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Liquid volumes are all calculated only as "pool" right now. We should add some logic to properly calculate their display names (in the game engine, this is dynamically determined in the code).
Not a big priority because liquids are currently disabled for QBE upload, but still would be nice.
The text was updated successfully, but these errors were encountered:
Liquid volumes are all calculated only as "pool" right now. We should add some logic to properly calculate their display names (in the game engine, this is dynamically determined in the code).
Not a big priority because liquids are currently disabled for QBE upload, but still would be nice.
The text was updated successfully, but these errors were encountered: