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weapondef.h
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/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2019 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/** \file
* Definitions for the weapons.
*/
#ifndef __INCLUDED_WEAPONDEF_H__
#define __INCLUDED_WEAPONDEF_H__
// maximum difference in direction for a fixed turret to fire
#define FIXED_TURRET_DIR DEG(1)
// %age at which a unit is considered to be heavily damaged
#define HEAVY_DAMAGE_LEVEL 25
/* who specified the target? */
enum TARGET_ORIGIN
{
ORIGIN_UNKNOWN, ///< Default value if unknown
ORIGIN_PLAYER, ///< Came directly from player
ORIGIN_VISUAL, ///< Visual targeting
ORIGIN_ALLY, ///< Came from allied unit/structure
ORIGIN_COMMANDER, ///< Came from commander
ORIGIN_SENSOR, ///< Came from standard sensor
ORIGIN_CB_SENSOR, ///< Came from counter-battery sensor
ORIGIN_AIRDEF_SENSOR, ///< Came from Air Defense sensor
ORIGIN_RADAR_DETECTOR, ///< Came from Radar Detector sensor
};
struct WEAPON
{
uint32_t nStat; ///< Index into the asWeaponStats global array
uint32_t ammo;
uint32_t lastFired; ///< The gametime when this weapon last fired
uint32_t shotsFired;
Rotation rot;
Rotation prevRot;
unsigned usedAmmo; ///< Amount of ammunition used up by a VTOL
TARGET_ORIGIN origin;
WEAPON() : nStat(0), ammo(0), lastFired(0), shotsFired(0), usedAmmo(0), origin(ORIGIN_UNKNOWN) {}
};
// Defined in droid.cpp.
int getRecoil(WEAPON const &weapon); ///< Returns how much the weapon assembly should currently be rocked back due to firing.
#endif // __INCLUDED_WEAPONDEF_H__