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FLCompanion.vcxproj
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FLCompanion.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug UNICODE|Win32">
<Configuration>Debug UNICODE</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release UNICODE|Win32">
<Configuration>Release UNICODE</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<SccProjectName />
<SccLocalPath />
<Keyword>MFCProj</Keyword>
<ProjectGuid>{919DA618-8031-401C-BAA1-0C4EC4219FCE}</ProjectGuid>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug UNICODE|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<UseOfMfc>Dynamic</UseOfMfc>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release UNICODE|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<UseOfMfc>Dynamic</UseOfMfc>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release UNICODE|Win32'">
<OutDir>.\Release_UNICODE\</OutDir>
<IntDir>.\Release_UNICODE\</IntDir>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug UNICODE|Win32'">
<OutDir>.\Debug_UNICODE\</OutDir>
<IntDir>.\Debug_UNICODE\</IntDir>
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release UNICODE|Win32'">
<ClCompile>
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
<StringPooling>true</StringPooling>
<FunctionLevelLinking>true</FunctionLevelLinking>
<Optimization>MaxSpeed</Optimization>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<DisableSpecificWarnings>4996</DisableSpecificWarnings>
</ClCompile>
<ResourceCompile>
<Culture>0x040c</Culture>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EntryPointSymbol>wWinMainCRTStartup </EntryPointSymbol>
<EmbedManagedResourceFile>res\IDHacks.ini;%(EmbedManagedResourceFile)</EmbedManagedResourceFile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug UNICODE|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<DisableSpecificWarnings>4996</DisableSpecificWarnings>
</ClCompile>
<ResourceCompile>
<Culture>0x040c</Culture>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<EntryPointSymbol>wWinMainCRTStartup </EntryPointSymbol>
<UACExecutionLevel>RequireAdministrator</UACExecutionLevel>
<UACUIAccess>false</UACUIAccess>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="AboutDlg.cpp" />
<ClCompile Include="Base.cpp" />
<ClCompile Include="BaseInfoDlg.cpp" />
<ClCompile Include="Datas.cpp" />
<ClCompile Include="Dockable.cpp" />
<ClCompile Include="DynEconDlg.cpp" />
<ClCompile Include="Faction.cpp" />
<ClCompile Include="FLCompanion.cpp" />
<ClCompile Include="FLCompanionDlg.cpp" />
<ClCompile Include="Good.cpp" />
<ClCompile Include="GoodsRepoDlg.cpp" />
<ClCompile Include="IniFile.cpp" />
<ClCompile Include="Jump.cpp" />
<ClCompile Include="LimitationsDlg.cpp" />
<ClCompile Include="ListCtrl.cpp" />
<ClCompile Include="LogDlg.cpp" />
<ClCompile Include="MiningBaseDlg.cpp" />
<ClCompile Include="ModInfoDlg.cpp" />
<ClCompile Include="ResourceProvider.cpp" />
<ClCompile Include="SpeedDelaysDlg.cpp" />
<ClCompile Include="StdAfx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release UNICODE|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug UNICODE|Win32'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="System.cpp" />
<ClCompile Include="SystemMap.cpp" />
<ClCompile Include="WndResizer.cpp" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="FLCompanion.rc" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="AboutDlg.h" />
<ClInclude Include="Base.h" />
<ClInclude Include="BaseInfoDlg.h" />
<ClInclude Include="Datas.h" />
<ClInclude Include="Dockable.h" />
<ClInclude Include="DynEconDlg.h" />
<ClInclude Include="Faction.h" />
<ClInclude Include="FLCompanion.h" />
<ClInclude Include="FLCompanionDlg.h" />
<ClInclude Include="Good.h" />
<ClInclude Include="GoodsRepoDlg.h" />
<ClInclude Include="IniFile.h" />
<ClInclude Include="Jump.h" />
<ClInclude Include="LimitationsDlg.h" />
<ClInclude Include="LogDlg.h" />
<ClInclude Include="MiningBaseDlg.h" />
<ClInclude Include="ModInfoDlg.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="ResourceProvider.h" />
<ClInclude Include="ScopedPtr.h" />
<ClInclude Include="SpeedDelaysDlg.h" />
<ClInclude Include="StdAfx.h" />
<ClInclude Include="System.h" />
<ClInclude Include="SystemMap.h" />
<ClInclude Include="WndResizer.h" />
</ItemGroup>
<ItemGroup>
<Image Include="res\back_arrow.ico" />
<Image Include="res\down_arrow.ico" />
<Image Include="res\FLCompanion.ico" />
<Image Include="res\jump.ico" />
<Image Include="res\map.ico" />
<Image Include="res\switch_arrow.ico" />
<Image Include="res\up_arrow.ico" />
</ItemGroup>
<ItemGroup>
<CustomBuild Include="res\FLCompanion.rc2" />
</ItemGroup>
<ItemGroup>
<Text Include="ReadMe.txt" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
<ProjectExtensions>
<VisualStudio>
<UserProperties RESOURCE_FILE="FLCompanion.rc" />
</VisualStudio>
</ProjectExtensions>
</Project>