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I can probably safely assume that Torque3D does no implement anything that's even close to these. The GuiCommanderMap object type is the actual top-down view element of the Tribes 2 command circuit. The GuiCommanderTree is the tree along the right-hand corner of the window and the GuiCommanderTV is the little TV element used for when a player is selected which allows for the command circuit user to view said player.
The text was updated successfully, but these errors were encountered:
I can probably safely assume that Torque3D does no implement anything that's even close to these. The GuiCommanderMap object type is the actual top-down view element of the Tribes 2 command circuit. The GuiCommanderTree is the tree along the right-hand corner of the window and the GuiCommanderTV is the little TV element used for when a player is selected which allows for the command circuit user to view said player.
The text was updated successfully, but these errors were encountered: