You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Suggestions from @Beaglerush off the back of the 2024/03/03 stream:
Patch timing being independent of game session playtime so that we can make them longer timed without crashes making them never happen
Longer max timer on patch frequency like up to 24h
Longer max timer intervals on time between events/time events last
Seperate twitch voting from time between events so you can have e.g. 2 minutes between events but only 30 seconds to vote for the next one as its about to happen
Config for how much patch buff/nerfs deviate from original value in %
Option to make buff nerfs always be calc'd off the original unmodded value so that they don't 'stack' in continuous patches
Option for Swingy Balance: Something being buffed/nerfed makes it more likely to be modified in the opposite way next time, stacking % culmulatively until the opposite effect has been done to it
Option for Faction Balance: Stuff gets buffed/nerfed in groups based on its faction, so this patch for instance Liberty Navy stuff is getting nerfed but Rogues are getting buffed, next patch maybe its the opposite
Colour in the patchnotes if possible with green for buffs and red for nerfs
The text was updated successfully, but these errors were encountered:
Suggestions from @Beaglerush off the back of the 2024/03/03 stream:
The text was updated successfully, but these errors were encountered: