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Mappings are raw-fixed in the button.cs file, should now follow the new dynamic binding of Among Us to ensure that no binding overlaps another (i.e. the "Q" button for Sheriff is used as "W" to go left when playing in AZERTY and triggers the ability) @
The text was updated successfully, but these errors were encountered:
Mappings are raw-fixed in the button.cs file, should now follow the new dynamic binding of Among Us to ensure that no binding overlaps another (i.e. the "Q" button for Sheriff is used as "W" to go left when playing in AZERTY and triggers the ability) @
The text was updated successfully, but these errors were encountered: