy plant material.", - "An entire carcass of a small (or larger) animal, or a massive cut of meat (40 lb.)", - "25 lb. of fresh fruit/ berries and 20 lb. of meat.", - "30 lb. of fish (a single large carp-sized fish or several smaller ones)" + 4, + "Bellied" ], [ - "Huge", - "250 lb. of leafy plant material.", - "Three small animal carcasses, an entire carcass of medium (or larger) size, or an assortment of meat and bones (180 lb.)", - "100 lb. of leafy plant material and 60 lb. of meat.", - "100 lb. of fish (a single giant catfish-sized fish or dozens of smaller ones)" + 5, + "Bellowing" ], [ - "Gargantuan (or larger)", - "500 lb. of leafy plant material", - "An entire carcass of a large animal, or an assortment of carcasses (400 lb.)", - "200 lb. of leafy plant material and 200 lb. of meat.", - "400 lb. of fish (a single enormous shark-sized fish or hundreds of smaller ones)" - ] - ] - }, - { - "name": "Howdahs", - "source": "DrDhrolinsDictionaryDinosaurs", - "caption": "Howdahs", - "colLabels": [ - "Size/Type", - "Recommended Cost", - "Build Time (Days)" - ], - "colStyles": [ - "col-5", - "col-4 text-center", - "col-3 text-center" - ], - "rows": [ + 6, + "Belted" + ], [ - "Large Howdah", - "2000-2500 gp.", - "2" + 7, + "Breasted" ], [ - "Huge Howdah", - "5000-7500 gp.", - "{@dice 1d3 + 1}" + 8, + "Brindled" ], [ - "Gargantuan Howdah", - "7500-10000 gp.", - "{@dice 3d4}" + 9, + "Bristly" ], [ - "Large Howdah (pre-built)2", - "3000 gp.", - "0" + 10, + "Buffy" ], [ - "Huge Howdah (pre-built)", - "9000 gp.", - "0" + 11, + "Cape" ], [ - "Gargantuan Howdah (pre-built)", - "15000 gp.", - "0" + 12, + "Chattering" ], [ - "Amenity", - "500-2000 gp.", - "2" + 13, + "Cheeked" ], [ - "Amenity (pre-built)", - "1000-2500 gp.", - "0" - ] - ] - }, - { - "name": "Howdah Amenity", - "source": "DrDhrolinsDictionaryDinosaurs", - "caption": "Howdah Amenity", - "colLabels": [ - "Amenity", - "Effect" - ], - "colStyles": [ - "col-2", - "col-10" - ], - "rows": [ + 14, + "Chested" + ], [ - "Secure Storage", - "A collection of lockable crates and chests that can store a large volume and weight of items/materials. The players are issued with keys for them, and we recommend that picking the locks has a DC of 20 or that the locks are otherwise magically protected." + 15, + "Coastal" ], [ - "Smithy", - "A full set of blacksmith's equipment, including an anvil, sharpening wheel, and a small forge. It allows for the forging and repair of equipment. If attached to a huge howdah, this reduces the mount’s speed by an additional 5 ft. (to a minimum of 5 ft.)" + 16, + "Cobbled" ], [ - "Alchemical Workshop", - "A series of brewing pots, glass vials, pestles and mortars, and a case of common catalytic ingredients with instructions. These allow for the brewing of potions and poisons from harvested resources with relative ease and non-expert knowledge." + 17, + "Collared" ], [ - "Shrine", - "A place of worship that can be dedicated to any single entity or pantheon. If a creature communes at the shrine with something they worship for 10 minutes, they gain the effects of the Bless spell for 1 hour. A creature can only be affected by one instance of bless from any shrine at a time." + 18, + "Common" ], [ - "Landing Bay", - "This area acts as a roost for up to 2 small/medium (or 1 large) flying creatures. It comes with a feeding trough and bedding straw, as well as storage for saddles." + 19, + "Crested" ], [ - "Barracks", - "Another set of two hammocks with space for two bedrolls underneath them, accompanied by two storage chests. These effectively increase the transport capacity of the howdah, allowing four additional humanoids." + 20, + "Crowned" ], [ - "Watchtower Crown", - "{@i Sauropods only}. A seat on the head of this sauropod allows a medium or smaller humanoid to see much further (many miles) than if they were sat anywhere else on the Howdah." + 21, + "Darting" ], [ - "Tailblade", - { - "type": "entries", - "entries": [ - "{@i Non-ceratopsians only}. Allows the mount to make an additional tail attack using its bonus action:", - "{@b Tailblade}. Melee Weapon Attack, range 10 ft., to hit: Dexterity modifier (+ proficiency bonus if the creature already has a tail attack). On hit, deals {@dice 2d6} + Strength modifier slashing damage.", - "Alternatively, you can simply increase the damage of the creature’s innate tail attack by 2d6 + Strength modifier slashing damage. This may be attached to a large howdah in addition to other sizes." - ] - } + 22, + "Eared" ], [ - "Mounted Harpoon Launcher", - { - "type": "entries", - "entries": [ - "A humanoid manning the Harpoon Launcher can take the following actions/bonus actions:", - { - "type": "entries", - "name": "Action:", - "entries": [ - "{@b Harpoon launch}. Ranged Weapon Attack, range 200 ft., +(Dexterity modifier) to hit, one target. Hit: (2d10 + Dexterity modifier) piercing damage. You may add your proficiency bonus to the hit and damage rolls of this attack if you are proficient with crossbows and firearms. Once fired, the Harpoon must be reloaded before it can be fired again.", - "An optional rope may be attached to the harpoon to snag a hit creature. If a creature hit by at least one of these attacks attempts to move out of range of the Harpoon Launcher, it must make a Strength saving throw with a DC of (16 + (2 * number of ropes attached)). On a failed save, its speed is reduced to 0 for 2 turns and it is knocked prone. On a successful save, all ropes break, freeing the creature." - ] - }, - { - "type": "entries", - "name": "Bonus Actions:", - "entries": [ - "{@b Reload harpoon launcher. The harpoon is reloaded and ready to fire again.", - "{@b Reel in}. Any harpoons fired with ropes attached begin to automatically reel in at 40 ft. per round, reducing the distance in which this Strength save is triggered and dragging a prone creature closer. No further harpoons can be fired with ropes attached until this process is complete." - ] - } - ] - } + 23, + "Eastern" ], [ - "Portal Nexus", - { - "type": "entries", - "entries": [ - "Allows players to communicate in the same manner as the Sending spell an unlimited number of times from this location, so long as the target has a sending stone (or similar device) to receive the message.", - "Once per day, a portal to another portal nexus (usually located in big cities or other Howdahs) may be temporarily opened. We recommend that it requires an Evolunite shard (page 298) or similar resource of at least 250 gp. in value and that only up to 8 humanoids are able to use the portal before it closes." - ] - } + 24, + "Elegant" ], [ - "Maw Helm", - "{@i Theropods only}. Sheets of jagged metal form a tough helmet and provide a vicious steel edge to jaw and head attacks. The mount’s AC is increased by 2 and any bite or head-bash attack deals an additional 2d6 piercing damage. This may be attached to a large howdah in addition to other sizes." + 25, + "Eyed" ], [ - "Fortress Plate", - "Ankylosaurs, Nodosaurs, and Ceratopsians only. Heavy armour covers this creature’s flanks. Its AC is improved by 4, but its speed is reduced by a further 5 ft. (to a minimum of 5 ft.). This may be attached to a large howdah in addition to other sizes." - ] - ] - }, - - - { - "name": "Suggested Crafting Table", - "source": "DrDhrolinsDictionaryDinosaurs", - "caption": "suggested CraFting taBle", - "colLabels": [ - "Item Type", - "Example Item", - "Suggested Resources" - ], - "colStyles": [ - "col-4 text-center", - "col-4 text-center", - "col-4 text-center" - ], - "rows": [ + 26, + "Faced" + ], [ - "Simple Medium Armour", - "Hide Armour or Scale Mail", - { - "type": "entries", - "entries": [ - "4 Hide or Skin", - "1 Featers or Scales" - ] - } + 27, + "Footed" ], [ - "Complex Medium Armour", - "Breastplate or Half Plate", - { - "type": "entries", - "entries": [ - "4 Hide or Skin", - "1 Bone or Chitin", - "2 Feathers or Scale" - ] - } + 28, + "Flat-throated" ], [ - "Simple Heavy Armour", - "Ring Mail or Chainmail", - "4 Bone or Chitin" + 29, + "Forest" ], [ - "Complex Heavy Armour", - "Splint or Full Plate", - { - "type": "entries", - "entries": [ - "6 Bone or Chitin", - "2 Hide or Scales" - ] - } + 30, + "Fork-Tailed" ], [ - "Small Weapon", - "Dagger, Handaxe, Dart, etc.", - { - "type": "entries", - "entries": [ - "1 Bone or Chitin", - "or", - "1 Horn, Fangs, Claws, or Mandibles" - ] - } + 31, + "Gilded" ], [ - "Medium Weapon", - "Shortsword, Mace, Crossbow, Axe, etc.", - { - "type": "entries", - "entries": [ - "2 Bone or Chitin", - "1 Hide or Skin", - "or", - "1 Bone or Chitin", - "1 Horn, Fangs, Claws, or Mandibles" - ] - } + 32, + "Grassland" ], [ - "Large Weapon", - "Longsword, Warhammer, Quarterstaff, Longbow, etc.", - { - "type": "entries", - "entries": [ - "3 Bone or Chitin", - "2 Hide or Skin", - "OR", - "2 Bone or Chitin", - "2 Horn, Fangs, Claws, or Mandibles" - ] - } + 33, + "Greater" ], [ - "Huge Weapon", - "Greataxe, Halberd, Lance, etc.", - { - "type": "entries", - "entries": [ - "2 Hide or Skin", - "5 Bone or Chitin", - "OR", - "3 Horn, Fangs, Claws, or Mandibles", - "3 Bone or Chitin" - ] - } + 34, + "Grizzled" ], [ - "Shield", - "Shield", - { - "type": "list", - "items": [ - "3 Hide or Skin", - "1 Bone or Chitin", - "OR", - "3 Bone or Chitin" - ] - } + 35, + "Hooting" ], [ - "Trinket", - "Necklace, Ring, Dice, etc.", - { - "type": "list", - "items": [ - "1 Horn, Fangs, Claws, or Mandibles", - "1 Hide or Skin" - ] - } - ] - ] - } - ], - "variantrule": [ - { - "name": "Taming", - "source": "DrDhrolinsDictionaryDinosaurs", - "entries": [ - "Each creature with the Beast type has a Taming Score. This score is 0 unless otherwise stated by the DM. Once a creature has been subdued and is tied/chained/caged so that it cannot escape (but not restrained), a player may attempt to increase that creature’s Taming Score. Unless otherwise stated, they may attempt to do this {@b once per day}, as the creature will be unreceptive to multiple training sessions.", - "In order to make this attempt, the player must have {@b appropriate food} in an {@b appropriate volume} to feed the beast, as outlined in the table below. The player then attempts to bond with the animal over the course of an hour. They must make a contested {@skill Animal Handling|PHB} vs {@skill Survival|PHB} check against the creature. Each success by the player increases the taming score of the creature by 1. Each failure by the player drops this score by 1 (to a minimum of 0) and the creature makes a single attack at disadvantage at the player attempting to tame it.", - "When that score exceeds the creature’s proficiency bonus or CR (whichever is higher), the animal is considered tame and is loyal to the player/NPC (or team of players/NPCs) who tamed it. It will follow them unless commanded to stay.", - { - "type": "list", - "items": [ - "{@condition Charmed|PHB} creatures make their {@skill Survival|PHB} check at disadvantage and cannot make an attack if the player is unsuccessful.", - "Dominated creatures automatically fail their {@skill Survival|PHB} check.", - "A player using {@spell Speak with Animals|PHB} has advantage and expertise on their {@skill Animal Handling|PHB} check." - ] - } - ] - } - ], - "makebrewCreatureTrait": [ - { - "name": "name", - "entries": [ - "description" - ], - "source": "DrDhrolinsDictionaryDinosaurs" - } - ] -} + 36, + "Howling" + ], + [ + 37, + "Imperial" + ], + [ + 38, + "Grumbling" + ], + [ + 39, + "Headed" + ], + [ + 40, + "Hooded" + ], + [ + 41, + "Jumping" + ], + [ + 42, + "Jungle" + ], + [ + 43, + "King" + ], + [ + 44, + "Knobbled" + ], + [ + 45, + "Laughing" + ], + [ + 46, + "Legged" + ], + [ + 47, + "Lesser" + ], + [ + 48, + "Lined" + ], + [ + 49, + "Lowland" + ], + [ + 50, + "Mangrove" + ], + [ + 51, + "Marbled" + ], + [ + 52, + "Marsh" + ], + [ + 53, + "Marshland" + ], + [ + 54, + "Masked" + ], + [ + 55, + "Mottled" + ], + [ + 56, + "Mountain" + ], + [ + 57, + "Naped" + ], + [ + 58, + "Necked" + ], + [ + 59, + "Northern" + ], + [ + 60, + "Ornate" + ], + [ + 61, + "Painted" + ], + [ + 62, + "Paradise" + ], + [ + 63, + "Pied" + ], + [ + 64, + "Plumped" + ], + [ + 65, + "Polled" + ], + [ + 66, + "Pouched" + ], + [ + 67, + "Prancing" + ], + [ + 68, + "Puffed" + ], + [ + 69, + "Ringed" + ], + [ + 70, + "Rock" + ], + [ + 71, + "Rumped" + ], + [ + 72, + "Sand" + ], + [ + 73, + "Scaled" + ], + [ + 74, + "Scaly" + ], + [ + 75, + "Screaming" + ], + [ + 76, + "Screeching" + ], + [ + 77, + "Snapping" + ], + [ + 78, + "Southern" + ], + [ + 79, + "Speckled" + ], + [ + 80, + "Spotted" + ], + [ + 81, + "Streaked" + ], + [ + 82, + "Striped" + ], + [ + 83, + "Strutting" + ], + [ + 84, + "Taiga" + ], + [ + 85, + "Tailed" + ], + [ + 86, + "Temperate" + ], + [ + 87, + "Thighed" + ], + [ + 88, + "Throated" + ], + [ + 89, + "Tropical" + ], + [ + 90, + "Tufted" + ], + [ + 91, + "Tundra" + ], + [ + 92, + "Upland" + ], + [ + 93, + "Velvet" + ], + [ + 94, + "Wading" + ], + [ + 95, + "Warbling" + ], + [ + 96, + "Wattled" + ], + [ + 97, + "Western" + ], + [ + 98, + "Whiskered" + ], + [ + 99, + "Whistling" + ], + [ + 100, + "Wobbled" + ] + ] + }, + { + "name": "Taming Food", + "source": "DrDhrolinsDictionaryDinosaurs", + "caption": "Taming Food", + "colLabels": [ + "Size Category", + "Herbavore", + "Carnivore", + "Omnivore", + "Piscivore" + ], + "colStyles": [ + "col-2 text-center", + "col-3 text-center", + "col-3 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "Tiny (or smaller)", + "A single piece of fruit, a berry, or a nut.", + "A scrap of meat.", + "A single piece of fruit, a single berry, or a scrap of meat.", + "A scrap of fish." + ], + [ + "Small", + "1 lb. of fresh fruit/ berries or 3 lb. of leaves.", + "A small cut of meat, (¼ lb.) or a fresh bone (¼ lb.).", + "A small cut of meat, (¼ lb.) or 1 lb. of fresh berries/fruit.", + "A small (¼ lb.) cut of fish fillet." + ], + [ + "Medium", + "5 lb. of fresh fruit/ berries or 15 lb. of leaves.", + "A large cut of meat (1 lb.) or fresh bones (1 lb.)", + "A large cut of meat (1 lb.) or 5 lb. of fresh fruit/berries", + "A single small 1 lb. fish" + ], + [ + "Large", + "50 lb. of fresh fruit/berries or 100 lb. of leafy plant material.", + "An entire carcass of a small (or larger) animal, or a massive cut of meat (40 lb.)", + "25 lb. of fresh fruit/ berries and 20 lb. of meat.", + "30 lb. of fish (a single large carp-sized fish or several smaller ones)" + ], + [ + "Huge", + "250 lb. of leafy plant material.", + "Three small animal carcasses, an entire carcass of medium (or larger) size, or an assortment of meat and bones (180 lb.)", + "100 lb. of leafy plant material and 60 lb. of meat.", + "100 lb. of fish (a single giant catfish-sized fish or dozens of smaller ones)" + ], + [ + "Gargantuan (or larger)", + "500 lb. of leafy plant material", + "An entire carcass of a large animal, or an assortment of carcasses (400 lb.)", + "200 lb. of leafy plant material and 200 lb. of meat.", + "400 lb. of fish (a single enormous shark-sized fish or hundreds of smaller ones)" + ] + ] + }, + { + "name": "Howdahs", + "source": "DrDhrolinsDictionaryDinosaurs", + "caption": "Howdahs", + "colLabels": [ + "Size/Type", + "Recommended Cost", + "Build Time (Days)" + ], + "colStyles": [ + "col-5", + "col-4 text-center", + "col-3 text-center" + ], + "rows": [ + [ + "Large Howdah", + "2000-2500 gp.", + "2" + ], + [ + "Huge Howdah", + "5000-7500 gp.", + "{@dice 1d3 + 1}" + ], + [ + "Gargantuan Howdah", + "7500-10000 gp.", + "{@dice 3d4}" + ], + [ + "Large Howdah (pre-built)2", + "3000 gp.", + "0" + ], + [ + "Huge Howdah (pre-built)", + "9000 gp.", + "0" + ], + [ + "Gargantuan Howdah (pre-built)", + "15000 gp.", + "0" + ], + [ + "Amenity", + "500-2000 gp.", + "2" + ], + [ + "Amenity (pre-built)", + "1000-2500 gp.", + "0" + ] + ] + }, + { + "name": "Howdah Amenity", + "source": "DrDhrolinsDictionaryDinosaurs", + "caption": "Howdah Amenity", + "colLabels": [ + "Amenity", + "Effect" + ], + "colStyles": [ + "col-2", + "col-10" + ], + "rows": [ + [ + "Secure Storage", + "A collection of lockable crates and chests that can store a large volume and weight of items/materials. The players are issued with keys for them, and we recommend that picking the locks has a DC of 20 or that the locks are otherwise magically protected." + ], + [ + "Smithy", + "A full set of blacksmith's equipment, including an anvil, sharpening wheel, and a small forge. It allows for the forging and repair of equipment. If attached to a huge howdah, this reduces the mount’s speed by an additional 5 ft. (to a minimum of 5 ft.)" + ], + [ + "Alchemical Workshop", + "A series of brewing pots, glass vials, pestles and mortars, and a case of common catalytic ingredients with instructions. These allow for the brewing of potions and poisons from harvested resources with relative ease and non-expert knowledge." + ], + [ + "Shrine", + "A place of worship that can be dedicated to any single entity or pantheon. If a creature communes at the shrine with something they worship for 10 minutes, they gain the effects of the Bless spell for 1 hour. A creature can only be affected by one instance of bless from any shrine at a time." + ], + [ + "Landing Bay", + "This area acts as a roost for up to 2 small/medium (or 1 large) flying creatures. It comes with a feeding trough and bedding straw, as well as storage for saddles." + ], + [ + "Barracks", + "Another set of two hammocks with space for two bedrolls underneath them, accompanied by two storage chests. These effectively increase the transport capacity of the howdah, allowing four additional humanoids." + ], + [ + "Watchtower Crown", + "{@i Sauropods only}. A seat on the head of this sauropod allows a medium or smaller humanoid to see much further (many miles) than if they were sat anywhere else on the Howdah." + ], + [ + "Tailblade", + { + "type": "entries", + "entries": [ + "{@i Non-ceratopsians only}. Allows the mount to make an additional tail attack using its bonus action:", + "{@b Tailblade}. Melee Weapon Attack, range 10 ft., to hit: Dexterity modifier (+ proficiency bonus if the creature already has a tail attack). On hit, deals {@dice 2d6} + Strength modifier slashing damage.", + "Alternatively, you can simply increase the damage of the creature’s innate tail attack by 2d6 + Strength modifier slashing damage. This may be attached to a large howdah in addition to other sizes." + ] + } + ], + [ + "Mounted Harpoon Launcher", + { + "type": "entries", + "entries": [ + "A humanoid manning the Harpoon Launcher can take the following actions/bonus actions:", + { + "type": "entries", + "name": "Action:", + "entries": [ + "{@b Harpoon launch}. Ranged Weapon Attack, range 200 ft., +(Dexterity modifier) to hit, one target. Hit: (2d10 + Dexterity modifier) piercing damage. You may add your proficiency bonus to the hit and damage rolls of this attack if you are proficient with crossbows and firearms. Once fired, the Harpoon must be reloaded before it can be fired again.", + "An optional rope may be attached to the harpoon to snag a hit creature. If a creature hit by at least one of these attacks attempts to move out of range of the Harpoon Launcher, it must make a Strength saving throw with a DC of (16 + (2 * number of ropes attached)). On a failed save, its speed is reduced to 0 for 2 turns and it is knocked prone. On a successful save, all ropes break, freeing the creature." + ] + }, + { + "type": "entries", + "name": "Bonus Actions:", + "entries": [ + "{@b Reload harpoon launcher. The harpoon is reloaded and ready to fire again.", + "{@b Reel in}. Any harpoons fired with ropes attached begin to automatically reel in at 40 ft. per round, reducing the distance in which this Strength save is triggered and dragging a prone creature closer. No further harpoons can be fired with ropes attached until this process is complete." + ] + } + ] + } + ], + [ + "Portal Nexus", + { + "type": "entries", + "entries": [ + "Allows players to communicate in the same manner as the Sending spell an unlimited number of times from this location, so long as the target has a sending stone (or similar device) to receive the message.", + "Once per day, a portal to another portal nexus (usually located in big cities or other Howdahs) may be temporarily opened. We recommend that it requires an Evolunite shard (page 298) or similar resource of at least 250 gp. in value and that only up to 8 humanoids are able to use the portal before it closes." + ] + } + ], + [ + "Maw Helm", + "{@i Theropods only}. Sheets of jagged metal form a tough helmet and provide a vicious steel edge to jaw and head attacks. The mount’s AC is increased by 2 and any bite or head-bash attack deals an additional 2d6 piercing damage. This may be attached to a large howdah in addition to other sizes." + ], + [ + "Fortress Plate", + "Ankylosaurs, Nodosaurs, and Ceratopsians only. Heavy armour covers this creature’s flanks. Its AC is improved by 4, but its speed is reduced by a further 5 ft. (to a minimum of 5 ft.). This may be attached to a large howdah in addition to other sizes." + ] + ] + }, + { + "name": "Creature Harvest Table", + "source": "DrDhrolinsDictionaryDinosaurs", + "caption": "Creature Harvest Table", + "colLabels": [ + "Creture Size", + "Hide or Skin", + "Bone or Chitin", + "Horn, Feathers, or Scale (if applicable)", + "Fangs, Claws, or Mandibles (if applicable)", + "Time Taken" + ], + "colStyles": [ + "col-2 text-center", + "col-2 text-center", + "col-2 text-center", + "col-2 text-center", + "col-2 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "Tiny", + "0-1", + "n/a", + "n/a", + "n/a", + "3 Minutes" + ], + [ + "Small", + "1-2", + "0-1", + "0-1", + "0-1", + "6 Minutes" + ], + [ + "Medium", + "1-2", + "1-2", + "1-2", + "0-1", + "15 minutes" + ], + [ + "Large", + "3-4", + "3-4", + "2-3", + "1-2", + "A Short Rest" + ], + [ + "Huge", + "5-7", + "5-7", + "4-5", + "3-5", + "A Long Rest" + ], + [ + "Gargantuan", + "10-12", + "10-12", + "8-10", + "8-10", + "One Day" + ] + ] + }, + { + "name": "Suggested Crafting Table", + "source": "DrDhrolinsDictionaryDinosaurs", + "caption": "suggested CraFting taBle", + "colLabels": [ + "Item Type", + "Example Item", + "Suggested Resources" + ], + "colStyles": [ + "col-4 text-center", + "col-4 text-center", + "col-4 text-center" + ], + "rows": [ + [ + "Simple Medium Armour", + "Hide Armour or Scale Mail", + { + "type": "entries", + "entries": [ + "4 Hide or Skin", + "1 Featers or Scales" + ] + } + ], + [ + "Complex Medium Armour", + "Breastplate or Half Plate", + { + "type": "entries", + "entries": [ + "4 Hide or Skin", + "1 Bone or Chitin", + "2 Feathers or Scale" + ] + } + ], + [ + "Simple Heavy Armour", + "Ring Mail or Chainmail", + "4 Bone or Chitin" + ], + [ + "Complex Heavy Armour", + "Splint or Full Plate", + { + "type": "entries", + "entries": [ + "6 Bone or Chitin", + "2 Hide or Scales" + ] + } + ], + [ + "Small Weapon", + "Dagger, Handaxe, Dart, etc.", + { + "type": "entries", + "entries": [ + "1 Bone or Chitin", + "or", + "1 Horn, Fangs, Claws, or Mandibles" + ] + } + ], + [ + "Medium Weapon", + "Shortsword, Mace, Crossbow, Axe, etc.", + { + "type": "entries", + "entries": [ + "2 Bone or Chitin", + "1 Hide or Skin", + "or", + "1 Bone or Chitin", + "1 Horn, Fangs, Claws, or Mandibles" + ] + } + ], + [ + "Large Weapon", + "Longsword, Warhammer, Quarterstaff, Longbow, etc.", + { + "type": "entries", + "entries": [ + "3 Bone or Chitin", + "2 Hide or Skin", + "OR", + "2 Bone or Chitin", + "2 Horn, Fangs, Claws, or Mandibles" + ] + } + ], + [ + "Huge Weapon", + "Greataxe, Halberd, Lance, etc.", + { + "type": "entries", + "entries": [ + "2 Hide or Skin", + "5 Bone or Chitin", + "OR", + "3 Horn, Fangs, Claws, or Mandibles", + "3 Bone or Chitin" + ] + } + ], + [ + "Shield", + "Shield", + { + "type": "list", + "items": [ + "3 Hide or Skin", + "1 Bone or Chitin", + "OR", + "3 Bone or Chitin" + ] + } + ], + [ + "Trinket", + "Necklace, Ring, Dice, etc.", + { + "type": "list", + "items": [ + "1 Horn, Fangs, Claws, or Mandibles", + "1 Hide or Skin" + ] + } + ] + ] + } + ], + "variantrule": [ + { + "name": "Taming", + "source": "DrDhrolinsDictionaryDinosaurs", + "entries": [ + "Each creature with the Beast type has a Taming Score. This score is 0 unless otherwise stated by the DM. Once a creature has been subdued and is tied/chained/caged so that it cannot escape (but not restrained), a player may attempt to increase that creature’s Taming Score. Unless otherwise stated, they may attempt to do this {@b once per day}, as the creature will be unreceptive to multiple training sessions.", + "In order to make this attempt, the player must have {@b appropriate food} in an {@b appropriate volume} to feed the beast, as outlined in the table below. The player then attempts to bond with the animal over the course of an hour. They must make a contested {@skill Animal Handling|PHB} vs {@skill Survival|PHB} check against the creature. Each success by the player increases the taming score of the creature by 1. Each failure by the player drops this score by 1 (to a minimum of 0) and the creature makes a single attack at disadvantage at the player attempting to tame it.", + "When that score exceeds the creature’s proficiency bonus or CR (whichever is higher), the animal is considered tame and is loyal to the player/NPC (or team of players/NPCs) who tamed it. It will follow them unless commanded to stay.", + { + "type": "list", + "items": [ + "{@condition Charmed|PHB} creatures make their {@skill Survival|PHB} check at disadvantage and cannot make an attack if the player is unsuccessful.", + "Dominated creatures automatically fail their {@skill Survival|PHB} check.", + "A player using {@spell Speak with Animals|PHB} has advantage and expertise on their {@skill Animal Handling|PHB} check." + ] + } + ] + } + ], + "makebrewCreatureTrait": [ + { + "name": "Tusked", + "entries": [ + "{@i Two bulbous teeth protrude from this creature’s lower jaw}.", + "If this creature hits with an attack that uses its head, the hit creature must succeed a DC (8 + {@save Strength} bonus + PB) Strength saving throw or take an additional {@damage 1d6} + PB piercing damage." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Extended apnea", + "entries": [ + "Extended apnea – {@i High-capacity lungs allow this creature to hold its breath for a prolonged period}.", + "This creature may hold its breath for up to an hour with no detrimental side-effects." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Symbiotic", + "entries": [ + "Symbiotic – {@i This creature lives benevolently among another species}.", + "Select another non-humanoid creature. All creatures of that species treat this creature as an ally. Additionally, this creature gains proficiency in all ability checks while within 5 ft. of the selected creature." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Diminutive size", + "entries": [ + "Diminutive size – {@i This creature is particularly small}.", + "Decrease the size category of this creature by one stage (to a minimum of Tiny), decrease any damage it deals by 2 (to a minimum of 1), but add +2 to its Dexterity saving throws." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Rapid coagulation", + "entries": [ + "Rapid coagulation – {@i Blood oozing from wounds instantly clots when exposed to air}.", + "This creature cannot lose more than one third of its HP in a single turn from any combination of bludgeoning, piercing, or slashing damage." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Elongate", + "entries": [ + "Elongate – {@i The limbs, tail, or muzzle of this creature are particularly long}.", + "Select one melee attack this creature has and increase its range by 5 ft." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Vivid plumage", + "entries": [ + "Vivid plumage – {@i Beautifully coloured feathers or fur cover this creature’s body}.", + "This creature has advantage on any Charisma checks." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Thermal vision ", + "entries": [ + "Thermal vision – {@i Fleshy red spots on this creature’s head allow it to detect heat}.", + "This creature can see other creatures while in any light level but struggles to distinguish them from other heat sources (such as torches)." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Pachycephalisation", + "entries": [ + "Pachycephalisation – {@i The skull of this creature is huge and bulbous, giving it bony nodules that it can use as a weapon}.", + "If this creature moves at least 20 ft. towards a creature, it can use its bonus action to make a skull bash attack. If that creature is within 5 ft., it must succeed a DC (8 + Dexterity bonus + PB) Dexterity saving throw or take 1d6 + PB bludgeoning damage." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Reinforced muscle fibres", + "entries": [ + "Reinforced muscle fibres – {@i Metallic fibres line this creature’s muscles}.", + "This creature has advantage on Strength saving throws." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Prehensile tail", + "entries": [ + "Prehensile tail – {@i This creature can control its tail as though it were a limb, grasping or attacking with it}.", + "This creature can use its bonus action to attack a creature within 5/10 ft. (DM's choice). That creature must succeed a DC (8 + Dexterity bonus + PB) Dexterity saving throw or take 1d6 + PB bludgeoning damage." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Alopecia", + "entries": [ + "Alopecia – {@i All feathers, hair, and scales fall away from this creature, leaving only bare skin}.", + "This creature is vulnerable to slashing damage. Instead of increasing its CR with this mutation, reduce it." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Digital pads", + "entries": [ + "Digital pads – {@i Soft cat-like paw pads cover the soles of this creature’s feet}.", + "This creature makes no sound when it moves. Once per day, the first time it fails a Stealth check, it may instead choose to pass." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Hypertrophy", + "entries": [ + "Hypertrophy – {@i Huge, bulging muscles cover this creature’s body}.", + "This creature has advantage on Strength checks." + + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Spinnerets", + "entries": [ + "Spinnerets – {@i Silk-producing glands protrude from this creature’s body, allowing it to spin webs quickly}.", + "This creature may cast {@spell Web|PHB} at 2nd level (spell save DC (8 + Dexterity bonus + PB)) without components and without requiring a spell slot." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Aquatic", + "entries": [ + "Aquatic – {@i This creature has webbed hands and feet, as well as gills on its neck}.", + "This creature gains a swim speed equal to its walking speed and may potentially breathe underwater (DM’s choice)." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Thermal sink", + "entries": [ + "Thermal sink – {@i A specialised organ in this creature’s chest is able to absorb heat}.", + "As a bonus action, all other creatures within 5 ft. must succeed a DC (8 + Constitution bonus) Constitution saving throw or take {@damage 1d4} + PB cold damage." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Toxic secretions", + "entries": [ + "Toxic secretions – {@i Poisons seep through this creature’s skin or scales}.", + "When hit by a melee attack, this creature may use its reaction to deal {@damage 1d6} + PB poison damage to the attacking creature." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Sail-backed", + "entries": [ + "Sail-backed – {@i A row of tall skin-covered bony protrusions line this creature’s back, linking to form a sail}.", + "This creature gets +2 to Intimidation checks and is unaffected by temperatures as high as 40°C Celsius (104°F Fahrenheit)." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Bristle-backed", + "entries": [ + "Bristle-backed – {@i Large quills or spines protrude from this creature’s back}.", + { + "type": "entries", + "entries": [ + "In addition to any other attack, this creature may make one ranged attack with the profile:", + "Bristle Shot. Ranged Weapon Attack: range, 30 ft., +(Dexterity bonus + PB) to hit, one target. Hit: {@damage 1d6} + PB piercing damage." + ] + } + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Puffable coat", + "entries": [ + "Puffable coat – {@i This creature can puff itself up with a thick fluffy coat of fur or feathers}.", + "When hit by an attack or when failing a saving throw, this creature may use its reaction to reduce incoming cold damage by 1d6 + PB. This creature is unaffected by temperatures as low as -20°C Celsius (-4°F Fahrenheit)." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Photosynthetic", + "entries": [ + "Photosynthetic – {@i This creature has a vibrant green colour, as it’s skin, hair, or feathers contain plant-like cells}.", + "This creature requires only a few hours of sunlight for a full day’s nourishment. It also counts as a plant for the purposes of spells and abilities that target plants." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Floral mimicry", + "entries": [ + "Floral mimicry – {@i This creature’s features look remarkably plant-like. Small frills of skin and feathers mimic leaves and flowers}.", + "While motionless, this creature is indistinguishable from plant life. A DC (8 + Charisma bonus + PB) Nature or Investigation" + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Septic Saliva", + "entries": [ + "Septic saliva – {@i A noxious smell emanates from this creature’s mouth, as it contains a horrible mixture of dangerous bacteria}.", + "Add {@damage 1d6} necrotic damage to any attack made by this creature that involves its mouth." