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Description:
how about support 3 or more talents tree
IE: DPS talents Tank Talents Heal Talents PVP DPS Talents PVP Tank Talents PVP Heal Talents
if only 3 maybe the spells for 1st or 2nd talent tree can be scripted for next / previous talents if more one npc.
TC rev. hash/commit: 3529442 N/R
The text was updated successfully, but these errors were encountered:
Core/Spells: Implement SPELL_EFFECT_ACTIVATE_OBJECT. (#23) (#24997)
203573d
* Core/Spells: Implement SPELL_EFFECT_ACTIVATE_OBJECT. (#23) Original research by @xvwyh. # Conflicts: # src/server/game/DataStores/DBCStores.cpp # src/server/game/DataStores/DBCStructure.h # src/server/game/DataStores/DBCfmt.h # src/server/game/Entities/GameObject/GameObject.h # src/server/game/Entities/GameObject/GameObjectData.h # src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp # src/server/scripts/Kalimdor/HallsOfOrigination/boss_temple_guardian_anhuur.cpp * Add missing sql update * Fix some build errors * Remove unused enum values * Change artkits from 0-4 to 0-3 * Remove unused code * Code review feedback * Fix sql * Remove artkit4 special case handling * Default initialize artKits * Code review feedback * Split sql into structure and data files Co-authored-by: Warpten <[email protected]>
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Description:
how about support 3 or more talents tree
IE:
DPS talents
Tank Talents
Heal Talents
PVP DPS Talents
PVP Tank Talents
PVP Heal Talents
if only 3 maybe the spells for 1st or 2nd talent tree can be scripted for next / previous talents
if more one npc.
TC rev. hash/commit:
3529442
N/R
The text was updated successfully, but these errors were encountered: