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SwordHuntsmen.java
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/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2018 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.mobs;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.items.Gold;
import com.shatteredpixel.shatteredpixeldungeon.sprites.GnollSprite;
import com.watabou.utils.Random;
public class SwordHuntsmen extends Mob {
{
spriteClass = GnollSprite.class;
HP = HT = 70;
defenseSkill = 19;
EXP = 12;
maxLvl = 8;
//loot = Gold.class;
//lootChance = 0.5f;
}
@Override
public int damageRoll() {
return Random.NormalIntRange( 21, 26 );
}
@Override
public int attackProc( Char enemy, int damage ) {
damage = super.attackProc( enemy, damage );
if (Random.Int( 2 ) == 0) {
Buff.affect( enemy, Bleeding.class ).set( damage );
}
return damage;
}
@Override
public int attackSkill( Char target ) {
return 25;
}
@Override
public int drRoll() {
return Random.NormalIntRange(0, 2);
}
}