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Stem Cell Reservoir", + "entries": [ + "Stem cell reservoir – {@i A specialised organ holds a cluster of blank cells that can rapidly redeploy, re-growing any damaged body part}.", + "Once per day as an action, this creature may recover up to one third of its hit points." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Bioluminescent", + "entries": [ + "Bioluminescent – {@i Some part, or all, of this creature’s body glows beautifully with vibrant colours while in the dark}.", + "This creature emits a dim hue of light in a 15 ft. radius when in the dark." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Club-tail", + "entries": [ + "This creature’s tail ends in a bony mass that it can use to bash targets. As a bonus action, this creature may make one melee attack with the profile:", + "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Gastric barrier", + "entries": [ + "Gastric barrier – {@i This creature has a specialised digestive system that makes it particularly hardy}.", + "This creature has advantage on Constitution saving throws." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Ink sacs", + "entries": [ + "Ink sacs – {@i By squeezing specialised sacs on this creature’s neck, it can spray ink from its mouth}.", + "As a bonus action, this creature may squirt ink at an opponent. Select a creature within 20 ft. It must succeed a DC (8 + Dexterity bonus + PB) Dexterity saving throw or be blinded for two rounds." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Nocturnal", + "entries": [ + "Nocturnal – {@i This creature naturally prefers the dark and has very large eyes}.", + "This creature gains dark vision equal to its normal vision, or increases its dark vision range by 30 ft. It is generally only active at night." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Telepathic cortex", + "entries": [ + "Telepathic cortex – {@i A large bump at the back of this creature’s skull houses an extra brain cortex}.", + "This creature is able to telepathically communicate with any other members of its species within 200 ft." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Opposable claws", + "entries": [ + "Opposable claws – {@i One claw on each hand is bent inwards, forming a thumb}.", + "This creature may interact with objects that require simple or complex movements, such as opening a door or using a trinket." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Interlocking scales", + "entries": [ + "Interlocking scales – {@i Thick, tightly locked scales coat this creature’s body}.", + "This creature gains resistance to piercing damage." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Horned", + "entries": [ + "Horned – {@i Fused scales protrude from this creature’s forehead or snout, forming pointed horns}.", + "If this creature moves at least 20 ft. towards a creature, it can use its bonus action to make a horn attack. If that creature is within 5 ft., it must succeed a DC (8 + Dexterity bonus + PB) Dexterity save or take 1d6 + PB piercing damage." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Reverberating membranes", + "entries": [ + "Reverberating membranes – {@i Specialised flaps of skin line this creature’s flanks. It can vibrate them suddenly, producing small shockwaves}.", + "Add (@dice 1d4} thunder damage to any attack made by this creature." + + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Regenerative torpor", + "entries": [ + "Regenerative torpor – {@i A miniature hibernation allows this creature to recover rapidly}.", + "This creature may gain all the benefits from completing a long rest when it completes a short rest." + + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Dynamic camouflage", + "entries": [ + "Dynamic camouflage – {@i The scales or feathers of this creature can change colour slightly, allowing it to blend into its surroundings}.", + "This creature has advantage on Stealth checks." + + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Hyena-like giggle", + "entries": [ + "Hyena-like giggle – {@i The constant cackling of this creature is unnerving}.", + "This creature knows the {@spell Vicious Mockery|PHB} cantrip (spell save DC (8 + Charisma bonus + PB))." + + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Wader", + "entries": [ + "Wader – {@i This creature has webbed feet and thin ankles}.", + "This creature is not slowed by moving through shallow or waist-deep water." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Hyperdontia", + "entries": [ + "Hyperdontia – {@i The teeth of this creature are particularly large}.", + "If this creature misses with an attack involving its mouth, as a reaction, it may attempt that attack again." + + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Springy tendons", + "entries": [ + "Springy tendons – {@i Frog-like spring-loaded limbs allow this creature to bound forward}.", + "This creature can jump up to 10 ft. further than it normally could." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Seismic organs", + "entries": [ + "Seismic organs – {@i Specialised sensory hairs and quills on this creature allow it to sense movement}.", + "This creature gains tremor sense 30 ft." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "", + "entries": [ + "Volplane membrane – {@i Broad membranes link this creature’s front limbs and back limbs, allowing it to glide}.", + "This creature is immune to falling damage, so long as it is not incapacitated. While falling, it can move 1 ft. horizontally for every 2 ft. it descends." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Chameleon-like tongue (Sticky Tongue)", + "entries": [ + "Ranged Weapon Attack: +(Dexterity bonus + PB) to hit, reach 20 ft., one target. Hit: A creature hit by this attack is grappled (escape DC (8 + Strength bonus)) and moved 20 ft. directly towards the attacker." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Echolocation", + "entries": [ + "Echolocation – {@i Through high-pitched clicks, this creature can sense its surroundings}.", + "This creature gains a blindsight of 20 ft." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Hyper-pachydermatous", + "entries": [ + "Hyper-pachydermatous– {@i The skin and scales of this creature are extremely thick, requiring great effort to break through.", + "This creature gains resistance to non-magical bludgeoning, piercing, and slashing damage." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Greater echolocation", + "entries": [ + "Greater echolocation – {@i Through rapid, loud high-pitched squawks, this creature is able to picture its surroundings.", + "This creature gains a blindsight of 60 ft." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Neurotoxins", + "entries": [ + "Neurotoxins – {@i Dangerous toxins drip from the tips of this creature’s claws or maw.", + "A creature hit by a melee attack from this creature must succeed a DC (8 + Constitution bonus + PB) Constitution saving throw or take {@damage 2d6} poison damage and become poisoned." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Hyper-intelligence", + "entries": [ + "Hyper-intelligence – {@i This creature has a veiny, bulging forehead that houses a complex brain}.", + "Improve this creature’s intelligence by 3. It has advantage on any Intelligence check and can understand any language after hearing it for one minute, although cannot speak it." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Heterodonty", + "entries": [ + "Heterodonty – {@i Erratically organised teeth of different sizes jut out in various directions, making it difficult to escape once bitten.", + "Whenever this creature deals damage with a melee attack involving its mouth, the target is also grappled (escape DC (8 + Strength bonus + PB)). This creature may also continue to attack while grappling a target, but may only use attacks that require its mouth against the grappled target." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Armour-plated", + "entries": [ + "Armour-plated – {@i Extremely thick bony plates line this body}.", + "Increase the AC of this creature by 5 (to a maximum of 30)." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Grasping tentacles", + "entries": [ + "Grasping tentacles – {@i Writhing tentacles protrude from this creature, trying to grasp their prey.", + "As a bonus action, this creature may attempt to grapple another creature within 10 ft. of it. That creature must succeed a DC (8 + Dexterity bonus + PB) Dexterity saving throw or be grappled (escape DC (8 + Strength bonus + PB))." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Winged", + "entries": [ + "Winged – {@i This creature’s limbs have huge membranous or feathered wings}.", + "This creature gains a flying speed equal to its walking speed. If it can already fly, its flying speed is doubled." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Flawless organism", + "entries": [ + "Flawless organism – {@i Strong, fast, smart - the peak of evolution, everything is perfectly balanced}.", + "In addition to any other modifiers, add this creature’s PB to any saving throws and ability checks." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Enormous size", + "entries": [ + "Enormous size – {@i This creature is far larger than you would expect}.", + "Increase the maximum health points of this creature by 50%, increase its size category by two stages, and increase its CR by an additional 2." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Draconic evolution", + "entries": [ + "Draconic evolution – {@i Bony spikes protrude backwards from the back of this creature’s head, revealing its draconic nature}.", + "Exhale fire (Recharge 5-6). As an action, this creature may exhale fire in a 30 ft. cone. Any creature in the cone must succeed a DC (8 + Constitution bonus + PB) Dexterity saving throw or take 15d6 fire damage. On a success they take half as much damage." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Hematophagic (major)", + "entries": [ + "Hematophagic (major) – {@i Every drop of spilled blood is lapped up by this voracious predator.", + "Whenever this creature deals damage with a melee attack, it gains temporary hit points equal to half of that damage (rounded down). Increase its CR by an additional 2." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Elemental immunity", + "entries": [ + "Elemental immunity – {@i This creature is infused with a magical element, changing its colour accordingly}.", + "Select one damage type from lightning, fire, cold, poison, or acid. This creature is immune to that damage type and its feather/fur/skin colour changes to yellow, red, blue, purple, or green accordingly. Its attacks also deal an additional 2d4 of that damage type." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Chromatic plumage", + "entries": [ + "Chromatic plumage – {@i Iridescent feathers or fur shimmer with shifting magical energies}.", + "At the start of this creature’s turn, you can select one of the following damage types: lightning, fire, cold, poison, or acid. Until the start of its next turn, this creature gains resistance to that damage type and one of its attack’s damage changes to that type." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Supernumerary", + "entries": [ + "Supernumerary – {@i Additional back-up organs allow this creature’s body to replenish venom and gland stocks more quickly.", + "When you roll to recharge an ability for this creature, roll an additional 1d6 and choose the highest. If this creature does not have a recharge ability, reroll this result." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Enhanced senses", + "entries": [ + "Enhanced senses – {@i Extra eyes, antennae, or multiple ears allow this creature to better sense its surroundings.", + "This creature has advantage on Perception checks and increase its passive Perception by 4." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Chameleonic skin", + "entries": [ + "Chameleonic skin – {@i Instantly shifting and changing scales perfectly mimic the colour of this creature’s surroundings.", + "As a bonus action, this creature can cast Invisibility at 2nd level on itself without components and without requiring a spell slot. It may do this a number of times per day equal to its proficiency bonus." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Macro electrocytes", + "entries": [ + "Macro electrocytes – {@i Giant protruding yellow sacs dot this creature’s back, crackling with powerful electricity}.", + "The first time this creature deals damage with an attack each turn, add {@damage 1d10} lightning damage to that attack. This creature may also cast Lightning Bolt at 3rd level (spell save DC (8 + Wisdom bonus + PB)) without components and without requiring a spell slot. It may do this a number of times equal to its proficiency bonus per day." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Spermaceti organ (major)", + "entries": [ + "Spermaceti organ (major) – {@i This creature has a huge bulbous whale-like head, housing a powerful noiseproducing organ}.", + "{@b Sonic Scream} (Recharge 5-6). As an action, this creature may make a sonic attack. All other creatures within 30 ft. of it must make a DC (8 + Constitution bonus + PB) Constitution saving throw or take {@damage 4d8 thunder} damage and {@damage 4d8} psychic damage. On a success, they take half as much damage." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Carcinisation", + "entries": [ + "This creature’s body takes on the overall appearance of a crab (of the same size as it was before), with two pincered front limbs, a further eight legs, and armoured chitinous flesh.", + "Increase the AC of this creature by 3 (to a maximum of 30). It gains resistance to slashing, piercing, and cold damage, but also gains vulnerability to bludgeoning damage. The first time it deals damage with a melee attack each turn, that attack deals a further {@damage 2d6} piercing damage" + ], + "source": "DrDhrolinsDictionaryDinosaurs" + } + ] +} + From 241cb045206c395110f2eb392127a2b18f25ad62 Mon Sep 17 00:00:00 2001 From: Angus McDougal McTavish <60561312+SnortsAlot@users.noreply.github.com> Date: Sun, 8 Dec 2024 16:20:31 -0600 Subject: [PATCH 13/14] Start Work on Book Data restructure BOOK data Added intro/contributors Fixed typos --- ...; Dr Dhrolins Dictionary of Dinosaurs.json | 3687 ++++++++++++++--- 1 file changed, 3067 insertions(+), 620 deletions(-) diff --git a/collection/PaleoGames; Dr Dhrolins Dictionary of Dinosaurs.json b/collection/PaleoGames; Dr Dhrolins Dictionary of Dinosaurs.json index e4c1a5ae0..a22622c77 100644 --- a/collection/PaleoGames; Dr Dhrolins Dictionary of Dinosaurs.json +++ b/collection/PaleoGames; Dr Dhrolins Dictionary of Dinosaurs.json @@ -993,19 +993,43 @@ "author": "Dr Nathan T. Barling & Dr Michael O’Sullivan", "contents": [ { - "name": "Dr. Dhrolin's Dictionary of Dinosaurs", - "headers": [ - "Introduction", - "Introducing Palaeontological Elements", - "Holistic Environments", - "The Rest of the Alphabet", - "Pledger's Custom Dinosaurs", - "Mesozoic Reptiles in your worlds", - "Sapient Species", - "Player Character Customisation", - "Contributors" - ] - } + "name": "Introduction" + }, + { + "name": "Introducing Palaeontological Elements" + }, + { + "name": "Holistic Environments", + "headers": [ + "The Yixian Formation", + "The Bahariya Formation", + "Hațeg Island", + "The Crato Formation" + ] + }, + { + "name": "The Rest of the Alphabet" + }, + { + "name": "Pledger's Custom Dinosaurs" + }, + { + "name": "Mesozoic Reptiles in your worlds" + }, + { + "name": "Sapient Species & Societies" + }, + { + "name": "Player Character Customisation", + "headers": [ + "Backgrounds", + "Feats", + "Items" + ] + }, + { + "name": "Contributors" + } ] } ], @@ -1017,284 +1041,2289 @@ { "type": "section", "name": "Introduction", - "page": "4", + "page": 4, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/D4/introduction.webp" + }, + "title": "Introduction", + "credit": "", + "width": 1700, + "height": 850 + }, + { + "type": "inset", + "name": "Design Philosophy", + "page": 6, + "entries": [ + "{@i Life is diverse. We find that the current 5e system of normal, proficiency, and expertise for saves/skills/attacks/etc. calculations based on one chosen stat is insufficient to express that diversity. To give us more granularity in our designs and to better represent what we think these animals were like in real life, we have largely disregarded this system. This allows us to increase/decrease the offensive/defensive capabilities of our Mesozoic reptile designs without over-inflating/deflating their base stats.}", + "{@i We’ve also added names to the armour class of each of our creatures, describing their defensive integument (skin/fur/feathers). This is purely to give DMs and players the opportunity to better visualise and describe combat. While reading this book, you will notice that a creature's modifiers do not necessarily match its stat bonus and proficiency bonus.}", + "{@i If you wish, you may recalculate any of these creatures' saving throws, skill bonuses, attacks or abilities, using their ability score bonuses and proficiency bonus, applying proficiency and expertise where you see fit. You may also rename their armour to \"Natural Armour\"." + ] + }, + "Welcome adventurer and thank you sincerely for supporting our book. We are delighted that you’ve chosen to include palaeontological elements into your games and we hope that you enjoy using these rules and artwork as much as we did creating them.", + "We are PalaeoGames, a team of palaeontology research scientists and artists who have a passion for tabletop roleplaying games. {@i Dr Dhrolin’s Dictionary of Dinosaurs} is our first major palaeontological outreach project, and we are immensely thankful to the wonderful pledgers who have helped make this dream a reality.", + { + "type": "entries", + "name": "What’s in the Book?", + "page": 6, + "entries": [ + "This book contains homebrew rules for including a variety of scientifically credible prehistoric elements in your 5e tabletop roleplaying games. These include reconstructions of Mesozoic reptiles, environmental reconstructions, and behaviour tables all based on real science. We’ve also included a variety of fantasy rules, such as playable races, subclasses, items, backgrounds, mutations tables, etc. With these prehistoric elements, you can build a prehistoric campaign, or add deep history to your existing world.", + "In addition to these gaming elements are sections addressing some of the science of palaeontology. We hope that you find them accessible and informative to read." + ] + }, + { + "type": "entries", + "name": "Why Include Palaeontology in your games?", + "entries": [ + "We believe that there are several compelling reasons to include realistic ancient creatures and palaeontology in your campaigns. They are:", + { + "type": "list-decimal", + "items": [ + "Including unusual ancient creatures can be a fun way to mix up the typical fantasy tropes of dragons and goblins, and give your players a chance to encounter creatures they may not have encountered before in other campaigns. Entire story arcs can be created around these creatures, providing a wealth of inspiration for your campaign.", + "They can be used to add further depth to an already established dinosaur- themed setting. For example, an ancient Lizardfolk temple might be defended by Lizardfolk riding dinosaurs and this book provides dozens of creatures that could be used as alternative mounts.", + "Palaeontology can be used to add realism and authenticity to your game world. For example, the presence of fossilised remains can give your players a sense of the history and age for the world they are in.", + "Creatures that look and behave in realistic ways can add a sense of immersion and believability to your game world. Your players may end up being more invested in the story if they feel like they are interacting with creatures that could have actually existed. When combined with scientifically accurate environmental reconstructions, you can provide a truly immersive experience." + ] + } + ] + }, + { + "type": "entries", + "name": "Why do We Feel this is important?", + "page": 7, + "entries": [ + "Palaeontology is a gateway science. That is, it is one of the first sciences that children and young adults are introduced to and acts as a point of entry for general scientific interest. It inspires awe in the natural world via the reconstruction of animals so dynamic that they seem like mythical monsters, as well as introducing topics like evolution that are fundamental for understanding the world around us. We have no doubt that, without it, many of the world’s top scientists would be in other careers.", + "However, with this excitement and adoration comes an unusual negative side effect. Unlike most other sciences, palaeontology seems to hold a special place in people’s hearts, leading to a deep nostalgia for the toys and media that they experienced as a child. Notably, this includes monstrous depictions that echo inaccuracies of the earliest outdated reconstructions. Correcting those inaccuracies has generally been met with vicious opposition, ridicule, and claims that \"science is ruining dinosaurs\", although it is worth noting that this has changed drastically in the last 10 years or so. While seemingly innocuous, this scientific dissidence has given space for a small, but vocal, group of science deniers to air their views. Those views are typically grounded in religious extremism, but have far- reaching consequences, particularly when they enter the school curriculum.", + "In addition to the more serious concern outlined above, there are other issues caused by palaeontology’s unusual popularity and nostalgia. In public discourse, palaeontology functions more like pop culture, with large fan-based communities that idolise or despise particular scientists and their research. There is more to discuss there than we can adequately address in this book, but it is important to highlight some of the challenges faced by scientists while disseminating research. This is why we invest so much time and effort into projects like this." + ] + }, + { + "type": "entries", + "name": "Who are We?", + "page": 8, + "entries": [ + "The gaming world is full of wonderful people who have a deep passion for palaeontology and want to share that passion with others through their artwork and designs. PalaeoGames falls into that category, but also brings something more. PalaeoGames is composed of scientists publishing in the field of palaeontology, rather than enthusiastic amateurs. We are active researchers who form our designs and reconstructions based on published data. That means that the way these animals are portrayed is done so to the best of our scientific understanding of them, albeit with a little flexibility for things like movement speed and perception to allow them to function properly in-game. So, who are the individuals that constitute PalaeoGames, or work with it?", + { + "type": "entries", + "name": "Dr Nathan Barling – Lead Designer, Lead Researcher, and Director of PalaeoGames Ltd.", + "entries": [ + "Nathan is the scientific researcher who first came up with the idea for this project and founded PalaeoGames Ltd. in early 2022. He has subsequently overseen the project’s implementation and successful execution. His research specialisation is in the processes of exceptional preservation and he has studied the Crato Formation extensively, examining the exceptional preservation of insect fossils found there. Nathan currently works with the University of Exeter as a Research Associate." + ] + }, + { + "type": "entries", + "name": "Dr Mark Witton – Lead Artist, Researcher", + "entries": [ + "Mark is a world-famous palaeoartist and vertebrate palaeontologist. He regularly works as a consultant for major palaeontological documentaries, such as Planet Dinosaur and Prehistoric Planet. He has published several critically acclaimed books about palaeontology and the reconstruction of fossil species, including {@i Pterosaurs: Natural History, Evolution, Anatomy; Palaeoartist’s Handbook: Recreating Prehistoric animals in Art; Recreating an Age of Reptiles; Life Through the Ages II: Twenty-first Century Visions of Prehistory}; and {@i The Art and Science of the Crystal Palace Dinosaurs} to just name a few. In part thanks to this project, Mark is now a full-time palaeoartist and scientific consultant." + ] + }, + { + "type": "entries", + "name": "Dr Michael O’Sullivan – Researcher, Designer", + "entries": [ + "Michael is also an accomplished vertebrate palaeontologist and avid science educator. Michael specialises in the morphology and taxonomy of pterosaurs and is an active researcher. Recently, Michael has moved into the education sector and currently works in Ireland as a science teacher." + ] + }, + { + "type": "entries", + "name": "Annie Barling – Artist, Designer, and Co-Founder of PalaeoGames Ltd.", + "entries": [ + "Annie is an accomplished artist who runs her own art business (Featherpaw Studio). Her artistic and design skills supplement Mark’s reconstructions, as she provides additional artwork and design direction for the fantasy elements of the book. She also plays a pivotal managerial role in the running of PalaeoGames Ltd. as a company.", + "Annie illustrated many of the fantasy NPC pieces in this book, including the Pluvenn festival artwork" + ] + }, + { + "type": "entries", + "name": "Dr David Hone – Editor", + "entries": [ + "Dave is a vertebrate palaeontologist, writer, and Reader at Queen Mary University of London. He focuses on the behaviour and ecology of dinosaurs and pterosaurs and has previously worked for The Guardian as a scientific writer." + ] + }, + { + "type": "entries", + "name": "Dr Emily Roberts – Researcher", + "entries": [ + "Emily is a palaeobotanist who also spent much of her time working on the Crato Formation. She is an outstanding science educator and provided the palaeobotanical research for this project." + ] + }, + { + "type": "entries", + "name": "Jules Kiely – Researcher, Artist", + "entries": [ + "Jules is also a palaeobotanist, as well as an exceptional artist. Her role within this project is to interpret the flora highlighted by Dr Roberts, and provide accurate reconstructions of those plants. As such, the palaeobotanical artwork and item artwork in this book is illustrated by her." + ] + }, + { + "type": "entries", + "name": "eleanor Forty-roBBins – layout design", + "entries": [ + "Eleanor Forty-Robbins is thanked sincerely for her exceptional work in constructing the layout of this book - which was no small feat." + ] + }, + { + "type": "entries", + "name": "raphael highgate-Betts – inClusivity Consultant", + "entries": [ + "Raphael is thanked deeply for his assistance in making this book as inclusive as possible. We want everyone to feel that they can create characters from our content that they can relate to." + ] + }, + { + "type": "entries", + "name": "Quinn Bastin and the playtesting team", + "entries": [ + "Quinn is a professional playtester with a history of testing 5e content. He was a playtester for the Hellboy roleplaying game, which was based off of 5e, and has put together a team of playtesters to ensure our rules are balanced. Quinn’s team consists of Charlie Bonnefond-White, Dan Davis, Jonathon Harris, Kail, Owen Cannon, and Tori." + ] + }, + { + "type": "entries", + "name": "Charlie and the playtesting team", + "entries": [ + "An additional playtesting team headed by Charlie Davey also assisted in our balancing. This team included Chelsey Small, Bradley Hyde, Gemma Matthews, and Justin Isted. Charlie’s team included players from a range of experience levels." + ] + }, + { + "type": "entries", + "name": "Additional Playtesters", + "entries": [ + "Several other individuals have assisted with playtesting by attending sessions run by Nathan Barling. These include Zak Dawson, Paul Shannon, Alex Srdic, Erik de Graaff, William Clevett, Dan Davis, Sophie Phillips, Raphael Highgate-Betts, Haddi Conant, David Robbins, and Eleanor Forty-Robbins, all of whom are thanked sincerely for sacrificing their beloved characters to the maws of dinosaurs. None were spared." + ] + }, + { + "type": "entries", + "name": "Special thanks are given to:", + "entries": [ + "Glen Ferguson who worked as an asset artist for PalaeoGames’ digital battle maps and merchandise. Chris and Laura of AFK Gaming Ltd. are thanked for their ongoing support and assistance with marketing. Stephanie and James of GeekyClean Ltd. are thanked for providing many of the wonderful physical rewards for our Kickstarter." + ] + } + ] + }, + { + "type": "entries", + "name": "UNDERSTANDING PALAEONTOLOGY", + "page": 10, + "entries": [ + "In this section, we outline educational information about palaeontology and its associated subjects, as well as how to be a palaeontologist.", + { + "type": "entries", + "name": "What do palaeontologists do?", + "entries": [ + "Palaeontology (UK spelling) or paleontology (US spelling) is the study of ancient life and the natural world. Palaeontologists use fossils and associated evidence in the rock record to interpret the past. It is an extremely complex interdisciplinary science, requiring a strong foundation in geology (including sedimentology, geochemistry, radiometric dating, palaeotopography, and palaeoclimatology), biology (evolution, biochemistry, anatomy, ecology, behaviour, and phylogeny), and mathematics (data analysis [usually statistical] and modelling). Specialist aspects of palaeontology may require further expertise in physics, programming, cosmology, science communication, and many other disciplines. In this section, we will cover the fundamentals of palaeontology." + ] + }, + { + "type": "entries", + "name": "Types of Palaeontologist and Associated Careers", + "entries": [ + "There are many different types of palaeontologist and anyone can contribute to the field. The good news is that you don’t need any formal education to make ground-breaking (literally) discoveries in this field. We like to summarise different contributions to palaeontology as, academic, semi-academic, and associated roles.", + "{@ Academic} palaeontologists include scientific researchers, lecturers, and some research museum staff. A long career may encompass several or all of these aspects, as well as consultancy work for several industries. Academic palaeontologists require the most time and investment to achieve the level of education needed to fulfil their roles and there are few positions world-wide. This effort is rewarded by the opportunity to investigate and examine the best fossils in the world, as well as to be on the cutting edge of research.", + "There is an unbelievable variety of research areas and working styles within academic palaeontology. Some spend almost their entire careers behind a computer screen, reading and re-evaluating decades-old datasets, others program complex analyses to determine evolutionary relationships, some examine and describe the characteristics of new species, some test the mechanics of fossil anatomy, and others undertake field excursions to examine rock outcrops. Many palaeontologists specialise in several areas and their jobs could include several such aspects, while others hyper-specialise in one specific attribute of one group of organisms.", + "{@b Semi-academic} palaeontologists generally include field guides, museum staff, palaeoartists, and science communicators. Their work is vital for helping disseminate knowledge to the general public and the level of education among these individuals varies greatly. Some may have considerable education in palaeontology, including post-graduate studies, while others may be entirely self-educated.", + "Caution must be used when listening to a self-proclaimed palaeontologist, as the field is prone to \"armchair experts\" who spread misinformation. For every real expert, there are a hundred misguided amateurs who repeat misinformation they read online, or even embellish it with further misinformation to garner greater traffic to their social media profiles. This is a serious issue within palaeontology that has real-world impacts.", + "{@b Palaeo-associated roles} include fossil preparators, fossil collectors, and fossil dealers. There is an entire industry around the extraction, cleaning, and sale of fossils, and these individuals facilitate it. They are typically not formally trained in palaeontology, but some can still be exceptionally knowledgeable. Their roles enable the safe recovery of millions of fossils that would otherwise be destroyed by weathering. The discovery of thousands of species can be attributed to non-academics such as these and their activities are an extremely important component of palaeontology as a whole. There is also a colossal community of people who fossil hunt as a hobby (including many of the academics and semi-academics). No formal education is required to be a fossil hunter, but it helps to have a good understanding of what you’re looking for." + ] + }, + { + "type": "entries", + "name": "Types oF Fossils", + "page": 11, + "entries": [ + "To study ancient life, we examine evidence left in the fossil record. There are many different types of fossils and they can range in age from a few thousand years to billions of years old. They all preserve information about an organism or its behaviour. Below are the key different types of fossils:", + { + "type": "entries", + "name": "Body Fossils", + "entries": [ + "{@b Preserved organic remains and unaltered mineralised remains.