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Localize any user-facing non-localized strings #63

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tatjam opened this issue Aug 26, 2023 · 0 comments
Open

Localize any user-facing non-localized strings #63

tatjam opened this issue Aug 26, 2023 · 0 comments
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game Issues related to the game implementation itself, including "core" good first issue Good for newcomers

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@tatjam
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tatjam commented Aug 26, 2023

This doesn't include terminal debug messages, only strings shown to the user via GUI.

The process is simple:

  • Find a bare string in the source code that is used in the GUI
  • Write an entry for it in core:locale.lua
  • Load the localized string using the GameDatabase functioons
@tatjam tatjam added good first issue Good for newcomers game Issues related to the game implementation itself, including "core" labels Aug 26, 2023
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Labels
game Issues related to the game implementation itself, including "core" good first issue Good for newcomers
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