Skip to content

Latest commit

 

History

History
97 lines (49 loc) · 5.14 KB

Glossary.md

File metadata and controls

97 lines (49 loc) · 5.14 KB

Glossary

Adventurer: 8th c, a seeker of fortunes and exploits, a person willing to take risks for the sake of finding a treasure. The term originated in Belusa, but its usage has spread to the rest of Veridia.

Archmage: 4th c, wizard of great expertise and knowledge. Often an Inner Circle's member.

Battlemage: 8th c, a wizard who is accustomed to warfare and has tuned his spellcrafting to aid himself on the battlefield. He usually doesn't have a good reputation within the Council.

Believer: 5th c, person worshipping the one only God. He generally attends to the Church's rituals.

Black magic: 6th c, spells either explicitly forbidden or considered extremely wicked.

Cardinal: 5th c, the highest rank of the Church's hierarchy.

Chromatic magic: 6th c, magic that makes use of the elements.

Colorless magic: 4th c, ancient term for non-elemental spells.

Crystals: 9th c, physical substance powering the magitech's circuitry.

Defender: 3rd c, widely used abbreviation for Defender of the wilderness.

Devil: 10th c, followers of the devil path who passed the examination trials. Seldom used by people extraneous to the path to address, incorrectly, all of the latter's members.

Druid: 6th c, user of natural magic.

Eastern Veridia: 6th c, part of Veridia made up by Izarea and Faragar.

Enchanter: 3rd c, wizard, frequently one specialized in long lasting spells.

Fervor: 5th c, mystical state of mind source of a knight's prowess in battle.

Flare: 8th c, old-fashioned name used to refer to a knight of the Sun. Only erudite people known it nowadays.

Follower: 5th c, a regular user of martial arts, whose skills have reached maturity. In the past, and sometimes even today, was used to address martial artists of any expertise.

Grey magic: 6th c, generic name for incantations that don't fall into a specific category.

Griffons: 8th c, a faction inside the Church aiming to accumulate power in agitated or underdeveloped areas.

Guardian: 5th c, guard of the citadel of Thaar.

High Archmage: 4th c, the Inner Circle's head and thus the most influent wizard in the Magic Council.

Holy magic: 7th c, synonym for white magic, popular inside the Church.

Inner Circle: 3rd c, assembly of the twelve archmages who lead the Magic Council.

Knight: 5th c, member of one of the canonical four Orders or of the Sun Order.

Landmaster: 8th c, a Psychic knight responsible for the wellness and the development of a human settlement.

Mage: 6th c, Mage knight. Derives from the archaic suffix -mage, which stands for 'wizard' in composite words.

Magic society: 6th c, community of wizards having a steady relationship with the Magic Council.

Mainland: 9th c, synonym for Northern Veridia very common in Belusa.

Modern Izarea: 11th c, the name used to indicate the new, reformed shape of Izarea's society.

Natural magic: 6th c, a kind magic that harmonizes well with nature.

Northern Veridia: 8th c, area comprised of western and eastern Veridia.

Old Izarea: 11th c, refers to the set of traditions and, more generally, the state of the country as they were before the Magitech Ministry's rise to power.

Pit fighter: arcaic, a combatant who routinely battles inside Xanas' famous arenas. Also known as gladiator.

Practitioner: 4th c, one who regularly exercises the magic arts, wizard.

Rogue wizard: 4th c, originally, an individual performing magic without a license, a wanted wizard. Today it denotes wizards using forbidden spells or making a dangerous use of magic.

Sciaman: 4th c, wizard of orc lineage, usually a practitioner of natural magic.

Shektan: unknown, weak tribes living in Ogarath's outskirts.

Silver magic: 7th c, class of offensive spells performed first and foremost by the Church's members.

Southern Veridia: 8th c, denotes the southern countries: Aegos Islands, Xanas, Belusa, and Ogarath.

Unknown lands: 8th c, the close to unexplored region that lies beyond Belusa and Ogarath.

Valgrant: unknown, orcish oath that establishes an alliance.

Vex: 5th c, noble of the Veridian Empire; most of them were of Lyran ancestry.

Wardens: 11th c, elite military force, under the Magic Council's control.

Western Veridia: 6th c, oldest region of Veridia, encompassing Luminia, Cerunia, Lyr and Rasantis.

White magic: 6th c, healing magic.

Witch: 1st c, female for wizard.

Wizard outcast: 10th c, has the same meaning as contemporary 'rogue wizard'.

Wizard: 1st c, a person who uses or is skilled in the use of magic.