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atmos.h
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/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2019 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef __INCLUDED_SRC_ATMOS_H__
#define __INCLUDED_SRC_ATMOS_H__
#include "lib/framework/vector.h"
#include "lib/ivis_opengl/ivisdef.h"
struct ATPART
{
UBYTE status;
UBYTE type;
UDWORD size;
Vector3f position;
Vector3f velocity;
iIMDShape *imd;
};
enum WT_CLASS
{
WT_RAINING,
WT_SNOWING,
WT_NONE
};
void atmosInitSystem();
void atmosUpdateSystem();
void renderParticle(ATPART *psPart, const glm::mat4 &viewMatrix);
void atmosDrawParticles(const glm::mat4 &viewMatrix);
void atmosSetWeatherType(WT_CLASS type);
WT_CLASS atmosGetWeatherType();
#endif // __INCLUDED_SRC_ATMOS_H__