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SiegeCamps precede Sieges, begun when a banner is first placed. By default a 10 minute session in which the attacking town must score a given number of points in order to begin a siege. This feature is meant to mitigate towns creating mock-sieges, and using the resulting immunity to avoid sieges by real enemies.
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SiegeWar 0.7.0 is a full release of the SiegeWar Plugin
Additions Since 0.6.0
Features
/sw preference bossbars on|off
command - used by a player to decide if SiegeWar shows the bossbar progress bars.Commands:
/sw nextsession
, by @LlmDl in Add /sw nextsession #384./swa battlesession [start/end]
, by @Haxx0r-4559 in PR Add /swa commands to start/end battle session #379./sw preference bossbars on|off
command - used by a player to decide if SiegeWar shows the bossbar progress bars, by @LlmDl./nation siegewar occupiedhometowns {nation}
, by @LlmDl./nation siegewar occupiedforeigntowns {nation}
, by @LlmDl./swa revoltimmunity permanent
, by @LlmDl./swa siegeimmunity permanent
, by @LlmDl.API:
Bug Fixes
Full Changelog: 0.6.0...0.7.0
Included Milestones Since 0.6.0
Update Guide (If you are on 0.6.0, or newer):
Installation Guide
Wiki
⏬ Download available as a .jar file in the Assets section below:
This discussion was created from the release 0.7.0 for Towny 0.97.5.0 +.
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