}", + { + "type": "list", + "items": [ + "Some carcasses preserve the actual body parts of an animal for thousands of years – that is, the original tissues are stabilised in a way that some of the in-life components remain. Technically, these aren’t fossils, but palaeontologists often still study them. This type of preservation is very young (just a few thousand years) and usually occurs as mummified or frozen remains, or hard parts (shells and bone) that remain chemically the same as in life." + ] + }, + "", + "{@b Carbonisation}", + { + "type": "list", + "items": [ + "Organic remains can be carbonised by the temperatures and pressures of geological processes. The crushing weight and baking heat cook the fossil, resulting in a carbon residue. Many feathers on dinosaurs are preserved in this manner." + ] + }, + "", + "{@b Mineral replacement (permineralisation).}", + { + "type": "list", + "items": [ + "This is what most people think of when hearing the word “fossil”. These are components of an organism that have been replaced by minerals such as calcite or silica. Iconic dinosaur bones and mineralised arthropods/plants all fall under this category. Dissolved minerals are usually carried in water flowing through the sediment. The organic tissues, or cavities within them, act as a point for those dissolved minerals to precipitate, and they replicate the original shape of whatever they are replacing. There are a huge variety of minerals that can replace tissues, and some of them only require a few hours to do so. Some minerals can also form spontaneously within a carcass from elements freed by the processes of decay." + ] + }, + "", + "{@b Moulds and casts.}", + { + "type": "list", + "items": [ + "When sediment deposits around an organism and hardens, but then the body parts dissolve or rot away, it leaves behind a cavity with the same overall shape as the remains. This often occurs when shelly fossils are preserved in sediment, but then subsequently dissolve. In some cases, the cavity (mould) is then infilled by another mineral or sediment, creating a rough replication (cast) of the fossil." + ] + } + ] + }, + { + "type": "entries", + "name": "Trace Fossils", + "entries": [ + { + "type": "list", + "items": [ + "Trace fossils are evidence of an animal interacting with its environment; usually deforming soft sediments that then cement into hard stone. These can be footprints, swim marks, burrows, nests, or marks from an organism tunnelling within sediment." + ] + } + ] + }, + { + "type": "entries", + "name": "Fossil Interactions", + "entries": [ + { + "type": "list", + "items": [ + "Some fossil information can be inferred from other fossils. For example, chew marks on a fossil leaf can provide evidence of certain insects that are otherwise not preserved. Although this is a type of trace fossil, we distinguish it here as it requires other organisms to be preserved." + ] + } + ] + }, + { + "type": "entries", + "name": "Geochemical Markers", + "entries": [ + { + "type": "list", + "items": [ + "Some organisms have no physical parts of their bodies preserved, but the presence of their remains changed the chemistry of the host sediment." + ] + } + ] + }, + { + "type": "entries", + "name": "Geological Indicators", + "entries": [ + "{@b }", + { + "type": "list", + "items": [ + "Overarching geological changes in our world can be evidence of past life. The most obvious of these is the addition of abundant gaseous oxygen into Earth’s atmosphere from photosynthesis. This caused a dramatic change in the chemistry of our planet’s rocks." + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "How is a Fossil made?", + "page": 12, + "entries": [ + "This is a surprisingly complex question to answer, depending on the type of fossil. The truth is that there are many ways in which an organism may be preserved in the fossil record (as outlined above by the types of fossils). It may seem obvious that slowing the processes of decay is the key factor, either through harsh environmental conditions (like extreme salt levels or total lack of oxygen) or rapid burial under metres of mud. In actuality, to preserve soft tissues, a fine balance is required between these preservational processes and decay itself. Decay is necessary to create chemical bonding sites for mineral deposition and to liberate elements from a carcass. These, in turn, create chemical gradients that stimulate mineral precipitation. We now also know that, in some situations, this process can occur within hours, rather than millions of years.", + "Nevertheless, the most common steps that yield large three-dimensional fossils are:", + { + "type": "list-decimal", + "items": [ + "An organism dies (usually near water).", + "The carcass is rapidly buried by mud/sand or sinks into soupy sediments.", + "In some cases, oxygen is depleted from the sediment, preventing excessive decay and allowing the preservation of soft tissues. This is not necessarily required for the preservation of shells and bone.", + "Dissolved minerals in the sediment pore waters deposit in/on the carcass, mineralising it.", + "The surrounding sediments cement into solid rock.", + "The rock is in a relatively geologically stable area, and so the fossil is not exposed to excessive heat or pressure.", + "The rock is uplifted (or sea levels drop) and weathered by wind and rain to expose the fossilised remains." + ] + } + ] + }, + { + "type": "entries", + "name": "Studying Fossils, Creating a Hypothesis, Collecting Evidence", + "entries": [ + "Once a palaeontologist has gained access to a fossil or fossil collection (either acquired themselves or accessed through a pre-existing collection), they utilise the scientific method to learn more about it and disseminate their findings through scientific publications. This can be broken down into the following steps:", + "{@b Project}: Determining what is being studied and setting general goals is the first step. These could include:", + { + "type": "list", + "items": [ + "Describing the characteristics of a new fossil and finding its position in the tree of life.", + "Determining what factors have allowed for the preservation of a fossil, or have altered it over time.", + "Improving understanding of a particular fossil species (with regards to its evolutionary relationships, how it looked, how it behaved, where it lived, what it ate, etc.).", + "Undertake new largescale analyses that provide information about a collection of fossils (i.e. reassessing the evolutionary relationships between multiple organisms)." + ] + }, + "", + "{@b Hypothesis}: In some cases, a hypothesis based on current observations must then be formed. A well-designed scientific hypothesis should be clear, concise, and based on existing knowledge and evidence. It must also be falsifiable, meaning that it can be tested and potentially proven incorrect. It usually makes a statement about the relationship between two or more variables. i.e. \"Tyrannosaurus rex specalised in feeding on large herbivorous dinosaurs.\"", + { + "type": "list", + "items": [ + "{@b Exceptions}: Classic hypothesis-driven science isn’t always applicable in palaeontology. When describing a new species, the goal is to determine whether a specimen possesses enough new characteristics to warrant the erection of a new species/genus. This is a somewhat subjective decision, although there are precedents established within the palaeontological community.", + "{@b Null Hypothesis}: Some researchers include a null hypothesis, which is the inverse of the hypothesis. The null hypothesis provides a baseline against which the results of the experiment can be compared to ensure that the observed results did not arise by chance. i.e. \"Tyrannosaurus rex did not specalise in feeding on large herbivorous dinosaurs.\"" + ] + }, + "", + "{@b Data collection}: As much data as possible must now be gathered to prove/disprove the hypothesis.", + { + "type": "list", + "items": [ + "In our example, we might seek for evidence of tyrannosaur bite marks on large herbivorous dinosaurs, examine suspected tyrannosaur coprolites (fossilised dung) for bone fragments, and examine the mechanics of tyrannosaur jaws.", + "Data collection should be as comprehensive as possible, but must also be realistic within the timeframe and budget of the research project. Some evidence may be contradictory and its important to gather diverse data, rather than focus on one supporting point.", + "There are myriad techniques to collect fossil data. These may be simple measurements taken with a ruler and microscope, or they can be complex geochemical analyses that use sophisticated analytical tools like x-ray diffraction, hyperspectral phasor analysis, or energy dispersive x-ray fluorescence. Some data collection involves recording fossil characteristics in a data matrix, then processing them through complex algorithms that assess how similar fossils with different characteristics are to each other." + ] + }, + "", + "{@b Testing}: One of the key things that must be tested is statistical significance. This isn’t a measurement of how important results are, but rather a mathematical calculation to determine whether the results could have arisen by chance. It helps give a degree of confidence.", + { + "type": "list", + "items": [ + "Algorithmic results may be run thousands of times to search for the most parsimonious (least complex) answer.", + "However, it is not always possible to perform ‘neat’ statistical analysis when studying fossils, as data sets are often incomplete. We frequently have to work around gaps in the fossil record and the inherent variability of biology in general." + ] + }, + "", + "{@b Discuss and draw conclusions}: Once a data set has been collected and its robustness assessed, discussion of key points can begin and ultimately conclusions can be drawn. These should determine which hypothesis is supported.", + "", + "{@b Peer review}: One of the most important steps in the scientific process is peer review. Before results can be published, they must be reviewed by other experts in the same field. These are often anonymous and provide comments and recommendations about how research can be improved, or whether further testing is required.", + { + "type": "list", + "items": [ + "{@b Self-correcting}: Science is not flawless, and errors often bypass peer review. However, review and reassessment tend to tease out errors over time. Steadily, our understanding is refined as new generations of scientists reanalyse and verify/adjust older results." + ] + } + ] + }, + { + "type": "entries", + "name": "Reconstructing an Extinct Organism", + "page": 13, + "entries": [ + "Once palaeontologists have gathered enough information about an organism, they will often provide a reconstruction of the animal’s morphology and/or behaviour to provide a clearer picture of how the animal lived. This may be accompanied by a reconstruction of the environment in which it lived. Palaeontologists use a variety of techniques to reconstruct extinct animals, including functional morphology, comparative anatomy, phylogenetic bracketing, and an understanding of the animal’s environment.", + "Functional morphology involves the study of the structure and movements of an organism’s tissues, and how they interact to allow for a particular function. This process is essentially reverse engineering – working out the task using only the tools. Functional morphology is combined with comparative anatomy to determine the most likely use and appearance of fossil tissues. Comparative anatomy is the comparison of the anatomy of extinct animals with the anatomy of living species. This allows palaeontologists to provide evidence of the possible uses of a particular tissue/organ/structure by watching similar structures being used in the modern world.", + "These techniques are further combined with phylogenetic bracketing to extrapolate missing components of the fossil. Phylogenetic bracketing uses evolutionary relationships to infer the unknown characteristics of extinct organisms by looking at the known characteristics of closely related organisms. For example, if a new fossil wolf species is found only from bones, we can safely say that it was likely covered in fur, as all other known wolves (both alive and extinct) are covered in fur.", + "Finally, the environmental context in which an extinct animal lived can also provide valuable information for its reconstruction. Paleontologists study the geological and paleontological context of fossil finds, including the types of rock formations, the climate and vegetation at the time, and the presence of other fossils. This information is used to understand the habitat and lifestyle of extinct animals and inform their reconstruction." + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/4d/file.wepb" + }, + "title": "", + "credit": "", + "width": 0, + "height": 0 + }, + { + "type": "entries", + "name": "Palaeontology AssoCiated Information", + "page": 16, + "entries": [ + "Palaeontology is a broad subject that intermingles with many other sciences. In this section we provide introductory information about the geological timescale, the processes of evolution, and the formation of life on Earth. If you are interested in fossils, these are extremely useful subjects to be familiar with. There are many other useful associated topics and we recommend you seek out further introductory information on geochemistry, biochemistry, and sedimentology. We have not covered those subjects here as they require much more information than is feasible for us to include in this chapter." + ] + }, + { + "type": "entries", + "name": "Deep Time and the Geological Timescale", + "page": 16, + "entries": [ + "The Earth is about 4 billion years old. We know this because of a method called radiometric dating. Radiometric dating works by looking at the different types of atoms, called isotopes, that make up any given material, and how those atoms have changed over time. Certain isotopes are unstable and change into other types of atoms over time by giving off radiation. By measuring the amount of these isotopes in a rock or other material and comparing it to that isotope’s half-life, we can figure out how long it has been since that material formed.", + "An isotope’s half-life is the amount of time it takes for half of the isotopes in a sample to change into a different isotope. For example, the isotope carbon-14 has a half- life of about 5,730 years, which means that if you start with a sample of carbon-14, after 5,730 years, half of the carbon-14 atoms in the sample will have changed into nitrogen-14 atoms. After another 5,730 years, half of the remaining carbon-14 atoms will have changed (so you would have only a quarter of what you started with), and so on.", + "This works on much larger timescales too. For example, rock containing a lot of uranium-238 and very little lead-206, tells us that the rock is relatively young, because it hasn’t been around long enough for all of the uranium-238 to change into lead-206. Isotopes like this are not present in all rocks. They’re usually restricted to igneous and volcanic deposits, and so we have to estimate the age of different rocks by their nearest volcanic deposits. We can improve this estimate using biostratigraphy.", + "Biostratigraphy is the process of establishing occurrence ranges of different fossil groups (usually in a place where radiometric dating can corroborate their age), then using those fossils to determine the age of rock elsewhere where radiometric dating cannot be used. The best fossils to use are those that had wide distributions and floated in water, like ammonites and graptolites. By determining the occurrence and absence of multiple groups, we can pinpoint a rather accurate age range of rocks that include these fossils.", + "With all of this information, geologists have created the geological timescale, which is a way of dividing up Earth's history into different divisions and subdivisions of time. These divisions are determined by the types of rocks that formed and the major changes in fossil groups through Earth’s history. In this book, we focus on the Mesozoic era (252-66 million years ago), which is subdivided into the Triassic period (252-201 million years ago), Jurassic period (201-145 million years ago), and Cretaceous period (145-66 million years ago)." + ] + }, + { + "type": "entries", + "name": "Understanding Evolution", + "page": 16, + "entries": [ + "Evolutionary theory is the foundation of our modern understanding of biology, ecology, and medicine, and misinformation about evolution is a genuine threat to everyone’s wellbeing. You’ve no doubt had people claim that evolution isn’t real or is \"just a theory\" (a misunderstanding of the term \"theory\"; in terms of science, a theory is the highest category of knowledge and understanding, and therefore also confidence, in an idea). These people are mistaken and, in our experience, usually have a political or religious agenda behind their statements. Regardless, evolution is observable and below is a brief summary of how it occurs in living organisms.", + "Evolution is the process by which lineages of organisms change over time. When organisms reproduce, their offspring inherit a mix of traits from the parents (i.e. eye colour, hair colour, height, etc.) by the passing on of particular genes. Genes have heritability, which is the measurement of how variable their associated traits are. This allows a population of individuals to differ subtly, and if a particular variation increases an organism’s chances of survival, it will accumulate and spread within the population over time. The iconic example of this is a giraffe’s long neck. The gene that codes for neck length allows for some variation in length. Giraffes underwent a period where food was scarce, and so those with slightly longer necks were able to access more leaves on higher trees than others, increasing their survivability. Over time, fewer giraffes with short necks survived and reproduced, and the variance of neck length shifted to include longer necks and exclude shorter necks. This scarcity of food was a selection pressure, and the increased survivability of long-necked giraffes was natural selection at work.", + "In addition to heritability, mutation contributes to the variability of offspring. None of us are identical to our parents, even when accounting for heritability. This is because errors can occur during gene replication and these result in further subtle variations. Most have little impact on the overall function of an organism. However, when they do and if they are advantageous, just like favourable heritability variations, they may then propagate within a community.", + "While the survival of individuals is important, there are also factors that influence the survival of groups of closely related organisms. A trait that appears detrimental to one individual’s reproductive success can be advantageous for other closely related individuals, and so despite the first individual not producing offspring, the gene coding for it is propagated in the offspring of their relatives. There are many examples of this, with the most heavily investigated example being homosexuality. Competing hypotheses have been presented to precisely explain the origin of this trait (see “Evolution of Homosexuality” by Savolainen and Hodgson), but its occurrence across the animal kingdom (including in mammals, birds, reptiles, and insects) is indicative of its role in group survival.", + "There is another key process in evolution. A group of individuals that become isolated from other members of their species may be affected by different selection pressures. After many generations, these different pressures cause them to become so different genetically that they can no longer successfully interbreed with their former species if they were to return. In essence, this causes them to become a new species and is a process we called speciation. When enough changes accrue over thousands of generations, the new species can look drastically different and eventually they may differ enough that we categorise them as an entirely new group of organisms." + ] + }, + { + "type": "entries", + "name": "The Origin of LiFe on Earth", + "page": 17, + "entries": [ + "We have a hypothetical understanding of how life arose on Earth from non-living material. We call this process abiogenesis. We also know that this occurred relatively early in Earth’s history and so is likely to have occurred in many places within our galaxy. Below is an extremely simplified summary of this process:", + { + "type": "list", + "style": "list-decimal", + "items": [ + "In Earth’s early history, abiotic (non-living) chemical processes created simple molecules similar to the individual bases of ribonucleic acid (RNA) and deoxyribonucleic acid (DNA) in a water medium. This is sometimes referred to as “primordial soup”. These molecules are not alive, but their structure stimulates the formation of another paired molecule adjacent to them, which in turn allows self-replication of the original molecule.", + "When the first molecules like these were encased in oily bubbles, they formed the basis from which all life evolved. The individual bases were small enough to move freely in/out of each oily bubble, but when they first form chains within an oily bubble, they became too large to leave and the first “protocells” were formed. Chains of bases replicated themselves, and the replicated base chains were also constrained within the protocell.", + "Osmotic pressure created by these chained bases made the protocell more physically resistant than bubbles without internal molecules. This allowed protocells to absorb smaller, less resistant bubbles, causing them to grow in size.", + "As they increased in size, with more molecule chains forming inside them, they eventually reached a size where the physical flow of water broke them apart, with each subsequent protocell containing some of the internal molecules. This is the origin of reproduction.", + "Some chains of molecules were able to interact with other types of molecules (namely amino acids, which also can occur naturally), causing those molecules to form chains where they wouldn’t normally. These chains of amino acids formed proteins.", + "In certain proteins, the chains of amino acids form at angles, causing the protein to fold or curve. This, in turn, can cause a complex interplay of atoms positioned around a particular point that creates an area on the protein that functions chemically. We call this an active site.", + "Any protein that increased the resistance of the protocell, or increased the speed/efficiency that it replicated, passively propagated more than others. This was the first occurrence of evolution and essentially the start of life. Every single iteration and development of life as we know it was a derivation of this process." + ] + } + ] + }, + { + "type": "entries", + "name": "So, You Want to be a Palaeontologist?", + "page": 18, + "entries": [ + "If you want to be a palaeontologist, academic or otherwise, the first step is getting a basic education in geology and biology. This doesn’t necessarily require schooling, as beginner information can be found online and in many widely available books. This core understanding will allow you to avoid the pitfalls that many enthusiastic novices fall into, such as mistaking common geological structures for fossil material.", + "Once you have this basic understanding, you can either pursue further education within academia, or just get fossil hunting! However, if you’re diving straight into hunting, {@b you must familiarise yourself with local and national laws on the extraction of fossils}. In some countries, fossil collecting is illegal without a permit. In others, you can collect loose fossils, but digging into rock is prohibited. You can seek out local fossil hunting groups for guidance on these matters.", + "To pursue an academic career, you will likely need a degree in palaeontology, geology, or biology. Many universities around the world now offer dedicated degree pathways for the study of palaeontology (sometimes called palaeobiology), and the entry requirements vary depending on the university. Almost every university with a geology department will teach modules on palaeontology.", + "The typical education requirement (in the UK) is as follows:", + { + "type": "list", + "items": [ + "School education (typically until the age of 18).", + "Undergraduate education (3-4 years).", + "Master’s education (1-2 years).", + "Doctoral education (3-5 years).", + "2-4 Postdoctoral research positions (2-4 years each)." + ] + }, + "This is an intimidating timeframe, but don’t worry – some full-time working positions only require an undergraduate degree. For more information about becoming a palaeontologist, we recommend the book “So you want to be a palaeontologist” by Dr David Penney (https://siriscientificpress.co.uk/products/so-you-want-to-be-a-palaeontologist).", + "Another great resource is the \"Archosaur Musings\" by Dr David Hone covering how to become a palaeontologist (https://archosaurmusings.wordpress.com/2018/07/04/how-do-i-become-a-palaeontologist/)." + ] + }, + { + "type": "entries", + "name": "Finding, Understanding, and Interpretting Fossils", + "page": 19, + "entries": [ + "Anyone can find a fossil, and anyone can learn to identify it. However, there are important steps to take in this process:", + { + "type": "list", + "items": [ + "{@b Where should you look?} Keep in mind that fossils are preserved in sedimentary rocks and distorted versions of them may be infrequently preserved in metamorphic rocks. Igneous rocks do not directly preserve fossils. So, understanding the basic geology of where you’re looking is the first step to knowing whether fossils will be present.", + "{@b How old it is?} It is important to understand the age of the rocks you’re looking at so that you know what could be found.", + "{@b Temper your expectations.} Fossils are not found in all sedimentary rocks. In fact, the process of fossilisation is phenomenally rare, and it is only the overwhelming abundance of life on Earth that has given us the misrepresentation that fossils can be common. That said, when the right conditions are present, you can find a remarkable number of exceptionally preserved fossils together. We call these locations Lagerstätten (German for “deposit”).", + "{@b Instant museum quality}. You very rarely find perfectly preserved fossils visible lying around. More often than not, they will be partially worn and mixed into beach sand/shingle, or will be encased in rock with only small marks indicating their presence. The latter of these may be exposed through a few preparatory techniques. Expert preparers will take hours, days, or even weeks of painstaking work to expose a fossil perfectly.", + "{@b Learn cross-sections}. Rocks split along their points of weakness. This can be around a fossil, but may equally be through it, splitting the fossil as well. It is important to be able to interpret a fossil as a cut cross-section through any angle. Cross-sections often look drastically different from complete fossils, and it takes time to learn to interpret them.", + "{@b Pseudofossils. Some geological structures can look like body fossils at first glance. Flint is the biggest culprit of tricking novice fossil hunters into thinking they’ve found a piece of bone (although flint can form trace fossils when infilling a burrow). It is always worth familiarising yourself with the local geology to ensure you don’t misinterpret something." + ] + } + ] + }, + { + "type": "entries", + "name": "Wrap up", + "entries": [ + "We hope that you found the information in this chapter both interesting and digestible. With it, you could take the first steps to becoming a palaeontologist as a full-time career or explore collecting your own fossils. There is so much more that we would love to discuss and explain, but it’s time to get to the meat of this book – the roleplaying content. Let’s get some dinosaurs into your games!" + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "Introducing Palaeontological Elements", + "page": "20", "entries": [ { "type": "image", "href": { "type": "external", - "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/file.wepb" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/4D/file.wepb" }, "title": "", "credit": "", "width": 0, "height": 0 + }, + "There are many ways that you could include palaeontological elements in your campaigns. You can build an entire campaign setting based on these rules, add in a specific story arc to an existing campaign, or simply scatter these elements throughout your established worlds. Below are four story prompts, pulling from popular fiction, to help inspire you.", + { + "type": "entries", + "name": "Necromancer Island", + "entries": [ + "{@i From the ship’s brow Dr Dhrolin could see a dark outline through the thick mist. As the ship approached, the fog cleared sluggishly, revealing a small mountainous island. Dotted along its imposing silhouette were the outlines of stone buildings nestled among dense jungle. The ship slowed to a stop as it pulled into a shallow harbour. Standing on the dock was a well-dressed figure in white, clutching a staff. His trimmed white beard parted into a broad grin. “Welcome to Necromancer Island, travellers. I trust your stay will be eventful”, he bellowed, beckoning Dr Dhrolin off of the ship. Little did he know what horrors awaited him there.}", + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/4d/file.wepb" + }, + "title": "", + "credit": "", + "width": 0, + "height": 0 + }, + "Taking cues from popular culture is an ideal way to incorporate unusual elements into your games. The suggestion above may be the most obvious reference, but fleshing out your world with additional elements can make for a unique and compelling story. Necromancer Island is fundamentally based on the re-animation of ancient creatures, either by one powerful necromancer, or by a dedicated cult. However, the main question is why? Why would these individuals want to re-animate such creatures? Are they academic curiosities, weapons of war, or flights of fancy for a rich benefactor? Could they be all three? We like to envision Necromancer Island as the pursuit of several powerful wizards, driven by academic curiosity, but funded by a mysterious noble. The motives of that noble remain a unknown, but the avarice of the wizards keeps them from asking further questions. You can flesh out the background of that mysterious noble in any manner of ways. Perhaps they are a dragon in disguise researching an alternative origin for their species, or an ambitious politician preparing to launch a coup with an army of dinosaurs.", + "In your world, how is Necromancer Island constructed? Is it a single fortress surrounded by dense jungle filled with dinosaurs, or is it a series of enclosures housing different species? Are those enclosures bound by magical means, or simply high walls? Is it far out in the ocean, or just off the coast of a populated region? We like the idea that the island is dotted with wizard towers, each housing a single necromancer who specialises in one species of dinosaur, pterosaur, or other ancient creature.", + "It’s worth putting time into planning how these creatures will behave. Are they under the complete control of the necromancer(s), or are they essentially wild? You can run these creatures as wild animals based on the behavioural details we have provided, or you can have them enact the will of another. What would happen if these creatures escaped from Necromancer Island, either by their own means or by sabotage?! The various planes of existence offer even more variety to the consequence of this. What would happen if an entire ecosystem of dinosaurs spilled into the Plane of Air or the Nine Hells? Better yet, what would happen if they then persisted there for hundreds or thousands of years? How would they be transformed by the natural energies or alignment of that plane?" + ] + }, + { + "type": "entries", + "name": "The Ancient Plateau", + "page": 25, + "entries": [ + "{@i Before him stood an impossibly high cliff, extending well beyond the clouds above. Droplets of water dribbled down the cliff wall, giving it a dull and soft edge, glistening with a moist shine. The slippery sheer face seemed nigh impossible to climb and the howling winds above prevented those that had preceded him from ascending. But, in all those decades of searching, none had the skill, determination, and luck of Dr Dhrolin and his team. He held the scrying key to the cliff face, revealing four arcane glowing runes. Gibberish to anyone but the most ancient of gods, they spelt out a command to open a path. A path that no being had trodden for eons. All he needed to do now was decipher the command. Easy-peasy.