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di-thermo beam damage types aren't fully picked up by qbe bc the ammoloader's projectile type isn't the only projectile type it fires
page lists it as Fire and NonPenetrating which is correct for ProjectileDiThermoBeamHeat (specified in ammo loader in the blueprint XML) but ProjectileDiThermoBeamCold (specified in the DiThermoBeam part in same) is Cold and NonPenetrating
likewise the damage die is displayed as 1d12+2 which is correct for fire beam but not cold beam
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The text was updated successfully, but these errors were encountered: