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intimage.h
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/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2019 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef __INCLUDED_INTIMAGE__
#define __INCLUDED_INTIMAGE__
#include "intfac.h" // Interface image id's.
#include "lib/widget/listwidget.h"
#include "lib/ivis_opengl/pieblitfunc.h"
#define FILLRED 16
#define FILLGREEN 16
#define FILLBLUE 128
#define FILLTRANS 128
/** Frame type */
enum FRAMETYPE
{
FRAME_NORMAL, FRAME_RADAR
};
struct TABDEF
{
SWORD MajorUp; //< Index of image to use for tab not pressed.
SWORD MajorDown; //< Index of image to use for tab pressed.
SWORD MajorHilight; //< Index of image to use for tab hilighted by mouse.
SWORD MajorSelected; //< Index of image to use for tab selected (same as pressed).
};
class IntListTabWidget : public ListTabWidget
{
public:
IntListTabWidget(WIDGET *parent);
};
extern IMAGEFILE *IntImages; //< All the 2d graphics for the user interface.
bool imageInitBitmaps();
/** Draws a transparent window. */
void RenderWindowFrame(FRAMETYPE frame, uint32_t x, uint32_t y, uint32_t Width, uint32_t Heig, const glm::mat4 &modelViewProjection = defaultProjectionMatrix());
#endif