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spritefile.cpp
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spritefile.cpp
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#include "spritefile.hpp"
#include "spriteio.hpp"
#include <cstdio>
#include <cstring>
#include <istream>
#include <ostream>
#include <stdexcept>
#include <stdint.h>
#include <vector>
using namespace std;
std::ostream& operator<<(std::ostream&os,const SpriteFile&p) {
os << "SpriteFile:\n";
os << *p.palette << "(SpriteFile)\n";
os << p.rawFrames.size() << " raw frames:\n";
for(int i=0;i<p.rawFrames.size();i++)
os << '[' << i << ']' << p.rawFrames[i] << endl;
os << "(SpriteFile)\n";
os << p.animations.size() << " animations:\n";
SpritePalette* bakPal = SpriteAnimFrame::gPalette;
SpriteAnimFrame::gPalette = p.palette;
for(vector< SpriteAnim >::const_iterator it=p.animations.begin();it!=p.animations.end();++it)
os << *it;
SpriteAnimFrame::gPalette = bakPal;
return os;
}
SpriteFile::SpriteFile(std::istream&file) {
SpriteIO myIO(file);
palette = new SpritePalette;
// Load palette
{
const SpriteIOPalette& ioPalette = myIO.getHeader().getSubHeader().getFrameBlock().getPalette();
for(int i=0;i<ioPalette.getColors().size();i++) {
const SpriteIOColor& ioColor = ioPalette.getColors()[i];
SpritePalette::Color newColor;
newColor.r=ioColor.getRed();
newColor.g=ioColor.getGreen();
newColor.b=ioColor.getBlue();
palette->getColors().push_back(newColor);
}
}
// Load raw frames
{
const SpriteIOFrameBlock& ioFBlock = myIO.getHeader().getSubHeader().getFrameBlock();
for(vector< SpriteIORawFrame >::const_iterator it=ioFBlock.getFrameList().begin();it!=ioFBlock.getFrameList().end();++it) {
SpriteRawFrame newFrame(it->getNumPixels());
memmove(newFrame.getData(),it->getMap(),it->getNumPixels());
rawFrames.push_back(newFrame);
}
}
// Load animations
{
const SpriteIOInfoBlock& ioInfo = myIO.getHeader().getSubHeader().getInfoBlock();
for(int mainID=0;mainID<ioInfo.getDbgList().size();mainID++) {
const SpriteIODBG& ioDbg = ioInfo.getDbgList()[mainID];
for(int subID=0;subID<ioDbg.getDBIList().size();subID++) {
const vector< SpriteIODBI >& ioDbi = ioDbg.getDBIList()[subID];
SpriteAnim newAnim(mainID,subID);
for(vector< SpriteIODBI >::const_iterator it=ioDbi.begin();it!=ioDbi.end();++it) {
const SpriteIODBS& ioDbs = ioInfo.getDbsList()[it->getFrameNo()];
SpriteAnimFrame newFrame(rawFrames[ioDbs.getFrameID()],ioDbs.getFrameID(),it->getTime(),it->getVal0(),it->getVal1(),it->getVal2(),it->getVal3(),ioDbs.getVal0(),ioDbs.getVal1(),ioDbs.getVal2(),ioDbs.getVal3(),ioDbs.getVal4());
newAnim.getFrames().push_back(newFrame);
}
animations.push_back(newAnim);
}
}
}
}
SpriteFile::SpriteFile(const SpriteFile&other) : rawFrames(other.rawFrames),animations(other.animations) {
palette = new SpritePalette(*other.palette);
}
SpriteFile::~SpriteFile() {
delete palette;
}
SpriteFile& SpriteFile::operator=(SpriteFile other) {
rawFrames=other.rawFrames;
animations=other.animations;
delete palette;
palette = new SpritePalette(*other.palette);
return *this;
}
const SpritePalette& SpriteFile::getPalette() const {
return *palette;
}
SpritePalette& SpriteFile::getPalette() {
return *palette;
}
const std::vector< SpriteRawFrame >& SpriteFile::getRawFrames() const {
return rawFrames;
}
std::vector< SpriteRawFrame >& SpriteFile::getRawFrames() {
return rawFrames;
}
const SpriteRawFrame& SpriteFile::getRawFrame(int i) const {
return rawFrames[i];
}
SpriteRawFrame& SpriteFile::getRawFrame(int i) {
return rawFrames[i];
}
const std::vector< SpriteAnim >& SpriteFile::getAnimations() const {
return animations;
}
std::vector< SpriteAnim >& SpriteFile::getAnimations() {
return animations;
}
const SpriteAnim& SpriteFile::getAnimation(int i, int j) const {
for(vector< SpriteAnim >::const_iterator it=animations.begin();it!=animations.end();++it)
if(it->isAnim(i,j))
return *it;
throw runtime_error("Animation doesn't exist");
}
SpriteAnim& SpriteFile::getAnimation(int i, int j) {
for(vector< SpriteAnim >::iterator it=animations.begin();it!=animations.end();++it)
if(it->isAnim(i,j))
return *it;
throw runtime_error("Animation doesn't exist");
}
//////////
std::ostream& operator<<(std::ostream&os,const SpritePalette&p) {
os << "SpritePalette (" << p.colors.size() << " entries):\n";
char buffer[64];
for(int i=0;i<p.colors.size();i++) {
sprintf(buffer,"0x%1$1X R=%2$03u G=%3$03u B=%4$03u #%2$02X%3$02X%4$02X\n",i,p[i].r,p[i].g,p[i].b);
os << buffer;
}
return os;
}
const SpritePalette::Color& SpritePalette::operator[](int i) const {
return colors[i];
}
SpritePalette::Color& SpritePalette::operator[](int i) {
return colors[i];
}
const std::vector< SpritePalette::Color >& SpritePalette::getColors() const {
return colors;
}
std::vector< SpritePalette::Color >& SpritePalette::getColors() {
return colors;
}
std::ostream& SpritePalette::render(std::ostream&os,uint8_t id) const {
uint8_t highBits = (((colors[id].r)>>5)&4) | (((colors[id].g)>>6)&2) | (((colors[id].b)>>7)&1);
const char ansiColors[] = {'0','4','2','6','1','5','3','7'};
os << "\x1b[4" << ansiColors[highBits] << ";3" << ansiColors[highBits^7] << "m";
if(id==0)
os << "..";
else if(id<10)
os << (char)('0'+id) << (char)('0'+id);
else
os << (char)('A'-10+id) << (char)('A'-10+id);
os << "\x1b[39;49m";
return os;
}
//////////
std::ostream& operator<<(std::ostream&os,const SpriteRawFrame&p) {
os << "SpriteRawFrame: " << p.nPixels << "px = " << p.nPixels/64 << " tiles";
return os;
}
SpriteRawFrame::SpriteRawFrame(size_t nPixels) : nPixels(nPixels) {
pData = new uint8_t[nPixels];
}
SpriteRawFrame::SpriteRawFrame(const SpriteRawFrame&other) : nPixels(other.nPixels) {
pData = new uint8_t[nPixels];
memmove(pData,other.pData,nPixels);
}
SpriteRawFrame::~SpriteRawFrame() {
delete[] pData;
}
SpriteRawFrame& SpriteRawFrame::operator=(SpriteRawFrame other) {
nPixels=other.nPixels;
delete[] pData;
pData = new uint8_t[nPixels];
memmove(pData,other.pData,nPixels);
return *this;
}
size_t SpriteRawFrame::getNPixels() const {
return nPixels;
}
const uint8_t* SpriteRawFrame::getData() const {
return pData;
}
uint8_t* SpriteRawFrame::getData() {
return pData;
}
#define PIXEL pData[x+8*y+64*xT+64*width*yT]
std::ostream& SpriteRawFrame::render(std::ostream&os,int width,const SpritePalette* palette) const {
os << " ";
for(int x=0;x<(8*width);x++) {
if(palette)
os << ' ';
os << x/10;
}
os << "\n ";
for(int x=0;x<(8*width);x++) {
if(palette)
os << ' ';
os << x%10;
}
os << endl;
for(int yT=0;yT<(nPixels/64/width);yT++)
for(int y=0;y<8;y++) {
if((y+8*yT)<10)
os << ' ';
os << y+8*yT << ' ';
for(int xT=0;xT<width;xT++)
for(int x=0;x<8;x++)
if(palette)
palette->render(os,PIXEL);
else {
if(PIXEL==0)
os << '.';
else if (PIXEL<10)
os << (char)('0'+PIXEL);
else
os << (char)('A'-10+PIXEL);
}
os << endl;
}
return os;
}
//////////
std::ostream& operator<<(std::ostream&os,const SpriteAnim&p) {
os << "SpriteAnim: " << p.mainID << ':' << p.subID << endl;
os << p.frames.size() << " frames:\n";
for(vector< SpriteAnimFrame >::const_iterator it=p.frames.begin();it!=p.frames.end();++it)
os << *it;
return os;
}
SpriteAnim::SpriteAnim(int mainID,int subID) : mainID(mainID),subID(subID) {
}
bool SpriteAnim::isAnim(int i,int j) const {
return ((mainID==i)&&(subID==j));
}
int SpriteAnim::getMainID() const {
return mainID;
}
int SpriteAnim::getSubID() const {
return subID;
}
const std::vector< SpriteAnimFrame >& SpriteAnim::getFrames() const {
return frames;
}
std::vector< SpriteAnimFrame >& SpriteAnim::getFrames() {
return frames;
}
const SpriteAnimFrame& SpriteAnim::operator[] (int i) const {
return frames[i];
}
SpriteAnimFrame& SpriteAnim::operator[] (int i) {
return frames[i];
}
//////////
std::ostream& operator<<(std::ostream&os,const SpriteAnimFrame&p) {
os << "SpriteAnimFrame: time=" << p.time << ",width=" << p.width << endl;
char buffer[64];
sprintf(buffer,"raw=%4i %4i dY=%4i %4i %4i | yC=%4i 0x%02X xC=%4i 0x%02X 0x%04X\n",p.rawID,(int16_t)p.val0,(int16_t)p.val1,(int16_t)p.val2,(int16_t)p.val3,p.yC,(int)p.val5,p.xC,(int)p.val7,p.val8);
os << buffer;
p.render(os,p.width,p.gPalette);
return os;
}
SpritePalette* SpriteAnimFrame::gPalette = 0;
SpriteAnimFrame::SpriteAnimFrame(const SpriteRawFrame&p,int rawID,int time,uint16_t val0,uint16_t val1,uint16_t val2,uint16_t val3,int8_t yC,uint8_t val5,int8_t xC,uint8_t val7,uint16_t val8) : SpriteRawFrame(p),time(time),width(1),val0(val0),val1(val1),val2(val2),val3(val3),yC(yC^0xFF),val5(val5),xC(xC^0xFF),val7(val7),val8(val8),rawID(rawID) {
// Figure out the size
int tileCount = getNPixels()/64;
switch(val5&0xF0) {
case 0x0:
// Square ratio
for(width=1;width<tileCount;width++)
if(tileCount==(width*width))
break;
break;
case 0x40:
// Wide ratio
for(width=1;width<tileCount;width++)
if((2*tileCount)==(width*width))
break;
break;
case 0x80:
// Tall ratio
for(width=1;width<tileCount;width++)
if(tileCount==(width*width*2))
break;
break;
default:
throw logic_error("RESEARCH THIS! (size)");
}
// Handle val7 flags
// if((val7 & 0xE7) != 0x80)
// throw logic_error("RESEARCH THIS! (val7)");
if(val7&0x10) { // Do X flip
uint8_t* xFlipped = new uint8_t[getNPixels()];
for(int tY=0;tY<getHeight();tY++)
for(int y=0;y<8;y++)
for(int tX=0;tX<width;tX++)
for(int x=0;x<8;x++)
xFlipped[(7-x)+8*y+(width-tX-1)*64+64*width*tY] = getData()[x+8*y+tX*64+tY*64*width];
memmove(getData(),xFlipped,getNPixels());
delete[] xFlipped;
}
}
int SpriteAnimFrame::getTime() const {
return time;
}
int SpriteAnimFrame::getWidth() const {
return width;
}
int SpriteAnimFrame::getHeight() const {
return getNPixels()/64/width;
}
SpriteAnimFrame& SpriteAnimFrame::setWidth(int width) {
this->width=width;
return *this;
}