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FLCompanion.cpp
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FLCompanion.cpp
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// FLCompanion.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "FLCompanion.h"
#include "FLCompanionDlg.h"
#include "Datas.h"
#include "IniFile.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
#define APP_GUID _T("FLCompanion-{0A8EB4BA-8147-460B-9B0C-6D5B32F3FF41}")
/////////////////////////////////////////////////////////////////////////////
// CFLCompanionApp
BEGIN_MESSAGE_MAP(CFLCompanionApp, CWinApp)
//{{AFX_MSG_MAP(CFLCompanionApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CFLCompanionApp construction
CFLCompanionApp::CFLCompanionApp() : CWinApp(L"FLCompanion")
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CFLCompanionApp object
CFLCompanionApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CFLCompanionApp initialization
BOOL CFLCompanionApp::InitInstance()
{
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
InitCommonControls();
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
AfxEnableControlContainer();
AfxInitRichEdit();
AfxOleInit();
SetRegistryKey(L"Wizou");
int counter = GetProfileInt(L"Settings", L"RunCounter",0);
/*if (counter%10 == 0)
if (AfxMessageBox(L"WARNING ! This tool can spoil all the fun of playing Freelancer !\n\n"
L"It is recommended for the gameplay and the community that you don't use it too much",
MB_OKCANCEL|MB_ICONINFORMATION) == IDCANCEL)
return FALSE;*/
WriteProfileInt(L"Settings", L"RunCounter",counter+1);
CFLCompanionDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
CString MinuteSeconds(UINT time, BOOL forceMin)
{
time = (time+500)/1000;
if (forceMin || (time > 60))
{
CString result;
result.Format(L"%d min %02d sec", time/60, time%60);
return result;
}
else
return IntToString(time)+" sec";
}