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moko-socket-io
GitHub license Download kotlin-version

Mobile Kotlin socket io

This is a Kotlin MultiPlatform library that provides real-time, event-based communication for iOS and Android.

Table of Contents

Features

Requirements

  • Gradle version 6.8+
  • Android API 16+
  • iOS version 11.0+

Installation

root build.gradle

allprojects {
    repositories {
        mavenCentral()
    }
}

project build.gradle

dependencies {
    commonMainApi("dev.icerock.moko:socket-io:0.4.0")
}

With JetBrains cocoapods plugin

project build.gradle

plugins {
    kotlin("native.cocoapods")
}

...

kotlin {
    cocoapods {
        ...

        // 11.0 minimal supported
        ios.deploymentTarget = "11.0"
        
        // add native dependency
        pod(name = "mokoSocketIo") {
            source = git(url = "https://github.com/icerockdev/moko-socket-io.git") {
                tag = "release/0.4.0"
            }
        }
    }
}

Podfile

pod 'mokoSocketIo', :git => 'https://github.com/icerockdev/moko-socket-io.git', :tag => 'release/0.4.0'

(!) Check sample - https://github.com/Alex009/moko-socket-io-sample (integration changes)

With IceRock cocoapods plugin

project build.gradle

plugins {
    id("dev.icerock.mobile.multiplatform.cocoapods")
}

...

cocoaPods {
    podsProject = file("../ios-app/Pods/Pods.xcodeproj") // here should be path to Pods xcode project

    pod("mokoSocketIo", onlyLink = true)
}

Podfile

pod 'mokoSocketIo', :git => 'https://github.com/icerockdev/moko-socket-io.git', :tag => 'release/0.4.0'

Usage

common:

val socket = Socket(
    endpoint = "wss://my-super-server:8080",
    config = SocketOptions(
        queryParams = mapOf("token" to "MySuperToken"),
        transport = SocketOptions.Transport.WEBSOCKET
    )
) {
    on(SocketEvent.Connect) {
        println("connect")
    }

    on(SocketEvent.Connecting) {
        println("connecting")
    }

    on(SocketEvent.Disconnect) {
        println("disconnect")
    }

    on(SocketEvent.Error) {
        println("error $it")
    }

    on(SocketEvent.Reconnect) {
        println("reconnect")
    }

    on(SocketEvent.ReconnectAttempt) {
        println("reconnect attempt $it")
    }

    on(SocketEvent.Ping) {
        println("ping")
    }

    on(SocketEvent.Pong) {
        println("pong")
    }

    on("employee.connected") { data ->
        val serializer = DeliveryCar.serializer()
        val json = JSON.nonstrict
        val deliveryCar: DeliveryCar = json.parse(serializer, data)
        //...
    }
}

Samples

Please see more examples in the sample directory.

Set Up Locally

Contributing

All development (both new features and bug fixes) is performed in the develop branch. This way master always contains the sources of the most recently released version. Please send PRs with bug fixes to the develop branch. Documentation fixes in the markdown files are an exception to this rule. They are updated directly in master.

The develop branch is pushed to master on release.

For more details on contributing please see the contributing guide.

License

Copyright 2020 IceRock MAG Inc.

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

   http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.