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Terrain packages missing #1

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bsimser opened this issue Feb 20, 2021 · 5 comments
Open

Terrain packages missing #1

bsimser opened this issue Feb 20, 2021 · 5 comments
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documentation Improvements or additions to documentation enhancement New feature or request

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@bsimser
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bsimser commented Feb 20, 2021

The default .gitignore file excludes .unitypackage from the repo so all of the Terrain packages referred to in the readme file are missing.

@SorraTheOrc
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SorraTheOrc commented Mar 6, 2021

That's deliberate since if the terrain uses paid for assets they will be included in the unitypackage. If you own the assets then you can open the scene and re-export to recreate the package with the assets you own included. I need to review the readme and edit that or think of something clever...

However, thinking about it I could use a naming convention to flag packages that only include the open source assets included here. My concern then would be bloat in the Git repo since there would be multiple copies of those assets. I'll have to think a little about that.

@SorraTheOrc SorraTheOrc added documentation Improvements or additions to documentation enhancement New feature or request labels Mar 6, 2021
@SorraTheOrc
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Ahhh.... right now I see what you mean, yeah I need to do something clever or point to the scene files from which the packages are created. For now you can find them in https://github.com/TheWizardsCode/Terrains/tree/master/Assets/WizardsCode/Terrains/Scenes

@bsimser
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bsimser commented Mar 6, 2021

I see what you mean. That's a tricky thing. For example I just cloned the repo to check out the hunting grounds scene (as per your video) and while it opens correctly, there are some GeNa spawners there with missing script references (I don't own GeNa). Like you said if you included the .unitypackage that might not only create bloat (and potentially exceed GitHubs 100MB limit) but also might include commercial assets which you obviously don't want. Good luck on this. Going back to my dungeon project.

@SorraTheOrc
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Hmmm... I need to strip those GeNa spawners too then. They are not needed in the final terrain, only during editing. Ironically, if I gave you the unitypackage you wouldn't have those as they are stripped.

@Syl20-G
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Syl20-G commented Jan 18, 2022

Hello,, it's really beautiful your tropical map. for the procedural terrains, it's really impressive, watching your video on youtube, I wanted to import it on Unity. On the other hand, I can't import at all, it tells me that it's missing in / Packages/manifest.json while it seems to be in the directory.

Message error:
An error occurred while resolving packages:
Project has invalid dependencies:
org.wizardscode.devlogger: The file [D:\Unity Projects\WizardsCode\DevLogger-ReleaseCandidate\package.json] cannot be found

A re-import of the project may be required to fix the issue or a manual modification of C:/Users/SYL20-G/3D Objects/unity project/Terrains-master/Terrains-master/Packages/manifest.json file.
I am a beginner on unity and I would like to make with gamecreator a game or a character collecting garbage on an island, and your level design seemed very good to me. But I think I'm far from getting there

I have a gaia license, but I don't have vegetation pro studio, is it mandatory?
Best regards

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