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three-renderpass.d.ts
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three-renderpass.d.ts
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// Type definitions for three.js (RenderPass.js)
// Project: https://github.com/mrdoob/three.js/blob/r68/examples/js/postprocessing/RenderPass.js
// Definitions by: Satoru Kimura <https://github.com/gyohk>
// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped
/// <reference path="./three.d.ts" />
declare namespace THREE {
export class RenderPass {
constructor( scene: Scene, camera: Camera, overrideMaterial?: Material, clearColor?: Color, clearAlpha?: number );
constructor( scene: Scene, camera: Camera, overrideMaterial?: Material, clearColor?: string, clearAlpha?: number );
constructor( scene: Scene, camera: Camera, overrideMaterial?: Material, clearColor?: number, clearAlpha?: number );
scene: Scene;
camera: Camera;
overrideMaterial: Material;
clearColor: any; // Color or string or number
clearAlpha: number;
oldClearColor: Color;
oldClearAlpha: number;
enabled: boolean;
clear: boolean;
needsSwap: boolean;
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, delta: number): void;
}
}