From bb123a607b23c46171132e2643862550c2c06953 Mon Sep 17 00:00:00 2001 From: goldsear Date: Wed, 5 Jun 2024 00:56:55 +0200 Subject: [PATCH] Update limit-breaking.json Systems section: + added --- static/payloads/limit-breaking.json | 489 ++++++++++++++++++++++++++++ 1 file changed, 489 insertions(+) diff --git a/static/payloads/limit-breaking.json b/static/payloads/limit-breaking.json index 1b628fa..ef9b389 100644 --- a/static/payloads/limit-breaking.json +++ b/static/payloads/limit-breaking.json @@ -9426,5 +9426,494 @@ "Missions" ], "url": "https://the-starport.com/forums/topic/396/dev-s-limit-breaking-101-techniques/1069?_=1717369265250" + }, + { + "moduleName": [ + "common.dll" + ], + "original": [ + "05 7B" + ], + "replacement": [ + "41 74" + ], + "offset": [ + "0x0DAD24" + ], + "author": "adoxa", + "description": "Make drag_modifier independent of interference or damage.", + "dateAdded": 1333434120, + "categories": [ + "Systems" + ], + "url": "https://the-starport.com/forums/topic/2989/offset-request-unlink-drag_modifier-and-interference/7?_=1717321282606" + }, + { + "moduleName": [ + "server.dll" + ], + "original": [ + "562500000000d" + ], + "offset": [ + "0x08B450" + ], + "author": "Dev", + "description": "Square of distance from the center of the system over which your ship explodes in multiplayer (no 1.0 offset, this feature was added in 1.1).", + "dateAdded": 1180017060, + "categories": [ + "Systems" + ], + "url": "http://lancersreactor.com/viewtopic.php_f=29_t=44438_start=60.html" + }, + { + "moduleName": [ + "server.dll" + ], + "original": [ + "6250000f" + ], + "offset": [ + "0x086AEC" + ], + "author": "foxUnit01", + "description": "Square of distance from the center of the system over which bases no longer wish you well when un-docking in multiplayer (note: same offset as NPC disappear distance).", + "dateAdded": 0, + "categories": [ + "Systems" + ] + }, + { + "moduleName": [ + "server.dll" + ], + "original": [ + "74" + ], + "replacement": [ + "EB" + ], + "offset": [ + "0x0173DA" + ], + "author": "Laz", + "description": "Activate undock chatter in MP (redundants variable at server.dll 0x86AEC).", + "dateAdded": 1678428540, + "categories": [ + "Systems" + ], + "url": "https://the-starport.com/forums/topic/6218/enabling-undock-chatter-in-mp/3?_=1717518960438" + }, + { + "moduleName": [ + "Freelancer.exe" + ], + "original": [ + "74" + ], + "replacement": [ + "EB" + ], + "offset": [ + "0x05B336" + ], + "author": "FuryFreelancer", + "description": "Don't print system arrival text.", + "dateAdded": 1235297940, + "categories": [ + "Systems" + ], + "url": "https://the-starport.com/forums/topic/1441/house-name-after-system-name-let-s-solve-this-basterd/6?_=1717518960441" + }, + { + "moduleName": [ + "Freelancer.exe" + ], + "original": [ + "77" + ], + "replacement": [ + "EB" + ], + "offset": [ + "0x05B029" + ], + "author": "M0tah", + "description": "Force '%s System.' (IDS 1373 in resources.dll) to be used for all system arrival text (no house is displayed).", + "dateAdded": 1235440140, + "categories": [ + "Systems" + ], + "url": "https://the-starport.com/forums/topic/1441/house-name-after-system-name-let-s-solve-this-basterd/8?_=1717518960441" + }, + { + "moduleName": [ + "Freelancer.exe" + ], + "original": [ + "83 FF FF FC FF 83 F8" + ], + "replacement": [ + "AB 01 00 00 00 EB 2F" + ], + "offset": [ + "0x05B021" + ], + "author": "M0tah", + "description": "Make the house in the system arrival text the system's IDS+1.", + "dateAdded": 1235450760, + "categories": [ + "Systems" + ], + "url": "https://the-starport.com/forums/topic/1441/house-name-after-system-name-let-s-solve-this-basterd/10?