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difficulty.h
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/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2019 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef __INCLUDED_SRC_DIFFICULTY_H__
#define __INCLUDED_SRC_DIFFICULTY_H__
enum DIFFICULTY_LEVEL
{
DL_EASY,
DL_NORMAL,
DL_HARD,
DL_INSANE
};
void setDamageModifiers(int playerModifier, int enemyModifier);
void setDifficultyLevel(DIFFICULTY_LEVEL lev);
DIFFICULTY_LEVEL getDifficultyLevel();
int modifyForDifficultyLevel(int basicVal, bool IsPlayer);
void resetDamageModifiers();
#endif // __INCLUDED_SRC_DIFFICULTY_H__