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WandOfFireBolt.txt
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/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.watabou.pixeldungeon.items.wands;
import com.watabou.noosa.audio.Sample;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.watabou.pixeldungeon.ResultDescriptions;
import com.shatteredpixel.shatteredpixeldungeon.Actor;
import com.shatteredpixel.shatteredpixeldungeon.Char;
import com.shatteredpixel.shatteredpixeldungeon.blobs.Blob;
import com.shatteredpixel.shatteredpixeldungeon.blobs.Fire;
import com.shatteredpixel.shatteredpixeldungeon.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Burning;
import com.shatteredpixel.shatteredpixeldungeon.effects.MagicMissile;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.FlameParticle;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon..mechanics.Ballistica;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.watabou.pixeldungeon.utils.Utils;
import com.watabou.utils.Callback;
import com.watabou.utils.Random;
public class WandOfFireBolt extends Wand {
{
name = "Wand of Firebolt";
}
@Override
protected void onZap( int cell ) {
int level = power();
for (int i=1; i < Ballistica.distance - 1; i++) {
int c = Ballistica.trace[i];
if (Level.flamable[c]) {
GameScene.add( Blob.seed( c, 1, Fire.class ) );
}
}
GameScene.add( Blob.seed( cell, 1, Fire.class ) );
Char ch = Actor.findChar( cell );
if (ch != null) {
ch.damage( Random.Int( 1, 8 + level * level ), this );
Buff.affect( ch, Burning.class ).reignite( ch );
ch.sprite.emitter().burst( FlameParticle.FACTORY, 5 );
if (ch == curUser && !ch.isAlive()) {
Dungeon.fail( Utils.format( ResultDescriptions.WAND, name, Dungeon.depth ) );
GLog.n( "You killed yourself with your own Wand of Firebolt..." );
}
}
}
protected void fx( int cell, Callback callback ) {
MagicMissile.fire( curUser.sprite.parent, curUser.pos, cell, callback );
Sample.INSTANCE.play( Assets.SND_ZAP );
}
@Override
public String desc() {
return
"This wand unleashes bursts of magical fire. It will ignite " +
"flammable terrain, and will damage and burn a creature it hits.";
}
}