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geometry.h
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/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2019 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef __INCLUDED_SRC_GEOMETRY_H__
#define __INCLUDED_SRC_GEOMETRY_H__
#include "map.h"
struct QUAD
{
Vector2i coords[4] = {{0,0}, {0,0}, {0,0}, {0,0}};
};
uint16_t calcDirection(int32_t x0, int32_t y0, int32_t x1, int32_t y1);
bool inQuad(const Vector2i *pt, const QUAD *quad);
Vector2i positionInQuad(Vector2i const &pt, QUAD const &quad);
DROID *getNearestDroid(UDWORD x, UDWORD y, bool bSelected);
bool droidOnScreen(DROID *psDroid, SDWORD tolerance);
static inline STRUCTURE *getTileStructure(UDWORD x, UDWORD y)
{
BASE_OBJECT *psObj = mapTile(x, y)->psObject;
if (psObj && psObj->type == OBJ_STRUCTURE)
{
return (STRUCTURE *)psObj;
}
return nullptr;
}
static inline FEATURE *getTileFeature(UDWORD x, UDWORD y)
{
BASE_OBJECT *psObj = mapTile(x, y)->psObject;
if (psObj && psObj->type == OBJ_FEATURE)
{
return (FEATURE *)psObj;
}
return nullptr;
}
/// WARNING: Returns NULL if tile not visible to selectedPlayer.
static inline BASE_OBJECT *getTileOccupier(UDWORD x, UDWORD y)
{
MAPTILE *psTile = mapTile(x, y);
if (TEST_TILE_VISIBLE(selectedPlayer, psTile))
{
return mapTile(x, y)->psObject;
}
else
{
return nullptr;
}
}
#endif // __INCLUDED_SRC_GEOMETRY_H__