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Bug - NPCs being inactive or broken triggers #114

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Lazrius opened this issue May 26, 2024 · 0 comments
Open
2 of 8 tasks

Bug - NPCs being inactive or broken triggers #114

Lazrius opened this issue May 26, 2024 · 0 comments
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bug Something isn't working

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@Lazrius
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Lazrius commented May 26, 2024

Tick the following that apply:

  • This effect is related to a "Chaos Effect"
  • This effect is related to the randomizer/patch notes
  • This effect only occurs during a mission
  • I can reliably reproduce this bug

Describe the bug
In many cases, the AI will not engage, be stationary, or not progress a trigger without player intervention.

Expected behavior
In all missions the AI should behave as they did vanilla, only with improve combat capabilities.

Additional context
A few examples that have been identified so far are as follows:

  • - In some cases when starting a new game the order pilots wont fly towards their target properly, softlocking the mission.
  • - When travelling from Battleship Hood to GMG Mining Station Glorious, the NPCs never turn hostile and just sit there forever.
  • - When fleeing Cambridge, the battleship guarding the jumphole should cause a cut scene and let the Rheinland fighters destroy it. In Beagle's stream this didn't occur and required the player to shoot it in order to progress the trigger.
  • - When engaging the Rheinland fleet while escaping Bretonia, the cruisers just impulse away forever, the gunboats do not attack, and the friendly fighters don't engage properly - requring the player to shoot the battleship to progress the triggers.

In all of the above examples, other than the Station Glorious one, the NPCs fail to fly in towards their target then shoot it - bricking themselves in the process. It could be potentially related to patch notes messing with equipment, but the fix for this should be done within the triggers I would say.

@Lazrius Lazrius added the bug Something isn't working label May 26, 2024
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