}", + "What happens if these environments are already present in your world, just entirely concealed from prying eyes? Some classic sci-fi works have envisioned ancient plateaus hidden from the rest of the world, where prehistoric ecosystems persist. Alternatively, an isolated island could achieve the same effect. This is a phenomenon we see in the real-world, with island habitats allowing relic species to persist long past their extinction in other areas.", + "When implementing an ancient plateau-style environment, think about how this could be possible in a world full of magic and mystery. Are there natural or artificial barriers protecting the region from discovery? These could be howling, perhaps magical, winds that prevent air travel, powerful magnetic fields that prevent navigation and teleportation, or simply vicious predators that pick off would-be adventurers.", + "Maybe the plateau is a well-known phenomenon, but is simply inaccessible. If this is the case, what might tempt adventurers to explore it? Does the fame and glory of simply discovering the world above provide all the motivation needed, or are there rumoured ancient ruined cities of gold, relics of long-dead civilisations lost to time, to tempt adventurers up? Perhaps the adventurers are accompanying (or running) a scientific expedition, harking back to the days of Charles Darwin and his voyages on the Beagle." + ] + }, + { + "type": "entries", + "name": "The Mad Chronoficer", + "page": 26, + "entries": [ + "{@i Banging rhythmically on the heavy wooden door, the city guards were eventually able to burst through, splintering wood across the stone floor. They piled in and scattered throughout the exposed hall, clearing a path for Dr Dhrolin and his party. Inside, the air hung coldly. Tiny ice crystals drifted suspended in the air, stinging at Dr Dhrolin’s skin as he moved through the building. Eventually, the group reached a grand hall. The floor and walls were embossed with beautifully sculpted gold filigree in broad spiral patterns. Atop the end of the hall was a balcony with a smartly dressed dragonborn glaring down at the party and guards. Wafts of cloudy breath emitted from her as she muttered under her breath “No, no. It’s not time yet.”. Reaching to her side, she pulled a large lever, springing the room into unnatural life. The filigree illuminated with an icy blue glow and the party found themselves floating helplessly for a moment. The last thing they recall was a bright blue flash and a piercing headache. From that point on, all they could sense was the press of a dense humid jungle around them and the cawing of strange creatures in the distance.}", + "Our preferred means of introducing palaeontological elements into your games is to have the player characters hurtled through time. This places them wholly within the environments and ecosystems described in this book, allowing you to make the most of everything in a cohesive manner. We recommend that this be caused by an NPC who has limited and poorly controlled power over time (the Chronoficer). That way, you can explain why they opened a portal to such an unknown wilderness, accidentally sending themselves and others hurtling through time. Alternatively, they could be a master of this power and you could construct a dungeon or fortress deep in an ancient environment for them to hide in.", + "Regardless, the first question to address is how the players get there. There are at least three possible answers. The players could be chasing the Chronoficer, who takes refuge by activating their time machine. This might force the players to follow through a portal or seek another means to pursue their foe. Perhaps they could arrive before the Chronoficer, giving them time to prepare an ambush, or perhaps long after the Chronoficer has fortified their hideout. The second possible option is that the Chronoficer simply sends the players through time in an attempt to dispose of them. This could result in a tense and gritty survival situation, where the players need to stay alive until the magic wears off or they find another means to travel back. Finally, the players may work with the Chronoficer to travel through time intentionally, perhaps to retrieve a long-destroyed artifact or prevent some past catastrophe. You can put a lot of creativity into imagining the device that allows your players to travel through time. It could be a simple circular portal embedded in an ancient temple. Stepping through it brings you back out in the exact same spot, but in a vastly different time. Perhaps the device is a rideable steam-punkesque machine that the party can sit in. Whirling cogs and hissing pistons encompass the party as the world spins around them. Or, on a much grander scale, the device could be an entire castle capable of magical transportation. Blinking in and out of existence as it shifts through time, acting as a base of operations for your players. When constructing a story like this, it’s important to provide multiple means of returning the players back to their normal timeline. The last thing you want is to have a singular fragile device that is immediately destroyed upon the party’s arrival (unless of course that is your intention!). We recommend using some of the examples above as contingency in case the party becomes stranded." + ] + }, + { + "type": "entries", + "name": "HolloW World", + "page": 27, + "entries": [ + "{@i It had been three months in this darkness. “Treasures beyond imaginin’ in the depths below they said.”, scoffed Dr Dhrolin, remembering the words of the Spelunking Guild’s representative. He and his party had expected to find precious georesources – gemstones, gold, and fossils. Instead, after two weeks of delving, they were greeted by the enraged denizens of vast underground cities. Clearly the party’s presence must have greatly offended them, as they had been hunted for a further 10 weeks now. A long game of cat-and-mouse in the endless caverns, stumbling past ancient eyeless horrors in the dark. They were sick of it but had little choice other than to press on. \"Oh well\", thought Dr Dhrolin.\"Move forward, or face death.” He swung his pickaxe down on the cave wall, the twang echoing back up the tunnel. Hope had left them long ago, but they carried on. Twang! A second strike cracked the rock. When the third strike hit, the familiar twang was smothered by the sound of crumbling rock and shrill gasps. Everyone instinctively covered their eyes as a beam of pure yellow light pierced the darkness through the newly opened hole, illuminating Dr Dhrolin’s feet. “What in the hells have we found?\", he whispered.}", + "", + "Similar to the Ancient Plateau, the Hollow World proposes that your ancient environment persists in the modern day, but is sealed away from civilisation. Imagine a vast underground chamber, encompassing the centre of the planet and lined with its own inner surface, just like the outer surface. Instead of a roiling core of molten rock held solid under great pressure, the planet is held structurally sound by a giant prismatic crystal.", + "This enormous crystal is the source of all light and warmth in the Hollow World. Imagine that it glows with a dim yellow or white hue and illuminates the entire cavern, radiating a brilliant heat like the sun. Perhaps it pulses in a cycle that mimics night and day, albeit on a different timescale or with different intensities. This could lead to interesting variations on normal environments. For example, mountain peaks that stretch towards the crystal could be scorching deserts towards the top, and caverns and canyons might be icy frozen pits away from the crystal’s warmth. Where it anchors to the crust could be extremely hot volcanic areas. There is also an official 5e setting that explores this narrative in more detail.", + { + "type": "entries", + "name": "Final Comment", + "entries": [ + "These settings are only some of the potential story hooks you could use and we encourage the inclusion of palaeontological components in any world you can imagine. These palaeontological components could be within specific regions just outside the borders of a grand city or on the edge of a frontier. Imagine how these creatures might interact with the denizens of your world. Do they use them as hunting animals, companions, or are they merely dangerous beasts of the wilds to be feared? Perhaps, all three." + ] + } + ] + }, + { + "type": "entries", + "name": "Story Hook NPCs", + "page": 28, + "entries": [ + "We have created two NPC stat blocks to facilitate introducing these elements into your games. These are the Chronoficer, and Dr Dhrolin himself. For the Chronoficer, we have provided a named character in Miss Nemona Hemsworth-Pennyfarthing, but feel free to design your own however you wish." + ] + }, + { + "type": "entries", + "name": "CHRONOFICER", + "entries": [ + "A Chronoficer is first and foremost an inventor. They explore the manipulation of time and invent grand devices to control it, either distorting it, creating temporal portals, perceiving the past, or pausing it temporarily for others. As such, they are invariably forces of chaos within their worlds, disturbing the natural order of events. Their experiments attract interest from those seeking power and draw ire from those wishing to maintain the status quo. This usually pushes their research into the shadows, and their laboratories are often hidden in basements or secret chambers.", + "Each Chronoficer may have a different ultimate goal, ranging from the impartial pursuit of knowledge following a noble non-interaction principal, to the desperate resurrection of a deceased loved one, to the selfish redirection of events allowing them to hoard wealth. They may even have overarching grand ambitions for the restoration of what they perceive as the ‘correct timeline’, but in all cases there are unintended consequences.", + "The evidence of a Chronoficer’s experiments can range dramatically, sometimes affecting only a single building or room, other times wreaking havoc across entire regions. Strange creatures may be pulled from the past or future into the current time as they stumble through unstable temporal rifts, time may speed up or slowdown in isolated spots, or temperatures may plummet in specific locations as a temporal flux momentarily creates a point of absolute zero. In any case, a Chronoficer’s experiments are rarely subtle.", + "Tracking and capturing a rogue Chronoficer is extremely difficult. Even if their actions become predictable, their equipment allows them to escape through a variety of manipulations of time. They can routinely slow or stop time in small areas, escape to other time periods, or (in some cases) rewind time to reattempt their escape. However, their control is far from flawless and paradoxes or butterfly effects can completely disrupt any situation.", + { + "type": "entries", + "name": "Miss Nemona HemsWorth-PennyFarthing, Chronoficer", + "entries": [ + "{@i One such Chronoficer is the dragonborn Miss Nemona Hemsworth-Pennyfarthing. Born and raised in Urgleshire noble district, she was the child of a union between the Hemsworth and Pennyfarthing households, who both sought to consolidate their dwindling political power through the marriage of Miss Myarya Hemsworth and Sir Garroguk Pennyfarthing. Nemona grew up as an isolated child, busying herself with the study of engineering and the invention of her own mechanical toys. As she aged, this hobby grew into a passion, then an obsession. By the chance finding of a tome of temporal studies in her father’s library, she dove into chronological research, enamoured by this new science. She is the sole heir to both the Hemsworth and Pennyfarthing estates and this wealth allowed her to construct a bespoke laboratory within the confines of her properties.}", + "{@i Despite her family’s efforts, her interest in politics, marriage, and the continuation of the joined family name was limited. Instead, she poured her time into her research. When anomalies began to form in her laboratory, she shielded her family from the truth, burying as much evidence as she could.}", + "{@i Inevitably, a catastrophic disaster struck and pulled two large predatory dinosaurs into her time. Unleashed upon the Pennyfarthing estate, they subsequently slew both Myarya and Garroguk before she was able to return them to their time. It was at this point that the authorities began to investigate. However, with her parents dead and the invading dinosaurs returned, Nemona had unlimited access to her family’s wealth. In her grief, she sought to undo her mistakes – leading to several grievous errors and major prehistoric incursions. In their wake, Urgleshire authorities opted to dispatch an adventuring party headed by Dr Dhrolin to the Pennyfarthing manor to investigate these strange occurrences." + ] + }, + "", + "See the {@creature Chronoficer|DrDhrolinsDictionaryofDinosaurs}", + { + "type": "entries", + "name": "Dr. Dhrolin, Palaeontologist", + "entries": [ + "", + "See the {@creature DR DHROLIN, PALAEONTOLOGIST|DrDhrolinsDictionaryofDinosaurs}" + ] + } + ] } ] - } - ] - } - ], - "monster": [ - { - "name": "Giraffatitan", - "source": "DrDhrolinsDictionaryofDinosaurs", - "page": 133, - "size": [ - "C", - "G" - ], - "type": { - "type": "beast", - "note": "(sauropod)" - }, - "alignment": [ - "U" - ], - "ac": [ + }, { - "ac": 12, - "from": [ - "scales and skin" - ] - } - ], - "hp": { - "average": 246, - "formula": "11d20 + 136" - }, - "speed": { - "walk": 15 - }, - "str": 25, - "dex": 3, - "con": 23, - "int": 3, - "wis": 10, - "cha": 10, - "save": { - "str": "+8", - "con": "+8", - "wis": "+3" - }, - "skill": { - "intimidation": "+4", - "perception": "+2", - "survival": "+2" - }, - "passive": 14, - "resist": [ - { - "resist": [ - "bludgeoning", - "piercing", - "slashing" - ], - "preNote": "non-magical" - } - ], - "cr": "9", - "pbNote": "+3", - "trait": [ - { - "name": "Overview", - "entries": [ - "Giraffatitan has advantage on {@skill Perception|PHB} checks that involve sight." - ] - }, - { - "name": "Enormous", - "entries": [ - "Giraffatitan has resistance to non-magical bludgeoning, piercing, and slashing damage (included above). Giraffatitan has advantage on saving throws to resist being knocked {@condition prone} and {@condition paralyzed}, but automatically fails any Dexterity saving throw." - ] - } - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "If Giraffatitan chooses the attack action, it may make one Neck Sweep attack and one Chomp attack." - ] - }, - { - "name": "Neck Sweep", - "entries": [ - "{@atk mw} +10, reach 15 ft., up to three targets. {@h}21 ({@damage 2d10 + 10}) bludgeoning damage.", - "A creature hit by this attack must succeed a {@dc 18} Strength saving throw or be knocked {@condition prone}." - ] - }, - { - "name": "Chomp", - "entries": [ - "{@atk mw} +10, reach 15 ft., one target. {@h}13 ({@damage 2d6 + 6}) piercing damage." - ] - } - ], - "variant": [ - { - "type": "inset", - "name": "Optional Magical Rules", + "type": "section", + "name": "Holistic Environments", + "page": "32", "entries": [ - "If you choose to use the optional magical rules listed below, change Giraffatitan's CR to 11 and increase its XP to 7,200 accordingly.", + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/4D/file.wepb" + }, + "title": "", + "credit": "", + "width": 0, + "height": 0 + }, + "Four of the most recognisable environments that Dr Dhrolin and his party visited on their chronological travels are presented in this section. Each provides a reconstruction of a place that existed in the real world, with roleplaying rules for in-game environmental effects, based on their actual palaeoenvironment. We have populated each of these environments with five animal and five plant species, although they contained many more. Each of these are accompanied by rules that let you interact with them in your roleplaying world. Some of these environmental reconstructions and species have never been illustrated in such a comprehensive manner before. As such, we’ve undertaken considerable research to make them as accurate as possible.", { "type": "entries", - "name": "Evolutionary Arms Race", + "name": "Environmental Icons", "entries": [ - "Each time Giraffatitan is hit by an attack or fails a saving throw, roll on the Minor Mutation Table (Page 128) and apply the result to Giraffatitan, rerolling if Giraffatitan already has the effect that the mutation would confer.", - "Alternatively, instead of using the Minor Mutation Table you may increase the range of both of Giraffatitan's attacks by 5 ft.", - "Giraffatitan gains the mutation or increased attack range for 1 hour." + "Each of our Mesozoic reptiles (and mutations later in the book) are accompanied by environmental icons that represent the habitats that these animals lived in. This system allows you to rapidly populate your own environments with appropriately adapted animals." + ] + }, + { + "type": "entries", + "name": "Creatire Encounter Table", + "entries": [ + "The list below outlines all of the Mesozoic reptiles presented in this book. We have included their Challenge Rating (CR) and Magical Challenge Rating (MCR), the latter of which is applied if you are including their optional magical rules.", + "This is still a work in progress" + ] + }, + { + "type": "entries", + "name": "The Yixlan Formation", + "entries": [ + "This is still a work in progress" + ] + }, + { + "type": "entries", + "name": "The Bahariya Formation", + "entries": [ + "This is still a work in progress" + ] + }, + { + "type": "entries", + "name": "Hateg Island", + "entries": [ + "This is still a work in progress" + ] + }, + { + "type": "entries", + "name": "The Crato Formation", + "entries": [ + "This is still a work in progress" ] } ] - } - ], - "environment": [ - "temperate forest", - "conifer forest", - "river", - "lake", - "coastal", - "estuary" - ], - "actionTags": [ - "Multiattack" - ], - "damageTags": [ - "B", - "P" - ], - "miscTags": [ - "MW", - "RCH" - ], - "conditionInflict": [ - "prone" - ], - "savingThrowForced": [ - "strength" - ], - "_versions": [ - { - "name": "Giraffatitan (Magical Variant)", - "source": "4D", - "_mod": { - "trait": { - "mode": "appendArr", - "items": { - "name": "Evolutionary Arms Race", - "entries": ["Each time Giraffatitan is hit by an attack or fails a saving throw, roll on the Minor Mutation Table (page 128) and apply the result to Giraffatitan, rerolling if Giraffatitan already has the effect that the mutation would confer.", - "Alternatively, instead of using the Minor Mutation Table you may increase the range of both of Giraffatitan's attacks by 5 ft.", - "Giraffatitan gains the mutation or increased attack range for 1 hour." - ] - } - } - }, - "cr": "11", - "variant": null - } - ] - }, - { - "name": "Garjainia (Swarm)", - "source": "DrDhrolinsDictionaryofDinosaurs", - "page": 130, - "size": [ - "M" - ], - "type": { - "type": "beast", - "swarmSize": "S", - "tags": [ - "erythrosuchid" - ] - }, - "alignment": [ - "U" - ], - "ac": [ - { - "ac": 11, - "from": [ - "scaly hide" - ] - } - ], - "hp": { - "average": 90, - "formula": "38d6 + 76" - }, - "speed": { - "walk": 20 - }, - "str": 14, - "dex": 11, - "con": 10, - "int": 3, - "wis": 10, - "cha": 8, - "save": { - "str": "+3", - "dex": "+2", - "con": "+1" - }, - "skill": { - "stealth": "+2", - "survival": "+2" - }, - "passive": 11, - "conditionImmune": [ - "charmed", - "frightened", - "grappled", - "paralyzed", - "petrified", - "prone", - "restrained", - "stunned" - ], - "cr": "6", - "pbNote": "+1", - "trait": [ - { - "name": "Swarm", - "entries": [ - "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Small beast. The swarm can't regain hit points or gain temporary hit points.", - "The swarm is immune to being {@condition charmed}, {@condition frightened}, {@condition grappled}, {@condition paralyzed}, {@condition petrified}, {@condition prone}, {@condition restrained}, and {@condition stunned} (included above)." - ] }, { - "name": "High-Gait Scramble {@recharge 4}", - "entries": [ - "Garjainia (Swarm) can dash as a bonus action." - ] - } - ], - "action": [ - { - "name": "Multiattack", + "type": "section", + "name": "The Rest of the Alphabet", + "page": "112", "entries": [ - "If Garjainia (Swarm) chooses the attack action, it may make four Over-Sized Bite attacks." + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/4D/file.wepb" + }, + "title": "", + "credit": "", + "width": 0, + "height": 0 + }, + "The Dinosaurs listed here are represented on the {@filter Beastiary content for this book|source=DrDhrolinsDictionaryofDinosaurs}" ] }, { - "name": "Over-Sized Bite", + "type": "section", + "name": "Pledger's Custom Dinosaurs", + "page": "190", "entries": [ - "{@atk mw} +5, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage.", - "A creature hit by this attack must succeed a {@dc 14} Strength saving throw or take an additional {@damage 1d4 + 2} piercing damage and be {@condition grappled} (escape {@dc 14})." + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/4D/file.wepb" + }, + "title": "", + "credit": "", + "width": 0, + "height": 0 + } ] - } - ], - "variant": [ + }, { - "type": "inset", - "name": "Optional Magical Rules", + "type": "section", + "name": "Mesozoic Reptiles in your worlds", + "page": "212", "entries": [ - "If you choose to use the optional magical rules listed below, you do not need to change Garjainia (Swarm)'s CR", { - "type": "entries", - "name": "Power Syphon", - "entries": [ - "Each time a creature is hit by Over-Sized Bite attack, roll a d20. On a roll of 1-10, nothing happens. On a roll of 11-20, the hit creature expends one unused spell slot (determined at random)." + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/4D/file.wepb" + }, + "title": "", + "credit": "", + "width": 0, + "height": 0 + }, + { + "type": "table", + "name": "Minor Mutation", + "source": "DrDhrolinsDictionaryDinosaurs", + "caption": "Minor Mutation", + "colLabels": [ + "{@dice d20)", + "Mutation", + "Effect", + "Environment" + ], + "colStyles": [ + "col-2 text-center", + "col-4 text-center", + "col-4", + "col-2 text-center" + ], + "rows": [ + [ + 1, + "Tusked – {@i Two bulbous teeth protrude from this creature’s lower jaw}.", + "If this creature hits with an attack that uses its head, the hit creature must succeed a DC (8 + Strength bonus + PB) Strength saving throw or take an additional 1d6 + PB piercing damage.", + { + "type": "image", + "href": { + "type": "external", + "url": "" + }, + "title": "Plains/Scrublands ; Tundra/Polar Frozen" + } + ], + [ + 2, + "Extended apnea – {@i High-capacity lungs allow this creature to hold its breath for a prolonged period}.", + "This creature may hold its breath for up to an hour with no detrimental side-effects.", + "River/Lake ; Ocean/Deep Water ; Swamp/Wetlands" + ], + [ + 3, + "Symbiotic – {@i This creature lives benevolently among another species}.", + "Select another non-humanoid creature. All creatures of that species treat this creature as an ally. Additionally, this creature gains proficiency in all ability checks while within 5 ft. of the selected creature.", + "Jungle/Rainforest" + ], + [ + 4, + "Diminutive size – {@i This creature is particularly small}.", + "Decrease the size category of this creature by one stage (to a minimum of Tiny), decrease any damage it deals by 2 (to a minimum of 1), but add +2 to its Dexterity saving throws.", + "Island/Archipelago" + ], + [ + 5, + "Rapid coagulation – {@i Blood oozing from wounds instantly clots when exposed to air}.", + "This creature cannot lose more than one third of its HP in a single turn from any combination of bludgeoning, piercing, or slashing damage.", + "" + ], + [ + 6, + "Elongate – {@i The limbs, tail, or muzzle of this creature are particularly long}.", + "Select one melee attack this creature has and increase its range by 5 ft.", + "Swamp/Wetland ; Mountain/Volcano ; River/Lake" + ], + [ + 7, + "Vivid plumage – {@i Beautifully coloured feathers or fur cover this creature’s body}.", + "This creature has advantage on any Charisma checks.", + "Jungle/Rainforest ; Island/Archipelago" + ], + [ + 8, + "Thermal vision – {@i Fleshy red spots on this creature’s head allow it to detect heat}.", + "This creature can see other creatures while in any light level but struggles to distinguish them from other heat sources (such as torches).", + "Tundra/Polar Frozen" + ], + [ + 9, + "Pachycephalisation – {@i The skull of this creature is huge and bulbous, giving it bony nodules that it can use as a weapon}.", + "If this creature moves at least 20 ft. towards a creature, it can use its bonus action to make a skull bash attack. If that creature is within 5 ft., it must succeed a DC (8 + Dexterity bonus + PB) Dexterity saving throw or take 1d6 + PB bludgeoning damage.", + "" + ], + [ + 10, + "Reinforced muscle fibres – {@i Metallic fibres line this creature’s muscles}.", + "This creature has advantage on Strength saving throws.", + "Jungle/Rainforest ; Mountain/Volcano" + ], + [ + 11, + "Prehensile tail – {@i This creature can control its tail as though it were a limb, grasping or attacking with it}.", + "This creature can use its bonus action to attack a creature within 5/10 ft. (DM's choice). That creature must succeed a DC (8 + Dexterity bonus + PB) Dexterity saving throw or take 1d6 + PB bludgeoning damage.", + "Jungle/Rainforest ; Temperate Forest/Conifer Forest" + ], + [ + 12, + "Alopecia – {@i All feathers, hair, and scales fall away from this creature, leaving only bare skin}.", + "This creature is vulnerable to slashing damage. Instead of increasing its CR with this mutation, reduce it.", + "" + ], + [ + 13, + "Digital pads – {@i Soft cat-like paw pads cover the soles of this creature’s feet}.", + "This creature makes no sound when it moves. Once per day, the first time it fails a Stealth check, it may instead choose to pass.", + "Plains/Scrublands ; Tundra/Polar Frozen ; Temperate Forest/Conifer Forest" + ], + [ + 14, + "Hypertrophy – {@i Huge, bulging muscles cover this creature’s body}.", + "This creature has advantage on Strength checks.", + "" + ], + [ + 15, + "Spinnerets – {@i Silk-producing glands protrude from this creature’s body, allowing it to spin webs quickly}.", + "This creature may cast {@spell Web|PHB} at 2nd level (spell save DC (8 + Dexterity bonus + PB)) without components and without requiring a spell slot.", + "Swamp/Wetland ; Temperate Forest/Conifer Forest" + ], + [ + 16, + "Aquatic – {@i This creature has webbed hands and feet, as well as gills on its neck}.", + "This creature gains a swim speed equal to its walking speed and may potentially breathe underwater (DM’s choice).", + "Swamp/Wetland ; Ocean/Deepwater ; River/Lake ; Coastal/Eastuary ; Island/Archipelago" + ], + [ + 17, + "Thermal sink – {@i A specialised organ in this creature’s chest is able to absorb heat}.", + "As a bonus action, all other creatures within 5 ft. must succeed a DC (8 + Constitution bonus) Constitution saving throw or take 1d4 + PB cold damage.", + "Tundra/Polar Frozen" + ], + [ + 18, + "Toxic secretions – {@i Poisons seep through this creature’s skin or scales}.", + "When hit by a melee attack, this creature may use its reaction to deal 1d6 + PB poison damage to the attacking creature.", + "Swamp/Wetland ; Jungle/Rainforest" + ], + [ + 19, + "Sail-backed – {@i A row of tall skin-covered bony protrusions line this creature’s back, linking to form a sail}.", + "This creature gets +2 to Intimidation checks and is unaffected by temperatures as high as 40°C Celsius (104°F Fahrenheit).", + "Badland/Desert" + ], + [ + 20, + "Bristle-backed – {@i Large quills or spines protrude from this creature’s back}.", + { + "type": "entries", + "entries": [ + "In addition to any other attack, this creature may make one ranged attack with the profile:", + "Bristle Shot. Ranged Weapon Attack: range, 30 ft., +(Dexterity bonus + PB) to hit, one target. Hit: {@dice 1d6} + PB piercing damage." + ] + }, + "Plains/Scrublands" + ], + [ + 21, + "Puffable coat – {@i This creature can puff itself up with a thick fluffy coat of fur or feathers}.", + "When hit by an attack or when failing a saving throw, this creature may use its reaction to reduce incoming cold damage by 1d6 + PB. This creature is unaffected by temperatures as low as -20°C Celsius (-4°F Fahrenheit).", + "Tundra/Polar Frozen" + ], + [ + 22, + "Photosynthetic – {@i This creature has a vibrant green colour, as it’s skin, hair, or feathers contain plant-like cells}.", + "This creature requires only a few hours of sunlight for a full day’s nourishment. It also counts as a plant for the purposes of spells and abilities that target plants.", + "Badland/Desert ; Jungle/Rainforest ; Temperate Forest/Conifer Forest" + ], + [ + 23, + "Floral mimicry – {@i This creature’s features look remarkably plant-like. Small frills of skin and feathers mimic leaves and flowers}.", + "While motionless, this creature is indistinguishable from plant life. A DC (8 + Charisma bonus + PB) Nature or Investigation", + "Swamp/Wetland ; Jungle/Rainforest ; Temperate Forest/Conifer Forest ; Island/Archipelago" + ], + [ + 24, + "Septic saliva – {@i A noxious smell emanates from this creature’s mouth, as it contains a horrible mixture of dangerous bacteria}.", + "Add {@dice 1d6} necrotic damage to any attack made by this creature that involves its mouth.", + "Swamp/Wetland" + ], + [ + 25, + "Stem cell reservoir – {@i A specialised organ holds a cluster of blank cells that can rapidly redeploy, re-growing any damaged body part}.", + "Once per day as an action, this creature may recover up to one third of its hit points.", + "" + ], + [ + 26, + "Bioluminescent – {@i Some part, or all, of this creature’s body glows beautifully with vibrant colours while in the dark}.", + "This creature emits a dim hue of light in a 15 ft. radius when in the dark.", + "Ocean/Deep Water" + ], + [ + 27, + "Club-tail – {@i This creature’s tail ends in a bony mass that it can use to bash targets}.", + { + "type": "entries", + "entries": [ + "As a bonus action, this creature may make one melee attack with the profile:", + "{@b Club-tail}. Melee Weapon Attack: range, 5 ft., +(Strength bonus + PB) to hit, one target. Hit: 1d6 + PB bludgeoning damage." + ] + }, + "" + ], + [ + 28, + "Gastric barrier – {@i This creature has a specialised digestive system that makes it particularly hardy}.", + "This creature has advantage on Constitution saving throws.", + "Swamp/Wetland" + ], + [ + 29, + "Ink sacs – {@i By squeezing specialised sacs on this creature’s neck, it can spray ink from its mouth}.", + "As a bonus action, this creature may squirt ink at an opponent. Select a creature within 20 ft. It must succeed a DC (8 + Dexterity bonus + PB) Dexterity saving throw or be blinded for two rounds.", + "River/Lake ; Ocean/Deep Water" + ], + [ + 30, + "Nocturnal – {@i This creature naturally prefers the dark and has very large eyes}.", + "This creature gains dark vision equal to its normal vision, or increases its dark vision range by 30 ft. It is generally only active at night.", + "Badland/Desert ; Jungle/Rainforest ; Temperate Forest/Conifer Forest" + ], + [ + 31, + "Telepathic cortex – {@i A large bump at the back of this creature’s skull houses an extra brain cortex}.", + "This creature is able to telepathically communicate with any other members of its species within 200 ft.", + "" + ], + [ + 32, + "Opposable claws – {@i One claw on each hand is bent inwards, forming a thumb}.", + "This creature may interact with objects that require simple or complex movements, such as opening a door or using a trinket.", + "Jungle/Rainforest ; Temperate Forest/Conifer Forest" + ], + [ + 33, + "Interlocking scales – {@i Thick, tightly locked scales coat this creature’s body}.", + "This creature gains resistance to piercing damage.", + "Badland/Desert" + ], + [ + 34, + "Horned – {@i Fused scales protrude from this creature’s forehead or snout, forming pointed horns}.", + "If this creature moves at least 20 ft. towards a creature, it can use its bonus action to make a horn attack. If that creature is within 5 ft., it must succeed a DC (8 + Dexterity bonus + PB) Dexterity save or take 1d6 + PB piercing damage.", + "Plains/Scrublands ; Tundra/Polar Frozen" + ], + [ + 35, + "Fusiform – {@i This creature can tuck its arms and legs to its sides and adopt a fish-like shape}.", + "If this creature can swim, double its swim speed.", + "River/Lake ; Ocean/Deep Water" + ], + [ + 36, + "Enhanced hepatocytes – {@i This creature’s liver is able to filter out any poisons almost instantly}.", + "This creature is immune to the poisoned condition.", + "Swamp/Wetland ; Jungle/Rainforest" + ], + [ + 37, + "Quick-witted – {@i This creature can react quickly to changing situations}.", + "This creature has advantage on Intelligence saving throws.", + "" + ], + [ + 38, + "Elongated snout – {@i The snout and nose of this creature is extended, giving it a much more powerful sense of smell}.", + "This creature has advantage on Perception checks that involve smell.", + "Badland/Desert ; Jungle/Rainforest ; Temperate Forest/Conifer Forest" + ], + [ + 39, + "Dermal spines – {@i Thick scales protrude from this creature, giving its body a spikey appearance}.", + "When hit by a melee attack, this creature can use its reaction to deal {@dice 1d6} + PB piercing damage to the attacking creature.", + "Badland/Desert" + ], + [ + 40, + "Gelatinous saliva – {@i Thick globules of slimy saliva drip from this creature’s mouth}.", + "Attacks from this creature that involve its mouth reduce a hit creature’s movement speed by 10 ft. (to a minimum of 5 ft., non-cumulative).", + "Swamp/Wetlands" + ], + [ + 41, + "Tonic immobility – {@i This creature can feign death, falling on its back with its belly up and tongue hanging out}.", + "If this creature would be reduced to 0 hit points, it is instead reduced to 1. It feigns death, appearing dead unless it is inspected with a DC (8 + Wisdom bonus + PB) Investigation or Nature check (their choice). It may choose to exit this feign at any point.", + "" + ], + [ + 42, + "Fearsome roar – {@i Powerful lungs allow this creature to let out a gaudy and terrifying roar}.", + "As an action, this creature can roar. Each other creature within 30 ft. must succeed a DC (8 + Charisma bonus + PB) Wisdom saving throw or be frightened of this creature for 1 minute. They may repeat this save at the end of their turn and on a successful save are immune to the effect for 24 hours.", + "Jungle/Rainforest ; Plains/Scrublands" + ], + [ + 43, + "Automimicry – {@i Strange patterns and growths make it difficult to determine where this creature’s head is}.", + "If this creature would be critically hit, the attack is instead resolved as a normal hit.", + "Jungle/Rainforest ; Island/Archipelago" + ], + [ + 44, + "Sciurus tail – {@i This creature has a large fluffy tail that it can flick rapidly}.", + "This creature is unaffected by temperatures as low as -20°C Celsius (-4°F Fahrenheit) and can communicate silently with any other creatures of the same species that can see it.", + "Tundra/Polar Frozen ; Temperate Forest/Conifer Forest" + ], + [ + 45, + "Serrated denticles – {@i The claws or teeth of this creature are jagged and saw-like}.", + "All melee attacks this creature makes deal an additional {@dice 1d4} slashing damage.", + "River/Lake ; Ocean/Deep Water ; Coastal/Estuary" + ], + [ + 46, + "Hereditary memory – {@i Ancestral memories are encoded into this creature's DNA}.", + "This creature has advantage on Wisdom saving throws.", + "" + ], + [ + 47, + "Antlered – {@i Multi-pronged antlers protrude from this creature’s skull. It can swing them back and forth, slashing at foes.}", + "If this creature moves at least 20 ft. towards a creature, it can use its bonus action to make an antler attack. If that creature is within 5 ft., it must succeed a DC (8 + Dexterity bonus + PB) Dexterity saving throw or take 1d6 + PB slashing damage", + "Tundra/Polar Frozen ; Temperate Forest/Conifer Forest" + ], + [ + 48, + "Pneumatisation – {@i This creature has air sacs and chambers within its bones, making it much lighter}.", + "Half this creature’s weight and increase its walking speed by 10 ft.", + "Jungle/Rainforest ; Coastal/Eastuary ; Temperate Forest/Conifer Forest" + ], + [ + 49, + "Mana-infused cortex – {@i A pale-blue glow around this creature’s head reveals it has innate magical abilities}.", + "Select one cantrip of your choice. This creature knows that cantrip. Its spell save DC is (8 + Wisdom Bonus + PB) and spell attack modifier is (Wisdom bonus + PB).", + "" + ], + [ + 50, + "Bombardier gland – {@i Bulbous sacs on this creature’s body allow it to spit or secrete reactive chemicals that ignite when they mix}.", + "Add {@dice 1d4} fire damage to any attack made by this creature.", + "Swamp/Wetlands" + ], + [ + 51, + "Thin dermis – {@i The skin of this creature is sickly thin and its veins are visible below the surface}.", + "This creature is vulnerable to piercing damage. Instead of increasing its CR with this mutation, decrease it.", + "Island/Archipelago" + ], + [ + 52, + "Waxy skin – {@i This creature has a thick waxy coating on its skin}.", + "This creature is unaffected by temperatures as high as 40°C Celsius (104°F Fahrenheit). Reduce any slashing, piercing, or bludgeoning damage this creature takes by 2.", + "Badland/Desert" + ], + [ + 53, + "Viperism – {@i A soft tissue frill can extend from this creature’s neck, and it can spit like a viper}.", + { + "type": "entries", + "entries": [ + "As a bonus action, this creature may make one attack with the profile:", + "Venom Spit. Ranged Weapon Attack: range, 30 ft., +(Dexterity bonus + PB) to hit, one target. Hit: 1d6 + PB acid damage." + ] + }, + "Badland/Desert ; Jungle/Rainforest" + ], + [ + 54, + "Finned tail – {@i This creature has a large fleshy fin on the end of its tail}.", + "While in water, this creature has advantage on Dexterity saving throws and can dash as a bonus action.", + "River/Lake ; Ocean/Deep Water ; Coastal/Eastuary" + ], + [ + 55, + "Beaked – {@i A keratinous beak sheathes this creature’s snout, concealing its mouth below}.", + "This creature may add {@dice 1d6} piercing damage to any attack that involves its mouth.", + "" + ], + [ + 56, + "Bony frill – {@i A broad bony frill projects from the back of this creature’s head, allowing it to shield its body from attacks}.", + "Increase the AC of this creature by 2.", + "Plains/Scrublands" + ], + [ + 57, + "Strong swimmer – {@i This creature has powerful limbs and broad claws/paws/hands that aid it in moving through water}.", + "This creature gains a swim speed equal to 75% of its walking speed (rounded up to the nearest 5 ft.)", + "Swamp/Wetland ; River/Lake ; Coastal/Eastuary ; Island/Archipelago" + ], + [ + 58, + "Augmentative size – {@i This creature is much larger than you would expect}.", + "Increase this creature’s size by one stage, and its attacks deal an additional 1d4 damage (of the same damage type that they normally deal), but -2 from any Dexterity saving throws.", + "Plains/Scrublands ; Coastal/Eastuary" + ], + [ + 59, + "Hyper-bioluminescence – {@i Rather than glowing dimly, for a moment this creature can flash an extremely bright bioluminescent light}.", + "Once per day as an action, this creature may produce a flash of bright light. All other creatures within 20 ft. that can see it must succeed a DC (8 + Constitution bonus + PB) Dexterity saving throw or be blinded for 2 rounds.", + "Ocean/Deep Water" + ], + [ + 60, + "Complex inner-ear – When other creatures would fall over, this creature is able to stagger and stabilise itself}.", + "This creature cannot be knocked prone.", + "Jungle/Rainforest ; Mountain/Volcano" + ], + [ + 61, + "Thick plumage – Particularly dense and thick feathers or fur cover this creature, giving it a puffy appearance}.", + "This creature gains resistance to cold damage.", + "Mountain/Volcano ; Tundra/Polar Frozen" + ], + [ + 62, + "Xerophytic – {@i Specialised fleshy flaps cover this creature’s nostrils, and it has waxy skin or scales}.", + "This creature can survive without water for up to one week.", + "Badland/Desert" + ], + [ + 63, + "Excessive myelin – {@i This creature has a reinforced nervous system}.", + "This creature is immune to the paralyzed condition.", + "" + ], + [ + 64, + "Frail – {@i This creature appears thin and brittle}.", + "This creature has disadvantage on Strength checks and Strength saving throws. Instead of increasing its CR with this mutation, decrease it.", + "Island/Archipelago" + ], + [ + 65, + "Venomous – {@i Horrible green venom seeps from grooves in this creature’s claws and teeth}.", + "Add {@dice 1d4} poison damage to any melee attack made by this creature.", + "Jungle/Rainforest" + ], + [ + 66, + "Agile – {@i This creature is slender and lean, able to move quickly on its feet}.", + "This creature has advantage on Dexterity saving throws.", + "" + ], + [ + 67, + "Dorsal wings – {@i A small pair of wings or wing-like flaps extend from this creature’s back}.", + "This creature knows the {@spell Gust|PHB| cantrip (spell save DC (8 + Wisdom bonus + PB)) and is immune to falling damage, so long as it is not incapacitated.", + "Mountain/Volcano" + ], + [ + 68, + "Gripping digital pads – {@i This creature has rough pads on its feet that strongly gripsurfaces}.", + "While climbing, this creature can dash as a bonus action.", + "Jungle/Rainforest ; Mountain/Volcano ; Temperate Forest/Conifer Forest" + ], + [ + 69, + "Sparse osteoderms – {@i Dense bony lumps dot this creature’s back and flanks}.", + "This creature gains resistance to slashing damage.", + "Plains/Scrublands" + ], + [ + 70, + "Symbiotic spores – {@i Unusual cysts cover this creature’s shoulders. They can pop when disturbed, filling the air with a noxious cloud}.", + "At the start of this creature’s turn, any other creature of a different species within 10 ft. of it must succeed a DC (8 + Constitution bonus + PB) Constitution saving throw or take 1d4 + PB necrotic damage.", + "Swamp/Wetland" + ], + [ + 71, + "Rapid thermal regulation - {@i This creature can flush extremities with blood to rapidly cool itself}.", + "This creature gains resistance to fire damage.", + "Badland/Desert" + ], + [ + 72, + "Spermaceti organ (minor) – {@i This creature can emit a deafeningly loud ultra-high-pitched sound}.", + "As a bonus action, this creature may perform a sonic attack. All other creatures of a different species within 20 ft. of it must succeed a DC (8 + Constitution bonus + PB) Wisdom saving throw or take {@dice 1d4} thunder damage and be deafened for 1 minute.", + "Ocean/Deep Water" + ], + [ + 73, + "Pachydermatous – {@i The skin and scales of this creature are noticeably thickened}.", + "This creature gains resistance to bludgeoning damage.", + "Badland/Desert ; Tundra/Polar Frozen" + ], + [ + 74, + "Hyper-pigmentation – {@i This creature’s skin, feathers, spines, and/or fur are jet black in colour}.", + "This creature gains resistance to radiant damage.", + "Badland/Desert" + ], + [ + 75, + "Alluring pheromones – This creature gives off a sweet, intoxicating smell}.", + "Once per day, this creature may cast {@spell Charm Person|PHB} at 1st level (spell save DC (8 + Charisma bonus + PB)) without components and without requiring a spell slot.", + "Jungle/Rainforest ; Island/Archipelago" + ], + [ + 76, + "Arboreal – {@i This creature is adapted to climbing trees, with hooked claws on its hands and feet}.", + "This creature gains a climbing speed equal to its walking speed.", + "Swamp/Wetland ; Jungle/Rainforest ; ;Temperate Forest/Conifer Forest" + ], + [ + 77, + "Mana gland – Specialised glands on this creature’s body allow it to infuse magical energies into its attacks}.", + "Add {@dice 1d4} force damage to any attack made by this creature.", + "" + ], + [ + 78, + "Dazzling plates – {@i Large vertical plates line this creature’s back that can produce sudden bright red colouration when flushed with blood}.", + "This creature has advantage on {@skill Intimidation|PHB} checks.", + "Plains/Scrubland" + ], + [ + 79, + "Chitinous – {@i Invertebrate-like plates cover this creature’s flank}.", + "Increase this creature’s AC by {@dice 1d4}.", + "" + ], + [ + 80, + "Lithophagic – {@i This creature is able to ingest rocks and stones for sustenance}.", + "This creature can sustain itself by consuming rocks. Any attacks involving its mouth deal an additional {@dice 1d6} bludgeoning damage.", + "Mountain/Volcano" + ], + [ + 81, + "Binocular vision – {@i Two forward-facing eyes allow this creature to easily track prey}.", + "This creature has advantage on Perception checks that involve sight.", + "" + ], + [ + 82, + "Hoofed – {@i This creature has single stub hooved/clawed feet}.", + "Increase this creature’s walking speed by 20 ft. However, this creature is slowed to 10 ft. per round in difficult terrain (rather than speed halved).", + "Mountain/Volcano ; Plains/Scrubland" + ], + [ + 83, + "Enhanced cerebrum – {@i A bulbous node on this creature’s skull causes its eyes to protrude a little}.", + "As a bonus action, another creature within 60 ft. must succeed a DC (8 + Intelligence bonus + PB) Wisdom saving throw or take 1d6 + PB psychic damage.", + "" + ], + [ + 84, + "Fossorial – {@i Scoop-like powerful forelimbs allow this creature to dig}.", + "This creature gains a burrowing speed of 15 ft.", + "Mountain/Volcano ; Plains/Scrubland ; Tundra/Polar Frozen ; Badlands/Desert" + ], + [ + 85, + "Hematophagic (minor) – {@i As it injures its opponent, this creature drinks their blood}.", + "Whenever this creature deals damage with a melee attack, it gains 1d4 temporary hit points (temporary hit points do not stack).", + "" + ], + [ + 86, + "Macropod – {@i With its unusually large feet, this creature is able to jump or rear up and perform a powerful stomp}.", + "As a bonus action, this creature may perform a Thunder-stomp. Every other creature within 5 ft. of it must succeed a DC (8 + Strength bonus + PB) Dexterity saving throw or be knocked prone.", + "Plains/Scrublands" + ], + [ + 87, + "Hypermobility – {@i With flexible limbs and a lean body, this creature is particularly fast}.", + "Increase this creature’s walking speed by 15 ft.", + "Badlands/Desert ; Plains/Scrublands" + ], + [ + 88, + "Electrocytes – {@i Yellow domed pods of specialised cell clusters dot this creature’s back, crackling with electricity}.", + "Add {@dice 1d4} lightning damage to any attack made by this creature.", + "River/Lake ; Ocean/Deep Water" + ], + [ + 89, + "Pinnae – {@i Pointed wolf-like ears protrude from this creature’s head}.", + "This creature has advantage on Perception checks that involve sound.", + "Badlands/Desert ; Plains/Scrublands ; Tundra/Polar Frozen ; Temperate Forest/Conifer Forest" + ], + [ + 90, + "Reverberating membranes – {@i Specialised flaps of skin line this creature’s flanks. It can vibrate them suddenly, producing small shockwaves}.", + "Add (@dice 1d4} thunder damage to any attack made by this creature.", + "Mountain/Volcano" + ], + [ + 91, + "Regenerative torpor – {@i A miniature hibernation allows this creature to recover rapidly}.", + "This creature may gain all the benefits from completing a long rest when it completes a short rest.", + "Tundra/Polar Frozen" + ], + [ + 92, + "Dynamic camouflage – {@i The scales or feathers of this creature can change colour slightly, allowing it to blend into its surroundings}.", + "This creature has advantage on Stealth checks.", + "Ocean/Deepwater ; Jungle/Rainforest ; River/Lake ; Temperate Forest/Conifer Forest ; Island/Arcipelago" + ], + [ + 93, + "Hyena-like giggle – {@i The constant cackling of this creature is unnerving}.", + "This creature knows the {@spell Vicious Mockery|PHB} cantrip (spell save DC (8 + Charisma bonus + PB)).", + "Plains/Scrublands ; Badlands/Desert ; Temperate Forest/Conifer Forest" + ], + [ + 94, + "Wader – {@i This creature has webbed feet and thin ankles}.", + "This creature is not slowed by moving through shallow or waist-deep water.", + "Swamp/Wetland ; River/Lake ; Coastal/Eastuary" + ], + [ + 95, + "Hyperdontia – {@i The teeth of this creature are particularly large}.", + "If this creature misses with an attack involving its mouth, as a reaction, it may attempt that attack again.", + "" + ], + [ + 96, + "Springy tendons – {@i Frog-like spring-loaded limbs allow this creature to bound forward}.", + "This creature can jump up to 10 ft. further than it normally could.", + "Swamp/Wetland ; Mountain/Volcano ; Jungle/Rainforest" + ], + [ + 97, + "Seismic organs – {@i Specialised sensory hairs and quills on this creature allow it to sense movement}.", + "This creature gains tremor sense 30 ft.", + "Badland/Desert ; Mountain/Volcano ; Tundra/Polar Frozen" + ], + [ + 98, + "Volplane membrane – {@i Broad membranes link this creature’s front limbs and back limbs, allowing it to glide}.", + "This creature is immune to falling damage, so long as it is not incapacitated. While falling, it can move 1 ft. horizontally for every 2 ft. it descends.", + "Temparte Forest/Conifer Forest ; Mountain/Volcano ; Swamp/Wetland" + ], + [ + 99, + "Chameleon-like tongue – {@i In a flash, this creature can fire it’s long, sticky, retractable tongue}.", + "", + "Island/Archipelgo ; Jungle/Rainforest ; Swamp/Wetland" + ], + [ + 100, + "Echolocation – {@i Through high-pitched clicks, this creature can sense its surroundings}.", + "This creature gains a blindsight of 20 ft.", + "River/Lake ; Ocean/Deep Water" + ] + ] + }, + { + "type": "table", + "name": "Major Mutation", + "source": "DrDhrolinsDictionaryDinosaurs", + "caption": "Major Mutation", + "colLabels": [ + "{@dice d20)", + "Mutation", + "Effect" + ], + "colStyles": [ + "col-2 text-center", + "col-5 text-center", + "col-5" + ], + "rows": [ + [ + 1, + "Hyper-pachydermatous– {@i The skin and scales of this creature are extremely thick, requiring great effort to break through.", + "This creature gains resistance to non-magical bludgeoning, piercing, and slashing damage." + ], + [ + 2, + "Greater echolocation – {@i Through rapid, loud high-pitched squawks, this creature is able to picture its surroundings.", + "This creature gains a blindsight of 60 ft." + ], + [ + 3, + "Neurotoxins – {@i Dangerous toxins drip from the tips of this creature’s claws or maw.", + "A creature hit by a melee attack from this creature must succeed a DC (8 + Constitution bonus + PB) Constitution saving throw or take 2d6 poison damage and become poisoned." + ], + [ + 4, + "Hyper-intelligence – {@i This creature has a veiny, bulging forehead that houses a complex brain}.", + "Improve this creature’s intelligence by 3. It has advantage on any Intelligence check and can understand any language after hearing it for one minute, although cannot speak it." + ], + [ + 5, + "Heterodonty – {@i Erratically organised teeth of different sizes jut out in various directions, making it difficult to escape once bitten.", + "Whenever this creature deals damage with a melee attack involving its mouth, the target is also grappled (escape DC (8 + Strength bonus + PB)). This creature may also continue to attack while grappling a target, but may only use attacks that require its mouth against the grappled target." + ], + [ + 6, + "Armour-plated – {@i Extremely thick bony plates line this body}.", + "Increase the AC of this creature by 5 (to a maximum of 30)." + ], + [ + 7, + "Grasping tentacles – {@i Writhing tentacles protrude from this creature, trying to grasp their prey.", + "As a bonus action, this creature may attempt to grapple another creature within 10 ft. of it. That creature must succeed a DC (8 + Dexterity bonus + PB) Dexterity saving throw or be grappled (escape DC (8 + Strength bonus + PB))." + ], + [ + 8, + "Winged – {@i This creature’s limbs have huge membranous or feathered wings}.", + "This creature gains a flying speed equal to its walking speed. If it can already fly, its flying speed is doubled." + ], + [ + 9, + "Flawless organism – {@i Strong, fast, smart - the peak of evolution, everything is perfectly balanced}.", + "In addition to any other modifiers, add this creature’s PB to any saving throws and ability checks." + ], + [ + 10, + "Enormous size – {@i This creature is far larger than you would expect}.", + "Increase the maximum health points of this creature by 50%, increase its size category by two stages, and increase its CR by an additional 2." + ], + [ + 11, + "Draconic evolution – {@i Bony spikes protrude backwards from the back of this creature’s head, revealing its draconic nature}.", + "Exhale fire (Recharge 5-6). As an action, this creature may exhale fire in a 30 ft. cone. Any creature in the cone must succeed a DC (8 + Constitution bonus + PB) Dexterity saving throw or take 15d6 fire damage. On a success they take half as much damage." + ], + [ + 12, + "Hematophagic (major) – {@i Every drop of spilled blood is lapped up by this voracious predator.", + "Whenever this creature deals damage with a melee attack, it gains temporary hit points equal to half of that damage (rounded down). Increase its CR by an additional 2." + ], + [ + 13, + "Elemental immunity – {@i This creature is infused with a magical element, changing its colour accordingly}.", + "Select one damage type from lightning, fire, cold, poison, or acid. This creature is immune to that damage type and its feather/fur/skin colour changes to yellow, red, blue, purple, or green accordingly. Its attacks also deal an additional 2d4 of that damage type." + ], + [ + 14, + "Chromatic plumage – {@i Iridescent feathers or fur shimmer with shifting magical energies}.", + "At the start of this creature’s turn, you can select one of the following damage types: lightning, fire, cold, poison, or acid. Until the start of its next turn, this creature gains resistance to that damage type and one of its attack’s damage changes to that type." + ], + [ + 15, + "Supernumerary – {@i Additional back-up organs allow this creature’s body to replenish venom and gland stocks more quickly.", + "When you roll to recharge an ability for this creature, roll an additional 1d6 and choose the highest. If this creature does not have a recharge ability, reroll this result." + ], + [ + 16, + "Enhanced senses – {@i Extra eyes, antennae, or multiple ears allow this creature to better sense its surroundings.", + "This creature has advantage on Perception checks and increase its passive Perception by 4." + ], + [ + 17, + "Chameleonic skin – {@i Instantly shifting and changing scales perfectly mimic the colour of this creature’s surroundings.", + "As a bonus action, this creature can cast Invisibility at 2nd level on itself without components and without requiring a spell slot. It may do this a number of times per day equal to its proficiency bonus." + ], + [ + 18, + "Macro electrocytes – {@i Giant protruding yellow sacs dot this creature’s back, crackling with powerful electricity}.", + "The first time this creature deals damage with an attack each turn, add 1d10 lightning damage to that attack. This creature may also cast Lightning Bolt at 3rd level (spell save DC (8 + Wisdom bonus + PB)) without components and without requiring a spell slot. It may do this a number of times equal to its proficiency bonus per day." + ], + [ + 19, + "Spermaceti organ (major) – {@i This creature has a huge bulbous whale-like head, housing a powerful noiseproducing organ}.", + "{@b Sonic Scream} (Recharge 5-6). As an action, this creature may make a sonic attack. All other creatures within 30 ft. of it must make a DC (8 + Constitution bonus + PB) Constitution saving throw or take 4d8 thunder damage and 4d8 psychic damage. On a success, they take half as much damage." + ], + [ + 20, + "Carcinisation – {@i Some things in evolution are inevitable}.", + { + "type": "entries", + "entries": [ + "This creature’s body takes on the overall appearance of a crab (of the same size as it was before), with two pincered front limbs, a further eight legs, and armoured chitinous flesh.", + "Increase the AC of this creature by 3 (to a maximum of 30). It gains resistance to slashing, piercing, and cold damage, but also gains vulnerability to bludgeoning damage. The first time it deals damage with a melee attack each turn, that attack deals a further 2d6 piercing damage" + ] + } + ] + ] + } + ] + }, + { + "type": "section", + "name": "Sapient Species and Societies", + "page": "236", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/4D/file.wepb" + }, + "title": "", + "credit": "", + "width": 0, + "height": 0 + } + ] + }, + { + "type": "section", + "name": "Player Character Customisation", + "page": "274", + "entries": [ + { + "type": "entries", + "name": "Subclasses", + "entries": [ + "Many campaigns using this supplement may heavily focus on elements of deep-time or include a large number of encounters with huge beasts. To allow players to specialise their characters around these elements, we have included three custom sub-classes; one that utilises deep-time, one that harvests the remains of large creatures, and one that specialises in hunting large prey." + ] + }, + { + "type": "entries", + "name": "Ranger Subclass: Big Game Hunter", + "entries": [ + "{@i The Big Game Hunter is an individual who has honed their tracking and ranged attack skills to become a fierce monster slayer. Rather than specialising in slaying particular types of creatures, they instead focus on how to levy a creature’s size against it – the bigger they are, the harder they fall.}", + "see the following {@subclass Big Game Hunter|ranger|DrDhrolinsDictionaryofDinosaurs}" + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/4D/file.wepb" + }, + "title": "“A Tiefling Big Game Hunter poses with his kill, proud as always.”", + "credit": "Featherpaw Studio", + "width": 0, + "height": 0 + }, + { + "type": "entries", + "name": "Artificer CompAtible Subclass: Bonesculptor", + "entries": [ + "{@i This gory reimagining of a blacksmith makes armour, weapons, and trinkets from the carcasses of slain great creatures. Through a combination of runic enhancements and harnessing the life essence of the slain beast, they are able to imbue their designs with potent magical energies.}", + "see the following {@subclass BonesCulptor|Artificer|DrDhrolinsDictionaryofDinosaurs|TCE}" + ] + }, + { + "type": "table", + "caption": "Creature Harvest Table", + "colLabels": [ + "Creature Size", + "Hide or Skin", + "Bone or Chitin", + "Horn, Feathers, or Scales (if applicable)", + "Fangs, Claws or Mandibles (if applicable)", + "Time Taken" + ], + "colStyles": [ + "col-2 text-center", + "col-2 text-center", + "col-2 text-center", + "col-2 text-center", + "col-2 text-center", + "col-9" + ], + "rows": [ + [ + "Tiny", + "0-1", + "Not suitable for harvesting", + "Not suitable for harvesting", + "Not suitable for harvesting", + "3 minutes" + ], + [ + "Small", + "1-2", + "0-1", + "0-1", + "0-1", + "6 minutes" + ], + [ + "Medium", + "1-2", + "1-2", + "1-2", + "0-1", + "15 minutes" + ], + [ + "Large", + "3-4", + "3-4", + "2-3", + "1-2", + "A short rest" + ], + [ + "Huge", + "5-7", + "5-7", + "4-5", + "3-5", + "A long rest" + ], + [ + "Gargantuan", + "10-12", + "10-12", + "8-10", + "8-10", + "One day" + ] + ] + }, + { + "type": "table", + "caption": "Suggested Crafting Table", + "colLabels": [ + "Item Type", + "Example Item", + "Suggested Resources" + ], + "colStyles": [ + "col-3 text-center", + "col-3 text-center", + "col-6 text-center" + ], + "rows": [ + [ + "Simple Medium Armour", + "{@item Hide Armor|PHB} or {@item Scale Mail|PHB}", + "4 Hide or Skin, 1 Feathers or Scales" + ], + [ + "Complex Medium Armour", + "{@item Breastplate|PHB} or {@item Half Plate Armor|PHB|Half Plate}", + "4 Hide or Skin, 1 Bone or Chitin, 2 Feathers or Scales" + ], + [ + "Simple Heavy Armour", + "{@item Ring Mail|PHB} or {@item Chain Mail|PHB}", + "4 Bone or Chitin" + ], + [ + "Complex Heavy Armour", + "{@item Splint|PHB} or {@item Plate Armor|PHB|Full Plate}", + "6 Bone or Chitin, 2 Hide or Scales" + ], + [ + "Small Weapon", + "{@item Dagger|PHB}, {@item Handaxe|PHB}, {@item Dart|PHB}, etc.", + "1 Bone or Chitin, OR 1 Horn, Fangs, Claws, or Mandibles" + ], + [ + "Medium Weapon", + "{@item Shortsword|PHB}, {@item Mace|PHB}, {@item Light Crossbow|PHB}, {@item Handaxe|PHB}, etc.", + "2 Bone or Chitin, 1 Hide or Skin, OR 1 Bone or Chitin, 1 Horn, Fangs, Claws, or Mandibles" + ], + [ + "Large Weapon", + "{@item Longsword|PHB}, {@item Warhammer|PHB}, {@item Quarterstaff|PHB}, {@item Longbow|PHB}, etc.", + "3 Bone or Chitin, 2 Hide or Skin, OR 2 Bone or Chitin, 2 Horn, Fangs, Claws, or Mandibles" + ], + [ + "Huge Weapon", + "{@item Greataxe|PHB}, {@item Halberd|PHB}, {@item Lance|PHB}, etc.", + "2 Hide or Skin, 5 Bone or Chitin, OR 3 Horn, Fangs, Claws, or Mandibles, 3 Bone or Chitin" + ], + [ + "Shield", + "{@item Shield|PHB}", + "3 Hide or Skin, 1 Bone or Chitin, OR 3 Bone or Chitin" + ], + [ + "Trinket", + "Necklace, Ring, Dice, etc.", + "1 Horn, Fangs, Claws, or Mandibles, 1 Hide or Skin" + ] + ] + }, + { + "type": "entries", + "name": "Druid Subclass: Circle of Cycles", + "entries": [ + "{@i The Big Game Hunter is an individual who has honed their tracking and ranged attack skills to become a fierce monster slayer. Rather than specialising in slaying particular types of creatures, they instead focus on how to levy a creature’s size against it – the bigger they are, the harder they fall.}", + "see the following {@subclass Circle of Cycles|druid|DrDhrolinsDictionaryofDinosaurs}" + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/4D/Hadeon_eon.wepb" + }, + "title": "Earth during the Hadean eon", + "credit": "Featherpaw Studio", + "width": 0, + "height": 0 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/4D/dinodolphin.wepb" + }, + "credit": "Featherpaw Studio", + "width": 0, + "height": 0 + }, + { + "type": "entries", + "name": "Backgrounds", + "entries": [ + "In this section we have provided three additional backgrounds that you can use in character creation. These are themed around time travel, geology, and palaeontology respectively. For each, we have also provided recommended first level feats and ability score improvements, in case you are generating those from your background.", + "", + "See the following:", + { + "type": "list", + "items": [ + "{@background Time-Lost|DrDhrolinsDictionaryofDinosaurs}", + "{@background Geologist|DrDhrolinsDictionaryofDinosaurs}", + "{@background Palaeontologist|DrDhrolinsDictionaryofDinosaurs}" + ] + } + ] + }, + { + "type": "entries", + "name": "FEATS", + "entries": [ + "In this section we have provided a handful of feats, largely designed around geology and palaeontology (although not exclusively so). With these, we have included a recommended level restriction (and provided feats for levels 1, 4, 8, and 12). If you do not wish for feats to be level restricted, feel free to have these available to everyone, but be aware that some are considerably more powerful than others.", + "", + "See the following:", + { + "type": "list", + "items": [ + "{@feat Naturalist|DrDhrolinsDictionaryofDinosaurs}", + "{@feat Miner|DrDhrolinsDictionaryofDinosaurs}", + "{@feat Stone-Whisperer|DrDhrolinsDictionaryofDinosaurs}", + "{@feat Behaviourist|DrDhrolinsDictionaryofDinosaurs}", + "{@feat Crocodile Wrangler|DrDhrolinsDictionaryofDinosaurs}", + "{@feat Volcanologist|DrDhrolinsDictionaryofDinosaurs}", + "{@feat Action Hero|DrDhrolinsDictionaryofDinosaurs}", + "{@feat Arcane Enchanter|DrDhrolinsDictionaryofDinosaurs}" + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/4D/crocodilewranger.wepb" + }, + "title": "", + "credit": "", + "width": 0, + "height": 0 + } + ] + }, + { + "type": "entries", + "name": "Items", + "entries": [ + { + "type": "entries", + "name": "Armour and Apparel", + "entries": [ + "For a list of {@filter Armour and Apparel follow this Link||DrDhrolinsDictionaryofDinosaurs}", + { + "type": "list", + "items": [ + "{@item Ceratopsian Plate|DrDhrolinsDictionaryofDinosaurs}", + "{@item Raptor Feather Leathers|DrDhrolinsDictionaryofDinosaurs}", + "{@item Dead Deity Robes|DrDhrolinsDictionaryofDinosaurs}", + "{@item Automimicry Cape|DrDhrolinsDictionaryofDinosaurs}" + ] + } + ] + }, + { + "type": "entries", + "name": "Weapon", + "entries": [ + "For a list of {@filter Weapons follow this Link||DrDhrolinsDictionaryofDinosaurs}", + { + "type": "list", + "items": [ + "{@item Pterosaur Wingbow|DrDhrolinsDictionaryofDinosaurs}", + "{@item Kriss of Hateg|DrDhrolinsDictionaryofDinosaurs}", + "{@item The Taming Rod|DrDhrolinsDictionaryofDinosaurs}", + "{@item Razortooth Sword|DrDhrolinsDictionaryofDinosaurs}", + "{@item Barron's Blunderbuss|DrDhrolinsDictionaryofDinosaurs}", + "{@item Trusty Rusty|DrDhrolinsDictionaryofDinosaurs}", + "{@item Protoceraptops Quillbow|DrDhrolinsDictionaryofDinosaurs}", + "{@item Geological Hammer|DrDhrolinsDictionaryofDinosaurs}", + "{@item Theropod Jaw|DrDhrolinsDictionaryofDinosaurs}", + "{@item Azdarchid Break Greatsword|DrDhrolinsDictionaryofDinosaurs}", + "{@item Sauropod Femur|DrDhrolinsDictionaryofDinosaurs}" + ] + } + ] + }, + { + "type": "entries", + "name": "Staves, Wands and Spell Focui", + "entries": [ + "For a list of {@filter Staves, Wands and Spell Focui follow this Link||DrDhrolinsDictionaryofDinosaurs}", + { + "type": "list", + "items": [ + "{@item Wand of the Wondering Mind|DrDhrolinsDictionaryofDinosaurs}", + "{@item Refractive Index Crystal|DrDhrolinsDictionaryofDinosaurs}", + "{@item Ancient Horn|DrDhrolinsDictionaryofDinosaurs}", + "{@item Primal Drums|DrDhrolinsDictionaryofDinosaurs}", + "{@item Staff of Time Sight|DrDhrolinsDictionaryofDinosaurs}", + "{@item Staff of Unspared Expense|DrDhrolinsDictionaryofDinosaurs}" + ] + } + ] + }, + { + "type": "entries", + "name": "Wondrous", + "entries": [ + "For a list of {@filter Wondrous Items follow this Link||DrDhrolinsDictionaryofDinosaurs}", + { + "type": "list", + "items": [ + "{@item Amber Necklace|DrDhrolinsDictionaryofDinosaurs}", + "{@item Ring of Primal Speaking|DrDhrolinsDictionaryofDinosaurs}", + "{@item Ring of Paleobotony|DrDhrolinsDictionaryofDinosaurs}", + "{@item Evoluntie Shard|DrDhrolinsDictionaryofDinosaurs}", + "{@item Potion of Redirected Ancestry|DrDhrolinsDictionaryofDinosaurs}", + "{@item Potion of Plumage|DrDhrolinsDictionaryofDinosaurs}", + "{@item Ethereal Egg|DrDhrolinsDictionaryofDinosaurs}", + "{@item Shell Coin|DrDhrolinsDictionaryofDinosaurs}", + "{@item Dice of the Dinosaur|DrDhrolinsDictionaryofDinosaurs}" + ] + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "Contributors", + "page": "304", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/4D/file.wepb" + }, + "title": "", + "credit": "", + "width": 0, + "height": 0 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/4D/file.wepb" + }, + "title": "", + "credit": "", + "width": 0, + "height": 0 + }, + { + "type": "section", + "name": "SPECIAL THANKS", + "entries": [ + "We are forever grateful to the thousands of people who supported our dream of creating this book and the continued support of those who purchased copies after the end of our Kickstarter. If you a reading this, thank you sincerely for changing all of our lives. Some of our supporters went the extra mile. They allowed us to add far more content to this book than we otherwise would have been able to, helping make it the best it can be. Their names are provided below." + ] + }, + { + "type": "section", + "name": "Top Kickstarter Pledgers", + "entries": [ + "Ahappypsycho","Lucian T. Moreman","Mitchel Rios","Ross Grundler","Steven Law" + ] + }, + { + "type": "section", + "name": "Palaeontologist Kickstarter Contributors", + "entries": [ + { + "type": "table", + "caption": "Optional Caption", + "colStyles": [ + "col-4 text-center", + "col-4 text-center", + "col-4 text-center" + ], + "rows": [ + [ + "Abigail Sutton", + "David Mann", + "Nathan Phillips" + ], + [ + "Alexandra Robinson", + "Dietricha Grimes", + "Nicole Birk" + ], + [ + "Alicia T. Stoesser", + "DragonRider9876 (Logan Bell)", + "Patrick Walker" + ], + [ + "Alonso Rubio", + "Dustin Lough", + "Peter Howard Kwok Louis" + ], + [ + "Andrew Desimon", + "Eliyah Kemp", + "Phengarornis (Leandro Mattos)" + ], + [ + "Andrew Lindsay", + "Eliza Eaton", + "Pietro Oddone" + ], + [ + "April & Jakobi Dregan", + "Elizabeth Gartley", + "Proudapocalypse" + ], + [ + "Ben Irvin", + "Emma Lawlor", + "Eliza Lewis" + ], + [ + "Beth & Harrison", + "Francine Beattie", + "Robert Politte" + ], + [ + "Brandy Murphy", + "Jared Hodgdon", + "Derrick (Bardo)" + ], + [ + "Brendan Bennett", + "Jenny Wiersma", + "Stacey Coonts" + ], + [ + "Brooklynn Hall", + "Jeramy Webb", + "Stephanie Kay" + ], + [ + "Character Creation Rpg", + "Jerry Richwine", + "Thomas Hall" + ], + [ + "Chase Reed", + "Jonathan Brown", + "Tobias James Lee" + ], + [ + "Chelsey Small", + "Josh Barling", + "Tobias Merry" + ], + [ + "Cheryl Brown", + "Kay Barling", + "Trenton Barnes" + ], + [ + "Chris Barling", + "Kevin Bradley Luke", + "Trey Pate" + ], + [ + "Chris Daniel", + "Timothy Wayne Hardy Jr", + "Troy Gould" + ], + [ + "Chris Jones", + "Lachlan Irwin", + "Tyler Talmadge" + ], + [ + "Christian Packard", + "Mary Boynton", + "William Kendahl Harris" + ], + [ + "David Adamson", + "Michael Ellars", + "William Kite" + ] + ] + }, + "Thank you all." + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/4D/back_cover.wepb" + }, + "title": "Back cover", + "credit": "Featherpaw Studio", + "width": 0, + "height": 0 + } + ] + } + ] + } + ], + "monster": [ + { + "name": "Giraffatitan", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 133, + "size": [ + "C", + "G" + ], + "type": { + "type": "beast", + "note": "(sauropod)" + }, + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 12, + "from": [ + "scales and skin" + ] + } + ], + "hp": { + "average": 246, + "formula": "11d20 + 136" + }, + "speed": { + "walk": 15 + }, + "str": 25, + "dex": 3, + "con": 23, + "int": 3, + "wis": 10, + "cha": 10, + "save": { + "str": "+8", + "con": "+8", + "wis": "+3" + }, + "skill": { + "intimidation": "+4", + "perception": "+2", + "survival": "+2" + }, + "passive": 14, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "preNote": "non-magical" + } + ], + "cr": "9", + "pbNote": "+3", + "trait": [ + { + "name": "Overview", + "entries": [ + "Giraffatitan has advantage on {@skill Perception|PHB} checks that involve sight." + ] + }, + { + "name": "Enormous", + "entries": [ + "Giraffatitan has resistance to non-magical bludgeoning, piercing, and slashing damage (included above). Giraffatitan has advantage on saving throws to resist being knocked {@condition prone} and {@condition paralyzed}, but automatically fails any Dexterity saving throw." