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modding.h
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/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2019 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef __INCLUDED_SRC_MODDING_H__
#define __INCLUDED_SRC_MODDING_H__
#include "lib/framework/crc.h"
#include <string>
#include <vector>
void addSubdirs(const char *basedir, const char *subdir, const bool appendToPath, std::vector<std::string> const *checkList, bool addToModList);
void removeSubdirs(const char *basedir, const char *subdir);
void printSearchPath();
void setOverrideMods(char *modlist);
void clearOverrideMods();
void clearLoadedMods();
std::string const &getModList();
std::vector<Sha256> const &getModHashList();
std::string getModFilename(Sha256 const &hash);
extern std::vector<std::string> global_mods;
extern std::vector<std::string> campaign_mods;
extern std::vector<std::string> multiplay_mods;
extern std::vector<std::string> override_mods;
extern std::string override_mod_list;
extern bool use_override_mods;
#endif // __INCLUDED_SRC_MODDING_H__