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console.h
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/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2019 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef __INCLUDED_SRC_CONSOLE_H__
#define __INCLUDED_SRC_CONSOLE_H__
#define MAX_CONSOLE_MESSAGES (64)
#define MAX_CONSOLE_STRING_LENGTH (255)
#define MAX_CONSOLE_TMP_STRING_LENGTH (255)
enum CONSOLE_TEXT_JUSTIFICATION
{
LEFT_JUSTIFY,
DEFAULT_JUSTIFY = LEFT_JUSTIFY,
RIGHT_JUSTIFY,
CENTRE_JUSTIFY
};
/* ID to use for addConsoleMessage() in case of a system message */
#define SYSTEM_MESSAGE (-1)
#define NOTIFY_MESSAGE (-2) // mainly used for lobby & error messages
#define INFO_MESSAGE (-3) // This type is not stored, it is used for simple messages
extern char ConsoleString[MAX_CONSOLE_TMP_STRING_LENGTH];
bool addConsoleMessage(const char *Text, CONSOLE_TEXT_JUSTIFICATION jusType, SDWORD player, bool team = false);
void updateConsoleMessages();
void initConsoleMessages();
void removeTopConsoleMessage();
void displayConsoleMessages();
void displayOldMessages();
void flushConsoleMessages();
void setConsoleBackdropStatus(bool state);
void enableConsoleDisplay(bool state);
bool getConsoleDisplayStatus();
void setConsoleSizePos(UDWORD x, UDWORD y, UDWORD width);
void setConsolePermanence(bool state, bool bClearOld);
void clearActiveConsole();
bool mouseOverConsoleBox();
bool mouseOverHistoryConsoleBox();
int getNumberConsoleMessages();
void setConsoleLineInfo(UDWORD vis);
UDWORD getConsoleLineInfo();
void permitNewConsoleMessages(bool allow);
void toggleConsoleDrop();
void setHistoryMode(bool mode);
void clearInfoMessages();
#if defined(DEBUG)
# define debug_console(...) \
console(__VA_ARGS__)
#else // defined(DEBUG)
# define debug_console(...) (void)0
#endif // !defined(DEBUG)
void console(const char *pFormat, ...); /// Print always to the ingame console
/**
Usage:
CONPRINTF("format", data);
NOTE: This class of messages are NOT saved in the history
logs. These are "one shot" type of messages.
eg.
CONPRINTF("Hello %d", 123);
*/
template <typename... P>
static inline void CONPRINTF(P &&... params)
{
snprintf(ConsoleString, sizeof(ConsoleString), std::forward<P>(params)...);
addConsoleMessage(ConsoleString, DEFAULT_JUSTIFY, INFO_MESSAGE);
}
#include <functional>
typedef std::function<void ()> CONSOLE_CALC_LAYOUT_FUNC;
void setConsoleCalcLayout(const CONSOLE_CALC_LAYOUT_FUNC& layoutFunc);
void consoleScreenDidChangeSize(unsigned int oldWidth, unsigned int oldHeight, unsigned int newWidth, unsigned int newHeight);
#endif // __INCLUDED_SRC_CONSOLE_H__