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If Giraffatitan chooses the attack action, it may make one Neck Sweep attack and one Chomp attack." + ] + }, + { + "name": "Neck Sweep", + "entries": [ + "{@atk mw} +10, reach 15 ft., up to three targets. {@h}21 ({@damage 2d10 + 10}) bludgeoning damage.", + "A creature hit by this attack must succeed a {@dc 18} Strength saving throw or be knocked {@condition prone}." + ] + }, + { + "name": "Chomp", + "entries": [ + "{@atk mw} +10, reach 15 ft., one target. {@h}13 ({@damage 2d6 + 6}) piercing damage." + ] + } + ], + "variant": [ + { + "type": "inset", + "name": "Optional Magical Rules", + "entries": [ + "If you choose to use the optional magical rules listed below, change Giraffatitan's CR to 11 and increase its XP to 7,200 accordingly.", + { + "type": "entries", + "name": "Evolutionary Arms Race", + "entries": [ + "Each time Giraffatitan is hit by an attack or fails a saving throw, roll on the Minor Mutation Table (Page 128) and apply the result to Giraffatitan, rerolling if Giraffatitan already has the effect that the mutation would confer.", + "Alternatively, instead of using the Minor Mutation Table you may increase the range of both of Giraffatitan's attacks by 5 ft.", + "Giraffatitan gains the mutation or increased attack range for 1 hour." + ] + } + ] + } + ], + "environment": [ + "temperate forest", + "conifer forest", + "river", + "lake", + "coastal", + "estuary" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "prone" + ], + "savingThrowForced": [ + "strength" + ], + "_versions": [ + { + "name": "Giraffatitan (Magical Variant)", + "source": "4D", + "_mod": { + "trait": { + "mode": "appendArr", + "items": { + "name": "Evolutionary Arms Race", + "entries": ["Each time Giraffatitan is hit by an attack or fails a saving throw, roll on the Minor Mutation Table (page 128) and apply the result to Giraffatitan, rerolling if Giraffatitan already has the effect that the mutation would confer.", + "Alternatively, instead of using the Minor Mutation Table you may increase the range of both of Giraffatitan's attacks by 5 ft.", + "Giraffatitan gains the mutation or increased attack range for 1 hour." + ] + } + } + }, + "cr": "11", + "variant": null + } + ] + }, + { + "name": "Garjainia (Swarm)", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 130, + "size": [ + "M" + ], + "type": { + "type": "beast", + "swarmSize": "S", + "tags": [ + "erythrosuchid" + ] + }, + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 11, + "from": [ + "scaly hide" + ] + } + ], + "hp": { + "average": 90, + "formula": "38d6 + 76" + }, + "speed": { + "walk": 20 + }, + "str": 14, + "dex": 11, + "con": 10, + "int": 3, + "wis": 10, + "cha": 8, + "save": { + "str": "+3", + "dex": "+2", + "con": "+1" + }, + "skill": { + "stealth": "+2", + "survival": "+2" + }, + "passive": 11, + "conditionImmune": [ + "charmed", + "frightened", + "grappled", + "paralyzed", + "petrified", + "prone", + "restrained", + "stunned" + ], + "cr": "6", + "pbNote": "+1", + "trait": [ + { + "name": "Swarm", + "entries": [ + "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Small beast. The swarm can't regain hit points or gain temporary hit points.", + "The swarm is immune to being {@condition charmed}, {@condition frightened}, {@condition grappled}, {@condition paralyzed}, {@condition petrified}, {@condition prone}, {@condition restrained}, and {@condition stunned} (included above)." + ] + }, + { + "name": "High-Gait Scramble {@recharge 4}", + "entries": [ + "Garjainia (Swarm) can dash as a bonus action." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If Garjainia (Swarm) chooses the attack action, it may make four Over-Sized Bite attacks." + ] + }, + { + "name": "Over-Sized Bite", + "entries": [ + "{@atk mw} +5, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage.", + "A creature hit by this attack must succeed a {@dc 14} Strength saving throw or take an additional {@damage 1d4 + 2} piercing damage and be {@condition grappled} (escape {@dc 14})." + ] + } + ], + "variant": [ + { + "type": "inset", + "name": "Optional Magical Rules", + "entries": [ + "If you choose to use the optional magical rules listed below, you do not need to change Garjainia (Swarm)'s CR", + { + "type": "entries", + "name": "Power Syphon", + "entries": [ + "Each time a creature is hit by Over-Sized Bite attack, roll a d20. On a roll of 1-10, nothing happens. On a roll of 11-20, the hit creature expends one unused spell slot (determined at random)." ] } ] @@ -12513,20 +14542,6 @@ ] } ], - "item": [ - { - "name": "", - "source": "DrDhrolinsDictionaryofDinosaurs", - "type": "M", - "tier": "minor", - "rarity": "common", - "weight": 0, - "value": 0, - "entries": [ - "" - ] - } - ], "race": [ { "name": "", @@ -13629,7 +15644,7 @@ [ 1, "A", - "", + "Arizonasaurus", "1", "2", "", @@ -13638,7 +15653,7 @@ [ 2, "A", - "", + "Ancient Tyrannosaurus", "13", "13", "", @@ -14151,9 +16166,9 @@ ] }, { - "name": "volCaniC lake", + "name": "Volcanic Lake", "source": "DrDhrolinsDictionaryofDinosaurs", - "caption": "volCaniC lake", + "caption": "Volcanic Lake", "colLabels": [ "{@dice 1d6}", "Result" @@ -14231,7 +16246,7 @@ ] }, { - "name": "soupy sediment", + "name": "Soupy Sediment", "source": "DrDhrolinsDictionaryofDinosaurs", "caption": "soupy sediment", "colLabels": [ @@ -14467,9 +16482,9 @@ ] }, { - "name": "Herbivore: Armoured/sloW Herbivore", + "name": "Herbivore: Armoured/Slow Herbivore", "source": "DrDhrolinsDictionaryofDinosaurs", - "caption": "Herbivore: Armoured/sloW Herbivore", + "caption": "Herbivore: Armoured/Slow Herbivore", "colLabels": [ "{@dice 1d6}", "Armoured/sloW Herbivore" @@ -14564,21 +16579,14 @@ "col-2 text-center", "col-4 text-center", "col-4", - "col-2 text-center" + "col-2 text-center" ], "rows": [ [ 1, "Tusked – {@i Two bulbous teeth protrude from this creature’s lower jaw}.", "If this creature hits with an attack that uses its head, the hit creature must succeed a DC (8 + Strength bonus + PB) Strength saving throw or take an additional 1d6 + PB piercing damage.", - { - "type": "image", - "href": { - "type": "external", - "url": "" - }, - "title": "Plains/Scrublands ; Tundra/Polar Frozen" - } + "Plains/Scrublands ; Tundra/Polar Frozen" ], [ 2, @@ -16620,527 +18628,967 @@ } ], [ - "Portal Nexus", + "Portal Nexus", + { + "type": "entries", + "entries": [ + "Allows players to communicate in the same manner as the Sending spell an unlimited number of times from this location, so long as the target has a sending stone (or similar device) to receive the message.", + "Once per day, a portal to another portal nexus (usually located in big cities or other Howdahs) may be temporarily opened. We recommend that it requires an Evolunite shard (page 298) or similar resource of at least 250 gp. in value and that only up to 8 humanoids are able to use the portal before it closes." + ] + } + ], + [ + "Maw Helm", + "{@i Theropods only}. Sheets of jagged metal form a tough helmet and provide a vicious steel edge to jaw and head attacks. The mount’s AC is increased by 2 and any bite or head-bash attack deals an additional 2d6 piercing damage. This may be attached to a large howdah in addition to other sizes." + ], + [ + "Fortress Plate", + "Ankylosaurs, Nodosaurs, and Ceratopsians only. Heavy armour covers this creature’s flanks. Its AC is improved by 4, but its speed is reduced by a further 5 ft. (to a minimum of 5 ft.). This may be attached to a large howdah in addition to other sizes." + ] + ] + }, + { + "name": "Creature Harvest Table", + "source": "DrDhrolinsDictionaryDinosaurs", + "caption": "Creature Harvest Table", + "colLabels": [ + "Creture Size", + "Hide or Skin", + "Bone or Chitin", + "Horn, Feathers, or Scale (if applicable)", + "Fangs, Claws, or Mandibles (if applicable)", + "Time Taken" + ], + "colStyles": [ + "col-2 text-center", + "col-2 text-center", + "col-2 text-center", + "col-2 text-center", + "col-2 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "Tiny", + "0-1", + "n/a", + "n/a", + "n/a", + "3 Minutes" + ], + [ + "Small", + "1-2", + "0-1", + "0-1", + "0-1", + "6 Minutes" + ], + [ + "Medium", + "1-2", + "1-2", + "1-2", + "0-1", + "15 minutes" + ], + [ + "Large", + "3-4", + "3-4", + "2-3", + "1-2", + "A Short Rest" + ], + [ + "Huge", + "5-7", + "5-7", + "4-5", + "3-5", + "A Long Rest" + ], + [ + "Gargantuan", + "10-12", + "10-12", + "8-10", + "8-10", + "One Day" + ] + ] + }, + { + "name": "Suggested Crafting Table", + "source": "DrDhrolinsDictionaryDinosaurs", + "caption": "suggested CraFting taBle", + "colLabels": [ + "Item Type", + "Example Item", + "Suggested Resources" + ], + "colStyles": [ + "col-4 text-center", + "col-4 text-center", + "col-4 text-center" + ], + "rows": [ + [ + "Simple Medium Armour", + "Hide Armour or Scale Mail", + { + "type": "entries", + "entries": [ + "4 Hide or Skin", + "1 Featers or Scales" + ] + } + ], + [ + "Complex Medium Armour", + "Breastplate or Half Plate", + { + "type": "entries", + "entries": [ + "4 Hide or Skin", + "1 Bone or Chitin", + "2 Feathers or Scale" + ] + } + ], + [ + "Simple Heavy Armour", + "Ring Mail or Chainmail", + "4 Bone or Chitin" + ], + [ + "Complex Heavy Armour", + "Splint or Full Plate", + { + "type": "entries", + "entries": [ + "6 Bone or Chitin", + "2 Hide or Scales" + ] + } + ], + [ + "Small Weapon", + "Dagger, Handaxe, Dart, etc.", + { + "type": "entries", + "entries": [ + "1 Bone or Chitin", + "or", + "1 Horn, Fangs, Claws, or Mandibles" + ] + } + ], + [ + "Medium Weapon", + "Shortsword, Mace, Crossbow, Axe, etc.", + { + "type": "entries", + "entries": [ + "2 Bone or Chitin", + "1 Hide or Skin", + "or", + "1 Bone or Chitin", + "1 Horn, Fangs, Claws, or Mandibles" + ] + } + ], + [ + "Large Weapon", + "Longsword, Warhammer, Quarterstaff, Longbow, etc.", { "type": "entries", "entries": [ - "Allows players to communicate in the same manner as the Sending spell an unlimited number of times from this location, so long as the target has a sending stone (or similar device) to receive the message.", - "Once per day, a portal to another portal nexus (usually located in big cities or other Howdahs) may be temporarily opened. We recommend that it requires an Evolunite shard (page 298) or similar resource of at least 250 gp. in value and that only up to 8 humanoids are able to use the portal before it closes." + "3 Bone or Chitin", + "2 Hide or Skin", + "OR", + "2 Bone or Chitin", + "2 Horn, Fangs, Claws, or Mandibles" ] } ], [ - "Maw Helm", - "{@i Theropods only}. Sheets of jagged metal form a tough helmet and provide a vicious steel edge to jaw and head attacks. The mount’s AC is increased by 2 and any bite or head-bash attack deals an additional 2d6 piercing damage. This may be attached to a large howdah in addition to other sizes." + "Huge Weapon", + "Greataxe, Halberd, Lance, etc.", + { + "type": "entries", + "entries": [ + "2 Hide or Skin", + "5 Bone or Chitin", + "OR", + "3 Horn, Fangs, Claws, or Mandibles", + "3 Bone or Chitin" + ] + } ], [ - "Fortress Plate", - "Ankylosaurs, Nodosaurs, and Ceratopsians only. Heavy armour covers this creature’s flanks. Its AC is improved by 4, but its speed is reduced by a further 5 ft. (to a minimum of 5 ft.). This may be attached to a large howdah in addition to other sizes." - ] + "Shield", + "Shield", + { + "type": "list", + "items": [ + "3 Hide or Skin", + "1 Bone or Chitin", + "OR", + "3 Bone or Chitin" + ] + } + ], + [ + "Trinket", + "Necklace, Ring, Dice, etc.", + { + "type": "list", + "items": [ + "1 Horn, Fangs, Claws, or Mandibles", + "1 Hide or Skin" + ] + } + ] + ] + } + ], + "variantrule": [ + { + "name": "Taming", + "source": "DrDhrolinsDictionaryDinosaurs", + "entries": [ + "Each creature with the Beast type has a Taming Score. This score is 0 unless otherwise stated by the DM. Once a creature has been subdued and is tied/chained/caged so that it cannot escape (but not restrained), a player may attempt to increase that creature’s Taming Score. Unless otherwise stated, they may attempt to do this {@b once per day}, as the creature will be unreceptive to multiple training sessions.", + "In order to make this attempt, the player must have {@b appropriate food} in an {@b appropriate volume} to feed the beast, as outlined in the table below. The player then attempts to bond with the animal over the course of an hour. They must make a contested {@skill Animal Handling|PHB} vs {@skill Survival|PHB} check against the creature. Each success by the player increases the taming score of the creature by 1. Each failure by the player drops this score by 1 (to a minimum of 0) and the creature makes a single attack at disadvantage at the player attempting to tame it.", + "When that score exceeds the creature’s proficiency bonus or CR (whichever is higher), the animal is considered tame and is loyal to the player/NPC (or team of players/NPCs) who tamed it. It will follow them unless commanded to stay.", + { + "type": "list", + "items": [ + "{@condition Charmed|PHB} creatures make their {@skill Survival|PHB} check at disadvantage and cannot make an attack if the player is unsuccessful.", + "Dominated creatures automatically fail their {@skill Survival|PHB} check.", + "A player using {@spell Speak with Animals|PHB} has advantage and expertise on their {@skill Animal Handling|PHB} check." + ] + } ] + } + ], + "makebrewCreatureTrait": [ + { + "name": "Tusked", + "entries": [ + "{@i Two bulbous teeth protrude from this creature’s lower jaw}.", + "If this creature hits with an attack that uses its head, the hit creature must succeed a DC (8 + {@save Strength} bonus + PB) Strength saving throw or take an additional {@damage 1d6} + PB piercing damage." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Extended apnea", + "entries": [ + "Extended apnea – {@i High-capacity lungs allow this creature to hold its breath for a prolonged period}.", + "This creature may hold its breath for up to an hour with no detrimental side-effects." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Symbiotic", + "entries": [ + "Symbiotic – {@i This creature lives benevolently among another species}.", + "Select another non-humanoid creature. All creatures of that species treat this creature as an ally. Additionally, this creature gains proficiency in all ability checks while within 5 ft. of the selected creature." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Diminutive size", + "entries": [ + "Diminutive size – {@i This creature is particularly small}.", + "Decrease the size category of this creature by one stage (to a minimum of Tiny), decrease any damage it deals by 2 (to a minimum of 1), but add +2 to its Dexterity saving throws." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Rapid coagulation", + "entries": [ + "Rapid coagulation – {@i Blood oozing from wounds instantly clots when exposed to air}.", + "This creature cannot lose more than one third of its HP in a single turn from any combination of bludgeoning, piercing, or slashing damage." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Elongate", + "entries": [ + "Elongate – {@i The limbs, tail, or muzzle of this creature are particularly long}.", + "Select one melee attack this creature has and increase its range by 5 ft." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Vivid plumage", + "entries": [ + "Vivid plumage – {@i Beautifully coloured feathers or fur cover this creature’s body}.", + "This creature has advantage on any Charisma checks." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Thermal vision ", + "entries": [ + "Thermal vision – {@i Fleshy red spots on this creature’s head allow it to detect heat}.", + "This creature can see other creatures while in any light level but struggles to distinguish them from other heat sources (such as torches)." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Pachycephalisation", + "entries": [ + "Pachycephalisation – {@i The skull of this creature is huge and bulbous, giving it bony nodules that it can use as a weapon}.", + "If this creature moves at least 20 ft. towards a creature, it can use its bonus action to make a skull bash attack. If that creature is within 5 ft., it must succeed a DC (8 + Dexterity bonus + PB) Dexterity saving throw or take 1d6 + PB bludgeoning damage." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Reinforced muscle fibres", + "entries": [ + "Reinforced muscle fibres – {@i Metallic fibres line this creature’s muscles}.", + "This creature has advantage on Strength saving throws." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Prehensile tail", + "entries": [ + "Prehensile tail – {@i This creature can control its tail as though it were a limb, grasping or attacking with it}.", + "This creature can use its bonus action to attack a creature within 5/10 ft. (DM's choice). That creature must succeed a DC (8 + Dexterity bonus + PB) Dexterity saving throw or take 1d6 + PB bludgeoning damage." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Alopecia", + "entries": [ + "Alopecia – {@i All feathers, hair, and scales fall away from this creature, leaving only bare skin}.", + "This creature is vulnerable to slashing damage. Instead of increasing its CR with this mutation, reduce it." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Digital pads", + "entries": [ + "Digital pads – {@i Soft cat-like paw pads cover the soles of this creature’s feet}.", + "This creature makes no sound when it moves. Once per day, the first time it fails a Stealth check, it may instead choose to pass." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Hypertrophy", + "entries": [ + "Hypertrophy – {@i Huge, bulging muscles cover this creature’s body}.", + "This creature has advantage on Strength checks." + + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Spinnerets", + "entries": [ + "Spinnerets – {@i Silk-producing glands protrude from this creature’s body, allowing it to spin webs quickly}.", + "This creature may cast {@spell Web|PHB} at 2nd level (spell save DC (8 + Dexterity bonus + PB)) without components and without requiring a spell slot." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Aquatic", + "entries": [ + "Aquatic – {@i This creature has webbed hands and feet, as well as gills on its neck}.", + "This creature gains a swim speed equal to its walking speed and may potentially breathe underwater (DM’s choice)." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Thermal sink", + "entries": [ + "Thermal sink – {@i A specialised organ in this creature’s chest is able to absorb heat}.", + "As a bonus action, all other creatures within 5 ft. must succeed a DC (8 + Constitution bonus) Constitution saving throw or take {@damage 1d4} + PB cold damage." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Toxic secretions", + "entries": [ + "Toxic secretions – {@i Poisons seep through this creature’s skin or scales}.", + "When hit by a melee attack, this creature may use its reaction to deal {@damage 1d6} + PB poison damage to the attacking creature." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Sail-backed", + "entries": [ + "Sail-backed – {@i A row of tall skin-covered bony protrusions line this creature’s back, linking to form a sail}.", + "This creature gets +2 to Intimidation checks and is unaffected by temperatures as high as 40°C Celsius (104°F Fahrenheit)." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Bristle-backed", + "entries": [ + "Bristle-backed – {@i Large quills or spines protrude from this creature’s back}.", + { + "type": "entries", + "entries": [ + "In addition to any other attack, this creature may make one ranged attack with the profile:", + "Bristle Shot. Ranged Weapon Attack: range, 30 ft., +(Dexterity bonus + PB) to hit, one target. Hit: {@damage 1d6} + PB piercing damage." + ] + } + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Puffable coat", + "entries": [ + "Puffable coat – {@i This creature can puff itself up with a thick fluffy coat of fur or feathers}.", + "When hit by an attack or when failing a saving throw, this creature may use its reaction to reduce incoming cold damage by 1d6 + PB. This creature is unaffected by temperatures as low as -20°C Celsius (-4°F Fahrenheit)." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Photosynthetic", + "entries": [ + "Photosynthetic – {@i This creature has a vibrant green colour, as it’s skin, hair, or feathers contain plant-like cells}.", + "This creature requires only a few hours of sunlight for a full day’s nourishment. It also counts as a plant for the purposes of spells and abilities that target plants." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Floral mimicry", + "entries": [ + "Floral mimicry – {@i This creature’s features look remarkably plant-like. Small frills of skin and feathers mimic leaves and flowers}.", + "While motionless, this creature is indistinguishable from plant life. A DC (8 + Charisma bonus + PB) Nature or Investigation" + ], + "source": "DrDhrolinsDictionaryDinosaurs" }, { - "name": "Creature Harvest Table", - "source": "DrDhrolinsDictionaryDinosaurs", - "caption": "Creature Harvest Table", - "colLabels": [ - "Creture Size", - "Hide or Skin", - "Bone or Chitin", - "Horn, Feathers, or Scale (if applicable)", - "Fangs, Claws, or Mandibles (if applicable)", - "Time Taken" + "name": "Septic Saliva", + "entries": [ + "Septic saliva – {@i A noxious smell emanates from this creature’s mouth, as it contains a horrible mixture of dangerous bacteria}.", + "Add {@damage 1d6} necrotic damage to any attack made by this creature that involves its mouth." ], - "colStyles": [ - "col-2 text-center", - "col-2 text-center", - "col-2 text-center", - "col-2 text-center", - "col-2 text-center", - "col-2 text-center" + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Stem Cell Reservoir", + "entries": [ + "Stem cell reservoir – {@i A specialised organ holds a cluster of blank cells that can rapidly redeploy, re-growing any damaged body part}.", + "Once per day as an action, this creature may recover up to one third of its hit points." ], - "rows": [ - [ - "Tiny", - "0-1", - "n/a", - "n/a", - "n/a", - "3 Minutes" - ], - [ - "Small", - "1-2", - "0-1", - "0-1", - "0-1", - "6 Minutes" - ], - [ - "Medium", - "1-2", - "1-2", - "1-2", - "0-1", - "15 minutes" - ], - [ - "Large", - "3-4", - "3-4", - "2-3", - "1-2", - "A Short Rest" - ], - [ - "Huge", - "5-7", - "5-7", - "4-5", - "3-5", - "A Long Rest" - ], - [ - "Gargantuan", - "10-12", - "10-12", - "8-10", - "8-10", - "One Day" - ] - ] + "source": "DrDhrolinsDictionaryDinosaurs" }, { - "name": "Suggested Crafting Table", - "source": "DrDhrolinsDictionaryDinosaurs", - "caption": "suggested CraFting taBle", - "colLabels": [ - "Item Type", - "Example Item", - "Suggested Resources" + "name": "Bioluminescent", + "entries": [ + "Bioluminescent – {@i Some part, or all, of this creature’s body glows beautifully with vibrant colours while in the dark}.", + "This creature emits a dim hue of light in a 15 ft. radius when in the dark." ], - "colStyles": [ - "col-4 text-center", - "col-4 text-center", - "col-4 text-center" + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Club-tail", + "entries": [ + "This creature’s tail ends in a bony mass that it can use to bash targets. As a bonus action, this creature may make one melee attack with the profile:", + "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage." ], - "rows": [ - [ - "Simple Medium Armour", - "Hide Armour or Scale Mail", - { - "type": "entries", - "entries": [ - "4 Hide or Skin", - "1 Featers or Scales" - ] - } - ], - [ - "Complex Medium Armour", - "Breastplate or Half Plate", - { - "type": "entries", - "entries": [ - "4 Hide or Skin", - "1 Bone or Chitin", - "2 Feathers or Scale" - ] - } - ], - [ - "Simple Heavy Armour", - "Ring Mail or Chainmail", - "4 Bone or Chitin" - ], - [ - "Complex Heavy Armour", - "Splint or Full Plate", - { - "type": "entries", - "entries": [ - "6 Bone or Chitin", - "2 Hide or Scales" - ] - } - ], - [ - "Small Weapon", - "Dagger, Handaxe, Dart, etc.", - { - "type": "entries", - "entries": [ - "1 Bone or Chitin", - "or", - "1 Horn, Fangs, Claws, or Mandibles" - ] - } - ], - [ - "Medium Weapon", - "Shortsword, Mace, Crossbow, Axe, etc.", - { - "type": "entries", - "entries": [ - "2 Bone or Chitin", - "1 Hide or Skin", - "or", - "1 Bone or Chitin", - "1 Horn, Fangs, Claws, or Mandibles" - ] - } - ], - [ - "Large Weapon", - "Longsword, Warhammer, Quarterstaff, Longbow, etc.", - { - "type": "entries", - "entries": [ - "3 Bone or Chitin", - "2 Hide or Skin", - "OR", - "2 Bone or Chitin", - "2 Horn, Fangs, Claws, or Mandibles" - ] - } - ], - [ - "Huge Weapon", - "Greataxe, Halberd, Lance, etc.", - { - "type": "entries", - "entries": [ - "2 Hide or Skin", - "5 Bone or Chitin", - "OR", - "3 Horn, Fangs, Claws, or Mandibles", - "3 Bone or Chitin" - ] - } - ], - [ - "Shield", - "Shield", - { - "type": "list", - "items": [ - "3 Hide or Skin", - "1 Bone or Chitin", - "OR", - "3 Bone or Chitin" - ] - } - ], - [ - "Trinket", - "Necklace, Ring, Dice, etc.", - { - "type": "list", - "items": [ - "1 Horn, Fangs, Claws, or Mandibles", - "1 Hide or Skin" - ] - } - ] - ] - } - ], - "variantrule": [ + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Gastric barrier", + "entries": [ + "Gastric barrier – {@i This creature has a specialised digestive system that makes it particularly hardy}.", + "This creature has advantage on Constitution saving throws." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Ink sacs", + "entries": [ + "Ink sacs – {@i By squeezing specialised sacs on this creature’s neck, it can spray ink from its mouth}.", + "As a bonus action, this creature may squirt ink at an opponent. Select a creature within 20 ft. It must succeed a DC (8 + Dexterity bonus + PB) Dexterity saving throw or be blinded for two rounds." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Nocturnal", + "entries": [ + "Nocturnal – {@i This creature naturally prefers the dark and has very large eyes}.", + "This creature gains dark vision equal to its normal vision, or increases its dark vision range by 30 ft. It is generally only active at night." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, { - "name": "Taming", - "source": "DrDhrolinsDictionaryDinosaurs", + "name": "Telepathic cortex", "entries": [ - "Each creature with the Beast type has a Taming Score. This score is 0 unless otherwise stated by the DM. Once a creature has been subdued and is tied/chained/caged so that it cannot escape (but not restrained), a player may attempt to increase that creature’s Taming Score. Unless otherwise stated, they may attempt to do this {@b once per day}, as the creature will be unreceptive to multiple training sessions.", - "In order to make this attempt, the player must have {@b appropriate food} in an {@b appropriate volume} to feed the beast, as outlined in the table below. The player then attempts to bond with the animal over the course of an hour. They must make a contested {@skill Animal Handling|PHB} vs {@skill Survival|PHB} check against the creature. Each success by the player increases the taming score of the creature by 1. Each failure by the player drops this score by 1 (to a minimum of 0) and the creature makes a single attack at disadvantage at the player attempting to tame it.", - "When that score exceeds the creature’s proficiency bonus or CR (whichever is higher), the animal is considered tame and is loyal to the player/NPC (or team of players/NPCs) who tamed it. It will follow them unless commanded to stay.", - { - "type": "list", - "items": [ - "{@condition Charmed|PHB} creatures make their {@skill Survival|PHB} check at disadvantage and cannot make an attack if the player is unsuccessful.", - "Dominated creatures automatically fail their {@skill Survival|PHB} check.", - "A player using {@spell Speak with Animals|PHB} has advantage and expertise on their {@skill Animal Handling|PHB} check." - ] - } - ] - } - ], - "makebrewCreatureTrait": [ + "Telepathic cortex – {@i A large bump at the back of this creature’s skull houses an extra brain cortex}.", + "This creature is able to telepathically communicate with any other members of its species within 200 ft." