From 6f32cf32aef1c0be5418bae43a504ad9ef16b5e0 Mon Sep 17 00:00:00 2001 From: Erik R Date: Sat, 14 Sep 2024 20:09:05 +0200 Subject: [PATCH] Add info about formation of players in multiplayer --- .../hardcoded-inis/data/missions/formations.ini.md | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/docs/ini-editing/hardcoded-inis/data/missions/formations.ini.md b/docs/ini-editing/hardcoded-inis/data/missions/formations.ini.md index 6b64b7c..55da74b 100644 --- a/docs/ini-editing/hardcoded-inis/data/missions/formations.ini.md +++ b/docs/ini-editing/hardcoded-inis/data/missions/formations.ini.md @@ -6,6 +6,8 @@ title: formations.ini This file defines formations which can be used by factions in [faction_prop.ini](./faction_prop.ini.md). +The formation `multiplayer_freighter` is hardcoded to be the only formation used by players in multiplayer. When players form up with NPCs in multiplayer, NPCs will virtually fill up this formation's first slots, leaving the player to the remaining slots to use. + ## Syntax Multiple `[Formation]` blocks can be defined. @@ -23,4 +25,4 @@ pl_pos = INT, INT, INT ;optional | --------- | ----------- | | nickname | How the formation is referred to elsewhere. | | pos | X, Y and Z coordinates relative to the center of the formation. The number of keys here will limit the number of NPCs that can spawn per formation. NPCs spawned by encounters will always try to catch up with the formation leader. Meaning any too big distance between formation members to the current leader will keep them constantly switching to cruise engines. | -| pl_pos | X, Y and Z coordinates relative to the center of the formation. | +| pl_pos | X, Y and Z coordinates relative to the center of the formation for players in single-player. |