_=1717518960441" + }, + { + "moduleName": [ + "Freelancer.exe" + ], + "original": [ + "83 FF FF FC FF 83 F8" + ], + "replacement": [ + "9B 01 00 00 00 EB 2D" + ], + "offset": [ + "0x05B021" + ], + "author": "M0tah", + "description": "Make the system arrival text the system's IDS+1 (be sure to also change IDS 1373 to just '%s').", + "dateAdded": 1235450760, + "categories": [ + "Systems" + ], + "url": "https://the-starport.com/forums/topic/1441/house-name-after-system-name-let-s-solve-this-basterd/10?_=1717518960441" + }, + { + "moduleName": [ + "common.dll" + ], + "original": [ + "1.74f" + ], + "offset": [ + "0x13DFDC" + ], + "author": "w0dk4, OutCast", + "description": "Multiplier for fill_dist in CmnAsteroid::CAsteroidField::near_field_calculation, increase this to make FL render asteroid fields from greater distances.", + "dateAdded": 1242240240, + "categories": [ + "Systems" + ], + "url": "https://the-starport.com/forums/topic/396/dev-s-limit-breaking-101-techniques/62?_=1717518960445" + }, + { + "moduleName": [ + "common.dll" + ], + "original": [ + "7C" + ], + "replacement": [ + "EB" + ], + "offset": [ + "0x0E698E" + ], + "author": "adoxa", + "description": "Some planets keep on spinning.", + "dateAdded": 1277392440, + "categories": [ + "Systems" + ], + "url": "https://the-starport.com/forums/topic/3047/wreck-rotation/5?_=1717518960447" + }, + { + "moduleName": [ + "common.dll" + ], + "original": [ + "03" + ], + "replacement": [ + "02" + ], + "offset": [ + "0x0E79BD" + ], + "author": "adoxa", + "description": "Planets (and more) keep on spinning, needs patch at 0xE698E.", + "dateAdded": 1294565040, + "categories": [ + "Systems" + ], + "url": "https://the-starport.com/forums/topic/3047/wreck-rotation/8?_=1717518960447" + }, + { + "moduleName": [ + "common.dll" + ], + "original": [ + "C6 44 24 30 01" + ], + "replacement": [ + "E9 47 FF FF FF" + ], + "offset": [ + "0x0D670F" + ], + "author": "adoxa", + "description": "Suns will honor visit flag (without having to add visit = 1 to revert to known suns, as long as the visit line appears after the star line).", + "dateAdded": 1294565040, + "categories": [ + "Systems" + ], + "url": "https://the-starport.com/forums/topic/3047/wreck-rotation/8?_=1717518960447" + }, + { + "moduleName": [ + "common.dll", + "common.dll", + "common.dll" + ], + "original": [ + "07", + "07", + "07" + ], + "offset": [ + "0x0460A9", + "0x0460AC", + "0x0460AF" + ], + "author": "adoxa", + "description": "Exponents for max distance from center of system (x,y,z-axes resp.) static asteroids will be spawned (07 = 130k, 08 = 260k, 09 = 520k, etc).", + "dateAdded": 1266949800, + "categories": [ + "Systems" + ], + "url": "https://the-starport.com/forums/topic/396/dev-s-limit-breaking-101-techniques/326?_=1717518960455" + }, + { + "moduleName": [ + "common.dll" + ], + "original": [ + "81 F9" + ], + "replacement": [ + "EB 15" + ], + "offset": [ + "0x0460B0" + ], + "author": "w0dk4", + "description": "Always render static asteroids (alternative to common.dll 0x460A9-F).", + "dateAdded": 1266943080, + "categories": [ + "Systems" + ], + "url": "https://the-starport.com/forums/topic/396/dev-s-limit-breaking-101-techniques/325?_=1717518960455" + }, + { + "moduleName": [ + "content.dll", + "content.dll" + ], + "original": [ + "90 90 90 90 90 90 90 90 90 90 90", + "5B 33 C0 5E C3" + ], + "replacement": [ + "5B 31 C0 5E 83 04 E4 11 C2 08 00", + "E9 79 FF FF FF" + ], + "offset": [ + "0x04B101", + "0x04B183" + ], + "author": "adoxa", + "description": "Don't append dash to msg_id_prefix in mbases.ini.", + "dateAdded": 1288282260, + "categories": [ + "Systems" + ], + "url": "https://the-starport.com/forums/topic/3437/fix-hack-request-let-bases-use-the-msg_id_prefix-for-factions/2?_=1717518960461" + }, + { + "moduleName": [ + "content.dll", + "content.dll", + "content.dll", + "content.dll", + "content.dll", + "content.dll", + "content.dll", + "content.dll", + "content.dll", + "content.dll" + ], + "original": [ + "64", + "64", + "64", + "64", + "64", + "64", + "64", + "64", + "64", + "64" + ], + "replacement": [ + "65", + "65", + "65", + "65", + "65", + "65", + "65", + "65", + "65", + "65" + ], + "offset": [ + "0x037148", + "0x039684", + "0x039AA3", + "0x039CE1", + "0x03AA92", + "0x03AE02", + "0x03BA22", + "0x03F0A6", + "0x041A74", + "0x041C75" + ], + "author": "adoxa", + "description": "Don't append dash to msg_id_prefix in universe.ini.", + "dateAdded": 1513488960, + "categories": [ + "Systems" + ], + "url": "https://the-starport.com/forums/topic/396/dev-s-limit-breaking-101-techniques/995?_=1717518960463" + }, + { + "moduleName": [ + "content.dll", + "content.dll", + "content.dll", + "content.dll", + "content.dll", + "content.dll", + "content.dll", + "content.dll", + "content.dll", + "content.dll", + "content.dll", + "content.dll", + "content.dll", + "content.dll", + "content.dll", + "content.dll" + ], + "original": [ + "5F", + "2C", + "2C", + "2C", + "2C", + "2C", + "2C", + "2C", + "2C", + "2C", + "2C", + "2C", + "2C", + "2C", + "2C", + "72 74 00 00 'gcs_refer_faction_player' 00 00" + ], + "replacement": [ + "00", + "28", + "28", + "28", + "28", + "28", + "28", + "28", + "28", + "28", + "28", + "28", + "28", + "28", + "28", + "'gcs_refer_faction_player_short'" + ], + "offset": [ + "0x116324", + "0x036F5F", + "0x0385B1", + "0x03948E", + "0x03A123", + "0x03A42B", + "0x03D8DF", + "0x03E547", + "0x03EB48", + "0x03EC5C", + "0x0401C8", + "0x040C3B", + "0x04172C", + "0x045DB0", + "0x045EC4", + "0x116328", + ], + "author": "adoxa", + "description": "Don't append _short to gcs_refer_faction in faction_prop.ini.", + "dateAdded": 1513985520, + "categories": [ + "Systems" + ], + "url": "https://the-starport.com/forums/topic/396/dev-s-limit-breaking-101-techniques/997?_=1717518960463" + }, + { + "moduleName": [ + "server.dll" + ], + "original": [ + "44 24 20 B8 15 9C 42 D6 06 D8 32" + ], + "replacement": [ + "05 DE 97 42 00 8B 15 9C 42 01 05" + ], + "offset": [ + "0x00A552" + ], + "author": "Venemon", + "description": "Change zone damage from percentage to flat 100 per tick.", + "dateAdded": 1703276100, + "categories": [ + "Systems" + ], + "url": "https://the-starport.com/forums/topic/396/dev-s-limit-breaking-101-techniques/1036?_=1717518960467" + }, + { + "moduleName": [ + "common.dll" + ], + "original": [ + "25000000f" + ], + "offset": [ + "0x13FBD8" + ], + "author": "Venemon", + "description": "Square of distance over which you can't join formation.", + "dateAdded": 1706441100, + "categories": [ + "Systems" + ], + "url": "https://the-starport.com/forums/topic/396/dev-s-limit-breaking-101-techniques/1046?_=1717518960467" } ]