diff --git a/Sources/Main.hx b/Sources/Main.hx index 744c38e..0362cb8 100644 --- a/Sources/Main.hx +++ b/Sources/Main.hx @@ -8,15 +8,17 @@ import kha.System; class Main { static var logo = ["1 1 1 1 111", "11 111 111", "1 1 1 1 1 1"]; + static var smooth = 2.2; + static var scale = 51/100; static var outline = 0; - static var topradius = 8; - static var bottomradius = 4; + static var topradius = 10*scale; + static var bottomradius = 8*scale; static var topcolor = 0xffaaaaaa; static var bottomcolor = 0xffcccccc; static var backgroundcolor = Color.Black; static var xcoord1 = 30; static var ycoord1 = 20; - static var xcoord2 = 330; + static var xcoord2 = 30+300*scale; static var ycoord2 = 20; @@ -31,50 +33,50 @@ class Main { //ISO shape (units are 1/100 of 1U) sdfPainter.color = bottomcolor; //basic rectangle - sdfPainter.sdfRect(xcoord1+ 0,ycoord1+ 0, 150, 100, {tr: bottomradius}, outline, Color.White, 1.2); + sdfPainter.sdfRect(xcoord1+ 0,ycoord1+ 0, 150*scale, 100*scale, {tr: bottomradius}, outline, backgroundcolor, smooth); //overlapping lower part: - sdfPainter.sdfRect(xcoord1+ 25,ycoord1+ 0, 125, 200, {tr: bottomradius}, outline, Color.White, 1.2); + sdfPainter.sdfRect(xcoord1+ 25*scale,ycoord1+ 100*scale-bottomradius, 125*scale, 100*scale+bottomradius, {tr: bottomradius}, outline, backgroundcolor, smooth); //inner meat to be cut off later - sdfPainter.sdfCircle(xcoord1+ 25,ycoord1+100, bottomradius*1.5, outline, Color.White, 1.2); + sdfPainter.sdfCircle(xcoord1+ 25*scale,ycoord1+100*scale, bottomradius, outline, backgroundcolor, smooth); sdfPainter.color = backgroundcolor; //the cutter - sdfPainter.sdfRect(xcoord1+ 0,ycoord1+100, 25, 25, {tr: bottomradius}, outline, Color.White, 1.2, Black, Black, Black, Black); + sdfPainter.sdfCircle(xcoord1+ 25*scale-bottomradius,ycoord1+100*scale+bottomradius, bottomradius, outline, backgroundcolor, smooth); //the top: sdfPainter.color = topcolor; //basic rectangle - sdfPainter.sdfRect(xcoord1+ topradius*2,ycoord1+ topradius*1, 150-topradius*4, 100-topradius*4, {tr: topradius}, outline, Color.White, 1.2); + sdfPainter.sdfRect(xcoord1+ topradius*2,ycoord1+ topradius*1, 150*scale-topradius*4, 100*scale-topradius*4, {tr: topradius}, outline, backgroundcolor, smooth); //overlapping lower part: - sdfPainter.sdfRect(xcoord1+ 25+topradius*2,ycoord1+ topradius*1, 125-topradius*4, 200-topradius*4, {tr: topradius}, outline, Color.White, 1.2); + sdfPainter.sdfRect(xcoord1+ 25*scale+topradius*2,ycoord1+ topradius*1, 125*scale-topradius*4, 200*scale-topradius*4, {tr: topradius}, outline, backgroundcolor, smooth); //inner meat to be cut off later - sdfPainter.sdfCircle(xcoord1+ 25+topradius*2,ycoord1+ 100-topradius*3, topradius*1, outline, Color.White, 1.2); + sdfPainter.sdfCircle(xcoord1+ 25*scale+topradius*2,ycoord1+ 100*scale-topradius*3, topradius*1, outline, backgroundcolor, smooth); //the cutter sdfPainter.color = bottomcolor; - sdfPainter.sdfRect(xcoord1+ 25-topradius*0,ycoord1+ 100-topradius*3, topradius*2, topradius*2, {tr: topradius}, outline, Color.White, 1.2); + sdfPainter.sdfCircle(xcoord1+ 25*scale+topradius*2-topradius*1,ycoord1+ 100*scale-topradius*3+topradius*1, topradius*1, outline, backgroundcolor, smooth); //BAE shape (units are 1/100 of 1U) sdfPainter.color = bottomcolor; //overlapping upper part: - sdfPainter.sdfRect(xcoord2+75,ycoord2+ 0, 150, 200, {tr: bottomradius}, outline, Color.White, 1.2); + sdfPainter.sdfRect(xcoord2+75*scale,ycoord2+ 0, 150*scale, 100*scale+bottomradius, {tr: bottomradius}, outline, backgroundcolor, smooth); //basic rectangle - sdfPainter.sdfRect(xcoord2+ 0,ycoord2+100, 225, 100, {tr: bottomradius}, outline, Color.White, 1.2); + sdfPainter.sdfRect(xcoord2+ 0,ycoord2+100*scale, 225*scale, 100*scale, {tr: bottomradius}, outline, backgroundcolor, smooth); //inner meat to be cut off later - sdfPainter.sdfCircle(xcoord2+75,ycoord2+100, bottomradius*1.5, outline, Color.White, 1.2); + sdfPainter.sdfCircle(xcoord2+75*scale,ycoord2+100*scale, bottomradius, outline, backgroundcolor, smooth); sdfPainter.color = backgroundcolor; //the cutter - sdfPainter.sdfRect(xcoord2+ 75-25,ycoord2+100-25, 25, 25, {tr: bottomradius}, outline, Color.White, 1.2, Black, Black, Black, Black); + sdfPainter.sdfCircle(xcoord2+75*scale-bottomradius,ycoord2+100*scale-bottomradius, bottomradius, outline, backgroundcolor, smooth); //the top: sdfPainter.color = topcolor; //overlapping lower part: - sdfPainter.sdfRect(xcoord2+ 75+topradius*2,ycoord2+ topradius*1, 150-topradius*4, 200-topradius*4, {tr: topradius}, outline, Color.White, 1.2); + sdfPainter.sdfRect(xcoord2+ 75*scale+topradius*2,ycoord2+ topradius*1, 150*scale-topradius*4, 200*scale-topradius*4, {tr: topradius}, outline, backgroundcolor, smooth); //basic rectangle - sdfPainter.sdfRect(xcoord2+ topradius*2,ycoord2+100+ topradius*1, 225-topradius*4, 100-topradius*4, {tr: topradius}, outline, Color.White, 1.2); + sdfPainter.sdfRect(xcoord2+ topradius*2,ycoord2+100*scale+ topradius*1, 225*scale-topradius*4, 100*scale-topradius*4, {tr: topradius}, outline, backgroundcolor, smooth); //inner meat to be cut off later - sdfPainter.sdfCircle(xcoord2+ 75+topradius*2,ycoord2+ 100+topradius*1, topradius*1, outline, Color.White, 1.2); + sdfPainter.sdfCircle(xcoord2+ 75*scale+topradius*2,ycoord2+ 100*scale+topradius*1, topradius*1, outline, backgroundcolor, smooth); //the cutter sdfPainter.color = bottomcolor; - sdfPainter.sdfRect(xcoord2+ 75-topradius*0,ycoord2+ 100-topradius*1, topradius*2, topradius*2, {tr: topradius}, outline, Color.White, 1.2); + sdfPainter.sdfCircle(xcoord2+ 75*scale+topradius*2-topradius,ycoord2+ 100*scale+topradius*1-topradius, topradius, outline, backgroundcolor, smooth); sdfPainter.end(); }