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TESTS.md

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gdx-tests compatibility

  • Accelerometer: Not yet implemented
  • ActionSequence: Works
  • Action: Works
  • Affine2: Works
  • Alpha: Works
  • Animation3D: Works
  • Animation: Works
  • Anisotropy: Works
  • Annotation: Works
  • AssetManager: Works
  • AtlasIssue: Works
  • AudioDevice: Not yet implemented
  • AudioRecorder: Not yet implemented
  • AudioSoundAndMusicIsolationTest: Works
  • Basic3DScene: Works
  • Basic3D: Works
  • Benchmark3D: Works
  • BigMesh: Works
  • BitmapFontAlignment: Works
  • BitmapFontAtlasRegion: Works
  • BitmapFontDistanceField: Works
  • BitmapFontFlip: Works
  • BitmapFontMetrics: Works
  • BitmapFont: Works
  • Blit: Works
  • Box2DCharacterController: Works
  • Box2D: Works
  • Box2DTestCollection: Works
  • Bresenham2: Works
  • BufferUtils: Works
  • Collections: Works (Fails due to test not fetching overloaded Methods properly)
  • Color: Works
  • ComplexAction: Works
  • Container: Works
  • Coordinates: Works
  • CpuSpriteBatch: Works
  • Cull: Works
  • CustomShaderSpriteBatch: Works
  • Decal: Works
  • DefaultTextureBinder: Works
  • DelaunayTriangulator: Works
  • DeltaTime: Works
  • DisplayMode: Works
  • Download: Works
  • Dpi: Works
  • DragAndDrop: Works
  • ETC1: Works
  • EdgeDetection: Works
  • Exit: Works
  • ExternalMusic: Works
  • Files: Works
  • FilterPerformance: Works
  • FloatTexture: GL30 not yet implemented
  • Fog: Works
  • FrameBufferCubemap: Works
  • FrameBuffer: Works
  • FramebufferToTexture: Works
  • FreeTypeAtlas: Works
  • FreeTypeDispose: Heap usage not yet implemented
  • FreeTypeFontLoader: Works
  • FreeTypeIncremental: Works
  • FreeTypeMetrics: Works
  • FreeType: Works
  • FreeTypePack: Works
  • Gdx2DTest: Works
  • GLES30: Works
  • GLProfilerError: Can't test without keyboard support
  • GWTLossyPremultipliedAlpha: Works
  • GestureDetector: Works
  • GroupCuling: Works
  • GroupFade: Works
  • Group: Works
  • GwtInput: Works
  • HeightMap: Works
  • HelloTriangle: Works
  • HexagonalTiledMap: Works
  • I18NMessage: Doesn't work
  • I18NSimpleMessage: Mostly works, Date formatting not implemented yet
  • ImageScale: Works
  • Image: Works
  • IndexBufferObjectShader: Works
  • InstancedRendering: GL30 not yet supported
  • IntegerBitmapFont: Works
  • InternationalFonts: Works
  • Interpolation: Works
  • IntersectorOverlapConvexPolygons: Works
  • InverseKinematics: Works
  • IsometricTile: Works
  • Issue: Works
  • JniGen: Works
  • Json: Works
  • KTX: Works
  • LabelScale: Works
  • Label: Works
  • LifeCycle: Works
  • Lights: Works
  • MaterialEmissive: Works
  • Material: Works
  • MatrixJNI: Works
  • MeshBuilder: Works
  • MeshShader: Works
  • MipMap2D: Works
  • MipMap: Works
  • ModelCache: Works
  • ModelLoader: Works
  • Model: Works
  • MoveSprite: Works
  • MultipleRenderTarget: GL30 not yet implemented
  • Multitouch: Works
  • Music: Works
  • NetAPI: Works
  • NinePatch: Works
  • OctreeTest: Works
  • OpenBrowser: Works
  • Parallax: Works
  • ParticleControllerInfluencerSingle: Works
  • ParticleController: Works
  • ParticleEmitterChangeSprite: Works
  • ParticleEmitter: Works
  • ParticleEmitters: Works
  • Path: Works
  • PingPongSocket: Not yet implemented
  • PixelBufferObject: Threading issue
  • PixelPerfect: Works
  • PixelsPerInch: Works, but not accurate for Switch yet
  • PixmapBlending: Works
  • PixmapPackerIO: Works
  • PixmapPacker: Works
  • Pixmap: Works
  • PNG: Works
  • PolarAcceleration: Works
  • PolygonRegion: Works
  • PolygonSprite: Works
  • Preferences: Works
  • ProgressiveJPEG: Works
  • Project: Works
  • ProjectiveTexture: Works
  • QuadTreeFloatNearest: Works
  • QuadTreeFloat: Works
  • ReflectionCorrectness: Works
  • Reflection: Works
  • Rotation: Works
  • RunnablePost: Works
  • Scene2d: Works
  • ScrollPane2: Works
  • ScrollPaneScrollBars: Works
  • ScrollPane: Works
  • ScrollPaneTextArea: Works
  • ScrollPaneWithDynamicScrolling: Works
  • Select: Works
  • Sensor: Orientation input not yet implemented
  • ShaderCollection: Works
  • ShaderMultitexture: Works
  • Shader: Works
  • ShadowMapping: Works
  • ShapeRendererAlpha: Works
  • ShapeRenderer: Works
  • ShortSound: Works
  • SimpleAnimation: Works
  • SimpleDecal: Works
  • SimpleStageCulling: Works
  • SimpleVertexShader: Works
  • Skeleton: Works
  • SortedSprite: Works
  • Sound: Works (Pitch not yet implemented)
  • SpriteBatchOriginScale: Works
  • SpriteBatchRotation: Works
  • SpriteBatchShader: Works
  • SpriteCacheOffset: Works
  • SpriteCache: Works
  • StageDebug: Works
  • StagePerformance: Works
  • Stage: Works
  • SuperKoalio: Works
  • SwitchInput: Works
  • SwitchSocket: Works
  • TableLayout: Works
  • Table: Works
  • TangentialAcceleration: Works
  • TextArea: Works
  • TextArea2: Works
  • TextArea3: Works
  • TextButton: Works
  • TextInputDialog: Works
  • TextureArray: GL30 not yet implemented
  • TextureAtlas: Works
  • TextureData: Works
  • TextureDownload: Java networking not yet implemented
  • TextureRegion3D: Works
  • Thread: Works
  • TideMapAssetManager: Works
  • TideMapDirectLoader: Works
  • Tile: Works
  • TileMapAnimationLoading: Works
  • TiledMapAssetManager: Works
  • TiledMapAtlasAssetManager: Works
  • TiledMapBench: Works
  • TiledMapDirectLoader: Works
  • TiledMapGroupLayer: Works
  • TiledMapLayerOffset: Works
  • TiledMapModifiedExternalTileset: Works
  • TiledMapObjectLoading: Works
  • TimeUtils: Works
  • Touchpad: Works
  • TreeTest: Works
  • UBJsonTest: Works
  • UI: Works
  • UtfFont: Works
  • VBOWithVAOPerformance: GL30 not yet implemented
  • Vector2d: Works
  • VertexArrayTest: Works
  • VertexBufferObjectShader: Works
  • Vibrator: Not yet implemented
  • ViewportTest1: Works (Can't switch viewports without space bar)
  • ViewportTest2: Works (Can't switch viewports without space bar)
  • ViewportTest3: Works (Can't switch viewports without space bar)
  • Voxel: Works
  • YDownTest: Works