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Copy pathgenerate_phone_wallpaper_logo.js
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generate_phone_wallpaper_logo.js
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import { createCanvas, loadImage } from "canvas";
export async function generatePhoneWallpaperLogo(metadata, color){
const canvas = createCanvas(2048, 4432);
const ctx = canvas.getContext("2d");
const wallpaper = await loadImage(
`./layers/Wallpaper/${color.toLowerCase()}.png`
);
ctx.drawImage(wallpaper, 0, 0, 2048, 4432);
const fur = await loadImage(
`./layers/Fur/${metadata["Fur"].toLowerCase()}.png`
);
ctx.drawImage(fur, 0, 2383, 2048, 2048);
const body = await loadImage(
`./layers/Body/${metadata["Body"].toLowerCase()}.png`
);
ctx.drawImage(body, 0, 2383, 2048, 2048);
const head = await loadImage(
`./layers/Head/${metadata["Head"].toLowerCase()}.png`
);
ctx.drawImage(head, 0, 2383, 2048, 2048);
const eyes = await loadImage(
`./layers/Eyes/${metadata["Eyes"].toLowerCase()}.png`
);
ctx.drawImage(eyes, 0, 2383, 2048, 2048);
const mouth = await loadImage(
`./layers/Mouth/${metadata["Mouth"].toLowerCase()}.png`
);
ctx.drawImage(mouth, 0, 2383, 2048, 2048);
return canvas.toBuffer("image/png");
}