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, { - "name": "Tusked", + "name": "Opposable claws", "entries": [ - "{@i Two bulbous teeth protrude from this creature’s lower jaw}.", - "If this creature hits with an attack that uses its head, the hit creature must succeed a DC (8 + {@save Strength} bonus + PB) Strength saving throw or take an additional {@damage 1d6} + PB piercing damage." + "Opposable claws – {@i One claw on each hand is bent inwards, forming a thumb}.", + "This creature may interact with objects that require simple or complex movements, such as opening a door or using a trinket." ], "source": "DrDhrolinsDictionaryDinosaurs" }, { - "name": "Extended apnea", + "name": "Interlocking scales", "entries": [ - "Extended apnea – {@i High-capacity lungs allow this creature to hold its breath for a prolonged period}.", - "This creature may hold its breath for up to an hour with no detrimental side-effects." + "Interlocking scales – {@i Thick, tightly locked scales coat this creature’s body}.", + "This creature gains resistance to piercing damage." ], "source": "DrDhrolinsDictionaryDinosaurs" }, { - "name": "Symbiotic", + "name": "Horned", "entries": [ - "Symbiotic – {@i This creature lives benevolently among another species}.", - "Select another non-humanoid creature. All creatures of that species treat this creature as an ally. Additionally, this creature gains proficiency in all ability checks while within 5 ft. of the selected creature." + "Horned – {@i Fused scales protrude from this creature’s forehead or snout, forming pointed horns}.", + "If this creature moves at least 20 ft. towards a creature, it can use its bonus action to make a horn attack. If that creature is within 5 ft., it must succeed a DC (8 + Dexterity bonus + PB) Dexterity save or take 1d6 + PB piercing damage." ], "source": "DrDhrolinsDictionaryDinosaurs" }, { - "name": "Diminutive size", + "name": "Fusiform", "entries": [ - "Diminutive size – {@i This creature is particularly small}.", - "Decrease the size category of this creature by one stage (to a minimum of Tiny), decrease any damage it deals by 2 (to a minimum of 1), but add +2 to its Dexterity saving throws." + "Fusiform – {@i This creature can tuck its arms and legs to its sides and adopt a fish-like shape}.", + "If this creature can swim, double its swim speed." ], "source": "DrDhrolinsDictionaryDinosaurs" }, { - "name": "Rapid coagulation", + "name": "Enhanced hepatocytes", "entries": [ - "Rapid coagulation – {@i Blood oozing from wounds instantly clots when exposed to air}.", - "This creature cannot lose more than one third of its HP in a single turn from any combination of bludgeoning, piercing, or slashing damage." + "Enhanced hepatocytes – {@i This creature’s liver is able to filter out any poisons almost instantly}.", + "This creature is immune to the poisoned condition." ], "source": "DrDhrolinsDictionaryDinosaurs" }, { - "name": "Elongate", + "name": "Quick-witted", "entries": [ - "Elongate – {@i The limbs, tail, or muzzle of this creature are particularly long}.", - "Select one melee attack this creature has and increase its range by 5 ft." + "Quick-witted – {@i This creature can react quickly to changing situations}.", + "This creature has advantage on Intelligence saving throws." ], "source": "DrDhrolinsDictionaryDinosaurs" }, { - "name": "Vivid plumage", + "name": "Elongated snout", "entries": [ - "Vivid plumage – {@i Beautifully coloured feathers or fur cover this creature’s body}.", - "This creature has advantage on any Charisma checks." + "Elongated snout – {@i The snout and nose of this creature is extended, giving it a much more powerful sense of smell}.", + "This creature has advantage on Perception checks that involve smell." ], "source": "DrDhrolinsDictionaryDinosaurs" }, { - "name": "Thermal vision ", + "name": "Dermal spines", "entries": [ - "Thermal vision – {@i Fleshy red spots on this creature’s head allow it to detect heat}.", - "This creature can see other creatures while in any light level but struggles to distinguish them from other heat sources (such as torches)." + "Dermal spines – {@i Thick scales protrude from this creature, giving its body a spikey appearance}.", + "When hit by a melee attack, this creature can use its reaction to deal {@damage 1d6} + PB piercing damage to the attacking creature." ], "source": "DrDhrolinsDictionaryDinosaurs" }, { - "name": "Pachycephalisation", + "name": "Gelatinous saliva", "entries": [ - "Pachycephalisation – {@i The skull of this creature is huge and bulbous, giving it bony nodules that it can use as a weapon}.", - "If this creature moves at least 20 ft. towards a creature, it can use its bonus action to make a skull bash attack. If that creature is within 5 ft., it must succeed a DC (8 + Dexterity bonus + PB) Dexterity saving throw or take 1d6 + PB bludgeoning damage." + "Gelatinous saliva – {@i Thick globules of slimy saliva drip from this creature’s mouth}.", + "Attacks from this creature that involve its mouth reduce a hit creature’s movement speed by 10 ft. (to a minimum of 5 ft., non-cumulative)." ], "source": "DrDhrolinsDictionaryDinosaurs" }, { - "name": "Reinforced muscle fibres", + "name": "Tonic immobility", "entries": [ - "Reinforced muscle fibres – {@i Metallic fibres line this creature’s muscles}.", - "This creature has advantage on Strength saving throws." + "Tonic immobility – {@i This creature can feign death, falling on its back with its belly up and tongue hanging out}.", + "If this creature would be reduced to 0 hit points, it is instead reduced to 1. It feigns death, appearing dead unless it is inspected with a DC (8 + Wisdom bonus + PB) Investigation or Nature check (their choice). It may choose to exit this feign at any point." ], "source": "DrDhrolinsDictionaryDinosaurs" }, { - "name": "Prehensile tail", + "name": "Fearsome roar", "entries": [ - "Prehensile tail – {@i This creature can control its tail as though it were a limb, grasping or attacking with it}.", - "This creature can use its bonus action to attack a creature within 5/10 ft. (DM's choice). That creature must succeed a DC (8 + Dexterity bonus + PB) Dexterity saving throw or take 1d6 + PB bludgeoning damage." + "Fearsome roar – {@i Powerful lungs allow this creature to let out a gaudy and terrifying roar}.", + "As an action, this creature can roar. Each other creature within 30 ft. must succeed a DC (8 + Charisma bonus + PB) Wisdom saving throw or be frightened of this creature for 1 minute. They may repeat this save at the end of their turn and on a successful save are immune to the effect for 24 hours." ], "source": "DrDhrolinsDictionaryDinosaurs" }, { - "name": "Alopecia", + "name": "Automimicry", "entries": [ - "Alopecia – {@i All feathers, hair, and scales fall away from this creature, leaving only bare skin}.", - "This creature is vulnerable to slashing damage. Instead of increasing its CR with this mutation, reduce it." + "text", "Automimicry – {@i Strange patterns and growths make it difficult to determine where this creature’s head is}.", + "If this creature would be critically hit, the attack is instead resolved as a normal hit." ], "source": "DrDhrolinsDictionaryDinosaurs" }, { - "name": "Digital pads", + "name": "Sciurus tail", "entries": [ - "Digital pads – {@i Soft cat-like paw pads cover the soles of this creature’s feet}.", - "This creature makes no sound when it moves. Once per day, the first time it fails a Stealth check, it may instead choose to pass." + "Sciurus tail – {@i This creature has a large fluffy tail that it can flick rapidly}.", + "This creature is unaffected by temperatures as low as -20°C Celsius (-4°F Fahrenheit) and can communicate silently with any other creatures of the same species that can see it." ], "source": "DrDhrolinsDictionaryDinosaurs" }, { - "name": "Hypertrophy", + "name": "Serrated denticles", "entries": [ - "Hypertrophy – {@i Huge, bulging muscles cover this creature’s body}.", - "This creature has advantage on Strength checks." - + "Serrated denticles – {@i The claws or teeth of this creature are jagged and saw-like}.", + "All melee attacks this creature makes deal an additional {@damage 1d4} slashing damage." ], "source": "DrDhrolinsDictionaryDinosaurs" }, { - "name": "Spinnerets", + "name": "Hereditary memory", "entries": [ - "Spinnerets – {@i Silk-producing glands protrude from this creature’s body, allowing it to spin webs quickly}.", - "This creature may cast {@spell Web|PHB} at 2nd level (spell save DC (8 + Dexterity bonus + PB)) without components and without requiring a spell slot." + "Hereditary memory – {@i Ancestral memories are encoded into this creature's DNA}.", + "This creature has advantage on Wisdom saving throws." ], "source": "DrDhrolinsDictionaryDinosaurs" }, { - "name": "Aquatic", + "name": "Antlered", "entries": [ - "Aquatic – {@i This creature has webbed hands and feet, as well as gills on its neck}.", - "This creature gains a swim speed equal to its walking speed and may potentially breathe underwater (DM’s choice)." + "Antlered – {@i Multi-pronged antlers protrude from this creature’s skull. It can swing them back and forth, slashing at foes.}", + "If this creature moves at least 20 ft. towards a creature, it can use its bonus action to make an antler attack. If that creature is within 5 ft., it must succeed a DC (8 + Dexterity bonus + PB) Dexterity saving throw or take {@damage 1d6} + PB slashing damage" ], "source": "DrDhrolinsDictionaryDinosaurs" }, { - "name": "Thermal sink", + "name": "Pneumatisation", "entries": [ - "Thermal sink – {@i A specialised organ in this creature’s chest is able to absorb heat}.", - "As a bonus action, all other creatures within 5 ft. must succeed a DC (8 + Constitution bonus) Constitution saving throw or take {@damage 1d4} + PB cold damage." + "Pneumatisation – {@i This creature has air sacs and chambers within its bones, making it much lighter}.", + "Half this creature’s weight and increase its walking speed by 10 ft." ], "source": "DrDhrolinsDictionaryDinosaurs" }, { - "name": "Toxic secretions", + "name": "Mana-infused cortex", "entries": [ - "Toxic secretions – {@i Poisons seep through this creature’s skin or scales}.", - "When hit by a melee attack, this creature may use its reaction to deal {@damage 1d6} + PB poison damage to the attacking creature." + "Mana-infused cortex – {@i A pale-blue glow around this creature’s head reveals it has innate magical abilities}.", + "Select one cantrip of your choice. This creature knows that cantrip. Its spell save DC is (8 + Wisdom Bonus + PB) and spell attack modifier is (Wisdom bonus + PB)." + ], "source": "DrDhrolinsDictionaryDinosaurs" }, { - "name": "Sail-backed", + "name": "Bombardier gland", "entries": [ - "Sail-backed – {@i A row of tall skin-covered bony protrusions line this creature’s back, linking to form a sail}.", - "This creature gets +2 to Intimidation checks and is unaffected by temperatures as high as 40°C Celsius (104°F Fahrenheit)." + "Bombardier gland – {@i Bulbous sacs on this creature’s body allow it to spit or secrete reactive chemicals that ignite when they mix}.", + "Add {@dice 1d4} fire damage to any attack made by this creature." ], "source": "DrDhrolinsDictionaryDinosaurs" }, { - "name": "Bristle-backed", + "name": "Thin dermis", "entries": [ - "Bristle-backed – {@i Large quills or spines protrude from this creature’s back}.", + "Thin dermis – {@i The skin of this creature is sickly thin and its veins are visible below the surface}.", + "This creature is vulnerable to piercing damage. Instead of increasing its CR with this mutation, decrease it." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Waxy skin", + "entries": [ + "Waxy skin – {@i This creature has a thick waxy coating on its skin}.", + "This creature is unaffected by temperatures as high as 40°C Celsius (104°F Fahrenheit). Reduce any slashing, piercing, or bludgeoning damage this creature takes by 2." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Viperism", + "entries": [ + "Viperism – {@i A soft tissue frill can extend from this creature’s neck, and it can spit like a viper}.", { "type": "entries", "entries": [ - "In addition to any other attack, this creature may make one ranged attack with the profile:", - "Bristle Shot. Ranged Weapon Attack: range, 30 ft., +(Dexterity bonus + PB) to hit, one target. Hit: {@damage 1d6} + PB piercing damage." + "As a bonus action, this creature may make one attack with the profile:", + "Venom Spit. Ranged Weapon Attack: range, 30 ft., +(Dexterity bonus + PB) to hit, one target. Hit: {@damage 1d6} + PB acid damage." ] } ], "source": "DrDhrolinsDictionaryDinosaurs" }, { - "name": "Puffable coat", + "name": "Finned tail", "entries": [ - "Puffable coat – {@i This creature can puff itself up with a thick fluffy coat of fur or feathers}.", - "When hit by an attack or when failing a saving throw, this creature may use its reaction to reduce incoming cold damage by 1d6 + PB. This creature is unaffected by temperatures as low as -20°C Celsius (-4°F Fahrenheit)." + "Finned tail – {@i This creature has a large fleshy fin on the end of its tail}.", + "While in water, this creature has advantage on Dexterity saving throws and can dash as a bonus action." ], "source": "DrDhrolinsDictionaryDinosaurs" }, { - "name": "Photosynthetic", + "name": "Beaked", "entries": [ - "Photosynthetic – {@i This creature has a vibrant green colour, as it’s skin, hair, or feathers contain plant-like cells}.", - "This creature requires only a few hours of sunlight for a full day’s nourishment. It also counts as a plant for the purposes of spells and abilities that target plants." + "Beaked – {@i A keratinous beak sheathes this creature’s snout, concealing its mouth below}.", + "This creature may add {@damage 1d6} piercing damage to any attack that involves its mouth." ], "source": "DrDhrolinsDictionaryDinosaurs" }, { - "name": "Floral mimicry", + "name": "Bony frill", "entries": [ - "Floral mimicry – {@i This creature’s features look remarkably plant-like. Small frills of skin and feathers mimic leaves and flowers}.", - "While motionless, this creature is indistinguishable from plant life. A DC (8 + Charisma bonus + PB) Nature or Investigation" + "Bony frill – {@i A broad bony frill projects from the back of this creature’s head, allowing it to shield its body from attacks}.", + "Increase the AC of this creature by 2." ], "source": "DrDhrolinsDictionaryDinosaurs" }, { - "name": "Septic Saliva", + "name": "Strong swimmer", "entries": [ - "Septic saliva – {@i A noxious smell emanates from this creature’s mouth, as it contains a horrible mixture of dangerous bacteria}.", - "Add {@damage 1d6} necrotic damage to any attack made by this creature that involves its mouth." + "Strong swimmer – {@i This creature has powerful limbs and broad claws/paws/hands that aid it in moving through water}.", + "This creature gains a swim speed equal to 75% of its walking speed (rounded up to the nearest 5 ft.)" ], "source": "DrDhrolinsDictionaryDinosaurs" }, { - "name": "Stem Cell Reservoir", + "name": "Augmentative size", "entries": [ - "Stem cell reservoir – {@i A specialised organ holds a cluster of blank cells that can rapidly redeploy, re-growing any damaged body part}.", - "Once per day as an action, this creature may recover up to one third of its hit points." + "Augmentative size – {@i This creature is much larger than you would expect}.", + "Increase this creature’s size by one stage, and its attacks deal an additional {@damage 1d4} damage (of the same damage type that they normally deal), but -2 from any Dexterity saving throws." ], "source": "DrDhrolinsDictionaryDinosaurs" }, { - "name": "Bioluminescent", + "name": "Hyper-bioluminescence", "entries": [ - "Bioluminescent – {@i Some part, or all, of this creature’s body glows beautifully with vibrant colours while in the dark}.", - "This creature emits a dim hue of light in a 15 ft. radius when in the dark." + "Hyper-bioluminescence – {@i Rather than glowing dimly, for a moment this creature can flash an extremely bright bioluminescent light}.", + "Once per day as an action, this creature may produce a flash of bright light. All other creatures within 20 ft. that can see it must succeed a DC (8 + Constitution bonus + PB) Dexterity saving throw or be blinded for 2 rounds." ], "source": "DrDhrolinsDictionaryDinosaurs" }, { - "name": "Club-tail", + "name": "Complex inner-ear", "entries": [ - "This creature’s tail ends in a bony mass that it can use to bash targets. As a bonus action, this creature may make one melee attack with the profile:", - "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage." + "Complex inner-ear – When other creatures would fall over, this creature is able to stagger and stabilise itself}.", + "This creature cannot be knocked prone." ], "source": "DrDhrolinsDictionaryDinosaurs" }, { - "name": "Gastric barrier", + "name": "Thick plumage", "entries": [ - "Gastric barrier – {@i This creature has a specialised digestive system that makes it particularly hardy}.", - "This creature has advantage on Constitution saving throws." + "Thick plumage – Particularly dense and thick feathers or fur cover this creature, giving it a puffy appearance}.", + "This creature gains resistance to cold damage." ], "source": "DrDhrolinsDictionaryDinosaurs" }, { - "name": "Ink sacs", + "name": "Excessive myelin", "entries": [ - "Ink sacs – {@i By squeezing specialised sacs on this creature’s neck, it can spray ink from its mouth}.", - "As a bonus action, this creature may squirt ink at an opponent. Select a creature within 20 ft. It must succeed a DC (8 + Dexterity bonus + PB) Dexterity saving throw or be blinded for two rounds." + "Excessive myelin – {@i This creature has a reinforced nervous system}.", + "This creature is immune to the paralyzed condition." ], "source": "DrDhrolinsDictionaryDinosaurs" }, { - "name": "Nocturnal", + "name": "Frail", "entries": [ - "Nocturnal – {@i This creature naturally prefers the dark and has very large eyes}.", - "This creature gains dark vision equal to its normal vision, or increases its dark vision range by 30 ft. It is generally only active at night." + "Frail – {@i This creature appears thin and brittle}.", + "This creature has disadvantage on Strength checks and Strength saving throws. Instead of increasing its CR with this mutation, decrease it." ], "source": "DrDhrolinsDictionaryDinosaurs" }, { - "name": "Telepathic cortex", + "name": "Venomous", "entries": [ - "Telepathic cortex – {@i A large bump at the back of this creature’s skull houses an extra brain cortex}.", - "This creature is able to telepathically communicate with any other members of its species within 200 ft." + "Venomous – {@i Horrible green venom seeps from grooves in this creature’s claws and teeth}.", + "Add {@damage 1d4} poison damage to any melee attack made by this creature." + ], "source": "DrDhrolinsDictionaryDinosaurs" }, { - "name": "Opposable claws", + "name": "", "entries": [ - "Opposable claws – {@i One claw on each hand is bent inwards, forming a thumb}.", - "This creature may interact with objects that require simple or complex movements, such as opening a door or using a trinket." + "Agile – {@i This creature is slender and lean, able to move quickly on its feet}.", + "This creature has advantage on Dexterity saving throws." ], "source": "DrDhrolinsDictionaryDinosaurs" }, { - "name": "Interlocking scales", + "name": "Dorsal wings", "entries": [ - "Interlocking scales – {@i Thick, tightly locked scales coat this creature’s body}.", - "This creature gains resistance to piercing damage." + "Dorsal wings – {@i A small pair of wings or wing-like flaps extend from this creature’s back}.", + "This creature knows the {@spell Gust|PHB| cantrip (spell save DC (8 + Wisdom bonus + PB)) and is immune to falling damage, so long as it is not incapacitated." ], "source": "DrDhrolinsDictionaryDinosaurs" }, { - "name": "Horned", + "name": "Gripping digital pads", "entries": [ - "Horned – {@i Fused scales protrude from this creature’s forehead or snout, forming pointed horns}.", - "If this creature moves at least 20 ft. towards a creature, it can use its bonus action to make a horn attack. If that creature is within 5 ft., it must succeed a DC (8 + Dexterity bonus + PB) Dexterity save or take 1d6 + PB piercing damage." + "Gripping digital pads – {@i This creature has rough pads on its feet that strongly gripsurfaces}.", + "While climbing, this creature can dash as a bonus action." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Sparse osteoderms", + "entries": [ + "Sparse osteoderms – {@i Dense bony lumps dot this creature’s back and flanks}.", + "This creature gains resistance to slashing damage." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Symbiotic spores", + "entries": [ + "Symbiotic spores – {@i Unusual cysts cover this creature’s shoulders. They can pop when disturbed, filling the air with a noxious cloud}.", + "At the start of this creature’s turn, any other creature of a different species within 10 ft. of it must succeed a DC (8 + Constitution bonus + PB) Constitution saving throw or take {@damage 1d4} + PB necrotic damage." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Rapid thermal regulation", + "entries": [ + "Rapid thermal regulation - {@i This creature can flush extremities with blood to rapidly cool itself}.", + "This creature gains resistance to fire damage." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Spermaceti organ (minor)", + "entries": [ + "Spermaceti organ (minor) – {@i This creature can emit a deafeningly loud ultra-high-pitched sound}.", + "As a bonus action, this creature may perform a sonic attack. All other creatures of a different species within 20 ft. of it must succeed a DC (8 + Constitution bonus + PB) Wisdom saving throw or take {@damage 1d4} thunder damage and be deafened for 1 minute." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Pachydermatous", + "entries": [ + "Pachydermatous – {@i The skin and scales of this creature are noticeably thickened}.", + "This creature gains resistance to bludgeoning damage." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Hyper-pigmentation", + "entries": [ + "Hyper-pigmentation – {@i This creature’s skin, feathers, spines, and/or fur are jet black in colour}.", + "This creature gains resistance to radiant damage." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Alluring pheromones", + "entries": [ + "Alluring pheromones – This creature gives off a sweet, intoxicating smell}.", + "Once per day, this creature may cast {@spell Charm Person|PHB} at 1st level (spell save DC (8 + Charisma bonus + PB)) without components and without requiring a spell slot." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Arboreal", + "entries": [ + "Arboreal – {@i This creature is adapted to climbing trees, with hooked claws on its hands and feet}.", + "This creature gains a climbing speed equal to its walking speed." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Mana gland", + "entries": [ + "Mana gland – Specialised glands on this creature’s body allow it to infuse magical energies into its attacks}.", + "Add {@dice 1d4} force damage to any attack made by this creature." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "", + "entries": [ + "Dazzling plates – {@i Large vertical plates line this creature’s back that can produce sudden bright red colouration when flushed with blood}.", + "This creature has advantage on {@skill Intimidation|PHB} checks." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Chitinous", + "entries": [ + "Chitinous – {@i Invertebrate-like plates cover this creature’s flank}.", + "Increase this creature’s AC by {@damage 1d4}." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Lithophagic", + "entries": [ + "Lithophagic – {@i This creature is able to ingest rocks and stones for sustenance}.", + "This creature can sustain itself by consuming rocks. Any attacks involving its mouth deal an additional {@damage 1d6} bludgeoning damage." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Binocular vision", + "entries": [ + "Binocular vision – {@i Two forward-facing eyes allow this creature to easily track prey}.", + "This creature has advantage on Perception checks that involve sight." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Hoofed", + "entries": [ + "Hoofed – {@i This creature has single stub hooved/clawed feet}.", + "Increase this creature’s walking speed by 20 ft. However, this creature is slowed to 10 ft. per round in difficult terrain (rather than speed halved)." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Enhanced cerebrum", + "entries": [ + "Enhanced cerebrum – {@i A bulbous node on this creature’s skull causes its eyes to protrude a little}.", + "As a bonus action, another creature within 60 ft. must succeed a DC (8 + Intelligence bonus + PB) Wisdom saving throw or take {@damage 1d6} + PB psychic damage." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Fossorial", + "entries": [ + "Fossorial – {@i Scoop-like powerful forelimbs allow this creature to dig}.", + "This creature gains a burrowing speed of 15 ft." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Hematophagic (minor)", + "entries": [ + "Hematophagic (minor) – {@i As it injures its opponent, this creature drinks their blood}.", + "Whenever this creature deals damage with a melee attack, it gains 1d4 temporary hit points (temporary hit points do not stack)." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Macropod", + "entries": [ + "Macropod – {@i With its unusually large feet, this creature is able to jump or rear up and perform a powerful stomp}.", + "As a bonus action, this creature may perform a Thunder-stomp. Every other creature within 5 ft. of it must succeed a DC (8 + Strength bonus + PB) Dexterity saving throw or be knocked prone." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Hypermobility", + "entries": [ + "Hypermobility – {@i With flexible limbs and a lean body, this creature is particularly fast}.", + "Increase this creature’s walking speed by 15 ft." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Electrocytes", + "entries": [ + "Electrocytes – {@i Yellow domed pods of specialised cell clusters dot this creature’s back, crackling with electricity}.", + "Add {@dice 1d4} lightning damage to any attack made by this creature." + ], + "source": "DrDhrolinsDictionaryDinosaurs" + }, + { + "name": "Pinnae", + "entries": [ + "Pinnae – {@i Pointed wolf-like ears protrude from this creature’s head}.", + "This creature has advantage on Perception checks that involve sound." ], "source": "DrDhrolinsDictionaryDinosaurs" }, @@ -17398,4 +19846,3 @@ } ] } - From 48113a684afb4730887600fa4c999654de706f2e Mon Sep 17 00:00:00 2001 From: Angus McDougal McTavish <60561312+SnortsAlot@users.noreply.github.com> Date: Sun, 8 Dec 2024 16:27:08 -0600 Subject: [PATCH 14/14] Fix source mismatching "source": "DrDhrolinsDictionaryofDinosaurs" vs "source": "DrDhrolinsDictionaryDinosaurs" --- ...; Dr Dhrolins Dictionary of Dinosaurs.json | 266 +++++++++--------- 1 file changed, 133 insertions(+), 133 deletions(-) diff --git a/collection/PaleoGames; Dr Dhrolins Dictionary of Dinosaurs.json b/collection/PaleoGames; Dr Dhrolins Dictionary of Dinosaurs.json index a22622c77..4a70dd634 100644 --- a/collection/PaleoGames; Dr Dhrolins Dictionary of Dinosaurs.json +++ b/collection/PaleoGames; Dr Dhrolins Dictionary of Dinosaurs.json @@ -1758,7 +1758,7 @@ { "type": "table", "name": "Minor Mutation", - "source": "DrDhrolinsDictionaryDinosaurs", + "source": "DrDhrolinsDictionaryofDinosaurs", "caption": "Minor Mutation", "colLabels": [ "{@dice d20)", @@ -2403,7 +2403,7 @@ { "type": "table", "name": "Major Mutation", - "source": "DrDhrolinsDictionaryDinosaurs", + "source": "DrDhrolinsDictionaryofDinosaurs", "caption": "Major Mutation", "colLabels": [ "{@dice d20)", @@ -16567,7 +16567,7 @@ }, { "name": "Minor Mutation", - "source": "DrDhrolinsDictionaryDinosaurs", + "source": "DrDhrolinsDictionaryofDinosaurs", "caption": "Minor Mutation", "colLabels": [ "{@dice d20)", @@ -17204,7 +17204,7 @@ }, { "name": "Major Mutation", - "source": "DrDhrolinsDictionaryDinosaurs", + "source": "DrDhrolinsDictionaryofDinosaurs", "caption": "Major Mutation", "colLabels": [ "{@dice d20)", @@ -17327,7 +17327,7 @@ }, { "name": "Naming: Carnivores", - "source": "DrDhrolinsDictionaryDinosaurs", + "source": "DrDhrolinsDictionaryofDinosaurs", "caption": "Naming: Carnivores", "colLabels": [ "{@dice d20}", @@ -17466,7 +17466,7 @@ }, { "name": "Naming: Herbavore", - "source": "DrDhrolinsDictionaryDinosaurs", + "source": "DrDhrolinsDictionaryofDinosaurs", "caption": "Naming: Herbavore", "colLabels": [ "{@dice d20}", @@ -17605,7 +17605,7 @@ }, { "name": "Colour Prefix (d100)", - "source": "DrDhrolinsDictionaryDinosaurs", + "source": "DrDhrolinsDictionaryofDinosaurs", "colStyles": [ "col-3 text-center", "col-7 text-center" @@ -18019,7 +18019,7 @@ }, { "name": "Descriptor Suffix (d100)", - "source": "DrDhrolinsDictionaryDinosaurs", + "source": "DrDhrolinsDictionaryofDinosaurs", "colStyles": [ "col-3 text-center", "col-9 text-center" @@ -18433,7 +18433,7 @@ }, { "name": "Taming Food", - "source": "DrDhrolinsDictionaryDinosaurs", + "source": "DrDhrolinsDictionaryofDinosaurs", "caption": "Taming Food", "colLabels": [ "Size Category", @@ -18495,7 +18495,7 @@ }, { "name": "Howdahs", - "source": "DrDhrolinsDictionaryDinosaurs", + "source": "DrDhrolinsDictionaryofDinosaurs", "caption": "Howdahs", "colLabels": [ "Size/Type", @@ -18552,7 +18552,7 @@ }, { "name": "Howdah Amenity", - "source": "DrDhrolinsDictionaryDinosaurs", + "source": "DrDhrolinsDictionaryofDinosaurs", "caption": "Howdah Amenity", "colLabels": [ "Amenity", @@ -18649,7 +18649,7 @@ }, { "name": "Creature Harvest Table", - "source": "DrDhrolinsDictionaryDinosaurs", + "source": "DrDhrolinsDictionaryofDinosaurs", "caption": "Creature Harvest Table", "colLabels": [ "Creture Size", @@ -18720,7 +18720,7 @@ }, { "name": "Suggested Crafting Table", - "source": "DrDhrolinsDictionaryDinosaurs", + "source": "DrDhrolinsDictionaryofDinosaurs", "caption": "suggested CraFting taBle", "colLabels": [ "Item Type", @@ -18856,7 +18856,7 @@ "variantrule": [ { "name": "Taming", - "source": "DrDhrolinsDictionaryDinosaurs", + "source": "DrDhrolinsDictionaryofDinosaurs", "entries": [ "Each creature with the Beast type has a Taming Score. This score is 0 unless otherwise stated by the DM. Once a creature has been subdued and is tied/chained/caged so that it cannot escape (but not restrained), a player may attempt to increase that creature’s Taming Score. Unless otherwise stated, they may attempt to do this {@b once per day}, as the creature will be unreceptive to multiple training sessions.", "In order to make this attempt, the player must have {@b appropriate food} in an {@b appropriate volume} to feed the beast, as outlined in the table below. The player then attempts to bond with the animal over the course of an hour. They must make a contested {@skill Animal Handling|PHB} vs {@skill Survival|PHB} check against the creature. Each success by the player increases the taming score of the creature by 1. Each failure by the player drops this score by 1 (to a minimum of 0) and the creature makes a single attack at disadvantage at the player attempting to tame it.", @@ -18879,7 +18879,7 @@ "{@i Two bulbous teeth protrude from this creature’s lower jaw}.", "If this creature hits with an attack that uses its head, the hit creature must succeed a DC (8 + {@save Strength} bonus + PB) Strength saving throw or take an additional {@damage 1d6} + PB piercing damage." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Extended apnea", @@ -18887,7 +18887,7 @@ "Extended apnea – {@i High-capacity lungs allow this creature to hold its breath for a prolonged period}.", "This creature may hold its breath for up to an hour with no detrimental side-effects." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Symbiotic", @@ -18895,7 +18895,7 @@ "Symbiotic – {@i This creature lives benevolently among another species}.", "Select another non-humanoid creature. All creatures of that species treat this creature as an ally. Additionally, this creature gains proficiency in all ability checks while within 5 ft. of the selected creature." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Diminutive size", @@ -18903,7 +18903,7 @@ "Diminutive size – {@i This creature is particularly small}.", "Decrease the size category of this creature by one stage (to a minimum of Tiny), decrease any damage it deals by 2 (to a minimum of 1), but add +2 to its Dexterity saving throws." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Rapid coagulation", @@ -18911,7 +18911,7 @@ "Rapid coagulation – {@i Blood oozing from wounds instantly clots when exposed to air}.", "This creature cannot lose more than one third of its HP in a single turn from any combination of bludgeoning, piercing, or slashing damage." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Elongate", @@ -18919,7 +18919,7 @@ "Elongate – {@i The limbs, tail, or muzzle of this creature are particularly long}.", "Select one melee attack this creature has and increase its range by 5 ft." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Vivid plumage", @@ -18927,7 +18927,7 @@ "Vivid plumage – {@i Beautifully coloured feathers or fur cover this creature’s body}.", "This creature has advantage on any Charisma checks." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Thermal vision ", @@ -18935,7 +18935,7 @@ "Thermal vision – {@i Fleshy red spots on this creature’s head allow it to detect heat}.", "This creature can see other creatures while in any light level but struggles to distinguish them from other heat sources (such as torches)." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Pachycephalisation", @@ -18943,7 +18943,7 @@ "Pachycephalisation – {@i The skull of this creature is huge and bulbous, giving it bony nodules that it can use as a weapon}.", "If this creature moves at least 20 ft. towards a creature, it can use its bonus action to make a skull bash attack. If that creature is within 5 ft., it must succeed a DC (8 + Dexterity bonus + PB) Dexterity saving throw or take 1d6 + PB bludgeoning damage." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Reinforced muscle fibres", @@ -18951,7 +18951,7 @@ "Reinforced muscle fibres – {@i Metallic fibres line this creature’s muscles}.", "This creature has advantage on Strength saving throws." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Prehensile tail", @@ -18959,7 +18959,7 @@ "Prehensile tail – {@i This creature can control its tail as though it were a limb, grasping or attacking with it}.", "This creature can use its bonus action to attack a creature within 5/10 ft. (DM's choice). That creature must succeed a DC (8 + Dexterity bonus + PB) Dexterity saving throw or take 1d6 + PB bludgeoning damage." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Alopecia", @@ -18967,7 +18967,7 @@ "Alopecia – {@i All feathers, hair, and scales fall away from this creature, leaving only bare skin}.", "This creature is vulnerable to slashing damage. Instead of increasing its CR with this mutation, reduce it." