forked from Warzone2100/warzone2100
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathseqdisp.h
86 lines (70 loc) · 2.66 KB
/
seqdisp.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2019 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/** @file
* Functions for the display of the Escape Sequences
*/
#ifndef __INCLUDED_SRC_SEQDISP_H__
#define __INCLUDED_SRC_SEQDISP_H__
#include "lib/framework/types.h"
/***************************************************************************/
/*
* Global Definitions
*/
/***************************************************************************/
#define SEQUENCE_KILL 3//stop
#define SEQUENCE_HOLD 4//play once and hold last frame
enum SEQ_TEXT_POSITIONING
{
/**
* Position text.
*/
SEQ_TEXT_POSITION,
/**
* Justify if less than 520/600 length.
*/
SEQ_TEXT_JUSTIFY,
};
/***************************************************************************/
/*
* Global Variables
*/
/***************************************************************************/
/***************************************************************************/
/*
* Global ProtoTypes
*/
/***************************************************************************/
//buffer render
bool seq_RenderVideoToBuffer(const WzString &sequenceName, int seqCommand);
bool seq_UpdateFullScreenVideo(int *bClear);
bool seq_StopFullScreenVideo();
//control
bool seq_GetVideoSize(SDWORD *pWidth, SDWORD *pHeight);
//text
bool seq_AddTextForVideo(const char *pText, SDWORD xOffset, SDWORD yOffset, double startTime, double endTime, SEQ_TEXT_POSITIONING textJustification);
//clear the sequence list
void seq_ClearSeqList();
//add a sequence to the list to be played
void seq_AddSeqToList(const WzString &pSeqName, const WzString &audioName, const char *pTextName, bool bLoop);
/*checks to see if there are any sequences left in the list to play*/
bool seq_AnySeqLeft();
//set and check subtitle mode, true subtitles on
void seq_SetSubtitles(bool bNewState);
bool seq_GetSubtitles();
/*returns the next sequence in the list to play*/
void seq_StartNextFullScreenVideo();
#endif // __INCLUDED_SRC_SEQDISP_H__