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I agree with most of these. A few specific points:
I was able to accomplish this with Thorium Nova Prime. All of the viewscreens you list should be technically doable.
Agreed, along with automatically changing the viewscreen as part of a mission timeline. Attached are two images from Star Trek: Beyond showing the Enterprise viewscreen. Notice in the second image the items along the side continuously showing data about the ship and the surrounding area. This is what I meant by "What kinds of overlays will be included?" In the first image, it shows things on top of the outside view. I think these are best suited for specific alerts, like "Collision Alert" or "Intruder Alert". I also think it should be possible for other people to place information from their stations on the viewscreen based on context. For example, communications putting up the current short-range communication call, sensors putting up the scan results of a ship or planet, etc. And, of course, the Flight Director or Mission Timeline can override what's shown on the viewscreen at any time, and the Captain can clear it entirely if the outside view is obscured. As an aside, there's really not much to see on the viewscreen at real-world sizes and distances, since most everything is so dang far away and so dang small. Most likely, instead of seeing actual ships, the viewscreen will show icons with numbers indicating the distance unless the ship is close enough that you can actually make out the 3D model. My goal with the viewscreen is to make it as automated as possible. It automatically responds to the simulation to show what is most important, it automatically displays alerts and whatnot. Thorium Classic takes a lot of effort for the Flight Director to set up the viewscreen, which is why I want Nova to automate it so much. I think there should be a separate discussion sometime in the future about how the short and long range maps work, specifically with what they show, how the crew controls the map, whether the crew is able to place things on the map or draw on it, etc. |
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From #21
Thorium Nova Core
Viewscreen
We should probably define a viewscreen. From Star Trek and other shows, I believe it is the big screen at the front of the bridge. I've heard it called screen, forward screen, front screen and main screen.
Artemis and Empty Epsilon allow for a 3D exterior view (front, back, left, right) with or without an exterior shot of the ship. There's also an option for a longer range view of the star field. Both Artemis and Empty Epsilon present this as an overhead view essentially in two dimensions. Artemis shows the entire 5x5 area. EE shows a circular representation of the reach of the long range sensors. Both views have representations for stellar phenomena like nebulae, black holes, planets, etc. Both views have icons in motion for ships. Both have representations for stations where the ship can dock. Artemis and EE also have a tactical view that can be placed on the forward screen. This is a shorter range view designed as an aid to combat. Artemis offers a data view that can be placed on the main screen which contains text readouts for weapons stocks, energy, etc. along with a rotating view of damaged systems similar to what's available to the Engineer.
Empty Epsilon has some auxiliary screens available. One is s ship window which provides an exterior 3D view at the angle specified. This is useful if you have spare monitors for the sides of your physical bridge set: set the one on the right to 90 degrees and the one on the left to 270 degrees and you can always "look out the window" to see what is happening on either side. There is also a cinematic view where an algorithm chooses the camera angle to view various ships in motion or in combat. This is useful to put outside the physical bridge set to keep observers somewhat entertained while they wait their turn.
Artemis offers the ability to inject videos on the main screen. I have not used this feature, but I think it could be useful for Nova.
So, to propose an answer to the question regarding the content of the viewscreen (assuming it is also known as the main screen, forward screen, front screen, etc.): I think the captain should be able to select the content. Available content should be in priority order:
If we're modeling everything internally, the chances are good we can make a visual model corresponding to the internal model suitable for the main screen.
Considering the items listed, perhaps the captain and the flight director share control of the main screen. For example, maybe the captain can readily switch between the exterior view and the long range map. The flight director may know when a transmission is coming in from another ship that has a corresponding visual representation or not - maybe it's just audio or maybe the communication is text only. Perhaps there could be an option to put up the Relay or Communication officer screen when messages are coming in from external sources.
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