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Digital pads", @@ -18975,7 +18975,7 @@ "Digital pads – {@i Soft cat-like paw pads cover the soles of this creature’s feet}.", "This creature makes no sound when it moves. Once per day, the first time it fails a Stealth check, it may instead choose to pass." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Hypertrophy", @@ -18984,7 +18984,7 @@ "This creature has advantage on Strength checks." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Spinnerets", @@ -18992,7 +18992,7 @@ "Spinnerets – {@i Silk-producing glands protrude from this creature’s body, allowing it to spin webs quickly}.", "This creature may cast {@spell Web|PHB} at 2nd level (spell save DC (8 + Dexterity bonus + PB)) without components and without requiring a spell slot." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Aquatic", @@ -19000,7 +19000,7 @@ "Aquatic – {@i This creature has webbed hands and feet, as well as gills on its neck}.", "This creature gains a swim speed equal to its walking speed and may potentially breathe underwater (DM’s choice)." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Thermal sink", @@ -19008,7 +19008,7 @@ "Thermal sink – {@i A specialised organ in this creature’s chest is able to absorb heat}.", "As a bonus action, all other creatures within 5 ft. must succeed a DC (8 + Constitution bonus) Constitution saving throw or take {@damage 1d4} + PB cold damage." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Toxic secretions", @@ -19016,7 +19016,7 @@ "Toxic secretions – {@i Poisons seep through this creature’s skin or scales}.", "When hit by a melee attack, this creature may use its reaction to deal {@damage 1d6} + PB poison damage to the attacking creature." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Sail-backed", @@ -19024,7 +19024,7 @@ "Sail-backed – {@i A row of tall skin-covered bony protrusions line this creature’s back, linking to form a sail}.", "This creature gets +2 to Intimidation checks and is unaffected by temperatures as high as 40°C Celsius (104°F Fahrenheit)." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Bristle-backed", @@ -19038,7 +19038,7 @@ ] } ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Puffable coat", @@ -19046,7 +19046,7 @@ "Puffable coat – {@i This creature can puff itself up with a thick fluffy coat of fur or feathers}.", "When hit by an attack or when failing a saving throw, this creature may use its reaction to reduce incoming cold damage by 1d6 + PB. This creature is unaffected by temperatures as low as -20°C Celsius (-4°F Fahrenheit)." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Photosynthetic", @@ -19054,7 +19054,7 @@ "Photosynthetic – {@i This creature has a vibrant green colour, as it’s skin, hair, or feathers contain plant-like cells}.", "This creature requires only a few hours of sunlight for a full day’s nourishment. It also counts as a plant for the purposes of spells and abilities that target plants." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Floral mimicry", @@ -19062,7 +19062,7 @@ "Floral mimicry – {@i This creature’s features look remarkably plant-like. Small frills of skin and feathers mimic leaves and flowers}.", "While motionless, this creature is indistinguishable from plant life. A DC (8 + Charisma bonus + PB) Nature or Investigation" ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Septic Saliva", @@ -19070,7 +19070,7 @@ "Septic saliva – {@i A noxious smell emanates from this creature’s mouth, as it contains a horrible mixture of dangerous bacteria}.", "Add {@damage 1d6} necrotic damage to any attack made by this creature that involves its mouth." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Stem Cell Reservoir", @@ -19078,7 +19078,7 @@ "Stem cell reservoir – {@i A specialised organ holds a cluster of blank cells that can rapidly redeploy, re-growing any damaged body part}.", "Once per day as an action, this creature may recover up to one third of its hit points." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Bioluminescent", @@ -19086,7 +19086,7 @@ "Bioluminescent – {@i Some part, or all, of this creature’s body glows beautifully with vibrant colours while in the dark}.", "This creature emits a dim hue of light in a 15 ft. radius when in the dark." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Club-tail", @@ -19094,7 +19094,7 @@ "This creature’s tail ends in a bony mass that it can use to bash targets. As a bonus action, this creature may make one melee attack with the profile:", "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Gastric barrier", @@ -19102,7 +19102,7 @@ "Gastric barrier – {@i This creature has a specialised digestive system that makes it particularly hardy}.", "This creature has advantage on Constitution saving throws." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Ink sacs", @@ -19110,7 +19110,7 @@ "Ink sacs – {@i By squeezing specialised sacs on this creature’s neck, it can spray ink from its mouth}.", "As a bonus action, this creature may squirt ink at an opponent. Select a creature within 20 ft. It must succeed a DC (8 + Dexterity bonus + PB) Dexterity saving throw or be blinded for two rounds." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Nocturnal", @@ -19118,7 +19118,7 @@ "Nocturnal – {@i This creature naturally prefers the dark and has very large eyes}.", "This creature gains dark vision equal to its normal vision, or increases its dark vision range by 30 ft. It is generally only active at night." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Telepathic cortex", @@ -19126,7 +19126,7 @@ "Telepathic cortex – {@i A large bump at the back of this creature’s skull houses an extra brain cortex}.", "This creature is able to telepathically communicate with any other members of its species within 200 ft." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Opposable claws", @@ -19134,7 +19134,7 @@ "Opposable claws – {@i One claw on each hand is bent inwards, forming a thumb}.", "This creature may interact with objects that require simple or complex movements, such as opening a door or using a trinket." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Interlocking scales", @@ -19142,7 +19142,7 @@ "Interlocking scales – {@i Thick, tightly locked scales coat this creature’s body}.", "This creature gains resistance to piercing damage." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Horned", @@ -19150,7 +19150,7 @@ "Horned – {@i Fused scales protrude from this creature’s forehead or snout, forming pointed horns}.", "If this creature moves at least 20 ft. towards a creature, it can use its bonus action to make a horn attack. If that creature is within 5 ft., it must succeed a DC (8 + Dexterity bonus + PB) Dexterity save or take 1d6 + PB piercing damage." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Fusiform", @@ -19158,7 +19158,7 @@ "Fusiform – {@i This creature can tuck its arms and legs to its sides and adopt a fish-like shape}.", "If this creature can swim, double its swim speed." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Enhanced hepatocytes", @@ -19166,7 +19166,7 @@ "Enhanced hepatocytes – {@i This creature’s liver is able to filter out any poisons almost instantly}.", "This creature is immune to the poisoned condition." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Quick-witted", @@ -19174,7 +19174,7 @@ "Quick-witted – {@i This creature can react quickly to changing situations}.", "This creature has advantage on Intelligence saving throws." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Elongated snout", @@ -19182,7 +19182,7 @@ "Elongated snout – {@i The snout and nose of this creature is extended, giving it a much more powerful sense of smell}.", "This creature has advantage on Perception checks that involve smell." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Dermal spines", @@ -19190,7 +19190,7 @@ "Dermal spines – {@i Thick scales protrude from this creature, giving its body a spikey appearance}.", "When hit by a melee attack, this creature can use its reaction to deal {@damage 1d6} + PB piercing damage to the attacking creature." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Gelatinous saliva", @@ -19198,7 +19198,7 @@ "Gelatinous saliva – {@i Thick globules of slimy saliva drip from this creature’s mouth}.", "Attacks from this creature that involve its mouth reduce a hit creature’s movement speed by 10 ft. (to a minimum of 5 ft., non-cumulative)." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Tonic immobility", @@ -19206,7 +19206,7 @@ "Tonic immobility – {@i This creature can feign death, falling on its back with its belly up and tongue hanging out}.", "If this creature would be reduced to 0 hit points, it is instead reduced to 1. It feigns death, appearing dead unless it is inspected with a DC (8 + Wisdom bonus + PB) Investigation or Nature check (their choice). It may choose to exit this feign at any point." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Fearsome roar", @@ -19214,7 +19214,7 @@ "Fearsome roar – {@i Powerful lungs allow this creature to let out a gaudy and terrifying roar}.", "As an action, this creature can roar. Each other creature within 30 ft. must succeed a DC (8 + Charisma bonus + PB) Wisdom saving throw or be frightened of this creature for 1 minute. They may repeat this save at the end of their turn and on a successful save are immune to the effect for 24 hours." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Automimicry", @@ -19222,7 +19222,7 @@ "text", "Automimicry – {@i Strange patterns and growths make it difficult to determine where this creature’s head is}.", "If this creature would be critically hit, the attack is instead resolved as a normal hit." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Sciurus tail", @@ -19230,7 +19230,7 @@ "Sciurus tail – {@i This creature has a large fluffy tail that it can flick rapidly}.", "This creature is unaffected by temperatures as low as -20°C Celsius (-4°F Fahrenheit) and can communicate silently with any other creatures of the same species that can see it." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Serrated denticles", @@ -19238,7 +19238,7 @@ "Serrated denticles – {@i The claws or teeth of this creature are jagged and saw-like}.", "All melee attacks this creature makes deal an additional {@damage 1d4} slashing damage." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Hereditary memory", @@ -19246,7 +19246,7 @@ "Hereditary memory – {@i Ancestral memories are encoded into this creature's DNA}.", "This creature has advantage on Wisdom saving throws." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Antlered", @@ -19254,7 +19254,7 @@ "Antlered – {@i Multi-pronged antlers protrude from this creature’s skull. It can swing them back and forth, slashing at foes.}", "If this creature moves at least 20 ft. towards a creature, it can use its bonus action to make an antler attack. If that creature is within 5 ft., it must succeed a DC (8 + Dexterity bonus + PB) Dexterity saving throw or take {@damage 1d6} + PB slashing damage" ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Pneumatisation", @@ -19262,7 +19262,7 @@ "Pneumatisation – {@i This creature has air sacs and chambers within its bones, making it much lighter}.", "Half this creature’s weight and increase its walking speed by 10 ft." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Mana-infused cortex", @@ -19271,7 +19271,7 @@ "Select one cantrip of your choice. This creature knows that cantrip. Its spell save DC is (8 + Wisdom Bonus + PB) and spell attack modifier is (Wisdom bonus + PB)." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Bombardier gland", @@ -19279,7 +19279,7 @@ "Bombardier gland – {@i Bulbous sacs on this creature’s body allow it to spit or secrete reactive chemicals that ignite when they mix}.", "Add {@dice 1d4} fire damage to any attack made by this creature." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Thin dermis", @@ -19287,7 +19287,7 @@ "Thin dermis – {@i The skin of this creature is sickly thin and its veins are visible below the surface}.", "This creature is vulnerable to piercing damage. Instead of increasing its CR with this mutation, decrease it." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Waxy skin", @@ -19295,7 +19295,7 @@ "Waxy skin – {@i This creature has a thick waxy coating on its skin}.", "This creature is unaffected by temperatures as high as 40°C Celsius (104°F Fahrenheit). Reduce any slashing, piercing, or bludgeoning damage this creature takes by 2." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Viperism", @@ -19309,7 +19309,7 @@ ] } ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Finned tail", @@ -19317,7 +19317,7 @@ "Finned tail – {@i This creature has a large fleshy fin on the end of its tail}.", "While in water, this creature has advantage on Dexterity saving throws and can dash as a bonus action." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Beaked", @@ -19325,7 +19325,7 @@ "Beaked – {@i A keratinous beak sheathes this creature’s snout, concealing its mouth below}.", "This creature may add {@damage 1d6} piercing damage to any attack that involves its mouth." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Bony frill", @@ -19333,7 +19333,7 @@ "Bony frill – {@i A broad bony frill projects from the back of this creature’s head, allowing it to shield its body from attacks}.", "Increase the AC of this creature by 2." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Strong swimmer", @@ -19341,7 +19341,7 @@ "Strong swimmer – {@i This creature has powerful limbs and broad claws/paws/hands that aid it in moving through water}.", "This creature gains a swim speed equal to 75% of its walking speed (rounded up to the nearest 5 ft.)" ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Augmentative size", @@ -19349,7 +19349,7 @@ "Augmentative size – {@i This creature is much larger than you would expect}.", "Increase this creature’s size by one stage, and its attacks deal an additional {@damage 1d4} damage (of the same damage type that they normally deal), but -2 from any Dexterity saving throws." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Hyper-bioluminescence", @@ -19357,7 +19357,7 @@ "Hyper-bioluminescence – {@i Rather than glowing dimly, for a moment this creature can flash an extremely bright bioluminescent light}.", "Once per day as an action, this creature may produce a flash of bright light. All other creatures within 20 ft. that can see it must succeed a DC (8 + Constitution bonus + PB) Dexterity saving throw or be blinded for 2 rounds." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Complex inner-ear", @@ -19365,7 +19365,7 @@ "Complex inner-ear – When other creatures would fall over, this creature is able to stagger and stabilise itself}.", "This creature cannot be knocked prone." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Thick plumage", @@ -19373,7 +19373,7 @@ "Thick plumage – Particularly dense and thick feathers or fur cover this creature, giving it a puffy appearance}.", "This creature gains resistance to cold damage." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Excessive myelin", @@ -19381,7 +19381,7 @@ "Excessive myelin – {@i This creature has a reinforced nervous system}.", "This creature is immune to the paralyzed condition." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Frail", @@ -19389,7 +19389,7 @@ "Frail – {@i This creature appears thin and brittle}.", "This creature has disadvantage on Strength checks and Strength saving throws. Instead of increasing its CR with this mutation, decrease it." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Venomous", @@ -19398,7 +19398,7 @@ "Add {@damage 1d4} poison damage to any melee attack made by this creature." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "", @@ -19406,7 +19406,7 @@ "Agile – {@i This creature is slender and lean, able to move quickly on its feet}.", "This creature has advantage on Dexterity saving throws." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Dorsal wings", @@ -19414,7 +19414,7 @@ "Dorsal wings – {@i A small pair of wings or wing-like flaps extend from this creature’s back}.", "This creature knows the {@spell Gust|PHB| cantrip (spell save DC (8 + Wisdom bonus + PB)) and is immune to falling damage, so long as it is not incapacitated." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Gripping digital pads", @@ -19422,7 +19422,7 @@ "Gripping digital pads – {@i This creature has rough pads on its feet that strongly gripsurfaces}.", "While climbing, this creature can dash as a bonus action." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Sparse osteoderms", @@ -19430,7 +19430,7 @@ "Sparse osteoderms – {@i Dense bony lumps dot this creature’s back and flanks}.", "This creature gains resistance to slashing damage." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Symbiotic spores", @@ -19438,7 +19438,7 @@ "Symbiotic spores – {@i Unusual cysts cover this creature’s shoulders. They can pop when disturbed, filling the air with a noxious cloud}.", "At the start of this creature’s turn, any other creature of a different species within 10 ft. of it must succeed a DC (8 + Constitution bonus + PB) Constitution saving throw or take {@damage 1d4} + PB necrotic damage." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Rapid thermal regulation", @@ -19446,7 +19446,7 @@ "Rapid thermal regulation - {@i This creature can flush extremities with blood to rapidly cool itself}.", "This creature gains resistance to fire damage." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Spermaceti organ (minor)", @@ -19454,7 +19454,7 @@ "Spermaceti organ (minor) – {@i This creature can emit a deafeningly loud ultra-high-pitched sound}.", "As a bonus action, this creature may perform a sonic attack. All other creatures of a different species within 20 ft. of it must succeed a DC (8 + Constitution bonus + PB) Wisdom saving throw or take {@damage 1d4} thunder damage and be deafened for 1 minute." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Pachydermatous", @@ -19462,7 +19462,7 @@ "Pachydermatous – {@i The skin and scales of this creature are noticeably thickened}.", "This creature gains resistance to bludgeoning damage." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Hyper-pigmentation", @@ -19470,7 +19470,7 @@ "Hyper-pigmentation – {@i This creature’s skin, feathers, spines, and/or fur are jet black in colour}.", "This creature gains resistance to radiant damage." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Alluring pheromones", @@ -19478,7 +19478,7 @@ "Alluring pheromones – This creature gives off a sweet, intoxicating smell}.", "Once per day, this creature may cast {@spell Charm Person|PHB} at 1st level (spell save DC (8 + Charisma bonus + PB)) without components and without requiring a spell slot." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Arboreal", @@ -19486,7 +19486,7 @@ "Arboreal – {@i This creature is adapted to climbing trees, with hooked claws on its hands and feet}.", "This creature gains a climbing speed equal to its walking speed." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Mana gland", @@ -19494,7 +19494,7 @@ "Mana gland – Specialised glands on this creature’s body allow it to infuse magical energies into its attacks}.", "Add {@dice 1d4} force damage to any attack made by this creature." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "", @@ -19502,7 +19502,7 @@ "Dazzling plates – {@i Large vertical plates line this creature’s back that can produce sudden bright red colouration when flushed with blood}.", "This creature has advantage on {@skill Intimidation|PHB} checks." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Chitinous", @@ -19510,7 +19510,7 @@ "Chitinous – {@i Invertebrate-like plates cover this creature’s flank}.", "Increase this creature’s AC by {@damage 1d4}." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Lithophagic", @@ -19518,7 +19518,7 @@ "Lithophagic – {@i This creature is able to ingest rocks and stones for sustenance}.", "This creature can sustain itself by consuming rocks. Any attacks involving its mouth deal an additional {@damage 1d6} bludgeoning damage." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Binocular vision", @@ -19526,7 +19526,7 @@ "Binocular vision – {@i Two forward-facing eyes allow this creature to easily track prey}.", "This creature has advantage on Perception checks that involve sight." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Hoofed", @@ -19534,7 +19534,7 @@ "Hoofed – {@i This creature has single stub hooved/clawed feet}.", "Increase this creature’s walking speed by 20 ft. However, this creature is slowed to 10 ft. per round in difficult terrain (rather than speed halved)." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Enhanced cerebrum", @@ -19542,7 +19542,7 @@ "Enhanced cerebrum – {@i A bulbous node on this creature’s skull causes its eyes to protrude a little}.", "As a bonus action, another creature within 60 ft. must succeed a DC (8 + Intelligence bonus + PB) Wisdom saving throw or take {@damage 1d6} + PB psychic damage." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Fossorial", @@ -19550,7 +19550,7 @@ "Fossorial – {@i Scoop-like powerful forelimbs allow this creature to dig}.", "This creature gains a burrowing speed of 15 ft." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Hematophagic (minor)", @@ -19558,7 +19558,7 @@ "Hematophagic (minor) – {@i As it injures its opponent, this creature drinks their blood}.", "Whenever this creature deals damage with a melee attack, it gains 1d4 temporary hit points (temporary hit points do not stack)." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Macropod", @@ -19566,7 +19566,7 @@ "Macropod – {@i With its unusually large feet, this creature is able to jump or rear up and perform a powerful stomp}.", "As a bonus action, this creature may perform a Thunder-stomp. Every other creature within 5 ft. of it must succeed a DC (8 + Strength bonus + PB) Dexterity saving throw or be knocked prone." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Hypermobility", @@ -19574,7 +19574,7 @@ "Hypermobility – {@i With flexible limbs and a lean body, this creature is particularly fast}.", "Increase this creature’s walking speed by 15 ft." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Electrocytes", @@ -19582,7 +19582,7 @@ "Electrocytes – {@i Yellow domed pods of specialised cell clusters dot this creature’s back, crackling with electricity}.", "Add {@dice 1d4} lightning damage to any attack made by this creature." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Pinnae", @@ -19590,7 +19590,7 @@ "Pinnae – {@i Pointed wolf-like ears protrude from this creature’s head}.", "This creature has advantage on Perception checks that involve sound." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Reverberating membranes", @@ -19599,7 +19599,7 @@ "Add (@dice 1d4} thunder damage to any attack made by this creature." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Regenerative torpor", @@ -19608,7 +19608,7 @@ "This creature may gain all the benefits from completing a long rest when it completes a short rest." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Dynamic camouflage", @@ -19617,7 +19617,7 @@ "This creature has advantage on Stealth checks." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Hyena-like giggle", @@ -19626,7 +19626,7 @@ "This creature knows the {@spell Vicious Mockery|PHB} cantrip (spell save DC (8 + Charisma bonus + PB))." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Wader", @@ -19634,7 +19634,7 @@ "Wader – {@i This creature has webbed feet and thin ankles}.", "This creature is not slowed by moving through shallow or waist-deep water." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Hyperdontia", @@ -19643,7 +19643,7 @@ "If this creature misses with an attack involving its mouth, as a reaction, it may attempt that attack again." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Springy tendons", @@ -19651,7 +19651,7 @@ "Springy tendons – {@i Frog-like spring-loaded limbs allow this creature to bound forward}.", "This creature can jump up to 10 ft. further than it normally could." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Seismic organs", @@ -19659,7 +19659,7 @@ "Seismic organs – {@i Specialised sensory hairs and quills on this creature allow it to sense movement}.", "This creature gains tremor sense 30 ft." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "", @@ -19667,14 +19667,14 @@ "Volplane membrane – {@i Broad membranes link this creature’s front limbs and back limbs, allowing it to glide}.", "This creature is immune to falling damage, so long as it is not incapacitated. While falling, it can move 1 ft. horizontally for every 2 ft. it descends." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Chameleon-like tongue (Sticky Tongue)", "entries": [ "Ranged Weapon Attack: +(Dexterity bonus + PB) to hit, reach 20 ft., one target. Hit: A creature hit by this attack is grappled (escape DC (8 + Strength bonus)) and moved 20 ft. directly towards the attacker." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Echolocation", @@ -19682,7 +19682,7 @@ "Echolocation – {@i Through high-pitched clicks, this creature can sense its surroundings}.", "This creature gains a blindsight of 20 ft." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Hyper-pachydermatous", @@ -19690,7 +19690,7 @@ "Hyper-pachydermatous– {@i The skin and scales of this creature are extremely thick, requiring great effort to break through.", "This creature gains resistance to non-magical bludgeoning, piercing, and slashing damage." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Greater echolocation", @@ -19698,7 +19698,7 @@ "Greater echolocation – {@i Through rapid, loud high-pitched squawks, this creature is able to picture its surroundings.", "This creature gains a blindsight of 60 ft." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Neurotoxins", @@ -19706,7 +19706,7 @@ "Neurotoxins – {@i Dangerous toxins drip from the tips of this creature’s claws or maw.", "A creature hit by a melee attack from this creature must succeed a DC (8 + Constitution bonus + PB) Constitution saving throw or take {@damage 2d6} poison damage and become poisoned." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Hyper-intelligence", @@ -19714,7 +19714,7 @@ "Hyper-intelligence – {@i This creature has a veiny, bulging forehead that houses a complex brain}.", "Improve this creature’s intelligence by 3. It has advantage on any Intelligence check and can understand any language after hearing it for one minute, although cannot speak it." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Heterodonty", @@ -19722,7 +19722,7 @@ "Heterodonty – {@i Erratically organised teeth of different sizes jut out in various directions, making it difficult to escape once bitten.", "Whenever this creature deals damage with a melee attack involving its mouth, the target is also grappled (escape DC (8 + Strength bonus + PB)). This creature may also continue to attack while grappling a target, but may only use attacks that require its mouth against the grappled target." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Armour-plated", @@ -19730,7 +19730,7 @@ "Armour-plated – {@i Extremely thick bony plates line this body}.", "Increase the AC of this creature by 5 (to a maximum of 30)." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Grasping tentacles", @@ -19738,7 +19738,7 @@ "Grasping tentacles – {@i Writhing tentacles protrude from this creature, trying to grasp their prey.", "As a bonus action, this creature may attempt to grapple another creature within 10 ft. of it. That creature must succeed a DC (8 + Dexterity bonus + PB) Dexterity saving throw or be grappled (escape DC (8 + Strength bonus + PB))." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Winged", @@ -19746,7 +19746,7 @@ "Winged – {@i This creature’s limbs have huge membranous or feathered wings}.", "This creature gains a flying speed equal to its walking speed. If it can already fly, its flying speed is doubled." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Flawless organism", @@ -19754,7 +19754,7 @@ "Flawless organism – {@i Strong, fast, smart - the peak of evolution, everything is perfectly balanced}.", "In addition to any other modifiers, add this creature’s PB to any saving throws and ability checks." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Enormous size", @@ -19762,7 +19762,7 @@ "Enormous size – {@i This creature is far larger than you would expect}.", "Increase the maximum health points of this creature by 50%, increase its size category by two stages, and increase its CR by an additional 2." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Draconic evolution", @@ -19770,7 +19770,7 @@ "Draconic evolution – {@i Bony spikes protrude backwards from the back of this creature’s head, revealing its draconic nature}.", "Exhale fire (Recharge 5-6). As an action, this creature may exhale fire in a 30 ft. cone. Any creature in the cone must succeed a DC (8 + Constitution bonus + PB) Dexterity saving throw or take 15d6 fire damage. On a success they take half as much damage." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Hematophagic (major)", @@ -19778,7 +19778,7 @@ "Hematophagic (major) – {@i Every drop of spilled blood is lapped up by this voracious predator.", "Whenever this creature deals damage with a melee attack, it gains temporary hit points equal to half of that damage (rounded down). Increase its CR by an additional 2." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Elemental immunity", @@ -19786,7 +19786,7 @@ "Elemental immunity – {@i This creature is infused with a magical element, changing its colour accordingly}.", "Select one damage type from lightning, fire, cold, poison, or acid. This creature is immune to that damage type and its feather/fur/skin colour changes to yellow, red, blue, purple, or green accordingly. Its attacks also deal an additional 2d4 of that damage type." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Chromatic plumage", @@ -19794,7 +19794,7 @@ "Chromatic plumage – {@i Iridescent feathers or fur shimmer with shifting magical energies}.", "At the start of this creature’s turn, you can select one of the following damage types: lightning, fire, cold, poison, or acid. Until the start of its next turn, this creature gains resistance to that damage type and one of its attack’s damage changes to that type." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Supernumerary", @@ -19802,7 +19802,7 @@ "Supernumerary – {@i Additional back-up organs allow this creature’s body to replenish venom and gland stocks more quickly.", "When you roll to recharge an ability for this creature, roll an additional 1d6 and choose the highest. If this creature does not have a recharge ability, reroll this result." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Enhanced senses", @@ -19810,7 +19810,7 @@ "Enhanced senses – {@i Extra eyes, antennae, or multiple ears allow this creature to better sense its surroundings.", "This creature has advantage on Perception checks and increase its passive Perception by 4." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Chameleonic skin", @@ -19818,7 +19818,7 @@ "Chameleonic skin – {@i Instantly shifting and changing scales perfectly mimic the colour of this creature’s surroundings.", "As a bonus action, this creature can cast Invisibility at 2nd level on itself without components and without requiring a spell slot. It may do this a number of times per day equal to its proficiency bonus." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Macro electrocytes", @@ -19826,7 +19826,7 @@ "Macro electrocytes – {@i Giant protruding yellow sacs dot this creature’s back, crackling with powerful electricity}.", "The first time this creature deals damage with an attack each turn, add {@damage 1d10} lightning damage to that attack. This creature may also cast Lightning Bolt at 3rd level (spell save DC (8 + Wisdom bonus + PB)) without components and without requiring a spell slot. It may do this a number of times equal to its proficiency bonus per day." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Spermaceti organ (major)", @@ -19834,7 +19834,7 @@ "Spermaceti organ (major) – {@i This creature has a huge bulbous whale-like head, housing a powerful noiseproducing organ}.", "{@b Sonic Scream} (Recharge 5-6). As an action, this creature may make a sonic attack. All other creatures within 30 ft. of it must make a DC (8 + Constitution bonus + PB) Constitution saving throw or take {@damage 4d8 thunder} damage and {@damage 4d8} psychic damage. On a success, they take half as much damage." ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" }, { "name": "Carcinisation", @@ -19842,7 +19842,7 @@ "This creature’s body takes on the overall appearance of a crab (of the same size as it was before), with two pincered front limbs, a further eight legs, and armoured chitinous flesh.", "Increase the AC of this creature by 3 (to a maximum of 30). It gains resistance to slashing, piercing, and cold damage, but also gains vulnerability to bludgeoning damage. The first time it deals damage with a melee attack each turn, that attack deals a further {@damage 2d6} piercing damage" ], - "source": "DrDhrolinsDictionaryDinosaurs" + "source": "DrDhrolinsDictionaryofDinosaurs" } ] }