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Suggestion: Add Rollbacks for damage to SiegeZone wilderness #500
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How frequent are you suggesting these rollbacks be? After every battle session? Every real day? After the end of the total siege? |
I'm thinking at the end of each battle session. Because otherwise a defender's walls might be effective in just 1-3 sessions, Effects:
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I think that rollbacks on the end of each battle session could be excessive, and upset attackers moreover. My suggestion would be at the end of every towny day, so that the attackers have had a chance to knock down the defenses, while defenders still reap the benefit of rebuilt defenses. On the technical standpoint of this suggestion, I feel it can become quite complex attempting to track the actions of users within these zones. Do you plan on logging the actions of individual players? Or taking a snapshot of the area for a rollback function to revert to? |
What's your basis for thinking end-of-session is excessive? Points 1 and 2 in my previous post lay out its suitability for both the attacker and the defender. Technically, I have no freaking clue yet :🤣 |
Players who are the attackers are obviously trying to make forward objective to tear down defenses and suppress defending forces within the siege zone. I believe attackers would see it as demoralizing to have the defending towns walls/defenses just pop right back up after a single session. While attackers have done all the work to tear down the walls and defenses, it's just reverted after 50 minutes of siege without any effort of the defending town.
I've been trying to think of some solutions myself, but I dont really have much for it yet haha |
Consider the context though. The wall breaching feature gives the attacker 2 completely new capabilities, which they never had before
Imagine if an attacker typed: "I find it difficult to claim all these new rewards which I never had before. I'm demoralized." ...That attitude would be really entitled wouldn't it? Meanwhile the defender surely has a much stronger case to furiously complain about the whole thing?. Never mind suggesting that they wait even longer for rollbacks, but their besieger was just granted, for free, a new ability to wreck their walls, get into their safe rooms, plus get extra battle points. Splutter!:🤯😂 |
FYI Pesto did some research on adding a SW rollback feature. The results are shownhere: _Pesto — 03/22/2022 Goosius1 — 03/22/2022 _Pesto — 03/22/2022
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FYI Also CCNet currently use a fork of this to do their rollbacks: https://github.com/galacticwarrior9/ExplosionReversal The core plugin of ExplosionReversal seems to be abandoned |
Is your feature request related to a problem? Please describe.
There are 3 relevant problems
Describe the solution you'd like
Describe alternatives you've considered
Na
Additional context
Na
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