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movedef.h
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/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2019 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/** \file
* Definitions for movement tracking.
*/
#ifndef __INCLUDED_MOVEDEF_H__
#define __INCLUDED_MOVEDEF_H__
#include "lib/framework/vector.h"
#include <vector>
enum MOVE_STATUS
{
MOVEINACTIVE,
MOVENAVIGATE,
MOVETURN,
MOVEPAUSE,
MOVEPOINTTOPOINT,
MOVETURNTOTARGET,
MOVEHOVER,
MOVEWAITROUTE,
MOVESHUFFLE,
};
struct MOVE_CONTROL
{
MOVE_STATUS Status = MOVEINACTIVE; ///< Inactive, Navigating or moving point to point status
int pathIndex = 0; ///< Position in asPath
std::vector<Vector2i> asPath; ///< Pointer to list of block X,Y map coordinates.
Vector2i destination = Vector2i(0, 0); ///< World coordinates of movement destination
Vector2i src = Vector2i(0, 0);
Vector2i target = Vector2i(0, 0);
int speed = 0; ///< Speed of motion
uint16_t moveDir = 0; ///< Direction of motion (not the direction the droid is facing)
uint16_t bumpDir = 0; ///< Direction at last bump
unsigned bumpTime = 0; ///< Time of first bump with something
uint16_t lastBump = 0; ///< Time of last bump with a droid - relative to bumpTime
uint16_t pauseTime = 0; ///< When MOVEPAUSE started - relative to bumpTime
Position bumpPos = Position(0, 0, 0); ///< Position of last bump
unsigned shuffleStart = 0; ///< When a shuffle started
int iVertSpeed = 0; ///< VTOL movement
};
#endif // __INCLUDED_MOVEDEF_H__