From b00d8fc6e411b745d1628b556177bafeffe4592c Mon Sep 17 00:00:00 2001 From: TopHat Date: Wed, 3 Apr 2024 03:03:19 +0100 Subject: [PATCH] Nightmaredocumentation --- maps/Nightmare/doc/Quickstart.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/maps/Nightmare/doc/Quickstart.md b/maps/Nightmare/doc/Quickstart.md index 1ddd6b2610b0..ef1819ed9da3 100644 --- a/maps/Nightmare/doc/Quickstart.md +++ b/maps/Nightmare/doc/Quickstart.md @@ -18,7 +18,7 @@ To know where to insert map files, we use a landmark object. This means placing ### Example 1: Map Sprinkles The `map_sprinkle` node is usually already configured on maps, with a folder such as `maps/Nightmare/maps/BigRed/sprinkles`. It allows to randomly insert standalone map changes, by directly using map files. -Each file will randomly be inserted depending on its name: `40.viro_open.dmm` for example has 40% chance to be included at `viro_open` landmark. You can drop in extra files to take advantage of this. +Each file will randomly be inserted depending on its name: `40.viro_open.dmm` for example has 40% chance to be included at `viro` landmark. Writing after the '_' is considered additional information for the viewer, and will not be taken into account with spawning. You can drop in extra files to take advantage of this. ### Example 2: Map Variations `map_variations` work similarly, but only pick one file in the folder at random. For example, if you have three files: