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China Overlord Bunker does not grant GARRISON bonus to passengers #2131
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Rocket Overlord costOverlord 2000 Rocket Helix costHelix 1500 |
Rocket men already outrange ground tanks by 25. Increasing the range would make Overlord quite a bit stronger. But perhaps is ok given the investment it requires. |
Note that USA gets Search And Destroy, which gives 120% range to rocketeers, which means Rockvees outrange troops inside an Overlord Bunker, while also being 3 times as fast (top speed and turn rate) and can reverse. |
With this change overlords will outrange S&D Vees 😁 That being said, overlord sucks in general, and bunker is the worst upgrade possible, so maybe it's ok considering you lost out on healing or anti inf/air steatlth detector for this |
I like the idea, would hopefully and finally make it a worthy investment.
Does it? |
GARRISON 133% if MDs and Tank Hunters have Equal Range, which i think they do, then this means Overlords will now outrange S&D Vees |
You would say so then yea, I now wonder how effective bunkerlords will become. |
In Zero Hour, when units like rocketeers are place inside buildings, they gain a GARRISON bonus which gives them 133% range and 125% damage.
The GARRISON bonus does not apply when units are placed inside vehicles. There is one exception to this: GARRISON bonus is granted to units inside a Bunker Helix.
This oddity is likely an oversight, but it makes the Helix viable, as with this bonus they can engage even long range AA weapons like Quads with good micro and deal a lot of damage.
The Bunker Overlord is mostly unviable in comparison. The only time you maybe want to use them is against Crusaders/Laser tanks. I think this is mostly because of the underwhelming range and damage of the garrisoned rocketeers.
It is odd that putting a Bunker on an Overlord negates the range and damage bonus of the static base defense Bunker, especially while it does not do this for the Helix Bunker.
Comparison:
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