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Babylon_301_Sel_babylon.html
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Babylon_301_Sel_babylon.html
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Babylon.js - Demo - 2019/10/19 by T. Fujita</title>
<link rel = "stylesheet" type="text/css" href = "./css/babylon_menu.css" />
<script src="https://code.jquery.com/pep/0.4.0/pep.min.js"></script>
<script src="https://preview.babylonjs.com/babylon.js"></script>
<script src="https://preview.babylonjs.com/loaders/babylonjs.loaders.js"></script>
<style>
#renderCanvas {
width: 100%;
height: 100%;
}
</style>
</head>
<body>
<nav id="menu-wrap">
<ul id="menu">
<li><a href="#">Menu</a>
<ul id="scroll">
<li><a>Move by "Q,W,E,A,S,D,Z" keys.</a></li>
</ul>
</li>
<li><a href="#">Babylon Demo</a>
<ul id="scroll">
<li><a><input type = "radio" name = "Demo_Layer" value = "0" checked onclick = "javascript: Sel_Demo_Layer();">ActionBuilder</a></li>
<li><a><input type = "radio" name = "Demo_Layer" value = "1" onclick = "javascript: Sel_Demo_Layer();">SpaceDek</a></li>
<li><a><input type = "radio" name = "Demo_Layer" value = "2" onclick = "javascript: Sel_Demo_Layer();">V8</a></li>
<li><a><input type = "radio" name = "Demo_Layer" value = "3" onclick = "javascript: Sel_Demo_Layer();">WCafe</a></li>
</ul>
</li>
</ul>
</nav>
<canvas id="renderCanvas"></canvas>
<script>
var canvas = document.getElementById("renderCanvas");
var engine = new BABYLON.Engine(canvas, true);
var temp_dir = "./scenes/babylon/ActionBuilder/";
var temp_file = "ActionBuilder.babylon";
var createScene = function() {
BABYLON.SceneLoader.ForceFullSceneLoadingForIncremental = true;
BABYLON.SceneLoader.Load(temp_dir, temp_file, engine, function (scene) {
scene.activeCamera.attachControl(canvas);
if (scene.activeCamera.keysUp) {
scene.activeCamera.keysUp.push(90); // Z
scene.activeCamera.keysUp.push(87); // W
scene.activeCamera.keysDown.push(83); // S
scene.activeCamera.keysLeft.push(65); // A
scene.activeCamera.keysLeft.push(81); // Q
scene.activeCamera.keysRight.push(69); // E
scene.activeCamera.keysRight.push(68); // D
}
scene.executeWhenReady(function() {
engine.runRenderLoop(function() {
scene.render();
});
});
});
};
var scene = createScene();
// Select the Babylon's Demo
function Sel_Demo_Layer() {
temp_G = document.getElementsByName("Demo_Layer");
temp_dir = "./scenes/babylon/ActionBuilder/";
temp_file = "ActionBuilder.babylon";
if(temp_G[1].checked) { temp_dir = "./scenes/babylon/SpaceDek/"; temp_file = "SpaceDek.babylon"; }
if(temp_G[2].checked) { temp_dir = "./scenes/babylon/V8/"; temp_file = "v8.babylon"; }
if(temp_G[3].checked) { temp_dir = "./scenes/babylon/WCafe/"; temp_file = "WCafe.babylon"; }
var scene = createScene();
}
</script>
</body>
</html>