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Hey first of all thank you for this repo, it's brilliant and you made it super clear and easy to use.
I used an image as the handle and what I'm trying to do is to add a pulse animation for it, so that user can realise the handle immediately when they get there, but because the handle is private I can't add a sub-layer to it.
Is there any idea to do this animation? I had looked through the handle class but didn't find a method that I could use.
Thanks for reading this, will be really nice if I can get some helps here.
The text was updated successfully, but these errors were encountered:
My apologies for the late response. I'm currently swamped, but I will definitely add this in the next update (as well as a haptic feedback option) to convey some kind of responsiveness upon touch.
To answer your question, if I remember the code structure properly, this will modify the handle size in the drawHandle method. It is a bit complicated to implement given the fact that it's drawn frame-by-frame, so animating anything requires some kind of state transition model.
Hey first of all thank you for this repo, it's brilliant and you made it super clear and easy to use.
I used an image as the handle and what I'm trying to do is to add a pulse animation for it, so that user can realise the handle immediately when they get there, but because the handle is private I can't add a sub-layer to it.
Is there any idea to do this animation? I had looked through the handle class but didn't find a method that I could use.
Thanks for reading this, will be really nice if I can get some helps here.
The text was updated successfully, but these errors were encountered: