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CFBG system is not working properly #64
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confirmed this is still the issue |
Is there anyone who is fixing the custom code bugs? Or anyone has more current/updated/fixed version somewhere else? |
unfortunately the CFBG mod is still broken -( |
#include "ScriptMgr.h" using namespace Trinity::ChatCommands; class CrossFactionBattlegroundPlayerScript : public PlayerScript
}; class CrossFactionBattlegroundCommandScript : public CommandScript
}; class CrossFactionBattlegroundWorldScript : public WorldScript
}; void AddSC_CrossfactionBattlegrounds() Try modify this , maybe some can fix |
Description:
FIRST ISSUE IS : cfbg after compilation looks like it works properly, but ingame when you run the battleground, it connects all players to one team and the other team is empty. (for example 2 alliance players join bg and 2 horde players join bg, now who first clicks on enter battleground, if horde player changes it to alliance player and puts it in the team alliance, then all players put it in the alliance team, if he gives the first enter battleground alliance player, then it turns him into a horde player and everyone is in the horde team.
SECOND ISSUE IS : when the battleground starts, it can no longer be joined, it does not send an invitation to the ongoing battleground.
Current behaviour:
no crash nothing happens, everything looks like it works well.
Expected behaviour:
cfbg should work as a balance system, it should assign one player to one team, another to another team, and gradually fill bg to full. and you should definitely join the ongoing battleground.
Steps to reproduce the problem:
Branch(es):
Writing server debug on console will return the best results for reporting bugs (3.3.5a for now)
3.3.5, CFBG or both
TC rev. hash/commit:
TrinityCore rev. 2302a5bc4451+ 2021-08-30 00:48:59 +0000 (master branch) (Win64, RelWithDebInfo, Static)
TDB version: TDB 335.21081
Operating system: Win64
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